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Posted: Thu Jun 17, 2010 11:29 pm
._. I didn't realize anything need fixing I should of checked this better. Well any who it is fixed.
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Posted: Wed Jun 23, 2010 12:00 pm
Attack Abilities: Physical Techniques – Attacks and skills centering mainly around using his bo or his body, relying heavily on his physical strength and speed.
Bo-Boomerang - Joe flings his staff at the enemy, making it spin(not unlike a buzzsaw). Joe is also able to use his wind to steer the staff by making it turn or fly back to him, as well as calling it back to his hand, if need be. Dance of Death - Focusing on one enemy, Joe delivers a spinning assault with speed and accuracy, dealing a high amount of hits and damage. Move Your Body~(aka Stripper Pole Attack) - One of Joe's more...provocative attacks. He thrusts his staff into the ground, then swings around it to deliver punches and kicks in a circle, while bending and flexing, around where the staff was grounded. High Flying Ax Kick - Leaping high into the air(with or without the aid of his Air Step ability), Joe delivers a powerful ax kick on his descent. The higher he is, the more damage potential there is. Flip Toss - Joe leaps forward and wraps his legs around a part of the enemy(waist, neck, whatever he can fit his legs around), then performs a 'backflip', bringing the enemy around and over him before crashing them headfirst(usually) into the ground. Possible to use in the air. The stronger Joe gets, the heavier the enemy he can do this to(some enemies are too large, and thus unable to be thrown this way).
Aeromancy – Joe's innate magical ability(thanks to Sylph).Bayamo(Wind Toss) – Creates a gust of wind beneath the enemy and fires them up into the air. Can be used to start an aerial combo, or damage an enemy as they land if they are unable to catch themselves. Chinook(Wind Drop) - Creates a gust of wind above an aerial enemy(either of their own power or forced into the air) that pushes them down into the ground, causing damage. The further from the ground, the higher the potential for damage is. Matanuska(Wind Push) – Fires off a large gust of wind to push and force an enemy back and away, while causing damage. Cordonazo(Wind Blade) - Joseph focuses wind and air into a concentrated line, then fires the concentration of air at an enemy. Usually in the form of an arc, the wind acts like a blade, slicing into the enemy. Invisible to the (normal)naked eye, but experienced fighters and those good with their eyes will see the shimmering of the air being shifted by the blade. Can be fired from body or weapon. Wind and Rain of Blows – Joe's attacks that involve using both his physical attacks as well as his magical ones.
Gusty Dash – Joe dashes across the battlefield at high speed, body encased in a mini tornado. Deals damage if he touches an enemy while doing it, and it repels projectile attacks as well as makes it hard for physical attacks to hit.(while considered an attack ability, focuses mainly on guard/evasion) Support Abilities:Aerial Assist – Joe supports himself and his allies with wind and air.Etasian(Wind Heal) - Uses his wind in the form of a soothing breeze to heal himself or his allies. Wind-based. Air Step – Joe creates a small, temporary platform of wind in the air that him and others can jump off of, allowing jumps higher and farther than normal in the form of a double jump(can actually be done multiple times, but each platform costs Joe some Energy, so Joe usually only uses one at a time). Communication is Wind's Specialty - Able to use the air to either spread his voice across big distances(even a whisper), make it so only those he wants hear him, or even silence a person(physically silence them).
Passive Abilities:Fighter's Grace- Because of his Job Class, Joseph is able to string together long combos, making attacks seemlessly flow into one another.(Translates to multiple attacks in a post, whether they hit or not, to an extent) Projectile's Bane -Joseph's natual aptitude for wind and air makes air tend to circulate him in battle, naturally making it harder for projectiles(and some magicks) to hit him. Minor Air Affinity- With Air as his element, any attacks containing the same element have their damage halved. Limit Breaks: [Level 1] Tornado -Using Sylph's help, Joseph creates a gigantic tornado that basically covers the entire battlefield, lifting up enemies and flinging them around with debris. [Level 2] Between a Gust and a Hard Stick- Joseph knocks the enemy into the air, then follows, swinging his staff to hit the enemy, while using wind to create a 'reverse' hit from the opposite side, keeping the enemy in place in the air for numerous hits till Joe makes a final, downward strike, knocking the enemy down and into the ground with wind aiding the force of his strike. [Level 3] The Lash of Katrina - Joe faces the enemy, then disappears in a burst of speed, the enemy suddenly flying into the air and Joe appearing on the other side of the enemy. With a snap of his fingers, the air 'shimmers', and Cordonazo blades fly at the enemy in droves from all angles, dealing heavy wind damage.
Obviously, more might come along later, but hey, at least I got a lot done compared to what I had before >o> But yeah, new abilities for Joe...and Azrael, technically. *goes to work on Bal-Hur* Just let me know if I need to change anything or you have any questions or what not
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AldrickZearse Vice Captain
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AldrickZearse Vice Captain
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Posted: Wed Jun 23, 2010 12:45 pm
Human Form Stats:Attack Strength: 10 Attack Speed: 11 Magic Strength: 9 Magic Defense: 8 Guard Strength: 10 Evasive Reflexes: 14 Outright Speed: 14 Constitutional Endurance: 10 Energy: 13 Demon Form Stats:Attack Strength: 14 Attack Speed: 9 Magic Strength: 9 Magic Defense: 12 Guard Strength: 14 Evasive Reflexes: 8 Outright Speed: 9 Constitutional Endurance: 14 Energy: 10 Bal-Hur's stats that I feel should be right for him.
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Posted: Wed Jun 23, 2010 1:51 pm
First, according to the stats, it would seem Bal-Hur is level 7. Why is a level 6 Replica capable of making and controlling something stronger than him? Unless of course the Replicas are allowed to make Unversed so strong they would have to go into boss form if they were in a hypothetical position where force was required to subdue them.
Also, the maximum stat for any stat would be 14 while at level 7. If the Outright Speed was increased beyond the maximum using a skill, then the skill-point total would be 100, not 99 (as it is now). So unless you missed a single point placement on both Human and Demon forms or the humanoid Unversed are following a separate set of rules, this shouldn't be.
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AldrickZearse Vice Captain
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Posted: Wed Jun 23, 2010 3:08 pm
You're right about the speed point, I changed that, meant to put it in attack speed(don't know what I was thinking...then again, sinuses are acting up). And about the stats, according to Sory, the amount of points is 99 to use, so I just followed that. *shrugs* Eh, if he says it's wrong, I'll change it. Not like it's hard.
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Posted: Tue Jun 29, 2010 1:33 pm
Joe's abilities approved.
As for Bal-Hur's stats, they look fine to me. As for the issue of it being higher than the Replica's 'normal' level, and how it would be controlled, we're going by the definition that Unversed are merely extensions of the creator's will. So there would be no worry as to control.
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AldrickZearse Vice Captain
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Posted: Tue Jun 29, 2010 2:27 pm
Yay new limit idea
[Level 6]Tornado Takedown(name pending)- Joe summons Sylph, who creates a large tornado with the enemy in the eye. Joe then rides the tornado, dashing through the eye and hitting the enemy higher and higher into the air, till they reach the top of the tornado. Joe then performs a flip toss(or another type of throw, if flip toss is not plausible), tossing the unbalanced enemy into the ground. The tornado seems to disperse, before reforming above Joe, and forcing Joe towards the enemy, bo extended and Joe spinning like a drill as he crashes down into the enemy.
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Posted: Tue Jun 29, 2010 8:48 pm
Approved.
ALSO, I AM A FOOL. MAKE BAL-HUR'S STATS EQUIVALENT TO LEVEL 6. 90 POINTS TOTAL. CELIA AND LETTIE WILL DO THE SAME.
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AldrickZearse Vice Captain
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Posted: Tue Jun 29, 2010 9:24 pm
Human Form Stats:Attack Strength: 9 Attack Speed: 10 Magic Strength: 8 Magic Defense: 7 Guard Strength: 9 Evasive Reflexes: 13 Outright Speed: 13 Constitutional Endurance: 9 Energy: 12 Demon Form Stats:Attack Strength: 13 Attack Speed: 8 Magic Strength: 8 Magic Defense: 11 Guard Strength: 13 Evasive Reflexes: 9 Outright Speed: 8 Constitutional Endurance: 13 Energy: 9 fixed statss
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Posted: Tue Jun 29, 2010 9:25 pm
I realized that despite Cory being a physically-inclined warrior, he has no purely physical attacks. Because of this, I have decided to remove his Flair techniques and replace them with abilities that focus on physical combat. I feel this is a fair trade, since I am replacing 7 abilities (four of which covering different elements he does not have domain over, including one he is weak to) with 6 abilities that make sense considering Cory's weapon and the inspiration for it (Both "Blue Rose" and "Red Queen" are weapon names that come from the game that inspired the Revblade, Devil May Cry 4). In addition, the Revblade now consumes mana (albeit insignificant sizes of it), so once drained of all his MP he cannot use the Revblade's special ability. Quote: Attack Abilities:Rev Tech- A school of abilities utilizing Cory's prowess in physical combat and the Revblade. The engine feeds off of Cory's mana (though only very slightly), so he cannot use the engine, and thus Rev Techniques, if he is completely out of energy.Engine Crusher- The main ability of the Revblade lies in it's power to vibrate at intense, bone-breaking levels. The user is protected thanks to a combination of padding and magic. Swords caught beneath the revved weapon, if not broken, vibrate and cause the wielder to receive injury to his/her hand, ranging from a numb sensation to flat-out broken bones. Engine Force- Cory revs his sword up and swings it, releasing a cutting "force" of energy at his opponent. Engine Rush- Cory relentlessly attacks the enemy with 13 revved strikes before stepping back and lunging forward with a revved thrust. Blue Rose- Cory is capable of transferring vibrations stored from Red Queen through his body and out into the opponent through a physical strike. The attack is followed by a burst of azure energy in the shape of rose petals. Support Abilities:Rev Tech- A school of abilities utilizing Cory's prowess in physical combat and the Revblade. The engine feeds off of Cory's mana (though only very slightly), so he cannot use the engine, and thus Rev Techniques, if he is completely out of energy.Red Queen- Cory is capable of revving the weapon up and storing the vibrations for further use. The Revblade glows red when it has a stored rev inside of it. Rev Guard- When guarding with the Revblade, Cory can rev its engine to send vibrations back at the attacker, essentially discouraging them from attacking.
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Posted: Wed Jul 07, 2010 9:02 pm
Starlit Struggle Name:Byoki Nickname/Alias:The Masked Machina Age:18 Gender:Male
Appearance:
Height: 4'2" - 6' Weight: 110lbs - 250lbs Body Type: Strong, Slender Build Skin type: Pale Eye Color: Blue Hair Color: Black Hair Style: Shoulder Length Bedhead Clothing: Shirtless unless wearing a padded leather jacket Unusual Body Art/Parts:Two Completely Mechanical Legs Race: Human
Misc:
Machina Mauler: Hight: 7'-8' When Standing/5'-6' When Crouched Length: 7' Head to Tail Width: 5' Hip to Hip(Most pronounced points) Color: Silver/Steel Plating, Black Piping, Structure, & Joints Underneath
General Description: Appears as a two legged, wingless dragon. It has an elongated head with no neck separating it from the torso. It's jaw is serrated with a hooked beak like nose. The nose is a single smooth triangle opening with a grating acting as a cooling intake. Two small pipes exit from the sides of the ribcage of sorts composed of the bladed side plating and metal interconnecting underneath that creates the mechanical skeleton that holds most of the components intact. The two pipes act as exhaust that tends to spark around the openings due to the unique properties of the engines.
The back has two slots that open to encase Byoki's mechanical legs and then integrate them into its own systems. When Byoki is piloting, he sits, almost laying, on the back, crouched forward with his arms sunk into two slots located where one would expect to find the shoulder blades of the machine if it had arms.
The tail, equally as long as the torso, is used for both balance and as a weapon. The tail is split into equally sized sections, each plated and sharpened to that a swipe can tear an enemy apart in sheets like a meat shaving machine.
Theme Song(s):
Artificial Sky- Armored Core 3
Significant Trait: Friendly Quotes: "Why don't I wear a shirt? Well, there was this one time where one got caught in the hydrolics and it took a whole two hours to fix." "I'm not a cripple!" "Who's to say when you pour your heart and soul into a machine it doesn't take in a bit of it in the process?"
Good/Evil: Good Homeworld: Traverse Town Main Weapon: Machina Mauler - Very much like Machina Maw((FF-X2)) with a long bladed tail and a streamlined, bladed core. Looks similar to a wingless dragon. Additional Equipment: Machina Driver - Pair of Machine Legs Weighing by themselves 140lbs with enough power to kick clear through a cement wall. Job Class: Machanic
Attack Abilities:
Masking Missle- Machina Mauler fires several rockets that detonate releasing a bright flash followed by a cloud of thick smoke. Masked Mauler- Machina Mauler can use the blades in its sides as arms or extensions of its body. There are 6 in all and have several joints compounded into the torso. ((The more that are extended, the weaker the torsos armor, considering the armor is esencially these blades overlapping.)) Machina Pile-Driver- Machina Driver, Byoki's legs, have immense strength. When Concentrated, the force of a single kick can break nearly any defense or obstacle. Support Abilities: Machina Mauler: Shield Mode- Machina Mauler can alter its shape slightly, bringing up its bladed sides to black oncoming attacks in a forward fasioned shield. Machina Mauler: Fallanx Mode- Machina Mauler can alter its shape slightly, shifting the blades on its sides to form a porkipine of sorts. Machina Mauler: Cannon Mode- Machina Mauler can alter its shape slightly, stabbing its blades into the earth, it grounds itself as it charges powerful ranged bolts of energy generated from its magitech engine. Passive Abilities: Machina Minded- To Byoki, machines are second nature. He has a speciaty for createing and sabotashing machines with ease. Feather Hearted- This ability, actually a flaw, makes him very suseptible to physical damage. Though his body is strong, his internal organs are weak.
Limit Breaks: Megaton Machina Missle - Abandoning his craft, Byoki sets the Machina Mauler to autopilot. Machina Mauler then transforms itself into a missle of sorts which then detonates with tremendous force on the enemy. Machina Mauler Millunium Cannon - Machina Mauler puts its generator into overdrive as well as extending special magic capturing devices that allow it to gather more energy for this extremely powerful final assault. Machina Mauler Meteor Shower - Machina mauler stabs its tail into the ground then fires off all of its blades exposing the magitech core. The core then charges up and releases a simultainious skyward rain of energy that flows into the floating blades high above like lightning rods. They then return that energy in the dirrection of the enemy at many different angles.
Strengths: Physically Strong, Highly Inteligent, Skilled Mechanic Weaknesses: Low Endurance, Completely Helpless Without Machina, Internally Fragile
Personality: On the surface, Byoki comes across confident, strong, and carefree. Underneath, he's very self-loathing, insecure, and emotional. Likes: Machina, People, Big Cities Dislikes: Rain & Magic Fears: Helplessness
Family: A Master Mechanic that gave him his legs.
Bio: Byoki was born without the lower half of his legs. He grew up, constantly pittied by others and often picked on for being weak. When he was old enough, Byoki pulled together his few belongings and piled them on his wheelchair leaving his home without a word. It wasn't long before he met an old man, a master mechanic who was inspired by byoki's "Iron Will." It took awhile before Byoki warmed up to the old man, and finally, after a year of working for the man as his aprentice, the old man revealed a pair of unique machina made specifically for Byoki. A pair of legs, his birthday gift of sorts. Byoki was eternally greatful. Now, years after the old man passed away, he still works at the old man's shop fixing machines for a living and making a few inventions of his own on the side. His masterpeice, The Machina Mauler.
Sample Post:
Byoki waved silently with a smile as his customer left his shop placed comfortably in the center of the second district of Traverse Town. With a stroke of his hand he wiped away the sweat from his forehead leaving a black streak in its place from the oil and grease he had left over from his work. He reached down and turned the wheels of his chair carefully in order to return to his garage full of oddly shaped instruments and otherwise unidentifiable parts for various machina. He gave himself a heavy push and rolled past his latest project, running his hand along the smooth, waxed siding, smiling at the reflection he got off of the perfectly shined bladed coat.
Finally, Byoki rolled himself over to his prized possession, a pair of glistening metal legs built like tanks. In comparison to his body, they were slightly disproportional, but he liked them just the same.
Behind him, Byoki could hear a ring from the shop door. Spinning swiftly he waved with his free hand, "Welcome to Dues Ex Machina! I'm Byoki. How can I be of service?"
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Posted: Thu Jul 08, 2010 4:42 pm
((Been working on these for a bit... more to come... just need to write them out. Here's what I have for now.)) Louis Luciano Ability Updates:
Active Abilities:Dark Rift: Louis can use his rapier coated in darkness to literally slice a temporary hole between the realm of light and realm of darkness. This can be used as a form of quick escape by jumping through or a means to summon projectiles from the other side. Transportation in this manner is short range since the dark corridor is constructed in such a swift, sloppy manner. Accuracy of his jumps from entry to exit become increasingly inaccurate the farther the distance he travels in the realm of darkness before returning to the realm of light. ((Mathematically: Distance Traveled and Accuracy are inversely proportional.))
Corruption's Wish: Calling on lesser powers of Fahna, one of Mateus' Dark Ice Generals, Louis gains the power to take control of something if he can put his palm against it. This includes lesser beings, such as heartless and animals, or objects that can otherwise move on their own, such as machina and vehicles. The control remains as long as he can keep his other hand submerged inside a dark corridor. Support Abilities-Black Hoof Style: Louis returns to his roots of Horseback Riding, Swimming, and Karate and applies them to his use of darkness. Building off of the concept of "Transfer of Energy", Louis uses darkness in his body to both increase his physical strength tremendously, but also adds into his attacks a little extra. ((+4 Attack Power/-4 Attack Speed/+Toxic Effect))Seed of Evil: When Louis uses Black Hoof Style and lands a hit, this move is automatically applied. With a trace of his own darkness planted in a target, he is able to track them by his own "dark signature" in a close range down to the tiniest movement.
Corruption's Cataract: ((Activated By Heart of Corruption)) Louis becomes completely numb to pain for a period of time after activating Heart of Corruption. This makes him numb, but not immune to damage, in fact, it makes him far more susceptible to it. The numbness in his entire body makes it impossible for his own body to acknowledge he is being injured and thus does not take precautionary measures to stop bleeding or build up some form of defense against internal injury as well as external. In this state, Louis will attack without reserve and go to any lengths to destroy his enemy.((Numbness + Limited Berserk)) Limit Break-[Level 6] Heart of Corruption: Louis creates an orb of darkness in front of his chest that acts as a container into which Louis summons his own heart. In this state, Louis must keep his hands in the same position, as well as try to keep as still as possible. The darkness he releases provides some defenses to keep attacks away, but there is only a certain number of attacks he can repel at once. Louis then proceeds to corrupt his own heart with darkness at a rate of 30% every turn for 3 turns until otherwise interrupted starting on the turn he activates this ability. ((Activates Corruption's Cataract Regardless of Interruption))
Shadow's Illusionary Tale : Frost Bitten Memory ~ 30% Distortion : ((Heart of Corruption- 1 Turn Charge)) Louis corrupts himself to a point where causing pain is no longer a mental obstacle. Louis then casts a spell by skewering his hand with his Rapier. A single drop of blood runs down his rapier and drops to the floor. At the moment of impact, the contract is set and his opponent is then thrust into an illusion created from the depths of their own heart. At this level, obvious fears are presented in an unrealistic setting easily recognizable as an illusion thought the pain felt throughout the illusion will be very much real. The illusion lasts 3 turns, each turn counting down to 0 while cycling through the 3 pathways of pain. Mental, Physical, & Emotional.
Midnight's Illusionary Story : Frozen Dream ~ 60% Distortion : ((Heart of Corruption- 2 Turn Charge)) Louis corrupts himself to a point where causing pain is no longer a mental obstacle. Louis then casts a spell by thrusting his rapier through his stomach. A single drop of blood runs down his rapier and drops to the floor. At the moment of impact, the contract is set and his opponent is then thrust into an illusion created from the depths of their own heart. At this level, slightly deeper fears are presented in an slightly realistic setting not as easily recognizable as an illusion dealing overall more pain than 30% distortion. The pain felt throughout the illusion will be very real and hard to distinguish as imaginary. The illusion lasts 3 turns, each turn counting down to 0 while cycling through the 3 pathways of pain. Mental, Physical, & Emotional only this time they will likely overlap within the steps.
Nightmare's Illusionary Epic : Glacial Damnation ~ 90% Distortion : ((Heart of Corruption- 3 Turn Charge)) Louis corrupts himself to a point where causing pain is no longer a mental obstacle. Louis then casts a spell by thrusting his rapier through his chest. Louis falls to the floor. At the moment of impact, the contract is set, Mateus' glyph splashes across the floor written in blood, and his opponent is thrust into an illusion created from the depths of their own heart. At this level, their deepest fears are presented in an extremely realistic setting not recognizable as an illusion by those caught within. This level of distortion deals the greatest amount of pain on all levels. The pain felt throughout the illusion will be real to physical extent and imposable to distinguish as imaginary. The illusion lasts 3 turns. In those 3 turns, they are completely incapable of performing any skills, they are silenced, slowed, and find themselves unable to think clearly or recall that they were ever in a battle before the illusion began.
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Posted: Mon Jul 12, 2010 3:06 pm
Earthling Template Name: Sayrike Chan (sigh-REE-kay) Birthdate: May 12 Gender: female
Appearance:
Height: 5 feet, 3 1/2 inches Weight: 135 Body Type: Not slender, but not heavy either Skin type: olive Eye Color: dark brown Hair Color: dark brown Hair Style: usually worn down. It's very straight but really smooth. Sometimes it's worn back in a ponytail. Unusual Markings: A faded teardrop-shaped scar on the inside of the left forearm by the elbow Clothing: (picture forthcoming)
Theme Song(s): None
Significant Trait: Non-judgemental Quotes: The only constant is change, and the only truth is that there is none.
Good/Evil/Other: ultimately neutral, since there is no such thing as good or evil. But, might be swayed to one side or another in the future. Element: non-elemental Weapon: Three 2-way mirrors. Main, central one is 35 inches tall and 24 inches wide, and the two flanking mirrors are 22 inches tall and 14 inches wide. They float around Sayrike. (Note: This is what I mean by a 2-way mirror.) Job Class: Blue Mage Stats:
Attack Strength: [3] 4 Attack Speed: [4] 5 Magic Strength: [6] 7 Magic Defense: [6] 8 Guard Strength: [6] 7 Evasive Reflexes: [5] 6 Outright Speed: [4] 5 Constitutional Endurance: [5] 5 Energy: [6] 7
Attack Abilities:
Rebound- erects a shield that blocks and reflects back an oncoming attack Lyrebird- copies one enemy attack and enables Sayrike to use it. When she uses the enemy's attack, her mirrors disappear and she is unable to use them for defense or offense, instead having the enemy's weapon. After the attack is used, the enemy weapon disappears and her mirrors return. Can only copy enemy attacks of the same level or below Sayrike's level. Remembers the attack for that battle only or for twenty minutes, whatever ends first. Mirror's Edge- the main mirror breaks apart into pieces and launches toward a single enemy in a one-time attack. Takes time for mirror to be put back together again. Support Abilities: Multiplicity [level 1]- choosing an ally or Sayrike herself, his/her image is copied and multiplied (to a max of 3 copies), although remaining simply illusions that disappear upon contact. The illusions are controlled by the person copied (and so the person must have the capacity to direct multiple things at once) Subsumption-the energy from an oncoming magical attack gets absorbed into Sayrike's shield, replenishing her (magical) energy - Passive Abilities: Limit Breaks:
7 Years' Bad Luck--all three mirrors break apart and surround an enemy in a tornado of mirror shards. Time-consuming for the mirrors to reassemble afterward.
Drive Support:
increase in magic defense and guard strength
Strengths: An observer--notices patterns and details | Good accuracy | Keeps calm, not easy to get riled up | Follows through to get the job done | Perceptive of others Weaknesses: Indecisive | Low Attack Strength | Not a very hands-on, physical fighter usually (unless angered) | A bit passive
Personality: Sayrike isn't laid back exactly, but she's one to accept whatever life brings her way. She views events with a glass-half-full perspective, but still stays a realist. Although she's not happy-go-lucky, Sayrike has a passion for everything in life, both the good and the bad. She's very accepting and able to look at events without judgement and view situations from the perspective of others. Sayrike always tries her hardest, even if that means being a perfectionist at times, and she will always go above and beyond for someone, even if she's only known them for a short while. She's always thinking and will never take things at face value, but it's not out of mistrust; it's driven by the constant need to see all perspectives, options, and possibilities. She secretly wishes she had the charisma and confidence to lead others, and she does fairly well at it when called upon and people are willing to support her, but the bit of self-doubt always niggles at the back of her mind. Sayrike is very empathetic and likes to help others all the time, even if it means a bit of self-sacrifice.
First and foremost, Sayrike is a girl of learning. It may be book-learning, but she will take what she can get if it means finding out more about the world. She has a passion for learning, especially when it comes to other cultures and the idiosyncrasies of human life. This is why Sayrike often takes a role of observation--so she can concentrate on getting more information about the moment. It's also why she tends to pick up pattens and likes to examine the larger picture, though in the moment of observation she can get lost in the details.
Because of her independence, Sayrike tries not to rely on others for much. She despises showing weakness. She also does NOT want to be like the typical girl who can't open a jar or screams when there is a bug nearby. Ultimately, she's practical and sensible, even if that makes her a little callous to others' attachment to frivolities and material things in life. As a result, Sayrike comes off as a bit of a tomboy (finding her large chest area a bit ironic) and gives off a "tough-as-nails" vibe. When she gets close to people, her witty humor starts to show through, though most people will notice her blatant corny humor first.
To sum her up, Sayrike is mature and realistic, but she retains a childlike wonder and curiosity, believing there is magic in the world.
Flaws: She's a people-pleaser. She wants to always be on the good side of people, and so she will adapt herself to be the best possible companion for that particular person, reflecting back the qualities and wants of the other individual. As a consequence, one is never really sure who she really is--including herself. Sayrike will also work too hard or be too meticulous to get a job done quickly. She gets irritated when other people hinder her from doing the best job she can do. Sayrike prefers to be passive and let someone else direct events. However, if no one steps up to the plate, Sayrike will. But the inclination to be a spectator leaves her leadership skills wanting if she's directing a group that isn't composed of followers. And, like anyone, she doubts her abilities occasionally. Because she sees all sides of a situation, remains non-judgemental, and wants to keep an equilibrium, Sayrike has a hard time making a decision by herself or committing to a single idea/opinion.
Likes: Reading, enjoying the small things, spontaneity, trivia, learning, food, storytelling, traveling, looking at the stars, sleeping and dreaming, chatting with people about their life experiences, her stuffed animal Big Bear Dislikes: Very girly things, arrogant and inflexible people, an extensive list of foods, hot weather Fears: failure, not being good enough, turning into a girly girl, and deep, murky water.
Family: A mother and father, who are divorced, and one sister, younger by 2 years.
Bio: Sayrike lived a normal, comfortable, suburban life. Because she never lived around anyone and always concentrated on schoolwork first and foremost, her closest friend was her sister, and the two of them shuffled back and forth daily between parents. Her mother and father kept matters civil between one another, so the two sisters grew up with both loving parents in their lives. At one point, Sayrike's mother had to file bankruptcy during a particularly hard time, but stumbling blocks like these were always conquered. Sayrike is a fairly independent person, never having the same close friend for more than two years. Later on, even she and her sister began to grow apart. Sayrike misses that close bond, but she still presses on. This history of hers forged Sayrike into a serious and independent young woman. There's never been anything particularly terrible in her life, or maybe that's because she usually sees only the good in everything--even being ripped away from the life she knew.
Summon: Asura Summon Appearance: Close up Body image Summon Personality: Stoic and quiet, but has a very heavy and commanding presence. She passes judgement without remorse, but remains fair and true. She is also very protective.
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Posted: Mon Jul 12, 2010 3:08 pm
Earthling Template Name: Jacob Bird Birthdate: August 23rd Gender: Male
Appearance:
Height: 6' Weight: 155lbs. Body Type: Lithe Skin type: Golden brown Eye Color: Steel blue Hair Color: Dirty blonde Hair Style: Shaggy and curly Unusual Markings: Jacob has a large scar on his right hand, as well as many scars on his right knee. Clothing: Jacob wears a black sleeveless shirt, and comfortable black, white, and blue shorts. Further down are white ankle socks, and some tightly laced running shoes. He also has a pair of replica WWII RAF goggles around his head.
Theme Song(s):
Significant Trait: Daydreamer Quotes: "Who needs a hug?" "I just want to fly..." "You're just jealous that I'm awesome.
Good/Evil/Other: Good Element: Non-Elemental Weapon: Throwing Daggers (Silver Wings) Job Class: Juggler (White Mage) Stats:
Attack Strength: 6 [5] Attack Speed: 8 [7] Magic Strength: 4 [3] Magic Defense: 2 [1] Guard Strength: 3 [2] Evasive Reflexes: 8 [7] Outright Speed: 9 (8+1) [7] Constitutional Endurance: 6 [5] Energy: 9 [8]
Attack Abilities:
Wing Dance- Jacob tightly grips a pair of daggers and closes in on his prey. He slides in, kicks up, slashes twice, then finishes with a kick to the stomach, sending them back. Bullet spray- Jacob grabs a handful of daggers and throws them, shotgun style, to put up a wall of 5-15 daggers. Juggler- Being a juggler opens up a number of new avenues to stop his foes in their tracks.Poison Tips- Causes Poison Knockout Tips- Causes Sleep Lyrium Tips- Causes Confuse Rabid Tips- Causes Berserk Nerve-Rending Tips- Causes Disable Hamstring- Causes Immobilize
Support Abilities:
Tracking- Jacob can use his inherent knowledge of tracking (aided by magic) to discern the path of his prey. Tumbling- As soon as he hits the ground, Jacob can roll, flip, twist and turn so that he is instantly back on his feet and running full speed. Need a ledge?- Jacob can throw daggers into unclimbable surfaces to get a hand up, or give hand holds for friends. White Magic- Jacob has access to supportive White Magic.Cure/Cura/Curaga- Jacob can cast varying levels of healing magic. Protect- Jacob can envelop a target in a protective barrier that halves all physical damage. Shell- Jacob can envelop a target in a protective barrier that halves all magical damage.
Passive Abilities:
Sprinter- +1 to outright speed
Limit Breaks: None yet Drive Form(s): None Yet Strengths: -Fast -Nimble -Ranged attacks -Tactical Weaknesses: -Bruises easily -Magically inept -Cowardly
Personality: Jacob is quite laid back and enjoys the finer things in life. He is a musician, an artist, and a hopeless romantic. He is a coward and, instead of fighting, prefers not combative or confrontational roles. He has a Prince Charming complex and thinks that everyone's problems are his own. He has become more distant to the world, though, because his emotions have gotten him into trouble in the past. Flaws: Emotional▐ Dramatic▐ Childish▐ Forgetful▐ Perfectionist Likes: The smell of leather▐ Running▐ Playing musical instruments▐ The morning Dislikes: Bullies▐ Clowns▐ The afternoon Fears: Death▐ Not living up to other's expectations▐ Being alone Family: Mother, Lisa▐ Father, Eric▐ Brother, Joshua▐ Half-sister, Cianna▐ Step-sister, Makenzie▐ Step-father, Jeff▐ Step-mother, Carmandy Bio: Jacob lived the life of a nerd. He played video games and read extensively and played all sorts of tabletop games: war-games, rpgs, etc. As such he was ofter picked up, beaten up, and bullied by other kids. In middle school, he had everything in his locker stolen, then thrown out of the school bus's window. Finally tired of it, his brother taught him how to fight. They beat each other and wrestled every day for months. They went running and climbing through the woods behind his house. Finally in 8th grade, Jacob stood up to all the people who picked on him. He took a boy by the name of Charles, and threw him across the gym floor. John? Threw him over two rows of seats when he insulted Jacob's brother.
In high school, less people picked on him and those that did kept their distance. Jacob ignored them. He had put up with it so long that he didn't care much anymore. He had been interested in music in middle school, but in high school, he continued this passion and joined marching band. His senior year, he really enjoyed his newfound freedom and taught himself parkour. When he was 17, his Dad and Step-mother kicked him out of their house because they though he was ungrateful, a druggie, and a whore. Jacob could only listen to them yell at him with a smirk. He was none of those things. He took his belongings and moved out, now free from additional emotional baggage, and back to a normal nuclear family: A mom, a dad, and an older brother.
Summon: Moomba Summon Appearance: Moomba Appearance Summon Personality: Moomba is playful and determined. Number one on its list of priorities; however, is self preservation. Only when it know that it (and Jacob) are truly away from danger will it revert into it's normal, slightly devious behavior.
Sample Post: Jacob stood up and stretched his legs, basking in the warming embrace of the sun, and the gentle nudge of the wind. His friends were beckoning to him so he ran up to them. When they saw him coming, they took off. Jacob followed, gaining speed. A low wall. A quick hurdle. A higher wall. A pop-up vault. They continued this game of cat and mouse, trading leading and following positions for quite some time until the four of them were sticky and exhausted. "Gah.....good run guys. We...we need to...we need to do this more often." Jacob spoke, gasping for breath. Pain is just weakness leaving the body. He picked himself up off the soft grass and walked over to their lunch cooler. "HAM! TURKEY! TUNA!" He called out, throwing wrapped sandwiches over to his friends, before grabbing his own: a chicken salad on rye.
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Posted: Mon Jul 12, 2010 5:10 pm
Earthling Template Name: Dani Birthdate: 4/3/1993 Gender: Female
Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
Height: 5’3 ¾” Weight: 104.4 Body Type: Skinny and also Short length-wise Skin type:Pale usually from no sun Eye Color: Dark brown Hair Color: Dark brown Hair Style: Long Hair Unusual Markings: Scar on shoulder from a shot (not a gun shot) Clothing:
Theme Song(s):
Ame Iro Rondo- Toradora Soundtrack Paper Moon- Soul Eater 2nd opening
Significant Trait: Shy Quotes: “Man you guys are weird.” “Am I dreaming or something?” “I’m sorry. I was daydreaming.”
Good/Evil/Other: Good Element: Water Weapon: Chakrams Job Class: Assassin Stats: Attack Strength: 7 Attack Speed: 8 Magic Strength: 8 Magic Defense: 5 Guard Strength: 4 Evasive Reflexes: 7 Outright Speed: 5 Constitutional Endurance: 4 Energy: 6
Attack Abilities:
Assassination- Dani has access to a variety of detrimental abilities from her Assassin class.
Assassin's Strike- Dani charges her chakrams with magical energy before attacking, adding her Magic Strength to her attack.Aphonia- A status ailment that Dani can use from afar. Can cause Silence. Ague- A status ailment that Dani can use from afar. Can cause Slow. Oblivion- A status ailment that Dani can use from afar. Can cause Addle. Shadowbind- A status ailment that attaches to the chakrams, if hit by her chakrams it can cause Stop. Nightmare- A status ailment that attaches to the chakrams, if hit by her chakrams it can cause Sleep/and or Doom. Last Breath- A status ailment that attaches to the chakrams, if hit by her chakrams it can cause a 1-hit KO. Bubbles-Bubbles appear out of Dani’s hands and can be thrown to the enemy to cause damage. Geyser Hands-Dani puts both of her hands together and a geyser fires off a wave of water towards where she points her hands. Ground Geyser- Dani slams her hands on the ground. A geyser suddenly appears below an opponent and sends them airborne. Water Chakrams- Water goes around Dani’s chakrams thus making the chakrams stronger. Water Prison- Water is thrown in a bubble like form at an opponent. As it gets to the opponent it expands around the target and causes a huge sphere to appear around the target. They cannot break out of the water prison with strength alone. Water hands-Water forms into 2 giant hands that act almost like Dani’s actual hands. Can crush opponents in the hands or throw people in them. Water harden- If water gets thrown at an opponent and it hits, Dani can harden the water making the opponent’s body parts that were hit by the water not able to move. Water spike(s)- Dani using the same hardening ability to create spikes of water that could be just as damaging as a regular spike(s). Support Abilities:
Rainwater Wash - Water begins to envelop Dani's body, hugging at the skin to create a type of armor that raises evasion as weapons glide off her skin. Amphitrite's Tears - Dani is capable of summoning a healing waters that act as a minor Cure. Water Wall- A huge wall of water appears in front of an ally or Dani in order to stop an attack Water Barrier- A layer of hardened water envelopes her target(s) in order to reduce damage. Can be Protect or Shell. Passive Abilities:
River flows- Dani is immune to Addle because of her assassin class Don’t Slow!- Dani is immune to Slow because of her assassin class Limit Breaks: [Level 1] Big Wave- Dani starts to form 3 waves that get bigger one behind another [Level 2] Tsunami-Dani starts to form a huge Tsunami attack that could wipe out others in the different collisions.
Strengths: Speed, Midrange attacks, Intelligence Weaknesses: Defense, Emotions, Oblivious
Personality: Dani is actually a very caring person even though she does not talk to people a lot. She tends to keep certain things to herself and can sometimes be very emotional. Flaws:
Absentminded-Preoccupied to the extent of being unaware of one's immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful. Anxious-Full of mental distress or uneasiness because of fear of danger or misfortune; greatly worried; solicitous. Childish- Marked by or indicating a lack of maturity; puerile. Dubious- Fraught with uncertainty or doubt. Undecided, doubtful, unsure. Disturbed-Showing some or a few signs or symptoms of mental or emotional illness. Confused, disordered, neurotic, troubled. Frail-Physically weak and easily broken or damaged. Having delicate health; not robust. Feeble, breakable, sickly, dainty, brittle, fallible, imperfect, weak. Klutz-Clumsy. Blunderer. Paranoid-Exhibiting or characterized by extreme and irrational fear or distrust of others Likes: Chocolate, Plushies, Electronics, Dislikes: Bugs, Blood, Mean people Fears: being alone, heights, pain
Family:- Mother, father and a dog. Most of my relatives live in state.
Bio: Dani grew up in the “rich” type of life mostly in the suburbs. The only problem was that most of her life was filled with operations and trying to function normally. She has had tubes in her ears and even had her cut open a couple of times. When she reached 3rd grade she managed to get glasses to boot. It was around this time she started to become shy but get some of the closest friends she ever knew. When middle school started she was told to stay “under the radar” and that was what she did. She only managed to have a few close friends but they never really got to get really into her personal life. Her school life was mostly that she did very well in it but she did not put in a lot of effort with homework and stuff. It was around this time that Dani managed to get really into music and the arts. In high school Dani managed to get friends but immediately fell into depression when her boyfriend dumped her and went out with another guy. Ironically Dani and her now Ex boyfriend became close but never went out again. Currently now going to be a senior in high school, Dani is trying to function like a human being that is fighting off anemia. She is also in the marching band in high school and trying to become a better artist.
Summon: Leviathan Summon Appearance:  Summon Personality: Overprotective
Sample Post: Dani started to walk along the beach of Destiny Islands trying to figure out where she was. She had no clue how long she had been at the island or if anyone else was on the island itself. “I hope I get off of this island soon,” Dani said out loud, “I want to be able to see people again.”
Dani walked around the beach until she spotted a suspicious palm tree with weird fruit growing on top of it. ‘Food!’ Dani thought inwardly as her stomach growled from the lack of food in her stomach. She started to grab onto the side of the tree at first before starting to climb the huge tree. She felt her hands in pain because she was not used to climbing trees. She finally made it to the top of the tree and sat on the small tip of it. She knew that the tree was big enough to support her weight without snapping as she sat on it.
She finally decided to reach for one of the fruits that seemed to grow from the tree. It was in the shape of a star and had a single leaf at the top of it. She took a bite out of the fruit and giggled at a single thought that was in her mind. “I have no one to share this with!” Dani said out loud giggling.
The sun started to set on the small island and Dani was starting to get tired. She then walked to a dark corner and noticed there was a cave inside. She crawled into it and emerged into a small cave with a door on the other side. “Maybe this is a way out!” she yelled and tried to pull at the door. The door finally managed to open after a few minutes with light bursting out of the door. It quickly swallowed Dani up and it seemed like there was no trace of her left.
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