|
|
|
|
|
|
Posted: Sun Apr 29, 2007 1:51 pm
The Bloody Blade
The Bloody Blade is a large forge. As you walk in the space to the counter is not great. However behind that counter you can see a huge room, filled with the sounds of metal and the hissing of steam. Goto runs his forges for as long as he can and the power of his furnaces are so great that you practically sweat just being in this room.
Various weapons that Goto has forged over the years, like sai, katana, nodachi, tessen and even a bow hang on the walls, made to stand out by being placed over a piece of red cloth.
Blacksmith NPCs: Goto and Itoko
Selling Prices
You can craft your own items and sell it to the market for a certain amount of Ryo. The amount of Ryo you will receive is your Craft DC divided by 5, rounding down. Post the item's stats, and we will probably post the item in the Store Item List. Remember, the store has a limited quantity of items, so also post when you buy something and how much you bought.
Kirigakure Weapons and Equipment
Kubikiri Houcho: The sword used by Zabuza and many other ninjas of the village of the hidden mist. The sword's big edge makes it almost impossible for a normal human to use it but can deal extreme damage to an opponent if used properly. Iron: 140 Ryo. Steel: 155 Ryo 2 in stock.
Aian Nakkuru: A bladed iron knuckle worn on the hand. There is also a sharp blade at the end of the tool. The weapon is very effective for individuals who prefer hand to hand combat: Iron: 60 Ryo, 110 Ryo for a pair. Steel: 70 Ryo, 130 Ryo for a pair. 1 in stock.
Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man. The sword itself is both hard and light and can cut through almost anything with ease: Iron: 120 Ryo, Steel: 140 ryo 1 in stock.
Wakizashi: The katana's sister and one of the most famous weapons along the ninjas. The sword is smaller than the katana and is normally used as a piercing weapon: Iron: 95 Ryo, Steel: 110 Ryo. 1 in stock.
Nodachi: The Nodachi is a really big and long katana mostly used to deal with cavalry in open ground combat, however the sword can be also used for normal combat by skilled people: Iron: 150 Ryo, Steel: 190 Ryo. 1 in stock.
Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai can be thrown to a distance of 50 feet: Iron only. 2 Ryo for 5. 20 in stock.
Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing. They are small, sharpened, hand-held blades made from flat plates of metal: Iron only. 2 Ryo for 10. 80 in stock.
Kemuridama: An item which creates a dense cloud of smoke that can provide an opportunity to attack or retreat. "Smoke Bombs" 3 Ryo for 1 pack of 5. 10 in stock.
Raw Materials
Unprocessed Iron: 30 Ryo per pound. Coal: 25 Ryo per pound. Marble: 50 ryo per pound Limestone: 35 Ryo per pound Granite: 30 Ryo per pound. Slate: 20 Ryo per pound Shale: 15 Ryo per pound. Clay: ??? Red clay: ??? Natural gasses: ???
Gems: All gems are valued by the seller depending on their size and type.
Processed Iron: 70 Ryo per 32 oz. Bar (2 lbs) Processed Steel: 100 Ryo per 32 oz. Bar (2 lbs)
(This is all thanks to Gig and slightly modified by Kouri.)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon May 28, 2007 10:43 am
A tall man stands behind the counter mounting his newest display. A beautiful blade of gold, made with a silver strip for the gaurd and a wolf handle that reads "In times of war, the lone stand together and fight." It was a request, but the man who had wanted it died so he would wait for someone to buy it. The man in the shop was the new blacksmith of the Mist village. He was known as the red hammer, but his really name was Goto.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 09, 2007 7:40 pm
11 year old Shou walks into the shop, with a dull look on his face and a very un welcomeing glair. "how much for you to make a pair of wooden nunchaku for me."
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Aug 10, 2007 4:38 am
Goto looked at the boy with a scruffy smile and rubbed his chin. He looked no older then a baby and he seemed to be just a little cocky by his face. "Well kid, it is going to cost more money then you got, so come back to me when you run a mission."
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 13, 2007 11:25 pm
Shou looked the tall old geezer and cracked a small but noticeable smile, he then put his hands behind his head and turned around and started walking "yea watever old man, ill be back you can count on it."he then opend the door and began to walk out but before he culd get compleatly out of the shope he utterd something "old fool you have no idea wats comeing your way" he then dissapeared in the bright sunlight that was beaming through the door
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Aug 14, 2007 7:00 am
That kid had no idea Goto use to be the best Hunter-nin in the village. Now he is nothing but a old blacksmith. That first war really go to him. Now there was nothing really left for him to do.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Feb 23, 2008 9:27 am
Goto, had not seen anyone for a longtime since the masters had taken over. If he was still a shinobi he might have been able to do something, but he was a blacksmith. nothing more. He could craft any weapon a person needed, but it was hard for him to walk. He had seen his fair share of battles and that was good enough for him.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Feb 27, 2008 7:17 pm
Karite walked in with his mask tucked under his belt, his headband across his eye, and his cloth scarf around his face. That was none other then the mighty howling fang the artist of death. Goto knew him well. He actually taught the rascal when he was known as trouble cub by his people. "I see the little kid who couldn't even form a good enough clone to outwit a dog has grown into a well respected ANBU like he always said he would."
Karite chuckled a little. It had been awhile since he had seen the old hunter-nin. As busy as he was in his shop being the only blacksmith in all of Kiri it was no surprise. "I see your as skilled as ever at keeping things hush hush. I wouldn't have known you were..." Looking around at the growth of costumers. "anything had happened at all." Waving an arm towards the runts he lead he introduced them. "This is my squad, squad 2, The brains the muscle and the Jutsu. Names aren't important. We are going to pick up some leads and We will find the guy and bring you the goods."
"No problems Karite do your job, and I will do mine."
((To investigate I will give you the skills and the DC but I am tired and have to wake up early tomorrow.))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Feb 27, 2008 8:50 pm
Mizu quietly walked into the shop and scanned the area noticing all of the customers. Judging by all of the activity she concluded that not many people knew about the thief, so she assumed.
Mizu quietly crept up to the older men as Karite summoned for his team. Once she felt she was close enough she gave a small bow to Goto-san, she was unsure who she was from the “names” he introduced them as. She figured she wasn’t the brains; but she guess she would find out were she would fit in after getting to know her teammates better.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Feb 28, 2008 4:03 am
[Enter- Rhiko]
Rhiko walked into the shop, smiling to himself, glad he could try and use some detective skills. Puzzles and mysteries, where some of his favorite things. At a young age, before the accademy, he used to play with his friends, searching out mysteries, and doing some detective work with ones that turned up, but they always seemed to be fake, or orchestrated by the adults to, ENTERTAIN them. It would be quite interesting to see what a real thievery was like, and to search out clues, that arn't purposly set up.
He reached the group, looking around, and observing the people in the store, attempting to profile each one metally, and figure out, who was there first thing. Rhiko knew the saying, the criminal always returns to the scene of the crime, but he didn't hold the saying highly. His sort of thing, was the thief always cases a shop before performing his act. His first order of buisness would be to ask the owner some questions on the day before the break in, rather then the day after.
But maybe he was jumping the gun, there was a posability the owner had some suspects already... Rhiko just needed to wait. ((Speeking of waiting, Where is Proto?! That girl has too many characters... she needs to catch up! neutral ))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Feb 29, 2008 3:13 pm
((I'm here, I'm here. ~_~; And waiting for a Chem progress report most likely... Yes, I bombed the only test so far this quarter, which was certainly lovely...))
Certainly, Koyuki took a while to catch up...considering he had finished Shunshin while the rest of his team paid a visit to Mistress. He gulped slightly - hopefully the Mizukage won't count that as disrespect. When looking around near the Kage's building, he caught sight of Karite...and ran to catch with them, weaving in and out through the streets to find himself in front of the - huh, weapon shop...? Wait...Karite said something about a mission back at the ocean. Were they on a mission to buy weapons or something? Shaking his head, the boy slipped in quietly. Mizu and Rhiko seemed to be busy observing around - interesting enough more on the people than on the weapons.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Feb 29, 2008 7:58 pm
Listen: (Wis) Use this skill to hear approaching enemies, detect someone sneaking up on you from behind, or eavesdrop on a conversation. Listen is the counter check for move silently. The difficulty class of each listen check depends on the situation:
Sound in the middle of battle -10 on your check If your character is sleeping -10 on your check
DCs People talking close to you 0. Person walking behind you normally 5. Person walking slowly behind you 10. Person using move silently counter check. DC opponents check. People whispering 15.
Conditions:
Person talking is behind a door +10 Behind a wooden wall +15 Behind a stone wall + 20 Per 5 feets of distance -1 on your check If listener is distracted it receives a -5 penalty on his roll.
Sleight of Hand: (Dex) You can lift a wallet and hide it on your person, palm an unattended object, hide a small weapon in your clothing, or perform some feat of adroitness with an object no larger than a hat or a loaf of bread. Sleight of hand can be used to steal small items from a person without the person noticing. The counter skill for this is spot. You might receive a bonus on your check depending on the situation.
Opponent is distracted +5 bonus on your check. Bluffing the opponent to gain his trust + 2 bonus
Search: (Int) You can make a detailed examination of a specific area, looking for lost objects, hidden compartments, and traps, or to discern other details that aren't readily apparent at a casual glace. The search skill lets a character detect some small detail or irregularity through active effort, whereas the spot skill lets you notice something with a quick scan.
DC/Task: 10/Ransack an area to find a certainty object. 20/Notice a typical secret compartment, a simple trap, or an obscure clue. 25+/Find a complex or well-hidden secret compartment or trap: notice an extremely obscure clue.
Spot: (Wis) DC: 16 This skill is used to spot hidden people or objects as well as seeing through a disguise, henge or bushin. By making a high spot check you can identify if the person in front of you is real or just a bushin, kage bushin, mitsu bushin or any kind of bushin. You can also use this skill to spot things on the afar like for example a tiger eating someone a few meters away. Spot is the counter check for the sleigh of hand and hide skills.
Penalties:
You suffer a - 5 penalty for every 10 feet the thing or person you are trying to spot is. You suffer - 5 penalty if you are distracted.
Bluff: (Cha) DC: 18 The bluff skill allows you to make people believe what you want them to believe. This skill is especially important where trying to sabotage enemy strategies, send false information or trying to save your a** from behind discover. The counter roll for bluff is sense motive. The highest roll wins the check.
Diplomacy: (Cha) DC: 15 two times A the name says diplomacy is a skill mostly used to convince people with kind words, negotiate peace and getting yourself out of hard situations. With diplomacy you can change the attitude of an Npc from hostile to friendly. For example if you are captured by an Npc ninja from another village you can use several diplomacy checks to make him release you .Unlike bluff you do not lie to the person. The counter skill for diplomacy is sense motive.
Also, if your teammate is in an Intimidated state you use your Diplomacy skill to release him from his panicked state. The DC is 10 + opponent's Intimidate roll.
Also, a diplomacy check DC 30 gives "inspire courage" which gives you +4 resistance against fear. That is before the intimidate though.
Gather Information: (Cha) Use this skill to make contacts in an area, find out local gossip, spread rumors, and collect general information. This skill is only directed towards NPCs.
type of Info/DC General - 10 "Who�s the big cheese in this village?" Specific - 15 "What can you tell me about the woman who always attends functions with the senator?" Restricted - 20 "What do they make in that mysterious factory?" Protected - 25 "When is the next test flight for that secret prototype fighter jet
Intimidate: (Cha) DC:18 Use this skill to get someone to do something he doesn�t want to do by means of verbal threat, force of will, and imposing body language. This skill can also be used to scare people with your power. People who fail a check will be placed on fear.
Character under fear receive a -4 penalty on all checks including attack, dodge and damage. The penalty increased by + 2 by every 5 points hither in your intimidate score over the opponent sense motive check. A neutral d20 increases the penalty to -10. A neutral 1 in the d20 makes you automatically fail any chances of intimidation. A neutral 1 in the sense motive check by the opponent makes the opponent go shaken or panic. People in panic are un able to move their dodge bonus is decreased to 10 and are un able to hold items. Using Genjutsu to send fear to the opponent heart gives you a +4 bonus on your intimidate check. The counter skill for Intimidation is Sense Motive. However if you fail your teammate can use the Diplomacy skill on you to talk you out of your state of panic. For more information check the Diplomacy skill section.
Read Lips: (Wis) This skill is used to decipher what people is saying by reading their lips. To use this skill you must be able to have visual contact with the person and also be able to understand the person language. If the person is wearing a solid mask then is impossible to use this skill.
Checks:
Neutral 1 Total failure all the information you got is a messed up fake. 5 or less: Failure you got false information. 6 to 10: You managed to understand part of the message. 11 to 25: You can read a few phrases but not the whole language 25 to 40: You manage to read a few sentences. 50: You can read the message completely.
Seduction: (Cha) DC: 25 As some say keen beauty is deadlier than a keen sword. Using keen beauty and suggestive moves a ninja can attract the attention of enemies and even make them fall under the ninja control. This skill can also be used to keep an enemy attention focus on you as your team mate takes care of another thing or attack the ninja from behind. Sense motive is the also the counter check for this skill.
Character under seduction receive a � 4 penalty on all checks including attack, dodge and damage. The penalty increased by + 2 by every 5 points hither in your seduction score over the opponent sense motive check. A neutral d20 increases the penalty to � 10. A neutral 1 in the d20 makes you automatically fail any chances of seduction. A neutral 1 in the sense motive check by the opponent makes the opponent awe in your beauty and unable to move or stop looking at the seducer. The seduced are even very suggestive to commands. People in awe are un able to move, their dodge bonus is decreased to 10 and are un able to hold items.
|
 |
 |
|
|
|
|
|
|
|
|
RhikoDemson rolled 1 20-sided dice:
16
Total: 16 (1-20)
|
|
Posted: Mon Mar 03, 2008 12:05 pm
Rhiko stood still for a bit, and decided, no detailed introduction, or infromation would be handed to them without making a step forward themselves. He sighed, and walked forward to the aparent owner of the shop, a short bow, concluded his wordless introduction, "Well, as to not waste time... I'd like to ask you a few questions for a quick overveiw. What general information can you give me about the break in. Such as the time of day the break in could have occured, what was stolen, people who could havehad access durring the time of the break in? We'll preaty much need a brief over view of what happened that day."
[[Gather Information:
General- DC=10 Roll= 16+0=16]]
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Mar 03, 2008 1:19 pm
Goto looked at the boy and laughed. This one had to be the brains by the way he talked. No need to let the boy know the details. He would save that for Karite. "Well kiddo, they took me prized sword which hung on the wall behind me. Ye see Kiddo, they got nothin major, but some kunai and bomb tags but that Katana was one of me prized forges. It belonged to a very special man. Maybe your sensei could tell you more on that, but other then that I couldn't tell you anything except they are skilled, cause I live here and I didn't here a damn thing."
|
 |
 |
|
|
|
|
|
|
|
|
RhikoDemson rolled 1 20-sided dice:
12
Total: 12 (1-20)
|
|
Posted: Mon Mar 03, 2008 5:30 pm
"Not a thing huh?" He said, simple to cover up the aquward silence as he thought deeply about the missing evidence, "Well, thanks for the info. I think, if I'm correct, the culprits must be shinobi. Unfortunately, from what you said, I can't determine if there were more then one. But if the cuprit was really multiple people, they definately held themselves back. Your treasured sword, was obviously thier main target."
A couple thoughts bounced around in his head as he contemplated the posabilities. "Alright, I know this is probably too obvious, but, has anyone ever shown extrordinary intrest in the sword? Asked a bit unatural questions?" [[Gather Information: General- DC=10 Roll= 12+0=12]]
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|