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Posted: Sun Dec 10, 2006 11:18 am
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Posted: Sun Dec 10, 2006 12:05 pm
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Posted: Sun Dec 10, 2006 3:25 pm
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Posted: Sun Dec 10, 2006 8:06 pm
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Posted: Tue Dec 12, 2006 3:19 pm
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Posted: Wed Dec 13, 2006 9:11 am
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Posted: Wed Dec 13, 2006 1:54 pm
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Posted: Thu Dec 14, 2006 4:07 am
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Posted: Thu Dec 14, 2006 8:47 am
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Posted: Thu Dec 14, 2006 4:08 pm
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Seraphine-Exalted This is true though, most cheaters (for whatever reason) I have seen play Chaos. I myself play Chaos at my local store which has like 4 regular players. The standard is quite high, if you play with us you improve to where we are or you generally stop playing (its better than it sounds trust me). When I went to london this year I saw a chaos player who played his berserkers with 4 attacks base each. 1 standard, 1 for weaponry, 1 because they are beserkers1 for bloodrage I also saw him playing his army with a khornate Daemon prince and a Nurgle lieutenant (standard force organisation for the record). Then I also found many people (although I see this everywhere >.>) when someone is outside of rapid fire range, is able to get in an assault with all models in the next turn (standard move and assault). Sneaking of inches in all possible ways. Theres also tons of people who play 3 units of 1 obliterator in non ironguard armies etc. I guess it is the complexity of the list -.- but still -.-
Why would you need to split obliterators. As I remember theyre not bound to unit coherency, though i could just be forgetting, i dont read my chaos codex often.
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Posted: Fri Dec 15, 2006 12:19 pm
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Posted: Fri Dec 15, 2006 8:32 pm
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Posted: Mon Dec 18, 2006 8:43 am
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Posted: Mon Dec 18, 2006 1:35 pm
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craven_raven Samulin I just saw a pretty cool looking thousands son army destroy a khorne army Khorne had 4 units of berserkers with aschamps and powerfist and the unit had axes and furious charge. A greater Daemon, a dreadnought, and a daemon prince. A good army if you like hammer basically. Son's had one unit of 5 termis upgraded from reguar marines, so termis with 2 wounds, his lord was attached wo this unit with 4 thrall wizards. Th rest was sommoned. 3 sqauds of favored flamers of tzeentch upgraded of course to have doombolt. then a unit of favored screamers. I dont know much else, i had a game of my own to play all i know and i turned around for like 10 min to play my game and when i looked again. most of the khorne was gone. holly $%&*. The only thing the army had trouble with was the dread since al he had to deal with it was a bolt of change. Yeah games between forces of rival gods are often good.
It wasnt the fact that it was a battle between two gods, but how the tzeentch army was ran. Everything except a unit of 5 termis with the chaos lord was on the board in the begining, everything else was sommoned. i had though about that army, but to see it was awesome and how it performed. wonderful. the favored number of tzeentch is 9, so 9 flamers of the tzeentch can pump out 28 s5 ap4 shots! and he had 3 units of these and they all came on the board at the same time. oh i feel sorry that khorn player.....And when he got into combat with his korn berserkers he was met by 2 wound temis and thier angry lord. It was a slaughter.
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Posted: Wed Dec 20, 2006 12:08 pm
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