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"MYTHS OF GAIA"- Zero the hunter: (Zeo's Turn) Goto Page: 1 2 3 ... 4 ... 63 64 65 66 [>] [>>] [»|]

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Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250
PostPosted: Fri May 04, 2007 5:21 pm


Many have heard the stories and many have told them. Great warriors that go on an adventure in search of mythical items. None of them has been able to claim any of this objects of great power. Only rumors and myths tell about this items that hold the power to change the world. But who will venture in a quest looking for.... THE ARTIFACTS OF THE GODS!

Dice Rolling Thread

Storyline:
-Chapter 1: The adventure begins
Zero, a half demon, assassin, mercenary, and drunkard got a visit from his friend Hunter Roge, an elite gunslinger. They got a map that indicates one of the artifacts of the Gods "Kaguya's Robe". On their way, they got attacked by bandits and found one of Zero's old friend: Oceanic, the sea cherub. On the way to the dungeon, the adventurers met Gin, a young girl that was traveling. After Gin joined the group and being attacked by spiders, the heroes had to run from a group of Wild Riders.
-Chapter 2: The mystical Shrine inside the forest
While running they found a Kaguya's Shrine. Inside, filled with traps, the heroes met Zeo, a traveler that was wondering nearby and the shrine maidens: Hanako, Sakura, Yuuka, Ayaka and Saki, that seem to be mysterious about the treasure and a demon that turned undead the guards of the shrine. While they were about to leave, a group of wild riders attacked, and then the heroes witness something incredible. The maidens of the shrine have mystical powers that are their gift and curse.
-Chapter 3: Battle at the shrine (Current)
While resting at the shire, strange things started to happen. A strong noise and a powerful magic waked the heroes only to find that someone was trying to do something at the shrine. Suddenly, Hanako starts to phase through the floors. Hunter, Zeo and Zero tried to stop her but something in the water of the first floor took everyone to a strange room. When they recovered conscious, they couldn't find Hanako and trapped in a pocket dimension created by a strong magic. Suddenly an evil man named Jester appeared. He seems to also be looking for the artifacts of the gods. He had kidnapped Hanako to discover the secret to enter the cave where Kaguya's robe resides. He summoned an army of skeletons that attacked our heroes. After saving Hanako, the shrine started to collapse. Forunately our heroes escaped with the maidens unharmed. But it's not over, the Jester has summoned a Golem to destroy our heroes. Luckly our heroes get to finish the monster before anything bad could happen.
-Chapter 4: The Night Forest and the Cold-Heat Cave (Current) After defeating the Jester, our heroes go towards the cave. But on their way they found and old friend of Zeo that takes them into the Night Cave. On their way they fought Wood Guardians but Zeo's friend used an amulet that killed them instantly. Once they found the entrance to the cave and entered it, they fought a bunch of zombies inside an ice-cold cave. The cave has many traps, one which sealed the heroes magic items...  
PostPosted: Fri May 04, 2007 5:23 pm


Rules
This will be a basic RP type game. All characters have the right to a 1 or 2 star item and a 2D10 of gold.
Remember that stats shall be not higher than 5, and the sum must not be more than 20. Buying a card costs 5x number of stars. EX: 1 star=5, 2 stars=10, etc. Item selling is the number of stars -2.
When using Special attack that has advantage on enemy, the damage is +2. Criticals are x2. When doing critical plus element advantage it should be (Total damage +2) x2, the doubled comes after the total damage.

-Update- 08/05/2007
No post deletion! If you want a post to be deleted just put 'Ignore this post'. The crew members will delete posts for you. Anyone who deletes a post during a dice roll, his roll will be considered failure.

Alternate Rules
Alternate Rules


First aid: On a succesfull MP check you can heal 1 point of HP to a wounded character
Cure: rather then damage a character with a special attack can cure a number of HP equal to their Special stat
Critical Failure: on a roll of 8 you fail what you are doing no matter what. This is called cirtical failure.
Pits and hopping them: You can hop a pit with a succesful Power check. However you can only hop a pit one sqaure wide like so.
User Image
If you fail you take a 1 point of damage for falling (possibly more depending on the pit) and have to use your next turn to climb out. While in a pit you may attack with a Tech attack to any character next to the pit.
User Image
Like wise a character has to be next to a pit to attack a character in it with a tech attack. A character cannot use a power attack against a character in a pit unless they are also in the pit and vise versa.

Wounds: A character that takes more damage then their double their power score becomes wounded. He continues to loose HP until at -1 point per round untill healed or dead.
Delaying and readying actions: A character can delay action until they wish to act or the end of the current round. In this respect a character may also ready an a response to a certain action. For Example:
User Image
The pirate captain knows the succubus is going to come around the corner and attack him on his next turn however because he knows this he readies an action.

"I am going to hold my gun in place and shoot the first thing to come around that corner."

Would be a typical readied action.
Swiming:Falling into water over your head you obiviously will have to swim. When you first hit the water you are ontop of the water to stay ontop of the water you must make a power check each round. Altough which has modifers based on the water type, and they are as follows

Calm water swim checks 1d8-3
Light wave swim checks 1d8-2
Wave swim checks 1d8-1
Heavy wave swim checks 1d8
Stormy water swim check 1d8+3
Hurricane weather 1d8+5

If you go under water you have can stay under for a number of rounds equal to your power stat (IE with a power of 4 you can stay under for 4 rounds) After wards You start to take damage. 1 point the first round, 2 the second, 3 the third, and so on.
Climbing: Climbing up walls can give you a tactical adavantage. Simpler walls can be scaled even by the weakest of characters while more rigged and smoother walls are more difficult. When climbing a wall you make a power check and you can scale two squares of wall. The type of wall modifies the die you are rolling.

Slope to steep to walk up: 1d8-5
A rough wall with a knoted rope: 1d8-3
A smooth wall with a rope: 1d8 -1
A rope or a rough wall with adequet hand holds and foot holds 1d8
A rough wall with adequet hand holds and foot holds: 1d8+3
A rough wall without adequet hand holds and foot holds: 1d8+5
An over hanging ceiling with hand holds but no foot holds: 1d8 +5
A prefectly flat vertical surface cannot be climbed
Rest:Spending the night sleeping heals some damage. You regain 1d8 HP from a full nights rest. If you spend a day in bed (doing nothing but that needed to live.) you regain 2d8 points of HP.

For more about this rules check:
HR's Big Book o' GM resources

HP
Every player must roll 3 d8 dices. The sum of the dices plus 3 times your Power score will be your HP. All characters must have at least 19 HP. If your total is less than 19 you can either re-roll the dices or change one of your rolls by your Special score.
Ex: A character with 4 in Power will have 3d8 + 12 (3*4)


Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250
Zero the hunter rolled 2 10-sided dice: 9, 1 Total: 10 (2-20)


Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250
PostPosted: Fri May 04, 2007 5:24 pm


Characters:
User Image
Current Gold: 1
Items: no16, no73, no92x2, no105
HP: 30

User Image
Current Gold: 4
Items: no33, no39, no45 no47, no103 no69
HP: 25

User Image
Current Gold: 0
Items: no13 no17 no1 no72
HP: 19

User Image
Current Gold: 0
Items: no13 no48
HP: 23

User Image
Current Gold: 29
Items: no5 no 16 no60
HP: 25

----------------------------------------------------------------------------------------

((I shall start with the item Katar http://i86.photobucket.com/albums/k120/Katsuo_XIII/cards/booster 2/no40.gif ))
Edit: 10 gold, yay
My character: User Image

Zero is on the bar (E6) drinking some tequila "Man, I just have 10 gold coins and I haven't been hired for some time. Ugh, maybe I should quit being a mercenary."
The Phantom Slasher rolled 2 10-sided dice: 3, 5 Total: 8 (2-20)
PostPosted: Sat May 05, 2007 2:41 pm


User Image
Items:Ice Gauntlet
Phantom's Katana
Gold:8
Equipped razz hantom's Katana, Ice Gauntlet
Stats with Bonus: Special[6] Speed[8]
_____________________________________________________________

Turn: phantom walks up next to hunter *E7* "Hi man" he says leaning on the wall

____________________________________________________________
OOC:in this world phantom is more of a tresure hunter

The Phantom Slasher



Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250
PostPosted: Sat May 05, 2007 3:50 pm


((OOC razz hantom, you can only choose one item to start))
Zero turns to Phantom "Did you just called me man? HECK! I am just 19 years old, I am still on my youth!... What do you want anyway, Sir...?"
PostPosted: Sat May 05, 2007 4:06 pm


Quote:
All characters have the right to a 1 or 2 star item


"it's me you drunk phantom" he kicks him in the shin slightly

The Phantom Slasher



Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250
PostPosted: Sat May 05, 2007 4:18 pm


((....ahhh yeah.... I see, ok))
"OUCH!" Zero jumps holding his shin "Oh yeah it's you.... What do you want, can't you see I am enjoying some drinks?"
PostPosted: Sat May 05, 2007 8:13 pm


"Perhaps one too many?" he asks pulling out a map slamming it on the table "this here cave is supposed to hold one of them there god items" he says

(any chanse o f you makeing the map?)

The Phantom Slasher

Hunter Roge rolled 2 10-sided dice: 6, 9 Total: 15 (2-20)

Hunter Roge
Vice Captain

2,950 Points
  • Beta Contributor 0
  • Beta Citizen 0
  • Beta Treasure Hunter 0
PostPosted: Sun May 06, 2007 6:43 am


((User Image

I'll start with the twin pistols item: http://i86.photobucket.com/albums/k120/Katsuo_XIII/cards/booster 2/no39.gif ))

Hunter walks into the bar he sees Phantom and Zero. He walks over to them. ((F6))

"What chu doin'?"

Hunter said obniouxly.

((Woot 15GP))
PostPosted: Sun May 06, 2007 12:54 pm


Zero looks at the map (User Image took it from Ultima online) then he turns to Hunter "Ohh hi there Hunter care for a drink?" Zero shows Hunter a glass of tequila. "Anyway this map indicates that the cave is located inside the middle of Barton's Forest 'The Night Woods'. " Zero points at the X on the map. "Also there's the Temple of Kaguya nearby the forest. Right here...." Zero points to the strange mark near the bottom of the map. "So.... what do you plan to do?"


Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250

The Phantom Slasher

PostPosted: Sun May 06, 2007 5:37 pm


"i won the map at a game of poker" he says smirkin "i poked her till she gave me the map"
PostPosted: Sun May 06, 2007 8:09 pm


"Well that's one way to aquire an object."

Hunter said laughing. he looked at the map for a moment.

"well if there gonna be epic amounts of killing thing i'm all for an adventure."

Hunter Roge
Vice Captain

2,950 Points
  • Beta Contributor 0
  • Beta Citizen 0
  • Beta Treasure Hunter 0

The Phantom Slasher

PostPosted: Mon May 07, 2007 2:55 am


"from the looks of the area I'd say a chunk of ice monsters"
(HINT HINT)
phantom says scratching his chin
PostPosted: Mon May 07, 2007 5:33 am


"hmm looks like fun then."

Hunter said calmly.

((I just relised that my gold roll was 69 XD.))

Hunter Roge
Vice Captain

2,950 Points
  • Beta Contributor 0
  • Beta Citizen 0
  • Beta Treasure Hunter 0

The Phantom Slasher

PostPosted: Mon May 07, 2007 7:04 am


"nothing but wild times shall we make out way there when kitty sobers up?" he asks elbowing Zero

(errr is my mind always in the gutter or are you thinking the same thing?)
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Grave Yard

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