|
|
|
|
|
|
|
|
|
Posted: Thu Mar 29, 2007 8:34 pm
So who's going this weekend (and for after the fact, how did you do)?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 30, 2007 12:01 pm
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 30, 2007 2:49 pm
Yeah I'm going to the sneak peak here in Hawaii tomorrow. I can't wait to see what kind of cards are going to be in the new set, I hope they introduce some cool new Heroes.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 30, 2007 5:15 pm
Telrander, 27, Night Elf (Feral) (3), Flip Telrander >>> Ready Telrander. Use only while he's in cat form.
Grumpherys, 28, Dwarf (Beast Mastery) (3), Flip Grumpherys >>> Your Pets are elusive and untargetable this turn.
Ruby Gemsparkle, 25, Gnome (Arcane) (5), Flip Ruby Gemsparkle >>> Draw two cards.
Savin Lightguard, 29, Dwarf (Retribution) (6), Flip Savin Lightguard >>> Destroy all allies that dealt combat damage to Savin this turn.
Anchorite Kalinna, 26, Draenei (Discipline) (X), Flip Anchorite Kalinna >>> Destroy target ability with cost X.
Nathressa Darkstrider, 27, Night Elf (Subtlety) (1), Flip Nathressa Darkstrider >>> Nathressa has stealth this turn. (Can't protect against her.)
Phadalus the Enlightened, 28, Draenei (Restoration) (3), Flip Phadalus >>> Put a Totem card from your graveyard into your hand. Use only on your turn.
Zenith Shadowforce, 28, Human (Demonology) (2), Flip Zenith Shadowforce >>> Turn target opposing hero face down.
Victoria Jaton, 30, Human (Arms) (2), Flip Victoria Jaton >>> Weapon cards in your hand are instant this turn.
Morova of the Sands, 28, Tauren (Balance) (10), Flip Morova >>> Morova deals 7 nature damage to target hero or ally.
Azarak Wolfsblood, 28, Orc (Survival) (X), Flip Azarak Wolfsblood >>> Target hero or ally has -X ATK while in combat with Azarak this turn.
Morganis Blackvein, 25, Undead (Frost) (4), Flip Morganis Blackvein >>> Opponents can't draw cards this turn.
Aleyah Dawnborn, 29, Blood Elf (Holy) (4), Flip Aleyah Dawnborn >>> When an ally in your party deals combat damage this turn, Aleyah heals that much damage from herself.
Mojo Mender Ja'nah, 26, Troll (Holy) (2), Flip Mojo Mender Ja'nah >>> Ja'nah heals all damage from target ally.
Daspien Bladedancer, 27, Blood Elf (Combat) (5), Flip Daspien Bladedancer >>> Daspien deals X melee damage to target hero or ally, where X is the combined ATK of your Melee weapons.
Haruka Skycaller, 28, Orc (Enhancement) (2), Flip Haruka Skycaller >>> Ready target Melee weapon.
Pagatha Soulbinder, 28, Undead (Destruction) (5), Flip Pagatha Soulbinder >>> Interrupt target ally card.
Bulkas Wildhorn, 31, Tauren (Fury) (3), Flip Bulkas Wildhorn >>> Destroy target ally with damage on it. Use only on your turn.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 30, 2007 5:26 pm
Nathressa Darkstrider is the one that immediately jumps out at me. Moast because I've been working on building a Subtlety Rogue out of Horde recently, and since her (?) flip stealth isn't destroyed by its own text, she can chain Ambush they way I've currently been chaining Backstab/Sinister Strike. Ambush, 3, Rogue, Instant Ability—Assassination Combo Play only if your hero has stealth. Your hero deals X melee damage to target exhausted hero or ally, where X is 5 plus the ATK of one of your Daggers.
And I'm a huge fan of the other Rogue stuff.
Vanish, 1, Rogue, Instant Ability—Subtlety Your hero is elusive this turn. If it's defending, remove all attackers from combat. Ongoing: Your hero has stealth. When your hero deals damage, destroy Vanish.
Distract, 3, Rogue, Ability—Subtlety Exhaust all allies in target player's party. Each of those allies can't ready during its controller's next ready step.
Shadowmeld, 3, Alliance, Ability Night Elf Hero Required Ongoing: Your hero is elusive and untargetable. At the start of your turn, destroy Shadowmeld.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 30, 2007 8:09 pm
I got two boxes in the mail coming 3nodding
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 30, 2007 8:20 pm
Dark_Revelation_360 I got two boxes in the mail coming 3nodding I have yet to order any. Unfortunately the last I checked Potomac Dist was sold out and I'm not sure where else to find them for that price.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 31, 2007 9:54 am
Here a list and it is only about 1/2 the set 3nodding
Telrander Hero Alliance. Night Elf Druid. Frel 3, Flip Telrander -> Ready Telrander. Use only while he's in cat form. H: 27
Grumpherys Hero Alliance. Dwarf Hunter. Beast Master. 3, Flip Grumpherys -> Your Pets are elusive and untargetable this turn. H: 28
Ruby Gemsparkle Hero Alliance. Gnome Mage. Arcance. 5, Flip Ruby Gemsparkle -> Draw two cards H: 25
Savin Lightguard Hero Alliance. Dwarf Paladin. Retribution. 6, Flip Savin Lightguard -> Destroy all allies that dealt combat damage to Savin this turn. H: 29
Anchorite Kalinna Hero Alliance. Draenei Priest. Discipline. X, Flip Anchorite Kalinna -> Destroy target ability with cost X. H: 26
Nathressa Darkstrider Hero Alliance. Night Elf Rogue. Subtlety. 1, Flip Nathressa Darkstrider -> Nathressa has stealth this turn. H: 27
Phadalus the Enlightened Hero Rarity: Uncommon Alliance. Draenei Shaman. Restoration. Engineering. Jewelcrafting. 3, Flip Phadalus -> Put a Totem card from your graveyard into your hand. Use only on your turn. H: 28
Zenith Shadowforce Hero Alliance. Human Warlock. Demonology. Herbalism. Tailoring. 2, Flip Zenith Shadowforce -> Turn target opposing hero face down. H: 27
Victoria Jaton Hero Alliance. Human Warrior. Arms. 2, Flip Victoria Jaton -> Weapon cards in your hand are instant this turn. H: 30
Morova of the Sands Hero Horde. Tauren Druid. Balance. 10, Flip Morova -> Morova deals 7 nature damage to target hero or ally. H: 28
Azarak Wolfsblood Hero Horde. Orc Hunter. Survival. X, Flip Azarak Wolfsblood -> Target hero or ally has -X ATK while in combat with Azarak this turn. H: 28
Morganis Blackvein Hero Horde. Undead Mage. Frost. 4, Flip Morganis Blackvein -> Opponents can't draw cards this turn. H: 25
Aleyah Dawnborn Hero Rarity: Uncommon Horde. Blood Elf Paladin. Holy. Mining. Enchanting. 4, Flip Aleyah Dawnborn -> When an ally in your party deals combat damage this turn, Aleyah heals that much damage from herself. H: 29
Mojo Mender Ja’nah Hero Rarity: Uncommon Horde. Troll Priest. Holy. Jewelcrafting. Tailoring. 2, Flip Mojo Mender Ja’nah -> Ja’nah heals all damage from target ally. H: 26
Daspien Bladedancer Hero Horde. Blood Elf Rogue. Combat. 5, Flip Daspien Bladedancer -> Daspien deals X melee damage to target hero or ally, where X is the combined ATK of your Melee weapons. H: 27
Haruka Skycaller Hero Horde. Orc Shaman. Enhancement. 2, Flip Haruka Skycaller -> Ready target Melee weapon. H: 28
Pagatha Soulbinder Hero Horde. Undead Warlock. Destruction. 5, Flip Pagatha Soulbinder -> Interrupt target ally card. H: 28
Bulkas Wildhorn Hero Horde. Tauren Warrior. Fury. 3, Flip Bulkas Wildhorn -> Destroy target ally with damage on it. Use only on your turn. H; 31
Cat Form Ability-Druid Rarity: Common Cost: 2 Instat.Feral.Form (1). Ongoing: Your hero is in cat form. (+1 ATK while attacking. Destroy this card when you strike witha weapon or play a non-Feral ability.) When Cat Form is destroyed, you may pay 2. If you do, put it into your hand at end of turn.
Heart of the Wild Ability-Druid Your hero has +2 ATK while attacking in cat form.
Moonkin Form Ability-Druid Rarity: Rare Cost: 2 Instant. Talent. Balance. Form (1). Balance Hero Required Ongoing: Each of your armor has +1 DEF. If your hero would deal damage with a Balance ability, it deals that much damage +1 instead. When you play a non-Balance ability, destroy Moonkin Form.
Nature’s Majesty Ability-Druid Cost: 5 Deal 5 damage to target hero or ally or heal 5 damage from target hero or ally.
Travel Form Ability-Druid Cost: 2 Instant. Feral. Form (1) Ongoing: Exhaust your hero -> You pay (1) less to complete your next quest this turn.
Unnamed Druid Ability Cost: 2 Deal 3 damage to target hero or ally.
Aspect of the Viper Ability-Hunter Rarity: Rare Cost: 8 Beast Mastery. Aspect (1) Ongoing: At the end of your turn, you may ready all of your resources.
Chops Ally-Hunter Cost: 3 When Chops attacks you may exhaust target ally. 3/4
Frost Trap Ability-Hunter Rarity: Rare Cost: 4 Instant.Survival. Trap.(You may exhaust your defending hero rather than pay this card's cost) Remove all attackers from combat, and opposing hereos and allies can't attack this turn.
Unnamed Hunter Pet Owl. All opposing allys get -1 ATK. 2/2
Arcane Missiles Ability-Mage Cost: X Deal X damage to target hero or ally. X cannot be greater than 5
Deep Freeze Ability-Mage Cost: 2 Instant.Frost Attach to target ally, and your hero deals 2 frost damage to it. Ongoing: Attached ally cannot attack.
Evocation Ability-Mage Cost: 1 Arcane. Ongoing: 2 -> Draw a card. When a card leaves your hand, destroy Evocation.
Spellsteal Ability-Mage Rarity: Rare Cost: 3 Arcane. Gain control of target ability. If it's attached to a hero or ally, you may attach it to another hero or ally.
Blessing of Freedom Abilty-Paladin Cost: 1 Instant. Protection. Blessing Attach to target hero or ally in your party. Ongoing: Attached character is untargetable. At end of turn, destroy Blessing of Freedom.
Blessing of Sacrifice Ability-Paladin Rarity: Rare Cost: 5 Instant. Protection. Blessing. Attach to target ally in your party. Ongoing: If attached ally would be dealt damage, that much damage is dealt to your hero instead.
Illumination Ability-Paladin Rarity: Rare Cost: 4 Talent. Holy. Holy Hero Required Ongoing: When your hero heals damage with an ability from a friendly hero or ally, you may ready up to X of your resources, where X is that ability's cost.
Lay on Hands Ability-Paladin Cost: 1 Instant. Holy. Your hero heals all damage from target hero or ally. Exhaust all of your resources. Skip your next turn.
Brainwash Ability-Priest Cost: 5 Instant. Shadow Gain control of target attacking ally.
Convalescence Ability-Priest Cost: 2 Instant.Holy. Your hero heals all damage from target ally. You may destroy an ability attached to that ally
Greater Heal Ability-Priest Cost: 4 Heal 14 damage off of target ally or hero.
Inner Fire Ability-Priest Cost: 4 Discipline Inner Fire enters play with three charge counters on it. Ongoing: Prevent all damage that would be dealt to your hero. When damage is prevented this way, remove a charge counter from Inner Fire. If you removed the last one, destroy Inner Fire.
Lightwell Ability-Priest Rarity: Rare Cost: 3 Holy. Talent Holy Hero Required. Ongoing: Friendly heroes and allies have “Exhaust -> This character heals 2 damage from itself
Unnamed Priest Ability Cost: 2 Deal 3 damage to target ally, if ally doesn’t go die take 3 damage.
Ambush Ability-Rogue Cost: 3 Instant. Assassination. Combo Play only if your hero has stealth. Your hero deals X melee damage to target exhausted hero or ally, where X is 5 plus the ATK of one of your Daggers.
Blade Flurry Ability-Rogue Cost: 4 Combat. Talent. Combat Hero Required Ongoing: When your hero deals combat damage with a weapon to an ally, you may have your hero deal that much melee damage to another target hero or ally.
Distract Ability-Rogue Cost: 3 Subtlety. Exhaust all allies in target player's party. Each of those allies can't ready during its controller's next ready step.
Kick Ability-Rogue Rarity: Rare Cost: 3 Instant. Combat. Your hero deals 2 melee damage to target hero or ally. If you targeted a hero, you may interrupt an ability card played by its controller.
Mind-numbing Poison Ability-Rogue Cost: 3 Instant. Poison Attach to target hero that was dealt combat damage by your hero this turn. Ongoing: At the start of attached hero's controller's turn, that player exhausts one of his ready resources.
Purloin Ability-Rouge Rarity: Common Cost: 1 Subtlety. Look at target opponent's hand and choose an ability or equipment card. That opponent discards that card.
Shiv Ability-Rogue Cost: 1 Combat. Combo Your hero deals 1 melee damage to target hero or ally. That damage counts as combat damage.
Vanish Ability-Rogue Rarity: Uncommon Cost: 1 Instant. Subtlety. Your hero is elusive this turn. If it's defending, remove all attackers from combat. Ongoing: Your hero has stealth. When your hero deals damage, destroy Vanish.
Mana Tide Totem Ability-Shaman Rarity: Rare Cost: 4 Talent. Restoration. Water Totem (1) Restoration Hero Required Totem. Ongoing: At the start of your turn, draw a card for each hero and ally in your party.
Shock & Soothe Cost: 4 Instant. Deal 3 nature damage to target hero or ally and heal 3 damage off of target hero or ally.
Stormstrike Ability-Shaman Cost: 1 Instant. Enhancement. Talent. Enhancement Hero Required. Ready your hero and one of your Melee weapons. The next time your hero would deal nature damage this turn, it deals that much damage +2 instead.
Unnamed Shaman Ability Cost: X+2 Deals X damage divided any way you choose among any number of allies.
Doomguard Ally-Warlock Rarity: Rare Cost: 7 Pet (1) When Doomguard enters play, choose at random a friendly hero or ally other than Doomguard, then destroy that character. At the end of your turn, destroy target opposing ally. Melee 8/8
Eye of Kilrogg Ability-Warlock Cost: 2 Demonology Look at target opponent's hand and choose a card. Remove that card from the game.
Hellfire Ability-Warlock Rarity: Rare Cost: 6 Destruction. Your hero deals 5 fire damage to each hero and ally.
Unnamed Warlock Ability Cost: 3 Remove target ally from the game.
Bloodrage Ability-Warrior Rarity: Rare Cost: 5 Protection. As an additional cost to play Bloodrage, put 2 damage on your hero. Draw two cards. Ongoing: At the start of your turn, put 1 damage on your hero and draw a card.
Intercept Ability-Warrior Cost: 1 Instant. Fury. Exhaust target hero or ally, and your hero deals 1 melee damage to it.
Killing Spree Ability-Warrior Cost: 3 Destroy all allies with damage on them.
Slam Ability-Warrior Cost: 3 Fury. Your hero deals X melee damage to target hero or ally, where X is 1 plus the ATK of one of your Melee weapons.
Thunderclap Ability-Warrior Rarity: Rare Cost: 4 Instant. Arms. Your hero deals 1 melee damage to each opposing hero and ally. A character dealt damage this way has -1 ATK this turn.
Dual Wield Ability-Hunter, Rogue, Warrior Rarity: Uncommon Cost: 1 Instant. Ongoing: Your hero has dual wield.
Shadowmeld Ability-Alliance Cost: 3 Night Elf Hero Required. Ongoing: Your hero is elusive and untargetable. At the start of your turn, destroy Shadowmeld.
Stoneform Ability-Alliance Rarity: Uncommon Cost: 2 Instant. Dwarf Hero Required Destroy any number of abilities attached to your hero. Ongoing: Each of your armor has +1 DEF.
Arcane Torrent Ability-Horde Rarity: Uncommon Cost: 3 Instant. Blood Elf Hero Required Interrupt all other ability cards. Opponents can't play abilities this turn.
Berserking Ability-Horde Cost: 3 Troll Hero Required Ongoing: When your hero is dealt damage, put a berserk counter on Berserking. When your hero attacks, remove all berserk counters from Berserking. Your hero has +1 ATK this combat for each counter you removed.
Cannibalize Ability-Horde Cost: 2 Undead Hero Required. Remove any number of ally cards in graveyards from the game. Your hero heals 2 damage from itself for each card removed.
War Stomp Ability-Horde Cost:3 Instant. Tauren Hero Required Exhaust all opposing heroes and allies.
Boat to Booty Bay Ability Cost: 4 Unique Ongoing: Activate -> Remove an ally in your party from the game. Use only on your turn. Activate, Destroy Boat to Booty Bay ->Put all ally cards removed by Boat to Booty Bay into play under your control. Use only on your turn.
First to Fall Ability Cost: 2 Instant. Destroy target protecting ally.
Fortune Telling Ability Cost: 8 Play with your deck face up.
Lessons in Lurking Ability Cost: 2 Attach to target ally. Ongoing: Attached ally has stealth. (Can't protect against it.)
Legend of Mount Hyjal Ability Rarity: Rare Cost: 10 Destroy all allies.
Rest and Relaxation Ability Cost: 4 Ongoing: 1, Activate, Exhaust two allies in your party -> Draw a card.
Unnamed Ability Cost: 3 Instant. Destroy target attacking ally
Barnathrum, Lord of Pain Ally-Alliance Cost: 4 Human Warlock 1, Activate -> Double the damage on each ally. Shadow 3/4
Bubula Del Kissel Ally-Alliance Rarity: Common Cost: 2 Gnome Rogue. Stealth (Can't protect against this character.) Exhaust ->Target hero or ally has stealth this turn. Melee 2/2
Goldenmoon Ally-Alliance Cost: 3 Night Elf Rogue. Elusive. You can have an additional Pet while your Pets have different names. Melee 2/2
High Priestess Tyrande Whisperwind Ally-Alliance Rarity: Epic Cost: 5 Unique. Night Elf Priest. When a Night Elf in your party is destroyed, put a Wisp ally token with 0 ATK and 1 health into play. 1, Destroy a Wisp in your party -> That Wisp deals 1 nature damage to each opposing hero and ally. Holy 3/4
Ivus the Forest Lord Ally-Alliance Rarity: Epic Cost: 14 Unique. Ancient You pay 1 less to play Ivus for each non-token Alliance ally in your party. Each opposing ability, ally, and equipment can’t ready during its controller’s rady step Nature 10/10
Kal’ai the Uplifting Ally-Alliance Rarity: Rare Cost: 5 Draenei Paladin. Draenei Hero Required Other allies in your party have +1 ATK and +1 health. Melee 5/4
Kallipssa Ally-Alliance Rarity: Uncommon Cost: 4 Draenei Mage. Long-Range (Defenders deal no combat damage to this character.) When Kallipssa deals combat damage to a defending ally, draw a card. Arcane 2/2
Tim Ally-Alliance Cost: 3 Human Mage Elusive. Activate -> Tim deals 1 arcane damage to target hero or ally. Arcane 1/1
Vindicator Enkallus Ally-Alliance Rarity: Common Cost: 4 Draenei Shaman. Protector Nature 3/4
Unnamed Alliance Ally Cost: 1 Untargetable 2/1
Unnamed Alliance Ally #2 Cost: 6 Untargetable 6/4
Boneshanks Ally-Horde Cost: 3 If Boneshanks is destroyed, destroy target ally. 3/2
Dramla Lifebender Ally-Horde Cost: 6 Undead Warlock. Undead Hero Required. You can play ally cards from your graveyard. If an ally would be put into your graveyard from play, remove it from the game instead. Fire 4/5
Gamon Ally-Horde Cost: 1 Unique. Tauren Warrior. Any hero or ally can attack Gamon. (Including characters in your party.) Melee 1/1
Greefer Ally-Horde Cost: 3 Troll Rogue Opponents can't complete quests Melee 3/2
Grunt Baranka Ally-Horde Cost: 2 Orc Warrior Protector. When Grunt Baranka defends against an ally, destroy her. If you do, destroy all attacking allies. Melee 2/2
High Overlord Saurfang Rarity: Epic Cost: 8 Unique. Orc Warrior. Protector When an ally enters combat with High Overlord Saurfang, destroy that ally. Melee 9/4
Katsin Bloodoath Ally-Horde Rarity: Common Cost: 4 Blood Elf Paladin. Protector 3 -> Prevent all combat damage that would be dealt to and dealt by target friendly ally this turn. Holy 5/3
Koringar the Heavy Ally-Horde Cost: 7 Tauren Warrior 3 ->This turn, Koringar has all the payment powers of all other allies. Melee 5/5
Lokholar the Ice Lord Ally-Horde Rarity: Epic Cost: 14 You pay 1 less to play Lokholar for each non-token Horde ally in your party. At the start of each opponenet’s turn, Lokholar deals 2 frost damage to each hero and ally in that player’s party. A character dealt damage this way can’t attack this turn Frost 10/10
Naolin Sunsurge Ally-Horde Rarity: Rare Cost: 4 Blood Elf Mage. Blood Elf Hero Required When you play an ability for the first time on each of your turns, draw a card. At the end of your turn, if you didn't play an ability this turn, destroy Naolin Sunsurge. Arcane 3/2
Nyn'jah Ally-Horde Cost: 4 Troll Rouge When Nyn'jah enters play, you may ready target opposing equipment. You control that equipment while Nyn'jah remains in your party. Melee 3/3
Outrider Zarg Ally-Horde Cost: 4 Orc Hunter Ferocity. At the end of your turn, if Outrider Zarg dealt no damage this turn, destroy him. Melee 4/2
Queen Sylvanas Windrunner Ally-Horde Rarity: Epic Cost: 9 Unique. Undead Banshee Ranger. Other Undead heroes and allies in your party can't be destroyed. Melee 5/7
Tanwa the Marksman Ally-Horde Rarity: Uncommon Cost: 6 Tauren Hunter. Long-Range (Defenders deal no combat damage to this character.) Ranged 4/3
Thysta Spiritlasher Ally-Horde Cost: 5 Orc Warlock At the end of each player's turn, if no damage was dealt this turn, Thysta Spiritlasher deals 3 fire damage to that player's hero. Fire 3/5
Tiril Dawnrider Ally-Horde Cost: 1 Blood Elf Rogue Ferocity. At the end of your turn, put Tiril Dawnrider into his owner's hand. Melee 1/1
King Mukla Ally Cost: 7 Unique. Gorilla When King Mukla enters play, you may gain control of target ally with cost 3 or less. Melee 6/5
Field Repair Bot Ally-?? Exhaust a friendly hero -> return target equipment from your graveyard to your hand. 0/2
Unnamed Ally Cost: 6 Stealth. Protector. 5/5
Crown of Destruction Armor Cost: 5 Mail. Head (1) At the end of each player's turn, that player destroys one of his abilities, allies, or equipment. Def: 1
Observer's Shield Armor Cost: 2 Shield. Off-Hand (1). Observer's Shield enters play exhausted. Def: 2
Jin'do's Evil Eye Item Cost: 4 Neck (1) At the start of each player's turn, the first opponent to that player's left names a card. That card can't be played this turn.
Penelope's Rose Item Cost: 4 Off-Hand (1) When you complete a quest, draw a card.
Ring of the Unliving Item Cost: 4 Ring (2) Your hero can't be destroyed. While your hero has fatal damage on it, when it's dealt damage, destroy that many of your equipment and/or resources.
Halberd of Smiting Weapon Rarity: Uncommon Cost: 4 Polearm. Two-Handed. Melee (1) When Halbred of Smiting enters play, you may destroy target ally with damage on it. Strike Cost: 2 Attack: 4 Usable by: HU, PA, WA.
Thunderfury, Blessed Blade of the Windseeker Weapon Cost: 9 Sword. Melee (1) When you strike with Thunderfury, choose up to five heroes and/or allies. Your hero deals 5, 4, 3, 2, and 1 nature damage to them, respectively. Strike Cost: 5 Attack: 6
Viking Warhammer Weapon Cost: 1 Mace. Melee (1). Strike Cost: 1 Attack: 1
Zin'rokh, Destroyer of Worlds Weapon Rarity: Epic Cost: 7 Sword. Two-Handed. Melee (1) When your hero deals combat damage with Zin'rokh, destroy all other abilities, allies, equipment, and resources. Strike Cost: 8 Attak: 5 Usable by: HU, PA, WA
Operation Recombobulation Quest-Alliance Gnome Hero Required. Pay 4 to complete this quest. Reward: When an opposing non-token ally is destroyed this turn, you may put an ally card from your graveyard into your hand.
The Perfect Stout Quest-Alliance Rarity: Common Pay 3 to complete this quest. Reward: Choose one: Target ally can't attack this turn; or draw a card. If your hero is a Dwarf, you may choose both.
Rescue the Survivors! Quest-Alliance Rarity: Rare Draenei Hero Required During your turn, pay 3 to complete this quest. Reward: Put two Draenei Survivor ally tokens into play with 0 ATK, 1 health, and "Exhaust your hero, remove this ally from the game Draw a card."
A New Plague Horde Quest Pay (4) to complete this quest. Reward: Choose one: If you control an ally in your party you may destroy that ally and another target ally or draw a card. If your hero is an Undead, you may choose both.
Lazy Peon Quest-Horde Orc Hero Required Lazy Peon comes into play exhausted. To complete exhaust Lazy Peons. Reward: Draw a card.
The Haunted Mills Quest-Horde Undead Hero Required. Pay 3 to complete this quest. Reward: Remove an ally card in your graveyard from the game. If you do, draw a card for each ally card you've removed with quests named The Haunted Mills.
Rite of Vision Quest-Horde Rarity: Rare Tauren Hero Required During your turn, pay 3 to complete this quest. Reward: Put a Spirit Guide ally token with 1 ATK and 1 health into play. At the start of your next turn, remove that ally from the game. If you do, choose a card from your collection, reveal it, and put it into your hand.
Solanian’s Belongings Quest-Horde Rarity: Common Pay 4 to complete this quest. Reward: Choose one: Put an ability card from your graveyard on top of your deck; or draw a card. If your hero is a Blood Elf, you may choose both.
Test of Faith Quest-Horde Pay 1 to complete this quest. Reward: Discard your hand, then draw a card.
The Dying Balance Quest Pay 2 to complete this quest. Reward: Reveal the top two cards of your deck. If they have different card types, put one into your hand and the other on the bottom of your deck. Otherwise, put both on the bottom of your deck
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Apr 01, 2007 2:38 pm
I have ben there and it was so fun. cool
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Apr 02, 2007 9:46 am
Found a better one 3nodding -http://www.wowtcgdb.com/set-tdp.aspx
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|