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Posted: Sat Jun 29, 2013 4:58 pm
Chilling2 Darestrum Mainly to protect, it can attack which will most likely only be like D rank hits considering it is metal. But mianly for protection Well being made of metal of use only protect than attack, we should put in his states of str/sp. I suggest 7str/ 4sp, equal to a giant. Being very strong and hard, it should be balance out that they very slow from their weight. sure im down I can edit it.
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Posted: Sat Jun 29, 2013 11:00 pm
Darestrum Username: Darestrum Rpc Name: Blake Fore Werner Rpc Rank: Trainee Class: Biochemist Summon's Name: Gorcha Summon's Rank: C Rank Pic: Description of Summon: Gorcha is a Guardian Golem. Guardian Golems are rare protective creations made by older Biochemists for protection from monsters as they gathered ingredients for potions. Usually made of rocks or metal golems have a high defense and are deceivingly quick. Guardian Golems without a master will run to the aid of the nearest biochemist that can find. Gorcha is a eight foot tall 475 pound steel golem who stands on two legs. Gorcha is what is called a Death Guardian which is when an inexperienced Biochemist dies while making the Golem by putting to much of their own energy to create life into them making them have their own renewable energy source. Guardian Golem's do not have any gears or engine components and are made of energy, meaning they can be repaired just by picking up metal and attaching it to themselves. Gorcha is capable of taking heavy hits (capable of taking 3 C rank hits before showing signs of damage, 2 B ranks and 1 A rank) Grocha is able to remove bits of metal and transfer energy to make them be hovering armor over his master (when doing so his durability lessons and amounts of hits he can take are lessened by one) If Damaged Gorcha can pick up metal and attach it to himself to repair any dents and openings. str7/spd4 Rp Sample: Blake ran as fast as he could from his pursuers. Having very little experience when it came to fighting made the wisest choice being flight. He would find himself running through a forest, never looking back as he ran knowing they were right behind him. After running for such a long time he felt his vision begin to blur and his breathing begin to get heavier, he was reaching his limit. Suddenly, a root would catch his foot and tripped him up making Blake fall face first into the ground. Crawling away as quickly as he could he could hear the various different noises of his pursuer coming closer. Blake would quickly crawl behind a tree and put his hands over his head and close his eyes. A ghostly chuckle could be heard behind him as whatever was chasing him went to reach for him. Suddenly a thumping noise would become louder and louder sounding as if it was getting closer. Suddenly the tree Blake hid behind would slam to the ground on top of one of the pursuers. Blake would open his eyes and turn to see a Golem made of scrap metal standing in front of him. It would turn and pick Blake up and put him on it's shoulder. The Golem would begin charging at the mysterious pursuers, ramming them out of the way while protecting Blake. Soon enough they would reach the exit to the forest. Usually Blake would need to tame a monster to be able to summon it, but with Gorcha being a Guardian Golem there would be no need as it was designed to be loyal to a biochemist if it's original master died. Do you like Pie?: Yes approved
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Posted: Thu Jul 18, 2013 4:45 pm
Username: iSuperKamiTenchi-kun Rpc Name: Damian Kull Rpc Rank: Trainee Class: Seul Summon's Name: Winged Guardian: Levi Summon's Rank: Equal to Damian's Rank (It gets faster and more agile as the ranks go up) Pic: X Description of Summon: Levi is one of the many gifts Damian received from his patron. It originally started as a children's toy, that was the target of Damian's many training sessions to control and manipulate his energy. Imbuing so much energy into a single object gave it intelligence and strengthened it. Its sole purpose is to serve Damian, and while it does not seem to have any special abilities, it has two many factors. The first is that is has a special bond with Damian and can even force the energy out of Damian to summon itself to come to Damian's aid, and the second is its almost unrivaled aerial prowess. It can go to its max speeds within a second, and has the capability to make highly sharp turns without a moment's notice. Rp Sample: This... was not good. It was suppose to be a fun and eventful day. But being chased by a dragon? No. That was bullshit. There should have been warning signs that warded off curious eyes on the next. And now Damian was running for his life from ten tones of terror. It was ok, all he had to do was make it to the tree line and lose the beast in the thicket. At least the timber would slow the dragon down. Apparently he made a wrong turn, because now he was facing a cliff. One stomp from the rampaging dragon, and the ground below Damian's feet collapsed. Great... now he was going to fall to his death... or be eaten as the dragon decided that just falling was not enough and was above Damian in a free fall. At least the scaly b*****d had wings. Then Damian felt a surge of energy. It came from his body, but did not seem to go anywhere or do anything. Then he felt another consciousness fast approaching. Something told Damian to just stretch his arm out, so he figured what the hell. Not like things could get much worse. What was a missing limb? Suddenly, a blur of feathers zoomed by and somehow Damian managed to grab something hard... leather... a saddle? The feathered friend barrel rolled and Damian's body reacted unconsciously, letting go at just the right moment to end up seated on the saddle. He looked down, then blinked. There was no way Levi was real. Levi was his old toy he use to play with... and yet it had magically grown ten sizes and was flying. And so was the dragon, who made itself known once again by a deafening roar. Something pinged in Damian's head, telling him the dragon had no chance. He gripped on the handle and grinned. Time to see what this baby could do. With one flap, Levi shot forward five times the dragon's speed, almost resulting in Damian's shoulder popping out of its socket. Do you like Pie?: It's ok...
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Posted: Tue Sep 03, 2013 7:51 pm
I S I S: THE QUEEN OF PAIN
Summon's Rank: S Rank Description of Summon: Isis is a gift. A souvenir. You may ask who would have the capability to deliver such a... "gift", to Raphael. Well, it's a simple story. This 'girl' isn't really a person, but a member of a race that is only rarely ever seen. In fact, this race of monsters is possibly one of the rarest species out there. They're known as Droklothon; men and women who, upon the return of the Sins, were possessed with a wretched energy that consumes their psyche. Now, to be more specific, the Droklothon had to have been within a kilometer of the Tower when the sins were beckoned back. It turns out that there was a port of traders and courtesans, a very tight-knit community of sailors and dancers. Isis was one of these dancers, a young woman very talented in her... profession. It was a very quiet day, really. She didn't even notice the change until a few weeks later, when her first transformation began. A transformation into a deformed monster. An angry one.
The ones quickest to transform were the luckier ones. The sins influenced these people in unimaginable ways; the ones infected with Wrath murdered or attacked people for the simplest provocations. The ones infected with Lust fell back into debauchery and all manner of sexual acts. The ones infected with Envy were equally as vicious as the Wrathful ones, and the list goes on. Essentially, they became primitive creatures resorting to their natural, unkempt persons. They had no civility or established sense of morals left, and lived entirely off of their base desires. This of course means that many Drokloths were killed over silly and simple things. And, considering they can't breed, this means that there are very few of them left. Isis is one of these monsters, corrupted by Envy. However, despite her connection to this sin, another sin took interest in her: Lust.
Lust broke her. It didn't take long, either, considering her capability at messing with people. She killed off the Envy inside of her with discipline. Whether this discipline came from brainwashing or from physical abuse, varies. Eventually, though, Isis became a weapon for Lust to utilize. Until she realized that she was sick of her presence, and how many would eye Isis while in her august presence. She wasn't necessarily jealous of her, but she was a hindrance to her success with people. Especially since having a brainwashed slave didn't make you look very humble. And, after it seemed that Cherry was taking more and more control of her, she gave Isis to the person she saw to be the most fit for her: Raphael. That man was essentially like her progeny; he was perfectly capable of keeping her in line, using the same tactics as Lust. And since he was a man, Isis had little to be jealous over. It was a fairly flawless plan to equip the man she'd practically raised into her own image with the weapon she'd raised into the image of a soldier. After all, someone had to protect her children.
Isis has the ability to switch from a humanoid with a large broadsword and a kite shield to what is very obviously a monster; a massive, snake-dragon like beast with feathered wings covering her body. These wings are essentially like swords, and can launch their razor-sharp feathers very frequently. They they have been fashioned to cut through even the most tough materials. The wings can also be made to vibrate intensely; the sawing can plunge into thick steels/other materials and then rapidly slash through them like mad, shredding them in a matter of a second. The way this is done is simple; her wings are like chainsaws, and the saws make their rounds, slicing through whatever is in their way. Her very upper body is almost like her weak point, as most of the rest of her body is incredibly thick, hard to pierce and destroy. However, she has two vicious fanged-mouths on each side of her main body, and they lunge and bite at nearby foes. Considering her form, she's very mobile, all of the strength in her massive body capable of lunging forward and even taking long glides, much like a dragon. Of course, she has some abilities to assist her with mobility, considering she's almost entirely physically based.
Before explaining her mobility skills, I'll talk about her passive ability to never lose track of her target. Essentially, Isis can lock onto enemies and as long as they don't leave a kilometer of range, she always focuses on them. She can precisely follow their movements, and if she has knowledge of their type of weapon, she will react appropriately. This makes her very effective at countering melee attacks, as well as responding promptly. In fact, her ability to counter can be so overwhelming that she's been known to brutalize people; breaking their bones purely off of impacting correctly with their strikes. This applies to both her humanoid and Drokloth form. And, this ability also applies to her mobility skills, meaning she is very effective at closing in on targets.
First of them is Attract. It's a C-ranked skill; every time she uses it, she quickly readies her legs and then pounces long distances with outrageous speed. It's her most useful method of closing the distance via land, but there's a similar ver. via air. This is known as Connect (also C). When she's in the air, her wings blast energy behind them and she's propelled forward very quickly. The level of speed gained from this also increases the impact of her initial strike on them, assisting in breaking their defenses quickly with her saws. The third ability is Cross-Slash (B). When a physical or magic attack is about to strike, she'll hold her (very sturdy) wing-blades in front of her body, which harden up before the moment of impact. Once impact has been made, they very rapidly slash outwards. The slash is increased in power and range (via magic), and is capable of cutting through flesh like butter. This can also be done without countering, but the point usually to slash during the moment of recoil, almost assuring their demise. The fourth ability is the Blade-Saw Grave (S). Isis will grow these sharp feathers all over her body, and spin wildly around like a spinning top. The feathers, as well as her wings, will increase in range. The powerful aspect is that rather than a decrease of mobility, Isis will move more quickly around and be able to descend faster from the air. Considering her saws can easily slice strong materials apart, it's simple enough to say: stay the ******** away. She'll absolutely dominate anyone who tries to fight her like this. After three posts, or whenever she feels like, the spinning will end and all of the saws she grew (hundreds) will launch at the enemy very quickly. The longer she has spun, the faster and more forcefully they'll launch after gaining momentum. After three whole posts, the launch will be rapid and very hard to predict, or deal with. In fact, some might consider the launching of the saws to be Isis' most deadly attack.
It should be noted that the skin of Isis in this form is naturally very thick, similar to the hardness of steel. Her lower body is also very mobile, despite carrying her massive frame.
Now, to describe her humanoid form. Despite her imposing stature, and her very large sword and shield, she's more of an agile fighter. Her shield has the special ability to leap off of almost any surface, including air. She's extremely flexible, and along with being quick on her feet, she's very quick with a blade. So quick, in fact, that her strikes are almost as a blur. Her blade is an enchanted part of her heritage, as light as you could imagine a sword being. Her hand-eye precision is very, very good, and she's skilled at chaining attacks with her sword and shield. For example, she'll often lure someone's sword into protecting one area of their body and then bash them with her shield. Her shield is not as quick as her sword, but the blunt impact is almost bone-shattering. And with abilities, it can be more than bone-shattering.
Envying your Bones (B) is a shield bash that is increased in speed and power by a surge of bright energy. In fact, this energy is so bright that it can blind nearby enemies for a moment of it being channeled. When the bash connects, it's been known to smash through skin and flesh like a wrecking ball. People rarely survive a direct impact with this skill, although it's somewhat difficult to directly land. Still, it has other useful purposes, like disarming.
Another ability involving her shield is Save Me (C), where her shield will rapidly grow and completely cover her front like a wall. It can even grow to cover her all 360 degrees, like a ball of steel-hard defense. The expansion of the shield is rapid, although not impossible to outspeed. This ability, like all of them, can also fulfill other purposes. For example, she's been known to expand it while pressing it against the enemy's body/weapon, which essentially forces them to lose their balance and she can smash them against the ground.
Now, onto sword abilities: the first of these is Zenithblade (A). The sword can become extremely difficult for the enemy to focus on, or even see. In fact, it becomes so blurry that you can barely tell where it is or where it's slashing at. This only lasts for one post, where at the end of the post a golden sun-colored extension of energy emerges from the tip and pierces through almost any weapon. The second, and final of her abilities, is Defend Raphael (S). This "sword strike" is actually a punch. Her arm strangely grows along her blade, extending to about six feet. She'll infuse a massive amount of energy into her fist, which will in turn harden significantly. In her next strike, she'll unleash one of the most brutal smashes known to man; whatever she makes impact with will quiver and crumble apart, bones shattering and flesh breaking. It's far more brutal than the Envying your Bones ability, which makes sense. After the strike is over, her arm and blade return to normal. It's not recommended to defend this, but to avoid it. Notably, though, until the strike is over, it will not cease. So, the best plan of action is to somehow get it to hit something else, preferably not even close to you. An example of how brutal this strike is... if it were to hit your sword, the strike would completely shatter the blade, then the impact would run down your arm and break your bones as it travels through your body. It'd probably at least fracture most of your ribs from just that one strike on your sword. Being hit with this is almost an assured death.
The switching of her human/non-human appearance is seamless, almost instant. This provides a good mix of mobility, strong attacks, quick attacks, defense, offense, et cetera et cetera. Some extra notes:
1. Her shield is harder to pierce than her non-human carcass, and is more resistant to elemental attacks. 2. Although the humanoid Isis is faster in stats than non-human Isis, non-human Isis is considered as faster because of her abilities. 3. The stats are (spd/str): 11/8 Humanoid; 9/10 Droklothon
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Posted: Mon Sep 09, 2013 11:26 pm
A D R I E L: THE KNIGHT OF VENGEANCE
Summon's Rank: S Rank Description of Summon: A peculiar creature. Adriel comes from a family of Nocturne-based nobles with a unique problem. After their father died, their mother went a little bonkers. She renamed all of the children (including the girls) to Adriel, and despite their differing appearances, their mother raised them to become the same exact people. She'd give them the same outfits, the same toys, hobbies, she'd even refuse for them to play with differing friends. She very clearly had some weird mental issue where she wanted replica of everything, and this forced her children into very awkward circumstances. Differing from the will of their mother resulted in harsh punishment. So harsh, in fact, that one of their siblings was killed in an aggressive beat-down of the kids. Learning from that example, they never disobeyed again. All five of the Adriels continued to act exactly the same. The girls would cut their hair to look like the boys, they'd all play sports and do every single thing their mother wanted. She was breeding clones, at least in mentality. Of course, this sort of treatment only lasts until one of them comes to know better. Considering they were supposed to have identical mindsets, the five Adriel decided unanimously to kill their mother, with the oldest son (the one now serving Azazel) orchestrating the plan. They ended her life in a swift feat of retribution.
Of course, they really had no idea where to go from there. Their mother was a renowned freak, and so the other noble families didn't question them. They only pitied the children; they believed they'd become gutter trash, dying hungry and homeless. Luckily, Adriel... A, was old enough to inherit, so they managed to continue on. They hunted and farmed their food, and things continued as normal for the most part, if you don't include their obvious need to gain their own identities. Adriel kept his name, with his two sisters becoming Castile and Benshira, his two brothers becoming Aden and Asyr. Leading a family full of mentally-scarred children was hard, especially when you were still recovering from a life of turmoil yourself. He became extremely stressed, and considering he was going through changes in his body (as he had become of age) he felt the sting of loneliness and lackluster. He broke down quite often, being crushed under the weight of his responsibility.
It was then that he met Azazel. The young man was the son of the King, and the Grand Cleric. He was the rightful heir to the throne of Nocturne, as well as a ward of the church. He too felt like his mother was trying to change who he was -- from an adventurous young man to a servile little priest. They got along swimmingly, becoming great friends. They joined the military together, training together and going on great hunts alongside each other. When the shroud of darkness overcame the nation, though, Adriel had to leave Azazel's side to protect his siblings from the armies of hungry peasants. Azazel went his own way, although the first thing he did upon becoming a vampire was to come to his friend's estate. What he found was a massacre, very obviously done very recently. All of the man's siblings lay dead, though this was no surprise. What he was surprised to see was that their brother, his friend, was quite obviously the perpetrator. He loomed over them, his fangs bore. He was very obviously hungry. Starving.
But he'd calmed down by the time Azazel swung by. He was quite obviously different; his voice and attitude seemed malevolent, almost demonic. He'd been changed into a monster, focused only on self-preservation. This was a strange time for Nocturne. All manner of beasts and demons were appearing where they'd never existed before; even one that could infest the body of a man and turn him into something else. The man-turned-monster came to realize that Azazel was much more powerful than him, and saw what his emotional attachment for him could do. So, he agreed to be employed by the vampire, becoming the hand that would carry out his will. The friendship they had before was long gone, replaced by a relationship of convenience. It never quite changed back from that. In fact, the longer Azazel kept Adriel at his side, the longer he realized how much he began to despise him. Whatever this monster was, it turned his friend from a loving 'brother' to a selfish leech.
The situation didn't ever evolve, though, as Azazel was killed right as he'd made the resolution to end his comrade's misery. The monster eventually changed over time. It started to want to live and act like a human, rather than maintain its malevolent persona. Ironically, it started to develop a complex similar to the one Adriel's mother had; it wanted to act like Adriel. It did everything he did, even if it seemed beneath it or child-like. Some of Azazel's progenies believe that the monster infesting the man is the spirit of his mother, come to assure that he doesn't stray from what he used to be. And, like how Adriel used to be, he often thinks about Azazel, although his expectations of him returning are slim-to-none.
As for the powers of this man-turned-monster, he's a fist-fighter. He has many useful abilities for this sort of combat-style, including the ability to increase the strength of surrounding allies by one point. He is also extremely sturdy, being able to take B-ranked attacks to the face and shrugging them off. Anything higher is heavily reduced in damage, but it will still hurt him.
The Fist of My Friends Passive; C-S As an ability of his race, Adriel has gained the ability to channel all of the strength of his surrounding allies, as well as the strength in his other joints, into one punch. This punch can become so horribly devastating that it can cause tremors in the surrounding environment, and can rip straight through almost anything. The punches strength can surpass 15, and the energy cost depends on how high beyond 15 it can get (15 and less is free). 16-20 C 21-25 B 26-30 A 31+ S. It should be noted that a 31+ punch would be similar to a supersonic blast of power; anything it collides against will be absolutely annihilated into the smallest molecules. Adriel has the ability to pull only a certain amount of strength into the attack, categorizing it into a lower-tier than it otherwise would be.
Warcry Passive Warcry gives a bonus of +1 strength to all nearby allies, and also increases the amount of damage they can sustain before pain/injury. It is essentially a magical 'aura' around their bodies that decreases incoming damage, while increasing the damage they can deal by a modest sum.
The Immortal C-S The body of Adriel is said to be made of stone, although it's evident that it's even thicker and sturdier than that. Adriel, after taking a wound, can literally just grab a slab off of the ground and stick it into his body. The material will merge into his flesh, and mend the wound as if it never happened. This material can be anything as long as it's stone/metal. The amount of regeneration it can perform depends on the energy usage. C rank can repair gashes, B rank can repair deep gashes, A rank can repair mutilations (such as the loss of a hand) and S rank can repair almost anything.
Demoralize B With an enraged scream, Adriel can demoralize an enemy from continuing attack. Any ability that requires a post of charging time can be canceled this way. If the enemy is very close to him, the scream can send them into shock, distracting them from their surroundings for a few seconds.
Antioch A Igniting the spiritual energy inside of his body, and raising his hands upwards, Adriel creates a massive boulder, being held up by his arms. The boulder is about the size of a small house, and can be flung with ease, completely crushing through almost anything it flings into. It can also be used as a defense against attacks, and can even be controlled with telekinesis. This serves as a useful, and somewhat versatile ability of Adriel.
The Dragon's Veins A This ability is meant for physical contact with someone too thick/dense to puncture. The Dragon's Veins can be applied upon physical contact, and will sear all of someone's veins within one foot of contact with Adriel's hand. This can easily annihilate someone's vein network, and will kill most people within seconds. His hand will visibly glow a terrible red as he uses this ability, with his eyes glowing a similar shade.
Heracles D This ability starts with Adriel ducking his head, bending his back slightly, and then dashing forward. It's a skill meant to make up for his lack of mobility, assisting in dominating physical combat. It can also be used offensively, as being rammed into by Adriel is like getting a boulder thrown against you.
Glory To Adriel S Glory to Adriel is his final warcry. While this is active, the effects of 'Warcry' are disabled, so they do not stack. It gives everyone the resistance bonus that he has with lesser effect; 2 strength, and high resistance. They cannot use his abilities. While this is active, they will not bleed, and are resistant to poison. This means this can be used almost as a healing ability, preventing one from bleeding out or dying to the effects of poison (very powerful poisons may still kill them). This will last for ten posts, and during this time, Adriel's Fist of My Friends is unparalleled in power.
His stats are (Strength/Speed) 11/8
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Posted: Thu Sep 26, 2013 2:50 am
S E L E N E : THE QI 'LIN
Summon's Rank: S Rank Description of Summon: One of Azazel's only non-humanoid summons. Selene is a support summon at heart, using abilities to heal her surrounding allies. She is completely defensively based, with next to no combat potential. Her skin is extremely hot for an enemy to touch, and can result in second degree burns. However, she's frail, and can easily be ripped through and killed if you can pierce her defenses.
One of the greatest powers of Selene is her ability to sense energy. This sense is different than Elizabeth's omniscience; she can feel the energy's purpose, whether it's light or dark, offensive or defensive. Using this, she can create defenses around her allies with ease, protecting them from the power intent to hurt them.
Her stats are (str/spd): 4/10
Hail To The Vampire King Passive Selene has a spiritual connection with Azazel, rather than a physical one. She can almost instantly respond to his call, and will look as if she is leaping out from his body when she does so. Furthermore, as a part of this connection, Selene's energy reserves are slowly regained by 25 a post while she is within ten meters of Azazel. Similarly, while she is around him, she cannot be demoralized or forced away. She can also enter the body of Azazel and use skills that only work on summons/minions, on him.
Silent Night B Selene can channel her energy into Azazel, and all of the summons around her, to stop them from running away or being forced to leave by skills like Antipathy. It cancels demoralization, letting them stand and fight. The effect on the summons is that they glow a bright golden shade, vibrant like the sun.
Witness the Sun C-SS Selene can create a shield around an ally that will absorb all hits. The only way to destroy it is to impact it with a skill of the same rank. The appearance of the skill is that of a golden orb around their body, with hexagons making up the body of the shield.
The Silvery Moon B-S Prancing around the field, Selene can heal allies. However, she may only heal allies that are subjugated to Azazel. This means no other characters (and not Azazel himself), only summons and minions. B-rank healing will heal most wounds, with A-rank healing deep wounds, and S-rank capable of regenerating lost body parts, even the head in the case of necromancer summons (as they're already undead).
Sunspear A Directly after an attack makes impact with a foe, Selene can activate Sonnet. This ability will directly attack the inflicted area, and plunge a massive spear of light into their body. It is so sharp and powerful that it can almost instantly kill anyone inflicted. This can also be used directly before an attack hits, but with different effect. The energy of Sunspear will make the attack capable of surviving impact with an ability of the same rank, and continuing to go through.
Sonnet A The Qi'Lin can unite all of the summons in harmony, making them fight much better together. Sonnet is a beautiful song that invigorates any of Azazel's servants, and makes them fight very clearly and perceptively. It has the added effect of curing poisons against summons/minions, as well as diseases and illnesses. It's meant to give everyone a clear head. If used at the same time as Silent Night, it will be empowered into S rank and evolve into a different skill:
The Beat The Beat is an ally buffer. Not only will all summon/minion allies receive a shield that will block B-rank attacks and lower (lasting for 5 posts and being destroyed upon 1 A-rank or 2 B-ranks), they'll receive a stat booster of +1 speed, and also the effects of Sonnet/Silent Night.
She is Azazel's one summon with her own energy pool, and has 2,000 energy. She can steal energy from Azazel using their connection. She costs 400 energy to summon.
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Posted: Thu Sep 26, 2013 2:20 pm
Vexion The Eternal Summons rank: Adept (Always stays one rank higher than Tiranus) Vexion is an extremely powerful dragon, and could never be forcefully tamed, regardless of the person. In Fact, Tiranus didn't even tame him, ironically, the dragon chose Tiranus. Vexion is a special dragon, meaning that he has so much more potential than other dragon's due to his link with the dragoon. Vexion is much like his master, that is in his mindset that he is the best, and he will always be the best. Tiranus and the dragon share a deeper mental link than most dragons and dragoons, and it shows. This dragon will do anything to protect his dragoon. It is a double edged sword however, as Tiranus will go to extreme lengths to ensure no harm comes to his dragon as well. The Dragon's personality is fairly kind, and he is more trusting to strangers than Tiranus is. He is also one of the only things that have been known to calm the war god in his unpredictable rages. He however, is not fond of second chances, and will usually kill somebody before hearing them out if they have done something wrong. The only exception to this is when Tiranus tells him to hold off, of course. Other than that the dragon is humorous, and rather talkative in comparison with his serious master. Vexion is one of the only creatures the war god has ever truly opened himself up to. He has scales covering his entire body, and they can block attacks directed at up to one rank lower than him. Right now, he isn't very large because Tiranus is too low of a rank. he is about the size of a bear at the moment, and he can be ridden upon the ground, but can not commence in aerial flight until his dragoon reaches adept rank. his size increases with his rank as he levels up, and as a rule of thumb he is an easier target to hit in his bigger stages, as he is a bigger target.. He has his own energy pool, and is Tiranus's only summon as stated in both the dragoon class rules, and summoning rules. His default fire attack gives C ranked damage, and once e reaches master rank this is upgraded to B rank. Adept rank: As large as a bear Expert rank: as large as a S.W.A.T. armored truck Master rank: the size of a bus Sage Rank: The size of two train cars in length, and two stories tall in height. SS Rank: Will be resubmitted once he reaches this rank. Vexion's Speed and Strength: (Stated towards the bottom) http://www.gaiaonline.com/guilds/viewtopic.php?page=2&t=22186137#358241893In addition to his size, He has many skills as well. Besides being able to breathe fire, here are his specific set of skills. Skill ListI Must Follow My Master...Rank: Passive description: This skill allows the dragon to change his size at will from the smallest size he is able to be, to the largest size and back again if he wishes. This transformation is extremely fast. Resilient MindsetRank: Passive description: This dragon shares a very strong mental bond with Tiranus, and combined with the fact that a dragoon's dragon is significantly more powerful than the average dragon, he is granted this ability. Playing off of Tiranus's Sound of mind, Sound of Body, While in the same thread as Tiranus he is unaffacted by fears, mind tricks, stuns (Seduction techniques as well, though I don't see how you'd go about seducing a dragon...) This does not work if the dragoon is not in the same area of his dragon however. If the mind trick is related to precious gems, it will work but only if the caster is a higher level than Vexion. You Didn't Pay The Farerank: D description: While flying high in the air, Vexion uses this ability to get rid of unwanted passengers. He basically runs energy over his whole body, making it slick as oil. He then performs a barrel roll in the sky, causing any unwanted passengers to fall to their doom. Even if you stab into him with claws, blades, etc. Your weapon will still do the damage if it manages to pierce his scales, but will simply slide out of the wound after it is inflicted. Tiranus and his allies are unnafected by this skill. Get Off of MeRank: D-C description: There are two versions of this skill, the D rank and the C rank. In the D rank version, one spike about five feet in length will grow anywhere the dragon desires from his body instantaneously. For the C ranked version, These spikes appear literally everywhere on his body besides where Tiranus currently is. These spikes puncture up to steel materials. Siege BreakerRank: B description: This is used when the dragon and his allies are on the other side of the gate, with no way in. Covering himself in energy to block the damage that would be done to him, the dragon flies skyward before plumetting like a large boulder back to earth, right on top of a gate or a castle. This technique can be used to break through even the most well fortified of fortresses. Greek FireRank: B Description: All dragons are born with the inert ability to breath flames from their jaws. However, Vexion takes this a step further. By enchanting his flames, the dragon can spit flames that are notoriously hard to put out. These flames have even been said to burn underwater. They will even burn atop a fireproof material, but will not cause the material any damage just make it hot to the touch. Supersonic RoarRank: A description: Using his well gifted vocal chords, the dragon will roar mightily in a specific direction. This makes all people, regardless of race in the thread besides Tiranus to go deaf for a moment so extreme is the roar. To BL's with sensitive hearing, this is almost the equivelant of having a blade stabbed into the eardrum. Besides this, supersonic cutting soundwaves are emitted from the dragons mouth, travelling as fast as vexion at their target. Since they are soundwaves they can not be seen through normal means. If They Do Not Kneel Before MeRank: S description: This skill is meant to be used in extremely close range. As such, this skill can only affect somebody within five feet of Vexion. First, Vexion will charge energy into the ground around him, enabling him to use this skill in the radius of five feet around him, during which Vexion cannot move his feet. In this post of charging, Tiranus and Vexion will say something such as "Kneel before your God/King/Sovereign/ etc." Or something along that line. If they comply and kneel, Nothing will happen. Vexion will still waste an A ranked energy, but the opponent will remain unharmed so long as they recognize defeat. If they do not kneel however, or attempt to do anything sneaky, while kneeling, this skill comes into effect. A blazing pillar of energy will shoot up from the ground at the target, completely covering them in incinerative energy. Somebody would need an extremely strong defensive strategy to defend against this attack and survive. can only be used once per battle. HeadbuttRank: S description: Vexion charges an extreme amount of energy in the scales on his forehead as well as his neck muscles. after he does this, he will slam his head forward onto his target with an ungodly amount of force. While a simple skill in appearance, this skill can smash a shield, as well as the bones in the arms, shoulder, and top ribs just from kinetic force upon impact. It is wise to avoid direct contact with Vexion as he attempts to headbutt you. The Power of GodsRank: SS description: this skill uses energy combined from Vexion and Tiranus, each of them pay half of the energy cost for the skill. So altogether the full amount of energy is being payed. Tiranus will then place his hand upon Vexion, and Vexion will open his gigantic maw, emitting a large beam of energy as wide in circumfrence as a house. This beam is as fast as Vexion, and will incinerate almost anything in it's path. After this attack, Vexion will be extremely drained regardless of the energy he has remaining, and will suffer a -2 speed reduction for 5 posts.
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Posted: Thu Oct 03, 2013 11:42 am
What's his states? For 'Resilient Mindset" will he really be unaffected by illusion relating with money? Dragon tend to like treasurers. If all dragon are born to breath fire, what would you say his fire damage would be with out enchanted? Is there any weakness do you want to note about your dragon?
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Posted: Thu Oct 03, 2013 1:07 pm
Chilling2 What's his states? For 'Resilient Mindset" will he really be unaffected by illusion relating with money? Dragon tend to like treasurers. If all dragon are born to breath fire, what would you say his fire damage would be with out enchanted? Is there any weakness do you want to note about your dragon? Resilient mindset: He can be affected by treasure techniques, but only precious gems, and if the caster is at least a rank higher than him. i'd say right now his fire is C ranked damage since he is adept, and it levels up to B ranked once the dragon reaches master rank. And when he gets to be in his larger sizes, it is easier to hit him with bullets or arrows if you are a gunslinger/ranger, since he is a big obvious target. Keep in mind that this summon is basically my dragoon's class mostly, since the dragon replaces his whole subclass slot haha.
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Posted: Thu Oct 03, 2013 7:34 pm
razieltheprince Chilling2 What's his states? For 'Resilient Mindset" will he really be unaffected by illusion relating with money? Dragon tend to like treasurers. If all dragon are born to breath fire, what would you say his fire damage would be with out enchanted? Is there any weakness do you want to note about your dragon? Resilient mindset: He can be affected by treasure techniques, but only precious gems, and if the caster is at least a rank higher than him. i'd say right now his fire is C ranked damage since he is adept, and it levels up to B ranked once the dragon reaches master rank. And when he gets to be in his larger sizes, it is easier to hit him with bullets or arrows if you are a gunslinger/ranger, since he is a big obvious target. Keep in mind that this summon is basically my dragoon's class mostly, since the dragon replaces his whole subclass slot haha. All of those sounds good. edit those in it. I know the rules of your class but I would like the states be in your summon post so that people can see it. Or if you like, you can have the link to the Dragoon class so they can look at the states there instead. But this being "the one summon you can have with its own energy pool", just how much douse your dragon have?
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Posted: Fri Oct 04, 2013 7:21 am
Chilling2 razieltheprince Chilling2 What's his states? For 'Resilient Mindset" will he really be unaffected by illusion relating with money? Dragon tend to like treasurers. If all dragon are born to breath fire, what would you say his fire damage would be with out enchanted? Is there any weakness do you want to note about your dragon? Resilient mindset: He can be affected by treasure techniques, but only precious gems, and if the caster is at least a rank higher than him. i'd say right now his fire is C ranked damage since he is adept, and it levels up to B ranked once the dragon reaches master rank. And when he gets to be in his larger sizes, it is easier to hit him with bullets or arrows if you are a gunslinger/ranger, since he is a big obvious target. Keep in mind that this summon is basically my dragoon's class mostly, since the dragon replaces his whole subclass slot haha. All of those sounds good. edit those in it. I know the rules of your class but I would like the states be in your summon post so that people can see it. Or if you like, you can have the link to the Dragoon class so they can look at the states there instead. But this being "the one summon you can have with its own energy pool", just how much douse your dragon have? He has energy equal to his rank, and it grows as he does. So since he's an adept summon, he currently has a base pool of 900. and I edited a link to his stats, is there anything else that needs to be fixed?
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Posted: Sun Oct 06, 2013 5:01 pm
razieltheprince He has energy equal to his rank, and it grows as he does. So since he's an adept summon, he currently has a base pool of 900. and I edited a link to his stats, is there anything else that needs to be fixed? I think that's about it. Approved
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Posted: Tue Oct 08, 2013 5:03 pm
Chilling2 razieltheprince He has energy equal to his rank, and it grows as he does. So since he's an adept summon, he currently has a base pool of 900. and I edited a link to his stats, is there anything else that needs to be fixed? I think that's about it. ApprovedWhat about Selene? QQ
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Posted: Fri Oct 11, 2013 1:04 pm
Unicorn Haiku Guru S E L E N E : THE QI 'LIN
Summon's Rank: S Rank Description of Summon: One of Azazel's only non-humanoid summons. Selene is a support summon at heart, using abilities to heal her surrounding allies. She is completely defensively based, with next to no combat potential. Her skin is extremely hot for an enemy to touch, and can result in second degree burns. However, she's frail, and can easily be ripped through and killed if you can pierce her defenses.
One of the greatest powers of Selene is her ability to sense energy. This sense is different than Elizabeth's omniscience; she can feel the energy's purpose, whether it's light or dark, offensive or defensive. Using this, she can create defenses around her allies with ease, protecting them from the power intent to hurt them.
Her stats are (str/spd): 4/10
Hail To The Vampire King Passive Selene has a spiritual connection with Azazel, rather than a physical one. She can almost instantly respond to his call, and will look as if she is leaping out from his body when she does so. Furthermore, as a part of this connection, Selene's energy reserves are slowly regained by 25 a post while she is within ten meters of Azazel. Similarly, while she is around him, she cannot be demoralized or forced away. She can also enter the body of Azazel and use skills that only work on summons/minions, on him.
Silent Night B Selene can channel her energy into Azazel, and all of the summons around her, to stop them from running away or being forced to leave by skills like Antipathy. It cancels demoralization, letting them stand and fight. The effect on the summons is that they glow a bright golden shade, vibrant like the sun.
Witness the Sun C-SS Selene can create a shield around an ally that will absorb all hits. The only way to destroy it is to impact it with a skill of the same rank. The appearance of the skill is that of a golden orb around their body, with hexagons making up the body of the shield.
The Silvery Moon B-S Prancing around the field, Selene can heal allies. However, she may only heal allies that are subjugated to Azazel. This means no other characters (and not Azazel himself), only summons and minions. B-rank healing will heal most wounds, with A-rank healing deep wounds, and S-rank capable of regenerating lost body parts, even the head in the case of necromancer summons (as they're already undead).
Sunspear A Directly after an attack makes impact with a foe, Selene can activate Sonnet. This ability will directly attack the inflicted area, and plunge a massive spear of light into their body. It is so sharp and powerful that it can almost instantly kill anyone inflicted. This can also be used directly before an attack hits, but with different effect. The energy of Sunspear will make the attack capable of surviving impact with an ability of the same rank, and continuing to go through.
Sonnet A The Qi'Lin can unite all of the summons in harmony, making them fight much better together. Sonnet is a beautiful song that invigorates any of Azazel's servants, and makes them fight very clearly and perceptively. It has the added effect of curing poisons against summons/minions, as well as diseases and illnesses. It's meant to give everyone a clear head. If used at the same time as Silent Night, it will be empowered into S rank and evolve into a different skill:
The Beat The Beat is an ally buffer. Not only will all summon/minion allies receive a shield that will block B-rank attacks and lower (lasting for 5 posts and being destroyed upon 1 A-rank or 2 B-ranks), they'll receive a stat booster of +1 speed, and also the effects of Sonnet/Silent Night.
She is Azazel's one summon with her own energy pool, and has 2,000 energy. She can steal energy from Azazel using their connection. She costs 400 energy to summon. Selene is fine except for a few things: - Remove Sunspear. - The summons that are buffed with her barrier skills will drain HER energy, not theirs. - She doesn't share energy with Azazel. Her energy pool is pretty massive.
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Posted: Fri Oct 11, 2013 1:12 pm
Hiro Allday Errday Unicorn Haiku Guru S E L E N E : THE QI 'LIN
Summon's Rank: S Rank Description of Summon: One of Azazel's only non-humanoid summons. Selene is a support summon at heart, using abilities to heal her surrounding allies. She is completely defensively based, with next to no combat potential. Her skin is extremely hot for an enemy to touch, and can result in second degree burns. However, she's frail, and can easily be ripped through and killed if you can pierce her defenses.
One of the greatest powers of Selene is her ability to sense energy. This sense is different than Elizabeth's omniscience; she can feel the energy's purpose, whether it's light or dark, offensive or defensive. Using this, she can create defenses around her allies with ease, protecting them from the power intent to hurt them.
Her stats are (str/spd): 4/10
Hail To The Vampire King Passive Selene has a spiritual connection with Azazel, rather than a physical one. She can almost instantly respond to his call, and will look as if she is leaping out from his body when she does so. Furthermore, as a part of this connection, Selene's energy reserves are slowly regained by 25 a post while she is within ten meters of Azazel. Similarly, while she is around him, she cannot be demoralized or forced away. She can also enter the body of Azazel and use skills that only work on summons/minions, on him.
Silent Night B Selene can channel her energy into Azazel, and all of the summons around her, to stop them from running away or being forced to leave by skills like Antipathy. It cancels demoralization, letting them stand and fight. The effect on the summons is that they glow a bright golden shade, vibrant like the sun.
Witness the Sun C-SS Selene can create a shield around an ally that will absorb all hits. The only way to destroy it is to impact it with a skill of the same rank. The appearance of the skill is that of a golden orb around their body, with hexagons making up the body of the shield.
The Silvery Moon B-S Prancing around the field, Selene can heal allies. However, she may only heal allies that are subjugated to Azazel. This means no other characters (and not Azazel himself), only summons and minions. B-rank healing will heal most wounds, with A-rank healing deep wounds, and S-rank capable of regenerating lost body parts, even the head in the case of necromancer summons (as they're already undead).
Sunspear A Directly after an attack makes impact with a foe, Selene can activate Sonnet. This ability will directly attack the inflicted area, and plunge a massive spear of light into their body. It is so sharp and powerful that it can almost instantly kill anyone inflicted. This can also be used directly before an attack hits, but with different effect. The energy of Sunspear will make the attack capable of surviving impact with an ability of the same rank, and continuing to go through.
Sonnet A The Qi'Lin can unite all of the summons in harmony, making them fight much better together. Sonnet is a beautiful song that invigorates any of Azazel's servants, and makes them fight very clearly and perceptively. It has the added effect of curing poisons against summons/minions, as well as diseases and illnesses. It's meant to give everyone a clear head. If used at the same time as Silent Night, it will be empowered into S rank and evolve into a different skill:
The Beat The Beat is an ally buffer. Not only will all summon/minion allies receive a shield that will block B-rank attacks and lower (lasting for 5 posts and being destroyed upon 1 A-rank or 2 B-ranks), they'll receive a stat booster of +1 speed, and also the effects of Sonnet/Silent Night.
She is Azazel's one summon with her own energy pool, and has 2,000 energy. She can steal energy from Azazel using their connection. She costs 400 energy to summon. Selene is fine except for a few things: - Remove Sunspear. - The summons that are buffed with her barrier skills will drain HER energy, not theirs. - She doesn't share energy with Azazel. Her energy pool is pretty massive. Oh Hiro, I'm your biggest fan. Sometimes I dream of taking pics with you in a purikura booth so our eyes can be bigger than our testicles and we can look like giant five year olds. Sometimes when I write unicorn haiku I can't stop scribbling "Hiro" as my two syllable buffers. Oh Hiro, oh Hiro. I so deeply despise you that I almost mistake it for admiration.
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