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Posted: Sat May 21, 2016 8:07 am
So because my question was swallowed up by the chat last night and no one saw it or if they did they didn't reply to it, at anyrate my questions was this. Do the Swap and Split moves also take into account a pokemons natural level bones ?
Guard Split: Averages the user's physical defense & special defense stats with target. Power Split: Averages physical attack & special attack with the target ( also P-Split is missing the "the user's" part included in the guard version text. )
Guard Swap: User and opponent swap defense and special defense stats Power Swap: User and opponent swap physical attack and special attack stats
Now i bring this up because Foul play does work with that natural level bones and it would seem the Swap and Split moves kinda should too because that's the most common stat increase possible.
Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's.
I know the counter argument will be that its not a stat "increase" as say amnesia gives us but then i need ask why does foul play work off the lv boost and not simply work the same as punishment ?
Punishment: 60: Power Increases if targets stats have been raised. +20 for each each stage of increase. Max 200 Damage
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Posted: Sat May 21, 2016 8:42 am
Cannibalistic-Insanity So because my question was swallowed up by the chat last night and no one saw it or if they did they didn't reply to it, at anyrate my questions was this. Do the Swap and Split moves also take into account a pokemons natural level bones ? Guard Split: Averages the user's physical defense & special defense stats with target. Power Split: Averages physical attack & special attack with the target ( also P-Split is missing the " the user's" part included in the guard version text. ) Guard Swap: User and opponent swap defense and special defense stats Power Swap: User and opponent swap physical attack and special attack stats Now i bring this up because Foul play does work with that natural level bones and it would seem the Swap and Split moves kinda should too because that's the most common stat increase possible. Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. I know the counter argument will be that its not a stat "increase" as say amnesia gives us but then i need ask why does foul play work off the lv boost and not simply work the same as punishment ? Punishment: 60: Power Increases if targets stats have been raised. +20 for each each stage of increase. Max 200 Damage Ohhhh, wow, thank you for asking this, Tano! :0 Power Swap and Guard Swap actually need to have their description changed. They should only swap changes to the stats, not the stats themselves. That being said, the level bonuses actually are the pokemon's 'stats', so for a move like Guard/Power Split, they would be included in the averaging. However, for moves like Guard/Power Swap, and Punishment, where it only comes into play of the stats have been changed, then it wouldn't include the level bonuses, since those are considered to be the pokemon's 'base' stats : )
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Posted: Sat May 21, 2016 9:21 am
Loonamist Cannibalistic-Insanity So because my question was swallowed up by the chat last night and no one saw it or if they did they didn't reply to it, at anyrate my questions was this. Do the Swap and Split moves also take into account a pokemons natural level bones ? Guard Split: Averages the user's physical defense & special defense stats with target. Power Split: Averages physical attack & special attack with the target ( also P-Split is missing the " the user's" part included in the guard version text. ) Guard Swap: User and opponent swap defense and special defense stats Power Swap: User and opponent swap physical attack and special attack stats Now i bring this up because Foul play does work with that natural level bones and it would seem the Swap and Split moves kinda should too because that's the most common stat increase possible. Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. I know the counter argument will be that its not a stat "increase" as say amnesia gives us but then i need ask why does foul play work off the lv boost and not simply work the same as punishment ? Punishment: 60: Power Increases if targets stats have been raised. +20 for each each stage of increase. Max 200 Damage Ohhhh, wow, thank you for asking this, Tano! :0 Power Swap and Guard Swap actually need to have their description changed. They should only swap changes to the stats, not the stats themselves. That being said, the level bonuses actually are the pokemon's 'stats', so for a move like Guard/Power Split, they would be included in the averaging. However, for moves like Guard/Power Swap, and Punishment, where it only comes into play of the stats have been changed, then it wouldn't include the level bonuses, since those are considered to be the pokemon's 'base' stats : ) Oh alright thank you loona. Can you inform me when the changes are made ? One of my pokemon can learn the moves and i was looking into having it learn them.
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Posted: Sat May 21, 2016 1:22 pm
Cannibalistic-Insanity Loonamist Cannibalistic-Insanity So because my question was swallowed up by the chat last night and no one saw it or if they did they didn't reply to it, at anyrate my questions was this. Do the Swap and Split moves also take into account a pokemons natural level bones ? Guard Split: Averages the user's physical defense & special defense stats with target. Power Split: Averages physical attack & special attack with the target ( also P-Split is missing the " the user's" part included in the guard version text. ) Guard Swap: User and opponent swap defense and special defense stats Power Swap: User and opponent swap physical attack and special attack stats Now i bring this up because Foul play does work with that natural level bones and it would seem the Swap and Split moves kinda should too because that's the most common stat increase possible. Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. I know the counter argument will be that its not a stat "increase" as say amnesia gives us but then i need ask why does foul play work off the lv boost and not simply work the same as punishment ? Punishment: 60: Power Increases if targets stats have been raised. +20 for each each stage of increase. Max 200 Damage Ohhhh, wow, thank you for asking this, Tano! :0 Power Swap and Guard Swap actually need to have their description changed. They should only swap changes to the stats, not the stats themselves. That being said, the level bonuses actually are the pokemon's 'stats', so for a move like Guard/Power Split, they would be included in the averaging. However, for moves like Guard/Power Swap, and Punishment, where it only comes into play of the stats have been changed, then it wouldn't include the level bonuses, since those are considered to be the pokemon's 'base' stats : ) Oh alright thank you loona. Can you inform me when the changes are made ? One of my pokemon can learn the moves and i was looking into having it learn them. The moves have been updated : )
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Posted: Sat May 21, 2016 1:50 pm
Loonamist Cannibalistic-Insanity Loonamist Cannibalistic-Insanity So because my question was swallowed up by the chat last night and no one saw it or if they did they didn't reply to it, at anyrate my questions was this. Do the Swap and Split moves also take into account a pokemons natural level bones ? Guard Split: Averages the user's physical defense & special defense stats with target. Power Split: Averages physical attack & special attack with the target ( also P-Split is missing the " the user's" part included in the guard version text. ) Guard Swap: User and opponent swap defense and special defense stats Power Swap: User and opponent swap physical attack and special attack stats Now i bring this up because Foul play does work with that natural level bones and it would seem the Swap and Split moves kinda should too because that's the most common stat increase possible. Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. I know the counter argument will be that its not a stat "increase" as say amnesia gives us but then i need ask why does foul play work off the lv boost and not simply work the same as punishment ? Punishment: 60: Power Increases if targets stats have been raised. +20 for each each stage of increase. Max 200 Damage Ohhhh, wow, thank you for asking this, Tano! :0 Power Swap and Guard Swap actually need to have their description changed. They should only swap changes to the stats, not the stats themselves. That being said, the level bonuses actually are the pokemon's 'stats', so for a move like Guard/Power Split, they would be included in the averaging. However, for moves like Guard/Power Swap, and Punishment, where it only comes into play of the stats have been changed, then it wouldn't include the level bonuses, since those are considered to be the pokemon's 'base' stats : ) Oh alright thank you loona. Can you inform me when the changes are made ? One of my pokemon can learn the moves and i was looking into having it learn them. The moves have been updated : ) Appreciate it heart
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Posted: Sat May 21, 2016 2:19 pm
Can we use two energy drinks at once on a single pokemon considering its a consumed item ?
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Posted: Sat May 21, 2016 5:32 pm
Cannibalistic-Insanity Can we use two energy drinks at once on a single pokemon considering its a consumed item ? No, I don't think so. Only one can be used at a time ^^;; Thanks for asking again, though, Tano, 'cause that'd be good to add to the item description -goes to do that-
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Posted: Wed May 25, 2016 11:55 am
I need a ruling on Teleport's effect for out of battle movement.
Is it to the last city you traveled through or The last city who's pokemon center you Rp'ed using to heal with ?
Yukies only ever used the center in cherrygrove. Iv always Rp'ed him using the private healing stations owned by Team royals or a personal nurse member of the org.
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Posted: Tue May 31, 2016 9:27 am
For the Battle Recorder do we need to roll for what type of Pokemon a Trainer will have or is that to our discretion (Fire-type, water-type, etc)?
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Posted: Tue May 31, 2016 9:40 am
Hope the kind For the Battle Recorder do we need to roll for what type of Pokemon a Trainer will have or is that to our discretion (Fire-type, water-type, etc)? Nope! No rolling required. That's the beauty of the battle recorder. You can make your own NPC teams composed of pokemon that you want them to have. It's nice for things like member made reoccurring rival NPCs, or setting up a Team Rocket NPC with Team Rocket pokemon.
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Posted: Tue May 31, 2016 4:18 pm
Ok i know Potions and Pokeballs are unlimited and all but is it ok if i do a 3 post count to earn them ? I want to be a little more realistic hwith how my characters get them is all sweatdrop
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Posted: Tue May 31, 2016 5:01 pm
Cannibalistic-Insanity Ok i know Potions and Pokeballs are unlimited and all but is it ok if i do a 3 post count to earn them ? I want to be a little more realistic hwith how my characters get them is all sweatdrop That's fine if you want to do that and pose a challenge to yourself :0
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Posted: Thu Jun 02, 2016 6:31 am
Hiya! Still a newbie here. My claim over in the horoscope, are we allowed to rp out the circumstances of how our character obtained the Pokemon or do we just magically add them? I was wanting a little injured drifloon to appear for Eli to help.
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Posted: Thu Jun 02, 2016 6:50 am
Huntress Kitteh Hiya! Still a newbie here. My claim over in the horoscope, are we allowed to rp out the circumstances of how our character obtained the Pokemon or do we just magically add them? I was wanting a little injured drifloon to appear for Eli to help. Yes, you are allowed to do that. :3
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Posted: Thu Jun 02, 2016 7:22 am
Vigilia Huntress Kitteh Hiya! Still a newbie here. My claim over in the horoscope, are we allowed to rp out the circumstances of how our character obtained the Pokemon or do we just magically add them? I was wanting a little injured drifloon to appear for Eli to help. Yes, you are allowed to do that. :3 Thank you kindly friendo!
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