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Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

Tags: Steam Punk, Romance, Role Play, Fantasy, Darkness 

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YoDaeTatsuya

Distinct Prophet

PostPosted: Mon Feb 13, 2012 7:07 pm


Here it is with revisions.
As you asked, yes, Imbued Weapon is dealing two seperate attacks to the opponent. One being physical, one elemental.
Thanks for the Flight idear, but I'm leaving out Wings of our Fathers. Not fully my style. XD
And in case you're wondering as well, I've a bio written out for Allyssa that includes Alaster's backstory. I only need to have all my customs approved in order to post it. >.> <.<
Verideathul


RPC Name: Allysa

Rpc Rank: Student

Type of Pet/Summon: Alaster

Summon/Pet Rank: Same as Allysa

Summon Speed/Strength: 7/6

Summon Energy: 300 (Equal to current rank)

Summon Skills:

All Wind skills up to his rank.
All Water skills up to his rank.

Skill: Flight
Rank: E
Description: You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank.

Skill: Flying Feathers
Rank: D
Description: Steal feathers shoot from Alaster's wings at an opponent. 2 post cooldown.

Skill: Flurry
Rank: C
Description: Alaster attacks with a flurry of sword strikes, inflicting 2 posts worth of D rank bleed damage if the attack connects.

Skill: Imbued Weapons
Rank: B
Description: Alaster's sword is imbued with either water or wind. His attacks gain elemental damage equal to 1/2 of his current rank (round down if odd). Lasts for 3 posts, and has a 7 post cooldown.

Skill: Execution
Rank: A
Description: Alaster drops from an extreme height while flying, cutting into an opponent as if he were executing them. 3 post cooldown.

Skill: Feathered Rain
Rank: S
Description: Steal feathers rain down upon enemies for 3 posts. Has a 10 post cooldown, and Alaster cannot fly again for 5 posts.

(Alaster consumes all summon spots.)
(I will re-submit him every time Allysa ranks up, as he does as well.)
PostPosted: Mon Feb 13, 2012 9:41 pm


YoDaeTatsuya
Here it is with revisions.
As you asked, yes, Imbued Weapon is dealing two seperate attacks to the opponent. One being physical, one elemental.
Thanks for the Flight idear, but I'm leaving out Wings of our Fathers. Not fully my style. XD
And in case you're wondering as well, I've a bio written out for Allyssa that includes Alaster's backstory. I only need to have all my customs approved in order to post it. >.> <.<
Verideathul


RPC Name: Allysa

Rpc Rank: Student

Type of Pet/Summon: Alaster

Summon/Pet Rank: Same as Allysa

Summon Speed/Strength: 7/6

Summon Energy: 300 (Equal to current rank)

Summon Skills:

All Wind skills up to his rank.
All Water skills up to his rank.

Skill: Flight
Rank: E
Description: You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank.

Skill: Flying Feathers
Rank: D
Description: Steal feathers shoot from Alaster's wings at an opponent. 2 post cooldown.

Skill: Flurry
Rank: C
Description: Alaster attacks with a flurry of sword strikes, inflicting 2 posts worth of D rank bleed damage if the attack connects.

Skill: Imbued Weapons
Rank: B
Description: Alaster's sword is imbued with either water or wind. His attacks gain elemental damage equal to 1/2 of his current rank (round down if odd). Lasts for 3 posts, and has a 7 post cooldown.

Skill: Execution
Rank: A
Description: Alaster drops from an extreme height while flying, cutting into an opponent as if he were executing them. 3 post cooldown.

Skill: Feathered Rain
Rank: S
Description: Steal feathers rain down upon enemies for 3 posts. Has a 10 post cooldown, and Alaster cannot fly again for 5 posts.

(Alaster consumes all summon spots.)
(I will re-submit him every time Allysa ranks up, as he does as well.)


Was just trying to help out with Feathers of our Fathers XD
I like it thought B] approved!

Verideathul


Verideathul

PostPosted: Mon Apr 09, 2012 2:06 pm


RPC Name: Jessica Fareach
RPC Rank: Journeyman
Type of Pet/Summon: Draknor and Michaela
Summon/Pet Rank: Journeyman
Summon Speed/Strength: 7/7
Summon Energy: Pulls off Jessica's pool
Summon skills:

Draknor: Fire element up to journeyman
Michaela: Water/Ice element up to journeyman

Each of the identical looking wolves have similar abilities as the following:

Tracking: Rank E passive
These wolves can easily track opponent's footprints and scents, but these scents have to be picked up over two posts.

Pack Mentality: Rank D passive
These wolves easily coordinate with one another to bring down the same target. +1 strength for both of them when attacking the same target.

Rabid Bite: Rank C
This bite causes a major infection in the opponent, causing him or her to lose one strength for 3 posts. 7 post CD.

Go for the Throat: Rank B
This is their ultimate tactic, which is usually achieved by both wolves attacking the same target and the target is fully focusing on one wolf and not the other. The non-targeted wolf normally stays at the opponent's back, and at a point of weakness in the opponent's combat leaps onto their back and latches on to the opponent's neck with the back of their teeth. Causes different amounts of damage based on certain aspects. 10 post CD

1st post: (if lands) B ranked damage, stays latched on
2nd post: (If Wolf is not knocked off by now) B ranked damage, C ranked bleed for 2 posts, wolf detaches by ripping out a piece of the opponent's neck.  
PostPosted: Mon Apr 09, 2012 5:16 pm


Verideathul
RPC Name: Jessica Fareach
RPC Rank: Journeyman
Type of Pet/Summon: Draknor and Michaela
Summon/Pet Rank: Journeyman
Summon Speed/Strength: 7/7
Summon Energy: Pulls off Jessica's pool
Summon skills:

Draknor: Fire element up to journeyman
Michaela: Water/Ice element up to journeyman

Each of the identical looking wolves have similar abilities as the following:

Tracking: Rank E passive
These wolves can easily track opponent's footprints and scents, but these scents have to be picked up over two posts.

Pack Mentality: Rank D passive
These wolves easily coordinate with one another to bring down the same target. +1 strength for both of them when attacking the same target.

Rabid Bite: Rank C
This bite causes a major infection in the opponent, causing him or her to lose one strength for 3 posts. 7 post CD.

Go for the Throat: Rank B
This is their ultimate tactic, which is usually achieved by both wolves attacking the same target and the target is fully focusing on one wolf and not the other. The non-targeted wolf normally stays at the opponent's back, and at a point of weakness in the opponent's combat leaps onto their back and latches on to the opponent's neck with the back of their teeth. Causes different amounts of damage based on certain aspects. 10 post CD

1st post: (if lands) B ranked damage, stays latched on
2nd post: (If Wolf is not knocked off by now) B ranked damage, C ranked bleed for 2 posts, wolf detaches by ripping out a piece of the opponent's neck.


Are these for the new guards in the citadel?

SorceressJacklyn
Captain

Blessed Prophet

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Verideathul

PostPosted: Mon Apr 09, 2012 6:04 pm


SorceressJacklyn
Verideathul
RPC Name: Jessica Fareach
RPC Rank: Journeyman
Type of Pet/Summon: Draknor and Michaela
Summon/Pet Rank: Journeyman
Summon Speed/Strength: 7/7
Summon Energy: Pulls off Jessica's pool
Summon skills:

Draknor: Fire element up to journeyman
Michaela: Water/Ice element up to journeyman

Each of the identical looking wolves have similar abilities as the following:

Tracking: Rank E passive
These wolves can easily track opponent's footprints and scents, but these scents have to be picked up over two posts.

Pack Mentality: Rank D passive
These wolves easily coordinate with one another to bring down the same target. +1 strength for both of them when attacking the same target.

Rabid Bite: Rank C
This bite causes a major infection in the opponent, causing him or her to lose one strength for 3 posts. 7 post CD.

Go for the Throat: Rank B
This is their ultimate tactic, which is usually achieved by both wolves attacking the same target and the target is fully focusing on one wolf and not the other. The non-targeted wolf normally stays at the opponent's back, and at a point of weakness in the opponent's combat leaps onto their back and latches on to the opponent's neck with the back of their teeth. Causes different amounts of damage based on certain aspects. 10 post CD

1st post: (if lands) B ranked damage, stays latched on
2nd post: (If Wolf is not knocked off by now) B ranked damage, C ranked bleed for 2 posts, wolf detaches by ripping out a piece of the opponent's neck.


Are these for the new guards in the citadel?


Yes, Jackie :3 the new guard, Jessica
PostPosted: Thu Apr 12, 2012 3:19 pm


SorceressJacklyn
Verideathul
RPC Name: Jessica Fareach
RPC Rank: Journeyman
Type of Pet/Summon: Draknor and Michaela
Summon/Pet Rank: Journeyman
Summon Speed/Strength: 7/7
Summon Energy: Pulls off Jessica's pool
Summon skills:

Draknor: Fire element up to journeyman
Michaela: Water/Ice element up to journeyman

Each of the identical looking wolves have similar abilities as the following:

Tracking: Rank E passive
These wolves can easily track opponent's footprints and scents, but these scents have to be picked up over two posts.

Pack Mentality: Rank D passive
These wolves easily coordinate with one another to bring down the same target. +1 strength for both of them when attacking the same target.

Rabid Bite: Rank C
This bite causes a major infection in the opponent, causing him or her to lose one strength for 3 posts. 7 post CD.

Go for the Throat: Rank B
This is their ultimate tactic, which is usually achieved by both wolves attacking the same target and the target is fully focusing on one wolf and not the other. The non-targeted wolf normally stays at the opponent's back, and at a point of weakness in the opponent's combat leaps onto their back and latches on to the opponent's neck with the back of their teeth. Causes different amounts of damage based on certain aspects. 10 post CD

1st post: (if lands) B ranked damage, stays latched on
2nd post: (If Wolf is not knocked off by now) B ranked damage, C ranked bleed for 2 posts, wolf detaches by ripping out a piece of the opponent's neck.


Are these for the new guards in the citadel?
Not my thread, but if Jacky will honor the statement these summons are approved. If not, "You're on your own kid!" pirate

Ferregar


SorceressJacklyn
Captain

Blessed Prophet

12,975 Points
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PostPosted: Thu Apr 12, 2012 6:03 pm


knock your socks off
PostPosted: Tue May 01, 2012 12:35 pm


RPC Name: Allysa

Rpc Rank: Student

Type of Pet/Summon: Alaster

Summon/Pet Rank: Same as Allysa

Summon Speed/Strength: 8/6

Summon Skills:

All Wind skills up to his rank.
All Water skills up to his rank.

Skill: Close Bonds
Rank: N/A
Description: By sacrificing 4 strength and speed for the duration of the current battle, Alaster can raise any of Allysa's skill's damage by one rank for an extra 75% energy cost.

Skill: Flight
Rank: E
Description: You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank.

Skill: Flying Feathers
Rank: D
Description: Steal feathers shoot from Alaster's wings at an opponent. 2 post cooldown.

Skill: Flurry
Rank: C
Description: Alaster attacks with a flurry of sword strikes, inflicting 2 posts worth of D rank bleed damage if the attack connects.

Skill: Imbued Weapons
Rank: B
Description: Alaster's sword is imbued with either water or wind. His attacks gain elemental damage equal to 1/2 of his current rank (round down if odd). Lasts for 3 posts, and has a 7 post cool-down.

Skill: Imbued Weapons v2
Rank: A
Description: Alaster imbues Allysa's sword with either water or wind. Her attacks gain elemental damage equal to her current rank. Lasts for 3 posts (C rank energy being drained each post), and has a 7 post cool-down.

Skill: Last Resort
Rank: A
Description: Alaster trades all his power to raise Allysa's. His strength and speed are reduced to 2/2, and he cannot move his body for 10 posts. From this Allysa gains +2 to both strength and speed, and regains 200 energy. This lasts for 4 posts, afterwards leaving Allysa with -1 to both strength and speed. 25 post CD.

Skill: Execution
Rank: S
Description: Alaster drops from an extreme height while flying, cutting into an opponent as if he were executing them. 3 post cooldown.

Skill: Feathered Rain
Rank: SS
Description: Steal feathers rain down upon enemies for 3 posts. Has a 10 post cooldown, and Alaster cannot fly again for 5 posts.


  • Alaster consumes all summon spots.
  • Alaster draws his energy from Allysa's pool.
  • All of Alaster's skills have an extra 25% energy cost.
  • I will re-submit him every time Allysa ranks up, as he does as well.

YoDaeTatsuya

Distinct Prophet


YoDaeTatsuya

Distinct Prophet

PostPosted: Tue Jul 24, 2012 6:30 pm


RPC Name: Allysa

Rpc Rank: Student

Type of Pet/Summon: Alaster

Summon/Pet Rank: Same as Allysa

Summon Speed/Strength: 6/6

Summon Energy: 300 (Equal to current rank)

Summon Skills:

All Wind skills up to his rank.
All Water skills up to his rank.

Skill: Flight
Rank: E
Description: You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank.

Skill: Flying Feathers
Rank: D
Description: Steal feathers shoot from Alaster's wings at an opponent. 2 post cooldown.

Skill: Flurry
Rank: C
Description: Alaster attacks with a flurry of sword strikes, inflicting 2 posts worth of D rank bleed damage if the attack connects.

Skill: Imbued Weapons
Rank: B
Description: Alaster's sword is imbued with either water or wind. His attacks gain elemental damage equal to 1/2 of his current rank (round down if odd). Lasts for 3 posts, and has a 7 post cooldown.

Skill: Execution
Rank: A
Description: Alaster drops from an extreme height while flying, cutting into an opponent as if he were executing them. 3 post cooldown.

Skill: Feathered Rain
Rank: S
Description: Steal feathers rain down upon enemies for 3 posts. Has a 10 post cooldown, and Alaster cannot fly again for 5 posts.

(Alaster consumes all summon spots.)
(I will re-submit him every time Allysa ranks up, as he does as well.)
PostPosted: Wed Jul 25, 2012 2:02 pm


Ferregar


Fixed~

YoDaeTatsuya

Distinct Prophet


Ferregar

PostPosted: Thu Aug 09, 2012 2:35 pm


YoDaeTatsuya
RPC Name: Allysa

Rpc Rank: Student

Type of Pet/Summon: Alaster

Summon/Pet Rank: Same as Allysa

Summon Speed/Strength: 6/6

Summon Energy: 300 (Equal to current rank)

Summon Skills:

All Wind skills up to his rank.
All Water skills up to his rank.

Skill: Flight
Rank: E
Description: You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank.

Skill: Flying Feathers
Rank: D
Description: Steal feathers shoot from Alaster's wings at an opponent. 2 post cooldown.

Skill: Flurry
Rank: C
Description: Alaster attacks with a flurry of sword strikes, inflicting 2 posts worth of D rank bleed damage if the attack connects.

Skill: Imbued Weapons
Rank: B
Description: Alaster's sword is imbued with either water or wind. His attacks gain elemental damage equal to 1/2 of his current rank (round down if odd). Lasts for 3 posts, and has a 7 post cooldown.

Skill: Execution
Rank: A
Description: Alaster drops from an extreme height while flying, cutting into an opponent as if he were executing them. 3 post cooldown.

Skill: Feathered Rain
Rank: S
Description: Steal feathers rain down upon enemies for 3 posts. Has a 10 post cooldown, and Alaster cannot fly again for 5 posts.

(Alaster consumes all summon spots.)
(I will re-submit him every time Allysa ranks up, as he does as well.)


Great! APPROVED! (you may want to correct the word "Steal" to "Steel" in the skill Flying Feathers) Don't want Alestar dropping like a rock do we?
PostPosted: Thu Sep 06, 2012 7:20 pm



RPC Name: Kyra Aranwen

RPC Rank: pending

Type of Pet/Summon: Bane, the dark gray Dire Wolf - Companion for Ranger

Summon/Pet Rank: Ranks with Ranger

Summon/Pet Energy: Matches Energy of Ranger

Summon Speed/Strength: 4 speed/6 strength

Summon Skills:

  • Bite
    Rank E
    The Dire wolf's bite is strong enough to break through flesh and bone, and can break most armor.
  • Growl
    Rank E
    An intimidating growl that distracts the enemy, drawing their attention to the Dire wolf for one post, and freezes them in terror.
  • Full-bodied Tackle
    Rank D
    A much more powerful tackle than a standard attack, the Dire wolf lunges straight at a target with all its strength. If the Dire wolf is stronger than the enemy, he knocks them to the ground and disarms their weapon. If the Dire wolf is faster than the enemy, the attack cannot be dodged.
  • Dominance
    Rank D
    If the Dire wolf is stronger than the opponent's summon/pet/companion, he can intimidate it and order it to either run away or stand down.
  • Howl
    Rank C
    If the moon is out, the Dire wolf howls and draws energy from the moon. His stats increase by +1 for both speed and strength. Only can be used once per moon.
  • Bloodlust
    Rank C
    By eating the flesh or drinking the blood of an enemy, the Dire wolf is healed of its wounds at the cost of some energy. This only counts if the Dire wolf or its Ranger has killed the enemy.
  • Go for the Throat
    Rank B
    The Dire wolf jumps again, but this time, his jaws aim for the opponent's throat. If he is stronger, he will bite through armor and flesh. If he is faster, the opponent cannot dodge.
  • Snarl
    Rank B
    The Dire wolf's powered snarl can lower the enemy's stats by -1 for both strength and speed. Five posts cooldown.
  • Death Grip
    Rank A
    Wherever the Dire wolf bites, his fangs will bite down tightly, locking his jaw into place. His grip will not loosen until the limb/part is torn off, until the Ranger calls him off, or until he is killed/incapacitated.
  • Alpha Mode
    Rank A
    When the Dire wolf senses danger or the fights is not in his/his Ranger's favor, he goes into a powerful state where all his attacks do one rank higher in damage. Lasts for the duration of the battle and can only be used once per day/night.


RP Sample: Woof woof.

Lady Starlit Creed

Romantic Werewolf

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Verideathul

PostPosted: Thu Sep 06, 2012 10:03 pm


Lady Starlit Creed

RPC Name: Kyra Aranwen

RPC Rank: pending

Type of Pet/Summon: Bane, the dark gray Dire Wolf - Companion for Ranger

Summon/Pet Rank: Ranks with Ranger

Summon/Pet Energy: Matches Energy of Ranger

Summon Speed/Strength: 4 speed/6 strength

Summon Skills:

  • Bite
    Rank E
    The Dire wolf's bite is strong enough to break through flesh and bone, and can break most armor.
  • Growl
    Rank E
    An intimidating growl that distracts the enemy, drawing their attention to the Dire wolf for one post, and freezes them in terror.
  • Full-bodied Tackle
    Rank D
    A much more powerful tackle than a standard attack, the Dire wolf lunges straight at a target with all its strength. If the Dire wolf is stronger than the enemy, he knocks them to the ground and disarms their weapon. If the Dire wolf is faster than the enemy, the attack cannot be dodged.
  • Dominance
    Rank D
    If the Dire wolf is stronger than the opponent's summon/pet/companion, he can intimidate it and order it to either run away or stand down.
  • Howl
    Rank C
    If the moon is out, the Dire wolf howls and draws energy from the moon. His stats increase by +1 for both speed and strength. Only can be used once per moon.
  • Bloodlust
    Rank C
    By eating the flesh or drinking the blood of an enemy, the Dire wolf is healed of its wounds at the cost of some energy. This only counts if the Dire wolf or its Ranger has killed the enemy.
  • Go for the Throat
    Rank B
    The Dire wolf jumps again, but this time, his jaws aim for the opponent's throat. If he is stronger, he will bite through armor and flesh. If he is faster, the opponent cannot dodge.
  • Snarl
    Rank B
    The Dire wolf's powered snarl can lower the enemy's stats by -1 for both strength and speed. Five posts cooldown.
  • Death Grip
    Rank A
    Wherever the Dire wolf bites, his fangs will bite down tightly, locking his jaw into place. His grip will not loosen until the limb/part is torn off, until the Ranger calls him off, or until he is killed/incapacitated.
  • Alpha Mode
    Rank A
    When the Dire wolf senses danger or the fights is not in his/his Ranger's favor, he goes into a powerful state where all his attacks do one rank higher in damage. Lasts for the duration of the battle and can only be used once per day/night.


RP Sample: Woof woof.


Approved. smile
PostPosted: Thu Sep 27, 2012 3:23 pm


      RPC Name: Solaris
      RPC Rank: Trainee
      RPC Class: Summoner
      RPC Profile: [Lambourghini, Mercy~]
      Your Customs Thread: [Bombastic NUKKA!!]

          Summon Name: Nepa Praegrandis [a.k.a. Neppi]
          Summon Type: Giant Scorpion
          Summon Rank: Trainee (Ranks with Solaris)
          Summon Energy: 450 (Ranks with Solaris)
          Summon Element: None
          Summon Strength/Speed: 3/5
          Summon Description: A large scorpion that stands at four feet tall, including its tail. Its body is about five feet in length. Neppi, however, is still young and has much to grow.
          Summon Skills:
        • Claws - [ RANK E ]
          Neppi was two claws that can snip hard enough to rip through flesh and muscles. If caught in a hold long enough, the claws can dig through bone and cut off limbs. They cannot break through steel or tempered metals. They also can be used effectively with quick punches.

        • Stinger - [ RANK E ]
          Neppi's stinger reaches out about five feet from behind him. It can reach about one foot just in front of Neppi. The stinger has a small dose of poison that causes a mild fatigue on those afflicted by it. Those afflicted by it will receive a one point deduction to speed and one point deduction to strength. This lasts for three posts after being stuck, but the countdown will be restarted if stung again. This does not stack in any way

        • Burrow - [ RANK D ]
          Neppi is a type of scorpion that digs underground and makes a home down there. This skill can be used to burrow into ground and make a small cave to use as shelter or it can be used to move through the ground and attack undetected. Only an extremely strong sense of smell can track Neppi when he is burrowed.

          Rp Sample: Is it needed?


BlisscuitsAndGravy

Divine Sex Symbol

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