Welcome to Gaia! ::

Naruto: The Path of the Shinobi

Back to Guilds

A Naruto Roleplay 

Tags: Naruto, Roleplay, Ninja, Jutsu, Shinobi 

Reply ★ Customs Applications
Custom Taijutsu Styles Goto Page: [] [<<] [<] 1 2 3 ... 9 10 11 12 13 14 ... 20 21 22 23 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

___youwillknownihilism

PostPosted: Wed Aug 11, 2010 11:06 pm


Mistah BomChickaWahWah
-Wanders into thread-


@Kay
Dude that name is sooo long...
Now in the Stage 2 you have an attack named Sho. Now from what I understand this is some kind of chakra shockwave that can knock people off their feet if they defend the attack. Theres a couple things wrong with the description here, well first and foremost there is no range to the attack so I don't know if it only effects people who are four feet ahead of me or fifty feet. The second thing is you don't really say how or where it come out. Is it from the tip, the whole blade or the hilt? Does this thrust cut or just push? Basically what I'm asking you to do is add more description.

Guess your right bro! Changing name and describing!
PostPosted: Thu Aug 12, 2010 12:40 am


so who approves these? most of this stuff has been here for a good month

HadoKennie
Crew

Friendly Conversationalist


iMistah-kun

PostPosted: Thu Aug 12, 2010 1:15 am


I'm not sure...I think that it is suppose to be Deil Grist but well...idk what he's doing. I'll try to help you all get your style in order but I'm not crew so theres not much I can do unfortunately. I'll try to do this in as many inactive custom forums as I can (unless someone tells me to stop lol) so that I can help you all get approved. If you all are wondering how the heck I'm qualified to do this it is because for one, I am awesome! And two I own my own guild that has a customs forum so I know what to look for.

Now Raiden for the Hadoken, if it is a genin attack that can be used four times in one post, I'm thinking that is must not pack that much of a punch. It wouldn't be fair if it did. I'm not sure if their gonna let you even do an attack four times in one post without being a combo user. That may have to be edited if someone says something. Though if by punching force you mean it is as strong as a punch then that might be allowed. I really like the taijutsu style. It seems like it is built on combos.
PostPosted: Sun Aug 15, 2010 6:40 pm


Mistah BomChickaWahWah
I'm not sure...I think that it is suppose to be Deil Grist but well...idk what he's doing. I'll try to help you all get your style in order but I'm not crew so theres not much I can do unfortunately. I'll try to do this in as many inactive custom forums as I can (unless someone tells me to stop lol) so that I can help you all get approved. If you all are wondering how the heck I'm qualified to do this it is because for one, I am awesome! And two I own my own guild that has a customs forum so I know what to look for.

Now Raiden for the Hadoken, if it is a genin attack that can be used four times in one post, I'm thinking that is must not pack that much of a punch. It wouldn't be fair if it did. I'm not sure if their gonna let you even do an attack four times in one post without being a combo user. That may have to be edited if someone says something. Though if by punching force you mean it is as strong as a punch then that might be allowed. I really like the taijutsu style. It seems like it is built on combos.

alright i changed it. i'm just waiting now

HadoKennie
Crew

Friendly Conversationalist


Allinea Kurisai

PostPosted: Mon Aug 16, 2010 9:23 am


Name of Taijutsu Style Elemental Taijutsu
Pic if you want one:
If it's a weapon style what is the intended weapon:
Description: A style for elemental master shinobi. So.... like a Katon master would have bits of fire in his punches. Stuff like that for each person.

No real style, kinda just whatever style you wanted to use... just this kinda piggy backs. So, example. I'll be learning the Kunoichi style, then with this all my strikes would have kinda like an icy fist. Add a bit of power, no real chakra cost, cuz it's just my chakra... kinda like the gentle fist style.

It's just a thought. If a crew could me what they think..then I could write it up. I just feel like the elemental master class could use some elemental taijutsu to make them different from other shinobi.
PostPosted: Mon Aug 16, 2010 9:27 am


In my opinion, that would be better placed as a jutsu. Some jutsu already exist for applications like that in fact.

Hinote Tosatsu
Vice Captain

Eloquent Lunatic


Reynard the Wanderer

2,400 Points
  • Person of Interest 200
  • Risky Lifestyle 100
  • Gender Swap 100
PostPosted: Mon Aug 16, 2010 9:45 am


But I think her point is, correct me if I'm wrong, that it's just kinda something about Elemental Shinobi. It isn't a jutsu, just a characteristic of that ninja type. I think. I like the idea, but I don't think it belongs in this custom thread. Hmmm... is there a custom ninja type thread? I don't think so... maybe.
PostPosted: Mon Aug 16, 2010 9:47 am


There is actually. Main forum.

Hinote Tosatsu
Vice Captain

Eloquent Lunatic


Reynard the Wanderer

2,400 Points
  • Person of Interest 200
  • Risky Lifestyle 100
  • Gender Swap 100
PostPosted: Mon Aug 16, 2010 9:48 am


Yeah, but I wasn't sure anyone was really taking it seriously. I wasn't sweatdrop
PostPosted: Mon Aug 16, 2010 9:57 am


Couldn't she make it like this?

Academy:
The attacks of Learned Taijutsu style at this rank have this effect. ( Insert An effect from all Elements )
Genin:
The attacks of Learned Taijutsu style at this rank have this effect. ( Insert An effect from all Elements )
Chuunin:
The attacks of Learned Taijutsu style at this rank have this effect. ( Insert An effect from all Elements )
Jonin:
The attacks of Learned Taijutsu style at this rank have this effect. ( Insert An effect from all Elements )
sannin/Kage:
The attacks of Learned Taijutsu style at this rank have this effect. ( Insert An effect from all Elements )

And if she added the Training posts to it, To channel the Chakra like in the Gentle fist style, then it could be an add-on style.

Golden Spider of Kumo


Orchid Moon

PostPosted: Tue Aug 17, 2010 4:51 pm


Kaja Sanis
Name of Taijutsu Style Elemental Taijutsu
Pic if you want one:
If it's a weapon style what is the intended weapon:
Description: A style for elemental master shinobi. So.... like a Katon master would have bits of fire in his punches. Stuff like that for each person.

No real style, kinda just whatever style you wanted to use... just this kinda piggy backs. So, example. I'll be learning the Kunoichi style, then with this all my strikes would have kinda like an icy fist. Add a bit of power, no real chakra cost, cuz it's just my chakra... kinda like the gentle fist style.

It's just a thought. If a crew could me what they think..then I could write it up. I just feel like the elemental master class could use some elemental taijutsu to make them different from other shinobi.

We have someone creating elemental styles like that one, Katon has already been created and approved.
PostPosted: Thu Aug 19, 2010 11:55 am


I'll start approving custom taijutsu styles from now on ^^, so everyone please repost your items and I'll do it...but better hurry before my time runs out X_X

BluewolfofMibu


HadoKennie
Crew

Friendly Conversationalist

PostPosted: Thu Aug 19, 2010 12:01 pm


Name of Taijutsu StyleAnsatsuken (assassination fist)
User Image

If it's a weapon style what is the intended weapon:None
Description: An art that has an intention of killing an opponent from firing chakra from your palm to just beating your opponent. Also the user must follow the code of the warrior. This means that whenever he fights an opponent that's stronger that him, he must fight to the death. The only time the rule doesn't have to be followed is if the opponent is weaker or sick. This style can also be used to test your opponent to see if he/she is worthy. Also this style revolves around combos.

Training Requirements: Must meditate for 5 posts (+2 for each rank) to reflect on ways to improve techniques and they're lives. The meditating environment must be harsh. Such as under a waterfall, lava filled area, or a desert. After each meditation phase the user must do one of the techniques to show how stronger they became. [Hadoken to split a water fall or split water in general, Shoryuken to crush falling rocks/boulders] Also those who wants to learn the style must be taught by somebody who already knows the style. [2 teaching posts, 3 learning posts]
[Training Results: Dan Style - Hurts Self on boulder barely cracks it.
Sakura Style - Dents the boulder and splits water a little.
Ken style - Break boulder in half and splits water
Ryu stlye - Breaks boulder in pieces and stops water flow for a few seconds
Akuma/Gouken Style - Completely Destroys boulder and Stops flow of water for several minutes.]
*Note:This technique uses a counter to hence the 5 post to use certain moves. After the moves are used the counter resets.

Stage 1:
Dan Style (Academy Student)


Description:
Your moves are a joke and are mostly self taught. They have no affect on opponents unless they're the same rank as you. The only way this style is affective is if its used by a master who just uses it as a handicap.


Techniques:
Gadouken [Self-Taught Fist]: barely has any attack power and also has a short range. So it's mainly better to use this at close range to get a sure hit. It is also launched with one hand. [Can only be done on the ground]

Koryuken [Dragon Punch] :a weak jumping uppercut in which the user spins and rockets upwards with some horizontal movement with very little damage damage.

Dan-ku-Kyaku [Hop Kicks] : An airkick combo and also a weaker version of one of the spinning kicks of this style but is also considered the best. The kicks are a lunge, knee jab, a kick, and another kick immediately following it. Which could damage the foe caught in the combo.(Can be used in the air)

Hissho Buraiken: The user does a series of up close attacks which does pretty good damage.

Shisso Buraiken: The user runs at the opponent and if they connects they'll do a series of up close attacks ending with koryuken and a big smile. [If missed the user will fall on their face.]

Legendary Taunt[Super Taunt]: Makes you do a series of taunts. You can Cancel out of this for a surprise attack.

Focus Attack: During a Focus Attack, the user gains Super Armor that blocks against one attack, as such, it can be used, sparingly, as a pseudo-counter. But if the enemy attacks a second time the user is broken out of it. If the opponent is hit they will crumple down to their knees and fall down completely.[Can be combo into another attack.][Takes two posts to complete. 1 for activation the second for the impact.]

Stage 2:
Sakura Style (Genin)


Description:
You were finally trained by a master. You were taught the basics of the Ansatsuken and starting to get an understanding of it. You haven't fully understood it but you are still a force to be reckoned with.

Techniques:
Hadouken [Surge Fist]: The basic type of Hadoken. A surge fist in which a character's willpower is utilized to focus chakra into and through the palms. As the palms are thrust outwards towards the target, a surging energy (or chakra) wave is expelled that results in a punching force traveling through the air. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack. [Can only be done on the ground.][Has a short range reaching up to 12ft. Reach increases by two for each rank.]

Shou'oken : in which the user runs at his/her opponent and finishes with an uppercut. It doesn't get as much height as a typical Shoryuken.

Midare Zakura: is three Shou'oukens back to back.

Shunpuu Kyaku [Twirling Gale Kick]:Instead of floating in the air, this variation allows the user to rise and then float back down while doing a spinning kick. The last kick launches the opponent in the air. [Can be combo into if it lands.]

Sakura Otoshi [Jump Smash]:The user will leap forward with their fists held over their head (and slightly behind).If the user lands without attacking, they lose their balance for a second[1 post]. This leaves her extremely vulnerable, and should be avoided by completing the rest of the move: if, during the jump, punch is pressed, the user will bring their fists downward in a hammerstrike that can send a foe flying. If successful, the user can follow up with two more mid-air hammerstrikes to the opponent. Even if the initial hammerstrike misses, the user will not lose her balance on landing so long as she attempts it. [Best to use after Shunpuu Kyaku]


Stage 3:
Ken Style(Chuunin)


Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on speed and are mostly flashy than anything else.

Techniques:
Shinkuu Hadouken [Vacuum Surge Fist]:A Super charge of the Hadoken; when executed, the Shinku Hadoken can hit the opponent multiple times and destroy other projectiles launched by the opponent. It is much more powerful than a normal Hadoken.[Can only be done on the ground]

Shoryuken [Rising Dragon Fist] : a spiraling punch, moving in an upward arc. The Shoryuken is invincible while the fist is rising, but completely vulnerable to counterattack when descending. (Can add any element chakra to the fist for more damage)[Can be combo into shoryureppa if it lands.]

Shoryu Reppa [Rising Dragon Rending Destruction]: a series of two or three Shoryuken that progressively cause more and more damage to an opponent each time he/she is hit. (Can add any element chakra to the fist for more damage)

Shinryuken [Divine Dragon Fist]: A barrage of kicks that ends with a Shoryuken that corkscrews vertically into the air, causing a vacuum effect that sucks in the opponent and strikes him multiple times. (Can add any element chakra to the fist for more damage)*Best to use after focus attack

Tatsumaki Senpukyaku [Tornado Whirlwind Kick]:The user jumps and, while in the air, rotates his or her legs, kicking the opponent 1~3 times depending on how much the force the user uses (Can be used in the air)

Shippu Jinraikyaku [Gale Thunderclap Kick]: It involves him hitting the opponent with a barrage of kicks, moving horizontally ending it with a rising Tatsumaki Senpukyaku

Guren Senpukyaku [Crimson Whirlwind Kick]: It involves him hitting the opponent with a barrage of flaming hurricane kicks, moving horizontally and then rising up to finish.

Stage 4:
Ryu Style (Jounin)


Description: Your moves are master level but not perfect. You're now given a choice to fight to kill or just let your opponent live.

Satsui No Hadou [Surge of Murderous Intent]: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. As such, Satsui no Hado makes a human unbelievably powerful but at the cost of losing one's humanity. It can be sealed off to give your opponent a fighting chance. Learning Satsui no Hadou is the first step in learning the most fatal technique known to all of their martial art, Shun Goku Satsu. The user strength is almost equal to a tailed beast. (Uses all chakra to use last for 10 posts. After use the user blacks out.)

Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou . [Can only be done on the ground][Must be in Satsui No Hadou ]

Metsu Hadoken [Destruction Surge Fist]: Using the energy of the Satsui no Hadou, The user charges a hadoken with the intention to kill. After the shot the user becomes weak in the knees and loses balance for a bit. [Can only be done on the ground] [Takes 10 post to fully charge. If connect does massive damage. but if it misses the user if left open to two posts.]

Shakunetsu Hadoken [Scorching Surge Fist]: It is a Hadoken imbued with Fire chakra [Can only be done on the ground]

Metsu Shoryuken [Destroying Rising Dragon Fist]: the user tapped into the power of the Satsui no Hadou for this move, a very powerful version of the Shoryuken with the capacity to scar.
Shinkuu Tatsumaki Senpukyaku [Vacuum Hurricane Kick]:a Chakra charge of the normal Tatsumaki Senpukyaku; when executed, the Shinkuu Tatsumaki Senpukyaku can hit the opponent multiple times, but, unlike the normal Tatsumaki Senpukyaku, it wont move.

Joudan Sokotou Geri [Sliding High Kick]:The user moves forward while doing a high kick. It's powerful enough to send the person away. [Better to use if hadoken misses.]

Stage 5:
Akuma/Gouken Style (Sannin/Kage)


Description: You only fight to defend yourself or when you're challenged. You can also seek fights but only if its a strong opponent. Weaker fighters should be left alone.

Intimidating Stomp: The user stomps the ground and enters a stance. The user also has a choice of making his chakra surround his body for added effect.

Tatsumaki Gou Rasen: Instead of spinning in place or moving the user attack moves upwards, bringing the opponent with it.

Senkugōshōha: a technique in which the user advances toward the opponent and attacks with a powerful palm.

Kongou Kokuretsu Zan : the user puts his hand up and charges it with chakra, then he slams his fist on the ground which results in a explosion of energy/chakra. The move is powerful enough to destroy small islands. [Must be in Satsui No Hadou ]

Zanku Hadoken [Air Slashing Surge Fist]: this is an aerial Hadoken which travels diagonally down and towards the opponent.

Tenma Go Zanku [Demon's Great Air Slash]: A more powerful version of the Zanku Hadoken. The user throw a barrage of mid-air projectiles or one giant projectile at his opponent, crushing them. [Must be in Satsui No Hadou ]

Denjin Hadouken [Lightning Blade Surge Fist]: a hadouken that focuses on strength. When released,the character electricoutes towards the wall then goes in the air and falls (Can be charged for 1 post for more damage.)

Shun Goku Satsu [Instant Hell Kill]:A powerful move that inflicts heavy damage. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Everything blacks out as the opponent is relentlessly beaten as showcased by a series of flashes. At the end, the opponent is found on the ground, knocked out as the user stands over the opponent, usually with their back turned. Puts a heavy strain on the user's body can only be used once per battle.]

Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou . [Can only be done on the ground][Must be in Satsui No Hadou ]
PostPosted: Thu Aug 19, 2010 2:52 pm


well actually, this is not my "custom" taijutsu style...i found it on another guild. but yea. i changed it a little, but it still has he basic properties of the style.

Name of Taijutsu Style: Mirror Image Taijutsu
Pic if you want one:
If it's a weapon style what is the intended weapon: N/A
Description: This Style is Not often Mastered as it makes use of alot of chakra during battles. Only a few have been said to be able to master this Style and even they have had much trouble in doing Same. The style creates an After image of the user and when you begin attacking the after image will again attack for you allowing you to deal more damage whilst attack in combos and making Combos allot harder to dodge. Although the after image will only mirror you not what your holding. It is essentially a genjutsu inside a taijutsu.

Training Methods: Training is usually done With concentration towards Chakra Control, Using the tree training method and Walking upon water method to train the body into constant chakra usage.

Stage One (Genin)
Being able to create a feint after image witch will only add a slight amount of power to your attack. This After image cannot be maintained for long creating more than one during a battle at this stage will be the last thing you do as you will run out of chakra.

Stage Two (Chuunin/ Genin if Taijutsu Specialist)
The user has basic control over the after image creation. And Can create 2 or 3 per battle using the abilities to fool the opponent and deal mass damage if the opponent is not careful.

Stage Three (Chuunin)
The user is finally able to use this style comfortably being able to create maybe 4 or 5 after images at a time. The Chakra is now being controlled well making after images easy to create.
Stage Four (Jounin/Chuunin if Taijutsu Specialist)
The user could now beat a Lower level Taijutsu user with ease, And beat a genin with no taijutsu experience in a matter of seconds. The user has great control of the abilities and may be able to create many after images.

Stage Five (Jounin)
The After Images When created can be maintained for a long time now. Same as Stage 4, but less chakra to control.

Stage Six (Anbu/Sannin)
By now the User can create multiple images and shows amazing speed and power in the after images and allowing 3 after images to be held for most of the battle but not all. This stage is usually reached a jounin level and even then is still hard to maintain.

Stage Seven (Kage/Sannin)
The User has now mastered the Style and Can Create After images at will and could easily go a whole battle using after images. These after images are as powerful as the user where as before they were not and user can delay the time or make the time it takes an after image to hit shorter.

*Each after image must stay within 20 ft of the user. If making perfect after images, you cannot create the maximum number of after images for each stage. Only stage 7 can use this taijutsu style for whole battle. Opponent cannot physically harm any after images, though a hit landed on the user dispels the images and user must wait 2 whole turns before creating another after image.

Regular Techniques: (no chakra required)
Side step - Dodging an attack but making your opponent think they hit you but really they hit the after image making a counter easy.
Stage 1 and up

Triple kick - Kick the opponent whilst sliding around the opponent the opponent if hit will be hit three times in different positions.
Stage 3 and up

Rising Punch - A punch that Rises up in succession.
Stage 3 and up

Counter Strike - While an opponent attacks, an after image counters, leaving your opponent open and giving you a chance to attack. Stage 4 and up

Multi Tap - Confusing the opponent by circling them with immense speed and leaving after images with him. Good for dodging. Stage 5 and up

Special Techniques (require chakra)

Delayed Punch- Attempting to punch opponent at close range and missing on purpose and then the delayed image will attack. Rank D

Block and Double Kick- attempting to block an opponents move with a kick which in turn allows the after images to kick the opponent twice.
Rank C

Rising repeated Punch - A rising punch with 3 after images each image going higher than the previous one allowing a punch to go about 30ft high.
Rank C

After Images Barrage - Numerous after images appear and attack the opponent all at once. Only land attacks on spots you actually manage to hit. Rank B

Descending Kicks - Jumping high then Descending down with multiple kicks downward on the opponent. Rank B

Multi tap pressure - Whilst running around the opponent vanishing in to attack and attacking pressure points at the Same Time. (not Chakra points Pressure Points are different) Rank A

Omni Combo - The user Concentrates hard them When the Opponent is in the midst of a jutsu creation the user vanishes and attack the opponent 13 times and with 13 after images creating a total of 169 Attacks which are incredible hard to dodge if the user is hit by one the combo continues this is the ultimate attack in this Style. Rank A

The Nerdbot


BluewolfofMibu

PostPosted: Thu Aug 19, 2010 3:13 pm


nerdbot: Which guild did you get it from? Cause we want to try to be as original as possible. though you may say that most of the other styles are from other guilds, that's because I was the one that created most of the styles FOR other guilds before opening this one.

Inuzuma: Omg...I want to approve this, but before that, a few things:

Focus Attack: What's the super armor? Does it block against one attack or sm?

Shoryuken and Shinryuken: Change it that you can add any element, cause you technically can use like a water uppercut

Shun Goku Satsu: I don't like it...the fact that it is unblockable is too much

Overall it is an awesome concept...but there is one thing though. Training...how does one train in the style? What is the proper way of training to reach each stage?
Reply
★ Customs Applications

Goto Page: [] [<<] [<] 1 2 3 ... 9 10 11 12 13 14 ... 20 21 22 23 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum