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Toshihiko Two rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jan 26, 2016 3:36 pm
Sent back to the beginning with the now familiar demon, Rodney smiled shyly. What a funny thing to be embarrassed about.
"...It's okay to like someone."
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Baneful rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jan 26, 2016 3:39 pm
"No. No it actually is not." Zar said irritably. "Where I come from and what I am explicitly defines it as not all right."
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Posted: Tue Jan 26, 2016 3:40 pm
Quote: gaia_crown [ Round 2: ] - All players must now proceed further into the Orphic Wildwoods. It glimmers violent and gold like twilight, will o'wisps hanging in the hair. - To cross the room, roll 1d100. - If you roll 80 or higher you manage to follow the faery lights to the exit. - If you roll between 25 and 80, you wander off the path, drawn by an enchanting music that suddenly stops, leaving you teetering at the edge of a deep pit. That was close. Keep rolling, and subtract 1 Stamina. - If you roll between 1 and 24, a spiders web catches you, silven and strong. Every attempt to struggle out of it results in it growing tighter. Once you hold still, it lets you free. Keep rolling, and subtract 1 Stamina. - Continue rolling until you roll 80 or higher! - For every time you roll 25-80 (each reroll between these numbers), you must subtract 1 of your given Stamina points. - For every time you roll 1-24 (each reroll between these numbers), you must subtract 1 of your given Stamina points. - If you hit 0 Stamina points, you cannot go any further/ you dissipate/ pass out/ are w and have to start over from Round 1! - If you made it past this round, you can proceed to round 3:
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Toshihiko Two rolled 1 100-sided dice:
100
Total: 100 (1-100)
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Posted: Tue Jan 26, 2016 3:42 pm
"Oh. Will you...get in trouble?" Rodney didn't know. Maybe it wasn't alright. Maybe for demons like Zar, it was forbidden. "Do they know?" Rodney asked.
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Posted: Tue Jan 26, 2016 7:20 pm
Quote: gaia_crown [ Round 3: Having come to the end of the path, you reach a series of toadstools the size of buildings, arranged in a circle. And then you realize: they're not huge, you're just quite, quite small. - All players must roll 1d10. - If any player rolls a 4 this is instant death/dissipation/Fear shields are ZERO and you need to use pendant to retreat back home. - Otherwise match your rolls to the results: 1: Instant death. (Just for you, return to Round 1). A faery pulls you towards a mushroom, teeth sharp, lips blood red. They are hungry, and you are food. 2: Nothing happens. You are being watched. An odd wind blows, smelling of cinnamon and the copper tang of blood. 3: - 50% of your remaining HP. A faery drops down from the darkness, its black and torn wings beating, skin pale and glistening. It bites into your fear shield before you can fight it off. 4: Instant death (for everyone, game over). The ground begins to shake, and an owl, great and hideous, swoops down to snatch you all in its talons. 5: Nothing happens. An odd melody begins to play, quiet and haunting. 6: Extra roll penalty. A rat begins to pursue you, its eyes an odd shade of green. You must roll a total of FOUR times before you can escape. 7: - 50% of your remaining HP. You trip and fall upon a spike, upturned over a pit. 8: Nothing happens. Literally nothing: it's a relief. Better hurry on. 9: -50% of your remaining HP. You begin to sink into a surprising pit of quicksand. 10: Teleported back to Round 2. Light pulls you in, twisting and winding, and poof.
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Toshihiko Two rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Wed Jan 27, 2016 9:10 am
When he saw the owl, Rodney snatched up his pendant and said the words.
He didn't think the owl was...normal.
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Toshihiko Two rolled 4 20-sided dice:
10, 11, 12, 9
Total: 42 (4-80)
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Posted: Wed Jan 27, 2016 9:11 am
Quote: gaia_crown [ Setting and Rules: ] - The Woods themselves are deep within another forest, unable to be found through any way but portals. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. - Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area. - If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate. - If a character runs out of stamina or HP, they must try again from Round 1! Quote: gaia_crown [ Round 1: ] - This round takes place just inside the entrance of the woods, bioluminescent and almost fae-like in appearance. - All players must roll a 6 sided dice. If any player rolls a 2 or 4, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. -The boss is a vine-covered animal, flesh woven with the plant, often a wolf or a spider the size of one. No one can go any further until the boss is defeated. -IF NO ONE rolls a 2 or 4, or you have defeated the boss, you may proceed to round 2. If two players roll a 2 or 4, you now have two statues... congratulations. - This initial roll does not cost stamina! - Note that the triggers are 2 and 4 instead of 1 and 6 like other quests! Zar: 21 Rodney: 21
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Toshihiko Two rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sat Jan 30, 2016 7:27 am
Rodney looked at the demon sympathetically, waiting for a response.
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Baneful rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sat Jan 30, 2016 7:31 am
"Probably." Zar hissed irritably. "Almost certainly. And they are exactly the kind of individual to take that fact as part of their ego and use it against me."
He almost immediately changed his mind on saying this and hissed at Rodney irritably. "Nothing is ANY of your business /human/."
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Toshihiko Two rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sat Mar 05, 2016 1:38 pm
"Oh," Rodney said, making a disappointed sound. "I'm...sorry they don't feel the same- ah! AHH!"
The giant guardian thought now would be a good time to jump him.
Defending: Zar DEF: 3
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