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Posted: Mon Feb 13, 2012 7:07 pm
Here it is with revisions. As you asked, yes, Imbued Weapon is dealing two seperate attacks to the opponent. One being physical, one elemental. Thanks for the Flight idear, but I'm leaving out Wings of our Fathers. Not fully my style. XD And in case you're wondering as well, I've a bio written out for Allyssa that includes Alaster's backstory. I only need to have all my customs approved in order to post it. >.> <.< RPC Name: Allysa Rpc Rank: Student Type of Pet/Summon: Alaster Summon/Pet Rank: Same as Allysa Summon Speed/Strength: 7/6 Summon Energy: 300 (Equal to current rank) Summon Skills: All Wind skills up to his rank. All Water skills up to his rank. Skill: Flight Rank: E Description: You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank. Skill: Flying Feathers Rank: D Description: Steal feathers shoot from Alaster's wings at an opponent. 2 post cooldown. Skill: Flurry Rank: C Description: Alaster attacks with a flurry of sword strikes, inflicting 2 posts worth of D rank bleed damage if the attack connects. Skill: Imbued Weapons Rank: B Description: Alaster's sword is imbued with either water or wind. His attacks gain elemental damage equal to 1/2 of his current rank (round down if odd). Lasts for 3 posts, and has a 7 post cooldown. Skill: Execution Rank: A Description: Alaster drops from an extreme height while flying, cutting into an opponent as if he were executing them. 3 post cooldown. Skill: Feathered Rain Rank: S Description: Steal feathers rain down upon enemies for 3 posts. Has a 10 post cooldown, and Alaster cannot fly again for 5 posts. (Alaster consumes all summon spots.) (I will re-submit him every time Allysa ranks up, as he does as well.)
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Posted: Mon Feb 13, 2012 9:41 pm
YoDaeTatsuya Here it is with revisions. As you asked, yes, Imbued Weapon is dealing two seperate attacks to the opponent. One being physical, one elemental. Thanks for the Flight idear, but I'm leaving out Wings of our Fathers. Not fully my style. XD And in case you're wondering as well, I've a bio written out for Allyssa that includes Alaster's backstory. I only need to have all my customs approved in order to post it. >.> <.< RPC Name: Allysa Rpc Rank: Student Type of Pet/Summon: Alaster Summon/Pet Rank: Same as Allysa Summon Speed/Strength: 7/6 Summon Energy: 300 (Equal to current rank) Summon Skills: All Wind skills up to his rank. All Water skills up to his rank. Skill: Flight Rank: E Description: You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank. Skill: Flying Feathers Rank: D Description: Steal feathers shoot from Alaster's wings at an opponent. 2 post cooldown. Skill: Flurry Rank: C Description: Alaster attacks with a flurry of sword strikes, inflicting 2 posts worth of D rank bleed damage if the attack connects. Skill: Imbued Weapons Rank: B Description: Alaster's sword is imbued with either water or wind. His attacks gain elemental damage equal to 1/2 of his current rank (round down if odd). Lasts for 3 posts, and has a 7 post cooldown. Skill: Execution Rank: A Description: Alaster drops from an extreme height while flying, cutting into an opponent as if he were executing them. 3 post cooldown. Skill: Feathered Rain Rank: S Description: Steal feathers rain down upon enemies for 3 posts. Has a 10 post cooldown, and Alaster cannot fly again for 5 posts. (Alaster consumes all summon spots.) (I will re-submit him every time Allysa ranks up, as he does as well.)Was just trying to help out with Feathers of our Fathers XD I like it thought B] approved!
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Posted: Mon Apr 09, 2012 2:06 pm
RPC Name: Jessica Fareach RPC Rank: Journeyman Type of Pet/Summon: Draknor and Michaela Summon/Pet Rank: Journeyman Summon Speed/Strength: 7/7 Summon Energy: Pulls off Jessica's pool Summon skills:
Draknor: Fire element up to journeyman Michaela: Water/Ice element up to journeyman
Each of the identical looking wolves have similar abilities as the following:
Tracking: Rank E passive These wolves can easily track opponent's footprints and scents, but these scents have to be picked up over two posts.
Pack Mentality: Rank D passive These wolves easily coordinate with one another to bring down the same target. +1 strength for both of them when attacking the same target.
Rabid Bite: Rank C This bite causes a major infection in the opponent, causing him or her to lose one strength for 3 posts. 7 post CD.
Go for the Throat: Rank B This is their ultimate tactic, which is usually achieved by both wolves attacking the same target and the target is fully focusing on one wolf and not the other. The non-targeted wolf normally stays at the opponent's back, and at a point of weakness in the opponent's combat leaps onto their back and latches on to the opponent's neck with the back of their teeth. Causes different amounts of damage based on certain aspects. 10 post CD
1st post: (if lands) B ranked damage, stays latched on 2nd post: (If Wolf is not knocked off by now) B ranked damage, C ranked bleed for 2 posts, wolf detaches by ripping out a piece of the opponent's neck.
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Posted: Mon Apr 09, 2012 5:16 pm
Verideathul RPC Name: Jessica Fareach RPC Rank: Journeyman Type of Pet/Summon: Draknor and Michaela Summon/Pet Rank: Journeyman Summon Speed/Strength: 7/7 Summon Energy: Pulls off Jessica's pool Summon skills: Draknor: Fire element up to journeyman Michaela: Water/Ice element up to journeyman Each of the identical looking wolves have similar abilities as the following: Tracking: Rank E passive These wolves can easily track opponent's footprints and scents, but these scents have to be picked up over two posts. Pack Mentality: Rank D passive These wolves easily coordinate with one another to bring down the same target. +1 strength for both of them when attacking the same target. Rabid Bite: Rank C This bite causes a major infection in the opponent, causing him or her to lose one strength for 3 posts. 7 post CD. Go for the Throat: Rank B This is their ultimate tactic, which is usually achieved by both wolves attacking the same target and the target is fully focusing on one wolf and not the other. The non-targeted wolf normally stays at the opponent's back, and at a point of weakness in the opponent's combat leaps onto their back and latches on to the opponent's neck with the back of their teeth. Causes different amounts of damage based on certain aspects. 10 post CD 1st post: (if lands) B ranked damage, stays latched on 2nd post: (If Wolf is not knocked off by now) B ranked damage, C ranked bleed for 2 posts, wolf detaches by ripping out a piece of the opponent's neck. Are these for the new guards in the citadel?
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Posted: Mon Apr 09, 2012 6:04 pm
SorceressJacklyn Verideathul RPC Name: Jessica Fareach RPC Rank: Journeyman Type of Pet/Summon: Draknor and Michaela Summon/Pet Rank: Journeyman Summon Speed/Strength: 7/7 Summon Energy: Pulls off Jessica's pool Summon skills: Draknor: Fire element up to journeyman Michaela: Water/Ice element up to journeyman Each of the identical looking wolves have similar abilities as the following: Tracking: Rank E passive These wolves can easily track opponent's footprints and scents, but these scents have to be picked up over two posts. Pack Mentality: Rank D passive These wolves easily coordinate with one another to bring down the same target. +1 strength for both of them when attacking the same target. Rabid Bite: Rank C This bite causes a major infection in the opponent, causing him or her to lose one strength for 3 posts. 7 post CD. Go for the Throat: Rank B This is their ultimate tactic, which is usually achieved by both wolves attacking the same target and the target is fully focusing on one wolf and not the other. The non-targeted wolf normally stays at the opponent's back, and at a point of weakness in the opponent's combat leaps onto their back and latches on to the opponent's neck with the back of their teeth. Causes different amounts of damage based on certain aspects. 10 post CD 1st post: (if lands) B ranked damage, stays latched on 2nd post: (If Wolf is not knocked off by now) B ranked damage, C ranked bleed for 2 posts, wolf detaches by ripping out a piece of the opponent's neck. Are these for the new guards in the citadel? Yes, Jackie :3 the new guard, Jessica
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Posted: Thu Apr 12, 2012 3:19 pm
SorceressJacklyn Verideathul RPC Name: Jessica Fareach RPC Rank: Journeyman Type of Pet/Summon: Draknor and Michaela Summon/Pet Rank: Journeyman Summon Speed/Strength: 7/7 Summon Energy: Pulls off Jessica's pool Summon skills: Draknor: Fire element up to journeyman Michaela: Water/Ice element up to journeyman Each of the identical looking wolves have similar abilities as the following: Tracking: Rank E passive These wolves can easily track opponent's footprints and scents, but these scents have to be picked up over two posts. Pack Mentality: Rank D passive These wolves easily coordinate with one another to bring down the same target. +1 strength for both of them when attacking the same target. Rabid Bite: Rank C This bite causes a major infection in the opponent, causing him or her to lose one strength for 3 posts. 7 post CD. Go for the Throat: Rank B This is their ultimate tactic, which is usually achieved by both wolves attacking the same target and the target is fully focusing on one wolf and not the other. The non-targeted wolf normally stays at the opponent's back, and at a point of weakness in the opponent's combat leaps onto their back and latches on to the opponent's neck with the back of their teeth. Causes different amounts of damage based on certain aspects. 10 post CD 1st post: (if lands) B ranked damage, stays latched on 2nd post: (If Wolf is not knocked off by now) B ranked damage, C ranked bleed for 2 posts, wolf detaches by ripping out a piece of the opponent's neck. Are these for the new guards in the citadel? Not my thread, but if Jacky will honor the statement these summons are approved. If not, "You're on your own kid!" pirate
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Posted: Thu Apr 12, 2012 6:03 pm
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Posted: Tue May 01, 2012 12:35 pm
RPC Name: Allysa Rpc Rank: Student Type of Pet/Summon: Alaster Summon/Pet Rank: Same as Allysa Summon Speed/Strength: 8/6 Summon Skills: All Wind skills up to his rank. All Water skills up to his rank. Skill: Close Bonds Rank: N/A Description: By sacrificing 4 strength and speed for the duration of the current battle, Alaster can raise any of Allysa's skill's damage by one rank for an extra 75% energy cost. Skill: Flight Rank: E Description: You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank. Skill: Flying Feathers Rank: D Description: Steal feathers shoot from Alaster's wings at an opponent. 2 post cooldown. Skill: Flurry Rank: C Description: Alaster attacks with a flurry of sword strikes, inflicting 2 posts worth of D rank bleed damage if the attack connects. Skill: Imbued Weapons Rank: B Description: Alaster's sword is imbued with either water or wind. His attacks gain elemental damage equal to 1/2 of his current rank (round down if odd). Lasts for 3 posts, and has a 7 post cool-down. Skill: Imbued Weapons v2 Rank: A Description: Alaster imbues Allysa's sword with either water or wind. Her attacks gain elemental damage equal to her current rank. Lasts for 3 posts (C rank energy being drained each post), and has a 7 post cool-down. Skill: Last Resort Rank: A Description: Alaster trades all his power to raise Allysa's. His strength and speed are reduced to 2/2, and he cannot move his body for 10 posts. From this Allysa gains +2 to both strength and speed, and regains 200 energy. This lasts for 4 posts, afterwards leaving Allysa with -1 to both strength and speed. 25 post CD. Skill: Execution Rank: S Description: Alaster drops from an extreme height while flying, cutting into an opponent as if he were executing them. 3 post cooldown. Skill: Feathered Rain Rank: SS Description: Steal feathers rain down upon enemies for 3 posts. Has a 10 post cooldown, and Alaster cannot fly again for 5 posts. Alaster consumes all summon spots. Alaster draws his energy from Allysa's pool. All of Alaster's skills have an extra 25% energy cost. I will re-submit him every time Allysa ranks up, as he does as well.
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Posted: Tue Jul 24, 2012 6:30 pm
RPC Name: Allysa Rpc Rank: Student Type of Pet/Summon: Alaster Summon/Pet Rank: Same as Allysa Summon Speed/Strength: 6/6 Summon Energy: 300 (Equal to current rank) Summon Skills: All Wind skills up to his rank. All Water skills up to his rank. Skill: Flight Rank: E Description: You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank. Skill: Flying Feathers Rank: D Description: Steal feathers shoot from Alaster's wings at an opponent. 2 post cooldown. Skill: Flurry Rank: C Description: Alaster attacks with a flurry of sword strikes, inflicting 2 posts worth of D rank bleed damage if the attack connects. Skill: Imbued Weapons Rank: B Description: Alaster's sword is imbued with either water or wind. His attacks gain elemental damage equal to 1/2 of his current rank (round down if odd). Lasts for 3 posts, and has a 7 post cooldown. Skill: Execution Rank: A Description: Alaster drops from an extreme height while flying, cutting into an opponent as if he were executing them. 3 post cooldown. Skill: Feathered Rain Rank: S Description: Steal feathers rain down upon enemies for 3 posts. Has a 10 post cooldown, and Alaster cannot fly again for 5 posts. (Alaster consumes all summon spots.) (I will re-submit him every time Allysa ranks up, as he does as well.)
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Posted: Wed Jul 25, 2012 2:02 pm
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Posted: Thu Aug 09, 2012 2:35 pm
YoDaeTatsuya RPC Name: Allysa Rpc Rank: Student Type of Pet/Summon: Alaster Summon/Pet Rank: Same as Allysa Summon Speed/Strength: 6/6 Summon Energy: 300 (Equal to current rank) Summon Skills: All Wind skills up to his rank. All Water skills up to his rank. Skill: Flight Rank: E Description: You have wings, time to use them. Using this skill you can fly, although it takes C rank energy each post to get this going, but D at master rank. Skill: Flying Feathers Rank: D Description: Steal feathers shoot from Alaster's wings at an opponent. 2 post cooldown. Skill: Flurry Rank: C Description: Alaster attacks with a flurry of sword strikes, inflicting 2 posts worth of D rank bleed damage if the attack connects. Skill: Imbued Weapons Rank: B Description: Alaster's sword is imbued with either water or wind. His attacks gain elemental damage equal to 1/2 of his current rank (round down if odd). Lasts for 3 posts, and has a 7 post cooldown. Skill: Execution Rank: A Description: Alaster drops from an extreme height while flying, cutting into an opponent as if he were executing them. 3 post cooldown. Skill: Feathered Rain Rank: S Description: Steal feathers rain down upon enemies for 3 posts. Has a 10 post cooldown, and Alaster cannot fly again for 5 posts. (Alaster consumes all summon spots.) (I will re-submit him every time Allysa ranks up, as he does as well.)Great! APPROVED! (you may want to correct the word "Steal" to "Steel" in the skill Flying Feathers) Don't want Alestar dropping like a rock do we?
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Posted: Thu Sep 06, 2012 7:20 pm
RPC Name: Kyra Aranwen
RPC Rank: pending
Type of Pet/Summon: Bane, the dark gray Dire Wolf - Companion for Ranger
Summon/Pet Rank: Ranks with Ranger
Summon/Pet Energy: Matches Energy of Ranger
Summon Speed/Strength: 4 speed/6 strength
Summon Skills: Bite Rank E The Dire wolf's bite is strong enough to break through flesh and bone, and can break most armor. Growl Rank E An intimidating growl that distracts the enemy, drawing their attention to the Dire wolf for one post, and freezes them in terror. Full-bodied Tackle Rank D A much more powerful tackle than a standard attack, the Dire wolf lunges straight at a target with all its strength. If the Dire wolf is stronger than the enemy, he knocks them to the ground and disarms their weapon. If the Dire wolf is faster than the enemy, the attack cannot be dodged. Dominance Rank D If the Dire wolf is stronger than the opponent's summon/pet/companion, he can intimidate it and order it to either run away or stand down. Howl Rank C If the moon is out, the Dire wolf howls and draws energy from the moon. His stats increase by +1 for both speed and strength. Only can be used once per moon. Bloodlust Rank C By eating the flesh or drinking the blood of an enemy, the Dire wolf is healed of its wounds at the cost of some energy. This only counts if the Dire wolf or its Ranger has killed the enemy. Go for the Throat Rank B The Dire wolf jumps again, but this time, his jaws aim for the opponent's throat. If he is stronger, he will bite through armor and flesh. If he is faster, the opponent cannot dodge. Snarl Rank B The Dire wolf's powered snarl can lower the enemy's stats by -1 for both strength and speed. Five posts cooldown. Death Grip Rank A Wherever the Dire wolf bites, his fangs will bite down tightly, locking his jaw into place. His grip will not loosen until the limb/part is torn off, until the Ranger calls him off, or until he is killed/incapacitated. Alpha Mode Rank A When the Dire wolf senses danger or the fights is not in his/his Ranger's favor, he goes into a powerful state where all his attacks do one rank higher in damage. Lasts for the duration of the battle and can only be used once per day/night.
RP Sample: Woof woof.
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Posted: Thu Sep 06, 2012 10:03 pm
Lady Starlit Creed RPC Name: Kyra Aranwen
RPC Rank: pending
Type of Pet/Summon: Bane, the dark gray Dire Wolf - Companion for Ranger
Summon/Pet Rank: Ranks with Ranger
Summon/Pet Energy: Matches Energy of Ranger
Summon Speed/Strength: 4 speed/6 strength
Summon Skills: Bite Rank E The Dire wolf's bite is strong enough to break through flesh and bone, and can break most armor. Growl Rank E An intimidating growl that distracts the enemy, drawing their attention to the Dire wolf for one post, and freezes them in terror. Full-bodied Tackle Rank D A much more powerful tackle than a standard attack, the Dire wolf lunges straight at a target with all its strength. If the Dire wolf is stronger than the enemy, he knocks them to the ground and disarms their weapon. If the Dire wolf is faster than the enemy, the attack cannot be dodged. Dominance Rank D If the Dire wolf is stronger than the opponent's summon/pet/companion, he can intimidate it and order it to either run away or stand down. Howl Rank C If the moon is out, the Dire wolf howls and draws energy from the moon. His stats increase by +1 for both speed and strength. Only can be used once per moon. Bloodlust Rank C By eating the flesh or drinking the blood of an enemy, the Dire wolf is healed of its wounds at the cost of some energy. This only counts if the Dire wolf or its Ranger has killed the enemy. Go for the Throat Rank B The Dire wolf jumps again, but this time, his jaws aim for the opponent's throat. If he is stronger, he will bite through armor and flesh. If he is faster, the opponent cannot dodge. Snarl Rank B The Dire wolf's powered snarl can lower the enemy's stats by -1 for both strength and speed. Five posts cooldown. Death Grip Rank A Wherever the Dire wolf bites, his fangs will bite down tightly, locking his jaw into place. His grip will not loosen until the limb/part is torn off, until the Ranger calls him off, or until he is killed/incapacitated. Alpha Mode Rank A When the Dire wolf senses danger or the fights is not in his/his Ranger's favor, he goes into a powerful state where all his attacks do one rank higher in damage. Lasts for the duration of the battle and can only be used once per day/night.
RP Sample: Woof woof.
Approved. smile
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Posted: Thu Sep 27, 2012 3:23 pm
RPC Name: Solaris RPC Rank: Trainee RPC Class: Summoner RPC Profile: [Lambourghini, Mercy~] Your Customs Thread: [Bombastic NUKKA!!]
Summon Name: Nepa Praegrandis [a.k.a. Neppi] Summon Type: Giant Scorpion Summon Rank: Trainee (Ranks with Solaris) Summon Energy: 450 (Ranks with Solaris) Summon Element: None Summon Strength/Speed: 3/5 Summon Description: A large scorpion that stands at four feet tall, including its tail. Its body is about five feet in length. Neppi, however, is still young and has much to grow. Summon Skills: Claws - [ RANK E ] Neppi was two claws that can snip hard enough to rip through flesh and muscles. If caught in a hold long enough, the claws can dig through bone and cut off limbs. They cannot break through steel or tempered metals. They also can be used effectively with quick punches.
Stinger - [ RANK E ] Neppi's stinger reaches out about five feet from behind him. It can reach about one foot just in front of Neppi. The stinger has a small dose of poison that causes a mild fatigue on those afflicted by it. Those afflicted by it will receive a one point deduction to speed and one point deduction to strength. This lasts for three posts after being stuck, but the countdown will be restarted if stung again. This does not stack in any way
Burrow - [ RANK D ] Neppi is a type of scorpion that digs underground and makes a home down there. This skill can be used to burrow into ground and make a small cave to use as shelter or it can be used to move through the ground and attack undetected. Only an extremely strong sense of smell can track Neppi when he is burrowed.
Rp Sample: Is it needed?
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