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[Group 14] Holly, Levi, Savior, West - Room 5 Goto Page: [] [<] 1 2 3 ... 8 9 10 11 12 13 ... 18 19 20 21 [>] [>>] [»|]

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elvyralani rolled 2 8-sided dice: 5, 6 Total: 11 (2-16)

elvyralani

Fashionable Rabbit

PostPosted: Tue Oct 18, 2011 9:05 pm


Was Holly doing great or was she doing great? She noticed that Levi caught up right after her boo had disappeared. "Ya, got attacked by one of those fake ghosty things. Showed it who was boss." That's right, she was. She took one last step on the board and ... was out of it! "I think that's the end!" Thank Jack.

((leaving A4 (wooo)))
nekoluch rolled 2 8-sided dice: 4, 5 Total: 9 (2-16)
PostPosted: Tue Oct 18, 2011 9:16 pm


You too? It looked like she wasn't the only one being assaulted by the fake (?) ghosty balls. If anyone knew a fake from the real, it would be Holly given, well, she was a ghost. A wide smirk spreading across her face, she offered the ghost fox a high-five. Up high, ghoul! First n' hittin' 'em hard! They'd made it out, but there was no sign of Savior or West as of yet. Well- there was a way of getting them out perhaps. Wondering curiously if they'd be able to follow, Levi called out to the two lost companions from the end of the tile-gridded floor, hands up at her mouth shaping a funnel.

OVER 'ERE!!! WE'RE OUT!! FOUND THAT EXIT! GIT ON OVER 'ERE, SLOWPOKE!

Notice the singular term? Yeah, she meant it that way.

(( Leaving A4 to end of grid awww yeeeeah ))

nekoluch

Tricky Pants

Smerdle rolled 2 8-sided dice: 7, 4 Total: 11 (2-16)

Smerdle
Crew

Scamp

PostPosted: Tue Oct 18, 2011 10:37 pm


West frowned as Levi's voice cut through the fog. "Slowpoke!" he yelled. "I'll show ya--"

He was cut off as the rock he was standing on jettisoned violently into the air, bashing him against the ceiling, then falling out from under him.

"AAAGH!"

He landed with an oof at Savior's feet and looked up at her.

"Screw this," he muttered.

(( HP: 34/40
D,5 to C,5 ))
Rown rolled 2 8-sided dice: 8, 6 Total: 14 (2-16)
PostPosted: Tue Oct 18, 2011 10:43 pm


"Screw wut." Savior had been listening to the yells and had been watching West act, though his sudden landing at her feet and spouting of words was rather interesting. The boil had always been talkative in her opinion but at least now most of what he was saying she could understand and repeat. West apparently had gotten injured during his battle with the ghost and smashing into the wall, though Savior merely rumbled and looked at him; he was looking back at her after all. "Wut Wesssst. Wut."

Surely he wasn't thinking of making her leave this wonderfully warm room, was he? It was so nice, she felt so comfy in her scarf. . . .

Rown

Friendly Hunter


Smerdle
Crew

Scamp

PostPosted: Tue Oct 18, 2011 11:19 pm


"This... place," he said, rising to his feet and rubbing at the back of his neck. "C'mon. We're leavin'."

Much as he had in the last room, West scooped Savior into his arms (a lot more hesitantly now given that she was aware) and took a moment to gather himself before his wings silently popped into existence and he took off in the direction of Levi's voice.

It didn't take long at all for him to find them, and he floated to the ground with a great deal more specificity and grace than he ever did when he was actually concentrating on landing. He got Savior back down on the ground as well, then shot an irritated glare at the tatzel.

"Slowpoke? How'sat fer slow?" he said, gesturing at the sky. West crossed his arms and looked away, his attention turning back to the fox ghoul not long after. "Oh, yeah! That 'y'dead?' 'yeah, i am' thing was pretty good though, give y'that." Oh, Holly.

"Now can we gethe 'ell outta 'here please?"

(( C,5 to exit ))
PostPosted: Wed Oct 19, 2011 10:37 am


Smerdle

Rown

nekoluch

elvyralani


It would seem that the group had gotten across the grid just fine. Now that they were across it was clear that the next door was wide open for them to take their leave of this steamy, hot, sauna of a room.

User Image - Blocked by "Display Image" Settings. Click to show.


The next room is very brightly lit. A little too brightly lit. One might need to shield their eyes as entering. However, there seems to be yet another treasure chest left out for you and your team mates.

I you dare open it, you and your team mates will find deal with it sunglasses. Perfect for such a brightly lit... mirror room maze?

The floors, the walls the ceiling! Its like you've walked in to a disco ball! Sunglasses might help.

Quote:

OOC: To brave the mirror maze, you will need to go through four sections. Please roll the dice specific to the area you are in:

Section 1: 1d6
1, 3, 5: You stumble around, disoriented. Roll again.

2, 4: Success! You make it through the first part. Proceed to Section 2.

6: SCREW THIS! You become frustrated. Or angry. Or very sad over the fact that you're lost. Whatever you're feeling, you manage to hurt yourself for -2 HP. Roll again.

Section 2: 1d8
1, 2: After walking around for three minutes, you realize that you're right back where you started. Roll again.

3, 8: While navigating the mirror maze, you manage to trip over a mirror-table and nearly drop a mirror-vase filled with mirror-flowers. You klutz! Take -1 HP damage. Then reroll.

4, 5: Success! That wasn't too bad. You proceed on to Section 3.

7: How did you...? Somehow, you made it back to Section 1. Please scroll up and roll a 1d6 and follow the listings there.

Section 3: 1d10

1: Hello,person, look at your maze, now back to me, now back at your maze, now back to me. Sadly, you're alone in this maze, but if you stopped getting separated from your group and started keeping a close eye on everyone, you could be as awesome as me. Look down, back up, where are you? You're still in the maze being watched by the GM running this room. What's in your hand, back at me. I have it, it's the luck you need to get through this maze to proceed on. Look again, the luck is now a minipet. Anything is possible when you roll a one in the middle of a dice game. You need to reroll a 1d10 and quote Marushii with your minis SN.

2, 3, 4: You're so lost. So, so lost. So reroll and try again!

5, 6: You made it! You continue on to the final section, Section 4.

7: You're lost. So, so very lost. What do you do? Easy: you follow someone. Pick a random group member, don't look at their roll. Treat what they got, what you got. Reroll or proceed as needed.

8: No. No. Hell no. You did not just go back to Section 1. But you totally did. Except you somehow navigated it and Section 2, lucky you. Reroll 1d10 and try again.

9, 10: Yep. Still lost. Reroll the 1d10.

Section 4: 1d12

1: Uggggh this maze is so trippy! First you move and it's like. WOW! So many other-reflecections of you move too! It's so disorienting! You need to roll again as a result.

2: Navigating the maze would be easier if you stopped trying to walk INTO the mirrors. Take -1 HP damage and reroll.

3: When you see it, you can't believe your eyes. There's... There's a mirror-couch. A couch made out of mirrors. It's not comfortable to sit on, but it's sturdy enough to stand on. You use it as a boost to peer over the side of the mirror-walls and look around. There's the exit! You cheating cheater: you navigate your way to the exit.

4: You have just about HAD it with this maze! Maybe you're angry. Maybe you're filled with despair. No matter what you feel, you either accidentally or on purpose give the wall a good shove. It falls over. Then it knocks down the mirror-wall after that, and the one after that, and the one after that until you have a clear path to the exit. It's too bad the walls sprung back up before you could run across them! Try again.

5: Navigating the maze would be easier if you paid more attention to where you were. You manage to hurt yourself for -1 damage. Reroll.

6: Through much trial and error, you manage to find the exit. Horray! Now all you need to do is wait at the exit for the rest of your group...

7: You have just about HAD it with this maze! Maybe you're angry. Maybe you're filled with despair. No matter what you feel, you either accidentally or on purpose give the wall a good shove. It falls over. Then it knocks down the mirror-wall after that, and the one after that, and the one after that until you have a clear path to the exit. Lucky break! You run across the fallen mirrors and reach the exit. Behind you, the mirrors spring back up into place.

8: Feeling lucky, you take random twists and turns... and get nowhere fast. Roll again.

9: When you see it, you can't believe your eyes. There's... There's a mirror-couch. A couch made out of mirrors. It's not comfortable to sit on, but it's sturdy enough to stand on. You use it as a boost to peer over the side of the mirror-walls and look around. There's the exit! You abuse this knowledge to reach the exit, except the exit isn't where you remembered it to be. In fact, you turned yourself around. Go back to Section 3 and reroll a 1d10.

10: You are so, so lost. But that's okay! You manage to find someone else in your group who's also lost and in Section 4. Through teamwork, the magic of friendship, and dumb luck the pair of you manage to make it to the end! Pick someone who is in Section 4 at the same time as you. Both of you exit the maze. You must pick someone at the exact time you roll a 10; you may not wait for another team member to get into section 4. If no one else is in your section, proceed by yourself to the exit.

11: You navigate this section of the mirror-room with ease. Why is everyone else having so much trouble? Your section of the maze is a large empty mirror-chamber. It feels like whoever built the maze forgot to add twists and turns to this area: it's an open room with nothing in your way. You practically waltz to the exit.

12: You know what's awesome about mirrors? Mirrors break. Sure there's the whole "Seven Years Bad Luck" thing associated with them, but you know what? Stuff that. You pick up a mirror-object and throw it at a mirror-wall and proceed with the destruction. You smash your way out of the maze, unaware that the maze is repairing itself behind you. You're out, but at what cost? If the next room requires you to roll a dice, you will AUTO FAIL that roll. If the next room does NOT require a dice roll, then you get away. Scott free. Lucky you.

Chobi_Chocobo

Distinct Lunatic

elvyralani rolled 1 6-sided dice: 6 Total: 6 (1-6)

elvyralani

Fashionable Rabbit

PostPosted: Wed Oct 19, 2011 8:09 pm


Holly grinned when the rest of the group reached them, first returning the epic high five to Levi. Well that was certainly one way to get out of the maze. "Of course it was, just had to remind ya." She nodded. "Nice to see ya guys are okay. Saw one of them ghost things, two hit it." Like a boss.

While talking, they had seemed to come to a room. A bright and shiny room. Ow. The ghoul went over and opened the new chest, hey it helped the last time. Success! Holly put on her new awesome sunglasses. "Much better, how do I look?" She chuckled.

Some how she had now wandered into the maze. What. Quickly Holly had become confused. Holly hurt herself in her confusion.

((HP: 37))
nekoluch rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Wed Oct 19, 2011 10:11 pm


It was a far better landing than the one she'd participated in with the wrath demon, that was for sure. Not fast 'nuff, West. She smirked right back, mimicking his crossing of arms.

It was time for them to go through the next pair of doors. Please don't let the moldy ball be in here... Not from what she could see. Although, all she could see what SHINE and BRIGHT and MIRRORS EVERYWHERE. There was a chest in this new room she'd followed Holly into. She put on a pair of the glasses so the glaring light would stop tormenting her eyes.

User Image - Blocked by "Display Image" Settings. Click to show.


B3

She smirked, pleased with the results. Wait- where was- how did she end up between walls of herself? Where were the others? She was trapped.

This.... was some sort of maze...

(( HP: 13/30 ))

nekoluch

Tricky Pants

Smerdle rolled 1 6-sided dice: 3 Total: 3 (1-6)

Smerdle
Crew

Scamp

PostPosted: Wed Oct 19, 2011 11:08 pm


"Oh, really?" he replied, nodding at Holly and IGNORING THE TATZEL. :< "That's cool." He didn't feel the need to mention the fact that he hadn't gotten rid of his moldmallow in two hits. Nobody needed to know that. Nah.

The blinding light in the next room had the demon squinting and rubbing at his eyes, and even then, he couldn't open them all the way. He had never in his life experienced light so bright that he couldn't adjust to it.

"Damn... light," he muttered, following the ghouls over to the chest and pulling out the first pair of glasses he felt. They were kind of ridiculous.

User Image

He followed Levi into the maze, simultaneously losing her and finding himself completely disoriented.

(( section 1: disorientation

HP: 34/40 ))
nekoluch rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Wed Oct 19, 2011 11:17 pm


She turned thinking it might take her back to the others, but instead she only found more mirrors. What was once a doorway behind her was now an alley of mirror walls with a mirrored floor and mirrored ceiling.

Wait. What?

(( Section 1: fail

HP: 13/30 ))

nekoluch

Tricky Pants

Smerdle rolled 1 6-sided dice: 6 Total: 6 (1-6)

Smerdle
Crew

Scamp

PostPosted: Wed Oct 19, 2011 11:37 pm


After wandering for about... three minutes, West slammed his fist into the mirror directly in front of him.

"Jackdammit," he hissed. Even if that hadn't been a very good idea, at least he would know he had been this way now.

(( section 1: -2 HP

HP: 32/40 ))
nekoluch rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Thu Oct 20, 2011 1:08 am


She heard a familiar cursing voice just then. Cupping her hands as she had in the other room just moments ago, Levi attempted to call out to see if they'd be able to hear one another in this place too. West?! Where are ya?! Indeed, her question was a good one. The answer was undoubtedly not going to be.

Oh hey, there was a path between these two really close together mirrors. Maybe this would take her closer?

(( Section 1: Pass to Section 2

HP: 13/30 ))

nekoluch

Tricky Pants

elvyralani rolled 1 6-sided dice: 6 Total: 6 (1-6)

elvyralani

Fashionable Rabbit

PostPosted: Thu Oct 20, 2011 4:31 am


... She was getting no where, fast. The ghoul was utterly lost. She'd taken one step into the durn maze and bam, lost everyone. Holly thought she heard a voice. "West?" Was he nearby? She couldn't see a thing. "Levi?" The ghoul was rushing around corners and fast, probably going in circles. She would have called for Savior but knew that ghoul would find someone on her own.

Holly rounded a corned and BAM. Ran right into a mirror. "Freaking hate this place."

((HP: 37-2 = 35))
nekoluch rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Thu Oct 20, 2011 5:52 am


She heard the voice of Holly soon after she'd called. Good, we're al still around 'ere... eh- somewhere! Now, how to get over to them...

Moving through mirrors this way and that, the ghoul trailed about for a few minutes before realizing she'd left some scuff marks on the mirror floor surface- she'd been at this point before. mrewhiiiiisssssssssss

(( Section 2: fail

HP: 13/30 ))

nekoluch

Tricky Pants

Smerdle rolled 1 6-sided dice: 3 Total: 3 (1-6)

Smerdle
Crew

Scamp

PostPosted: Thu Oct 20, 2011 8:03 am


West heard voices. No, not in his head. They were the voices of his... teammates, and they were coming from everywhere. What the hell? How had they all gotten so turned around?

"Yeah, I'm'ere!" he shouted. "Wherever that is."

He tried to make his way toward Levi's voice, considering it was the one that sounded the farthest away, but he just ended up wandering around in circles again.

(( section 1: disorientation

HP: 32/40 ))
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