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Posted: Thu May 24, 2007 7:28 pm
Skie edit: SO. MUCH. WIN!
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Posted: Sat May 26, 2007 7:35 pm
Title Navigation Rule Information Choleric Friends and Enemies Teachers and Classes Spells and Abilities Possessions Encounters Scrap Book Additions Timeline Credits
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Posted: Sat May 26, 2007 7:39 pm
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Posted: Sat May 26, 2007 7:41 pm
 Name ~ Daggart Gender ~ Male Alignment ~ Choleric Orientation ~ Kinethestic Occupation ~ Student Age ~ 9 Height ~ Weight ~ Bond Day ~ May 17 2007 Hair Color ~ Cream and Green Skin Color ~ Chocolate Likes ~ Dislikes ~ Personality ~ Goals ~ To become a gatekeeper and to train to be a Hunter
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Posted: Sat May 26, 2007 7:42 pm
Choleric is the Essence of the Body, and are assigned to the Green District. Colours :: Green, brown, tan, khaki, earth tones, copper, rich deep hues. Attributes :: Good with crafts and their hands, animal training, botany, recover quickly, Tribal Magic. Personality Traits :: Earthy personality, stable, strong, sensible, patient, friendly, bold, courageous. Sampi Ouroboros :: The Sampi Ouroboros is the sign of the Cholerics and depicts three serpents wound in a club or three-leafed-clover shape. The Sampi symbolizes teamwork, stability, fidelity, brotherhood, loyalty and friendship. The snakes form a stable base in the Sampi, and each snake follows one layer deeper in the coil, supporting each other, ready to rise should the snake above fall. The Sampi shows that nothing can be done in solitude, when we undertake a task ourselves or with kin, it must be for the good of all Empyreans to be successful. All Choleric Aligned Empyreans will wear their Sampi Ouroboros as a sign of pride somewhere on their person at all times. Whether it be emblazoned on a possession they are never without, emroidered or fastened onto clothing, tattooed into flesh or dyed into fur, it must always be worn and visible. Often Choleric are best suited to the Kinesthetic or Journeyman Orientations as it allows them to use their bodies and make use of their powerful earth-driven and grounded natures.
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Posted: Sat May 26, 2007 7:43 pm
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Posted: Sat May 26, 2007 7:47 pm
Eleuthero's Philosophy Class~ (taken) Quenda's Botany Class~ (taken) Tamerind's History Class~ (taken) ~~~ Lelaus's Animal Care Class~ (taken) Abrid's Science Class~ (taken) Nehna's Music Class~ ~~~ Bellona's Magical Theory Class~ Dameron's Literature~ (taken) Kortus's Crafting Class~ (teacher's lounge) ~~~ Melonia's Rhetoric Class~ (tutored) Tryna's Cooking Class~ (teacher's lounge) Elias' Astronomy Class~ (tutored with Aureus and Argentum) ~~~ Orrys's Physical Education~ (taken) Bardane's Law Class~ (taken) Raelyn's Art Class~ (tutored) ~~~ Paxar's Mathematic's Class~ (tutored) Graduation Ceremony~
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Posted: Sat May 26, 2007 7:50 pm
Physical EducationPunch - K - A closed-hand attack - 4 damage Kick - K - A strike with the foot - 5 damage Grab - J - The act of grabbing an opponent in proximity to elad into another move or protect yourself from a strike. - 2 defend Block - J - A block with the extremities to protect core targets, like the organs of the torso, the face, head and genitals - 'Cuz that hurts! - 3 defend Throw - K - The act of tossing an opponent off balance or to the ground if they fail to recover. - 4 damage Dodge - A - A quick movement to avoid a strike. - 3 defend Jump - J - The skill of jumping up to avoid an attack, gain more strength or feint an opponent. - +2 to defend/+1 to attack CraftingRegular Technoring => for storing mundane or personal items and supplies, as well as all technoequips Moded Technoring => for storing food, drink, alchemical recipees and perishables Certed Technoring => for storing pets, familiars and monsters
TechnoMagic Equips have some pretty basic rules.1. Only one item can be equipped to a certain ring at any given time, these can of course be unequipped and replaced with a new item. 2. Only those of the TechnoMagus profession may equip or change equips. The only accessible person capable of such equips to Stage Zeros is Proffessor Kortus. If you would like to make a request for an Equip, please do so in the Teacher's Lounge or during Kortus' classtime. Equipping takes anywhere between 1 hour and 1 day to finish, depending on how busy he is and how difficult the equip is. Kortus will drop off equipped rings in your Empyrean's thread. 3. Living creatures cannot be bound to a technoring unless the ring has been modified for familiars/trained monsters with a Certificate of Training. Stage Zeros cannot obtain this certificate. Once a ring is modified it can only be used for the modified use (ie sealing monsters/storing pets etc) 4. Food or other perishable items will rot inside technorings unless modified for supplies with a Certificate of Passage. Only Stage Two and Three can obtain this certificate. 5. When trying to equip a ring, you must specify which ring and which item you want equipped to it. Failure to select an empty ring may result in confiscation of the ring temporarily. 6. Abuse of the items held in rings, such as use of weapons outside of the Arena, or wearing an item out by running it longer than its specified time can result in banning that item from that Empyrean and/or confiscation of that ring for equipping. 7. Additional rings may be purchased in the city at Technomagus shops. Stage Zeros - unable to access the city - may not purchase these extra rings. 8. Rings must be located on the body near the area the equip will affect. For instance, Boot equips cannot be equipped to a ring on the chest. This rule does not apply to items that are not attached to the body, such as Castor Guns or Scopes. 9. Only one request may be made at a time. Please wait for an equip to be processed and dropped off in your thread before requesting another equip. 10. Fraud of techno-equips - such as posting in your thread that you have an item equipped when there has been no drop off post by Kortus for that item to that ring can result in prohibiting the use of Techno-rings by that Empyrean indefinately. Don't mess with Kortus. Daggart understands the following technoequips: Turbo Packs - The Turbo Packs allow the Empyrean to use a short burst of speed moving at 50-60 km/h. The Packs are capable of shooting off 8 of these bursts before they run outof juice, but will fully recharge after an hour of non-use. This Equip is useful in conjuction with Turboboots or Hoverboots. +5 to Dodge, Dash, Feint, Speed, Terrain Jet Packs - The Jet Packs enable the wearer to fly to a maximum of 20-40 feet (Depending on Orientation). Use with caution - Electrical currents, gravitational disturbances and high concentrations of Ether disrupt these boots and temporarily deactivate them for 1 minute lapses. 1 minute is a long time when you're falling back to earth. Steering and manouverability in flight is sluggish at best, so don't count on fast reflexes up in the air, the machinery doesn't respond that fast. +10 to Fly, Feint, Tactics Chestplate - The Chestplate is armour that will defend 2 points of damage, providing the damage was dealt with a hand-held weapon (not conuting the Castor Gun) or a body part. +10 to Defense rolls against physical attacks only Ether Armour - Ether Armour does not defend against physical attacks unless they are charged with Essence at the time of the strike, but it does defend against magical attacks that are targeted and some more Essence-charged monsters. +10 to defense rolls against magical attacks only RhetoricBEAR GRIP: Left palm faces out from body with thumb down, and right palm faces body, thumb up, and fingers are curled and hooked together to stimulate the heart and intensify concentration. The Bear Grip initiates protection and courage. Like the Jupiter Mudra, it can build barriers. The Bear Grip cannot break through other's barriers the way Jupiter mudra can, but the barriers that it enacts are much stronger than those of the Jupiter Mudra. The Bear grip is most often used by those traveling beyond the city walls to defend against monster attacks. -5% ~ when used to defend APAN MUDRA: Stretch the first and last fingers up straight, fold the middle and ringer finger in half and touch the tip of the thumb. Facilitates discharge of waste material from the body. Cleanses & purifies the body. Strengthens Essence. Apan Mudra is important at the end of battles so that bad or offensive energies do not linger in the body. It can also help strengthen the Essence of the Empyrean so that they can more easily draw on the strengths of their Essence. -3% when used to strengthen body and mind or strengthen Essence
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Posted: Sat May 26, 2007 10:23 pm
ItemsMAGIC MIRRORThis Mirror has the ability to reveal that which has been disguised, concealed or otherwise hidden by Magic. It will reveal magical traps, secret doors, the true face of one disguised by spell or potion and the like. Keep in mind that it will only display the truth of a certain reflection for three turns before the image will distort and revert to that which your eyes see. Use it well! Familiars
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Posted: Sat May 26, 2007 10:27 pm
 Aureus and Argentum Shortly after the twins ascended to stage 2, Daggart ran into them while he was on his way to ask for help in Astronomy from Elias. Recognizing them as the people who helped solve the mystery surrounding the Spy, he decided he'd rather not bother Elias and asked them for help instead. Pleasantly surprised by his enthusiasm, Aureus and Argetnum agreed; Astronomy was their favourite subject in school, after all.
Good people. Smart and handsome and helpful. Found out I'm not so good at Astronomy... maybe that's why it didn't make much sense. Think I'll stick to sparring and crafting.
Astaroth Daggart had heard that a Melancholy One who frequented the Library was helping those who asked... even though he was a bit frosty about it. Upon discovering Astaroth among the bookshelves, Daggart got to talking to the aloof One - mentioning his desire to learn crafting but his dismay at not being able to understand mathematics. Astaroth fairly leaped at the chance to demonstrate his knowledge and the power of mathematics, tutoring Daggart in the discipline.
He's... really strict. Acted like I was stupid for not understanding the "intricacies of a details-oriented discipline" or the "subtle but omnipotent power of mathematics". He seems really passionate about what he does but I don't think I'll seek assistance from him again.
Qurio Daggart ran headlong into the intriguing trap that is Qurio during the banquet being held in requiem of fallen Empyreans. The melancholy kept him off balance but their interaction smoothed out as they danced together, Daggart even going so far as to make return quips.
Qurio is really interesting. I like him... her. I can never really tell but I don't really think it's that important. It's a shame he's a spectre I'd like to hang around with him some more and get him back for making me blush so much. Nobody's ever done that before! I'll miss him now that the banquet is over but I will remember him, that's for sure. You can't really forget someone like him. Hopefully he gets chosen one day.
Abacus They were brought into the city at the same time but really only first met in the Arena. They hit it off there and have been friends ever since.
Abacus is cool. He has a great sense of humor and is mischeivous in his own way. I really like his camera and he likes animal training too! That was really good. Maybe we can hunt together some day.
Cyphr From the moment they met, they were like co-conspirators - getting into trouble and having their own little adventures.
Cyphr's fun to play with. We're both kinesthetic so I'm not afraid to mock fight him. We do a lot of stuff together and it's nice having someone that doesn't second guess stuff - we just do. I like this sanguine.
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Posted: Sat May 26, 2007 10:28 pm
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Posted: Sat May 26, 2007 10:30 pm
Stage 1Felis Fangs - 100g Feline Whiskers - 200g Felis Claws - 200g Add Earrings (x9 ; 5 on right, 4 on left) - 450g Canine Tail (Fox Tail) - 800g Felis Bangles (x2 ; 2 on left ankle) - 200g Draconic Spine Eastern - 700g
Stage 2Felis Tapered Ears - 200g Felis Brow (Brilliant Emerald Colour) - 600g Additional Tail (x8 ; total of 9 tails) - 3600g Draconic Crown Eastern - 1000g
Stage 3Feline Mane - 1000g Felis Ether Eyes - 4000g Felis Sexy Jaguartaur (silky black coat, retractable claws [like a cat]) - Felis Essense Emissions (Forehead Jewel, Technorings, Antlers) - 10000g Antlers (like a deer's - 12 points) -
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Posted: Sat May 26, 2007 10:38 pm
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Posted: Sun May 27, 2007 1:59 pm
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Posted: Sun May 27, 2007 2:03 pm
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