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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Tryani

PostPosted: Thu Nov 15, 2007 5:06 pm


"After that last fight i think we should stick together. There might be more of those things lurking about and I rather take them on as a group."
PostPosted: Thu Nov 15, 2007 5:16 pm


"Ok. So, which way? To the tower and explore there or to the opposite direction and explore there? Which way you think? The towe might be interesting to explore first and see what is in there. But true, the other way might also be interesting..."Perrian said and continued to ramble to himself and he couldn't make up his mind. "Ok, lets explore further in this place, opposite of the tower. Who knows, there might be a little waterfall hidden in here." Perrian turned to Shiva. "A waterfall like the one you were playing at before." Perrian smiled and turned back to Veet. "Well, Veet, unless anyone else protests, push the button on the other door."

Perrian
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PostPosted: Thu Nov 15, 2007 8:29 pm


*Djanni frowns*

"I protest. I don't like the possibility of suffering an attack from behind. Let's at least close the first door behind us. However, it is my belief that we should investigate the other room first, as there might be something important inside. As for when we open the next door, I really think we should form a killing pocket instead of lining up for the first linear-based special attack that the monster has to toss at us."

((besides, if there is indeed a monster and we trap the thing in a killing pocket, it will be much easier to control its movements))
PostPosted: Fri Nov 16, 2007 8:26 am


"Ok Djanni. Lets try to close the other door before we press the button to open that door. If we can't close it we will be forced to explore that way first. And lets all try Djanni's suggestion. Lets make a killing pocket? But first, what is a killing pocket?"

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Tryani

PostPosted: Fri Nov 16, 2007 9:15 am


((How we stand really doesn’t matter. The way the combat system works the monster can attack any of us regardless of position whenever it wants, just as we can attack it whenever we want regardless of position. The combat system doesn’t have way to account for spatial awareness. It’s only out of courtesy Fargore has been letting it attack me first.

The reason why I suggest we go the other way now is that by Fargore’s earlier description we know the next door along this way simply opens to the outside to the exact spot where we began. I feel we should just head the other way so we don’t waste the limited time Fargore has to post. We only came this way to kill the monster that we heard bang on the door when we knocked earlier. Now that we have done that we should go they way that actually leads to progression.))
PostPosted: Fri Nov 16, 2007 12:18 pm


(True, you do have a good point, Tryani, but I wonder what Fargore would say about the formation of a party that goes to battle, if that would effect who the monster attacked. Fargore, when you get online, could you please answer the question about if the formation our party goes into battle effects who is attacked and how the monster reacts?) (Ignore my last character post. Use this post, instead)

"Well, lets go to press the other button and go through that door. Djanni, if you want, we'll try to close the door that leads to where we started, but I doubt we'll be able to close it, unfortunately. That door is probably very heavy and probably can't be closed with the same button, but there is a possibility. Well, lets press that button to the other door now." Perrian said.

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PostPosted: Fri Nov 16, 2007 5:04 pm


((a killing pocket is where the defending group surrounds a doorway or the opening to a hallway; it controls the flow of your opponents. It has its best uses when a small group is defending against a larger one, as it keeps them from being overwhelmed, but it is applicable in nearly any situation. It seems less useful here, as the system is very simple, but I thought it would be worth a try against multiple opponents. Besides, Faragore is not one to punish clever thinking smile

And Tryani, I think perhaps you are wrong about Faragore. I suspect that it is not out of courtesy that he acts, but out of a desire to add realism to the situation. Just because his system doesn't have a way to account for spatial awareness doesn't mean that he as the DM isn't aware of it. As for the door, that is pure roleplay. And personally, I have known many a DM to send monsters down hallways that have already been cleared to attack players' backs when they least expect it.))

*Djanni nods to Perrian*

"I am grateful that you make the attempt. I do not relish having my back exposed."
PostPosted: Fri Nov 16, 2007 5:13 pm


"Well, we'll need to keep up our defenses very high when we go through the next door. If we hear something behind us, we'll need to turn around. Depending on how narrow the hallway is we'll need to have a strong person in front, a strong in back, and the two lowest health in the middle." Perrian said and bowed to Djanni. "I'm sorry that I don't think that door can close. I'll try my best to close to that door, since you do have a good point about the dangers of that door being opened."

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youngtobar

PostPosted: Fri Nov 16, 2007 5:21 pm


If we need a marching order might I suggest that the two members of the party that can not heal stay in the middle that way if we are attacked damage will go to the ones that have regeneration.  
PostPosted: Fri Nov 16, 2007 5:29 pm


"Ok Tobar. Well, You, Djanni, and I have regeneration. I can't go on the ends because I have the lowest health, but if I must I will." Perrian said.

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Tryani

PostPosted: Fri Nov 16, 2007 5:33 pm


((That wasn’t my point. Whether it out of courtesy or realism Fargore can have the mob attacks whoever he wants to based on how the combat system works. How we stand has little affected on the play as the monster will switch his target as the battle goes on. If anything, If it continues to be based on realism, Its best for tank to continue standing in front, With you all behind. With the way defense works you want them all to be hitting the person with the highest defense unless they are doing a bunch of special damage. If we were to form a circle around the door they could realistically attack whoever they want during the first round, rather than having them focus their attack on the tank, who would be the first an only person they saw when we opened the door.))
PostPosted: Fri Nov 16, 2007 5:35 pm


I was thinking more like you right behind me, I will cover since I have the highest HP with regen. Besides that fireball could come in handy.

youngtobar


Tryani

PostPosted: Fri Nov 16, 2007 5:50 pm


"Hmm, Tobars got a good point, We don't have anyone who can actually heal on this mission, besides there own self regeneration. Having someone who can regenerate there health in the front might be better until we get more toward the ends of this place when my stronger defenses will factor in more. None the less, let us go open the other door." ((So Fargore has something to describe to us when he gets back.))
PostPosted: Fri Nov 16, 2007 5:53 pm


*Djanni nods*

"Excellent plan, you two, most excellent. We shall adapt to our environment."

((And for your information, Tryani, Master of Gladiators just introduced spatial game play with much success in his thread. Faragore is not a GM of the cheating type; it will matter to him, and as I recall his last couple of battles, he attacked your first specifically because you were in front. Go back and read it if you don't believe me. And further more, your argumentative nature wastes a heck of a lot more time than any battle suggestion I have made. Stop being such a control freak; it's highly irritating. Perrian made the decision to go with my suggestion, and both he and Tobar have completely moved past this discussion, so just drop it.))

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Tryani

PostPosted: Fri Nov 16, 2007 6:13 pm


((It seems to me you are the one being offended by it and keeping it going, I simply voiced my opinion, you, for some reason, are choosing to get angry about it. I don't appreciate you speaking to me so harshly. You are now just being rude. If you have a problem with me or something I said then please discus it with me in a pm. There is no reason to be uncivil about it and insult me.))
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