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xXJustified_DeathXx Vice Captain
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Posted: Tue Feb 11, 2014 11:34 am
Nintendraw xXJustified_DeathXx Yea and I'll see if I can freeze one of your Pokes with Glaceon. You know I actually cheat here for this time only by deleting and reposting until I get the die roll I want XD its only a mock battle anyway. As far as I know switching out only relieves confusion, I dont see why Static wouldn't affect her even with U Turn. Maybe we'll go with the Slam on Swanna and then either pull out the Rain Dance or the Earth Power. I was thinking though what do we do if a move is quad effective? Like SE, you multiply by 1.5, but do you multiply by 3 if its SE against both types? Thinking of TBolt on Swanna, would she still be out already? Probably times it by 3 eh? She'd still be dead. Cheapskate XDAccording to Bulbapedia, single-SE doubles and double-SE quadruples damage taken. Since we reduced single-SE's multiplier to 1.5, I suppose doubling it to 3 is logical. I was about to say 2 since the multiplier increased by 0.5 last time and might follow that pattern, but that would mean a pretty weak double-SE. XD If that happened, 1 Tbolt would do 90*3=270 damage to Swanna per hit, but assuming nothing else targets her, it would still take 3 hits for her to go down. : P If you were to Rain Dace and Thunder, though... It would indeed be a 2HKO. o.o; SUE ME XPI can Rain Dance and TBolt with Paralysis if you want to demo Rock Blast and then Scald for the burn
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Posted: Tue Feb 11, 2014 11:39 am
xXJustified_DeathXx Nintendraw xXJustified_DeathXx Yea and I'll see if I can freeze one of your Pokes with Glaceon. You know I actually cheat here for this time only by deleting and reposting until I get the die roll I want XD its only a mock battle anyway. As far as I know switching out only relieves confusion, I dont see why Static wouldn't affect her even with U Turn. Maybe we'll go with the Slam on Swanna and then either pull out the Rain Dance or the Earth Power. I was thinking though what do we do if a move is quad effective? Like SE, you multiply by 1.5, but do you multiply by 3 if its SE against both types? Thinking of TBolt on Swanna, would she still be out already? Probably times it by 3 eh? She'd still be dead. Cheapskate XDAccording to Bulbapedia, single-SE doubles and double-SE quadruples damage taken. Since we reduced single-SE's multiplier to 1.5, I suppose doubling it to 3 is logical. I was about to say 2 since the multiplier increased by 0.5 last time and might follow that pattern, but that would mean a pretty weak double-SE. XD If that happened, 1 Tbolt would do 90*3=270 damage to Swanna per hit, but assuming nothing else targets her, it would still take 3 hits for her to go down. : P If you were to Rain Dance and Thunder, though... It would indeed be a 2HKO. o.o; SUE ME XPI can Rain Dance and TBolt with Paralysis if you want to demo Rock Blast and then Scald for the burn You'd rather Tbolt over Thunder? Is this to keep Swanna alive long enough to demonstrate Paralysis? Once we get all the minimum requirements out of the way, we can go ahead and battle as fiercely as we normally would. (That would be a lot quicker if we rig the status rolls until we get status. XD) I suppose I'll Scald with Swanna after Giga uses Bulldoze to demo Burn. Unfortunately, the only Pokemon that can actually demonstrate Burn's secondary effect is your Nidoking. ... That might, consequentially, make Thundering her a better idea, but Rain Dance would also power up Scald--if we account for STAB, which I don't think we do. So never mind to that XD
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xXJustified_DeathXx Vice Captain
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Posted: Tue Feb 11, 2014 11:44 am
Nintendraw xXJustified_DeathXx Nintendraw xXJustified_DeathXx Yea and I'll see if I can freeze one of your Pokes with Glaceon. You know I actually cheat here for this time only by deleting and reposting until I get the die roll I want XD its only a mock battle anyway. As far as I know switching out only relieves confusion, I dont see why Static wouldn't affect her even with U Turn. Maybe we'll go with the Slam on Swanna and then either pull out the Rain Dance or the Earth Power. I was thinking though what do we do if a move is quad effective? Like SE, you multiply by 1.5, but do you multiply by 3 if its SE against both types? Thinking of TBolt on Swanna, would she still be out already? Probably times it by 3 eh? She'd still be dead. Cheapskate XDAccording to Bulbapedia, single-SE doubles and double-SE quadruples damage taken. Since we reduced single-SE's multiplier to 1.5, I suppose doubling it to 3 is logical. I was about to say 2 since the multiplier increased by 0.5 last time and might follow that pattern, but that would mean a pretty weak double-SE. XD If that happened, 1 Tbolt would do 90*3=270 damage to Swanna per hit, but assuming nothing else targets her, it would still take 3 hits for her to go down. : P If you were to Rain Dance and Thunder, though... It would indeed be a 2HKO. o.o; SUE ME XPI can Rain Dance and TBolt with Paralysis if you want to demo Rock Blast and then Scald for the burn You'd rather Tbolt over Thunder? Is this to keep Swanna alive long enough to demonstrate Paralysis? Once we get all the minimum requirements out of the way, we can go ahead and battle as fiercely as we normally would. (That would be a lot quicker if we rig the status rolls until we get status. XD) I suppose I'll Scald with Swanna after Giga uses Bulldoze to demo Burn. Unfortunately, the only Pokemon that can actually demonstrate Burn's secondary effect is your Nidoking. ... That might, consequentially, make Thundering her a better idea, but Rain Dance would also power up Scald--if we account for STAB, which I don't think we do. So never mind to that XD Yea it's strictly to demo status effects and the multiple hit factor for Rock Blast. If you dont want to rig the posts then you dont have to. I guess once you've seen one stat. con. you've seen them all.... Maybe Thunder would be better cuz it will Paralyze but still take Swanna's HP down more.... Scald in the rain would take 'King down. We'll probably mention the STAB factor but wonder if it would be too much math for the new peeps. Your call, its your turn.
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Posted: Tue Feb 11, 2014 11:51 am
xXJustified_DeathXx Nintendraw xXJustified_DeathXx Nintendraw xXJustified_DeathXx Yea and I'll see if I can freeze one of your Pokes with Glaceon. You know I actually cheat here for this time only by deleting and reposting until I get the die roll I want XD its only a mock battle anyway. As far as I know switching out only relieves confusion, I dont see why Static wouldn't affect her even with U Turn. Maybe we'll go with the Slam on Swanna and then either pull out the Rain Dance or the Earth Power. I was thinking though what do we do if a move is quad effective? Like SE, you multiply by 1.5, but do you multiply by 3 if its SE against both types? Thinking of TBolt on Swanna, would she still be out already? Probably times it by 3 eh? She'd still be dead. Cheapskate XDAccording to Bulbapedia, single-SE doubles and double-SE quadruples damage taken. Since we reduced single-SE's multiplier to 1.5, I suppose doubling it to 3 is logical. I was about to say 2 since the multiplier increased by 0.5 last time and might follow that pattern, but that would mean a pretty weak double-SE. XD If that happened, 1 Tbolt would do 90*3=270 damage to Swanna per hit, but assuming nothing else targets her, it would still take 3 hits for her to go down. : P If you were to Rain Dance and Thunder, though... It would indeed be a 2HKO. o.o; SUE ME XPI can Rain Dance and TBolt with Paralysis if you want to demo Rock Blast and then Scald for the burn You'd rather Tbolt over Thunder? Is this to keep Swanna alive long enough to demonstrate Paralysis? Once we get all the minimum requirements out of the way, we can go ahead and battle as fiercely as we normally would. (That would be a lot quicker if we rig the status rolls until we get status. XD) I suppose I'll Scald with Swanna after Giga uses Bulldoze to demo Burn. Unfortunately, the only Pokemon that can actually demonstrate Burn's secondary effect is your Nidoking. ... That might, consequentially, make Thundering her a better idea, but Rain Dance would also power up Scald--if we account for STAB, which I don't think we do. So never mind to that XD Yea it's strictly to demo status effects and the multiple hit factor for Rock Blast. If you dont want to rig the posts then you dont have to. I guess once you've seen one stat. con. you've seen them all.... Maybe Thunder would be better cuz it will Paralyze but still take Swanna's HP down more.... Scald in the rain would take 'King down. We'll probably mention the STAB factor but wonder if it would be too much math for the new peeps. Your call, its your turn. Let's just plow through all the status effects. I'll rig Scald for Burn and you could set up Rain Dance with--wait, 100% Accuracy means nothing here since our dice rolls always give 50% accuracy unaltered. Raichu is still faster than Nidoking, so you'd have both Tbolt AND Thunder to attempt Paralysis with. (110+90)*3=600... Omai. XD Looks like Thunder got its power reduced as of Gen 6.
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xXJustified_DeathXx Vice Captain
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Posted: Tue Feb 11, 2014 12:02 pm
Nintendraw xXJustified_DeathXx Nintendraw xXJustified_DeathXx Nintendraw xXJustified_DeathXx Yea and I'll see if I can freeze one of your Pokes with Glaceon. You know I actually cheat here for this time only by deleting and reposting until I get the die roll I want XD its only a mock battle anyway. As far as I know switching out only relieves confusion, I dont see why Static wouldn't affect her even with U Turn. Maybe we'll go with the Slam on Swanna and then either pull out the Rain Dance or the Earth Power. I was thinking though what do we do if a move is quad effective? Like SE, you multiply by 1.5, but do you multiply by 3 if its SE against both types? Thinking of TBolt on Swanna, would she still be out already? Probably times it by 3 eh? She'd still be dead. Cheapskate XDAccording to Bulbapedia, single-SE doubles and double-SE quadruples damage taken. Since we reduced single-SE's multiplier to 1.5, I suppose doubling it to 3 is logical. I was about to say 2 since the multiplier increased by 0.5 last time and might follow that pattern, but that would mean a pretty weak double-SE. XD If that happened, 1 Tbolt would do 90*3=270 damage to Swanna per hit, but assuming nothing else targets her, it would still take 3 hits for her to go down. : P If you were to Rain Dance and Thunder, though... It would indeed be a 2HKO. o.o; SUE ME XPI can Rain Dance and TBolt with Paralysis if you want to demo Rock Blast and then Scald for the burn You'd rather Tbolt over Thunder? Is this to keep Swanna alive long enough to demonstrate Paralysis? Once we get all the minimum requirements out of the way, we can go ahead and battle as fiercely as we normally would. (That would be a lot quicker if we rig the status rolls until we get status. XD) I suppose I'll Scald with Swanna after Giga uses Bulldoze to demo Burn. Unfortunately, the only Pokemon that can actually demonstrate Burn's secondary effect is your Nidoking. ... That might, consequentially, make Thundering her a better idea, but Rain Dance would also power up Scald--if we account for STAB, which I don't think we do. So never mind to that XD Yea it's strictly to demo status effects and the multiple hit factor for Rock Blast. If you dont want to rig the posts then you dont have to. I guess once you've seen one stat. con. you've seen them all.... Maybe Thunder would be better cuz it will Paralyze but still take Swanna's HP down more.... Scald in the rain would take 'King down. We'll probably mention the STAB factor but wonder if it would be too much math for the new peeps. Your call, its your turn. Let's just plow through all the status effects. I'll rig Scald for Burn and you could set up Rain Dance with--wait, 100% Accuracy means nothing here since our dice rolls always give 50% accuracy unaltered. Raichu is still faster than Nidoking, so you'd have both Tbolt AND Thunder to attempt Paralysis with. (110+90)*3=600... Omai. XD Looks like Thunder got its power reduced as of Gen 6. Yea, well... Raichu has a Zap Plate, so ha! XD jk fne swanna gets a KO or two and be left standing
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Posted: Tue Feb 11, 2014 12:08 pm
Them dice hate me XD At this rate, I'll get Page 2 before I get that Burn.
I exaggerated. It took 4 rolls. Still too many XD
(Thing trolled me with 35 too...)
That reminds me--I forgot to leave a slot in my Journal for Pokemon items! *runs to fix*
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xXJustified_DeathXx Vice Captain
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Posted: Tue Feb 11, 2014 1:09 pm
Just thinking... Now that it's a post based Exp system rather than word based, are people going to flood the threads with a lot of posts about their every single move to level up more? I mean it was better to make one big post with multiple turns and get a whole lotta Exp, but what will you do when your Poke is even level 30? Have to go through 10-20 wild encounters as well as 10 posts moving about the place to move up ONE level? It might get incredibly tedious or people will just flooding the threads with individual posts until they level up. Think of how many people we're dealing with here... Ad yes i exaggerate a bit, but you see my point... EDIT: Id like to add something to my posting style similar to your header with Cheren. I ask for your permission so you dont think I'm just ripping you off.
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Posted: Tue Feb 11, 2014 3:06 pm
How's the mock battle going guys?
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xXJustified_DeathXx Vice Captain
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Posted: Tue Feb 11, 2014 3:14 pm
Intoxicated Apples How's the mock battle going guys? IM LOOOOOSIIIINNNNGGGG! XD
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Posted: Tue Feb 11, 2014 5:17 pm
xXJustified_DeathXx Intoxicated Apples How's the mock battle going guys? IM LOOOOOSIIIINNNNGGGG! XD Ohnnoooooooo!!! XD
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Posted: Tue Feb 11, 2014 6:23 pm
xXJustified_DeathXx Just thinking... Now that it's a post based Exp system rather than word based, are people going to flood the threads with a lot of posts about their every single move to level up more? I mean, it was better to make one big post with multiple turns and get a whole lotta Exp, but what will you do when your Poke is even level 30? Have to go through 10-20 wild encounters as well as 10 posts moving about the place to move up ONE level? It might get incredibly tedious or people will just flooding the threads with individual posts until they level up. Think of how many people we're dealing with here... And yes, I exaggerate a bit, but you see my point... EDIT: Id like to add something to my posting style similar to your header with Cheren. I ask for your permission so you dont think I'm just ripping you off. Riku never confirmed whether convo/movement posts would or wouldn't give EXP, so I'm uncertain about that. Tbh, I kinda agree with you about the word-based preference since (I went to the trouble of defining Battle Word Count already) it rewards literacy and helps/forces less literate people to grow as writers. Good writers and even devoted Trainers generally wouldn't have too much of an issue leveling up regardless. I'm fine either way myself, but I do see your point. (Plus, it was so much more fun gaining thousands of EXP leveling up after a mass battle! XD) Also, go right ahead~ It might look a bit odd to see exactly what I have in my header (lyrics, "VS", sprites, and Status/Invo) in yours, but I'm sure you won't copy everything or do so too closely. ^^ Intoxicated Apples How's the mock battle going guys? I'm wiiinning~ XDD But Swanna just took a Thunder (and probably a Tbolt too, haven't read thoroughly yet), so first KO may well go to JD.
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Posted: Tue Feb 11, 2014 6:33 pm
Nintendraw xXJustified_DeathXx Just thinking... Now that it's a post based Exp system rather than word based, are people going to flood the threads with a lot of posts about their every single move to level up more? I mean, it was better to make one big post with multiple turns and get a whole lotta Exp, but what will you do when your Poke is even level 30? Have to go through 10-20 wild encounters as well as 10 posts moving about the place to move up ONE level? It might get incredibly tedious or people will just flooding the threads with individual posts until they level up. Think of how many people we're dealing with here... And yes, I exaggerate a bit, but you see my point... EDIT: Id like to add something to my posting style similar to your header with Cheren. I ask for your permission so you dont think I'm just ripping you off. Riku never confirmed whether convo/movement posts would or wouldn't give EXP, so I'm uncertain about that. Tbh, I kinda agree with you about the word-based preference since (I went to the trouble of defining Battle Word Count already) it rewards literacy and helps/forces less literate people to grow as writers. Good writers and even devoted Trainers generally wouldn't have too much of an issue leveling up regardless. I'm fine either way myself, but I do see your point. (Plus, it was so much more fun gaining thousands of EXP leveling up after a mass battle! XD) Also, go right ahead~ It might look a bit odd to see exactly what I have in my header (lyrics, "VS", sprites, and Status/Invo) in yours, but I'm sure you won't copy everything or do so too closely. ^^ Intoxicated Apples How's the mock battle going guys? I'm wiiinning~ XDD But Swanna just took a Thunder (and probably a Tbolt too, haven't read thoroughly yet), so first KO may well go to JD. Close, but rolled a 7. TBolt hit, but Thunder missed *pouts*
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xXJustified_DeathXx Vice Captain
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Posted: Tue Feb 11, 2014 6:43 pm
xXJustified_DeathXx Nintendraw Intoxicated Apples How's the mock battle going guys? I'm wiiinning~ XDD But Swanna just took a Thunder (and probably a Tbolt too, haven't read thoroughly yet), so first KO may well go to JD. Close, but rolled a 7. TBolt hit, but Thunder missed *pouts* So I read. Is it bad that the mental image amuses me? XD *prepares to be bricked* So what do you think? Should we petition Riku for the return of the word-based system? I gave my reasons already, and it really would help writers grow (or at least, dissuade the crappy writers who don't wanna grow).
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Posted: Tue Feb 11, 2014 6:54 pm
Nintendraw xXJustified_DeathXx Nintendraw Intoxicated Apples How's the mock battle going guys? I'm wiiinning~ XDD But Swanna just took a Thunder (and probably a Tbolt too, haven't read thoroughly yet), so first KO may well go to JD. Close, but rolled a 7. TBolt hit, but Thunder missed *pouts* So I read. Is it bad that the mental image amuses me? XD *prepares to be bricked* So what do you think? Should we petition Riku for the return of the word-based system? I gave my reasons already, and it really would help writers grow (or at least, dissuade the crappy writers who don't wanna grow). I wouldn't bother. Wonder if we should ask him for a choice between the two. It'll pacify our want for literacy (Then again that's the reason I paused so much last run, I wanted a ton of Exp but was too exhausted to pound out a full paragraph ever turn) and those who wanted to try out a post bast system could give it a try. Knowing me I'd probably split between the two.
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xXJustified_DeathXx Vice Captain
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Posted: Tue Feb 11, 2014 7:03 pm
xXJustified_DeathXx I wouldn't bother. Wonder if we should ask him for a choice between the two. It'll pacify our want for literacy (Then again that's the reason I paused so much last run, I wanted a ton of Exp but was too exhausted to pound out a full paragraph ever turn) and those who wanted to try out a post bast system could give it a try. Knowing me I'd probably split between the two. I hear ya XD Maaaybe a hybrid system could be done... Post-based up to about Lv30 or so and then word-based above that. That 10-Lv power multiplier probably isn't applying anywhere in this RP (who honestly wants to train against Lv5's at Lv15+ when the 3- turns to take it down WOULDN'T profit them on the post- or even word-based system), and at higher levels, Pokemon have more HP, so NPC/wild battles would still require many words/posts to defeat. If this were to be implemented, the last post-based level would be 29 (39 posts) and it would transition to 800 words (Lv30), which would increase by 10/20 words per levelup (from Lv30 to Lv31 would need 810 or 820; 31 -> 32 would need 820 or 840...). With such a low rate of increase, we could potentially go all the way to Lv100 (approx. 1500 words to level from 99 to 100) without a cap. This could satisfy both camps, I think.
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