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Razpitan rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Sun Sep 30, 2018 10:07 pm
Reese - Day 2 - Squash Smash: Large Size: Time to roll up your sleeves! This is where the real test starts. Roll a 10 sided die.
1-5 = Get 1 ticket as a consolation prize. 6-7 = Win 3 tickets. 8-9 = Win 5 tickets. 10 = Win 10 tickets.
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Loonamist rolled 1 12-sided dice:
11
Total: 11 (1-12)
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Posted: Sun Sep 30, 2018 10:44 pm
Loonamist Pumpkin Search: Pick a pumpkin from the patch, then put on a blindfold and stick your hand inside to try and find the tickets in a plastic bag! This game is not for squeamish folks. Gloves can be provided if you'd like to keep your hands from getting dirty. How to Play: Roll a 12-sided die to determine the number of tickets found inside. 1-3 [2 Ticket] 4-7 [6 Tickets] 8-11 [10 Tickets] 12 [20 Tickets] Trey Day 2
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Loonamist rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sun Sep 30, 2018 10:46 pm
Loonamist Squash Smash: A seasonal spin on the classic "test your strength" game. Pick a pumpkin size and see if you can smash it with a mallet with just one power-packed hit! The larger the pumpkin, the harder it is to smash, so choose your difficulty wisely! How to Play: The way to play varies depending on what size pumpkin you choose. There are five sizes/difficulties; small, average, large, super, and totem. The larger the size, the harder the odds are of getting tickets. If you aren't able to smash the pumpkin, you can still get one ticket as a consolation prize. After that, you will get more tickets depending on how well you smashed the pumpkin in one hit. Make a hole, you get a decent amount, but you'll get more depending on how well you destroyed your squash. For the harder challenges like super and totem sizes, it's all or nothing. You have to completely destroy the pumpkin to win more than one ticket. Large Size: Time to roll up your sleeves! This is where the real test starts. Roll a 10 sided die. 1-5 = Get 1 ticket as a consolation prize. 6-7 = Win 3 tickets. 8-9 = Win 5 tickets. 10 = Win 10 tickets. Trey Day 2
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JadeRabbitEmperor rolled 2 12-sided dice:
8, 12
Total: 20 (2-24)
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Posted: Sun Sep 30, 2018 10:59 pm
Corn Maze 2/3 for today
1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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Loonamist rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sun Sep 30, 2018 10:59 pm
Loonamist Make Your Own Halloween Treats! Largely for fun, this cooking class has three phases of preparation to make a deliciously spooky treat! Each phase requires a certain number of posts to complete, and in the end your masterpiece will be judged and given a score. Depending on how well you did, you'll get a nice reward for your effort! For each post, please make note of what points were added or lost, link to your rolls, and keep track of your total score! Phase Three: Decorate, decorate, decorate! (2 Posts) First post: roll a six-sided die Second Post: Final post, you can either: Roll a six-sided die, and add it to the first post's value to your final score. OR, you can risk it all and roll a 12-sided die: 1-3 = Things didn't go so well—you only get the value of your previous post to add to your total score. 4-10 = Add the number you rolled this turn to your first roll from this phase, then add them to your total score. 11-12 = Add an additional twenty points to your total, along with your first roll's value. The reward you get is determined on your total combined score from all three phases: 5-11 Points/Event Incomplete: 20 Tickets 12-19 Points: 25 Tickets 20-29 Points: 30 Tickets 30-39 Points: 1 Non-Gym Leader TM of choice OR 35 Tickets 40+ Points: 1 Festival Item OR 1 Gym Leader TM OR 50 Tickets Julie 1/3 Day 6
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Loonamist rolled 1 12-sided dice:
8
Total: 8 (1-12)
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Posted: Sun Sep 30, 2018 11:07 pm
Loonamist Make Your Own Halloween Treats! Largely for fun, this cooking class has three phases of preparation to make a deliciously spooky treat! Each phase requires a certain number of posts to complete, and in the end your masterpiece will be judged and given a score. Depending on how well you did, you'll get a nice reward for your effort! For each post, please make note of what points were added or lost, link to your rolls, and keep track of your total score! Phase Three: Decorate, decorate, decorate! (2 Posts) First post: roll a six-sided die Second Post: Final post, you can either: Roll a six-sided die, and add it to the first post's value to your final score. OR, you can risk it all and roll a 12-sided die: 1-3 = Things didn't go so well—you only get the value of your previous post to add to your total score. 4-10 = Add the number you rolled this turn to your first roll from this phase, then add them to your total score. 11-12 = Add an additional twenty points to your total, along with your first roll's value. The reward you get is determined on your total combined score from all three phases: 5-11 Points/Event Incomplete: 20 Tickets 12-19 Points: 25 Tickets 20-29 Points: 30 Tickets 30-39 Points: 1 Non-Gym Leader TM of choice OR 35 Tickets 40+ Points: 1 Festival Item OR 1 Gym Leader TM OR 50 Tickets Julie 2/3 Day 6
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Loonamist rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Sun Sep 30, 2018 11:16 pm
Loonamist Spinarak Web Crawl: Walk along a precarious rope "web" without falling! Be careful, it bounces! The farther you get, the more tickets you earn. How to Play: Roll a ten-sided die to determine how far you get. The number you roll is the number of tickets you get! Julie Day 6
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Loonamist rolled 1 12-sided dice:
8
Total: 8 (1-12)
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Posted: Sun Sep 30, 2018 11:17 pm
Loonamist Pumpkin Search: Pick a pumpkin from the patch, then put on a blindfold and stick your hand inside to try and find the tickets in a plastic bag! This game is not for squeamish folks. Gloves can be provided if you'd like to keep your hands from getting dirty. How to Play: Roll a 12-sided die to determine the number of tickets found inside. 1-3 [2 Ticket] 4-7 [6 Tickets] 8-11 [10 Tickets] 12 [20 Tickets] Julie Day 6
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IndecisiveWolk rolled 3 6-sided dice:
4, 2, 6
Total: 12 (3-18)
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IndecisiveWolk Vice Captain
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Posted: Mon Oct 01, 2018 6:05 am
Apple Bobbing: A hallow's eve classic. Holding your hands behind your back, see how apples you can grab in one minute using only your mouth out of a barrel of apples floating in water! It's trickier than it looks.
How to Play: Roll three 6 sided die. A 1-3 is a miss, but roll a 4-6 and you get an apple! The more apples you get, the more tickets you win.
0 Apples [1 consolation ticket] 1 Apple [Win 2 tickets] 2 Apples [Win 4 Tickets] 3 Apples [Win 6 Tickets]
Reina
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IndecisiveWolk rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Mon Oct 01, 2018 6:06 am
Squash Smash: A seasonal spin on the classic "test your strength" game. Pick a pumpkin size and see if you can smash it with a mallet with just one power-packed hit! The larger the pumpkin, the harder it is to smash, so choose your difficulty wisely!
How to Play:
The way to play varies depending on what size pumpkin you choose. There are five sizes/difficulties; small, average, large, super, and totem. The larger the size, the harder the odds are of getting tickets. If you aren't able to smash the pumpkin, you can still get one ticket as a consolation prize. After that, you will get more tickets depending on how well you smashed the pumpkin in one hit. Make a hole, you get a decent amount, but you'll get more depending on how well you destroyed your squash. For the harder challenges like super and totem sizes, it's all or nothing. You have to completely destroy the pumpkin to win more than one ticket.
Super Size: This one's pretty big. Are you up for the challenge? Roll a 20 sided die.
1-14 = Get 1 ticket as a consolation prize. 15-19 = Win 5 tickets. 20 = Win 100 tickets.
Reina
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IndecisiveWolk Vice Captain
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IndecisiveWolk rolled 1 6-sided dice:
2
Total: 2 (1-6)
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IndecisiveWolk Vice Captain
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Posted: Mon Oct 01, 2018 6:14 am
Avikna Progression posts 10/10 (Heading to the next floor)
Haunted House There are a few different haunted houses here, and their scare factor ranges from kid-friendly to the slightly more die-hard (literally!) fright fans. If you get lost or too scared, you can exit without finishing and get consolation prizes as a result, but you can only complete a haunted house twice during the entirety of the event. After completing the haunted house activity twice, you can still do it again and leave after completing a portion of it, but you will have to leave once you've completed the second ten post benchmark.
How to Play: Roll to progress through the Haunted House. Every 10 posts, you have a chance to leave the House and earn a prize, each more valuable than the last with the further you get. Note that, while you can leave between each 10 post benchmark, you will get the consolation prize equal to the 10 you already passed, not the one you are on your way to reaching. So if, say, you make fifteen posts, and decide you want to leave, you will get the post you could have received at 10 post benchmark, rather than the one you'd get if you made it 20 posts in.
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
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IndecisiveWolk rolled 2 10-sided dice:
5, 10
Total: 15 (2-20)
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Posted: Mon Oct 01, 2018 6:16 am
Avikna Progression o2/10 to the last floor.
Haunted House There are a few different haunted houses here, and their scare factor ranges from kid-friendly to the slightly more die-hard (literally!) fright fans. If you get lost or too scared, you can exit without finishing and get consolation prizes as a result, but you can only complete a haunted house twice during the entirety of the event. After completing the haunted house activity twice, you can still do it again and leave after completing a portion of it, but you will have to leave once you've completed the second ten post benchmark.
How to Play: Roll to progress through the Haunted House. Every 10 posts, you have a chance to leave the House and earn a prize, each more valuable than the last with the further you get. Note that, while you can leave between each 10 post benchmark, you will get the consolation prize equal to the 10 you already passed, not the one you are on your way to reaching. So if, say, you make fifteen posts, and decide you want to leave, you will get the post you could have received at 10 post benchmark, rather than the one you'd get if you made it 20 posts in.
For the next ten posts, roll a ten-sided die: 1-4: Nothing happens 5-8: Something spoOOooOoky happens! 9: You find a rare candy! :0 10: You find an extra 5 Tickets
If you leave after completing this floor, you will get x5 Sweet Hearts, x1 Evolution Item (hold, stone, etc), x1 Spell Tag, or x1 Black Glasses
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IndecisiveWolk Vice Captain
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Razpitan rolled 3 6-sided dice:
4, 3, 6
Total: 13 (3-18)
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Posted: Mon Oct 01, 2018 1:46 pm
Reese - Day 3 -
Apple Bobbing: A hallow's eve classic. Holding your hands behind your back, see how apples you can grab in one minute using only your mouth out of a barrel of apples floating in water! It's trickier than it looks.
How to Play: Roll three 6 sided die. A 1-3 is a miss, but roll a 4-6 and you get an apple! The more apples you get, the more tickets you win.
0 Apples [1 consolation ticket] 1 Apple [Win 2 tickets] 2 Apples [Win 4 Tickets] 3 Apples [Win 6 Tickets]
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Razpitan rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Mon Oct 01, 2018 1:47 pm
Reese - Day 3 -
Spinarak Web Crawl: Walk along a precarious rope "web" without falling! Be careful, it bounces! The farther you get, the more tickets you earn.
How to Play: Roll a ten-sided die to determine how far you get. The number you roll is the number of tickets you get!
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Darkie Ramirez Werepyre rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Mon Oct 01, 2018 6:05 pm
--- Zoey ---
Squash Smash: A seasonal spin on the classic "test your strength" game. Pick a pumpkin size and see if you can smash it with a mallet with just one power-packed hit! The larger the pumpkin, the harder it is to smash, so choose your difficulty wisely!
Large Size: Time to roll up your sleeves! This is where the real test starts. Roll a 10 sided die.
1-5 = Get 1 ticket as a consolation prize. 6-7 = Win 3 tickets. 8-9 = Win 5 tickets. 10 = Win 10 tickets.
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