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Posted: Wed Oct 15, 2008 9:12 am
It's not complicated, 'cause I just pulled it off. :p
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Posted: Wed Oct 15, 2008 9:20 am
Vika you're so freakin' cool. biggrin
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Posted: Wed Oct 15, 2008 9:24 am
Ho snizap, I'mma be a flying hero or something.
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Posted: Wed Oct 15, 2008 9:29 am
Awesomesauce, that is. Congratulations! 8D;; Then imma be a flying thief with a weapon called "Talon"? 8P
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Posted: Wed Oct 15, 2008 10:06 am
Sure, why not! Also, here's what happens when you screw something up, if it doesn't flat-out crash the game.
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Posted: Wed Oct 15, 2008 10:16 am
Whoa...? O_O; How did that happen? xD;;
It's, um... interesting. rofl
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Posted: Wed Oct 15, 2008 10:30 am
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Posted: Wed Oct 15, 2008 10:32 am
Oooh. o3o
By the way, do you know what format the pictures (like the large bust-up profile sprites) are in?
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Posted: Wed Oct 15, 2008 10:53 am
Do you mean portraits or something else? Portraits are like this:  And then the speaking frames are elsewhere in the data and have to be dealt with differently.
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Posted: Wed Oct 15, 2008 11:03 am
Oh, wow. 8D;; And the portraits don't have color? xD;; I guess it would be difficult to make them yourself...
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Posted: Wed Oct 15, 2008 11:06 am
No, they do have color. But the palette data's located elsewhere in the code, and later applied to it.
Edit for clarification: Basically, when you import a portrait, you have to divide it up into the box format like that, recolor the portrait manually to that greyscale, and then after you write the portrait to the ROM, you find the hex values of all the colors that were in the original portrait and overwrite the original palette data of the portrait you just overwrote with the new colors.
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Posted: Wed Oct 15, 2008 11:07 am
Vika was the limit for mugs 14 colors? I may have to edit some of the mugs, by making some things only two shades, n' such.
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Posted: Wed Oct 15, 2008 11:08 am
That's what I meant- the color isn't part of the actual image. This makes it practically impossible to make other pictures unless you know an easy way to apply the color in code yourself... or maybe there's software for that somewhere? o3o
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Posted: Wed Oct 15, 2008 11:10 am
Mewtation Edit for clarification: Basically, when you import a portrait, you have to divide it up into the box format like that, recolor the portrait manually to that greyscale, and then after you write the portrait to the ROM, you find the hex values of all the colors that were in the original portrait and overwrite the original palette data of the portrait you just overwrote with the new colors. Also, Tacitus, the limit is fifteen colors, plus a sixteenth in the transparent background. So just think fifteen colors in the portrait itself and you're good.
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Posted: Wed Oct 15, 2008 11:11 am
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