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Crossroads {A unique Final Fantasy}[Working Title]

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Rin Kairiu

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PostPosted: Fri Jan 15, 2010 8:13 am


Aegyl's wings would look nice on a Viera, too. But the Gria beat it with the longer lifespan and the tail, no?
PostPosted: Fri Jan 15, 2010 9:38 am


Carlos Ralfer
Sure that's fine Shizy. Hmmm if you want, you can even bring your henka over. say she's a mythra... think i made that race. Anyway yea.



Damn you carlos! Now i'm torn between using a mythra or an Ivalice moogle!


;_____; Great...now that's gonna take more time for me to make my profile.

Also, d'awww that Thank you post. No prob, carlos. Glad to help.

Edit: It's settled, Flipped a coin. Going Ivalice moogle.

Henka Shizuka


Rin Kairiu

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PostPosted: Fri Jan 15, 2010 9:55 am


If you want Shizuka, after a bit of RPing with our first characters, we can make Mythra twins together?
PostPosted: Fri Jan 15, 2010 9:59 am


rin- ehh didnt really like the Shepard

roy- no wiki lies!! there is no such thing as a male viera, it ruins my idea of the female consummating together AND I WILL NOT STAND FOR THATTTT!!!

........aslo that comment bout the gria/viera....kinda makes you sound like your a furry XD

are gria that dragon race on grimmore? i saw one once but never got one crying as i said i didnt get far burned self out of tatic games for a bit (disgaia, advance wars: days of ruin, Disgaia DS, title missing cause i cant remember, Disgaia 3: Absence of justice, then by time i got grimmor right after i was like...ehh. sweatdrop )

shizuka- no keep her moogle, cause well ill be able to work a moogle in...youll see ehehhhe twisted but if you want you could make the amnesiac like lvl 5 from scratch, and make shizuka another char elsewhere.

and she should be easy to make because ....well she dont know anything so she wont have a name (gig in time will actually stay by her as she sleep and when she awakes ask her what her name is that day)

giglamesh
Crew

Beloved Lunatic


Henka Shizuka

PostPosted: Fri Jan 15, 2010 10:25 am



@Rin: Awesome idea, I'll do that then.

@Gig: That's true, I'll try to have the profile done today! :3
PostPosted: Fri Jan 15, 2010 10:31 am


are you starting that party from scratch? if so can i make them childhood friends with a bangaa?

giglamesh
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Rin Kairiu

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PostPosted: Fri Jan 15, 2010 10:35 am


I don't think female Mythra think to highly of males of any species...?
PostPosted: Fri Jan 15, 2010 10:55 am


aww dammit crying perhaps we can think of a way around that, or be the rare case? cause that was gonna be my second char a bangaa but wanted him to not be alone

giglamesh
Crew

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Rin Kairiu

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PostPosted: Fri Jan 15, 2010 11:00 am


The Mount System pt.1


Chocobos

Yellow Chocobo
Location: Anywhere that can sustain human life(or other sentient people)
How to Aquire: Befriend/Buy/Breed/rent
Temperament: (Natural) Varies, (Bred) Varies
Master: Pretty much accepts and obeys anyone it considers a friend
Travel time reduction: 25%
Random Battle chances: 50%
Special Abilities: n/a
Limits: Can only travel, on flat land

Brown Chocobo
Location: Any town
How to Aquire: Breed/Break/Rent
Temperament: (Natural) Very lazy, (Bred) Varies, but still has slow moments
Master: Doesn't care, usually obeys the person that is nice to it and feeds it
Travel time reduction: 25%
Random Battle chances: 50%
Special Abilities: Regen
Limits:

Blue Chocobo
Location: Any town near water
How to Aquire: Breed/Rent
Temperament: (Natural) Usually docile, (Bred) Varies
Master: Has it's own preferences and will obey a few(not just master), accepts friends
Travel time reduction: 25%
Random Battle chances: 50%
Special Abilities: (Light) Cross rivers/shallows, (Dark) Cross oceans
Limits:

Green Chocobo
Location: Any town near mountains
How to Aquire: Breed/Rent
Temperament: (Natural) Usually docile, (Bred) Varies
Master: Has it's own preferences and will obey a few(not just master), accepts friends
Travel time reduction: 25%
Random Battle chances: 50%
Special Abilities: Cross mountains, Choco Ensuna
Limits:

Red Chocobo
Location: Monster infested areas of Balamb
How to Aquire: Battle Only
Temperament: (Natural) Always pissy, (Bred) Varies, but still has bad moods
Master: Only accepts/obeys one master, but will still bite him/her
Travel time reduction: 50%
Random Battle chances: 50%
Special Abilities: Runs faster, Choco Meteor
Limits:

Black Chocobo
Location: Forests in Corneria and Balamb
How to Aquire: Breed(Blue and Green Chocobo)/Break
Temperament: (Natural) Either docile or bad tempered, (Bred) Varies
Master: Has it's own preferences and will obey a few(not just master), accepts friends
Travel time reduction: 75%
Random Battle chances: 50%
Special Abilities: Fly, Choco Flame
Limits: Can only land in forests

White Chocobo
Location: Monster infested areas of Spira
How to Aquire: Battle Only
Temperament: (Natural) Always pissy, (Bred) Varies, but still has bad moods
Master: Only accepts/obeys one master, but will still bite him/her
Travel time reduction: 25%
Random Battle chances: 0%
Special Abilities: Choco Recharge
Limits:

Pink Chocobo
Location: Corneria
How to Aquire: Befriend/Breed(Yellow and Green Chocobo)
Temperament: (Natural) Very social, (Bred) Varies
Master: Pretty much accepts and obeys anyone it considers a friend
Travel time reduction: 25%
Random Battle chances: 25%
Special Abilities: 2x Stronger
Limits:

Purple Chocobo
Location: Spira
How to Aquire: Befriend/Breed(Yellow and Blue Chocobo)
Temperament: (Natural) Calm, but cautious, (Bred) Varies
Master: Pretty much accepts and obeys anyone it considers a friend
Travel time reduction: 25%
Random Battle chances: 25%
Special Abilities: Travels underwater(rider can breathe underwater, too)
Limits:

Orange Chocobo
Location: Figaro
How to Aquire: Batlle/Break/Breed(Borwn and Red Chocobo)
Temperament: (Natural) Hyper, (Bred) Varies
Master: Owner and friends
Travel time reduction: 25%
Random Battle chances: 50%
Special Abilities: Mimicry, Always hatch as twins
Limits:

Grey Chocobo
Location: Wherever you breed them(then wherever they take you after that)
How to Aquire: Breed Only(Black and White Chocobo)
Temperament: Calm, but sometimes mischevious
Master: Loyal to master only, is nice to master's friends
Travel time reduction: 50%
Random Battle chances: 0%
Special Abilities: Invisibility, Choco Recharge, High Jump
Limits: (Light Grey) Male Master Only, (Dark Grey) Female Master Only

Silver Chocobo
Location: Wherever you breed them(remains in cities)
How to Aquire: Breed Only(Red and White Chocobo)
Temperament: Very very timid/Shy, scared of monsters
Master: Only accepts one master(99% it's the breeder)
Travel time reduction: 100%
Random Battle chances: 0%
Special Abilities: Teleport
Limits: Can only be in cities, Red and Whites can only bred in specific areas to get Silver Chocobos

Gold Chocobo
Location: Wherever you breed them(then wherever they take you after that)
How to Aquire: Breed Only(Black and Wonderful Chocobo)
Temperament: Varies
Master: Accepts friends, but only obeys one master(99% it's the breeder)
Travel time reduction: 75%
Random Battle chances: 0%
Special Abilities: Fly/Go anywhere,
Limits: n/a

Aquiring the Chocobo


Befriending: Let's join our souls and travel together into the sunset!
DC: 1d20+handle animal
Requirements: Gyshal greens

Battling: Here birdy, birdy, birdy... come and get it.
Requirements: ???

Breaking: Yeeha! This is like a rodeo!
DC: 1d20+Balance vs 1d20+Tumble, after a successful sneak attack that is
Requirements: ???

Breeding: When a mommy Chocobo and a daddy Chocobo love each other very much, they preen and ruffle eachother's feathers...
Requirements: Gyshal greens, a male and female Chocobo, romantic setting?

Buying/Renting: "50 gil," "100 gil," "60 gil," "80 gil," "75 gil," "Deal!"
Requirements: Gil, a loving heart?

Chocobo Pet Profile


~Pet Data~


Name:
Race:
Color:
Age:
Gender:


~Appearance~


Height:
Weight:
Personality:
Other:

Techniques:

Spells-

Abilities-


~Stats~


LV:
Experience:
HP:
MP:
AP:

Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charm:

Evasion Bonus:
Fortitude:
Reflex:
Will:

Damage:
Melee:
Range: Only applies to special abilities if chocobo has them

~Skills~

Diplomacy: Pets cannot talk, obviously, unless they are intelligent enough, but they can try to look cute or harmless and generally wheedle to get their way.
Intimidate: Pets can also look scary... Pets get a bonus in this skill depending on their size, eg. Large/Adult chocobo get a +3 in Intimidate, Medium/Teen chocobo get +2 and while Tiny/Baby chocobo get a +1.
Perform: Pets cannot sing, do stand-up comedy or play instruments. In fact they can only Dance and can only be taught to Act if your Handle Animal is 25 or above.
Balance:
Escape Artist: To escape from a grapple, trap or ropes.
Hide:
Move Silently:
Tumble:
Swim: Only certain chocobo can do this, so please use common sense...
Listen:
Sense: This is Sense in the broad sense and does not only have to do with socialising. Sense can be used to sense a broken bridge or hostility from an enemy.
Survival: How in tune your animal is with nature.
Concentration:
Search:
Sneak Attack:
PostPosted: Fri Jan 15, 2010 11:02 am


giglamesh
aww dammit crying perhaps we can think of a way around that, or be the rare case? cause that was gonna be my second char a bangaa but wanted him to not be alone

Depends on if they're adopted by normal people or grew up in their own society. Perhaps they can be adopted by your character's parents?

Rin Kairiu

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giglamesh
Crew

Beloved Lunatic

PostPosted: Fri Jan 15, 2010 11:16 am


adopted by him? or perhaps your family took in him in very rare case.

i dont know name yet but he will be huge, even for a bangaa and will have horns, bangaa outcast him saying he was under evolved and compare him to a dragon.

when i mean huge i mean like you two will be able to use him as a mount i think ill make him like 10ft, and he will be a tank. I was thinking that perhaps because he was outcasted him ....is basically a mute or talks very little,but (we will figure this out later) almost feels indebted to the sister and is like there massive knight.
PostPosted: Fri Jan 15, 2010 1:03 pm


Take a ook at this guys. Some of these I'm not comfortable with the type I put down. I mean, some seem more so magical than mental but... yea... not sure.

Status Effect List

~Negative Statuses~

Name: Poison
Type: Physical
Description: A bad poison that deteriorates the body
Effect: At the beginning of each post, take damage = to max HP / 20
Duration: 5 Posts/KO


Name: Burn
Type: Physical
Description: A serious burn that stings with every passing moment.
Effect: At the beginning of each post, take fire damage = to max HP / 30, loose 1 Action per Post.
Duration: 5 Posts/KO


Name: Frost-bite
Type: Physical
Description: A deep chill runs through your body and stings to the bone
Effect: At the beginning of each post, take damage = to max HP / 30, magic attack power reduces by 10%
Duration: 5 Posts/KO


Name: Plague
Type: Physical
Description: You feel your body getting weaker and weaker…
Effect: At the beginning of each post, take damage = to max AP / 20
Duration: 5 Posts/KO


Name: Virus
Type: Physical
Description: You feel your mind slowly rotting away due to sickness…
Effect: At the beginning of each post, take damage = to max MP / 20
Duration: 5 Posts/KO


Name: Paralysis
Type: Physical
Description: The muscles of the body randomly lock up due to shock.
Effect: At beginning of every post, roll 1d10 if result is 1 or 10 skip your post
Duration: 3 Posts/KO


Name: Knock-down
Type: Physical
Description: A powerful blow sends you reeling back and destroys your balance.
Effect: Must use 1 Action before any other actions can be taken.
Duration: 1 Action


Name: Stone
Type: Mental
Description: A magical effect in which the body is completely turned to stone.
Effect: Nothing can be done by player trapped in this state, if hit with critical attack auto-KO
Duration: Till cured/KO


Name: Silence
Type: Mental
Description: The air around you becomes quiet and devoid of sound, even yours.
Effect: Cannot perform magic
Duration: Till cured/KO


Name: Blind
Type: Physical
Description: Eyesight snatched away via some cruel fate.
Effect: Increase enemy’s Evasion Bonus by 50 when you attack them.
Duration: 5 turns/KO


Name: Zombie
Type: Mental
Description: Cursed by some horrible spell to walk the planet as the undead.
Effect: Receives damage from healing, receives x1.5 Holy Type damage. Dark type damage and Death spell heal.
Duration: Till cured/KO


Name: Disease
Type: Physical
Description: A horrible disease wracks the body, bothering the mind and disrupting thought processes.
Effect: Receive no EXP while under this status.
Duration: till cured (stays with after death)


Name: Berserk
Type: Mental
Description: The user goes into a blind rage and attacks anything and everything.
Effect: physical attack damage is x1.2, can only perform physical attacks, roll any sided dice: if it lands on an even number attack ally, if it lands on an odd, attack enemy.
Duration: 8 Posts/KO


Name: Mini
Type: Mental
Description: The world seems a much larger place to you when your only 1/10th your normal size.
Effect: Travel time to anywhere is tripled, stats are cut in half and attack only does 1 point of damage, regardless of anything else.
Duration: 5 Posts/KO

Name: Transform
Type: Mental
Description: A magician at least would have turned you into a lion instead of a cute, adorable… something…
Effect: User picks creature that target turns into. Stat’s cut in half and no magic or abilities can be used except ones to turn you back.
Duration: 5 Posts/KO


Name: Amnesia
Type: Mental
Description: I… was going to write something… cool… what was I doing?
Effect: Cannot perform any learned abilities or spells.
Duration: 5 Posts/KO


Name: DOOM!
Type: Mental
Description: Your life flashes before your eyes as the last moments tick away
Effect: auto-KO once effect leaves
Duration: 10 Posts/KO


Name: Slow
Type: Mental
Description: Time slows to a crawl for you and you alone.
Effect: Dex Stat reduces by Attacker’s Int Mod, Auto loss of 1 Action per turn
Duration: 7 Posts/KO


Name: Stop
Type: Mental
Description: Life passes you by as you stand still.
Effect: Cannot perform any action while status is in effect.
Duration: 5 Posts/KO


Name: Immobilize
Type: Physical
Description: You’re legs are swept out from under you and you are left unable to move from that spot.
Effect: EB and Reflex Save drop to 0 (RP cant move from where you are)
Duration: 7 Posts/KO


Name: Disable
Type: Physical
Description: Your arms go numb with pain and you can’t bring yourself to move them.
Effect: Cannot perform Physical attacks
Duration: 7 Posts/KO


Name: Sleep
Type: Mental
Description: A light slumber falls over you and you can’t help but obey.
Effect: cannot perform any action while status is in effect, physical attack results in status being removed
Duration: 7 Posts/physical attack/KO


Name: Confuse
Type: Mental
Description: A fog rolls over your mind and wipes away all reason and accountability.
Effect: While under effect, all actions done must be for the benefit of the enemy.
Duration: 5 Posts/KO


Name: Charm
Type: Mental
Description: For some odd reason, that hideous behemoth just started looking far more friendly and appealing to you.
Effect: While under effect you cannot attack
Duration: 5 Posts/KO


Name: Oil
Type: Physical
Description: You find yourself drenched in highly flammable oil.
Effect: Receive damage x2 from fire type damage.
Duration: Till cured(stays with after death)


Name: Drench
Type: Physical
Description: From head to toe you are covered in salt water.
Effect: Receive damage x2 from electrical type damage.
Duration: Till cured(stays with after death)

Carlos Ralfer
Captain


Henka Shizuka

PostPosted: Fri Jan 15, 2010 1:08 pm



Also, for gunners. Do we already have

Leg Shot (Unable to Move/dodge.)
Arm Shot (Unable to act/attack.)
Dark Shot (Blind, accuracy goes down.)
Silence Shot
Confuse Shot
Fire shot
Ice shot
Lightning shot
PostPosted: Fri Jan 15, 2010 1:20 pm


havet got to skills yet, still got to do rank 5 spells

but yes i will have attack much like that

giglamesh
Crew

Beloved Lunatic


Zineal
Crew

PostPosted: Fri Jan 15, 2010 9:24 pm


Carlos Ralfer
hmmm a viera/gria baby. Nice bat wings and tail, about average size with that dark skin, white hair and long ears... yea... yea I'd rape the hell outta her. Throw in a little albhed for swirly/multi colored eyes.... ooooooh baby thats goood lookin right there.


Best. Quote. EVER!!! I might seriously make that my sig...

Aaaanyways, for status effects! I would make poison and until healed thing, and not a it wears off thing. And imma borrow from pokemon here, but i also think that burn and frost burn should temporarily reduce physical stats [since its harder to fight with burns]. But those are my only two real suggestions.
Reply
Crossroads

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