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iAkura-kun

Prophet

PostPosted: Wed Nov 24, 2010 5:24 pm


~Contract~




-- Raptor Wyvern--

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Summons Name: Velocidrome (( 3,5 feet))
Type of Summons: Raptor Wyvern
Special abilities: N/a
Description: A two legged raptor-like wyvern. The alpha monster that leads a Velociprey pack. They are larger, and have a more prominent crest. Highly territorial, but will retreat to a safe place when injured to recover.
Summon Rank: D


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Summons Name: Gendrome (( 3,0 feet))
Type of Summons: Raptor Wyvern
Special abilities:


ShockFang
Rank: D ( Passive )
By rubbing it's claws along the fangs the Gendrome is able to get it's paralyzing saliva on it's fangs which allows it to paralyze it's target. When the claws or fangs pierce the target the area becomes numb and it cannot move for 2 posts.


Description: The alpha monster that leads a Genprey pack. They are larger and have more prominent crest. Found in the desert, they can paralyze prey using their fangs and claws.

Summon Rank: D


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Summons Name: Giadrome (( 3,4 feet ))
Type of Summons: Raptor Wyvern
Special abilities: N/a
Description: The alpha leader of a pack of Giaprey, the Giadrome sports a beautiful crest. Larger than a Giaprey, any hunter silly enough to encroach on its turf will be frozen in a hail of ice.

Summon Rank: D


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Summons Name: Great Jaggi (( 3,5 feet ))
Type of Summons: Raptor Wyvern
Special abilities: N/a
Description: The Great Jaggi is the head of a Jaggi pack. At a certain age, males leave the pack to live on their own for a period of time before returning to fight for the right to be a leader. They have a very a commanding presence. It is said they can call and give complex orders to their pack with their howls and barks.
Summoning Rank: D


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Summons Name: Great Baggi (( 3,4 feet ))
Type of Summons: Raptor Wyvern
Special abilities:

Tranquilizer Fluid: By mixing special bacteria located on the top of it's mouth and it's saliva the great bagii is able to throw a sort of watery fluid at the target, if said fluid hits the target in the face or any open wound it will make the foe drowsy for two posts.
Description: Carnivorous bird wyverns like the Jaggi. Noted for their projecting cranial crests and bluish-white skin that's adapted to snow. Great Baggi craftily command other Baggi to surround their prey and stun them with a tranquilizing fluid.
Summon Rank: C

-- Bird Wyvern --


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Summons Name: Remobra (( 2,9 feet ))
Type of Summons: Wyvern
Special abilities:
Poison Gas: By taking in a deep breath the Remobra spews a small amount of purple gas, the monster then flaps it's wings strongly spreading the gas to a 5 foot area. The poison affects the immune system, making all that are affected ( friend, foe or the user himself ) take extra damage from genjutsu or other poisons.
Description:
Small wyverns with outstanding flying abilities, they loiter in the skies waiting to prey upon weakened animals. Known to attack alongside Elder Dragons, they are known as an omen to disaster.
Summon Rank: D


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Summons Name: Yian Kut-Ku (( 5 feet ))
Type of Summons: Wyvern
Special abilities:
Quadruple fire ball
Taking in a deep breath the wyvern will move it's head upward shooting four small balls of fire at the enemy, the wyvern must remain still and cannot be in flight while doing this.
Description: A bird-like wyvern with a huge beak and large ears that splay open when it is angered. With its sensitive hearing it dislikes loud noises. It is smaller but faster than other wyverns.
Summoning Rank: D?

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Summons Name:Gypceros
Type of Summons: Wyvern
Special abilities:
Flash Bang: by shaking the crest on it's face and opening it's wings the gypceros is able to release a sudden flash of light that blinds both foes and allies. This ability takes two post to use, on the first post the creature will shake the crest and will spread it's wings, on the second post the actual flash will come out.

Poison Spit: The Gypceros will spit a ball of poison that covers a small distance. ( Five feet. ) The poison is almost like a corrosive acid that burns the target for three posts.

Description:A wyvern that can generate disorienting flashes of light when its prominent head crest is struck. Its rubbery hide resists damage and can ward off shock traps, while its spit carries a deadly venom. However, they are quite timid.
Summoning Rank: C


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Summons Name: Qurupeco
Type of Summons: Wyvern
Special abilities:
Flint Smash: Stays in place and knocks flint stones, then charges, smashing stones together while jumping forward, creating an explosion in front of it. Can charge up to 3 times.

Description:It has a trumpet-like crest, a large red air sac, and a flat fan-like tail that turns red when it is enraged and bright green when fatigued. It uses its vocal abilities to summon aid from various monsters, as well as healing them and boosting their abilities. The Qurupeco's soft crest and throat sac makes the Qurupeco a very delicate monster.
Summoning Rank: C


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Summons Name: Azure Rathalos
Type of Summons:
Special abilities:
Talon Dive: Rathalos will hover in the air, then will suddenly dive at the target with his talons. Inflicts poison and stun. The poison affects the target for three posts, the poison makes the vision of the target get blurry.

All fire jutsu up to C rank.

Description: Azure Rathalos, also known as Blue Rathalos, is a subspecies of Rathalos whose shell has a blue/green color, and has higher stamina, as well as being more aggressive. Male wyvern that keeps a nest and patrols its patch of territory from the air in search of prey. Its claws are filled with a poison that weakens its quarry.
Summon Rank: B

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Summons Name: Gold Rathian
Type of Summons:
Special abilities:
Wyvernfire Explosion: The rathian takes two steps back.

- Is able to use fire jutsu up to C rank -

Description: The Gold Rathian are the strongest subspecies of the Rathian species and female counterpart of the Silver Rathalos. Gold Rathian have some of the most sought after parts of all monsters. Their bodies are covered in a hard golden shell, making it hard to attack without the weapon bouncing off it. Gold Rathians are physically different from the other Rathian in that they have a shiny gold color to their scales and shells. They also take damage differently than the others. Instead of their weak spot being their head, their weak spot is their wings. The only exception to this is when using a Hammer, the impact damage is still more effective on the head area. The Gold Rathian is weakest to thunder elemental weapons on the wings. Like the other Rathian, the Gold Rathian can poison hunters and damage them with searing fireballs.
Summon Rank: B


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Summons Name: Khezu
Type of Summons:
Special abilities:

-Electro Spit: Khezu will charge a massive ball of electricity. When Khezu fires the ball it will split into three smaller balls. When its mouth sparks, it means it will release five balls instead of three.

-Homing Electro Spit: Khezu will charge a massive ball of electricity. When Khezu fires the ball, it will split into three smaller balls. When its mouth sparks, it means it will release five balls instead of three. Instead of the normal balls, these will come after the hunter.

-Thunder Leap: The Khezu charges it's body with electricity and then it laps toward it's target.

-Thunder Shield: The Khezu lowers it's body, leaving a large lump on it's back and it then releases lightning to cover it's body and block any jutsu C rank or lower.

Description: Loathsome wyverns that live inside caves. Near blind, they detect their prey by smell. They are capable of generating electric shocks, which they use to paralyze their prey.
Able to use Lightning Jutsu up to C rank
Summon Rank: C



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Summons Name: White Monoblos
Type of Summons:
Special abilities:

-Roar: The Monoblos shakes it's body around and releases a loud roar that can be heard two miles away from the creature, the power of the roar is strong enough to break through D rank barriers or jutsu and crack C rank barriers. And it can also break the target's eardrums. This affects both friendly and hostile targets, without counting the summoner if he is in the creature's back.

-Chakra cloak: The monoblos sends a cloak of chakra to the summoner and anyone that is in his back, friend or foe, to protect him/her from the roar.

Description:A large-horned wyvern found in desert zones. Their giant horn makes their attacks very dangerous. While they have no breath attack, their ear-splitting roar is the bane of hunters.
Summon Rank: B



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Summons Name: Black Diablos
Type of Summons:
Special abilities:

-Roar: The Monoblos shakes it's body around and releases a loud roar that can be heard two miles away from the creature, the power of the roar is strong enough to break through D rank barriers or jutsu and crack C rank barriers. And it can also break the target's eardrums. This affects both friendly and hostile targets, without counting the summoner if he is in the creature's back.

-Chakra cloak: The monoblos sends a cloak of chakra to the summoner and anyone that is in his back, friend or foe, to protect him/her from the roar.

Description:Two-horned wyverns found in desert zones. They are capable of burrowing into sand to attack prey from below. Incredibly violent and proud, they are known to unleash terrible wrath when accosted.
Summon Rank: A



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Summons Name: Gravios
Type of Summons:
Special abilities:

-Fire Gas: Gravios will look up, then slowly bring its head down, emitting an orange cloud. The cloud will cover the Gravios, along with any other thing that is inside, raising the temperature to 150 degree's Fahrenheit.

-Magma Beam: It stamps both feet first. Gravios' head moves up, then goes back down and unleashes a beam of fire. It can also emit Fire Gas at the end of the beam.

Description:Gravios is the mature form of Basarios. Easily one of the largest wyverns found in the series, which may intimidate the inexperienced. Because of its weight, Gravios do not have a tendancy of flying to travel like most other wyverns, instead they will walk from areas to areas. Similar to Basarios, it only uses its wings to get out of trouble, like when the effect of Pitfall Trap has run out or when he has moved to far out of bounds. It can be found in the Volcano and Swamp. They are able to go in and out of lava without any damage done to them. Gravios eat rocks and minerals for their nutrients.
Summon Rank: A

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Summons Name: White Espinas
Type of Summons:
Special abilities:

- Death Flames: The Espinas will back up covering it's mouth with purple flames, it will then move it's head and torso upward and spread it's wings. It will then release the flames and flap it's wings spreading the flames at a 180 degree angle striking anything in front of the creature, melting any metallic object that stands in it's way.

Description:The White Espinas is the third subspecies of Espinas.Espinas is physically similar to a Rathian, but along side scales their bodies are covered in hot pink spikes and rough white armor plating.
Summon Rank: A+


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Summons Name: Berukyurosu
Type of Summons:
Special abilities:

-Lightning Bite: The creature roars before sending electricity on to it's mouth. It then backs up slightly before biting with electricity.

-Lightning Wing Extension Slam: The creature will slam it's electrically charged wing extensions on to the ground, releasing electricity on to the ground. The electricity remains in the area for two posts and the area affected is five feet in diameter.

-Lightning Tail Attack: While flying Beru crashes to the ground, sending 2-3 electric shock waves behind him.

-Lightning Beam: Fires a continuous and very powerful beam of electricity at the target, following the hunter for the duration of the attack.

-Electrical Outburst: Beru's strongest attack. After flying up high into the air, he dives straight down at the hunter, causing an immense blast of electricity with an amazingly long range.

Description:Berukyurosu is able to shoot a sweeping, linear lightning beam from its mouth, while hovering in the air. The beam itself is very similar to that of the Rajang. Berukyurosu is highly adept in aerial combat.It has very similar appearance to Rathalos and it may be related to it. Also, some of its attacks are similar to that of the fire wyvern. When Enraged, the yellow mane of Berukyurosu will turn red.



-- Pseudo Wyvern --


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Summons Name razz lesioth
Type of Summons:
Special abilities:

-Water Jet: Plesioth raises its head, then lowers it to shoot a jet of water at the hunter.
-Jet Razor: Raises its head as high as possible, then shoots a water jet towards the ground from the right to the left. Does the blast sideways and forwards in a rough 140 degree arc.

It is able to use Water Jutsu up to B rank.

Description:An enormous, flightless, aquatic wyvern with wings that have evolved into fins for swimming. Although superficially fish-like, they can move on land as well. They love frogs.
Summon Rank: B






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Summons Name: Nargacuga
Type of Summons:
Special abilities:

-Shadow Flash: The Nargakuga roars and it's speed is increased drastically. This lasts 2 posts and the speed is four times that of what a Sanin Tai Specialist with Light feet, using the 8th gate and being a speed ninja would posses.


Description:A uniquely-evolved wyvern that calls the forest its home. It hides itself in the shadows and slyly stalks its prey with terrifying speed and tenacity. Its unique tail can take down a medium-sized monster in a single swish.
Summon Rank: A


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Summons Name: Pariapuria
Type of Summons:
Special abilities:
- Able to use Doton Jutsu up to A rank. -

Description:It has a long blue tongue and a long tail used for propelling itself in water. Pariapuria is a glutton, continuously eating anything around it; eating too much makes him vomit. It borrows some attacks from Tigrex, including the boulder throw and charges. However, Pariapuria's signature ability is to be able to eat anything nearby and then regurgitate that food at hunters.
Summon Rank: B

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Summons Name biggrin yuragaua
Type of Summons:
Special abilities:

-Ice Gust: The Dyuragaua will move it's front paws backward and rapidly cool the air around it, sending a blast of wind, similar to that of a gust of wind with -30 degree windchill.

-Able to use Fuuton and Suiton jutsu up to C rank -
-Able to use Hyouton up to B rank. -


Description:The Dyuragaua was discovered making a nest in the Old Tower ruins, suggesting it may have avoided human contact for a long time. It is only because of the recent discovery of its Nest Hole that Dyuragaua was forced out of hiding. Dyuragaua has the typical body structure of a "Pseudowyvern". In rage mode, Dyuragaua's tail, arms, and face will be clad in ice. Sharp icy spikes will also protrude out of its tail
Sumoning Rank: A+


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Summons Name: Barioth
Type of Summons:
Special abilities:

-Ice Tornado: The barioth takes in a deep breath and cools the air inside it's body. It then lunges the air forward, filled with shards of ice, at the target. The tornado is 10 feet tall and 5 feet wide.

Description:Wyverns that rule the eternally frozen Tundra. Barioth use their huge tusks and spiked scales to move freely atop the slippery ice; this ability makes them very difficult to keep up with.
Summoning Rank: B







-- Brute Wyvern --



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Summons Name: Uraagan
Type of Summons:
Special abilities:

- Tremor Jaw Smash: The Uragaan leans in low and gives a slow, deep-throated groan. During this time it slowly raises its head, and then smashes it down. Additionally, it creates a shockwave that bestows a "tremor" effect to anyone hit by it. Lastly, this shockwave sets off any rock bombs the Uragaan has dislodged.

-Rock Bombs: During the last part of a Tail Sweep, an Uragaan will launch 1-3 rocks in a spreading pattern. These rocks will damage anyone who gets hit by them. Once they are in place, the rock bombs will remain there until detonated or a long period of time passes. If struck by attacks or the Uragaan uses a Tremor Jaw Smash, the rock bombs will explode. An Uragaan can have up to six bombs out at a time.

-Roll: The Uragaan straightens up, and then throws itself forward, curling up and rolling straight ahead on its flat spines, ending just after the Uragaan passes its target. If exhausted the Uragaan will fall on its side at the end of the roll.
Description:Brute wyverns that feed on ore, using their mighty jaws to crush bedrock into powder. They cleverly affix rock and ore to themselves with lava, then spread them about, using vibrations to make them explode. Will sometimes drop ore.
Summoning Rank: A+


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Summons Name: Deviljho ( Pronounced Devil Joe )
Type of Summons:
Special abilities:

-Dragon Breath: The Deviljho unleashes a dark red dragon breath in a wide arc from right to left.

-Doton Jutsu up to A rank -
Description:The dreaded, nomadic Deviljho have no specific territory of their own. Their muscles swell if provoked, revealing old wounds. Needing to feed constantly due to high body heat, they can hunt nearby animals to extinction.
Summoning Rank: S

- Rage Mode: Rage mode is something all of these summons experience when they are either hit hard or they are about to be defeated. While in rage mode all creatures become faster and stronger, but, they will become more simple minded.


Reason:

Well, I made a shorter version of this contract in another guild, and that went pretty well, the guild went inactive when I was going to being making this so I kinda forgot about it, until I really wanted either one of my Rpc's to fly on a rathalos so I asked myself ' Why not just add most of them?' And so I did.

I would really like this to be approved, cause well I made it, and it would be pretty cool to fly on a wyvern's back. Yea... It's all I go... I'm sorry.

U/c
 
PostPosted: Wed Nov 24, 2010 8:32 pm


This could either go as an addition to the Dragon Summons or as its own summon known as the "Elemental Dragons".... If you will not consider them their own summoning class, I ask that you approve or deny the dragons individually, that way if you do not agree with one of them, you don't deny all of them.



Dragon Summon

The rules with this summon is that you can only summon the dragon that matches your element, you cannot summon any other element. Also during the fusion mode you can only use it for up to 10 posts, if hold the fusion longer then that the dragon will take over your mind and body.


Earth Dragon - Koudo

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Koudo has the power to control Earth itself. This Dragon is the largest one of all the other Dragons. People say that Koudo had a city on a back, that explain the ruins on its back. It's also can't fly because how big it is. Its also the slowest, but it has great strength. It's strongest move is "Gaia Blast" its a green energy blast from its mouth that is strong as rock. It can also fusion it power with its summoner, the summoner will get a rock armor. Koudo is the only one that aged old.


Ice Dragon - Aisu

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Aisu has the power to create and control Ice and make crystals. Aisu is the smallest of all the dragon. With one blow he can make anything frozen. Aisu is the son of Mizu The Water Dragon. It's strongest move is "Crystal Dust" Aisu blows a type of sandstorm with crystal and ice that would cut the enemy into pieces (not really just cut them a lot). It fusion its own power with its summoner, the summoner will get ice blades on his/her arms. Aisu doesn't like to talk very much unless he has to.


Wind Dragon - Uindo

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Uindo has the power to control wind. Uindo has no wings but can make itself fly by using the wind. With one swipe of its tail it can make tornado. Uindo best move is "Spinning Hurricane" Uindo starts to spin a huge tornado and then huge wind blades surround the tornado cutting even metal. When fusion with the summoner, wind makes a type of wind blade on the summoner feet making him/her move faster and fly also it can be used as a weapon. Uindo is very playful but still listen


Lighting Dragon - Tenka

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Tenka has the power to control and make lighting. Tenka has yellow armor around his whole body when physically touched it can send up to 1,000 volts to the person who touching him(only the summoner can touch him with out being shocked). With one roar Tenka can break a thunderbolt in half. Tenka strongest move is "Lighting Mirage" billion of lighting bolts comes out Tenka mouth wrapping around the enemy shocking them, until they pass out. Tenka rarely shows emotion but he is one of the most loyalist. When fuse with the summoner lighting surrounds the summoner legs making them able to move as fast as lighting.


Water Dragon - Mizu

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Mizu has the power to control and make water. Mizu doesn't have any feet or wings, only has fins so she can swim. Mizu is only female dragon. With one splash from her fins can make a large tsunami. Her best move is "Water Vortex Prison" Mizu makes water tornado's trapping her enemy. Mizu is a very calmest one of all the dragons but can show a very nasty side if you piss her off enough. When fuse with the summoner puts a water whip around both arms and can also use them as weapons.


Fire Dragon - Kaji

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Kaji has the power to control and make fire. Kaji can a whole forest blaze in flames with one little blow of fire. Kaji is the second largest dragon. Kaji strongest move is "Blazing Lava" Kaji spitting out lava out of his mouth and also making rows of Fire. Kaji is very short temper and doesn't like to listen to pointless things, and loves to fight. When fuse with the summoner making fire around the summoner chest and making the summoner able to control fire from his/her chest plate.



Shadow(Dark) Dragon - Kumori

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Kumori can use the power of the shadows. Kumori is cover in pure muscle. Kumori can turn into a shadow. His claws are as strong as pure steel. Kumori strongest move is "Evil Eye" if the enemy looks into his eyes will be shown his/her darkness nightmare. When fuse with the summoner a shadow surrounds his/her right arm making a shadow claw that can cut through anything and it makes a strong armor. Kumori has a very dark mind but still wise as Ranpu maybe more wiser. He can only be summon by one person. Kumori is the strongest out all the dragons


Candordra:

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He can only be summoned to do a quick attack on the enemy. Using Candodra will only help for about 5 minutes since he does explode at the enemy and sheds off his burning scales. He flies to do aerial bombardment but the summoner is in danger of being hit as well since Candordra doesn't like to stay away from its summoner. He has blue scales but his scales have a reddish outline around his scales.

iHuntur

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iAkura-kun

Prophet

PostPosted: Thu Nov 25, 2010 9:57 am


I'm not a crew member, I just want to help.



Huntur, there are already dragon summoning in the guild, so I recommend you put them as an addition to that summon. Also, your missing the rank on the dragons and any special abilities they might have, along with the size.
PostPosted: Thu Nov 25, 2010 11:21 am


Akura Bashirou
I'm not a crew member, I just want to help.



Huntur, there are already dragon summoning in the guild, so I recommend you put them as an addition to that summon. Also, your missing the rank on the dragons and any special abilities they might have, along with the size.

The ranks are all Medium-leveled, abilities are in the description and the size can be seen in the pictures.

iHuntur

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iAkura-kun

Prophet

PostPosted: Thu Nov 25, 2010 11:23 am


iHuntur
Akura Bashirou
I'm not a crew member, I just want to help.



Huntur, there are already dragon summoning in the guild, so I recommend you put them as an addition to that summon. Also, your missing the rank on the dragons and any special abilities they might have, along with the size.

The ranks are all Medium-leveled, abilities are in the description and the size can be seen in the pictures.


medium Lv could be C or B, and Between C and B level cost there is a lot. I'm pretty sure you should write the size regardless of that.
PostPosted: Thu Nov 25, 2010 11:31 am


Umm.... Like Akura, I'm not a crew member but I figured I should repeat a couple things Greg said about the last dragon summon:

Gregar828

The dragons ARE kage level summons. Thats precisely why only one is allowed per person, and why they cannot have a sage mode, and why they are supposedly the most powerful summons in the guild. And as such, Dragons are only summonable by Kage ranked shinobi (Jounin for jinchuuriki and summoning specialist)

Again, ABSOLUTELY no summons specific to a bloodline. THis includes the ice dragon and that nara/uchiha dragon. If someone wants a summon, they should not be limited to a certain clan.

The dragon IS a boss summoning. Dragons could beat virtually any boss summoning (not so much as to own them in one turn, but still stronger). And simply being able to summon a dragon.....yea, thats enough of a jutsu. I mean, its a f*cking dragon, what more could you want from it?


Not all of it really refers to your summon, but some of it does and I figured it'd help a bit sweatdrop .

HeadlessKoko
Crew

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Gregar828
Vice Captain

PostPosted: Tue Nov 30, 2010 6:54 pm


@Nerd: The thing that bothers me about this is that there are three boss summons (a contract should only have one) and that each turtle has its own jutsus. A boss summon can have one or two abilities, but each of these turtles has its own jutsu. And Ragnarok..........twice the size of manda? Manda, Gamabunta, etc are the LIMIT size for S rank summons, Raggy cant be that big. And they dont HAVE to be separated by freshwater, tortise, and such. They're all reptiles with shells, no one will mind if they all just go by "turtle summon".

@Akura: Just repost when done. But you DO realize that your summons cant deivate too much from each other, right? Because based on the pictures some look totally different from others.

@Kage: That depends on how many jutsus, and their ranks.

It just seems pointless. Theses summons arent magical creatures or anything, they are (or are supposed to be) animals. Last I checked, I've never seen an animal turn into a human.

@IHuntur: No. We arent using NUR's dragons. These have very little description. And I dont even know what fusion mode is, but I wont allow it. No combining yourself with a summon, that makes no damn sense.
PostPosted: Tue Nov 30, 2010 7:05 pm


Summons Name: Baselin
Type of Summons: Snake
Special abilities: N/A
Summon Rank: B
Description: Baselin is an average Kyodaija, but is capable of speech, and has scales as black as ink. Not that that can be seen, really, because he wears armor along his body, ten plates of rectangular metal that protect him, yet still allow him to move up an down and left and right (though his ability to turn is severely hindered by his armor). The tenth piece, his headplate, ends at his nose, and curves at the sides to let him see forward, even though his eyes are exposed. The forehead of the headplade has a long, seven foot spike. His method of attack is to charge straight ahead and impale his target on his spike. Because of this direct style, he is summoned mainly to fight a giant creature, break a structure, or defend from an attack, rather than a individual shinobi.

Gregar828
Vice Captain


Lance Fulgurant
Crew

PostPosted: Tue Nov 30, 2010 7:54 pm


I'll deal with the dragon summoning contract if you don't mind, Greg. I think that with some work they could be really cool summons. iHuntur, when you get back we can discuss your summon via pm

@Greg: I don't see any problem with this summon personally, it's just a snake with armor and a head spike right? I say approved, though if another crew member wishes to take a look that's cool too
PostPosted: Tue Nov 30, 2010 7:55 pm


I approve it and you approve it. Is there anyone who could really deny it at this point?

Alright, you take them, but I still dont want any fusions with the dragons.

Gregar828
Vice Captain


A faint smile

Dedicated Friend

PostPosted: Tue Nov 30, 2010 10:08 pm


Salamander Contract



The Salamanders are a Fire-Based contract. Each of the Salamanders are born of fire, and therefore are resistant to fire as well. Most deal with generating some form of heat, but not all of them can create a fire outside of their body. A generic attack of the Salamanders, or even a form of maneuvering is when they curl into a ball, and roll around, using whatever natural defenses their body can provide to attack and defend.



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Mittei
Rank: D
The smallest of all the Salamanders, is actually one of the eldest. In battle, he is practically useless, having no battle skills whatsoever. Outside of battle is where his strengths lie. Due to his size, he is able to hide in many places. He is one of the very few Salamanders who can speak the language of the humans. He has a very high pitched voice when he speaks. Mittei acts as a recorder, gathering information and returning it to the summoner, or sending information to others. Mittei can fit in the palm of someone's hand rather comfortably. Mittei is also a very fast traveler. The one defensive attack he has, is to heat up his body to where he can scold others.


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Kanimo

Rank: D
Kanimo is still a rather small Salamander, able to fit in the space between one's palm and elbow. The only difference about Kanimo is that he is able to heat his body up, and even generate a small flame upon his tail. Kanimo can heat his body up to temperatures able to cause bad burns, but his tail is similar to a genin's flame, generally weaker. He has claws and teeth as well, and is generally used in battles. His body is riddled in spikes as well. Kamino is a pretty fast creature, able to maneuver around quickly. One of his signature attacks, is to light his tail aflame, and roll into a ball. He will then charge his opponents like that, as a small spikey flame ball.


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Atsui
Rank: C
Atsui does not speak the language of humans, but is still very useful. He is as long as a regular sized skateboard, and does not rise much off of the floor. His body is constantly on fire, and he is quite muscular for something his size. Atsui sacrifices the speed for his unnatural strength, able to actually pack a pretty strong punch, akin to a Chuunin's strength. The only way he can move quickly, is by rolling into a ball and moving like that. Ontop of being a strong salamander, he can spit small shoots of fire from his mouth, that shoot out like little bullets, and light things aflame.



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Sensha
Rank: C
Another name for Sensha, is Tank. His skin is rock hard, akin to lava when it cools down and hardens. He is large enough for a person to sit atop him, and ride him. His body is adapted to maneuvering and traveling, even in water, though he has no special water abilities other than swimming. When Sensha summons his fire up, it is in the form of incendiary globs, and spews from his mouth like so. He can muster up enough globs at once to shoot out a basketball size amount of incendiary globs, or let it drip from his mouth like a faucet. Sensha is fast, and can bowl through things, such as people...rocks, etc. His fighting capabilities are low, unless he is ramming things, or shooting incendiary globs. Atop of that, he lacks teeth and claws, but his jaws are powerful enough to crush things if anything is unfortunate to be caught in his mouth.


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Kyandoru
Rank: B
Kyandoru is roughly the same size of Sensha, but much longer. He is a tad different than the others. His body is constantly dripping a wax like substance. He is able to shoot flames out of his mouth, as a constant stream. His special ability though, is when he whips is tail, and launches the hot waxy-substance. If the wax hits, its very sticky, and obviously hot, capable of causing bad burns. Then, the wax will harden, acting as a way to trap others.



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Bokusa
Rank: A
Bokusa is another one of the Salamanders who speak the human language, as well. He is the only Salamander who is constantly standing upon two feet. The reason for his rank, is because he is similar to a taijutsu user. He adds fire attacks to his hits though. Bokusa is equal to a Jounin who deals with Taijutsu.



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Tate
Rank: A
Tate is akin to a large defensive barrier, coupled with the teeth, and creepy tentacles. He is covered with plates of armor, and has rows of razor sharp. He stands taller than any human, and is pretty long, but not massive. What makes him deadly his his strength and speed. He cannot shoot fire out, but his tongue things can be super heated. He generally attempts to either crunch people up into little pieces, or wrap them in his tentacles. He is also like a wheel of Crushing power when he rolls into a ball.
 
PostPosted: Tue Nov 30, 2010 10:31 pm


I like it, but will this be a contract that only you can use, or will other people be able to use it. If it's a free contract, I'll have to ask you to make the salamanders a little less......fiery.

No lava. Lava is Yonbi only.

Armor? Sounds like a farmiliar summon (looks up 4 posts). Anywho, I need a bit more of a description as to the bottom guy's size. "Pretty long" isnt much to go on.

Gregar828
Vice Captain


A faint smile

Dedicated Friend

PostPosted: Tue Nov 30, 2010 10:46 pm


Well it's for my guy...so that's why its so..fiery.

Mmmkay on that one.

I'd say...20 feet..or something...o.0' Gimme an idea!
PostPosted: Tue Nov 30, 2010 10:52 pm


A Kyodaija (Orochimaru's snakes in the forest of death) is B rank. Use that as an example.

Gregar828
Vice Captain


A faint smile

Dedicated Friend

PostPosted: Tue Nov 30, 2010 11:00 pm


That's a good size, I'd go with that
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