Welcome to Gaia! ::

Naruto: The Way of the Ninja

Back to Guilds

A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

Reply Guild Archive
The Open Meadows [Memorial Stone, Training Grounds 16 - 22] Goto Page: [] [<<] [<<] [<] 1 2 3 ... 111 112 113 114 115 116 ... 199 200 201 202 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
Ryu_Hokage rolled 1 20-sided dice: 19 Total: 19 (1-20)

Ryu_Hokage

PostPosted: Sat May 30, 2009 11:24 am


Haritenka was caught a little off gaurd by Conan's last comment. He didn't know what exactly to say so he just kept quiet, and started reading the scroll again. Ok, just four more to go. Thank goodness I'm almost done. He looked over the four last handseals, and started to memorize the next one he would try. He slowly brought his fingers together just to see how he would do this. Then he got up, brushed off some frost that had stuck to his pants, he breathed in deep and let it out to relax him, and started to try and make the handseal. As he tried to make the handseal he asked. "So if you want to become a medical ninja, why aren't you learning medical jutsus?"

(Int mod= 1, and +2 because of the scroll.)

Handseals
The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + Int Mod. = (#)].
DC: 12
Total Seals Learned: 8/12
**No Hp or Cp cost.
Rewards: +1 Intelligence, +3 Concentration (one-time only)
cyborg902 rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Sat May 30, 2009 11:50 am


HP:34/40


Conan fell again while he was doing push ups he didn’t know why but he was always falling. From trees his house into trees. Sighing Conan just sat up as Haritenka asked him why he wasn’t learning medical Jutsu. Again Conan just sighed and said “ I cant find my Sensei so I cant really learn much right now, but im going to try and get stronger first. Because Anzu-sensei is really strong he like punched the ground and made this big hole this one time. He’s the best.” Conan admired Anzu more then anyone maybe even more then his mother. “ man thses push ups are really hard I keep getting hurt. I mean all im trying to do is go up and down and its hurting me so much.” The only time Conan had been hurt more then this was when he Rhaim and Kazumei were sparing.


Push-ups
DC: 12
Formula: 1d20 + str mod.
Train: 2/10
Posting: Post Hp in every post. For every DC fail subtract -1 Hp.
Rewards: +1 Constitution, +1 Strength


DC=12
Roll:2
Str: +2
dc: 2+2=4 fail

cyborg902

Armads the Doom Bringer rolled 1 20-sided dice: 15 Total: 15 (1-20)

Armads the Doom Bringer

PostPosted: Sat May 30, 2009 12:32 pm


After Minoru looked over his academy scroll one more time, he decided to learn another Jutsu. He felt good after finishing the first one, and he might as well press his luck until it ran out. Sadly the Henge no Jutsu required some object, specifically a pebble. Rather than waste time finding one, Minoru pulled out one of his kunai and stuck it in the ground. This was the object that he was going to transform into. Without wasting any precious time, Minoru quickly made the hand seals required and focused his chakra as much as he could. He tried to imagine what the object looked like, down to the smallest detail. Although he couldn't completely imagine what it looked like, he attempted to transform into a crude version of the object.

Chakra Control: +9

Henge no Jutsu:
At the beginning of this lesson, the Students will each obtain a small pebble. Roll 1d20. You must get a 13 or higher to successfully transform into a crude image of the object. Each student is expected to complete this 5 times for the first day of training. Attach the following to each training post:
Cp: 15/15
Formula: 1d20 + Chakra Control
Train: 0/5
If a student successfully performed the Jutsu, he loses -1 Cp. If a student failed an attempt, he would still lose -1 Cp. To regain Cp, they have to rest for one post and gains back +1 Cp.
Rewards: +1 Chakra, +2 Chakra Control
Armads the Doom Bringer rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Sat May 30, 2009 12:38 pm


Suddenly Minoru was much shorter, and was surprised to realize that he was still conscious. Becoming a metal object wasn't exactly something everyone did on a daily basis after all. Minoru tried to look around and took in the world from a very different perspective. He wasn't sure how he looked compared to the actual kunai. Minoru suddenly wondered what would happen if someone decided to pick him up and walk off with him. Suddenly worried, Minoru returned to his original state, and moved the kunai into a different position. It wouldn't have been a challenge if he didn't have to transform into different objects after all. Minoru looked over the object thoroughly a few times, trying to solidify the object in his mind. It wasn't good enough to look somewhat like something. He had to make sure that he looked exactly like the object.

Chakra Control: +9

Henge no Jutsu:
At the beginning of this lesson, the Students will each obtain a small pebble. Roll 1d20. You must get a 13 or higher to successfully transform into a crude image of the object. Each student is expected to complete this 5 times for the first day of training. Attach the following to each training post:
Cp: 14/15
Formula: 1d20 + Chakra Control
Train: 1/5
If a student successfully performed the Jutsu, he loses -1 Cp. If a student failed an attempt, he would still lose -1 Cp. To regain Cp, they have to rest for one post and gains back +1 Cp.
Rewards: +1 Chakra, +2 Chakra Control

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 7 Total: 7 (1-20)

Armads the Doom Bringer

PostPosted: Sat May 30, 2009 12:50 pm


This was surprisingly easy for Minoru to do. Perhaps he really had found his calling in performing Jutsus. Minoru hadn't been doing well when it came to mind puzzles or things that required dexterity, but when it came to chakra, Minoru seemed to be able to exceed his own expectations. That was something he had never considered; Minoru always gave himself unrealistic goals and expected that he would achieve them without fail. It seemed that the kunai was too easy. Looking around for something to transform into, he saw the most obvious thing of all everywhere around him. This time he would become a tree. It was much more detailed with all the leaves and the bark designs. Minoru quickly focused his chakra and tried to replicate one of the trees that were around him.

Chakra Control: +9

Henge no Jutsu:
At the beginning of this lesson, the Students will each obtain a small pebble. Roll 1d20. You must get a 13 or higher to successfully transform into a crude image of the object. Each student is expected to complete this 5 times for the first day of training. Attach the following to each training post:
Cp: 13/15
Formula: 1d20 + Chakra Control
Train: 2/5
If a student successfully performed the Jutsu, he loses -1 Cp. If a student failed an attempt, he would still lose -1 Cp. To regain Cp, they have to rest for one post and gains back +1 Cp.
Rewards: +1 Chakra, +2 Chakra Control
Armads the Doom Bringer rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Sat May 30, 2009 1:00 pm


Being a plant was much less interesting than it sounded. Unable to move, Minoru just stood there, rooted to the ground, while his leaves blew in the wind. On the plus side, he could see a good bit around him. A few of the students had left, but Minoru hadn't met them anyway so it wasn't like it was a big loss to him. He saw that hyperactive boy doing pushups next to the kid who was constantly covered in ice. Maybe one day Minoru would actually talk to someone, but for now he didn't need to talk to anyone. Just as Minoru was about to let go of the Jutsu, he decided to try and become something else without dropping the form he currently had. This time Minoru would try to become something he remembered from his past. He envisioned a boulder his family had used as a marking stone while they had been traveling. It was at least as tall as a full grown man, and almost twice as wide. Without dropping the tree form, Minoru attempted to become a boulder.

Chakra Control: +9

Henge no Jutsu:
At the beginning of this lesson, the Students will each obtain a small pebble. Roll 1d20. You must get a 13 or higher to successfully transform into a crude image of the object. Each student is expected to complete this 5 times for the first day of training. Attach the following to each training post:
Cp: 12/15
Formula: 1d20 + Chakra Control
Train: 3/5
If a student successfully performed the Jutsu, he loses -1 Cp. If a student failed an attempt, he would still lose -1 Cp. To regain Cp, they have to rest for one post and gains back +1 Cp.
Rewards: +1 Chakra, +2 Chakra Control

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 3 Total: 3 (1-20)

Armads the Doom Bringer

PostPosted: Sat May 30, 2009 1:09 pm


Almost as quickly as Minoru became a tree, the tree became a boulder. It felt good absorbing the sunlight as he sat there in the middle of the field. It wasn't like he had much else to do. Bored and running out of things to transform into, Minoru came up with an idea that was so crazy in his head, it couldn't be spoken. Not that Minoru knew how to speak as a rock though, he didn't have a mouth. Could he transform into a rock with a mouth on it? Either way it wasn't what Minoru had in mind. Instead, he wanted to become multiple objects. They would all be connected, but they would be like the leaves on the tree had been before. Perhaps a pile of kunai would suffice as an exclamation point on this otherwise perfect training session. So far Minoru had been able to complete the Jutsu without needing to do anything special thinking. These arts just came naturally to him it seemed.

Chakra Control: +9

Henge no Jutsu:
At the beginning of this lesson, the Students will each obtain a small pebble. Roll 1d20. You must get a 13 or higher to successfully transform into a crude image of the object. Each student is expected to complete this 5 times for the first day of training. Attach the following to each training post:
Cp: 11/15
Formula: 1d20 + Chakra Control
Train: 4/5
If a student successfully performed the Jutsu, he loses -1 Cp. If a student failed an attempt, he would still lose -1 Cp. To regain Cp, they have to rest for one post and gains back +1 Cp.
Rewards: +1 Chakra, +2 Chakra Control
Armads the Doom Bringer rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Sat May 30, 2009 1:15 pm


Apparently just when he thought he was on top, he realized he had just found another set of stairs. Yet again his success had made him cocky and arrogant, both traits that could cause anyone's downfall. Forcing himself to reevaluate what he was doing, Minoru pictured in his head what all the different weapons would look like. Making them all the same was the easy way out, and that was never the way Minoru went. He would take the harder road even if it killed him. It was a good thing that messing up on the Henge no Jutsu didn't hurt, or anyone who tried it might die from making themselves into a rock without lungs or something. It was a grizzly thing to consider before Minoru tried again to get the Jutsu right.

Chakra Control: +9

Henge no Jutsu:
At the beginning of this lesson, the Students will each obtain a small pebble. Roll 1d20. You must get a 13 or higher to successfully transform into a crude image of the object. Each student is expected to complete this 5 times for the first day of training. Attach the following to each training post:
Cp: 10/15
Formula: 1d20 + Chakra Control
Train: 4/5
If a student successfully performed the Jutsu, he loses -1 Cp. If a student failed an attempt, he would still lose -1 Cp. To regain Cp, they have to rest for one post and gains back +1 Cp.
Rewards: +1 Chakra, +2 Chakra Control

Armads the Doom Bringer


Armads the Doom Bringer

PostPosted: Sat May 30, 2009 1:23 pm


This Jutsu really didn't seem to be all that hard. Minoru had only failed once, but this was only the first part of the assignment. The second part had to be harder. However it hadn't been that way with the clone technique. Minoru had struggled with the hand seals, but he didn't have any problems with the clones themselves. Minoru had already transformed into objects that were mostly similar to the originals, with a few defects. Perhaps the second part was to simply refine the first part? Minoru dropped the Jutsu and went back to his academy scroll. He had completed most of the easy things already. He still had to finish the physical tests; Pushups, laps, things of that nature never went well with Minoru. Just because you didn't like something didn't mean you didn't have to do them though. Minoru began reading what the instructions were for the second part of the Jutsu was while he cooled down from the first part.

Chakra Control: +9

Henge no Jutsu:
At the beginning of this lesson, the Students will each obtain a small pebble. Roll 1d20. You must get a 13 or higher to successfully transform into a crude image of the object. Each student is expected to complete this 5 times for the first day of training. Attach the following to each training post:
Cp: 9/15
Formula: 1d20 + Chakra Control
Train: 5/5
If a student successfully performed the Jutsu, he loses -1 Cp. If a student failed an attempt, he would still lose -1 Cp. To regain Cp, they have to rest for one post and gains back +1 Cp.
Rewards: +1 Chakra, +2 Chakra Control
Armads the Doom Bringer rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Sat May 30, 2009 1:46 pm


Now all Minoru had to do was transform into something or someone, and hold whatever form he chose for two minutes. It didn't sound too hard in all honesty. But he didn't want to just transform into some random object. Something more difficult was in order. Minoru decided that he would try to impersonate his uncle's form, since people seemed a bit more difficult than say a rock. Minoru spent a minute conjuring up what his uncle looked like, but he had a problem imagining him when he wasn't angry. That man had to be the unhappiest person in the village, even worse than Moku-sama. Still it wasn't like you were always going to get an exact look at the person you were trying to impersonate. Minoru quickly tried to form a correct image of his uncle and then hoped he would be able to hold it for two minutes.

Chakra Control: +11
Chakra: 10/16

Part II
The final part of the training is done much like the first. By using the Tiger or the Sheep seal, they would transform into their chosen person/object. After they have completed their transformation, they're expected to hold the Henge for 2 minutes.
Cp: -1 for each successful transformation + -1 per minute held
Train: 0/4
Formula: 1d20 + Chakra Control
DC: 11
To regain Cp, they would have to rest for one post and receive +2 Cp (temporary, only for this lesson).
Rewards: +1 Chakra, +3 Chakra Control

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 8 Total: 8 (1-20)

Armads the Doom Bringer

PostPosted: Sat May 30, 2009 6:03 pm


Two minutes felt like a lot longer when you were forced to do something. Walking around as an angry old guy wasn't as fun as Minoru had imagined it, but he could work around it. After all it wasn't like he had anything else to do. After his required two minutes were up, Minoru dropped the Jutsu so he could start over for another two minutes. This time he would be creative, or at least he thought he was going to be creative. A stop watch was the perfect thing to transform into when you needed to do things for a certain amount of time. He didn't want to annoy anyone though, so Minoru decided to move towards a clearing that didn't have anyone in it. Hopefully no one would step on him while he was transformed. Minoru really didn't want to be crushed while he was still in the academy.

Chakra Control: +11
Chakra: 8/16

Part II
The final part of the training is done much like the first. By using the Tiger or the Sheep seal, they would transform into their chosen person/object. After they have completed their transformation, they're expected to hold the Henge for 2 minutes.
Cp: -1 for each successful transformation + -1 per minute held
Train: 1/4
Formula: 1d20 + Chakra Control
DC: 11
To regain Cp, they would have to rest for one post and receive +2 Cp (temporary, only for this lesson).
Rewards: +1 Chakra, +3 Chakra Control
Armads the Doom Bringer rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Sat May 30, 2009 6:11 pm


After two minutes was up, Minoru changed back yet again after his two minutes were up. It really wasn't hard to hold a single form for too long. He had already done it twice, and he was just now getting tired. He figured he could do it one more time before he seriously needed to consider resting. After all, there was no point in trying if you didn't constantly push past your limits. Minoru thought about what he wanted to transform into this time. Maybe he could become something else. Of course the answer was more obvious than any one of his ideas before. This time he would transform into a statue version of himself. Just to make sure no one made off with him, Minoru walked back to where everyone else was and tried activating the Jutsu again.

Chakra Control: +11
Chakra: 6/16

Part II
The final part of the training is done much like the first. By using the Tiger or the Sheep seal, they would transform into their chosen person/object. After they have completed their transformation, they're expected to hold the Henge for 2 minutes.
Cp: -1 for each successful transformation + -1 per minute held
Train: 2/4
Formula: 1d20 + Chakra Control
DC: 11
To regain Cp, they would have to rest for one post and receive +2 Cp (temporary, only for this lesson).
Rewards: +1 Chakra, +3 Chakra Control

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 3 Total: 3 (1-20)

Armads the Doom Bringer

PostPosted: Sat May 30, 2009 6:25 pm


Only one more training was required. After this he had to go and do the less... amusing parts of his regiment. If he succeeded here, he would only have the workouts and the group trainings left. Sure he needed improvement in those areas, but it didn't mean that he wanted to go and do them all at once. As boring as it sounded, Minoru knew he needed increase his strength more than anything. He barely knew how to fight let alone use physical arts against other ninja. With any luck he would be as talented at that as he was at these simple Jutsu. He thought he had some talent, even if he really didn't. The techniques had been the easiest things for him to master, and even with one or two screw ups, he managed to complete everything in a timely manner. Turning his attention back to the final part of his training, Minoru started thinking of another object to transform into. In truth it wasn't an object, but an animal. Minoru figured that if the "Dog" hand seal gave him so much trouble, there had to be a reason why. All that was left to do was become the animal for two minutes and he would know why the seal was such a pain.

Chakra Control: +11
Chakra: 4/16

Part II
The final part of the training is done much like the first. By using the Tiger or the Sheep seal, they would transform into their chosen person/object. After they have completed their transformation, they're expected to hold the Henge for 2 minutes.
Cp: -1 for each successful transformation + -1 per minute held
Train: 3/4
Formula: 1d20 + Chakra Control
DC: 11
To regain Cp, they would have to rest for one post and receive +2 Cp (temporary, only for this lesson).
Rewards: +1 Chakra, +3 Chakra Control
PostPosted: Sat May 30, 2009 6:30 pm


After two more minutes of sniffing his butt and peeing on a nearby tree away from everyone, Minoru came back and dropped the Jutsu. He was admittedly running low on chakra, but he hadn't run out yet, and that was the best part. At least now Minoru had a way of fooling his uncle whenever he didn't want to be seen. Looking around, Minoru noticed that everyone was either finishing up with their training, or beginning custom training since they had nothing better to do. He did wonder what became of Moku-sama though, wasn't he supposed to be watching everyone? Granted they could handle themselves for the most part, and it wasn't like anything bad would occur around here. Tired, Minoru sat down and took as second to relax while watching the rest of the environment in action.

Chakra Control: +11
Chakra: 2/16

Part II
The final part of the training is done much like the first. By using the Tiger or the Sheep seal, they would transform into their chosen person/object. After they have completed their transformation, they're expected to hold the Henge for 2 minutes.
Cp: -1 for each successful transformation + -1 per minute held
Train: 4/4
Formula: 1d20 + Chakra Control
DC: 11
To regain Cp, they would have to rest for one post and receive +2 Cp (temporary, only for this lesson).
Rewards: +1 Chakra, +3 Chakra Control

Armads the Doom Bringer

Ryu_Hokage rolled 1 20-sided dice: 13 Total: 13 (1-20)

Ryu_Hokage

PostPosted: Sat May 30, 2009 7:20 pm


"Like I said before, guess its good your training in medical jutsus." Haritenka started to laugh again, but not a hard, this was more like a chuckle. "So how long did it take you to complete the handseals, it seems to be taking me a little bit to complete. I keep screwing up, but atleast I'm making progress." He had been making some progress he just needed 3 more, and hopefully five after this next one. He had seemed to be doing good in the last few ones but he didn't want to push his luck, so he got ready to try the next one. He took a long look at the scroll. I really got to thank that girl for this scroll. Then started to make the handseal.

(Int mod= 1, and +2 because of the scroll.)

Handseals
The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + Int Mod. = (#)].
DC: 12
Total Seals Learned: 9/12
**No Hp or Cp cost.
Rewards: +1 Intelligence, +3 Concentration (one-time only)
Reply
Guild Archive

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 111 112 113 114 115 116 ... 199 200 201 202 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum