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Taro Rae
Captain

PostPosted: Thu May 24, 2007 7:14 pm


User Image
PostPosted: Thu Jun 07, 2007 10:16 pm


-=-OOC-=-

Welcome to Abacus' Photo Album. Yes, Photo Album. If your Empyrean happens to find this cloth-covered book ICly, or if Abacus shows if off... It's a book filled with pictures, with the occasional written note.

Abacus isn't your normal Empyrean -- he is a meta-plot Empyrean with a special photographic memory. While he can recall events by looking at an item, by looking at a photograph he has taken he can return to the exact moment a picture was taken, recalling the exact setting and what went on. If you're stumped for a visual, think The Butterfly Effect save that Abacus can't go back in time and mess everything up. :3

Please note that text written in grey is not visible to any Empyrean, and should be regarded as OOC information. This type of text is Abacus' memory -- what he remembers.

Not everything will have a photo. Yet. >> In most cases, a block of text will be written in italics. These italicized words are the description of the photo -- call upon your imagination to picture it 'til I find time to sketch and photoshop it out. =D

Text in black bold are hand-written notes by Abacus.

ANDNOW for the usual OOC-ruleslist!
  1. This is a photo album/scrapbook. Doesn't mean your Empyrean can't scribble in here ICly -- just do it when Abacus isn't looking. biggrin
  2. All the posts on this page are OOC. The first page in this begins on thread page-2, which photographs of Abacus' room in the White District.
  3. Don't ask to buy Abacus. Asking will earn you a spot on the Empyrean blacklist as well as a spot on the blacklist of a couple other shops, too.
  4. Keep it PG-13! Empyreans may be smart enough to get into college, but immature things will be scribbled out. Or painted over.
  5. Everything in here is subject to change! Because Maru's a ditz and forgets things sometimes and has to add'em back in, or delete and edit them.
  6. Want RP? Toss me a PM or hit me up over AIM/MSN. Fair warning, though -- I'm slow when it comes to RPs, and am a college student. Please expect delays in replies, unless we're both online and can poke each other into action. =x
  7. Don't take my art! I've worked hard on it, and even if there's a picture of your Empyrean here, please ASK ME before taking! It's easy enough to make doubles of a picture, which Abacus is more than happy to do.

Marushii
Crew

Enduring Loiterer

12,925 Points
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Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Thu Jun 07, 2007 10:19 pm


-=- Table of Contents -=-
  1. Title Page (( Taro's Post))
  2. Rules and OOC Info
  3. Table of Contents
  4. Abacus' Profile
  5. Alignment and Orientation
  6. Character Sheet
  7. Classes
  8. Relationships
  9. Inventory
  10. Familiars
  11. Jobs
  12. Photos'n'Art Directory
  13. Events
  14. Additions
  15. Credits
PostPosted: Thu Jun 07, 2007 10:20 pm


(( Abacus' Profile shall go here~ ))

Dueling History:
vs. Kallisto - Lost (X)

Special Ability: Photographic Memory
Abacus needs to only look at something for a moment in order to recall it with 100% accuracy. When he takes a picture, and views that picture later, he can go back in time to that exact moment and recall what has been said, sights, etc.

Because of this talent, Abacus was taken as a husk at a later age than most Empyreans, save Tamerind and Eleuthero.

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Thu Jun 07, 2007 10:25 pm


All information in this post is (c) Taro Rae.

Alignment: Phlegm
Phlegm is the Essence of the Heart, and are assigned to the Blue District.

Colours: Blue, white, light yellow, platinum, light green, pink, pastel colours, soft shades, faded or pale hues.

Attributes: Good with interpersonal relations, teaching, music, law, philosophy, mathematics, Ritual Magic.

Personality Traits: Watery personality, sociable, dramatic, talkative, expressive, easily attracted and quick to fall in love, sensitive, empathetic, compassionate, suspicious.

Koppa Ouroboros: The Koppa Ouroboros is the sign used by the Phlegm Empyreans and depicts a serpent devouring its own tail. The Koppa symbolizes self-doubt, internalizing contemplation, unending queries, eternal life and delving deeper into mysteries. The Phlegm understand emotions, reactions and motives better than any other Alignment, but as sensitive as they are, other Empyreans hurting their feelings is not a large concern as the Phlegm are a far greater threat to themselves because of their bad habits of doubting, second-guessing, suspiciouns, jealousy, depression and inferiority complexes. The Koppa shows a serpent that survives by devouring its own tail, and so never grows and never shinks, but remains the same through equal sacrifice. The Koppa is a key symbol for alchemy and ritual magic, for both its balanced proportions and its connotations. All Phlegm Aligned Empyreans will wear their Koppa Ouroboros as a sign of pride somewhere on their person at all times, whether it be emblazoned on a possession they are never without, emroidered or fastened onto clothing, tattooed into flesh or dyed into fur, it must always be worn and visible.

Often Phlegm are best suited to the Academic or Journeyman Orientations as it allows them to focus on people, their key interest, whether it be remaining level two in the city working in the more mundane shops as cooks, tailors, shoemakers, bookbinders or the like, the Phlegm tend to lag behind in their own personal skills not out of lack of ability but out of concern for making their friends look/do well.

Orientation: Journeyman
Journeymen Empyreans are medium in physical, they need to work hard to get a muscular build, but are naturally very fit. They are decently intelligent and reasonably aligned with emotions, but tend to be in the middle of the pack. Journeymen have the ability to breach the barriers between classifications, orientations and Alignments and explain things to either side in terms they can understand. While the Journeymen do not have a distinct position of their own, they are often needed to balance out the scales, take sides of interperet for Outsiders, or clashing parties.
PostPosted: Thu Jun 07, 2007 10:29 pm


Character Sheet


Instructions: Quote this post and fill in the neccessary information. It's recommended that you preview often. :3

A lot of things link to the expanded information in various sections of the guild for quick reference.

Shops
Dreaming Pool || Weapons || Infirmary || Apothecary || Technoequip Shop || Temple Shop


__________Statistics__________

Name: Abacus
Stage: Zero

HP: 10
Permanent Augment: -0%
Number of Actions: 4
Magic: None yet
Orientation: Journeyman
Profession: Artist's Assistant
Position: Haven't Decided
Wealth: xx Base // 79 Lunes // 35 Sols

Weapon: --
Weapon stats: --
Karma Points: 0
God(s) Worshipped: N/A


__________Skills__________

...// Base Skills ...
Physical Attacks (remember to account for orientation)
If a Journeyman uses a Journeyman Skill, the skill's point value increases by one.
If a Journeyman uses an Academic or Kinesthetic skill, the skill's point value does not change.
+ # Defend is additional value to defensive moves such as block, dodge, Shuto, and Gedanburai.
Punch (K) - 30% - 3 Damage
Kick (K) - 30% - 4 Damage
Block (J) - 30% - 3 Defend
Dodge (A) - 30% - 4 Defend
Kiai (J) - 45% - 1 Unblockable Damage (+1 dmg each stage)
Feint (A) - 30% - +1 to next successful consecutive attack
Terrain (J) - 30% - +4 to attack or defend
Tumble (J) - 30% - +5 to Defend
Grab (J) - 30% - 2 Defend
Dash (A) - 30% - +2 Defend or +2 next successful consecutive attack
Jump (J) - 30% - +2 Defend or +1 to Attack
Throw (K) - 30% - 3 Damage
Grapple (K) - 45% - As this is a test of strength and balance, the one who fails in the Grapple automatically fails their next chosen move (1 dice roll).
Flank (A) - 30% - +2 to next successful consecutive attack
Shuto (J) - 45% - Defends from 3 damage; 1 Damage to Opponent
Haeto (J) - 45% - 2 Damage and stun for one turn. If successfully with Head Targeting, stuns for two turns.
Seichusen (J) - 45% -

Magic Spells
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action
Spell……….Element……….Effect……….Difficulty……….Action


…// Augments ...
**__ Remember to incorporate any bonuses or extras you may have earned through quests etc into these values __**
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action
Augment….Effect…Action

…// Special Augments ...
**__ Keep only those sections that are pertinent to you __**

Gods' Gifts
God:
..........Cost: // Gift
..........Cost: // Gift
..........Cost: // Gift
God:
..........Cost: // Gift
..........Cost: // Gift
..........Cost: // Gift
God:
..........Cost: // Gift
..........Cost: // Gift
..........Cost: // Gift

Channeling
Open Chakras:
Max Soak:
Difficulty Soak:
Difficulty Charge:

Druidic Magic
Max Number Stored Spells:
Seed Spells:
-
-
Number of Wands:
Number of Charges on Wands:

Bardic Magic
Instrument(s):
Favoured Chords: (those chords you are best with / use on a regular basis)
Chord // Difficulty
Chord // Difficulty
Chord // Difficulty
Learned Spells: (These are the spells you've learned to cast through music rather then standard casting practices)
Casting Time: (how long it takes for you to cast a spell)


__________Inventory__________


Technorings
1] Left Shoulder - Headphones
2] Right Shoulder
3] Left Glove (arm) - Scope
4] Left Glove (hand) - Metaclaws*
5] Right Glove (arm) - Small Camera
6] Right Glove (hand)
7] Left leg (hip)
8] Left foot (inside)
9] Left foot (outside)
10] Right foot (top inside)
11] Right foot (bottom inside)


Metaclaws: The Metaclaw is similar to the Gauntlet, but instead of merely being armoured to pretect the hand, it is equipped with sharp pointed plates of armour excellent for attacking. The Metaclaw does make it more difficult to hold small objects while it is activated, so if you were trying to cast magic from a charm or scroll you'd most likely fumble and fail if you simultaneously have Metaclaw activated.
+5 to Punch, -10 to to Grab, Throw, Elbow, Grapple and any other actions requiring dexterity

Technoequips
-Headphones // These Headphones can be plugged into Radio to keep messages private, and they can shield you from the horrifying noises of certain monsters, Bardic Music, Castor Shells #3 and #34, particularily horrid singing etc. Note that when activated other sounds can also not be heard. These babies are sound-proof. // Ring Assigned to: 1
-Abacus' Camera // Can take and develop pictures // Ring Assigned to: 5

Potions
-name // Effect
-name // Effect

Castor Shots
#6 Barrier Radius (0) - The Barrier Radius releases a soft, nearly invisible white glow in a radius of 1 foot. This Barrier can resist level 0 or level 1 castor shells, and the lowest level of spells about 70% of the time. If the Barrier Radius fails to block something, or moreover is penetrated by stronger magic or castor shells, it flickers and fades out of use. Its radius is so close to the body that should it fail, your chances of evading the incoming attack are very slim. Simultaneously using other methods of defence while wearing the Barrier Radius is reccommended.

Familiars
-Name // Type
-Name // Type

Other
-Item // Effect
-Item // Effect

Supplies (For spell Casting, etc)
-Item
-Item
-Item

__________Knowledge__________

This where you list the how of what the Empyrean knows – recipes, instructions, specific details and conditions, etc etc. If there isn’t a section for what you need to list, just add one.

Magical Theory ~ Bellona ~ Pg 3
Spell // Intructions

Mathematics ~ Paxar ~ Pg 6
Number or Geometry // Effect

Music ~ Nehna ~ Pg 10
Note // Effect

Cooking ~ Tryna ~ Pg 11
Potion // Recipe

Physical Education ~ Orrys ~ Pg 12
Punch - K - A closed-hand attack
Kick - K - A strike with the foot
Block - J - A block with the extremities to protect core targets, like the organs of the torso, the face, head and genitals - 'Cuz that hurts!
Dodge - A - A quick movement to avoid a strike.
Kiai - J - "universal life spirit" Shouting a Kiai along with any strike serves two purposes, it channels latent chakra or Ki energy into the opponent's body, which will more quickly tire out the opponent's muscles, and it also lowers the opponent's moral by instilling doubt, fear or lack of confidence. Kiai does an Essence strike worth 1 additional, unblockable point of Damage per Empyrean Stage.
Feint - A - Making a fake attack to psyche out your opponent or distract their attention while you strike your real goal.
Terrain - J - The skill of keeping sure footing - especially when the arena gets a lil banged up or you're outside them walls in the real world...Things can get pretty messy out there.
Tumble - J - The ability to fall safely and not get hurt. Whether you've screwed up a jump or you've been dropped to the ground from a throw, this'll make sure you get up in one piece.
Grab - J - The act of grabbing an opponent in proximity to elad into another move or protect yourself from a strike.
Dash - A - A swift run or leap to close distance between parties or to create more distance.
Jump - J - The skill of jumping up to avoid an attack, gain more strength or feint an opponent.
Throw - K - The act of tossing an opponent off balance or to the ground if they fail to recover.
Grapple - K - The act of locking forces with your opponent, whether it be empty handed or with weapons. The point of Grapple is to try and disarm/throw your opponent off balance. As this is a test of strength and balance, the one who fails in the Grapple automatically fails their next chosen move (1 dice roll).
Flank - A - A sidestepping move to get behind an opponent - Gotta be quick tho' or he'll turn an' clock ya one!
Shuto - J - Shuto, or Knife Hand, is formed by holding the hand rigid, with fingers extended and held tightly together. The elbow is kept bent solid at 90% and the arm moves in this position from the shoulder to strike with the outside edge of the hand and forearm. Shuto is effective as a block that also deals damage, especially against grabs and punches. It defends from 3 Points of Damage and deals 1 Point of Damage to the opponent.
Haeto - J - Haeto is a hand strike that is whipped out. The hand is held firm, with palm facing the floor and thumb tucked tightly under the fingers against the palm to create a flat striking adge ith the back of the thumb/hand region. The arm strikes out in a straight lnie, and at the end of its extension, the hand hooks back to strike the neck, base of the skull and upper back (lungs) of the opponent. Haeto does 2 points of Damage, and stuns the opponent for 1 turn. If used successfully with Head Targeting, Haeto can stun for two turns.
Seichusen - J - Enables one to accurately judge the center/centerline of either the opponent or yourself to manipulate balance and assist in the use or evasion of Trips, Grapples, Dodges and the like.


Crafting ~ Kortus ~ Pg 13
Technoequip // Effect

Literature ~ Dameron ~ Pg 15
Target // Difficulty

Art ~ Raelyn ~ Pg 16
Colour // Effect

Rhetoric ~ Melonia ~ Pg 17
Mudra // Instructions

Dreaming Pool ~ Ardys
Skill // Instructions

Animal Care ~ Lelaus ~ Pg 9
Bael - Although not an incredibly dangerous monster in strength, but Bael can be difficult to handle because of their interesting ability to become invisible. Their blood also possesses this property. If splashed with Bael blood, the tainted object will become invisible for a time, but this effect lasts longer if the blood is consumed in a properly prepared potion. If improperly mixed, the mixture can be deadly. Bael are about 4-5 feet tall, and have a 7 foot wingspan. They can't support their weight on one foot at a time, and so hop and flutter to move along the ground when not flying.
Cacus - The Cacus are another form of lizard-like creature. They have long sticky tongues that can reach to a maximum of three feet and that are covered in a burning acidic substance that causes a chemical burn on whatever it sticks to. The Cacus use this tongue to catch their prey and to defend themselves. They also possess a row of spines along their large hind haunches that protect them from the attacks of larger monsters or aerial predators. Aside from the toxic throat and mouth area which should be avoided, the flesh of the hind legs, ribs and stubby tail is quite delicious and a very healthful meat.
Ipes - Ipes are one of the least violent monsters. They are flighty and whimsical, and sometimes brandish weapons, though they have never been known to use them to attack. Ipes know of the future, the present and the past, and they can be convinced to divulge this knowledge, though diciphering which era it heralds from is a task left up to the Empyrean. Ipes also instill courage in those they come in contact with, and for this reason are often summoned prior to battle for advice and a boost to the morale. Anywhere from 1 to 3 feet tall, these little creatures are masterful at disguising themselves.
Cicus Pets - Now then, in the Old World there were a loooot more animals than are left around today. In our modern day you may see a few insects, birds and vermin, but the days of large land animals is mostly past. We're lucky that there are still some wild herds in the west to feed us, but for the most part, wild animals are hard to find.
Now and then, however, a wild animal somehow manages to bind itself to Ether, taking essence into its body like we Empyreans do. These creatures are called Cicus animals. The Cicus animals are stronger and more resilient that their native counterparts, and these animals can be absolutely anything!
The Cicus animals choose you, not you them. They do this by selecting an Empyrean they wish to bond themselves to, and when they speak through Telepathy, the bond is formed with the one who hears the message. This telepathic bond enables silent communication between Cicus and Guardian, ad it also allows this pet to be stored within a technoring modified for animal storage.
Cicus are distinct by their varied colours that tend to mix what we would term Alignment colours, and their glowing emissions usually in a talisman marking on their bodies. When Cicus animals stay with an Empyrean for a long time, they can sometimes develop the ability to cast magic or use magical items on behalf of their Guardian.


Science ~ Abrid ~ Pg 5
#4 Healing Radius // ??? Abacus has seen the shell, but was not told what number it was, or its properties.
#6 Barrier Radius (0) - The Barrier Radius releases a soft, nearly invisible white glow in a radius of 1 foot. This Barrier can resist level 0 or level 1 castor shells, and the lowest level of spells about 70% of the time. If the Barrier Radius fails to block something, or moreover is penetrated by stronger magic or castor shells, it flickers and fades out of use. Its radius is so close to the body that should it fail, your chances of evading the incoming attack are very slim. Simultaneously using other methods of defence while wearing the Barrier Radius is reccommended.
--- Abrid says, "It heightens the senses to a near supernatural level so that you would be aware of any incoming danger, scrying being done on you and present magics, among other things."
#35 Infrared Flare // The Infrared Flare lets out a wave of infrared light, that is to say, light below the visible spectrum. It enables you to see in the dark - even if it is black as pitch. The nice bonus about the Infrared flare - it only applies to those it has been cast around to a maximum of 10 feet of enveloping ability. This means, you can see your enemy, but your enemy can't see you, unless they enter into that 10 feet of space!
#86 Warding Radius (1) - The Warding Radius releases a vibrating black translucent sphere to a radius of 10 feet that repells monsters, detection by skrying and prevents the draining of Energy by monsters or spells.

__________Familiars__________

Abberation Statistics
Name:
Type:
HP: 15
Number of Actions:
Init:

Skills
...// Base Skills
Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action


Golem Statistics
Name:
Type:
HP: (Durability + Potency x 2 + Stage Bonus)
Number of Actions:
Init:

Independance:
Cognizance:
Potency:
Speed:
Durability:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action


Cicus Statistics
Name:
Type:
HP:
Number of Actions:
Init:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action


Hybrids
Name:
Type:
HP:
Number of Actions:
Init:

Essence:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action

Monster Statistics
Name:
Type:
HP:
Number of Actions:
Init: (Speed + Intelligence)

Intelligence:
Potency:
Strength:
Speed:
Constitution:
Obedience:

Skills
...// Base Skills
Physical Attacks
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action
Attack………. Effect ……….Difficulty……….Action

Magic Spells
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action
Spell……….Effect……….Difficulty……….Action

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Fri Jun 22, 2007 10:38 pm


Classes:

Copied from Danna's journal; classes are in the order that they will run through in the White District.

Eleuthero's Philosophy Class [X]
Quenda's Botany Class [X] (Mandrake Hunt event)
-=-
Tamerind's History Class [X]
Lelaus's Animal Care Class [X] (Extra Credit/Training Cert. in progress)
-=-
Abrid's Science Class [X]
Nehna's Music Class [X]
-=-
Bellona's Magical Theory Class (Current)
Dameron's Literature
-=-
Kortus's Crafting Class
Melonia's Rhetoric Class
-=-
Tryna's Cooking Class [X] (Teacher's Lounge)
Elias' Astronomy Class
-=-
Orrys's Physical Education (Tutoring by Kallisto in progress)
Bardane's Law Class
-=-
Raelyn's Art Class
Paxar's Mathematic's Class
-=-
Graduation Ceremony
PostPosted: Fri Jun 22, 2007 10:40 pm


Relationships:

Classmates:
Cyphr
Daggart
Biwa
Kallisto
Morrow
Dariyn
Lior

Have photographed:
Cyphr
Daggart
Biwa
Kalliso
Dariyn
Lior

Professors Liked:
Lelaus

Non-Empyrs:
Graphtas (Rakshasa)
Nata'ala (Bael)

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Fri Jun 22, 2007 10:41 pm


Inventory

Camera
Second camera (Halloween event prize)
x1 leather-bound book for recording spells and training notes
x1 cloth-bound book (Photo Album -- aka, this thread, page two onward.)
x1 paper-bound book for homework (replaced when full)
x1 Chemistry Set (including: 1 Crucible, 1 Alembic, 6 Vials, 2 Beakers, 2 Droppers, 1 Syringe, 1 Mortar & Pestle, 1 Rubbing Stone, 1 Pack of PH Paper, 1 Set of Scales)
x1 Cooking Set (including: 1 Set of Measureing Spoons, 1 Pair of Tongs, 1 Skillet, 1 Cauldron, 4 Mixing Bowls, 1 Goblet, 1 Athame)
x1 Magic Theory Kit (including: 1 Wand, 1 Broom, 1 Spirit Bell, 1 Crystal Ball, 1 Deck of Cards, 1 Holding Box, 1 Bag of Runestones, 1 Bag of Chakra Stones, 1 Incense Burner, 6 packages of Incense, 6 Candleholders, 6 Candles (one each of black, blue, green, red, white, yellow))
x1 Storage Chest

Castor Shells
#6 - Barrier Radius (x1)

Technorings:
Left Shoulder - Headphones
Right Shoulder
Left Glove (arm) - Scope
Left Glove (hand) - Metaclaws
Right Glove (arm) - Small Camera
Right Glove (hand)
Left leg (hip)
Left foot (inside)
Left foot (outside)
Right foot (top inside)
Right foot (bottom inside)


Metaclaws: The Metaclaw is similar to the Gauntlet, but instead of merely being armoured to pretect the hand, it is equipped with sharp pointed plates of armour excellent for attacking. The Metaclaw does make it more difficult to hold small objects while it is activated, so if you were trying to cast magic from a charm or scroll you'd most likely fumble and fail if you simultaneously have Metaclaw activated.
+5 to Punch, -10 to to Grab, Throw, Elbow, Grapple and any other actions requiring dexterity

Scope: The Scope looks akin to a spyglass and has three distinct functions. The dials on the end of the Scope change the purpose of the machine and must be adjusted to switch viewfields. The first use of the Scope is merely to close distance, the Scope can magnify to a maximum of 200 metres and the picture will be as clear as if it were 1 foot away. The second purpose is to pick up on energy signatures, telling you if there is a creature or Empyrean hidden by Invisibility or Camoflauge, and moreover will identify that energy signature by Alignment or Monster Type. The Third Purpose of the scope is its ability to see through solid objects like walls, armour, rocks etc. It cannot see through flesh, and improper use of the Scope on other Empyreans in breeches of their privacy is punished and the Scope will be confiscated.

Money
Mandrake Event: +90 Lunes
Halloween Event: -2 Lunes
Job: Lus' Picture +5 Sol
Job: Nolan's Picture +5 Sol
Job: Abrid's Picture +5 Sol
Purchases! - 9 Lunes, Scope and Metaclaw Purchased!
Job: Melonia +5 Sol
Job: Gregor +5 Sol
Job: Dameron +5 Sol
Job: Euphrasia +5 Sol
PostPosted: Fri Jun 22, 2007 10:42 pm


Familiars, Golems, Hybrids, Abberations, and Monsters:

Prancer is fun-loving and fancy free...but perhaps to a fault. She's easily lead by others and doesn't hold very strong opinions of her own. She's very much a yes-man and much influenced by peer-pressure. Where Prancer is easily led, she is also extremely obedient and summons her courage and her determination to make sure she sees every task through to the bitter end. She'd like a home where she has a chance to meet new friends, possibly find love, and be surrounded with other familiars.

>>> Prancer drifted from Donner to Blitzen, from Dancer to Comet looking for some company, conversation or some opinion she could mimic or agree with. Event Start

Marilyn

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Fri Jun 22, 2007 10:43 pm


Job:

Lus

arrow Artist's Assistant
~Colours Official Line art for NPCs etc.~
Class: 2
Availability: Medium
Requirements: Stage Zero+. An ability to colour without a template, including a practised concept of lighting/shadow, ability to follow samples such as the Plushies for colour cues. While there is a limited amount of official line art now, other things like items, special event limiteds and Cicus pets may also be passed on for colouring.
Mentor: Raelyn
Wage: 5 Sol for every completed NPC and an additional 2 Lunes for other types of colouring, as well as an additional Lune for every new reference borrowed from the Library on the subject of Art.

After careful review of yer application for th' Artist's Assistant's apprenticeship, I have decided that yer perfect fer th' position.
Should ya decide that ya'd rather relinquish th' position at th' time o' Transcendance, er any time before hand, please make a post in th' ABB and repost th' position as shown above.
Until then yer responsible for th' tasks outlined above, 'n are entitled t' th' wage provided.
If ya have any Questions, ask Raelyn fer assistance.


Hired: June 22nd
NPCs Colored:
Lus
Nolan
Abrid
Melonia
Gregor
Dameron
Euphrasia

In-Progress:
Lelaus
Metro
Eleuthero
Kortus
Melonia's Lovely Pin-up
PostPosted: Fri Jun 22, 2007 10:50 pm


Photos:

Abacus:
Stage One Lines:
Stage One Colors:

Friends:

Class:

Events:

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Fri Jun 22, 2007 10:51 pm


Events:

Empyreans 1 Year Anniversary Celebration!!!
Date: May 11th 2007 (finished)
Prize: Eleuthero Plushie
--> Received Abacus!

Sleeping Beauty Event!
Date: June 13 - 18 2007 (finished)
Prize: Bellona Plushie

Mandrake Harvest Event!!
Date: September 17 - 23 2007 (finished)
Prize: Quenda Plushie

Haunted Houses Event!!
Date: October 1 - 31 2007 (finished)
Prize: Kortus Plushie

Lovely Pin-Up Event!!
Date: February ?? - ?? 2008
Prize: Melonia Plushie

Wave Your Banner High : A June Event!!
Date: June 1 - June 30th 2008
Prize: Nolan Plushie
PostPosted: Fri Jun 22, 2007 10:57 pm


Abacus's Planned Additions:
(Note: This is subject to change.)

User Image Stage One:
Feline Whiskers
Draconic Spine Eastern (to end of spine)
Feline Arms (soft stripes variant)
Felis Stud Horns (left and right of the brow)
Feline Ears (Lynx-like)

Stage Two:
Feline Muzzle (big cat variety, lion-like)
Felis Long Horns (save for the horns are like a gazelle's, but are pointed towards his back rather than up)
Demonic Shoulders (position: lower back)
Feline Hands

Stage Three:
Demonic Wings (like Tryna's -- same position, save for the wings are a bit longer.)
Inverted Wings (flip his wings upside down~)

Limited Additions: (Stage Unknown)
Tri-Horn (Metaplot Addition; from Sleeping Beauty Event)
Caprian Arms -- instead of a tuft appearing from the collar bone to the end of the shoulder, this tuft would begin at the underside of his wrist and end before the elbow, and swirl there.
Scorpion Tail: A tail akin to a scorpion that packs a mild venom. Or possibly contains an empty venom chamber that must be filled manually, allowing all sorts of different potions to be readied in this fashion. A tail akin to a scorpian's, save for instead of venom it can inject Essence into foes. The Essence has no effect on Empyreans, however it acts as a poison to Outsiders and causes mutations in monsters. In Abacus' case, the scorpion tail looks thin and delicate, however it is tough enough to assist in blocking attacks successfully. To an extent. <<

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100

Marushii
Crew

Enduring Loiterer

12,925 Points
  • Magical Girl 50
  • Angelic Alliance 100
  • Brandisher 100
PostPosted: Fri Jun 22, 2007 11:09 pm


-=- CREDITS -=-

Abacus' Concept by Taro Rae.
Art and Concept of Empyreans is © Taro Rae.
Character Played by Marushii.
Reply
Empyrean Specifics

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