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Dragain rolled 1 12-sided dice:
3
Total: 3 (1-12)
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Posted: Wed Oct 26, 2011 8:56 am
Section 4
"A-ah! We're out-" She smiled at the Lizzy look-a-like before waving at Lattice and Inky. As soon as she left the maze, however, she felt disoriented, and for a moment, felt as if she had just woken up from a dream. Frowning, she rubbed her temples before glancing back at the maze, at own reflections in the mirror; there was someone else with her just now...?
Or was that her imagination?
Inhaling sharply, she quickly walked towards her group mate, wrapping her arms around the ghoul just to confirm that she was real, "Finally."
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Posted: Wed Oct 26, 2011 9:01 pm
Lattice was waiting patiently and quietly, filling in her time playing a small game that involved clapping hands and small simple rhymes. When Lizzy eventually got out of the maze Lattice looked up and smiled lightly as Inky disappeared into Lattice's hair again for the time being, the ghoul kept her arms carefully out of the equation as she got up to receive the embrace.
"You made it through," she said softly as she tilted her head up toward the maze, "Do you think Vieve will be okay?"
The Engraver wondered how the maze was like with those that had vision to see these 'mirrors'. She imagined that much like everything else that happened in this house it wasn't anything good.
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danse-hexe rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Thu Oct 27, 2011 3:54 am
Section 1: 1d6 2, 4: Success! You make it through the first part. Proceed to Section 2. While she was busy looking at herself in the mirror, somehow Lizzy and Lattice had gone on ahead, leaving her behind.
WHAT WAS EVEN. Weren't they the ones who advocated team spirit, and all that stuff? For that matter, Vieve had planned to be the first one out of here.. hnngh.
Trying to catch up, the salamander ran ahead, and found herself actually getting somewhere. Yay!
HP: 15/30
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danse-hexe rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Thu Oct 27, 2011 3:56 am
Section 2: 1d8 6: You come across a mirror-toilet, and decide to spend a little while there. Mirror epiphany toilet! It doesn't seem to have gotten you any further along, though..
After minutes of wandering around, Vieve encountered a toilet. Honestly, she much preferred diamond to glass, but this wasn't bad. Unlike the other rooms, at least, this one gave her ideas for how she wanted her house in the future to look like.
Diamonds and gold. Mmmmm.
HP: 15/30
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Posted: Thu Oct 27, 2011 3:57 am
WAS STUPID, DID NOT ROLL.
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danse-hexe rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Thu Oct 27, 2011 4:02 am
Section 2: 1d8 4, 5: Success! That wasn't too bad. You proceed on to Section 3. She hadn't considered this particular career option before, but she was doing so now. Perhaps she would set up a company of some kind. Some very profitable kind.
After all, she was making her way through this maze like a boss.
HP: 15/30
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danse-hexe rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Thu Oct 27, 2011 4:06 am
Section 3: 1d10 1: Hello,person, look at your maze, now back to me, now back at your maze, now back to me. Sadly, you're alone in this maze, but if you stopped getting separated from your group and started keeping a close eye on everyone, you could be as awesome as me. Look down, back up, where are you? You're still in the maze being watched by the GM running this room. What's in your hand, back at me. I have it, it's the luck you need to get through this maze to proceed on. Look again, the luck is now a minipet. Anything is possible when you roll a one in the middle of a dice game. You need to reroll a 1d10 and quote Marushii with your minis SN. There was a strange feeling, suddenly, that someone was watching her.
And then she figured that it was probably all the reflections in the mirrors, staring at her. At least it wasn't something else...
HP: 15/30
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danse-hexe rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Thu Oct 27, 2011 4:07 am
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danse-hexe rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Thu Oct 27, 2011 4:08 am
Section 3: 1d10 9, 10: Yep. Still lost. Reroll the 1d10. This part of the maze was bigger than the others, and no matter which turns she picked, she seemed to be unable to get out, often walking into dead ends.
Where were Lizzy and Lattice, anyway? She hadn't seen them at all.
HP: 15/30
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danse-hexe rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Thu Oct 27, 2011 4:15 am
Section 3: 1d10 8: No. No. Hell no. You did not just go back to Section 1. But you totally did. Except you somehow navigated it and Section 2, lucky you. Reroll 1d10 and try again. With a sigh, the salamander took a right turn (and she made sure to always go right, because that was right, right?) and found herself back where she'd begun.
How did she know this? Didn't all the mirrors look the same?
Well, after you'd been around that many mirrors, you started to learn more about them. All things considered, Vieve was probably a mirror expert, already. The only degree she had left to get was a Ph.D in MIRROR SMASHING, and she was close enough to achieving that...
HP: 15/30
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danse-hexe rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Thu Oct 27, 2011 4:19 am
Section 3: 1d10 2, 3, 4: You're so lost. So, so lost. So reroll and try again! Was she going in circles? That was a possibility.
Squares? Also possible. Rectangles? SURE IF YOU REALLY WANT TO. Dodecagons? Triskaidecagons? Icosagons?
WHY THE *********** NOT.
In the end, she was still lost :T
HP: 15/30
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danse-hexe rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Thu Oct 27, 2011 4:24 am
Section 3: 1d10 2, 3, 4: You're so lost. So, so lost. So reroll and try again! This was going nowhere. If only she had Polaris here.. the minipet was sure to show her the way through. Still, though, the salamander refused to yell for help, or something.
SHE COULD MAKE IT THROUGH ON HER OWN. RAGE > 9000, MIRROR MAZE = CLEAR
(except not really, apparently)
HP: 15/30
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danse-hexe rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Thu Oct 27, 2011 4:26 am
Section 3: 1d10 1: Hello,person, look at your maze, now back to me, now back at your maze, now back to me. Sadly, you're alone in this maze, but if you stopped getting separated from your group and started keeping a close eye on everyone, you could be as awesome as me. Look down, back up, where are you? You're still in the maze being watched by the GM running this room. What's in your hand, back at me. I have it, it's the luck you need to get through this maze to proceed on. Look again, the luck is now a minipet. Anything is possible when you roll a one in the middle of a dice game. You need to reroll a 1d10 and quote Marushii with your minis SN. 2, 3, 4: You're so lost. So, so lost. So reroll and try again! 5, 6: You made it! You continue on to the final section, Section 4. 7: You're lost. So, so very lost. What do you do? Easy: you follow someone. Pick a random group member, don't look at their roll. Treat what they got, what you got. Reroll or proceed as needed. 8: No. No. Hell no. You did not just go back to Section 1. But you totally did. Except you somehow navigated it and Section 2, lucky you. Reroll 1d10 and try again. 9, 10: Yep. Still lost. Reroll the 1d10. This part of the maze was bigger than the others, and no matter which turns she picked, she seemed to be unable to get out, often walking into dead ends.
Where were Lizzy and Lattice, anyway? She hadn't seen them at all.
HP: 15/30
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Posted: Thu Oct 27, 2011 4:27 am
Section 3: 1d10 7: You're lost. So, so very lost. What do you do? Easy: you follow someone. Pick a random group member, don't look at their roll. Treat what they got, what you got. Reroll or proceed as needed. ((LATTICE, I CHOOSE YOU..))
Finally.. finally, a clear path... that led to more mirrors. At least, she somehow had the feeling she was close to the end.
So close... yet so far.
HP: 15/30
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danse-hexe rolled 1 12-sided dice:
2
Total: 2 (1-12)
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Posted: Thu Oct 27, 2011 4:32 am
Section 4: 1d12 2: Navigating the maze would be easier if you stopped trying to walk INTO the mirrors. Take -1 HP damage and reroll.
She was so sure she was reaching the end that she sprinted, only to crash into her own reflection.
It hurt. ((Like a boss.))
Hopefully that meant she was good at hurting other people, too. Those people who kidnapped them, the last time... she had yet to pay them back for it. And Vieve did not like owing things.
HP: 14/30
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