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Reply 「✚」Book Of Spells 《Learn The Way Of Magic》
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rainshadowdirewolf
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PostPosted: Wed Apr 23, 2014 4:58 pm



Magic Name:Smith Wield Magic
Character Profile: Zill Ormsby
Magic Type: Lost
Description: All that a blacksmith makes is an extension of himself, and the wielder that knows this can use the armor can use it as an extension of them self. The spoon can be as lethal a weapon as a sword if you understand this as you are the weapon, the weapon is just a tool if it isnt a part of you
this armor channels the energy of the user to create an extension of the person in an elemental form that is as strong as the user and armor's ability to manifest it. The armor must be augmented with an element by some method in order to function or it may cost more mana to manifest it.
This is most effective with armor as it would make little effect to project a sword with this magic as it would not carry the edge and is kept to armor magic use only.
Users start off with a catalyst is armor of D-rank iron/cloth/aluminum in their inventory.


Spell


Spell Name: (element) grasp
Description: Reaching out before you hit someone, you have a chance to drag them right into a punch, possibly knocking them off balance and catching them mid run then striking them with a melee hit as they are pulled in.
If it is successful in catching the enemy you will have a 25% better accuracy at hitting them and 25% better damage, if it fails you take a normal swing at the person. If the opponents strength is 10% more than the caster's strength they can break free of the grasp and act of their own accords.
Mana Cost: 500 mana
Requirements: Smith Wield magic and any armor
Strive Cost:





Spell Name: Reach of Fury ((the element is dependent on the armor))
Description: Creating a fist out of magic it throws a gauntlet shaped blow forward with the energy of the fist and magic put into it. This adds 20% mp to the ranged attack.
Mana Cost: 200 mana
Requirements:Smith Wield magic and any armor
Strive Cost:



Spell Name: Projected Defense
Description: Projecting a titan like form from armor using magic power to create a form. This skill can be stacked but only lasts up to the number of turns as the amount of stacked armor and each time it is hit, even if the armor would survive, it loses that stack.
This gives the user increased defensive value by 10% of the defense against each hit. The user can project this through the breastplate, both paudrons and helmet to make four pieces and each time one is hit the projected armor will disappear as it will stop functioning which can be good as the caster no longer has to pay mana cost for that piece.
Mana Cost: 100 per stack, 50 per surviving stack ((max of 4 stacks))
Requirements:Smith Wield magic and any armor
Strive Cost:



Spell Name:Projected Power
Description: using the armor to project a titan form to increase his strength or speed (both if stated prior) This is projected with each action and wont be lost with a hit and will last up to the percentage for turns applied like projected defense. this adds 20% to speed or strength.
Mana Cost:200 Mana, 100 Mana to maintain
Requirements:Smith Wield magic and any armor
Strive Cost:



Spell Name: Elemental Enhancement
Description: This allows the user to switch the augmentation of an armor easily by taking off a major piece that gives the elemental type and attaching something of the desired element from his/her inventory. This skill is free but takes up a whole action other than simply dodging as it can be done while running but not while blocking as both hands are needed.
Mana Cost: the % of resistance change is the mana cost to total mana
((1200 mana, 15% resistance to fire, 180 mana cost))
Requirements: an armor that has some form of elemental enhancements to change that element, armors without an element must be upgraded before using this.
Strive Cost:
PostPosted: Mon May 19, 2014 1:01 pm


rainshadowdirewolf

Magic Name:Smith Wield Magic
Character Profile: Zill Ormsby
Magic Type: Lost
Description: All that a blacksmith makes is an extension of himself, and the wielder that knows this can use the armor can use it as an extension of them self. The spoon can be as lethal a weapon as a sword if you understand this as you are the weapon, the weapon is just a tool if it isnt a part of you
this armor channels the energy of the user to create an extension of the person in an elemental form that is as strong as the user and armor's ability to manifest it. The armor must be augmented with an element by some method in order to function or it may cost more mana to manifest it.
This is most effective with armor as it would make little effect to project a sword with this magic as it would not carry the edge and is kept to armor magic use only.
Users start off with a catalyst is armor of D-rank iron/cloth/aluminum in their inventory.

[Approved]
Spell


Spell Name: (element) grasp
Description: Reaching out before you hit someone, you have a chance to drag them right into a punch, possibly knocking them off balance and catching them mid run then striking them with a melee hit as they are pulled in.
If it is successful in catching the enemy you will have a 25% Accuracy/Speed at hitting them and 25% Strength, if it fails you take a normal swing at the person. If the opponent's strength is 10% more than the caster's strength they can break free of the grasp and act of their own accords.
Mana Cost: 500 mana
Requirements: Smith Wield magic and any armor
Strive Cost: 500
[Approved]




Spell Name: Reach of Fury ((the element is dependent on the armor))
Description: Creating a fist out of magic it throws a gauntlet shaped blow forward with the energy of the fist and magic put into it. This adds 20% mp to the ranged attack.
Mana Cost: 200 mana
Requirements:Smith Wield magic and any armor
Strive Cost: Starter

[Approved]

Spell Name: Projected Defense
Description: Projecting a titan like form from armor using magic power to create a form. This skill can be stacked but only lasts up to the number of turns as the amount of stacked armor and each time it is hit, even if the armor would survive, it loses that stack.
This gives the user increased defensive value by 10% of the defense against each hit. The user can project this through the breastplate, both paudrons and helmet to make four pieces and each time one is hit the projected armor will disappear as it will stop functioning which can be good as the caster no longer has to pay mana cost for that piece.
Mana Cost: 100 per stack, 50 per surviving stack ((max of 4 stacks))
Requirements:Smith Wield magic and any armor
Strive Cost: 400

[Approved]

Spell Name:Projected Power
Description: using the armor to project a titan form to increase his strength or speed (both if stated prior) This is projected with each action and wont be lost with a hit and will last up to the percentage for turns applied like projected defense. this adds 20% to speed or strength.
Mana Cost:200 Mana, 100 Mana to maintain
Requirements:Smith Wield magic and any armor
Strive Cost: 300

[Approved]

Spell Name: Elemental Enhancement
Description: This allows the user to switch the augmentation of an armor easily by taking off a major piece that gives the elemental type and attaching something of the desired element from his/her inventory. This skill is free but takes up a whole action other than simply dodging as it can be done while running but not while blocking as both hands are needed.
Mana Cost: the % of resistance change is the mana cost to total mana
((1200 mana, 15% resistance to fire, 180 mana cost))
Requirements: an armor that has some form of elemental enhancements to change that element, armors without an element must be upgraded before using this.
Strive Cost:1200

[Approved but subject to change]


Approved

Ometison
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PostPosted: Mon Jun 09, 2014 9:07 am



Spell Name: Shadow Dragons Whip
Spells Belonging To: Shadow Dragon Slayer Magic
Description: Just like Shadow Dragons Sword except instead of a sword it's a whip.
Mana Cost: 150
Requirements: Must be Shadow Dragon Slayer
Strive Cost: 100


Spell Name: Shadow Dragons Tendril
Spells Belonging To: Shadow Dragon Slayer Magic
Description: A trap that would wrap around the opponent and get tighter every time they try to fight it, the only way to get free would be to relax.
Mana Cost: 100
Requirements: Must be Shadow Dragon Slayer
Strive Cost: 100
PostPosted: Tue Aug 05, 2014 3:33 pm


XxScarlet_ShowersxX

Spell Name: Shadow Dragons Whip
Spells Belonging To: Shadow Dragon Slayer Magic
Description: Just like Shadow Dragons Sword except instead of a sword it's a whip.
Mana Cost: 150
Requirements: Must be Shadow Dragon Slayer
Strive Cost: 100



Spell Name: Shadow Dragons Tendril
Spells Belonging To: Shadow Dragon Slayer Magic
Description: A trap that would wrap around the opponent and get tighter every time they try to fight it, the only way to get free would be to relax.
Mana Cost: 100
Requirements: Must be Shadow Dragon Slayer
Strive Cost: 100


Approved. ^.^

Twotonedrebel


Crasher Wave

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PostPosted: Fri Aug 08, 2014 11:39 pm


Magic Name: Paper Magic (Canon)
Magic Type: Holder Magic
Description: It is a Magic that allows the user to create and control multicolored sheets of papers for various effects. The Magic mainly offers a wide range of offensive abilities, but it is also capable of defense, escape, and imprisonment. The user can also morph their body into paper as well. A skill they can utilize to increase maneuverability and avoid damage. The sheets of paper used in this Magic are small and square-shaped and change color depending on the spell that the user has chosen. Unlike regular paper, the sheets are durable in a sense that they don't burn and can withstand attacks. Each sheet of paper, depending on the color, is referred to as a "God". In addition, Arcadios stated that this Magic, along with all of the others that the Garou Knights employ, was specifically designed for assassination.


Spell Name: Paper Shuriken (Canon)
Description: Subsequent to summoning a torrent of gray-colored papers and forming them into spheres, the user morphs the spheres into Shurikens and sends them forth towards their target.
Mana Cost: 200
Requirements: Paper Magic
Strive Cost: Starter Spell



Spell Name: Paper Pinwheel (Canon)
Description: The user hurls a number of multi-colored papers towards the enemy that will merge as one and takes the shape of a pinwheel.
Mana Cost: 200
Requirements: Paper Magic
Strive Cost: 200



Spell Name: Paper Body (Canon)
Description: The user transforms their body into a large quantity of square-formed, free-floating paper. The user's body is reformed when the paper comes together.
Mana Cost: 50
Requirements: Paper Magic
Strive Cost: 100



Spell Name: Paper Blizzard: Red Dance (Canon)
Description: The user changes the color of his/her paper to red while in between their index and middle fingers and then releases it, blowing it into the wind, creating a torrent of red-colored paper towards the target. It has been referred to as the God of Flames, being unable to be affected by fire.
Mana Cost: 400
Requirements: Paper Magic
Strive Cost: 400



Spell Name: Paper Blizzard: Gray Dance (Canon)
Description: The user puts forth a large amount of gray paper that acts as a shield between the user and an assailant. However, the shield can be destroyed with enough force. The papers have been referred to as the God of Protection.
Mana Cost: 300
Requirements: Paper Magic
Strive Cost: 300



Spell Name: Paper Blizzard: Yellow Dance (Canon)
Description: The user changes the color of their paper to yellow and blows it into the wind, which explodes into more pieces of yellow paper and releases light with the purpose of blinding the target. The papers are also capable of conjuring thunder to damage the target. It has been referred to be the God of Thunder.
Mana Cost: 100 (400 when using lightning)
Requirements: Paper Magic
Strive Cost: 400



Spell Name: Paper Blizzard: White Dance (Canon)
Description: The user changes the color of her paper to white, creating stream of white-colored papers towards the target. It has been referred to as the God of Blizzards, being able to encase the target in ice. Slowly freezes the target for one turn if hit.
Mana Cost: 300
Requirements: Paper Magic
Strive Cost: 300



Spell Name: Paper Blizzard: Green Dance (Canon)
Description: The user releases a torrent of green-colored paper which then surround the target and turn into smoke. These papers carry a powerful poison, hampering the target's health and ability to breathe freely. It has been referred to be the God of Poison. Causes terrain to become poisonous. Breathing the toxins in will result in becoming light headed.
Mana Cost: 400
Requirements: Paper Magic
Strive Cost: 400



Spell Name: Paper Blizzard: Blue Dance (Canon)
Description: The user creates a boat-like transportation from a spate of blue papers that enables them to flee from the enemy. The paper has been referred to as the God of Wind.
Mana Cost: 50 (25 to maintain each turn)
Requirements: Paper Magic
Strive Cost: 100



Spell Name: Paper Blizzard: Black Dance (Canon)
Description: The user conjures black papers that encases their targets inside, and enables them to destroy darkness, especially when the enemy is a demon. The paper has been referred to as the God of Antidote.
Mana Cost: 300
Requirements: Paper Magic
Strive Cost: 300



Spell Name: Paper Blizzard: Indigo Dance (Canon)
Description: By conjuring a torrent of indigo-colored papers, the user traps their target inside of a sphere cage, where it shows a trauma that is associated with love, making their targets fazed. The paper has been referred to as the God of Love. If no trauma has ever occurred in target's life then it will simply trap said target.
Mana Cost: 300
Requirements: Paper Magic
Strive Cost: 300
PostPosted: Sat Aug 09, 2014 9:04 pm


Crasher Wave


All of your spells, including your magic, are approved. But realize that some of your spells can't be used until you have gained the amount of Strive needed to buy them.

Twotonedrebel


Ometison
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PostPosted: Sat Aug 09, 2014 9:11 pm


Souchi The 2nd
Crasher Wave


All of your spells, including your magic, are approved. But realize that some of your spells can't be used until you have gained the amount of Strive needed to buy them.


Actually, none of those attacks or magic can be approved until they've been adjusted to actually do damage. As they are, they cant do anything. If you want to approve these you can but they dont mean anything in the system that we're using.

Crasher's call
PostPosted: Sat Aug 09, 2014 9:29 pm


Ometison
Hey, I'm new here and still working things about by learning about the systems. Can you please direct me to the one in use battle wise, I want to edit the spells so that they are accurate and can be used in the way they were made to be used. ^^

Crasher Wave

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PostPosted: Sun Aug 10, 2014 12:32 am


Crasher Wave
Ometison
Hey, I'm new here and still working things about by learning about the systems. Can you please direct me to the one in use battle wise, I want to edit the spells so that they are accurate and can be used in the way they were made to be used. ^^

The chart is still being revised so ignore the mana parts of it. But it'll still give you numbers and %s. If you want mana you have to use the Lucy's event thingy's name that slips my mind.
PostPosted: Fri Aug 15, 2014 12:38 am


Magic



Magic Name:Beasts Venomancy
Character Profile: Bavid
Magic Type: Caster
Description: While putting poison on the end of a weapon may give range or a creature with a venomous bite could kill, a venomancer can chose between range or power. The limits of venomancy is only as limited as the skill and knowledge of the user if they have the ability to create the poison.



Spell Name: Stinger Impact
Description: Balling up the poison into the stinger it can be either directly or indirectly used to slam into a foe and inject the poison. It hits with 40% of a user's magic power and if put inside the target the poison will cause neural discharges reducing the foes magic power by 10% of the caster's magic power. This attack can be devastating to wizards as they may feel fine at first but when they go to cast something it will shoot up to their skull and give them a headache that they then might take time to figure out that it was intended to impede their magical abilities.
Mana Cost:400 Mana, 50 Mana to maintain
Requirements: an ability to produce poison naturally
Strive Cost:



Spell Name: Fast acting slow poison
Description: while not inherently dangerous, it would probably be the most annoying, and probably aggravating thing you might ever encounter. The attack is literally spit from glans formed in the mouth either naturally or by magic that hit the target like a spitting cobra and the two bands of extremely adhesive goo stretch and sway but dont give up so easily and will wear down speed and strength by 20% of the caster's magic power.
Mana Cost:400 Mana, 200 Mana to maintain
Requirements:an ability to produce poison naturally
Strive Cost:



Spell Name: Catch Your Breath.
Description: The caster collects energy into his hands and casts it at the target, it may not feel like much with only 20% of the caster's magic power but it will quickly drain the fight out of a target as the hemotoxin starts to snuff the air from the brain as the blood cells start to fall apart.
Mana Cost: 200 Mana, 100 to Maintain
Requirements:an ability to produce poison naturally
Strive Cost:



Spell Name: Breath of Death.
Description: With either a bite or ball of this dark energy built up and cast, it is possibly the last thing you may see. The poison impacts with massive amounts of force as it eats into the skin and destroys everything as it goes. The cytotoxin may burn out quickly if the caster is young or exhausted but it may only take minutes for it to turn the victim into a slushy that is only barely kept in tact from the skin being the least destroyed material in the victims body... much easier to eat something squishy that sloshes around than scoop up a puddle of rotten mush.
Mana Cost:1000 Mana, 500 to Maintain
Requirements:an ability to produce poison naturally
Strive Cost:

vto be debated on whether or not this attack is allowed v

Spell Name:Swiped Exhaustion.
Description: Grabbing onto the victim with claws, the finger tips excrete a poison that causes something odd to happen. The victim of this attack doesnt suffer physically but will instead lose mana at the same rate in which the poison is kept in tact as the poison will take the place of the victims mana after dealing a mere 10% of magical damage. Many might call this a taboo attack as a wizards magic is their life line but it is hard to deny a sense of enjoyment when they get a frightened look on their face trying to cover the holes of their mana leaking out.
Mana Cost:100 Mana, 50 to Maintain
Requirements:an ability to produce poison naturally
Strive Cost:



Spell Name: Shared Toxicity
Description: Cant get close enough to hit someone? Not enough power to break the skin? Get someone else to do it for you. Like many poisons, it is easy to attach to a weapon or impacted with a spell to inflict the wound and pump the poison into the victim. It costs the same as the spell cast that is bottled, but does not have the impact to it as it is reliant on the other person
((examples would be Stinger Impact would only be the Debuff so the mana cost would be 100 to bottle and 50 to maintain.
Catch your breath would still be the same though as it immediately goes straight to damage.))
Mana Cost:
Requirements: an ability to produce poison naturally and another person to wield it.
Strive Cost:

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PostPosted: Mon Aug 18, 2014 3:10 am



Magic Name: Dryad Spirit Magic
Character Profile: Naru Everdeen
Magic Type: Holder
Description: Similar to Celestial Spirit Magic, but this magic is too focused on the nature side. The spirits here are all half-humans, some are humans and can talk normally like a normal human. It would also need a okay in order to summon a spirit. The keys here are Platinum and Green. Platinum is equal to Silver Key wile Green Key is equal to Gold Key.
Spells:

Spell Name: Brown Key, Gate of the Butterfly
Description: A human-sized human butterfly with beautiful wings on the back. It has 2 antennas on the head and has a hair of blonde. The name of this handsome butterfly is Grey. The wing is pink-patterned and usually gives off slight shiny dusts. It is also said that this butterfly was a fairy and thus uses the shiny dusts that his wings produced to battle.
"Open Gate of Butterfly! Grey!"

Special Attack!
Fairy Dust Explosion - The spirit releases his shiny dusts towards the enemy, either attaching the dust to him or just letting it around the enemy. After while, the dusts explodes like real bombs thus damaging the person. It causes A-rank damage.

Mana Cost: 200
Requirements: Must have a Brown Key of this Spirit
Strive Cost:

Spell Name: Green Key, Gate of the Yellow Bell
Description: This green key here, summons a lady with a yellow and radiant gown. She has a beautiful and silky black hair that flows down up to her back. She also gold bangles on her hand. She is the queen of healers in the Dryad forest. Her name is Eina.
"Open Gate of the Yellow Bell! Eina!"

Special Attack!
Heal Bell - Her bangles on her hand glows and gives off yellow aura to the target. Healing the target slowly for 100 HP each post.

Mana Cost: 200
Requirements: Must have Green key for this spirit
Strive Cost:
PostPosted: Mon Aug 18, 2014 11:33 am


1.

Spell Name: Fire Fist
Spells Belonging To: Fire Magic (Caster)
Description: This is when the Caster sends a small wave of fire to a fist and attempt to punch the enemy, causing enemy to have a burn. Fire disappears after 8 punches.
[+10 attack]
Mana Cost: 100
Requirements: Must be a Fire Magic Caster
Strive Cost:Starting Spell

2.

Spell Name: Exploding Fist
Spells Belonging To:Fire Magic (Caster)
Description:This is when the Caster sends a huge wave of fire to a fist and attempts to punch the enemy. The fist to explodes upon impact. Works for 1 punch.
[+15 attack]
Mana Cost: 300
Requirements: Must be a Fire Magic Caster.
Strive Cost:150

3.

Spell Name: Flaming Kick
Spells Belonging To: Fire Magic (Caster)
Description: This is when the caster runs toward the enemy sending a small wave of flame to a foot, and attempting to kick the enemy, leaving a burn. [+10 attack, +2 speed]
Mana Cost: 150
Requirements: Must be Fire Magic Caster
Strive Cost:100

4.

Spell Name: Detonating Drill
Spells Belonging To: Fire Magic (Caster)
Description: This is when the Caster jumps into the air and sends huge waves of flames from waist to below. They begin spinning very fast and creates a drill heading towards the opponent. The drill explodes upon impact.
[+20 attack, +5 speed]
Mana Cost: 200
Requirements: Must be C-rank Fire Magic Caster
Strive Cost:250

Denkou_Tentei


Ryshio Saigari

PostPosted: Mon Aug 18, 2014 1:20 pm



Magic Name: Steel Make Magic
Character Profile: Ryshio Kei (http://www.gaiaonline.com/guilds/viewtopic.php?t=24124677&page=last)
Magic Type: This magic is a Caster Type
Description: This form of caster magic grants the user a way to create and shape steel for attacks and assist movement.
Spells:



Spell Name: Ban Hammer
Spells Belonging To: (Steel Make Magic)
Description: This spell is used for the user to attempt to smash opponents, with a 4 foot long handle, and a cylindrical hammer head 2 feet in length, 3 feet in high, and 2 feet in width.
Mana Cost: 200 MP
Requirements: You must have Steel Make Magic
Strive Cost:Starter Move



Spell Name: Metal Skin
Spells Belonging To: (Steel Make Magic)
Description: This spell increases the users base defense by adding +4 Defense if Rank D, +6 If Rank C, +8 If Rank B, and +10 if you are Rank A. This spell also increases attack if using melee by the same integers depending on rank.
Mana Cost: 350 MP
Requirements: Must at least have your defensive stat at 4.
Strive Cost:
250 Strive


Spell Name: Shrapnel
Spells Belonging To: (Steel Make Magic)
Description: He/She will deploy sharp shrapnel(s) in an attempt to damage the opponent, this will lower there speed, endurance, and defense by 15%, but will not do damage if its not direct. The shrapnel(s) will stay on the floor for 2 posts. This attack will not deploy if the user is not on a flat surface.
Mana Cost: 150
Requirements: You have to be a steel make mage, must be a C-Rank
Strive Cost:300



Spell Name: Bolster Sword
Spells Belonging To: (Steel Make Magic)
Description: The user will create a Bolster Sword as a weapon for melee, this will lower the users speed by 20% unless they have their strength stat at 175
Mana Cost:500
Requirements: You have to be a steel make mage. Have at least 10 Strength. Rank C and up
Strive Cost:450
PostPosted: Mon Aug 18, 2014 7:58 pm


Magic Name: Ice Make
Magic Type: Caster Magic


Spell Name: Ice Make: Frost Gauntlets
Spells Belonging To:Ice Make Magic
Description: The user creates two gauntlets made of ice, formed their hand. These gauntlets are strong enough to put dents in shields and engage in combat with real swords but shatters after 8 attacks. (+10 Strength)
Mana Cost: ]100
Requirements: Must be Ice Make wizard.
Strive Cost:
150


Spell Name: Ice Make: Frozen Tomb
Spells Belonging To: Ice Make Magic
Description: The user creates a cased geometric tomb 10 yards wide, long, and high. The user gains boosts, as well as allies. Enemies are unaffected. (User: +5 Speed and Defense. Allies: +2 Speed and Defense. If enemy is Ice Make wizard, they gain the same buffs as allies.)
Mana Cost: 300
Requirements: Must be Ice Make wizard. C-Rank wizard
Strive Cost:
250


Spell Name: Ice Make: Lancer
Spells Belonging To: Ice Make Magic
Description: The user creates heavy armor made of ice to defend himself, along with a Ice Lance and Shield. Lance lasts 12 attacks and does 8 damage. Shield last 8 blocks.(-2 Speed and +3 Defense (5 when shield in use).
Mana Cost: 350
Requirements: Must be Ice Make wizard. Must have Sword and Shield. Must be B-Rank wizard.
Strive Cost:
300


Spell Name: Ice Make: Arctic Razorangs
Spells Belonging To: Ice Make Magic
Description: The user generates 3 circular boomerangs with razor-sharp ice needles spiking outwards, and target the enemy. Explodes on contact, Icy shrapnel shoots everywhere.
Mana Cost: 350
Requirements: Must be Ice Make wizard. Must be C-Rank.
Strive Cost:
250


Spell Name: Ice Make: Shield
Spells Belonging To:Ice Make Magic
Description: The user creates a heavy and durable ice shield that blocks incoming melee attacks, and reflects magic attacks. Lasts 5 blocks.
Mana Cost: 150
Requirements: Ice Make Wizard
Strive Cost:
100


Spell Name: Ice Make: Comet
Spells Belonging To: Ice Make Magic
Description: The user creates a massive icy comet while holding their hands up. When hands thrown forward, the massive comet, half the size of a guild hall, is thrown at the target.
Mana Cost:
Requirements: Must be Ice Make wizard. Must have Ice Make: Arctic Razorangs. Must be B-rank
Strive Cost:
300


Spell Name: Ice Make: Giant Pillar
Spells Belonging To: Ice Maker Magic
Description: The user creates a pillar of ice shooting up out of the ground wherever they please, but it has to be with a 10 meter radius.
Mana Cost: 200
Requirements: Must be Ice Make wizard. C-Rank
Strive Cost:
200


Spell Name: Ice Make: Frostbite
Spells Belonging To:Ice Make Magic
Description: The user covers their hand while a thin coat of ice, inflicting slowness and low damage to the enemy when touched. Lasts three attacks.
Mana Cost: 75
Requirements: Must be Ice Make wizard.
Strive Cost:
100

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「✚」Book Of Spells 《Learn The Way Of Magic》

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