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Posted: Mon Nov 22, 2010 1:48 pm
~Contract~
-- Raptor Wyvern--  Summons Name: Velocidrome (( 3,5 feet)) Type of Summons: Raptor Wyvern Special abilities: N/a Description: A two legged raptor-like wyvern. The alpha monster that leads a Velociprey pack. They are larger, and have a more prominent crest. Highly territorial, but will retreat to a safe place when injured to recover. Summon Rank: D  Summons Name: Gendrome (( 3,0 feet)) Type of Summons: Raptor Wyvern Special abilities: ShockFang Rank: D ( Passive ) By rubbing it's claws along the fangs the Gendrome is able to get it's paralyzing saliva on it's fangs which allows it to paralyze it's target. When the claws or fangs pierce the target the area becomes numb and it cannot move for 2 posts. Description: The alpha monster that leads a Genprey pack. They are larger and have more prominent crest. Found in the desert, they can paralyze prey using their fangs and claws. Summon Rank: D  Summons Name: Giadrome (( 3,4 feet )) Type of Summons: Raptor Wyvern Special abilities: N/a Description: The alpha leader of a pack of Giaprey, the Giadrome sports a beautiful crest. Larger than a Giaprey, any hunter silly enough to encroach on its turf will be frozen in a hail of ice. Summon Rank: D  Summons Name: Great Jaggi (( 3,5 feet )) Type of Summons: Raptor Wyvern Special abilities: N/a Description: The Great Jaggi is the head of a Jaggi pack. At a certain age, males leave the pack to live on their own for a period of time before returning to fight for the right to be a leader. They have a very a commanding presence. It is said they can call and give complex orders to their pack with their howls and barks. Summoning Rank: D  Summons Name: Great Baggi (( 3,4 feet )) Type of Summons: Raptor Wyvern Special abilities: Tranquilizer Fluid: By mixing special bacteria located on the top of it's mouth and it's saliva the great bagii is able to throw a sort of watery fluid at the target, if said fluid hits the target in the face or any open wound it will make the foe drowsy for two posts. Description: Carnivorous bird wyverns like the Jaggi. Noted for their projecting cranial crests and bluish-white skin that's adapted to snow. Great Baggi craftily command other Baggi to surround their prey and stun them with a tranquilizing fluid. Summon Rank: C -- Bird Wyvern --  Summons Name: Remobra (( 2,9 feet )) Type of Summons: Wyvern Special abilities: Poison Gas: By taking in a deep breath the Remobra spews a small amount of purple gas, the monster then flaps it's wings strongly spreading the gas to a 5 foot area. The poison affects the immune system, making all that are affected ( friend, foe or the user himself ) take extra damage from genjutsu or other poisons. Description: Small wyverns with outstanding flying abilities, they loiter in the skies waiting to prey upon weakened animals. Known to attack alongside Elder Dragons, they are known as an omen to disaster. Summon Rank: D  Summons Name: Yian Kut-Ku (( 5 feet )) Type of Summons: Wyvern Special abilities: Quadruple fire ball Taking in a deep breath the wyvern will move it's head upward shooting four small balls of fire at the enemy, the wyvern must remain still and cannot be in flight while doing this. Description: A bird-like wyvern with a huge beak and large ears that splay open when it is angered. With its sensitive hearing it dislikes loud noises. It is smaller but faster than other wyverns. Summoning Rank: D?  Summons Name:Gypceros Type of Summons: Wyvern Special abilities: Flash Bang: by shaking the crest on it's face and opening it's wings the gypceros is able to release a sudden flash of light that blinds both foes and allies. This ability takes two post to use, on the first post the creature will shake the crest and will spread it's wings, on the second post the actual flash will come out. Poison Spit: The Gypceros will spit a ball of poison that covers a small distance. ( Five feet. ) The poison is almost like a corrosive acid that burns the target for three posts. Description:A wyvern that can generate disorienting flashes of light when its prominent head crest is struck. Its rubbery hide resists damage and can ward off shock traps, while its spit carries a deadly venom. However, they are quite timid. Summoning Rank: C Summons Name: Yian Garuga Type of Summons: Special abilities: Description: Summons Name: Hypnocatrice Type of Summons: Special abilities: Description: Summons Name: Qurupeco Type of Summons: Special abilities: Description: Summons Name: Azure Rathalos Type of Summons: Special abilities: Description: Summons Name: Pink Rathian Type of Summons: Special abilities: Description: Summons Name: Khezu Type of Summons: Special abilities: Description: Summons Name: Giginox Type of Summons: Special abilities: Description: Summons Name: White Monoblos Type of Summons: Special abilities: Description: Summons Name: Black Diablos Type of Summons: Special abilities: Description: Summons Name: Basarios Type of Summons: Special abilities: Description: Summons Name: Gravios Type of Summons: Special abilities: Description: Summons Name: White Espinas Type of Summons: Special abilities: Description: Summons Name: Berukyrosu Type of Summons: Special abilities: Description: Summons Name: Doragyurosu Type of Summons: Special abilities: Description: Summons Name: Gurenzeburu Type of Summons: Special abilities: Description: -- Pseudo Wyvern --  Summons Name: Cephalodrome Type of Summons: Wyvern Special abilities: Description:  Summons Name razz lesioth Type of Summons: Special abilities: Description:  Summons Name: lavasioth Type of Summons: Special abilities: Description:  Summons Name: Tigrex Type of Summons: Special abilities: Description:  Summons Name: Nargacuga Type of Summons: Special abilities: Description:  Summons Name: Pariapuria Type of Summons: Special abilities: Description:  Summons Name biggrin yuragaua Type of Summons: Special abilities: Description:  Summons Name: Barioth Type of Summons: Special abilities: Description: -- Brute Wyvern --  Summons Name: Barroth Type of Summons: Special abilities: Description:  Summons Name: Uraagan Type of Summons: Special abilities: Description:  Summons Name: Deviljho ( Pronounced Devil Joe ) Type of Summons: Special abilities: Description:  Summons Name: Kamu Orugaron Type of Summons: Special abilities: Description:  Summons Name: Nono Orugaron Type of Summons: Special abilities: Description: ~ Boss Summon ~  Summons Name: Jinuga Type of Summons: Special abilities: Description: Reason: ((At least 2 to 3 paragraphs. three sentances per paragraph)) U/c
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Posted: Tue Nov 23, 2010 9:46 am
Undead Summonings

Name: Simple Zombie Type of Summoning: Undead Special Abilities: Consume - Like every other Undead in this Contact, if the summoning consumes any part of a human, they recover past wounds. (Equal to D-Rank Medical Jutsu)
Description: This Undead is the most basic of all Summonings. All that is on what little bit of a mind it has, is food. It always wants to eat something, and that something is human flesh. However, this Undead is slow and doesn't hit. It grabs hold of you and begins to bite. If you are bitten, expect it to keep gnawing away until you manage to get it off of you. All Zombies can only be destroyed in two ways. Those two ways are getting rid of its brain or cremating the whole Zombie.

Name: Simple Skeleton Type of Summoning: Undead Special Abilities: Consume - Like every other Undead in this Contact, if the summoning consumes any part of a human, they recover past wounds. (Equal to D-Rank Medical Jutsu)
Description: This Skeleton is simple and only carries a sword. It is equal to a Genin Rank Swordsman and can't do much to anyone that is Chuunin+ in Rank. However, this is not like a Zombie. You can't kill it by burning it or removing the brain. You must break the skull. If you knock off the skull, it merely picks it up and begins fighting again.

Name: Zombie Horde (Small) Type of Summoning: Undead Special Abilities: Consume - Like every other Undead in this Contact, if the summoning consumes any part of a human, they recover past wounds. (Equal to D-Rank Medical Jutsu) Swarm - This is less of an ability and more of a gift/problem. Upon hearing any loud sounds (such as an explosion), the Zombies will begin to flock to wherever the sound is. If it isn't found, they will walk around until they find more food.
Description: The horde of Zombies is small and only contains about twenty total Zombies. In a heated battle, they would get in the way, but it isn't a life-threatening problem. Each Zombie is exactly like the Simple Zombie summoning.

Name: Spitter Type of Summoning: Undead Special Abilities: Consume - Like every other Undead in this Contact, if the summoning consumes any part of a human, they recover past wounds. (Equal to D-Rank Medical Jutsu) Acid Spit - This Zombie can spit up pools of acid that will melt away your flesh if you can't get it of of you in time.
Description: This Zombie is extremely dangerous. She doesn't run fast and she doesn't usually try to eat you (mostly because she has no lower jaw). Her acid is powerful and can even corrode most metals. It is weak to fire and get her brain crushed. Upon killing a Spitter, her body will explode and release a massive explosion of acid.

Name: Smoker Type of Summoning: Undead Special Abilities: Consume - Like every other Undead in this Contact, if the summoning consumes any part of a human, they recover past wounds. (Equal to D-Rank Medical Jutsu) Smoke - A smoker can release a large cloud of black smoke. It has a putrid smell and you can't see anything in it. Over time, it will begin to burn your eyes and your nose. Keep you mouth shut because it isn't good tasting either.
Description: Smokers come equipped with long tongues that can launch out and grab you. Smokers always aim for the throat and have good aim. Advice: Keep your distance and hit it from far away. These guys are also weak to the average Zombie weakness of fire and brain loss. But killing a smoker will cause him to explode and release a large smoke cloud.

Name: Running Zombie Horde (Medium) Type of Summoning: Undead Special Abilities: Consume - Like every other Undead in this Contact, if the summoning consumes any part of a human, they recover past wounds. (Equal to D-Rank Medical Jutsu) Swarm - This is less of an ability and more of a gift/problem. Upon hearing any loud sounds (such as an explosion), the Zombies will begin to flock to wherever the sound is. If it isn't found, they will walk around until they find more food. Run - These Zombies can run. That is all. mrgreen
Description: The horde of Zombies is a bit larger than the other horde and contains about forty total Zombies. In a heated battle, these zombies would actually pose a threat. If they can swarm you, you're screwed. Each Zombie is exactly like the Simple Zombie summoning (except these Zombies can run!!!).
Name: Type of Summoning: Undead Special Abilities: Consume - Like every other Undead in this Contact, if the summoning consumes any part of a human, they recover past wounds. (Equal to D-Rank Medical Jutsu)
Description:
Name: Type of Summoning: Undead Special Abilities: Consume - Like every other Undead in this Contact, if the summoning consumes any part of a human, they recover past wounds. (Equal to D-Rank Medical Jutsu)
Description:
Name: Type of Summoning: Undead Special Abilities: Consume - Like every other Undead in this Contact, if the summoning consumes any part of a human, they recover past wounds. (Equal to D-Rank Medical Jutsu)
Description:
[U/C]
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Posted: Tue Nov 23, 2010 10:14 am
@Keishi: Do they NEED to have a feeding schedule? Thats seems like a very unnecessary complication.
Alright, I really hate how people put "Up to the users rank" on these summons. The summoning does not get stronger along with you, the summon remains constant. Besides, even if they are dragons, giving them every ability on the list for their respective element (especially the ones that use bloodline elements) is ridiculous.
ABSOLUTELY no summonings specific to a clan.
The dragons to teach the user a new jutsu, summoning the dragons IS the new jutsu.
Why are they able to turn into humans?
@Jade: Alright, I'm confused. HOW does one get the keys needed for summoning these things?
Umm......you dont need to include "cant have another summoning." Thats a rule for all summons.
I'm a bit hesitant to accept this, seeing as the majority of these are humanoid summons with lots of jutsus. A summon is supposed to be nothing more than an animal who will physically fight for you (Think Gamaken).
@Kumo: Seeing as you have to be Saanin ranked (Jounin summoning specialist) To summon something like Gamabunta of Gamaken, your probably already powerful enough to earn the respect of the higher level summons, making gamakichi's move a bit unnecessary.
Is the snack thing REALLY necessary? That seems like something that will get you killed in battle.
Alright, forgive me if I'm wrong, but did you just take all the toads from the show? Branch out some! Not all the toads on this contract have to be from Naruto (though some, like gamabunta and fukasaku, are good to have)
@Nerd: Yea...............I'll get back to ya on those.
@Akura: 650 cm summons would have to be C-B rank. A D-rank summon is about 2 meters tall.
Summons that summon more summons.............no.
Could you give a better description for the sockfang poison?
@Hark: Stop right there. No undead summonings. Thats why we have Impure World Resurrection.
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Posted: Tue Nov 23, 2010 10:24 am
God dammit... But that's only exclusive to the Nibi! Right? And this is just like... Easy-to-kill Zombies and not the reincarnation of a fallen Shinobi that technically can't be defeated according to the Jutsu. And can I just finish it here and save it? I've been wanting this for a while and I may post in other Guilds when I decide to RP more.
Also, could I ask other Crew about it to see how they feel? So that I don't have to leave the decision up a single person whether the concept is allowed or not. (But if Lance says no, then it's over right there. I know the rules.)
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Posted: Tue Nov 23, 2010 10:31 am
Hark How The Angels Sing God dammit... But that's only exclusive to the Nibi! Right? And this is just like... Easy-to-kill Zombies and not the reincarnation of a fallen Shinobi that technically can't be defeated according to the Jutsu. And can I just finish it here and save it? I've been wanting this for a while and I may post in other Guilds when I decide to RP more.
Also, could I ask other Crew about it to see how they feel? So that I don't have to leave the decision up a single person whether the concept is allowed or not. (But if Lance says no, then it's over right there. I know the rules.) Who said it was exclusive to the Nibi? If your talking about that one ability that lets Nibi do that without sacrificing a human life, that's been taken out/should have been taken out. You could finish it here and save it, I suppose, but not utilize it. No. Summons are being abused way too much. I've seen summons (All rejected) for the horsemen of the apocalypse, olympian gods, angels, ghosts, and now undead. Summons are merely an animal farmiliar that fights alongside you, and I am tired of seeing summons that are like this. You DO realize that I'm head of summoning and a Vice Captain, right? But if you want, I can call lance and ask him. (He's at work, dont expect him to get on til late tonight, if at all)
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Posted: Tue Nov 23, 2010 11:08 am
Fine, Greg. I'll leave it be. (Even though I'm making REALLY weak zombies with this thing.)
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Posted: Tue Nov 23, 2010 12:18 pm
There is a reason I put the feeding schedule; for the fact a summon would not like you at first; since you just got it... and it would make it more interesting.
I put "up to the user's rank" for the fact if I didnt, all these summons would be kage level from the get-go, and because of their powerhouse-ness, I made it that they would only be up to the user's rank, so the user could summon a Kage by their side and make themselves OP.
Fine, I'll take out the aburame and chiroku one... but deepfreeze was one of the originals accepted so she's staying.
They have a special jutsu to teach the user, since they they get no sage mode, nor to they get a boss summoning; so when the user is well liked by the dragon; (via feeding chart) and high enough rank they can go back to the summoning land and gain the jutsu. It doesnt mean they learn right away; and no fence or anything, I dont consider a summoning a jutsu, I think of it as a contract.
and last but not least, if you need to summon a dragon in a village for missionary reasons, you dont want to make it look like the village is getting attacked by a dragon (which most are relatively huge) but instead make it in a smaller, more compact size; and that's where the humanoid forms come in; so it doesnt cause a giant crisis within the village... though it's made so it's not an endless timeout like it used to be.
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Posted: Tue Nov 23, 2010 12:28 pm
keishi_rin There is a reason I put the feeding schedule; for the fact a summon would not like you at first; since you just got it... and it would make it more interesting.
I put "up to the user's rank" for the fact if I didnt, all these summons would be kage level from the get-go, and because of their powerhouse-ness, I made it that they would only be up to the user's rank, so the user could summon a Kage by their side and make themselves OP.
Fine, I'll take out the aburame and chiroku one... but deepfreeze was one of the originals accepted so she's staying.
They have a special jutsu to teach the user, since they they get no sage mode, nor to they get a boss summoning; so when the user is well liked by the dragon; (via feeding chart) and high enough rank they can go back to the summoning land and gain the jutsu. It doesnt mean they learn right away; and no fence or anything, I dont consider a summoning a jutsu, I think of it as a contract.
and last but not least, if you need to summon a dragon in a village for missionary reasons, you dont want to make it look like the village is getting attacked by a dragon (which most are relatively huge) but instead make it in a smaller, more compact size; and that's where the humanoid forms come in; so it doesnt cause a giant crisis within the village... though it's made so it's not an endless timeout like it used to be. The dragons ARE kage level summons. Thats precisely why only one is allowed per person, and why they cannot have a sage mode, and why they are supposedly the most powerful summons in the guild. And as such, Dragons are only summonable by Kage ranked shinobi (Jounin for jinchuuriki and summoning specialist) Again, ABSOLUTELY no summons specific to a bloodline. THis includes the ice dragon and that nara/uchiha dragon. If someone wants a summon, they should not be limited to a certain clan. The dragon IS a boss summoning. Dragons could beat virtually any boss summoning (not so much as to own them in one turn, but still stronger). And simply being able to summon a dragon.....yea, thats enough of a jutsu. I mean, its a f*cking dragon, what more could you want from it?
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Posted: Tue Nov 23, 2010 12:50 pm
Gregar828 keishi_rin There is a reason I put the feeding schedule; for the fact a summon would not like you at first; since you just got it... and it would make it more interesting.
I put "up to the user's rank" for the fact if I didnt, all these summons would be kage level from the get-go, and because of their powerhouse-ness, I made it that they would only be up to the user's rank, so the user could summon a Kage by their side and make themselves OP.
Fine, I'll take out the aburame and chiroku one... but deepfreeze was one of the originals accepted so she's staying.
They have a special jutsu to teach the user, since they they get no sage mode, nor to they get a boss summoning; so when the user is well liked by the dragon; (via feeding chart) and high enough rank they can go back to the summoning land and gain the jutsu. It doesnt mean they learn right away; and no fence or anything, I dont consider a summoning a jutsu, I think of it as a contract.
and last but not least, if you need to summon a dragon in a village for missionary reasons, you dont want to make it look like the village is getting attacked by a dragon (which most are relatively huge) but instead make it in a smaller, more compact size; and that's where the humanoid forms come in; so it doesnt cause a giant crisis within the village... though it's made so it's not an endless timeout like it used to be. The dragons ARE kage level summons. Thats precisely why only one is allowed per person, and why they cannot have a sage mode, and why they are supposedly the most powerful summons in the guild. And as such, Dragons are only summonable by Kage ranked shinobi (Jounin for jinchuuriki and summoning specialist) Again, ABSOLUTELY no summons specific to a bloodline. THis includes the ice dragon and that nara/uchiha dragon. If someone wants a summon, they should not be limited to a certain clan. The dragon IS a boss summoning. Dragons could beat virtually any boss summoning (not so much as to own them in one turn, but still stronger). And simply being able to summon a dragon.....yea, thats enough of a jutsu. I mean, its a f*cking dragon, what more could you want from it? I set it up so so they were Kage-level summons, but they would stay the rank of the user, so hosts (like myself) wouldnt have to wait forever for having a summon, that could be given away to other people (which happened in the past, which also really pissed me off, since i made the damn summons)
those two dragons were there when the original summon was accepted; and it would not be fair if certain base bloodlines (like ice shadow, metal, and crystal) didn't have a dragon summoning for the fact those ARE considered elements.
And no, the dragons are specific to one element, so the element that can get owned by the element that it is not strong to (for instance water is more stronger than fire, so a water jutsu user at the same rank as Enkou would obviously own Enkou if the person tried) meaning they are not godly in the first place. They are dragons. elemental based lizards with wings; who have weaknesses against their opposing element.
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Posted: Tue Nov 23, 2010 1:16 pm
Okay Greg, I made the edits you asked for, and I added two or three more.... I'm a LONG way from being done... so I'll just take this slow and let you check them three by three a little more, a little less...
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Posted: Tue Nov 23, 2010 2:11 pm
Quote: @Nerd: Yea...............I'll get back to ya on those. rofl no worries, dude. i'll take out some summons, summarize the abilities, and make the app shorter. then i'll repost the whole thing. cool?
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Posted: Wed Nov 24, 2010 7:15 am
Contract~
RPC Name: Ryuji Hanshin
RPC's Summon: Turtles
Ningame (often used for size comparison): [X]
--- Class: Fresh Water ---
There are many different kinds of freshwater turtles in there world. This group is meant for offensive purposes when used in battle. Some of them are tiny, like little spotted turtles often sold in pet shops; which is useful for purposes. Others can get quite large. There offensive abilities range from the sheer power of there jaws and claws, to the fierce might and weight of there shells. However, unlike other turtles, these are quite fast, and while not the quickest ninja in the world, the sea water summons are able to keep up with other ninjas. These freshwater turtles possess the mud element, a combination of both suiton and doton.
Universal Abilities
Kajuu No Doro (Mud Weights): Mud shoots at a target’s limbs and then gets stuck, through chakra the mud is made to weigh a quarter ton(1/2 ton if chuunin and 1 ton if a Jounin). This helps to slow down opponents a great deal.
Geigeki No Doro (Mud Inteceptor) : The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This has no effect on a person other than soiling their clothes. Though it has been used by many a boy who wished to get into a mud fight.
Spinning Shell (Chuunin): The fresh water turtle is able to use his/her shell as an attack. Retreating inside their shell, the turtle can then spin it at high speeds and go towards the opponent, potentially attacking and cutting them.
--- Fresh Water Summons --
Class: B
Domu Ren
(Turtle Bigger than appears)
Weakness: Attacking its neck while being stretched/Underbelly
Domu Rens' Jutsu's:
Rank: B - Tsubasa Shou No Jutsu: This technique allows Domu to thrusts out its head and open it's large mouth as wide as possible, creating a low-pressure vacuum that sucks the opponent and all else into its mouth. If Domu captures an attack, the attack can be fired back at half power.
Rank: C - Daibakufu no Jutsu: Utilizing its water element, it will expel a volume of water from its gullet. Due to the force of the water, this attack can be very deadly.
Rank: C - Suiun Suishi no Jutsu: Domu will either stomp his feet or roar to cause a large column or a wave of water to rise from a nearby water source beneath him and propel him or his allies to where he desires. Due to his slowness, he often uses this for transportation. (This can be used in conjunction with nearby mud)
Kata Personality: Domu is a large sedentary turtle which has a large triangular flattened head characterized with many tubercles and flaps of skin and a "horn" on its long and tubular snout. There are three barbels on the chin and four additional filamentous barbels at the upper jaw, which is neither hooked nor notched. He is probably the most laziest of them all; he doesn't like to be summoned- at all. However, he does get along well with the summoner. Domu is approximately the size of Ningame (Gai's tortoise)
Physical Attribute - Slick Skin: The wet skin of domu prevents weapons and weapon jutsus to do much damage to Domu (-1 rank).
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Class: A
Sage, The Desert Tortoise
Weakness: Suiton + 1 rank in damage

Sages' Jutsus
Rank: C - Shell Knives: Utilizing the shards on his shell, Sage is capable of breaking apart these shards, levitating them in the air, then launch them at high speeds toward his foe. After use, each shard is replaced by a covering of sand.
Rank: A - Shell Storm: Sage will whip his body around within a full 360, firing his shell from his back toward the opponent. Once taking flight, the rotating shell will release a column of dust from each six openings, creating a dust storm to shroud himself or an ally in.
Rank: C - Mugen Sajin Daitoppa: Utilizing the wind element, Sage will take in large amounts of air, then exhale a large gust capable of turning back incoming attacks. Kata Personality: Sage is commonly a straight forward strict kata. He usually mumbles on about how ninjas now a days aren't what they used to be. He is said to be a a turtle sage, and as such, can be quite arrogant. Either way, Sage is one of the strictest turtles out there and he has no time for any games. A little larger than Ningame (Gai's tortiose)
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Class: A
Venutoise
Weakness: Katon jutsu +1 rank in damage
 (about twice times the size of Ningame)
Venutoise's Jutsus
Rank: C - Water Blast: Using his water chakra, Venutoise shoots out water from his two blasters on his back. These attacks can be quite deadly when used correctly.
Rank: B - Aroma: Letting of an interesting aroma, Venutoise distracts the opponent. This scent works the cells of a regular human being, causing their nerves to go haywire. One minute, they can be in complete pain, the next, they could be burning hot. This goes on for as long as Venutoise is out and decides to use this jutsu. Those who aren't properly trained in the turtle summonings are affected also.
Rank: C - Mugen Sajin Daitoppa: Utilizing the wind element, Venutoise will take in large amounts of air, then exhale a large gust capable of turning back incoming attacks using his blasters.
Rank: B - Suiton: Tsuyoshi Juha • Suishouha Utilizing his water element, Venutoise will create a powerful burst of chakra in shape of a claw. He then uses the claw to slash with. Should the claw lose cohesiveness, water chakra will explode in a concussive blast.
Rank: A - Shell Storm: Venutoise will whip his body around within a full 360, firing his shell from his back toward the opponent. Once taking flight, the rotating shell is very sharp and can be used to cut the opponent. Also, Venutoise can shoot out water from the shell, as well as leaves and his aroma.
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Class: S
Ragnarök
Weakness: Every katon jutsu is +2 ranks in damage. (if the forest on Ragnarök's shell becomes damaged, so does Ragnarök)

Ragnarök s' Justus
Rank: A - Arijigoku • Mokuton: Letting out an echoing roar, Ragnarök will create a conical crater below his opponent. This twisting, sinking pit will undoubtedly injure anyone who is caught within it.
Rank: S - Mokuton Rain: Ragnarök will launch from his back shards of wood that will travel upward into the sky, then fall back toward earth in a shower. These pieces of wood are large in size, making them hard to dodge and upon impacting the ground, causes large mass of destruction. These shards can be destroyed with any katon.
Rank: S - Armageddon: On Ragnarök s' back is a volcano. After activating the volcano into full use, Ragnarök will command the volcano to erupt a large flaming mass from its mouth. Once impacting the field, this mass will quickly spread along the ground and race towards its target, burning anything in its path for miles. (Note: The activation of the volcano requires Ragnarök to erupt the volcano in 3 separate posts. Since the volcano will erupt on Ragnarök s' back and he is wood, this will inflict severe damage to him.)
Kata Personality: This Kata is the oldest of the tortoise summonings. Ragnarök does not communicate with its summoner very often, but when it does, it usually is giving him/her knowledge. He is very wise and knowledgeable, and every turtle respects him, even the foolish young ones. He is approximately twice the size of Manda.
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--- Class: Tortoise ---
Tortoises are even slower than most other turtles. It takes a tortoise five hours just to walk one mile. (1.6 kilometers) But it doesn't need to move any faster. But with its lack of speed, it makes up with its hard, tough shell. Tortoises usually lead slow, quiet, and peaceful lives. There is very little that frightens or excites them. Tortoises because of this, are probably the most respected of the turtle groups. These summons are meant for defensive purposes. (But that doesn't mean there defense cannot be an offense.)
Universal Abilities
Hard Shell (Chuunin): A tortoise is able to "hide" in their shell, allowing them to treat any jutsu used on them 2 ranks weaker. however, they are not able to move whilst in this form for 3 posts.
--- Tortoise Summons ---
Tadashi Kame
Weakness: Her speed (extremely slow)

Tadashi's Jutsus
Rank: C - Statue: Using some chakra, Tadashi is able to transform into a living statue. This is useful for defending the user, for he/she is able to climb into Tadashi's mouth for a set period of time. Tada can only stay a statue for 3 posts.
Rank: B - Projection: Tadashi's defense is capable of reflecting attacks like a mirror. The user may substitute thyself with Tadashi to avoid an attack, then Tadashi will glow gold and reflect the attack directly back at the foe. This technique is incapable of reflecting any technique above C rank and can only be used 3 times.
Kata Personality: Tadashi is a lovable turtle, a good listener, and very quiet. As such, most other turtle summons enjoy being summoned along side with her. She usually stands on her two feet, contrasting to other turtles. She is approximately 10 ft tall when on her feet.
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Class: C
Amaya Kame
Weakness: Underbelly
Ayamas' Jutsu's
Cone Projectile (C-Rank): Using the cone-like projections on the leading edge of the carapace, Ayama is able to fire cone projectiles. These cones are 15 feet in diameter, and 10 inches wide in circumference. These cones are replaced once fired and cannot be easily broken.
Kata Personality: Ayama does not get along well with other turtle Kata's. She is one of the largest of the fresh water summons. She is about 4 ft tall, but 10 ft wide.
Physical Attribute: N/A
[X]
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Class: B
Doryuu Kame

Weakness: Suiton/Belly
Kames' Jutsu's
Rank: N/A - Dochuu Senkou: Kame can sink below ground and quickly travel through the earth. He can then pop up anywhere within a 500 feet radius.
Rank: D - Iwagakure no Jutsu This jutsu allows Kame to change his appearance by blending and merging with the surrounding terrain. In truth, it is most like a camoflauge jutsu.
(Genjutsu) Rank: B - Taiki By opening his mouth and moving his tongue around, Kame can fool the opponent by creating the illusion that he is actually a familiar ally of the foe. He will possess all character traits of the attackers' friend or acquaintance, though cannot do any jutsu the ally can.
Kata Personality: Doryuu Kame is the most aggressive of the tortoises and one of the largest. He appreciates no one and prefers to be alone when fighting; however, those he finds worthy are able to accompany him. He is approximately the size of Ningame (Gai's tortoise)
Physical Attribute: A little resistant to fire attacks (-1 rank)
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Remu [X]
Weakness: Katon/Back (if the forest on Remu's shell becomes damaged, so does Remu)
Remus' Jutsus
Vine Bridge: Shoots out a vine which latches onto the first piece of land it touches, creating a traversable bridge. This can also be used to trap opponents.
Kata Personality: Remu is a very old turtle who is still married to the Fresh Water boss summon. She is wise and often acts like a caring grandmother. She essentially has a forest on her back, her size being a bit larger than Manda's. Usually, she controls the environment on her back, creating vine whips and branches to attack/defend in a battle.
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--- Class: Sea Turtles ---
Mysterious sea turtles have been roaming the world's oceans for million of years. They were there at the time of the dinosaurs, and they are here today in the world of the ninja. The sea turtles specialize in what else? water. These turtles can only be summoned near water.
Slippery Skin: Each sea water turtle has slippery skin. This means that most physical attacks slide off of them, allowing for them to be effective against taijutsu users.
Swimming: A sea turtle can swim in a mass of water, allowing them to escape major damage from widescale attacks.
--- Sea Turtle Summoning ---
Class: S
Arcane
Weakness: Raiton and Doton

Arcane s' Jutsus
Rank: B - Water Ball: Arcane will shoot a ball of salt water from its mouth toward the foe. If it hits anything other than the foe, it explodes into several water droplets traveling in the direction of the opponent until it does. The droplets bounce around the terrain, dealing damage to anything they hit. If the initial ball hits another form of liquid, it will create a splash with twice as many droplets.
Rank: A - Maelstrom: During the next three posts from the post used for this move, the ground will split open, covering the field in a large volume of salt water for Arcane and any other turtle to submerge in.
Rank: C - English Summer: This jutsu allows Arcane to create rain clouds from above that sends down acid in the form of rain on the opponent. This acid is irritating to the skin, thought does not do major damage. However, the acid can be used for any suiton jutsus the summoner may want to use later on. Rain lasts for 3 posts.
Rank: A - Ocean's Fury : Arcane will let out an echoing roar and slam his flippers against the earth, sending out vibrations of chakra. Massive waves of salt water will come from left and right, possibly from a nearby beach, vastly destroying the terrain and all within it.
Rank: C - Suiun Suishi no Jutsu: Arcane will either stomp his feet or roar to cause a large column or a wave of water to rise from a nearby water source beneath him and propel him to where he desires. Due to his slowness, he often uses this for transportation.
Kata personality: Arcane is a proud, proper summoning. Foolish behavior and childish play from its summoner will turn it off from battle, possibly de-summoning it. He is very prideful. He is a little larger than Ningame (Gai's tortoise)
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Class: B
Suppon
Weakness: Raiton and Doton
 Twice the size of Mingame (Gai's tortoise)
Suppon's Jutsus
Rank: B - Water Ball: Suppon will shoot a ball of salt water from its mouth toward the foe. If it hits anything other than the foe, it explodes into several water droplets traveling in the direction of the opponent until it does. The droplets bounce around the terrain, dealing damage to anything they hit. If the initial ball hits another form of liquid, it will create a splash with twice as many droplets.
Rank: C - Water Hose: Suppon will shoot out a blast of water towards the opponent. The water pressure caused by this can cause significant damage.
Rank: C - Whirlpool: Suppon will race around in the water, using all of his speed to do this. In a manner or time (1 post) a huge whirlpool will be present in the water, causing anything unlucky enough to get dragged in.
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Posted: Wed Nov 24, 2010 4:18 pm
* Sigh * Okay, no more summons will be added to mine... but note... I'm still missing the Pics.
Apology: Greg, I know I went over the top with my contract and I understand if you will reject it just for the sheer number of summons. I'm sorry for adding so many! But I really just picture my Rpc flying/riding on the back of most of these things. So I'm very very VERY sorry is you decide not to auto-decline it and actually take some of your valuable time.
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Posted: Wed Nov 24, 2010 4:41 pm
Gregar828 The dragons to teach the user a new jutsu, summoning the dragons IS the new jutsu. Why are they able to turn into humans? Okay, these two points can be said about the summon I'm editting so I want to make sure of a couple things sweatdrop . 1) Does that mean there can't be contract-specific jutsus for the summoner? I have an entire list of jutsus that can be learned only by fox summoners and I just want to make sure that's allowed sweatdrop . 2) Similar to above, does this mean that no summons can have the ability to turn into a human because... well... the majority of my summons have a human form, the reason being fox legends often have foxes turning into humans to trick people. Yeah, just wanted to know the answers to those to questions before actually submitting my idea sweatdrop .
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