The Mount System pt.1
ChocobosYellow Chocobo
Location: Anywhere that can sustain human life(or other sentient people)
How to Aquire: Befriend/Buy/Breed/rent
Temperament: (Natural) Varies, (Bred) Varies
Master: Pretty much accepts and obeys anyone it considers a friend
Travel time reduction: 25%
Random Battle chances: 50%
Special Abilities: n/a
Limits: Can only travel, on flat land
Brown Chocobo
Location: Any town
How to Aquire: Breed/Break/Rent
Temperament: (Natural) Very lazy, (Bred) Varies, but still has slow moments
Master: Doesn't care, usually obeys the person that is nice to it and feeds it
Travel time reduction: 25%
Random Battle chances: 50%
Special Abilities: Regen
Limits:
Blue Chocobo
Location: Any town near water
How to Aquire: Breed/Rent
Temperament: (Natural) Usually docile, (Bred) Varies
Master: Has it's own preferences and will obey a few(not just master), accepts friends
Travel time reduction: 25%
Random Battle chances: 50%
Special Abilities: (Light) Cross rivers/shallows, (Dark) Cross oceans
Limits:
Green Chocobo
Location: Any town near mountains
How to Aquire: Breed/Rent
Temperament: (Natural) Usually docile, (Bred) Varies
Master: Has it's own preferences and will obey a few(not just master), accepts friends
Travel time reduction: 25%
Random Battle chances: 50%
Special Abilities: Cross mountains, Choco Ensuna
Limits:
Red Chocobo
Location: Monster infested areas of Balamb
How to Aquire: Battle Only
Temperament: (Natural) Always pissy, (Bred) Varies, but still has bad moods
Master: Only accepts/obeys one master, but will still bite him/her
Travel time reduction: 50%
Random Battle chances: 50%
Special Abilities: Runs faster, Choco Meteor
Limits:
Black Chocobo
Location: Forests in Corneria and Balamb
How to Aquire: Breed(Blue and Green Chocobo)/Break
Temperament: (Natural) Either docile or bad tempered, (Bred) Varies
Master: Has it's own preferences and will obey a few(not just master), accepts friends
Travel time reduction: 75%
Random Battle chances: 50%
Special Abilities: Fly, Choco Flame
Limits: Can only land in forests
White Chocobo
Location: Monster infested areas of Spira
How to Aquire: Battle Only
Temperament: (Natural) Always pissy, (Bred) Varies, but still has bad moods
Master: Only accepts/obeys one master, but will still bite him/her
Travel time reduction: 25%
Random Battle chances: 0%
Special Abilities: Choco Recharge
Limits:
Pink Chocobo
Location: Corneria
How to Aquire: Befriend/Breed(Yellow and Green Chocobo)
Temperament: (Natural) Very social, (Bred) Varies
Master: Pretty much accepts and obeys anyone it considers a friend
Travel time reduction: 25%
Random Battle chances: 25%
Special Abilities: 2x Stronger
Limits:
Purple Chocobo
Location: Spira
How to Aquire: Befriend/Breed(Yellow and Blue Chocobo)
Temperament: (Natural) Calm, but cautious, (Bred) Varies
Master: Pretty much accepts and obeys anyone it considers a friend
Travel time reduction: 25%
Random Battle chances: 25%
Special Abilities: Travels underwater(rider can breathe underwater, too)
Limits:
Orange Chocobo
Location: Figaro
How to Aquire: Batlle/Break/Breed(Borwn and Red Chocobo)
Temperament: (Natural) Hyper, (Bred) Varies
Master: Owner and friends
Travel time reduction: 25%
Random Battle chances: 50%
Special Abilities: Mimicry, Always hatch as twins
Limits:
Grey Chocobo
Location: Wherever you breed them(then wherever they take you after that)
How to Aquire: Breed Only(Black and White Chocobo)
Temperament: Calm, but sometimes mischevious
Master: Loyal to master only, is nice to master's friends
Travel time reduction: 50%
Random Battle chances: 0%
Special Abilities: Invisibility, Choco Recharge, High Jump
Limits: (Light Grey) Male Master Only, (Dark Grey) Female Master Only
Silver Chocobo
Location: Wherever you breed them(remains in cities)
How to Aquire: Breed Only(Red and White Chocobo)
Temperament: Very very timid/Shy, scared of monsters
Master: Only accepts one master(99% it's the breeder)
Travel time reduction: 100%
Random Battle chances: 0%
Special Abilities: Teleport
Limits: Can only be in cities, Red and Whites can only bred in specific areas to get Silver Chocobos
Gold Chocobo
Location: Wherever you breed them(then wherever they take you after that)
How to Aquire: Breed Only(Black and Wonderful Chocobo)
Temperament: Varies
Master: Accepts friends, but only obeys one master(99% it's the breeder)
Travel time reduction: 75%
Random Battle chances: 0%
Special Abilities: Fly/Go anywhere,
Limits: n/a
Aquiring the Chocobo
Befriending: Let's join our souls and travel together into the sunset!
DC: 1d20+handle animal
Requirements: Gyshal greens
Battling: Here birdy, birdy, birdy... come and get it.
Requirements: ???
Breaking: Yeeha! This is like a rodeo!
DC: 1d20+Balance vs 1d20+Tumble, after a successful sneak attack that is
Requirements: ???
Breeding: When a mommy Chocobo and a daddy Chocobo love each other very much, they preen and ruffle eachother's feathers...
Requirements: Gyshal greens, a male and female Chocobo, romantic setting?
Buying/Renting: "50 gil," "100 gil," "60 gil," "80 gil," "75 gil," "Deal!"
Requirements: Gil, a loving heart?
Chocobo Pet Profile
~Pet Data~ Name: Race: Color:Age: Gender: ~Appearance~ Height: Weight: Personality: Other: Techniques: Spells- Abilities- ~Stats~ LV: Experience: HP: MP: AP: Strength: Dexterity: Constitution: Intelligence: Wisdom: Charm: Evasion Bonus: Fortitude: Reflex: Will: Damage: Melee:
Range: Only applies to special abilities if chocobo has them
~Skills~Diplomacy: Pets cannot talk, obviously, unless they are intelligent enough, but they can try to look cute or harmless and generally wheedle to get their way.
Intimidate: Pets can also look scary... Pets get a bonus in this skill depending on their size, eg. Large/Adult chocobo get a +3 in Intimidate, Medium/Teen chocobo get +2 and while Tiny/Baby chocobo get a +1.
Perform: Pets cannot sing, do stand-up comedy or play instruments. In fact they can only Dance and can only be taught to Act if your Handle Animal is 25 or above.
Balance:
Escape Artist: To escape from a grapple, trap or ropes.
Hide:
Move Silently:
Tumble:
Swim: Only certain chocobo can do this, so please use common sense...
Listen:
Sense: This is Sense in the broad sense and does not only have to do with socialising. Sense can be used to sense a broken bridge or hostility from an enemy.
Survival: How in tune your animal is with nature.
Concentration:
Search:
Sneak Attack: