|
|
|
|
|
kouri-chan_xx Vice Captain
|
Posted: Sun Feb 22, 2009 6:19 am
Here are the NPCs of Kirigakure. These NPCs can keep your character company and even train them in various skills, so don't hesitate to come and interact with them! Just go to where they usually hang out and post a post interacting with them, and a senior member of the village will post as the NPC and roleplay with you ^^
Contents: -Cassie -Batou -Granny Despada -Tom Walker -Shibari -Goto & Itoko -Mayumi & Harumi -Puppet -Jaelle & Mircea -Washo -Zirca
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Feb 26, 2009 5:41 am
Name: Cassie Element Affinity: Water Age: 26 Gender: Female Rank: Chuunin
~Appearance~
Headband: One on head, to the left, faceplate out. Height: 5'2 Weight: 106 pounds Hair: Short sandy brown hair reaching to the nape of her neck and layered bangs, she wears a sailor-stripe bandana cap covering her whole head so that only short hints of hair peek out. Eyes: green-blue Physical Description: She's short, however her spirit makes up for it. She has a medium build and most likely if you piss her off your a** is grass. Clothing: She wears a 3/4 T-shirt with a sailor-stripe scarf round her neck and a piece of cloth tied in a bunch to her left arm where the sleeve meets the arm. She also wears assorted bracelets, bangles, and whatnot. A pair of tight cotton shorts up to her knees and Roman sandals complete the ensemble. Background: She came from a sailor family, and sailed the seas until one day her family docked in Kiri. From there she became a ninja. Soon after she had made friends with Andou and Batou she promised to sail away with her family. Rumors spread through out Kiri that Cassie's ship had sank to the bottom of the sea and Andou became a bit depressed about the whole thing. While everyone was thinking that, Cassie wasn't actually dead! Their ship sunk, but they got saved/captured by island tribesmen and were forced to be slaves for years. (6 years to be precise) Eventually, Cassie and her family get off the island... and now she's back here. She's acclimatised to life back home quickly, and lives each day without regrets. Personality: Very outgoing, sweet, and jubilant. Her presence feels larger than she is. Other: Don't call her short...
NPC: Cassie hangs out around Kirigakure and is the substitute academy teacher. She also knows quite a fair bit about genjutsu. [Helps with Genjutsu and basic student training]
|
 |
 |
|
|
kouri-chan_xx Vice Captain
|
|
|
|
|
|
|
kouri-chan_xx Vice Captain
|
Posted: Thu Feb 26, 2009 5:51 am
  Name: Batou Clan/Bloodline: Half gypsy stock, half something else. Element Affinity: Fire and Water Age: 26 Gender: Male Rank: Chuunin
~Appearance~
Headband: Keeps it in his pocket, but otherwise he'll wear it on his forehead. Height: 5'11.5" Weight: 160lbs Hair: Neatly slicked back. Jet-black, and reaches the nape of his neck. Sometimes, he wears beads in his hair. Eyes: Dark (black) and serious. He sometimes wears glasses when he's working. Batou's eyes are straightforward and honest, but also weary. Physical Description: [Pic here (ignore the guns)] Batou is tall and strongly-built, which is curious when you consider that he chose to specialise in long-range attacks. He has dark skin. Clothing: Batou values comfort over style and wears a loose-fitting gypsy tunic with slacks. He doesn't really care about his appearance as long as he looks presentable. Background: Batou was born to a gypsy mother and Japanese dad. His dad left them at an early age and so they moved to the witch market, to live with Batou's granny. Granny Despada was a master of the mystical arts which interested Batou, but Despada would never teach Batou anything. So he turned to the other type of mystical arts, the ninja arts. After graduating the academy he got dumped into a team with Andou and Cassie. In a nutshell, Cassie disappeared, Andou passed the chuunins, and Batou stayed a genin for one more year. Batou eventually passed as well and Andou and Batou grew tighter than ever. When the Masters invaded, Batou got to be Mistress' secretary, and after her defeat, he has now taken on a bigger role in main island-witch market politics. The recent political turmoil and backlash against the gypsies has disillusioned him. Compounded with his grandmother's death, it's made him a more sombre, bitter person. Personality: Easygoing, adaptable, sombre, and harmless unless he'd fighting you. He just seems a bit tired of life. Batou isn't the type you poison you behind your back, preferring a manly duel. Other:
NPC: Batou runs the Despada store in the Witch Market.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Feb 26, 2009 6:26 am
[This character is now Dead.]
~Character Data~
Name: Granny Despada Clan/Bloodline: Gypsy Element Affinity: Earth and Water Age: 75 Gender: Female Rank: -
~Appearance~
Headband: None Height: 4'11" Weight: 90lbs Hair: White and smooth, like Legolas. Despada takes zealous care of her hair and it shows, for each individual strand gleams brightly in the sun. Eyes: A gleam of knowledge from underneath her hooded shawl. Despada's eyes are sharp and alert and before she is truly comfortable with you her eyes follow you everywhere, examining your actions. Physical Description: Despada is slightly bent over and thusly short. There are wrinkles all over her skin, but that doesn't hinder her mobility one bit. Despada's face is very expressive and her most predominant expression is usually a cynical smirk. She is skinny as a rake, although you wouldn't be able to tell that under the clothing she wears. Clothing: A rainbow (bright, dull, complimentary, clashing) assortment of different layers of shawls, with different patterns. Always clean. On her feet are a pair of sandals. Despada covers her head normally with a shawl, although she does take it off when it gets too hot. Background: Unknown. Personality: Cynical, caustic, foul-mouthed and even a little wacky, Despada nonetheless genuinely cares about those under her care. That may or may not include you. Other: The leader of the gypsies, and a skilled brewer of medicines and poisons. She's Batou's grandmother.
NPC: Despada opens a store in the Witch Market and can be found there day in, day out. Except when she's conducting gypsy leader business. If you butter her up enough, she can teach you all about the unpleasantries of life, like lying, stealing and intimidating others to get your way. She's also a great cook (the flip side of brewing poisons, really...) and can teach you about poisons. Despada also gives out advanced ninjutsu help. [Summarised: Intellectual training NPC]
|
 |
 |
|
|
kouri-chan_xx Vice Captain
|
|
|
|
|
|
|
kouri-chan_xx Vice Captain
|
Posted: Thu Feb 26, 2009 6:35 am
Name: Thomas "Tom" Walker Village: Varies. Clan/Bloodline: - Element Affinity: Water Age: 49 Gender: Male Rank: Civilian
~Appearance~
Height: 6 feet. [with boots on] Weight: 155 pounds. Background: Thomas single-handedly raised Cassie after the premature death of her beautiful mother when Cassie was just eight. He gave up the life of a pirate (superficially), docked in Kirigakure and oversaw Cassie's development as a ninja. However, when she turned fourteen he felt the sea calling back to him and promptly sailed back into its depths... right into a storm. He was marooned on an island inhabited by a cannibalistic tribe who fortunately saw that they made better slaves than food, and they worked there for a long time, until finally they escaped back to Kirigakure. He was away on a fishing trip when the Earth Master attacked, a fact that he, his crew and the lucky people he brought as assistants are eternally thankful for. Personality: Thomas prefers to be called Tom. He is easygoing and generally closes an eye to everything bad going on around him, and obviously he expects the same to be done about his own activities as well. What's life without a little risk? Even in his old age he's reckless and passionate about everything close to him; his boat, his girl, his crew, his 'kids' (Batou and Andou). Other: He has a beef to pick with people called John for an unknown reason, although rumour says that it's connected with his family and some valuable whisky that was supposed to be his... petty pirate stuff, of course. Of course? Also: are his boots platform shoes?! Who knows!? He's not telling!!! Is he a midget?! Okay, maybe that's going a little too far.
NPC: Old Tom is found in his ship at the Harbour. He goes on many "fishing" trips, and is definitely willing to bring along some helpers. He may even teach you some tools of the trade. [Fishing trips take around half a RP day to a RP day.]
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Feb 26, 2009 6:56 am
Name: Shibari Age: 18 Gender: Female Rank: Civilian
~Appearance~
Height: 5'3" Weight: 110 lbs Hair: Brown, long, and cut in the latest style. Eyes: Shibari has playful, cheerful brown eyes. Physical Description: Although she isn't the tallest girl around, Shibari nonetheless knows exactly how to accentuate her looks using various methods such as colour contrast, makeup, body posture etc. Therefore she comes off as looking extremely attractive. Personality: Shibari has an exuberant personality, although she can sometimes be a little domineering. Other: She's kind of scared of the gypsies.
NPC: Shibari is in school in the mornings and hangs out in the Village square in the afternoons. At night she can be found in her home in the Housing District. She loves shopping and can drive a hard bargain with almost anybody. Shibari is also quite popular with boys and has mastered the art of handling them, which of course she wouldn't mind passing on to you. [Intellectual (Cha) training]
|
 |
 |
|
|
kouri-chan_xx Vice Captain
|
|
|
|
|
|
|
kouri-chan_xx Vice Captain
|
Posted: Thu Feb 26, 2009 7:07 am
Name: Goto Age: 52 Gender: Male Rank: Civilian
~Appearance~
Height: 5'7" Weight: 204 lbs Hair: Goto is bald! He keeps his hair religiously shaved and his scalp shines like an egg. Eyes: His eyes are a dark brown that is almost black. They are usually smiling, but decades in the forge, as well as his life before that, have given Goto a gift for observation that shows with every gleam and glance of his pupils. Goto's gaze is thus friendly and analytical. Physical Description: Goto works out and has managed to build up huge muscles. He's quite proud of them and wears tight muscle shirts to show off his excellent body even at his ripe age of 50. Personality: Extremely cheerful and always appreciates a good joke. Goto is a stickler for procedure and rules, which, he claims, is why his weapons are so good. Rarely does he deviate from standard protocol. Goto is also quite fatherly, and treats his apprentice like his own daughter. Other: The blacksmith of the village.
NPC: Found in the Bloody Blade all day, working on various orders. Name: Itoko Age: 16 Gender: Female Rank: Civilian
~Appearance~
Height: 5'7" Weight: 125 lbs Hair: Copper brown, Itoko usually ties it up in the forge for obvious reasons. Her hair has a glossy sheen that is magnified by the fire. Eyes: Orange-brown and full of sparkle. There is mischief dancing in there, as well as an obvious intelligence, and occasionally, something darker flashes too... Physical Description: Itoko is HOT and has a voluptuous figure. Where Shibari is skinny and petite she is well-endowed and tall. Personality: On good days one might describe Itoko as spunky and smart. On bad days you'd feel tempted to call her a wise-a**. Itoko has a sharp tongue and a quick wit and isn't above using it to make you feel down - or up, if she wants to impress you. In her youth, she used to be quite the prankster, and the sneakiness and mischief from those years has remained in her. Also, Itoko isn't above breaking the rules. Other: Goto's fetching young assistant/apprentice. She kind of doesn't like Shibari. At all.
NPC: Unfortunately, being the blacksmith's apprentice doesn't exempt one from school. Itoko's stuck in school until the afternoon, when she promptly goes to the Bloody Blade and learns her craft from Goto. She prefers dealing with mechanisms over dealing with weapons, and does a fair bit of self-studying and tinkering regarding them. Itoko is also very good at copying.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Feb 26, 2009 7:12 am
Name: Nurse Mayumi Age: 29 Gender: Female Rank: Medic-nin
~Appearance~
Height: 5'5" Weight: SECRET! Hair: Pale and fluffy, but usually tinted purple by light reflecting off her nurse uniform. Mayumi usually keeps it braided so that it achieves a happy medium between looking good, neat & professional and being practical. The members of Mayumi and Harumi's family have individually thin, translucent hair that vary only in amount (ie. how fluffy or sparse your hair is). Eyes: Intelligent slate eyes that are behind black oval frames. Physical Description: Mayumi has a medium body type that is more top- than bottom-heavy. She can usually be found with her medical clipboard in hand, taking down notes on her patients' conditions. She rarely leaves the Hospital except to go home after work. Personality: Although she is a walking sex bomb Mayumi is not actually that flirty, although she does know how to use her sexuality. She is kind and has a mothering personality, and is instantly likeable. She is polite until pushed, and extremely easy to negotiate with, but not weak-willed, and she will never back down from what she knows is right. Other: Harumi's older sister.
NPC: Performs her duties in the Hospital. Mayumi received elementary chakra training when she was studying to become a nurse, and can teach people basic medical jutsu. She is also very observant as medical workers need to be, but even she can't be everywhere at once. Therefore, she welcomes volunteers at the hospital to help with the less seriously-ill patients. [Intellectual/basic medical jutsu training] Name: Harumi Age: 27 Gender: Female Rank: Civilian
~Appearance~
Height: 5'6" Weight: 120 lbs Hair: Translucent like her sister's, but a lot thinner and tinted blue by her clothes. Harumi's hair is cut short, reaching the nape of her neck. Eyes: Slate eyes that hide behind thin silver frames. Harumi's eyes look intelligent, but also always distracted, like she's concentrating on something else important. Physical Description: Harumi is slightly taller than her sister and much more slender. She tends to wear flowing clothes as opposed to her sister, although her sister is pretty much only stuck with one outfit anyway. Personality: The shyer and more introverted of the two. Harumi loves a good book and can spend ages reading, unmoving, as long as she's in a comfortable position. It takes a few tries to get her attention when she's in this state. However, when you really annoy her, prepare to die... or at least get banned from the library forever. Other: Mayumi's younger sister.
NPC: As the Librarian, Harumi is naturally equipped with extensive general knowledge and the research skills to complement and aid it. She is willing to find books for you, or give you her wisdom any time. Harumi also loves puzzles and does them during her spare time or during duty, when no one requires her services. [Intellectual training NPC]
|
 |
 |
|
|
kouri-chan_xx Vice Captain
|
|
|
|
|
|
|
kouri-chan_xx Vice Captain
|
Posted: Thu Feb 26, 2009 7:15 am
Name: Puppet Age: 14 Gender: Haku Rank: Civilian
~Appearance~
Height: 5'0" Weight: 90lbs Hair: Sandy blonde, it erupts from his circus hat like an explosion. Eyes: Perpetually perplexed and dazed dull green eyes. Physical Description: Small and scrawny, Puppet appears malnourished, but be rest assured that he gets enough food courtesy of Shippo, the ramen stall owner. His clothes haven't changed much since his arrival, since they've had no need to - he hasn't grown at all. However occasionally Puppet turns up with something new in his ensemble of clothes, which you cannot find anywhere else. Personality: Puppet is a mystery and no one knows exactly where he came from. He's not a gypsy but does not appear to be of Japanese stock either. All they know is that he appeared in the village one day with his scary looking puppet, and hasn't spoken since. There was no evidence of a shipwreck or anything, and none of the boats reported dropping anyone off or anyone missing. Puppet doesn't really have much of a personality and mostly hangs around being dazed and playing with his puppet. His real talent lies in mimicking others and sometimes he's so good it's creepy. Sometimes though, Puppet displays flashes of coherency and actually speaks, although it is incredibly rare. Other: Puppet is a mime. He is incredibly gifted in performing and somehow managed to pick up a pet dog some way or another.
NPC: Puppet is found in the Village square and sometimes in Shippo's Ramen stall. Villagers give him a wide berth, but if you befriend him... [Intellectual (Cha) training]
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Feb 26, 2009 7:18 am
Name: Jaelle and Mircea Age: 8, 9 Gender: Female, Male Rank: Civilian
~Appearance~
Height: 4'1", 4'2" Weight: 60lbs, 62lbs Hair: Jaelle has reddish-brown curly hair reaching her chest, but usually ties it up since she's a tomboy. Mircea has straight heavy golden brown hair he keeps casually hanging down to his neck. Eyes: Jaelle has lively, playful brown eyes. Mircea has large deep chocolate brown eyes that appear all-seeing. Sometimes you feel you can drown in them. Physical Description: Jaelle is still a little pudgy, having not shed all of her baby fat yet. She certainly plays enough every day to slowly get there, though. She wears traditional gypsy clothes complete with the huge and bright ornaments, as well as the patterns. Although she wears a skirt, her mother makes her wear a pair of shorts underneath to preserve her modesty when rough and tumbling. A pair of comfortable flats finish her ensemble. Her skin is tan from playing outside so much, but its natural colour is much lighter than Mircea. This could be because of mixed ancestry or simply her family having been in Kirigakure longer than his. Mircea is not as well-dressed. He mostly walks around in neutrally-coloured loose clothing, white to combat the sun. His skin is golden brown, and the extent to which he covers his skin means that it hasn't tanned any. Mircea wears simple sandals on his feet. Personality: Jaelle is the self-professed leader of the two. Active, boisterous, talkative and a little vain, she cries easily, but also calms herself easily. She is very generous and forgiving, and can't hold grudges. She may hate you with all the vehemence of a thousand suns today, but come tomorrow after a good night's sleep and everything will be okay. Mircea accepts Jaelle's leadership without complaint, but during crises it is he that eventually comes through as the true pillar of strength. He doesn't react as strongly as Jaelle on the surface but you can't tell what he's really thinking underneath. Being the older one, Mircea has had to be the more mature one of the pair many many times. Other: The two are inseparable and can be found everywhere together.
NPC: The children are found in the Witch Market playing pretty much anywhere. They are quite liked by residents and visitors. Their favourite hobbies are playing Hide and Seek, Tag and doing gymnastics. [Physical training NPCs - note that if you are like 20 and train with them you will probably appear kind of retarded... unless you play a nice guy cool ]
|
 |
 |
|
|
kouri-chan_xx Vice Captain
|
|
|
|
|
|
|
kouri-chan_xx Vice Captain
|
Posted: Thu Feb 26, 2009 7:20 am
Name: Washo Age: 27 Gender: Male Rank: Civilian
~Appearance~
Height: 6'2" Weight: 210lbs Hair: Short brown hair that he usually keeps up with a mixture of his headband and hair gel. Eyes: Rough and challenging brown eyes. Washo is like your team captain, who can joke with you, laugh with you, cry with you, but also holds authority over you. Physical Description: Washo's large frame scares many. For practical reasons (and also to show off) he walks around shirtless, instead decorating himself with many colourful beads, sashes, body paint, gems and more. He wears baggy pants for comfort, although they are cut off to ensure ventilation. Rowing long hours in the sun really is no joke. Personality: Washo values enjoyment and fun above all, and loves boats and the sea. That's why he left home (not that it was that far away...) and went to create his own rowing team, taking advantage of all the natural currents around Kirigakure. His rowing team is made up of gypsies and native Kirigakure people and is one of the only places where the two groups are truly comfortable with each other. Washo is a huge endurance buff and loves the feeling of working hard in order to better himself. This is how he pushes himself to do 500 pushups a day. Other: He's resents things that tie him down. He still has problems with his family.
NPC: When he's not rowing, Washo can usually be found at the Witch Market shoreline fixing his boat or otherwise doing other boat or oar related things. He can take you on a rowing trip with him, but be warned that he goes at an extremely fast pace and usually won't look back for you until it's too late. cool
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Feb 26, 2009 7:24 am
Name: Zirca (or "Scout") Age: ? Gender: Male Rank: Civilian
~Appearance~
Height: 5'7" Weight: 135lbs Hair: Dirty brownish blonde, it goes down to his shoulders. Zirca usually wears a hat. Eyes: They are green, flecked with blue. His eyes invite trust and are accepting. You feel like you can tell this man anything. Physical Description: He is not overly bulked-up, but is also not skinny. Instead he achieves a happy medium between steroidal and anorexic. His skin is tan from sitting outside all day, and he wears loose clothes to combat the heat and humidity. Zirca adorns himself with various trinkets he likes too much to sell. Background: Apart from the basic details, like family and recent history, not much is known about him. Personality: Zirca is generally friendly, and is liked by everyone. He manages to find out things about you without you revealing anything to him, and without himself giving you information about himself in exchange. He is extremely observant and perceptive and is extremely skilled at reading people. That's why he runs a thrift store. Other: He was the gypsy who raised the alarm of Rain's last-ditch attack during the Earth Master invasion. He saved everybody, which contributed to his popularity for obvious reasons.
NPC: Zirca runs a thrift stall (more like a rug with wares...) at the Witch Market and constantly restocks with new goodies. He welcomes conversation and if you keep him company, he may pass on some knowledge. [Intellectual (Cha) training NPC]
|
 |
 |
|
|
kouri-chan_xx Vice Captain
|
|
|
|
|
|
|
|
Posted: Mon Sep 13, 2010 6:21 pm
NPC Profile Skeleton [align=center][b]~Character Data~[/b][/align]
[b]Name:[/b] [b]Element Affinity:[/b]
[align=center][b]~Appearance~[/b] [/align]
[align=center][b]~Stats~[/b][/align]
[b]LV.[/b] [b]Hp:[/b] [10 + constitution modifier] x level = [b]0[/b] [b]Cp:[/b] [3 + chakra modifier] x level = [b]0[/b] [b]MHp:[/b] [10 + wisdom modifier] x level = [b]0[/b]
Stat cap: [Level + 20] =
[b]Strength:[/b] .........[b]00[/b] mod = [b]Dexterity:[/b] ........[b]00[/b] mod = [b]Constitution:[/b] ....[b]00[/b] mod = [b]Intelligence:[/b] .....[b]00[/b] mod = [b]Wisdom:[/b] ...........[b]00[/b] mod = [b]Charisma:[/b] .........[b]00[/b] mod = [b]Chakra:[/b] ............[b]00[/b] mod =
[b]Dodge:[/b] [10 + dex mod + wis mod] = [b]00[/b]
[b]Base Attack Bonus:[/b] [level] = [b]00[/b] [b]Attack Melee:[/b] [str mod + bab] = [b]00[/b] [b]Attack Ranged:[/b] [dex mod + bab] = [b]00[/b] [b]Number of attacks:[/b] 0 (Bab: 00/00/00/00)
[b]Base Save Bonus:[/b] [level/2 (down)] = [b]00[/b] [b]Fort:[/b] [con mod + bsb] = [b]00[/b] [b]Rex:[/b] [dex mod + bsb] = [b]00[/b] [b]Will:[/b] [wis mod + bsb] = [b]00[/b]
[align=center][b]~Skills~[/b][/align]
Skill cap: [Level + 20] =
[u]Strength modifier[/u]:
Athletics: .................(Str) [b]00[/b]
[u]Dexterity modifier[/u]:
Acrobatics: ...............(Dex) [b]00[/b] Escape Artist: ..........(Dex) [b]00[/b] Stealth: ....................(Dex) [b]00[/b] Sleight of Hand: .......(Dex) [b]00[/b]
[u]Constitution modifier[/u]:
Concentration: .........(Con) [b]00[/b]
[u]Intelligence modifier[/u]:
Alchemy: ...................(Int) [b]00[/b] Chakra Control: ........(Int) [b]00[/b] Craft: ........................(Int) [b]00[/b] Treat Injury: .............(Int) [b]00[/b]
[u]Wisdom modifier[/u]:
Awareness: ..............(Wis) [b]00[/b] Read Lips: ................(Wis) [b]00[/b] Sense Motive: ...........(Wis) [b]00[/b] Survival: ...................(Wis) [b]00[/b]
[u]Charisma modifier[/u]: Diplomacy: ...............(Cha) [b]00[/b] Handle Animal: .........(Cha) [b]00[/b] Intimidate: ...............(Cha) [b]00[/b] Innuendo: ................(Cha) [b]00[/b] Perform: ...................(Cha) [b]00[/b] Seduction: ................(Cha) [b]00[/b]
[u]Ninja Skills [Combat] ((No Modifiers)):[/u]
Taijutsu: ...................(---) [b]00[/b] Ninjutsu: ..................(---) [b]00[/b] Genjutsu: .................(---) [b]00[/b] Fuuin Jutsu: ..............(---) [b]00[/b] Sneak Attack: ...........(---) [b]00[/b] Puppet Play: .............(---) [b]00[/b] Ninja Weapons (Melee): .(---) [b]00[/b] Ninja Weapons (Ranged): .(---) [b]00[/b]
[align=center][b]~Jutsus~[/b][/align] ---------------------------------------------------------- Temporary NPCs~Character Data~
Name: Mike Element Affinity: ?
~Appearance~

~Stats~
LV. 5 Hp: [10 + constitution modifier] x level = 100 Cp: [3 + chakra modifier] x level = 15 MHp: [10 + wisdom modifier] x level = 50
Stat cap: [Level + 20] = 25
Strength: .........26 mod = 8 Dexterity: ........10 mod = 0 Constitution: ....25 mod = 10 Intelligence: .....08 mod = -1 Wisdom: ...........10 mod = 0 Charisma: .........10 mod = 0 Chakra: ............10 mod = 0 Dodge: [10 + dex mod + wis mod] = 10
Base Attack Bonus: [level] = 5 Attack Melee: [str mod + bab] = 13 Attack Ranged: [dex mod + bab] = 5 Number of attacks: 1 (Bab: 05)
Base Save Bonus: [level/2 (down)] = 2 Fort: [con mod + bsb] = 12 Rex: [dex mod + bsb] = 2 Will: [wis mod + bsb] = 2
~Skills~
Skill cap: [Level + 20] = 25
Strength modifier:
Athletics: .................(Str) 25
Dexterity modifier:
Acrobatics: ...............(Dex) 00 Escape Artist: ..........(Dex) 10 Stealth: ....................(Dex) 00 Sleight of Hand: .......(Dex) 00
Constitution modifier:
Concentration: .........(Con) 00
Intelligence modifier:
Chakra Control: ........(Int) 00 Craft: ........................(Int) 00 Treat Injury: .............(Int) 00
Wisdom modifier:
Awareness: ..............(Wis) 00 Sense Motive: ...........(Wis) 00 Survival: ...................(Wis) 00
Charisma modifier:
Handle Animal: .........(Cha) 00 Intimidate: ...............(Cha) 00 Perform: ...................(Cha) 00
Ninja Skills [Combat] ((No Modifiers)):
Taijutsu: ...................(---) 25 Ninjutsu: ..................(---) 00 Genjutsu: .................(---) 00 Fuuin Jutsu: ..............(---) 00 Sneak Attack: ...........(---) 00 Puppet Play: .............(---) 00 Ninja Weapons (Melee): .(---) 00 Ninja Weapons (Ranged): .(---) 00
~Jutsus~ ------------------------------------------------- ~Character Data~
Name: Andy Element Affinity: ?
~Appearance~

~Stats~
LV. 10 Hp: [10 + constitution modifier] x level = 130 Cp: [3 + chakra modifier] x level = 60 MHp: [10 + wisdom modifier] x level = 130
Stat cap: [Level + 20] = 30
Strength: .........17 mod = 3 Dexterity: ........17 mod = 3 Constitution: ....17 mod = 3 Intelligence: .....17 mod = 3 Wisdom: ...........17 mod = 3 Charisma: .........16 mod = 3 Chakra: ............16 mod = 3 Dodge: [10 + dex mod + wis mod] = 16
Base Attack Bonus: [level] = 10 Attack Melee: [str mod + bab] = 13 Attack Ranged: [dex mod + bab] = 13 Number of attacks: 2 (Bab: 10/5)
Base Save Bonus: [level/2 (down)] = 5 Fort: [con mod + bsb] = 8 Rex: [dex mod + bsb] = 8 Will: [wis mod + bsb] = 8
~Skills~
Skill cap: [Level + 20] = 30
Strength modifier:
Athletics: .................(Str) 10
Dexterity modifier:
Acrobatics: ...............(Dex) 15 Escape Artist: ..........(Dex) 10 Stealth: ....................(Dex) 00 Sleight of Hand: .......(Dex) 00
Constitution modifier:
Concentration: .........(Con) 00
Intelligence modifier:
Chakra Control: ........(Int) 00 Craft: ........................(Int) 00 Treat Injury: .............(Int) 00
Wisdom modifier:
Awareness: ..............(Wis) 25 Sense Motive: ...........(Wis) 25 Survival: ...................(Wis) 00
Charisma modifier:
Handle Animal: .........(Cha) 00 Intimidate: ...............(Cha) 00 Perform: ...................(Cha) 00
Ninja Skills [Combat] ((No Modifiers)):
Taijutsu: ...................(---) 25 Ninjutsu: ..................(---) 00 Genjutsu: .................(---) 00 Fuuin Jutsu: ..............(---) 00 Sneak Attack: ...........(---) 00 Puppet Play: .............(---) 00 Ninja Weapons (Melee): .(---) 00 Ninja Weapons (Ranged): .(---) 00
~Jutsus~ ----------------------------------------------------- ~Character Data~
Name: Monica Element Affinity: ?
~Appearance~

~Stats~
LV. 5 Hp: [10 + constitution modifier] x level = 45 Cp: [3 + chakra modifier] x level = 10 MHp: [10 + wisdom modifier] x level = 70
Stat cap: [Level + 20] = 25
Strength: .........10 mod = 0 Dexterity: ........25 mod = 7 Constitution: ....08 mod = -1 Intelligence: .....16 mod = 3 Wisdom: ...........19 mod = 4 Charisma: .........12 mod = 1 Chakra: ............08 mod = -1 Dodge: [10 + dex mod + wis mod] = 21
Base Attack Bonus: [level] = 5 Attack Melee: [str mod + bab] = 5 Attack Ranged: [dex mod + bab] = 12 Number of attacks: 1 (Bab: 05)
Base Save Bonus: [level/2 (down)] = 2 Fort: [con mod + bsb] = 4 Rex: [dex mod + bsb] = 9 Will: [wis mod + bsb] = 6
~Skills~
Skill cap: [Level + 20] = 25
Strength modifier:
Athletics: .................(Str) 00
Dexterity modifier:
Acrobatics: ...............(Dex) 25 Escape Artist: ..........(Dex) 10 Stealth: ....................(Dex) 00 Sleight of Hand: .......(Dex) 00
Constitution modifier:
Concentration: .........(Con) 00
Intelligence modifier:
Chakra Control: ........(Int) 00 Craft: ........................(Int) 00 Treat Injury: .............(Int) 00
Wisdom modifier:
Awareness: ..............(Wis) 00 Sense Motive: ...........(Wis) 00 Survival: ...................(Wis) 00
Charisma modifier:
Handle Animal: .........(Cha) 00 Intimidate: ...............(Cha) 00 Perform: ...................(Cha) 00
Ninja Skills [Combat] ((No Modifiers)):
Taijutsu: ...................(---) 25 Ninjutsu: ..................(---) 00 Genjutsu: .................(---) 00 Fuuin Jutsu: ..............(---) 00 Sneak Attack: ...........(---) 00 Puppet Play: .............(---) 00 Ninja Weapons (Melee): .(---) 00 Ninja Weapons (Ranged): .(---) 00
~Jutsus~ ------------------------------------------------- ~Character Data~
Name: Ralph Element Affinity: ?
~Appearance~

~Stats~
LV. 5 Hp: [10 + constitution modifier] x level = 65 Cp: [3 + chakra modifier] x level = 10 MHp: [10 + wisdom modifier] x level = 70
Stat cap: [Level + 20] = 25
Strength: .........16 mod = 3 Dexterity: ........16 mod = 3 Constitution: ....16 mod = 3 Intelligence: .....16 mod = 3 Wisdom: ...........18 mod = 4 Charisma: .........08 mod = -1 Chakra: ............08 mod = -1 Dodge: [10 + dex mod + wis mod] = 17
Base Attack Bonus: [level] = 5 Attack Melee: [str mod + bab] = 8 Attack Ranged: [dex mod + bab] = 8 Number of attacks: 1 (Bab: 05)
Base Save Bonus: [level/2 (down)] = 2 Fort: [con mod + bsb] = 5 Rex: [dex mod + bsb] = 5 Will: [wis mod + bsb] = 6
~Skills~
Skill cap: [Level + 20] = 25
Strength modifier:
Athletics: .................(Str) 10
Dexterity modifier:
Acrobatics: ...............(Dex) 10 Escape Artist: ..........(Dex) 10 Stealth: ....................(Dex) 05 Sleight of Hand: .......(Dex) 00
Constitution modifier:
Concentration: .........(Con) 00
Intelligence modifier:
Chakra Control: ........(Int) 00 Craft: ........................(Int) 00 Treat Injury: .............(Int) 00
Wisdom modifier:
Awareness: ..............(Wis) 05 Sense Motive: ...........(Wis) 05 Survival: ...................(Wis) 00
Charisma modifier:
Handle Animal: .........(Cha) 00 Intimidate: ...............(Cha) 00 Perform: ...................(Cha) 00
Ninja Skills [Combat] ((No Modifiers)):
Taijutsu: ...................(---) 00 Ninjutsu: ..................(---) 00 Genjutsu: .................(---) 00 Fuuin Jutsu: ..............(---) 00 Sneak Attack: ...........(---) 00 Puppet Play: .............(---) 00 Ninja Weapons (Melee): .(---) 15 Ninja Weapons (Ranged): .(---) 00
~Jutsus~
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Nov 08, 2010 8:45 pm
~Character Data~
Name: Natsumi Village: Kirigakure Element Affinity: Water Age: 20 Gender: Female Rank: Chunin
~Appearance~
 Headband: Blue, Around forehead Height: 5'10" Weight: 103Lb Personality: Natsumi was a very simple girl whom lived her life with the good of the village at heart. She tries her best to avoid physical conflict, but she can hold her own in a fight. She spends her extra time helping the village in any way she can, mostly by helping keep the village in working order.
Missions:
S: A: B: (2*) C: (6*) D: (41*) * for story-telling purposes only
Basic Jutsu:
Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent. Cp cost: 1 pt. per clone. Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart. Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit. To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Cp cost: 2 +1 per post Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the Academy. Training: 1 stage. Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose. Special: +intelligence modifier to disguise (Craft) checks.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible. Cp cost: 1 Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage. Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect. Special: +2 to your Stealth check when hiding.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 4 Dice Rolls: n/a Damage: n/a Requirements: Learn in the academy. Chakra Control 3 Training: 1 stage Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack! Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Dice Rolls: n/a Damage: N/A Requirements: Learn in the Academy. Training: 1 stage Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it. Special: +2 to your Escape Artist roll when escaping from rope.
Ninjutsu-
Genjutsu Kai (Genjutsu Release)
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. You can also use this technique on someone else. Cp cost: 10 Dice Rolls: 2 Rolls Damage: N/A Requirements: Chakra Control 8, Genjutsu 4 Training: 2 stages Stage I: Genjutsu DC 14 Learn the basics of genjutsu. Learn how they work, and how to escape from it. Stage II: Chakra Control DC 18 Become in tune with your body's chakra system. You may ask a friend who knows genjutsu to perform one on you so you can practice breaking your chakra circulation and the genjutsu. Special: +your chakra mod + 2 per 10 ranks in Chakra Control to Will Save. The effect of this technique is stackable, that is if many ninja use it on one person all their bonuses are added.
Ayame Tori (Murderous Grasp)
This technique uses a metal string strengthened with chakra to make a thread capable of cutting through steel with little difficulty. Cp cost: 8 per turn Dice Rolls: 3 Rolls Damage: 5 - 12 + half chk mod + half str mod Reflex DC: N/A Use as a melee weapon. Requirements: Chakra Control 14, Ninjutsu 12, metal wire. Training: 2 stages Stage I: Chakra Control DC 24 Create a thin layer of chakra around your metal string. It should be thin enough to be almost unnoticeable until it's too late. Stage II: Ninjutsu DC 25 Focus on strengthening the chakra layer around your metal wire.
Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. Cp cost: 15 or 1 per ft Dice Rolls: 2 Rolls Damage: N/A Requirements: Dexterity 20, Chakra Control 10, Ninjutsu 8 Training: 2 stages Stage I: Dexterity DC 15 {d20 + dex mod} First of all, a ninja much be able to run fast. Get your speed up to scratch rookie! Stage II: Chakra Control DC 20 Now practice fielding your chakra towards your leg muscles to enhance their power. If done right, you should move at an accelerated pace with minimal side effects. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks.
Suiton: Mizu Bunshin no Jutsu (Water Release: Water Doppelganger Technique)
The technique creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Additionally, water clones only have a fraction of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Rank: C Dice Rolls: 3 Cp cost: 15 per clone Damage: Physical damage caused by clones is cut by half. Reflex DC: n/a Requirements: Kirigakure or Amegakure or Takigakure, Water Affinity, Chakra control 20, Ninjutsu 18 Training: 3 stages Stage 1: Ninjutsu DC: 28, Making a solid clone from water. Stage 2: Chakra Control DC: 30, Animating the water clone. Stage 3: Ninjutsu + Chakra Control DC: 51, Fighting maneuvers with the clone while making him mimic your combat style. Special: *Mizu Bunshin can only perform water jutsus and taijutsu. *Reflex and Dodge Bonus increased by half compared to user's base stats. *Clones have to stay within same thread as user and within eye or ear shot of them as well *HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Suirō no Jutsu (Water Prison Technique) A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. Cp cost: 20 + 10 per turn held Dice Rolls: 3 Damage: n/a Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Escape Artist DC: 20 + user’s chakra mod + 2 per 10 ranks in Ninjutsu. Requirements: Water Affinity, Chakra Control 26, Ninjutsu 20 Training: 3 stages Stage I: Chakra Control DC 36 Forming a water sphere. Stage II: Ninjutsu DC 30 Maintaining an object inside the sphere. Stage III: Chakra Control + Ninjutsu DC 56 Preventing the trapped object from escaping. Special: If victim is underwater, increase Reflex DC to dodge by 25%. Victim is completely immobilized until he/she can break free.
Medical Ninjutsu-
Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [no bones can be repaired by this technique.] Cp Cost: 12 per usage Dice Rolls: 2 Heals: 1 - 10 + Chakra Mod. Requirements: Medical Ninjutsu 15, Chakra Control 20 Training: Stage I: Chakra Control DC 30 Heal a wound of a lesser life form (flower, insect, tiny animal...). Stage II: Chakra Control DC 32 Increase the radius of a wound and repeat stage I. Stage III: Medical Ninjutsu DC 27 Heal a wound of a fellow human being. Special: Heals a small amount of HP on a desired target.
Genjutsu-
Taijutsu-
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown. Cp cost: --- Dice Rolls: 2 Damage: Damage for all Shurikens. Requirements: Shuriken 6. Training: 2 stages. Stage I: Shuriken DC 18. Study the flight of a shuriken. Stage II: Shruiken DC 20. Throw multiple shuriken in such a way that only the first one is visible. Special: d20 + Awareness vs attack roll. If fail, hidden shuriken are considered Sneak Attacks.
Summoning Contract-
Name of the contract: SeaHawk of the village hidden in the Mist Nature of the summons: A Single SeaHawk Origin: The SeaHawk is a drifter, not remaining in a single place due to the nature of its prey. It can, however, almost always be found roaming the shores of the large bodies of water in Kirigakure. Signature form: Simple Blood requirement Physical requirements: None Psychological requirements: The SeaHawk of choice simply needs to see you as a worthy handler. Other: The SeaHawk is only to be used outside of battle, for tracking or sending messages and such.
~Stats~ LV. 10 Hp: 130 Cp: 90 MHp: 130
Strength: (10+4 ) Mod: 2 Dexterity: (10+18 ) Mod: 9 Constitution: (10+6 ) Mod: 3 Intelligence: (10+4 ) Mod: 2 Wisdom: (10+6 ) Mod: 3 Charisma: (10+18 ) Mod: 9 Chakra: (10+12 ) Mod: 6 Dodge Bonus: 22
Base Attack Bonus: 10 Attack Melee: 12 Attack Ranged: 19
Base Save Bonus: 5 Fort: 8 Rex: 14 Will: 8
~Skills~
Ninja Skills [Mundane] ((Modified By)):
Acrobatics (Dex): 8 Alchemy (Int): Awareness (Wis): Athletics (Str): 2 Chakra Control (Int): 30 Concentration (Con): Craft (Int): Diplomacy (Cha): Escape Artist (Dex): Handle Animal (Cha): Innuendo (Cha): Intimidate (Cha): 6 Perform (Cha): Read Lips (Wis): Seduction (Cha): Sense Motive (Wis): Sleight of Hand (Dex): Stealth (Dex): Survival (Wis): Treat Injury (Int):
Ninja Skills [Passive] ((No Modifiers)):
Ninja Weapons (Melee): Ninja Weapons (Ranged): Shurikin: 10 Taijutsu: Ninjutsu: 25 Medical Ninjutsu: 15 Genjutsu: 4 Fuuin Jutsu: Sneak Attack: Puppet Play:
~Possessions~
Money: Ryo: Lots (undefined npc amount)
Equipment:
Metal Wire
Kemuridama: 8
Shuriken: 28 Damage: 1 - 2 + Dex. mod. Range: 40 ft. Special: Can throw six shuriken per turn. "In other words 3 from each hand."
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jan 07, 2011 10:46 pm
Mizukage Event Ninja~Character Data~ Name: Saidani Umetarō Element Affinity: ? ~Appearance~  ~Stats~ LV. 5 Hp: [10 + constitution modifier] x level = 60 Cp: [3 + chakra modifier] x level = 10 MHp: [10 + wisdom modifier] x level = 55 Stat cap: [Level + 20] = 25 Strength: ......... 14 mod = 2 Dexterity: ........ 12 mod = 1 Constitution: .... 15 mod = 2 Intelligence: ..... 08 mod = -1 Wisdom: ........... 12 mod = 1 Charisma: ......... 09 mod = 0 Chakra: ............ 07 mod = -1 Dodge: [10 + dex mod + wis mod] = 12 Base Attack Bonus: [level] = 05 Attack Melee: [str mod + bab] = 7 Attack Ranged: [dex mod + bab] = 6 Number of attacks: 1 (Bab: 05) Base Save Bonus: [level/2 (down)] = 02 Fort: [con mod + bsb] = 04 Rex: [dex mod + bsb] = 03 Will: [wis mod + bsb] = 01 ~Skills~ Skill cap: [Level + 20] = 25 Strength modifier: Athletics: .................(Str) 00 Dexterity modifier: Acrobatics: ...............(Dex) 00 Escape Artist: ..........(Dex) 03 Stealth: ....................(Dex) 05 Sleight of Hand: .......(Dex) 03 Constitution modifier: Concentration: .........(Con) 00 Intelligence modifier: Alchemy: ...................(Int) 00 Chakra Control: ........(Int) 02 Craft: ........................(Int) 00 Treat Injury: .............(Int) 01 Wisdom modifier: Awareness: ..............(Wis) 00 Read Lips: ................(Wis) 03 Sense Motive: ...........(Wis) 00 Survival: ...................(Wis) 05 Charisma modifier: Diplomacy: ...............(Cha) 04 Handle Animal: .........(Cha) 00 Intimidate: ...............(Cha) 02 Innuendo: ................(Cha) 02 Perform: ...................(Cha) 02 Seduction: ................(Cha) 00 Ninja Skills [Combat] ((No Modifiers)): Taijutsu: ...................(---) 05 Ninjutsu: ..................(---) 03 Genjutsu: .................(---) 02 Fuuin Jutsu: ..............(---) 00 Sneak Attack: ...........(---) 06 Puppet Play: .............(---) 00 Ninja Weapons (Melee): .(---) 00-Katana (---) 15 Ninja Weapons (Ranged): .(---) 00 -Shuriken (---) 06~Jutsus~
Bunshin no Jutsu (Clone Technique) This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent. Cp cost: 1 pt. per clone. Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart. Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit. To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Cp cost: 2 +1 per post Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the Academy. Training: 1 stage. Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose. Special: +intelligence modifier to disguise (Craft) checks.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible. Cp cost: 1 Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage. Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect. Special: +2 to your Stealth check when hiding.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 4 Dice Rolls: n/a Damage: n/a Requirements: Learn in the academy. Chakra Control 3 Training: 1 stage Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack! Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.
Jibaku Fuda: Kassei, (Exploding Tag: Activate) Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. Cp cost: 3 per tag Dice Rolls: 1 Roll Damage: Exploding tag damage [10-20] Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Learn in the academy. Chakra Control 2. Training: 1 stage Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Dice Rolls: n/a Damage: N/A Requirements: Learn in the Academy. Training: 1 stage Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it. Special: +2 to your Escape Artist roll when escaping from rope. --------------------------------------------------------------------------------------- ~Character Data~ Name: Saidani Touko Element Affinity: ~Appearance~  ~Stats~ LV. 5 Hp: [10 + constitution modifier] x level = 45 Cp: [3 + chakra modifier] x level = 5 MHp: [10 + wisdom modifier] x level = 50 Stat cap: [Level + 20] = 25 Strength: ......... 08 mod = -1 Dexterity: ........ 16 mod = 3 Constitution: .... 08 mod = -1 Intelligence: ..... 14 mod = 2 Wisdom: ........... 10 mod = 0 Charisma: ......... 12 mod = 1 Chakra: ............ 06 mod = -2 Dodge: [10 + dex mod + wis mod] = 13 Base Attack Bonus: [level] = 05 Attack Melee: [str mod + bab] = 04 Attack Ranged: [dex mod + bab] = 07 Number of attacks: 1 (Bab: 05/00/00/00) Base Save Bonus: [level/2 (down)] = 02 Fort: [con mod + bsb] = 01 Rex: [dex mod + bsb] = 05 Will: [wis mod + bsb] = 02 ~Skills~ Skill cap: [Level + 20] = 25 Strength modifier: Athletics: .................(Str) 04 Dexterity modifier: Acrobatics: ...............(Dex) 05 Escape Artist: ..........(Dex) 05 Stealth: ....................(Dex) 05 Sleight of Hand: .......(Dex) 03 Constitution modifier: Concentration: .........(Con) 00 Intelligence modifier: Alchemy: ...................(Int) 00 Chakra Control: ........(Int) 02 Craft: ........................(Int) 00 Treat Injury: .............(Int) 00 Wisdom modifier: Awareness: ..............(Wis) 04 Read Lips: ................(Wis) 02 Sense Motive: ...........(Wis) 01 Survival: ...................(Wis) 06 Charisma modifier: Diplomacy: ...............(Cha) 04 Handle Animal: .........(Cha) 00 Intimidate: ...............(Cha) 00 Innuendo: ................(Cha) 03 Perform: ...................(Cha) 04 Seduction: ................(Cha) 08 Ninja Skills [Combat] ((No Modifiers)): Taijutsu: ...................(---) 04 Ninjutsu: ..................(---) 03 Genjutsu: .................(---) 01 Fuuin Jutsu: ..............(---) 00 Sneak Attack: ...........(---) 05 Puppet Play: .............(---) 00 Ninja Weapons (Melee): .(---) 00 Ninja Weapons (Ranged): .(---) 00 -Shuriken (---) 8-Fuma Shuriken (---) 10
~Jutsus~ Bunshin no Jutsu (Clone Technique) This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent. Cp cost: 1 pt. per clone. Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart. Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit. To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Cp cost: 2 +1 per post Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the Academy. Training: 1 stage. Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose. Special: +intelligence modifier to disguise (Craft) checks.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible. Cp cost: 1 Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage. Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect. Special: +2 to your Stealth check when hiding.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 4 Dice Rolls: n/a Damage: n/a Requirements: Learn in the academy. Chakra Control 3 Training: 1 stage Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack! Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.
Jibaku Fuda: Kassei, (Exploding Tag: Activate) Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. Cp cost: 3 per tag Dice Rolls: 1 Roll Damage: Exploding tag damage [10-20] Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Learn in the academy. Chakra Control 2. Training: 1 stage Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Dice Rolls: n/a Damage: N/A Requirements: Learn in the Academy. Training: 1 stage Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it. Special: +2 to your Escape Artist roll when escaping from rope. The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown. Cp cost: --- Dice Rolls: 2 Damage: Damage for all Shurikens. Requirements: Shuriken 6. Training: 2 stages. Stage I: Shuriken DC 18. Study the flight of a shuriken. Stage II: Shruiken DC 20. Throw multiple shuriken in such a way that only the first one is visible. Special: d20 + Awareness vs attack roll. If fail, hidden shuriken are considered Sneak Attacks.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|