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NeoPaladinOfLight Vice Captain
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Posted: Tue Apr 27, 2010 8:09 am
Come up with some more alchemist missions. I need some ideas.
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Posted: Tue Apr 27, 2010 8:42 am
We need more homunculus first or they will just e battling NPC's and that's no fun at all.
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Posted: Tue Apr 27, 2010 8:45 am
There should be a recon team or something for Metal Head. And Ryo. I think it would be fun to have her ea- play with some alchemists.
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Posted: Tue Apr 27, 2010 9:50 am
Lol, I'm going to be as far away from that team as possible. xD
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Posted: Tue Apr 27, 2010 10:32 am
But why? Dre would be the perfect Alchemist to go after Ryo. xD
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Posted: Tue Apr 27, 2010 10:44 am
Because he doesn't want to get eaten. xD
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Posted: Tue Apr 27, 2010 10:52 am
Aw, but Ryo wouldn't eat him! He's the closest thing she has to a friend! Except for Tokushi, but he doesn't count.
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Posted: Tue Apr 27, 2010 11:30 am
Ah, true. Then maybe, could bring up something, have a side arc with the main arc.
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Posted: Tue Apr 27, 2010 1:01 pm
She might break both his legs or something, but probably not eat him. xD
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Posted: Tue Apr 27, 2010 1:33 pm
I, on the other hand, would definitely get eaten. ...For I am Captain Cannon Fodder!
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Posted: Tue Apr 27, 2010 2:37 pm
So someone sent me a PM earlier about Teams...and that I'm able to make one with my current character and three new recruits.
How...does this process work exactly?
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Posted: Tue Apr 27, 2010 3:09 pm
Well it looks like your on a team with my char and oOo-Zelda-Yin-oOo's char.
Good to see things are starting to get rolling again XD
Hmm mission ideas....has there been a nest extermination mission yet? I think that would be entertaining. Or how about training missions for the recruit warriors? They would have to prove their skills against warriors of higher ranks. That way it wouldn't be just vs npcs.
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Posted: Tue Apr 27, 2010 4:03 pm
Well, when I thought up the name for "Big Bang Unit," I thought of "complete and utter annihilation." I thought the Big Bang Unit would be more toward bigger and messy jobs while not leaving any trace of the existence of Alchemy. That's what Saito was designed for anyway.
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Posted: Tue Apr 27, 2010 5:03 pm
Then that's what they'll be. Throw that into the role play, have at it. That nest extermination sounds like something that a big bang could fix. Dre_phantom We need more homunculus first or they will just e battling NPC's and that's no fun at all. I actually think NPC's are more suited for missions than actual players. You can create NPCs for specific missions and have them do specific things for that mission. Plus, you can kill them off without any problem.
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NeoPaladinOfLight Vice Captain
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Posted: Tue Apr 27, 2010 5:08 pm
....Oh sweet. I'll post as Saito again then. To the lobby!
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