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[Naruto: W.H.Y.] Watashitachi no Haaku ni Yume

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"Dreams within our Grasp". A naruto roleplay set up with different systems and a whole new style. Come and walk down your own ninja road! 

Tags: Naruto, Roleplay, Ninja, Shinobi, Jutsu 

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Dainar Inferni

Devoted Gaian

5,600 Points
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PostPosted: Sun Apr 13, 2014 2:55 am


Ro Mayvine
A faint smile

Approvalified
You kinda just approved a Jinshen summon with unranked techniques in that profile.


I'll adjust that.
PostPosted: Mon Apr 14, 2014 1:03 pm


(( So... yea.. the Super Kami's here once again. Certain things happened at home and, well, my computer has kinda been repossessed. I believe I have already posted applications for the applicable material being used here before I made the details for Takashi, but if not I can redo/do them. ))


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XXXXXXXX generalXinfo
Full Name: Caelum Nagamo-Shihoin
Nicknames: Cale
Notable Title:
Gender: Male
Age: 16
Birth Date: June 28th
Sexuality: Bisexual
XXXXXXXX appearance
Personality:
Nindo:
Theme Song: Firestorm Eyes | Silver Scrapes
Height: 5'5''
Weight: 120lbs.
Build: Athletic
Hair Color: Silver
Eye Color: Yellow Naturally | Silver When Using Wangetsu or Sharingan
Complexion: Pink
Outfits: N/A
XXXXXXXX personalXinfo
Relationships: None
XXXXL I K E S
Food: No Preference
Drink: No Preference
Color: No Preference
Miscellaneous:
XXXXD I S L I K E S
Food: No Preference
Drink: No Preference
Color: No Preference
Miscellaneous:
XXXXXXXX backgroundXstory
What would you do if one day you woke up and discovered you were the child of two of the shinobi world's most powerful and famous pairings? Fifteen years ago, Caelum was born from the joining of Jade Shihoin and Aeden Nagamo and inherited both of their bloodlines, becoming a hybrid of brains and brawn. From Jade, he inherited speed and power. From Aeden, he inherited cunning and brain power. His skill is his own. As a child growing up, he was looked at with both awe and criticism. On one hand, he was the point of interest. On the other, he had a lot to live up to. For now, he has not made his mark on history and has only taken his life one step at a time.

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XXXXXXXX weaponXinfo

XXXXE S S E N T I A L S

Village: Wherever I'm needed.
Profession: Badass
Rank: Gennin
Chakra: 20
Lunar Chakra: 50

Clan: N/A
Bloodline: Sharingan | Wangetsu
Demon: N/A

Class: Dual Bloodline
- Path: N/A

Strengths:
- Seals
- Adaptation
- Planning

Weaknesses:
- Extended Fights
- Small Tai/Buki Technique Pool
- Egotistical

Fears:
- Failure
- Becoming Something Horrible
- Not Meeting Expectation


Elemental Affinities:
• Raiton | Katon | Suiton
Combination Elements/Kekkei Genkai Elements:
• N/A

Personal Attribute:
• Legacy of the Sages: Because of his... unique upbringing, the Wangetsu KG is not considered a Doujutsu, but instead as Chakra Manipulation.
Passives:
[Stats]
- Speed: 1/2 (get this for free at genin)
- Strength: 1/2
- Perception: 1/2
[Wangetsu]
• Chakra Control Passive [Chakra based techniques cost 15% less]
• Access to Lunar Chakra
[Uchiha]
• Perception Passive [1/2 Rank Boost]
• Able to copy techniques of their rank
[Kyoketsu Shoge]
• Weapon and Chain Master [1/2 Rank passive]
• Mid range and Close range fighting prowess.
• All techniques can easily be chained together.

XXXXE Q U I P M E N T
Special Items:

Weapons:
Vargtan
XXXXM I S S I O N S / S T A T I S T I C S
Missions:
- D:
- C:
- B:
- A:
- S:

Ryo: 0
Fame/Infamy:


XXXXP E T S / S U M M O N S
Name:
Species:
Abilities:



XXXXXXXX techniques
[0/45]
LIGHTNING TECHNIQUES

FIRE TECHNIQUES

WATER TECHNIQUES

UNIVERSAL TECHNIQUES

SHARINGAN TECHNIQUES

WANGETSU TECHNIQUES

SEALING TECHNIQUES


KYOKETSU SHOGE

TDG Super Kami

Dapper Werewolf

6,200 Points
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___youwillknownihilism
Vice Captain

PostPosted: Mon Apr 14, 2014 1:24 pm


approved
PostPosted: Mon Apr 14, 2014 1:27 pm


iSuperKamiTenchi-kun


Go to Tsuki, and you don't get the Kyoketsu shoge bonus till you actually start learning from it.

A faint smile

Dedicated Friend


TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Mon Apr 14, 2014 2:03 pm



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XXXXXXXX generalXinfo
Full Name: Suki
Nicknames: N/A
Notable Title:
Gender: Female
Age: 16
Birth Date: July 28th
Sexuality: Bisexual
XXXXXXXX appearance
Personality:
Nindo:
Theme Song: Clash | Red Like Roses | E.M.A.
Height: 5'5''
Weight: 120lbs.
Build: Athletic
Hair Color: Red
Eye Color: Blue
Complexion: Pink
Outfits: N/A
XXXXXXXX personalXinfo
Relationships: None
XXXXL I K E S
Food: No Preference
Drink: No Preference
Color: No Preference
Miscellaneous:
XXXXD I S L I K E S
Food: No Preference
Drink: No Preference
Color: No Preference
Miscellaneous:
XXXXXXXX backgroundXstory
When it was discovered people used Shakuton as a Bloodline, rather than a simple elemental combination, there were a sect of this Shakuton users that trained with the samurais. These individuals developed and maintained a style of combat known as the Infernal Sword Style and lived by a code known as the Heart of the Blazing Sword. With both sides of the coin, Suki lived by a conduct of honor, loyalty, bravery, and trust in one's skill and ability. She became one of their best students, and was unleashed upon the world to gather worldly experience. Her mission was simple and yet far beyond anything she had been sent to do before. The Infernal Sword style is but a mere foundation, and it is the duty of every practitioner to develop this foundation into a unique style of his or her own.

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XXXXXXXX weaponXinfo

XXXXE S S E N T I A L S

Village: Sorakagure.
Profession: Elemental Swordsman
Rank: Gennin
Chakra: 20

Clan: N/A
Bloodline: Shakuton
Demon: N/A

Class: Weapon Master
- Path: Single Weapon (Katana)

Strengths:
- Weapon Use
- Close Quarters Combat
- Elemental Combination Use

Weaknesses:
- Chakra Consumption
- Limited Jutsu List
- Adrenaline Junky

Fears:
- Water
- Transportation
- Pitch Darkness


Elemental Affinities:
• Katon | Fuuton
Combination Elements/Kekkei Genkai Elements:
• Scorch (Katon/Fuuton)

Personal Attribute:
• Infernal Sword Practitioner: Restriction of one element as a Weapon Master is increased to two.
• Attraction of Flames: Suki can 'draw in' heat from surrounding fires to cut her Shakuton chakra costs by an additional 20%.
• Burning Rush: Suki can string up two three Infernal Sword techniques in one motion as long as any of them can be done with one handed handsigns or no handsigns.
Passives:
[Stats]
• Speed: 1/2
• Strength: 1/2
• Perception: 1/2
[Weapon Master
• Weapon Master Passive [1/2 Rank in Weapon Based Skills]
[Shakuton]
• 20% Chakra reduction to Shakuton techs
• Ability to perform one handed seals for Shakuton Techniques
• The user cannot be damage by their own techniques.
• Scorch Release techniques that are B rank and above are capable of melting solid stone, due to the sheer heat discharged from their bodies.

XXXXE Q U I P M E N T
Special Items:

Weapons:
• Katana x2
XXXXM I S S I O N S / S T A T I S T I C S
Missions:
- D:
- C:
- B:
- A:
- S:

Ryo: 0
Fame/Infamy:


XXXXP E T S / S U M M O N S
Name:
Species:
Abilities:



XXXXXXXX techniques
[0/45]
FIRE TECHNIQUES

WIND TECHNIQUES

SHAKUTON TECHNIQUES

UNIVERSAL TECHNIQUES


[0/3 T | 0/5 B]
PostPosted: Mon Apr 14, 2014 2:11 pm


Approved

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HeadlessKoko

Invisible Regular

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PostPosted: Mon Apr 21, 2014 5:52 pm



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XXXXXXXX generalXinfo
Full Name: Reiko Dakko
Nicknames: Bob
Notable Title: Dr. Surgeon General (Bob)
Gender: Female
Age: 14
Birth date: June 21
Sexuality: Hetero

XXXXXXXX appearance
Personality:
Reiko has made it her goal in life to spread hugs and smiles all around, preferably together at the same time. She's a happy-go-lucky girl, energetic most of the time and even a bit extreme when the need arises. She is capable of calm and care, though, most often seen when tending to either plants or patients. Even though she seems to find a new way to injure herself every day, she has an eye for detail and excels in keeping others safe. She's always eager to make new friends and is an unashamed social butterfly.

Because she believes that everyone needs hugs, Reiko ironically finds herself attracted to those who are the exact opposite of her in personality. These people--the loners, bad guys, and people who would rather not have a excited little girl clinging to them--have been deemed by her as the most difficult to give a hug to. Therefore, as Reiko's life goal is to make sure to as many people as possible have hugs in their life and she knows she can't be everywhere all the time to give everyone hugs, she's determined that these unhuggable folks are her top priority. Even if they're evil and cruel, she'll stick to them. That is, she'll stick to them as long as her own life isn't in certain danger. She might brush off the death threats aimed at her as mere show, but she's not suicidal enough to continue being oblivious when she really is about to be killed.

This preference in companions creates a large moral ambiguity in Reiko. By nature, she's a good person. However, she will side with someone completely evil if that evil person was the loneliest person she's met. As long as the villain accepts her companionship, Reiko will protect him/her with all her might. At the same time, though, she'll refrain from any violence and causing harm of her own. It's a naive solution, some may even label it as hypocritical, but it's the path she's chosen. As naive and innocent as her dream of hugs may be, as a ninja, Reiko understands that conflict will always exist, so rather than being part of the group that ostracizes the enemy, she'd rather help the one alone. Between someone waiting for her with open arms and an unfriendly grump, Reiko will always choose the harder path with the hope that she can bring a little bit of smiles and hugs into the life of the grump.
Nindo: Everything is awesome[with a hug]!
Theme song: Everything Is Awesome!!!
Height: 5' 0"
Weight: 110 lbs.
Build: Small
Hair: Bright red and unruly; usually has various small stuff like twigs and dry grass stuck in it
Eyes: Warm red and large
Complexion: Smooth skin often littered with minor wounds like bruises and small cuts
Outfits: A loose, orange sweater dress over a black tank top. The sweater often slips down either or both shoulders. Her sweater reaches down to just above her knees, covering the jean shorts she wears and hiding them from view. Beneath her shorts, Reiko wears black leggings that reach down to her ankle. For footwear, she prefers brown lace-up boots. While not an intentional part of her outfit, Reiko often has an assortment of #EFE7C6 bandages over various portions of her body.

XXXXXXXX personalXinfo
RPC Relationships: None yet.

XXXXL I K E S
Food: Pastries and pudding
Drink: Warm milk w/ honey
Color: Any warm colors, particularly red and orange.
Miscellaneous: Reiko loves hugs and cuddling and snuggling and just about any other form of friendly physical contact. Of course, being a member of the Hanaya clan, she also adores flowers.

XXXXD I S L I K E S
Food: Seafood
Drink: Coffee; dark is just yucky and caffeine makes her way too excitable
Color: Pink
Miscellaneous: There are very few things Reiko truly dislikes (hospitals are one of the rare few). She's too simple to really feel negatively about anything. At the same time, though, she goes out of her way to understand and make excuses for the things that would bother her. For instance, many would expect her to hate fire, seeing as she's a member of the Hanaya clan, but she can't bring herself to even dislike it because she likes the warmth it brings, the food that needs fire to make, and a whole host of other reasons.

XXXXXXXX backgroundXstory
Reiko's loving parents never meant to abandon her. In all honesty, it was all Reiko's fault from wandering too far and then getting lost, and "lost" is putting it mildly. Reiko, only five at the time, had managed to successfully wander out the town her parents were staying in, into the woods, and then on board a ship headed to Tsukigakure. She was lost for about a day and a half before some Tsukigakure shinobi found her. Unable to do much about her situation, they placed Reiko in an orphanage in their village. Since then, Reiko had never seen her parents. In fact, she barely remembers them, just vaguely knowing that the reason why she's without parents is because she somehow got separated from them somewhere; although, she's not too sure how.

As an orphan in Tsukigakure, Reiko's bloodline abilities developed and were discovered by her caretakers when she was about seven years old. Uncertain about how to proceed with her care after discovering that she had an active bloodline, the caretakers requested advice from Tsukigakure's ninjas. They didn't see much importance in Reiko. However, her unique abilities did catch the eyes of one kunoichi, Yuri Hanaya, who came to visit and observe the young Reiko. The young medical specialist took in Reiko, adopting her into the Hanaya clan, with the intent to turn the girl into a fine kunoichi and medical assistant. Reiko's training in the Hanaya clan's techniques began immediately and, by virtue of her young age, she integrated nicely with the techniques, developing the passion for flowers, weakness to fires, slight emotional imbalance, and all the other traits members of the Hanaya clan are known for. Of course, Reiko's training as a medical assistant also started at the same time, but she didn't fare so well as the courses became more intense.

Reiko learned from Yuri, who she considered more a teacher rather than any family figure, and at the same time attended Tsukigakure's ninja academy. Her late start ended in a late graduation, but she bloomed into a competent kunoichi over those years. However, no matter how hard Yuri tried, Reiko could not get over her fear of hospitals, an irrational fear she had since she was a child, too young to really know why. Yuri's efforts should be applauded, though. She at least managed to stop Reiko from kicking and screaming whenever she was dragged into the hospital. By the time Yuri was done with Reiko, Reiko only needed to be cornered to be dragged into the hospital, if a bit sulky after the visit. The fear of hospital did have a silver lining. It convinced Reiko to specialize in the medical arts, which was what Yuri wanted, so she could avoid having to visit the terrible medical facilities as much as possible. Of course, becoming a medical shinobi, particularly without the help of a hospital, is much easier said than done. Only just recently becoming competent enough with her chakra control to even being learning medical jutsus, Reiko is accustomed to bandaging and treating her own wounds without any outside help. As a result, she almost always has some part of her body bandaged, her signature look some might say.


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XXXXE S S E N T I A L S
Village: Tsukigakure
Profession: Archivist
Rank: Genin
Chakra: 20

Bloodline: Reikiton
Clan: Hanaya
Demon: n/a

Class: Medical
- Path: Dr. Surgeon General

Strengths:
- Support
- Defense
- CC

Weaknesses:
- Extended combat
- Offense
- Directionally challenged

Fears:
- Uncontrolled fire, especially if she cannot defend against it
- Being alone in unnatural darkness for extended periods of time
- The number 13


Elemental Affinities: None
Combination Elements/Kekkei Genkai Elements: None

Personal Attribute:
- [Flower Guardian] Reiko's flowers count as part of her body when it comes to Reikiton. They benefit from both her passive and active auras and can be used to connect her aura to others. Consequently, she is not deathly afraid of fires because she has a way to protect her creations from burning. Although, this does not change her inherent weakness to fire or the devastation she'll feel when she's unable to protect her creations.
- [Reikiton Aura] All living beings have auras, but the aura of Reikiton users are special. The aura of a Reikiton user is manipulable and holds various defensive capabilities in addition to being larger than normal, stretching out to about half a foot from the user's body, this pliable aura is the core of Reikiton. Until the last stage, aura release is only possible because the Reikiton user's body can be manipulated. The Reikiton user's aura normally resists attacks by mimicking the properties of the attack. Therefore, an aura that defends against doton jutsu will have the doton nature. This method of resistance, however, prevents the Reikiton user's aura from doing anything to the attack except completely blocking it. An attack stronger than the Reikiton user's aura will pass through the aura unhindered and unweakened. As a general rule, E-rank auras last for three posts, D-rank for three, C-rank for three, B-rank for two, A-rank for two, and S-rank for one. Of course, aura effects can be canceled at the user's whim and just as easily created, both processes requiring neither hand signs or vocal commands.
- [Passive Auras] All passive auras are always active. There is no limit to passive auras.
- [Share Aura] A Reikiton user can passively extend his/her aura to anyone in direct/indirect contact with him/her, granting allies he/she is physically touching the benefits of whatever effects are active in his/her aura.
- [Friendly Aura] Attacks from the Reikiton user's allies will not harm the user. Allies are determined by their intent to harm the Reikiton users. If an individual actively does not wish to harm the Reikiton user, then he/she is considered an ally.
- [Aura Manipulation Lvl. 1] Can use one active aura effect at once.
- [Basic Elemental Aura] Upon being affected by a harmful effect from one of the five basic elements, the user's aura becomes accustomed to the element, reading it and developing the appropriate defense to it. (See Elemental Aura technique for more information.)
- [Hanaya Clan] Chakra based Jutsu are stronger against those who are attracted to the gender of the user by 1/2 a rank.
- [Hanaya Clan] The user is incredibly alluring and gives off an aura of being trustworthy and likable. Without a legitimate reason to dislike them it is hard for people to not be attracted to the user.
- [Healing Hands] The user is granted access to the Healing Hands technique. This technique increases in rank with the user. At low ranks they are able to patch up minor bruises, cuts, and scrapes. At higher levels they are able to close fatal wounds and repair most organs. They cannot regenerate limbs with this technique.
- [Dr. Surgeon General] Users receive a 20% decrease in Medical technique costs.

Passives:
- Speed: 1/2
- Strength: 1/2
- Perception: 1/2


XXXXE Q U I P M E N T
Special Items:
- Items
- Gained
- In RP (provide link)

Weapons:
- (link if custom)

XXXXM I S S I O N S / S T A T I S T I C S
Missions:
- D:
- C:
- B:
- A:
- S:

Ryo: 0
Fame/Infamy:


XXXXP E T S / S U M M O N S
Name:
Species:
Abilities:



XXXXXXXX techniques
UNIVERSAL TECHNIQUES
None yet

REIKITON TECHNIQUES
• Basic Elemental Aura
- Rank: E-S
Reikiton users do not intuitively know how to control their auras to create the appropriate defense, even against the five basic elements. First, they need to experience the attack at least once. After the first hit, though, the bloodline does its job and creates an aura to not only defend an attack from the element of the same caliber but also stronger attacks from the same element. Of course, the amount of chakra invested into the aura determines the strength of attack the aura can defend against: E-rank auras can defend against E-rank and lower variations of an element, D-rank auras can defend against D-rank and lower variations of an element, etc.. Successfully blocked Suiton, Katon, and Fuuton jutsus will split around the user, leaving them unharmed. Blocked Doton jutsus will stop the rock and any damage but the force of the attack will still be felt. Blocking a Raiton jutsu will alter the incoming lightning from harmful to beneficial, providing the Reikiton user with the ability to stun. Additionally, the five basic elemental auras also have small side-effects attached to their use, perks that are present from the E-rank version of the aura onwards.
Doton [Earth Release] - Those not protected by the aura experience it as unnaturally dense, reducing the strength of their physical attacks by 1/2 rank.
Fuuton [Wind Release] - The air inside of the user's aura is clean and pure.
Raiton [Lightning Release] - Whenever struck by a Raiton jutsu, the user's touch will momentarily stun (1 stun per jutsu, stun available for two posts, user can choose when to stun).
Suiton [Water Release] - The user can breathe underwater.
Katon [Fire Release] - The user can withstand high temperatures.

• Aura Break
- Rank: C
The user sends a sharp ripple through their aura, creating a breaking sensation, that mentally snaps anyone enveloped in the aura out of any genjutsu.

• Physical Aura
- Rank: E-S
The Reikiton user's aura becomes able to block taijutsu and bukijutsu of equal rank to the amount of chakra put into the ability. The method is left up to the user, whether it be by turning the aura into something akin to a solid wall, creating a slippery aura that simply swipes the attacks to the side, or creating a very plush aura that stops attacks like a mattress.

• Universal Aura
- Rank: E-A
The universal aura effect resists non-elemental chakra attacks (i.e. universal jutsu).

• Sound Aura
- Rank: E
This aura effect only blocks regular sound and is incapable of blocking sound jutsus. When active, any sounds coming in or out of the user's aura will be blocked. Those enveloped by the user's aura while this effect is active can hear others enveloped by the aura but cannot hear anything outside the aura. Likewise, those outside the user's aura will be unable to hear anything inside the aura. When this aura becomes a passive, it can be toggled on and off.

• Disease/Poison Resistance Aura
- Rank: Passive
Reikiton users are highly resistant to being contaminated, whether it be by diseases or poisons. Their auras boost their immune systems and filters out poisons. The only way for a Reikiton to be infected or poisoned is by directly contaminating the inside of their body, usually by ingesting food/drink or a transfusion of blood.

HANAYA TECHNIQUES
• Flower Clone
- Rank: D
The user will create a group of flowers that will bloom instantly. The petals will fly from the flowers and swarm together, forming a flower clone. When this clone is hit it bursts into pollen and serves to get caught in the eyes, nose, and mouth of the enemy. This can easily blind someone as well as make them cough.

• Flower Creator
- Rank: D-S
Any body part of the user must be touching the ground. Administering chakra, the user will create flowers of variety. Depending on how much chakra is used, the user can create an entire field of flowers, or a single flower, also varying from sizes. These plants can be used to power other techniques.

• Cure Flower
- Rank: C
This is mainly used for Genjutsu, but is also the cure for the Flower Charmer technique. A certain flower will release a pheromone, snapping the user/victim out of the trance they were placed in.

• Thorn Whip
- Rank: C
The user creates a whip covered in thorns. It can be used to ensnare objects as well. The vines and thorns are coated with chakra, making them extremely durable and sharp.

• Thorned Lance
- Rank: C
The user will form a sort of lance on their arm. It is extremely sharp and can cut through many substances, even steel.

MEDICAL TECHNIQUES
None yet

SEALING TECHNIQUES
None yet

FIGHTING STYLE HERE

 
PostPosted: Mon Apr 21, 2014 9:06 pm


Kagetsukiko
Approved

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SorenKurosaki

Hilarious Noob

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PostPosted: Thu Apr 24, 2014 6:17 pm


User ImageUser Image

Name: Dante Weiss
Nickname/Famous Name:

Age: 13
Birthdate: June 26th

Gender: Male
Sexuality: Heterosexual
Ethnicity: Caucasian

Height: 5' 01"
Weight: 113 lbs.

Personality: Energetic / Outgoing / Dante is an interesting person his emotions are always switching. However due to his energetic he is always down to help everyone and anyone he can.

Family: At a young age his family had passed on due to a huge fight his parents were apart of. Now he is content with that and has moved on from it to continue his life.

Theme Song: You were BORN. TO. RAGE.
Nindo: "Emotions control us. Control emotions, control yourself."
Background:

Dante was born in a small village, within the village lived his family as well as a few other small family's. Everyone within this village were close friends to the point everyone know each other inside out. On his sixth birthday a war broke out inside his village. A village from the north attacked them trying to expand there borderlines of the village. His mother rushed him out the back of the village and told him to wait in a near by cave that he use to explore all the time as he was growing up. He waited within that cave for days until someone found him. However it wasn't someone who he had hoped to find him. It was one of the men that attacked his village.

He man looked down and grinned as he thrusted his foot forward kicking Dante across the floor of the cave. Dante slowly got up as he felt the anger inside of him beginning to swell up, if this man was here and not his parents it meant his family lost the fight and it was now his turn to take back the land. In a quick blur he jumped at the man as he threw forward his fist hitting the guy in the chest and then continued to throw out attacks until the man dropped. Dante panted heavily as he looked down at the man unconscious lying there down on the ground. Dante let out a sigh of relief as he grabbed his stuff and walked out of the cave onto begin his life in the outside world.

After that Dante would travel from village to village for the following seven years until his thirtieth birthday where he would end up in Soragakure and find it to become the last place he would call his home.


User Image

Village: Soragakure
Rank: Genin

Fame/Infamy: 0
Ryo: 0 ryo

Class: Taijutsu

Bloodline: Moretsuna [Stage One: One Emotion, One Power]

Element(s): Anger - Red
Fear - Dark Green
Worry - Purple
Greif - Blue
Joy - Yellow

Chakra Points: 20

Passives:

• Melee Master: 1/2
• Speed: 1
• Strength: 1/2
• Perception: 1/2

Personal Attributes:

• [Inner Strength]
The more fatigue Dante becomes the stronger his hits begin to hit. 50% +1/2 25% +1

• [Tapping the Emotion]
When hitting a major draw back from being within a emotion for too long the stat that is boosted is doubled during the major drawback. Ex. During rage strength is boosted to 2 ranks instead of one.

• [Emotion Control]
The first post after swapping emotions gives a 1/2 rank buff onto speed for that one post only.

Strengths:
• Close Range Combat
• Able to take many hits
• Overwhelming attacks


Weakness:
• Long Range Battle
• Genjutsu


Fears:
• Being disliked by those around him
• Death

Missions:
• D: 0

• C: 0

• B: 0

• A: 0

• S: 0

Special Items:


Weapons:
• N/A



User Image


Mayu:


Genjutsu:
• N/A

Tai style:
• N/A

Buki Style:
• N/A




User Image

Weapon Name: N/A
Length: N/A
Ability: N/A

Technique Name: N/A
Element: N/A
Type: N/A
Description: N/A
 
PostPosted: Thu Apr 24, 2014 8:24 pm


SorenKurosaki


You get two more personal attributes to make.

A faint smile

Dedicated Friend


SorenKurosaki

Hilarious Noob

6,300 Points
  • Citizen 200
  • Money Never Sleeps 200
PostPosted: Fri Apr 25, 2014 8:23 am


A faint smile


Edited.
PostPosted: Fri Apr 25, 2014 11:37 am


SorenKurosaki
A faint smile


Edited.


Alright, good to go!

A faint smile

Dedicated Friend


___youwillknownihilism
Vice Captain

PostPosted: Fri Apr 25, 2014 11:49 am


SorenKurosaki
A faint smile


Edited.

Also you should probably head on over to Tsuki instead of sora.
PostPosted: Tue May 06, 2014 5:04 pm



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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
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XXXXXXXX generalXinfo
User Image
Full Name: Kurozawa Hyuuga
Nicknames: Kuro-Tan
Notable Title: The Sister Complex Kingpin of Steel
Gender: Female
Age: 22
Birth date: 6/11
Sexuality: Homosexual
XXXXXXXX appearance
Personality: Kurozawa isn't one to dwell on things. She lives life day by day but still puts a certain amount of consideration in every decision made.
Nindo: Everyone dies eventually, so you live in the present.
Theme song: Red Like Roses Part II
Height: 5'7
Weight: 167
Build: Lithe But Somewhat Toned
Hair Color: Brunette
Eye Color: White
Complexion: Pale
XXXXXXXX personalXinfo
Relationships:
XXXXL I K E S
Food: Spicy Curry
Drink: Tea (Of Any Kind)
Color: Purple
Miscellaneous:
XXXXD I S L I K E S
Food: Ramen
Drink: Water
Color: White
Miscellaneous:
XXXXXXXX backgroundXstory
Kurozawa learned about death at an early age. When she went with her family on a visit to another village only to find it was a trap she learned that you can't always trust everyone you meet. She can still recall when her sister was killed but she doesn't let it haunt her. She focuses more on the fact that she's still here. Even though she knows that one day she'll have to die to, she likes to think that living a happy life until she does is enough to make her sister happy. She always did like to see Kurozawa smile. It's probably the only reason she still does.

XXXXX▇▇ ▇▇ ┈┈┈ COMBAT ▇▇X
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XXXXXXXX weaponXinfo

XXXXE S S E N T I A L S

Village: Tsukigakure
Profession: Archivist
Rank: Tsukikage
Chakra: 100

Clan: N/A
Bloodline: Hyuuga
Demon: N/A

Class: Medical
- Path: Power of One Hundred (Users receive a stat boost of +1.5 to either speed or strength.)

Strengths:
- Close Ranged Combat
- Attention To Detail
- Can Take A Hit

Weaknesses:
- Long Ranged Combat
- Hyper Focus
- Small Stature

Fears:
- Asphyxiation
- Being Blinded
- The Sound Of Bones Breaking


Elemental Affinities:
- Water
- Earth

Combination Elements/Kekkei Genkai Elements:

Personal Attributes:
- The One Frame Link: If Kurozawa preforms a combo, the next technique will cost -1 Rank of chakra.
- For Her Sake: Kurozawa can heal herself for every successful physical attack at the cost of 1 chakra per hit, but it cannot be used to recover from major or fatal injuries. (Requires Medical Class)
- Map Awareness: Kurozawa is alert to her surroundings; almost to a fault, and always ready to react. (+0.5 Speed)

Stats:
- Speed: 4.5
- Strength: 4.5
- Perception: 4.0


XXXXE Q U I P M E N T
Special Items:
- Items
- Gained
- In RP (provide link)

Weapons:
- (link if custom)

XXXXM I S S I O N S / S T A T I S T I C S
Missions:
- D:
- C:
- B:
- A:
- S:

Ryo: 0
Fame/Infamy:


XXXXP E T S / S U M M O N S
Name:
Species:
Abilities:



XXXXXXXX 26/50 techniques

WATER TECHNIQUES

• Water Manipulation (Passive)
- Rank: E
Mizu Soujuu is a technique requiring no hand seals which serves as the building block of all other Suiton techniques. It is the first technique Suiton users learn (many of them discovering it on their own) and is a skill which evolves as the user grows in experience and strength. The skill set includes basic manipulation of water, such as moving it from one area to another, levitating it in the air, or gathering it into a single mass from beads of water around the user, or even from water vapor in the air. Through a mastery of Mizu Soujuu, a Suiton user is able to generate the water needed for their various techniques, naturally drawing on Mizu Soujuu to gather the water necessary before molding a Suiton technique with their various hand seals. (The amount of water generated naturally in performing a technique is the equivalent to the user's rank, so a Genin's understanding of Mizu Soujuu will enable the use of any E-rank or D-rank technique without requiring an additional source of water. However, C-rank techniques or above will require a secondary source of water gained by some other means.)

• Water Creation
- Rank: D
After performing the necessary hand seals, the user is able to create water using their own chakra as the initial source. When used, the user's chakra is released from their torso and arms, which when coming into contact with the air, draws on and enhances the moisture present there. Water then explodes into existence off of the shinobi and into the air where it levitates around them, enabling them to use water jutsu with the newly created source. The more chakra put into this technique, the more water is created. With a D-rank of chakra, enough water is created (in conjunction with Mizu Soujuu) to enable the use of a C-rank technique without a secondary water source. Likewise a C-rank of chakra, enables the use of a B-rank technique without a secondary water source, and a B-rank of chakra enables the use of an A-rank technique without a secondary water source. However, because the water is already created at this point, the next Suiton ninjutsu used with the water created will not have a Stamina cost. (Without Mizu Soujuu, the amount of water created is one rank lower than normal)

• Water Shield
- Rank: D
After performing the necessary hand seals, a convex shield of water forms in front of the user which is about 3 feet in diameter and hovers in front of the user. The shield is completely translucent, so both the attacker and defender can see through it, but the water which makes up the shield is always shifting and moving, so the images may be somewhat distorted, though still, mostly clear. The shield itself is strong enough to resist any projectile (kunai, shuriken, arrows, etc), but it does so by trapping the objects in the shield itself rather than deflecting them like a metal shield would. Large weapons, like swords and spears can slice through the shield and disperse it in one strike, but piercing attacks will not destroy the shield... it will only cause the weapon to get caught in the shield halfway through. If a Taijutsu strike is made against the shield, the user may choose to use an additional D-rank of chakra to make the shield capture the oncoming attacker by sprouting tentacles on impact which wrap tightly around the attackers arms and torso. These tentacles require a Chuunin rank of Strength to escape from. When wrapped up, the user could potentially suffer wounds if sharp objects such as Hari, Kunai, or Shuriken were previously captured in the shield. The shield disappears 5 posts after it was created, or until dismissed/destroyed, at which point it will drop all objects lodged inside it. The shield is highly resistant to ninjutsu, stopping all D-rank techniques and up to C-rank Katon techniques, but is destroyed after absorbing two techniques of any element, and is completely demolished by any Doton technique.

• Breathing Underwater
- Rank: C
Only usable while the user is under water, after performing the necessary hand seals, the user brings their fingers up to their mouth and blow out, creating a small bubble. This bubble then will be stuck over the user's mouth and nose, enabling them to breath regularly as if they were above ground. The mask works as a sort of chakra filter, bringing in fresh oxygen for the user to breath while pushing out the CO2 exhaled. Naturally, the mask will only last for so long before it fails and pops, but the good news is that the user can simply remain underwater and use the technique again so long as they have the necessary chakra. (3 Posts)

• Mist Instantaneous Body Skill
- Rank: C
An ability which allows the user to transport from one area to another easily, enabling the shinobi to travel vast stretches of land almost instantaneously. After performing the necessary hand seals, the user's form begins to slowly dissolve away, the body itself transforming into water which then dissipates into the air as a fine mist. Upon arrival of their desired location, the process works in reverse, the mist assembling to reveal the form of the user once again. The process of dissolving away and re-assembling both take about 3 seconds to complete. In order to travel to a specified location, the user has to have been there before and sense the location with their chakra, which makes the distance limited to about 5 miles. The user cannot directly shunshin into or out of a village, but can shunshin within a village if desired. This jutsu can only be used to escape combat if neither shinobi has attacked or defended for a post. [During travel, use of this technique decreases the total travel distance of the journey by 1 post]

• Hidden Mist Jutsu
- Rank: C
The signature technique of the mist village. The user creates a thick mist using their chakra. While within this mist, the user can create fatal stealth attacks. Those with the mist vision technique can still see within this jutsu.

• Water Prison
- Rank: B
A technique requiring an arm and the user being situated in one spot, the Suirou no Jutsu traps a victim inside a prison of water. In order for the prison to remain in tack, users must keep one arm within the water sphere at all times. Considered one of the most formidable trapping techniques, the water prison cannot be escaped or broken from the inside and will remain in tack as long as the user is willing to keep standing their with their arm harnessing the jutsu.

• Water Dragon
- Rank: A
Best used when surrounded by large bodies of water, the user performs a long series of hand seals to manipulate the water around their opponent into the form of a huge dragon. The dragon can be as long as 15ft and wrapping itself around the target, the dragon then charges down at the opponent with the force of raging river rapids. This technique threatens to devastate the opponent and creates a massive shock wave which produces a towering tsunami wave which floods the area 100 feet beyond the initial impact.

• Water Body Clone
- Rank: A
A great advancement from the Water Reflection clone, the Water Body creates full-powered water clones without the need of water. Each clone summoned will have the mental and physical capability of the user. It has enough chakra of it's own to reproduce 2 jutsu up to A-rank that the user knows as well as any Taijutsu/Kenjutsu. Clone disperses after a solid hit. The clone leaves a c-rank amount of water after being hit/used.

• Water Barrier
- Rank: A
Known at the ultimate defense for all Mist Shinobi, a great amount of water is needed along with the appropriate mastery level of the Mizu Soujuu. By infusing one's chakra with the surrounding bodies of water, the use manipulates the water into a swirling barrier capable of surrounding the user and nearby allies up to a 4ft radius. Ninjutsu of B-rank and lower will have no effect on the barrier and taijutsu techniques will be self-damaging as the opponent attacking the barrier will be caught up in the current and be whirled around while slamming into the ground. This applies to weapon attacks as well. Weapons will be caught in the current and spun around before being released back out in a random direction. The barrier will dissolves after 3 successful A-rank ninjutsu techniques (S-rank if of Katon nature) or after 5 posts (user's count).

EARTH TECHNIQUES

• Earth Military Movement
- Rank: E
This jutsu allows the user to enter the ground and "swim" in it for a limited amount time (1 post for Genin, 2 for Chuunin, 3 for Jounin+), traveling about 50 feet per post. While in the ground, the user can see through the earth as if it were transparent, but can still distinguish all of the features of the earth, rocks, holes/tunnels, burrowed animals, etc... and they can see up through the surface of the earth to locate their opponents. This field of vision extends up to a 25 foot radius around the user, but you still need to turn or look down to see things behind or under you.

• Mud Moat
-Rank: E
This jutsu converts the area surrounding the user into a deep and murky moat full of mud. The moat is at least 6 feet deep with a 4 foot radius at the very least (6 feet radius for Genin, 8 feet for Chuunin, 10 feet for Jounin, 15 feet for Sannin/Kage). Due to the nature of the mud, water walking can not be performed within the moat. Directly beneath the user, a circular area with a diameter measuring 1½ feet remains as solid, dry land for the user to stand on.

• Ground Shaking
- Rank: D
When using this technique, the user sends chakra into the ground and causes it to shake. The user can determine the area of the ground that is affected by this jutsu. The magnitude of shaking is rather minor, though, and is only capable of slightly unbalancing the opponent when the technique is used on firm ground. If the jutsu is used on an area of infirm ground, it is possible to cause the opponent to fall. This jutsu is usually used for distractions.

• Earth Tremor Sense
- Rank: D
By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, allowing the user to sense the approximate number of people moving as well as their general speed and direction. The range of detection changes by rank, 1/4 of a mile for Genin, 1/2 of a Mile for Chuunin, 3/4 of a mile for Sp. Jounin, a mile for Jounin, 2 miles for Sannin/Kage.

• Earth Mound Creation
- Rank: D
This jutsu causes the earth beneath the caster to rise and create a mound with a height of at least 10 feet and with the caster on the very top. The mound can soak up water like a sponge, making it extremely useful when trying to defend against water jutsus. The mound remains for 5 posts. It can hold a C-rank amount of water before turning to mud.

• Mud River
- Rank: C
Flooding the earth with his chakra, the user converts part of the floor/ground that you and your opponent(s) are standing on into a raging avalanche of mud and earth. The avalanche causes the target to lose their footing and forces them to slide along with the mudslide. The mudslide begins at the user's feet and flows away from them. The river is about 7 feet wide and travels forward up to about 100 ft.

• Volcanic Earth Clone
- Rank: C
Using superheated earth mixed with natural lava streams deep below the surface, this jutsu creates a single clone of more than impressive strength and defense. Like it's Earth Clone predecessor, it requires two strikes to dismiss, but it differentiates itself in other ways. The Volcanic Earth Clone possesses the same strength as the user, but also produces extreme heat as it attacks, manifesting itself in a blast of fire when it strikes a target. The clones' speed is still lacking, being one rank lower than the user's own speed ranking, but to make up for that, the clone is immune to kunai/shuriken strikes and will not be dismissed or destroyed by them.

• Rising Mud Wall
-Rank: C
A defensive jutsu in which the user creates a thick wall of mud and earth to defend against an oncoming. After forming the necessary handseals and placing their hands to the ground, the user is capable of creating a 15 ft. wide, 15 ft. tall, 5 ft. thick wall in front of the user. The wall rises up out of the ground very quickly and appears as a shifting wall of mud which retains it's size and shape, but appears to be fluid with mud dripping down all sides. Any object striking the wall sinks into the wall, but quickly becomes immobile as mud begins to surround it, holding it tight. Removing an object from the wall, whether it be a sword, or a limb requires a post dedicated to removing the object. If a user's entire body is stuck, the victim can escape by thrashing for a post to get out the nearest side, but suffers a temporary drain in strength and speed for a round. This Mud wall also protects against nearly all ninjutsu C-rank and below, but Katon ninjutsu of C-rank or above will harden the wall, making it breakable.

• Earth Dome
-Rank: C
Another defensive technique, this technique expands on the Ohitsuji Kashira technique to create an earthen defense which completely envelops and encloses the user, protecting them from all sides. The dome is about 7 ft. tall at it's center and has a 10 ft. diameter, with 3 ft. thick walls. This makes for an incredibly strong defensive structure that will block mostly any technique B-rank or below. The technique however locks the user inside and leaves them without any light as well. As such, it's typically only used as a temporary defense, which most Doton practitioners are quick to escape from as soon as possible. If constantly assaulted, the dome only lasts for 3 posts.

• Chasm Creation
-Rank: B
When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 feet and a width of 3 feet as long as it is continued. This is very useful when creating a protective barrier for someone else.

• Rock Army Shield
- Rank: A
Flat, defensive slabs of earth shoot out of the ground and form walls that guards the user and his/her allies. Up to four slabs of earth can be raised out of the ground, each slab able to protect up to one person. The user of this technique decides the position of the walls. For every rank the user advances, the range of this technique grows by 40 feet.

• Rock Finale
- Rank: S
This jutsu uses up almost all of the shinobi’s chakra. It is highly destructive, and almost ascertains death. Rocks and debris materials, as well as chunks of the earth will continuously barrage at the opponent from all directions. As soon as each of the pieces of earth, rock, or debris approach the opponent, they will explode, causing a brutal destructive force with all the pieces exploding. Using this technique will use up all of the ninja's remaining chakra. This vast drain on the chakra forces the jutsu to be used extremely sparingly, even through the course of multiple battles, and will prevent the user from performing any other jutsus directly after its usage, often forcing him/her to somehow flee if there are multiple enemies.

• Mountain Creation
- Rank: S
A technique that literally changes the landscape, the user creates a small mountain with a height of about 750 ft. This mountain is made entirely of rock, dirt, and earth. When the mountain is created, it causes mass destruction to the area around it, ripping out trees and buildings from underneath. This exhausting technique may only be used in moderation. Jounins are only able to perform this jutsu when they are at full strength and have not used up any of their chakra. After performing this jutsu, a jounin will be too drained to use any other techniques until he/she gets some rest.

• Sand Collection
- Rank: E
"Sand" is actually a loose term that can include any small particles that range from dust, to sediment, to any other incredibly small object. Needless to say, this means that, even though in incredibly small deposits, sand can be found anywhere. This jutsu allows one to gather that sand into one spot where it can be better used for other jutsu. As one's skill progresses the amount of sand they can collect and control also increases. In the case of jutsu that originate from a nearby source of sand, those jutsu instead originate from anywhere on the user's body.

• Sand Armor
- Rank: D
The user creates a thin, although durable, armor of sand around their body by making the sand stick to their skin and clothes and then hardening it. It is not as powerful as the Sand Shield, but the armor can constantly be rebuilt. It uses up large amounts of stamina, and makes the user a lot heavier so they can only keep it on for 4 posts at a time before becoming overheated and exhausted. As the user becomes more experienced (advances in rank), they can use less sand to achieve the effect, as well as become more resistant to the effects of exhaustion. Once the armor is taken off, it takes 4 posts to cool down and recuperate. It can defend against other D-rank techniques, though water turns it to mud and causes it to crack and break away when hit.

• Third Eye
- Rank: B
A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense. This cannot be used in conjunction with other techniques that enhance eyesight in anyway.

FIRE TECHNIQUES

AIR TECHNIQUES

LIGHTNING TECHNIQUES

UNIVERSAL TECHNIQUES

BLOODLINE TECHNIQUES

Stage One: 359°

• Chakra Disrupt
- Rank: E [Passive]
Each hit the Hyuga lands they are able to pay 1 chakra and damage an area of the opponent's body for 1 post. The opponent will not be able to summon chakra to that part, meaning ninjutsu cannot be shot from hands if they are hit, etc.

• Eight Divination Signs: Sixty Four Palm Strike
- Rank: C
Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Juuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu at rank C and lower.

• Eight Divination Signs: Heavenly Spin
- Rank: C
Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Juuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack. If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.

• Guardian Eight Divination Signs: Sixty Four Palms of the Hand
- Rank: B
Shugo Hakke Rokujuuyonshou is a Taijutsu technique developed by Hyuuga Hinata. During the period after the Chuunin Exam, Hinata pushed herself harder than ever before. During this time she improved her chakra control and developed her own style within the Hyuuga bloodline abilities. She practiced the technique around water to hone it to perfection. Utilizing the Hakke Rokujuuyonshou style, Hinata uses her natural flexibility and her precise chakra control to create an absolute defense. Hinata will emit chakra from her palms and move her arms in sweeping pattern movements to provide a full 360 degree range of protection for her body. This chakra will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a more sharper, stronger and more flexible amount of chakra, she can increase it's effectiveness against more massive incoming objects.

• Eight Divination Signs: One-Hundred and Twenty-Eight Palms of the Hand
- Rank: B
Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times. Victims hit by this attack will be unable to use techniques that require chakra from B-Rank and below.

• Eight Divinations Signs Air Palm
- Rank: B
Hakke Kuushou is a ranged Taijutsu technique utilized by Hyuuga Neji. Extending chakra from his body, Neji will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back. It is unknown if this wave can also collapse his target's tenketsu points.

• Gentle Step Twin Lion Fist
- Rank: A
Juuho Soushiken is a Taijutsu technique utilized by Hyuuga Hinata. After gathering chakra to her fists, Hinata will skillfully spin towards her target to avoid attack and strike them. Spectral lion heads will then form around her fists. These lion heads are able to collapse a large number of Tenketsu points at once. If someone is unfortunate enough to get hit by these not only will they be sent flying back they will not be able to use techniques from A rank and below.

• Gentle Fist Art One Attack Body
- Rank: A
Juukenpou Ichigekishin is a Taijutsu technique used by Hyuuga Neji. Utilizing the Hyuuga ability to expel chakra from their tenketsu, Neji will emit a burst of chakra from his chakra points against an opponent or material which is binding him through bodily contact. This burst will knock aside the binding and free him. Targets hit by this attack are unable to use jutsu for two posts.

Stage Two: 360°

• Chakra Destroyer
- Rank: E [Passive]
Every time the user lands a hit they are able to pay 5 chakra and completely destroy a tenketsu point, cutting off the chakra flow to that area of the body for the duration of the fight. The enemy would not be able to summon chakra to that area until they seek medical attention.

• Eigh Divination Signs: Tenketsu Destroyer
- Rank: S
At this stage the user has such a mastery over their Byakugan they are deadly accurate with their attacks. By applying a large amount of chakra to their hands they can strike and completely shut down large amounts of tenketsu per strike. One strike to each limb would be enough to stop the channeling of chakra to that area for the entire fight.

CLAN TECHNIQUES

MEDICAL TECHNIQUES

• Diagnosis
- Rank: E
The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is performed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A Genin using this skill takes several minutes of work to determine the nature of a problem, a Chuunin takes less than a minute and a Jounin requires only a few seconds.

• Extraction
- Rank: E
When a patient's body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.

• Oxygen Supply
- Rank: D
While it is possible for anyone to perform CPR without chakra, this technique is an improvement. By holding their hands over a patient’s chest a shinobi is able to use chakra to very carefully massage the heart and lungs in to functioning. This technique is not effective if, for some reason, the air passage is blocked. It does not provide oxygen or blood, it only forces air in and out of the lungs and makes the heart continue to beat. A Chuunin is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work and as such it will not work to disrupt the breathing and heart rate of anyone who is awake.

• Poison Removal
- Rank: D
This technique does not cure a poisoning; it simply extracts a portion of the poison and prevents immediate death. This technique allows a medical nin enough time to prepare an antidote for the poison. This technique can also be used to slow down the effects of a poison used against the medical nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal poison even if this technique is used if the poison is not treated. The only exception to this is if the person this is being used on was just poisoned relatively recently. This technique is less effective against highly advanced poisons.

• Blood Coagulation
- Rank: D
A simple healing technique. The user forces their chakra into a wound to make the blood there coagulate and cause the wound to stop bleeding. This is primarily used as a preliminary treatment option since it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop. Using this technique on deeper wounds will result in scar tissue forming if further treatment is not received.

• Bandage Skill
- Rank: D
Bandages can mean the difference between life and death but unfortunately bandages can run out. Medical nin have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of chakra from the medical nin.

• Summon Medical Tools
- Rank: D
This technique allows a medical nin to summon some of the tools of their trade. It is not practical to carry around mortar, pestle, and other tools but a scroll that can be used to summon these and other similar objects is both practical and convenient. A higher ranking nin can use this technique to summon more specialized and advanced tools for poison creation and ninja medicine creation but at this level it is only good for medicine creation.

• Medicine Creation
- Rank: C
A medical nin has learned to study the effects of various naturally occurring compounds on the human body and how they can be combined in order to create medicine. In spite of increased knowledge of medical techniques there are times when mixing a medicine is the only solution to a problem. Medicine creation has a variety of uses, such as creating poison antidotes, healing ointments, and disease fighting. Medicines can also be used to treat minor every day ailments such as an upset stomach or cold. A Genin using this skill has only rudimentary knowledge and often requires a small guide in order to find and create basic medicines. A Chuunin will know how to prepare a medicine for any normal injury, poison, or disease. Advanced and highly specialized medicines, such as those needed to counteract the negative effects of the Akimichi 3 color pills, require the knowledge of a Jounin who has learned more through experience than could be found in any book.

• Blood Transfusion Skill
- Rank: C
Loss of blood is a serious condition, and not very uncommon one in the shinobi battlefield. When a person reaches such a dangerous state, a medical nin can ease their symptoms by using this jutsu. First, the medical nin places a surgically precise cut on the patient and then another cut on the donor. The donor and the recipient must have their respective cuts within six inches of each other; this is typically accomplished by cutting their opposing arms and having them lay beside each other. The medical nin then forms a sphere of chakra between the two cuts drawing out blood from both patients and altering it so that the blood type of the donor matches that of the recipient. It is important to remember that taking more than 1 pint of blood from a donor is extremely dangerous, even with the loss of only 1 pint of blood the donor may suffer from dizziness and fatigue.

• Ninja Medicine Creation
- Rank: B
Ever wonder who exactly makes something like a soldier pill or a blood replenishment pill? The answer is a medical nin with extremely advanced knowledge of how to make medicine. With this skill a medical nin is able to create beneficial tools for allies and team mates using naturally occurring substances. Most medicines are closely guarded secrets in villages and in some cases they are only passed down directly from master to student. Unlike normal medicine creation, this technique is not possible ‘in the field’ and requires a medical nin to at least set up a makeshift medicine lab in order to create the desired medicine. Soldier pills can only be taken once per battle and give a boost of 20 chakra.

• Cell Regeneration
- Rank: A
A Ninjutsu technique where the ninja focuses all of their chakra into one part of their body just before an attack. The moment that attack connects, the chakra activates the natural regeneration of the body's cellular makeup, repairing the damage done by an attack the moment after it is done. This is an extremely powerful jutsu, and it uses almost all of the ninja's chakra, essentially ending the battle for the user.

• Bone Healer Skill
- Rank: A
A variation of Chiyute no jutsu. When an ally has broken or fractured a bone. The ideal way to use this technique is to prepare a concentrated calcium pill with medicine creation but in the absence of the pill it is possible to force the patient’s bones to release higher concentrations of calcium into the body than normal. Using the extra calcium, the healing skill is activated, but uses less chakra since the user already has the calcium to work with, but will only work on bone tissue. It is important to remember that bones must be properly and often painfully set back in place before they are repaired. It is not possible to treat bones that have been shattered into small pieces (comminuted fracture, or ‘What Gaara did to Lee’) with this technique.

• Psychic Surgery
- Rank: S
This skill is used to perform major surgical procedures. Unlike normal surgery this skill does not require instruments. The medical nin literally inserts their bare hands in to the patient and attempts repair. The difficulty of this procedure depends greatly on the exact kind of operation being performed. It is even possible to remove an organ with this procedure in the event that it has been too severely damaged to repair. Most surgery require hours of exhausting work by the medical nin and only when there is no other choice should such a procedure be attempted in the field.

• Regeneration
- Rank: A
A healing technique is useless when a portion of a patient’s body has been destroyed. Burns from fire or acid, nerve damage from toxin, lung damage from some diseases, all simply can’t be healed away because the body has literally no means to correct them. This technique remedies the problem. By using healthy skin, muscle and other tissues, portions of a patient’s body can be reconstructed. This technique can correct most forms of damage but requires great effort on the part of the medical nin and in the case of injuries that have gone unhealed for too long, the technique is only partially effective. Some portion of the damaged area must be remaining in order to reconstruct it so it is not possible to reconstruct missing limbs with this technique.

• Genesis Rebirth
- Rank: S
By gathering chakra into their seal over a period of time, they can then use that gathered chakra by releasing the seal. The chakra accelerates the production of various enzymes in their body, causing almost instant cellular reformation, healing absolutely any mortal wound, including extensive damage to internal organs. However, the number of times cells can multiply is limited, so using this technique takes away from the total life span of the ninja using it. This technique can only be used four times ever in a Shinobi's life, and only once per battle.

• One's Life Resurrection
- Rank: S
Kishou Tensei is a secret Ninjutsu ability developed by Chiyo. With this technique, Chiyo can transfer her life in exchange for one who is already dead. Chiyo claims she can even breathe life back into a hitokugutsu with this technique. This technique thereby allows Chiyo to save the life of those too badly damaged for typically medical treatment jutsu like Shousen. If the target of the jutsu is not dead, Chiyo will not transfer all her life essence in exchange. Thus allowing her to barely live, and stabilize the gravely injured recipient.

• Muscle Shock
- Rank: E
An ability designed by medical ninja to perform attacks at a lower level so they would be able to defend themselves slightly. This attack simply provides a taser like shock to an opponent that causes their muscles to tense all at once. This immobilizes them long enough for the medical nin to retreat or launch an attack of their own. Note that the medical nin must be touching their target for this to take effect.

• Poison Creation
- Rank: D
Just as there are many naturally occurring substances that can be combined in order to heal, there are many naturally occurring substances that can be used to harm. Using their knowledge of plants and minerals a medical nin is able to mix together a variety of drugs and poisons that can range from disabling to deadly. It is not always the case however that it is used to harm. This skill is required to create anesthetics and other drugs required to treat patients. Chuunin are able to create poisons that can be ingested or used to coat sharp objects but more advanced poisons such as skin contact poisons require a Jounin.

• Laughing Gas
- Rank: D
The Shinobi now know how to create a laughing gas which in term once inhaled makes the opponent laugh for around about 20 minutes (3-5 Posts)
the gas is sometimes used as pranks amongst genin ninja. But during battle can cause breaking ribs.

• Chakra Syringe
- Rank: C
Much like a preform of the chakra scalpel it has a different effect The chakra syringe can be injected into almost anything (not Metal) but its an Injection used to Inject Chakra into the Body of Another but It injects the chakra into the bloodstream which is extremely painful as chakra itself runs along its own lines inside the body. inside the Blood stream it causes the body to be entered into a frenzy of Pain for 3 posts. The syringe itself is very thin and hardly noticeable.

• Lung Collapse
- Rank: B
In this technique, chakra is formed into a highly concentrated visible aura around the hands and any contact with an opponent's chest or stomach will be enough for them to collapse. This technique can not affect any other organs in the body except for the lung as the amount of pure chakra needed to disrupt the body's more massive (bigger) organs is far too great for most nin at this level to conjure into a visible form at anyone time without exhausting themselves.

• Chakra Scalpel
- Rank: B
A Ninjutsu technique used, primarily, for field surgery. The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. This technique can also be used to repair the chakra system in a patient if for some reason it has been damaged. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, ensuring a kill.

• Fanged Tongue Acid
- Rank: B
A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances, with the strength to even dissolve rocks. However, being as acidic as it is, it must be spat very cautiously from the mouth, making it a very slow attack that will not succeed unless your opponent's speed is hindered.

• Poison Gas Technique
- Rank: B
Technique creates a cloud of poisonous gas that erupts from the ninja’s mouth in a stream. The cloud clears a distance between the ninja and their enemy, as not to capture the ninja himself within its area of effect. Any enemy caught within its area of effect will succumb to the poison’s effects.

• Thunder Hands Technique
- Rank: A
A ninjutsu in which the user focuses the chakra in his hands so that they can create an electric shock able to give a sufficient enough to make the heart start beating again in the event it has stopped. To use this technique, a medical nin places one hand on the patient’s upper right chest, just below the shoulder and the other hand on the left side of the patients chest, several inches below the arm and to the left of the chest. It is important that the patient be dry as possible when this technique is used and that no other person is touching.

• Killing Hands Technique
- Rank: A
A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Healing Hands. Through concentrating their chakra in a manner opposing the Healing Hands, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.

• Central Nervous System Electrical Shock
- Rank: A
A Ninjutsu technique where the ninja turns their chakra into an electrical pulse which is transmitted into an enemy's body by striking the base of their neck. The electrical impulse travels up their brain stem and disrupts the flow of electricity in the nervous system. The brain cannot work like this, thus all communication between the brain and body are confused, causing a person to move their arm when they should be moving their leg, and generally debilitating them. Only an unusually skilled ninja would be able to overcome such a handicap.

• Heart thrust Techniques
- Rank: A
Using chakra at the fingertips, the medical nin is able, with a direct and accurate blow to an opponent's thorax, to cause a slight heart attack, and other serious heart conditions such as VT, VF and so on. The blow must be very accurate and done with exactly two fingers, the chakra at the tips of said fingers travels upon impact to the heart and the arteries surrounding it. The possibilities are quite endless at that point, as the destructive chakra is capable of ripping apart one or two arteries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a mild heart attack.

• Neuralgia
- Rank: S
This technique creates unbearable pain. In order to use this technique a medical nin first gathers chakra in their hand and then touch any point on the victim's body, the nerves in the immediate area will be assaulted with a pain so severe that it’s debilitating. It is not possible to withstand this pain and targets of this technique will often desperately clutch at the inflicted area while screaming. The pain inflicted by this technique fades but the area affected remains extremely sore for at least a day.

• Cerebral Hemorrhage
- Rank: S
Using the vast knowledge Medical Ninjas have about the human body the user can pinpoint vessels on the human body. In combat they will pinpoint blood vessels heading towards cerebral cortex and then strike them using a chakra based attack. The chakra will cause severe brain trauma at the point the chakra hits and this will cause a hemorrhage. The immediate symptoms of a hemorrhage are severe headaches, strokes from inter-cranial pressure, and comas. The hemorrhage can cause the victim to die from it within two days if they do not receive medical treatment from a skilled medical ninja. The mortality of the jutsu, the large amount of chakra required, and the knowledge needed easily makes this jutsu a S-rank.

SEALING TECHNIQUES


FIGHTING STYLE HERE

Mirror Image
[Stage One: Transparent]
At this stage the user is able to use their chakra to create what is known as a Transparent afterimage. It is merely a false image and holds no physical mass. It is at best a mere illusion which serves as a distraction.

[Abilities]
• Speed Cap increased by 1/2 a rank, though they do not receive a passive just yet.

[Rules]
• Afterimages cannot actually land punches at this rank.

• Unlike most taijtusu styles, every move costs chakra unless it is listed as a passive.

[Techniques]
• Side Image
- Rank: D
The user will sidestep an attack, leaving an afterimage to take the blow. Because the move will whiff through the image, the attacker will likely be confused or offset. This technique is most effective against Taijutsu or weak, close range, Ninjutsu.

• Shadow's Dash
- Rank: C
The user will produce up to five afterimages during a quick movement. Four of these afterimages will trail, while the fifth ties closely to original. If something should intercept the user during his run, he will quickly escape, leaving the fifth afterimage to take the blow. However, rather than erupt, the afterimage will phase through whatever intercepted the original. Because of this, it is likely the opponent will be confused or offset.

• False Cyclone
- Rank: B
The user will attempt to confuse their opponent by running circles around them, while simultaneously releasing afterimages. Because of the motion and multiple afterimages, this is an excellent way to make someone dizzy while evading at the same time.

• Unknown Attacker
- Rank: B
The user will rush their opponent, typically before they are able to attack, or during their handsign formation. The user will then proceed by throwing a flurry of punches, each accompanied by at least two afterimages in order to confuse the opponent, and prevent them from blocking actual attacks.

[Stage Two: Partial]
The second stage grants the user the ability to create Partial after images with mass. All techniques before this stage can be used, but now have a physical form. Because the user is not yet adept at manipulating their chakra they still are not able to make an afterimage for their entire body.

[Abilities]
• Partial After images are able to actually hit people.

[Rules]
• After images at this level are only done on a single limb or body part at a time if they have physical mass.

• All techniques can be done with a transparent afterimage for 2 less chakra.
[Techniques]
• Delayed Punch
- Rank: C
The user will throw a punch at his target, missing intentionally. After missing, the user will duck, or sidestep, allowing an afterimage to make contact with the target. The damage dealt is no different than if the original user were to make contact.

• Triple Kick
- Rank: D
The user will throw a kick while moving, attempting to make contact, but still keep the target in place. After making contact, a pair of after images will appear from the original’s movement trail, attempting to land an additional two kicks.

• Counter Clone
- Rank: C
While defending, the user will release a portion of an afterimage-clone from his upper or lower body. This afterimage-clone will attempt to punch or kick the attacker, depending on its actual spawn point. Because of its method, this technique is really only effective against Taijutsu.

• Knee Combination
- Rank: C
The user drives their knee upward, attempting to strike an opponent in the stomach. As the user makes contact, a trio of partial after images will split from the user’s leg in order to deliver three more knees.

• Splitting Image Flurry
- Rank: A
The user will release a barrage of punches and kicks, each accompanied by partial after images splitting from any point on the arms or legs. Because of the amount of chakra used to perform this technique, the user can spawn up to 100 additional limbs.

[Stage Three: Solid]
The third stage allows the user to create Solid images. These images can be imagined as actual clones, though they do not perform any techniques. They hold a complete physical mass and are capable of dealing damage equal to whatever the user themselves could do. The user is able to create full body clones now.

[Abilities]
• The user is able to perform all techniques that use solid after images with other images, such as the transparent and partial. If they use partial after images the techniques require 2 chakra less. If they use transparent after images they will require 3 chakra less. On the opposite side they are able to use past techniques and create solid afterimages for 3 more chakra.

• The user fills the stat cap increase with a 1/2 a rank increase in speed.

[Rules]
• After images do not act on their own. They are essentially high speed copies of the user. They do exactly what the user does.

[Techniques]
• Falling Punch
- Rank: C
The user will manipulate falling momentum in order to deliver a heavy overhead punch. As the punch makes contact with the target, an afterimage will provide a follow through hit.

• Rising Barrage
- Rank: B
The user delivers an uppercut which is then followed by a trio of afterimages. The original punch sends an opponent off of their feet, and the trailing after images hit them further into the air.

• After-wall
- Rank: B
The user will hop backwards before a projectile or some other attack makes contact. In this brief moment, the user creates a sturdy afterimage to take most of the impact of said attack. The user is able to absorb techniques up to B rank.

FIGHTING STYLE HERE

Pi Gua Quan
[Stage One: Unravel]
Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements.

[Abilities]
• Speed Cap is increased by 1/2 a rank, but no passives are earned yet.

[Rules]
• Each attack is done with either an open palm or swift strike. There are few straight punches and brutal attacks. This style is fluid and graceful.

[Techniques]
• Stance
- Rank: E [Passive]
A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.

• Eagle Peck
- Rank: D
The user flattens his/her hand, and attempts to swat at their target from above. Because of its angling, the user is capable of striking certain vital joints. This technique requires a minor amount of focus, but is ultimately one of the more fluid attacks of the basic style

• Spinning Palm Strike
- Rank: D
A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.

[Stage Two: Unwind]
Movements are more fluid, but the user remains at a mindset that the fist will cause more damage than an open palm. However, they have managed to realize that the movements of their legs are very important to the success of their style’s strikes.

[Abilities]
• Flexibility is increased.
• Strikes easily cause bruises.

[Techniques]
• Countering Kick Spin
- Rank: D
Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponent’s other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.

• Rising Backhand
- Rank: D
While facing the opponent, the user will spin forward on their heel and foot, and attempt to strike their target with an uppercut-style backhand.

• Snake Jab
- Rank: D
While turned from the opponent, the user will spin backwards on their heel and foot, and attempt to strike their target with a sideswipe style chop.

[Stage Three: Loose]
The user’s body has become somewhat relaxed at all points of movement…additionally, it has become obvious that their strength has increase passed that of most basic shinobi. It should also be noted that their flexibility training has also increased their reflexes.

[Abilities]
• Perception Passive [1/2 Rank Increase]

[Techniques]
• Rising Fang
- Rank: C
While facing the opponent, the user will motion to their opponent in mix-matched steps in order to bewilder. When the opportune arises, they will then rise up one of their arms, striking with palm. Because of this techniques methods, it is likely a successful hit will stun the target for a short while

• Countering Leg Sweep
- Rank: C
The user slides extended leg forward while crossing their arms over their head to defend against a kick. With the opponent’s leg pressed against their arms, the user then swiftly pushes his or her self upward, forcing the opponent’s leg high upwards, and sweeps their other foot through the opponent’s other leg, causing them to fall onto their back or neck. This is typically followed with a sharp kick to a vital area and can be devastating against ill-prepared opponents.

[Stage Four: Relax]
The user has removed all doubt from their head about their stance and strikes: no longer performing simple mistakes that were common in the first stage. Their muscle tone has become sharp and smooth, and yet they have not lost any of their previous flexibility or speed.

[Abilities]
• Speed Passive [1/2 Rank Increase]
• Hits can cause sprains and dislocated bones at this point.

[Techniques]
• Capturing Twist
- Rank: C
The user will attempt to counter an attack by catching their assailants arm and twist around in various fluid moments to crack and dislocate bones.

• Weak Spot Exploit
- Rank: B
Another quite simple but powerful move. Quickly catching an opponents kick, the user immediately lashes out with a kick of their own to the opponents groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand.

• Constricted Prey
- Rank: B
A violent and destructive counter attack. The user will begin by catching an opponent’s arm at its farthest point, to keep it straight out, and then quickly rise up their own corresponding leg in order to kick the captured limb. It is more than likely that this attack will prevent usage of the caught limb until medically tended because it usually breaks it.

[Stage Five: Fluid]
The user has become adept in their methods. Their body runs like water, yet their muscles are solid. Their ability to perceive the world no matter their bodily formation has become perfected, no longer capable of becoming dizzy from their own movements.

[Abilities]
• Extreme Flexibility increase. It is hard to dislocate bones, sprain ankles, or even knock the shinobi off their feet.

• Hits can cause fracture bones.

[Techniques]
• Continuous Striking Palms
- Rank: A
The user will adjust themselves to a proper position of their liking, and follow up by performing several spins with their arms extended in a position of their choosing. This technique is capable of striking multiple times in a short time, causing severe trauma. It should be noted that the attack leaves the user open, so making a successful attack is almost mandatory.

[Stage Six: Frictionless]
The user has reached their peak level of fluidity and flexibility. Their attacks come in one after another and defense is easily mixed in.

[Abilities]
• Hits will break bones.

[Techniques]
• Snake Bind
- Rank: S
The user will attempt to wrangle themselves around their opponent in anyway possible. Abusing their flexibility, they will perform various constricting holds on the opponent's vital limbs. Even a few moments of being within the grip of an expert of Pi Qua Quan can be lethal.

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PostPosted: Tue May 06, 2014 5:19 pm


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