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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Is FARGORE crazy?
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Clendyx the Mailman

PostPosted: Mon Feb 11, 2008 11:56 am


(D'oh. Never thought about it that way. Sorry then. I'll just leave it up to Death. And, by the way, what dice would I roll for a stun? Just for future reference.)
PostPosted: Mon Feb 11, 2008 3:38 pm


Normally against Players or Lieutenant level monsters, any dice that is divisible by 2. If the number comes up even you stun, odd, you fail. For Players or Lieutenant level monsters with stun defense, any dice that is divisible by 4. If you roll the within the top 25% you stun, anything less you fail.

Wedry


-A M P-

PostPosted: Mon Feb 11, 2008 5:52 pm


(Yes you may roll your dice Alecks. Though to put you life in the hands of a single dice roll... thats just evil twisted )
Clendyx the Mailman rolled 1 100-sided dice: 29 Total: 29 (1-100)
PostPosted: Tue Feb 12, 2008 3:06 am


(One chance...)

Clendyx the Mailman


Clendyx the Mailman

PostPosted: Tue Feb 12, 2008 3:09 am


(Ah, s***. Do I still get valiant death rewards?)

Ugh... Alecks dropped like a rock, his defences completely blasted. He had one flickering thought before he went down. Is there something demented about 4 Co.?

(Down and out.)
DarksunMonk rolled 1 12-sided dice: 5 Total: 5 (1-12)
PostPosted: Tue Feb 12, 2008 12:28 pm


Darksun jumped in front of death to block his monster attack. "Stand back everyone!" He screamed, as the monster attack ripped into him.

Dice: defense
Actions: (can I pull an AP from the party pool?) Taunt, Death, and Defensive hold.

HP: 30/30
AP: 0
MP: 3

DarksunMonk


Faetana

PostPosted: Tue Feb 12, 2008 4:32 pm


[[ Since Thea's been taken out I'm just gonna be Melodramatic xD Tee Hee... >:3]]

"Ehhnng," escaped from her lips. "No more sumersaults... My head... I think I lost a couple dozen childhood memories there..." Karythelia was flopped like a rag doll against a wall after the impact of Death's energy burst. Her head had connected with the surface first, a sharp ringing sould tolled in her ears. The bard blinked, attemping a feeble movement of her right arm. Pain shot up her frame like a thousand hot needles. Her eye lids felt as though they were made of lead. The elf child closed her eyes and blacked out before the pain would come.
l.a.v. rolled 1 12-sided dice: 2 Total: 2 (1-12)
PostPosted: Wed Feb 13, 2008 9:07 pm


((whoo hoo! I'm not dead! Per Fargore I'm allowed to fix my stats. So I'm sitting at 9 HP right now. cool Fargore is cool AND merciful))

*Djanni staggers, dizzied and bewildered from the barrage of blows she's taken. Hissing it's fury, the Fire surrounds her defensively in writhing smoke and seething shadow, while the Shadow Scythe glows white-hot to its core, lashing out at Evangeline once more.*

Dice: 1d12 (defense)
Attack: none
Action: Defensive Hold
SA: Shadow Scythe on Evangeline for 10
Regen: 5
Hp: 9/30
Ap: 1
Mp: 2

l.a.v.

Versatile Vampire

7,400 Points
  • Tycoon 200
  • Millionaire 200
  • Inquisitor 200
Master of Gladiators rolled 9 12-sided dice: 7, 5, 7, 7, 9, 6, 1, 7, 3 Total: 52 (9-108)

Master of Gladiators

PostPosted: Wed Feb 13, 2008 9:18 pm


Looks like it's my turn... So we'll do it my way! mrgreen

Targets:

1-Misty
2-Bellamin
3-Spirit Wisp
4-Raven
5-Fury
6-Dancing Sword
7-Di
8-Little Bunny Foo Foo
9-4 Co. Beta 2.0.1
10-Darksun
11-Djanni
12-DM's Choice

Dice 1-2, Bakasama will Power Up (Attack), and attack Di and Fury.
Dice 3-5, Evangeline will Attack Di twice, then Smash (Minus Equipment)
Dice 6-9, Death will Attack Dancing Sword (redirect by Darksun), Energy Burst Misty, Scythe Slash Di, and Chi Cannon the Spirit Wisp. (minus Equipment)
Master of Gladiators rolled 4 6-sided dice: 3, 4, 1, 5 Total: 13 (4-24)
PostPosted: Wed Feb 13, 2008 9:25 pm


These are not the dice I am looking for... ninja

Master of Gladiators

Master of Gladiators rolled 6 4-sided dice: 4, 2, 3, 3, 3, 3 Total: 18 (6-24)

Master of Gladiators

PostPosted: Wed Feb 13, 2008 9:26 pm


Bakasama's Dice...
Master of Gladiators rolled 6 4-sided dice: 1, 1, 3, 2, 4, 1 Total: 12 (6-24)
PostPosted: Wed Feb 13, 2008 9:28 pm


Evangeline's Dice...

Master of Gladiators

Master of Gladiators rolled 1 4-sided dice: 4 Total: 4 (1-4)

Master of Gladiators

PostPosted: Wed Feb 13, 2008 10:05 pm


The universe explodes in a titanic rush of energies, as the incredible battle continues. Bakasama summons his inner strength, sneering wildly at Di and Fury as he attacks. "Remember the mark I leave you!" he cries, stabbing Di for 17 points, while Fury suffers 11. Attacking alongside Bakasama, Evangeline focuses her physical attacks on Di as well, knowing that the healer is often the key to victory in a long conflict. Striking with exact precision, she hits Di for 15 points followed by 17 points, then ensures the finality of the act with a follow-up smash for 10 more. She then finishes her round with a direct Mind Slash at 4 Co., for 10 special damage. Death begins his implacable advance beginning with Dancing Sword. Darksun leaps in front of him however, and manages to catch his interest enough to bestow a boon; one of pain. Reaching out with but a touch, waves of pain rack Darksun's body, dealing 20 points to the brave adventurer. Death then sends a burst of dark energy into Misty, scarring the Mist Beast horribly with 16 points of Magic Damage. Di catches Death's interest, and also his powerful Scythe Slash, which only adds further insult to her multiple injuries. Finally, Death activates his Chi Cannon, blasting the Spirit Wisp into nothingness...

The team may be battered, bruised and in some cases broken, but they are definitely not out. Bellamin and Raven drop Bakasama, with their combined magicks. 4 Co, Misty, Raven, and Djanni bring Evangeline down, with their combined magical and supernatural powers. Death receives the attention of Bellamin, the Spirit Wisp, Raven, Fury, and Dancing Sword, all seeking to use everything in their power to bring the near immortal monstrosity off his pedestal of power. Finally, Sierra can do nothing in the face of Di's scathing wrath, and is punished for her hesitance by 4 Co, and Raven with their Magical and Supernatural prowess.

Little Bunny Foo Foo blocks 10 points of Magic damage to Misty with his Magic Shield.
Fury regenerates 1 point.
Djanni regenerates 5 points.
Fury heals Djanni for 5 points.
The Spirit Wisp heals Fury for 5 points.
Little Bunny Foo Foo heals Darksun for 14 points.

Bakasama: 0/25
Evangeline: 0/50
Sierra: 0/10
Death: 1/10 (Survives to next round)
AP: 0
MP: 0

Misty: 24/30
AP: 0
MP: 0

Bellamin: 20/20
AP: 1
MP: 0

Wisp: 0/10

Raven: 35/35
AP: 1
MP: 0

Fury: 16/25
AP: 1
MP: 1

Dancing Sword: 5/5
AP: 1
MP: 1

Di: 0/40

Little Bunny Foo Foo: 30/30

4 Co. Beta 2.0.1: 25/35
AP: 1
MP: 2

Darksun: 24/30
AP: 0
MP: 3

Djanni: 19/30
AP: 1
MP: 2

As his comrades fall around him, Death acknowledges their passing. He above all others, understands the truth in the saying, "Death comes for us all." His mind shifts to another matter, one possibly more pressing. When the strange individual who seemed a combination of fighter, mage and summoner struck him with his sword, a curious sensation had enveloped him. It was almost as if the sword was weighing his soul upon a set of scales, seeking some sort of balance. He would have to observe that one, and especially his sword, more closely in the coming rounds...

Death will continue to slowly destroy each and every one of you in the next round. You may continue when ready.
PostPosted: Fri Feb 15, 2008 12:23 pm


((Just a quick note here, Death no longer has his Scythe and thus only has a 50% chance of living. I don't know if you noticed that or not. I just thought it should be mentioned.))

Realizing that all offensive attacks on his part against Death were futile, 4 Co. activated his defensive systems and used his MuDiQuSiGe to ebb away at death's inner strength.

4 Co. Beta 0.2.1
Action: Power Up - +3 Defense
Robbing Twin Daggers (-1 Charge, 3/5c): Death -2 Attack > 4 Co. +2 Attack.
HP: 25/35
AP: 0
MP: 4

Malignant Defector

random mistakes rolled 1 6-sided dice: 3 Total: 3 (1-6)

random mistakes

PostPosted: Fri Feb 15, 2008 3:24 pm


Realizing that somebody has to attack death, Bellamin uses his new sword again. The hybrid adventurer gives death a quick stroke with his new weapon, and lets luck do its job.

((Attack Death, dice for defense))
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