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themightyjello


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PostPosted: Mon Nov 06, 2006 11:43 am


Review

...because all of us here are complete nerds enjoy being a consumer whore once and a while.




All of us here enjoy new things, especially when those things are movies, games, and whatever else fills our e-lives with joy and "oh ********". Some of us have a lot of time, some of us don't. Some of us can afford to buy a dozen new things when they come out and enslave ourselves in frot of a television for a while, and some have to pick and choose carefully because we don't have the cash to spare for everything that looks good.

That is where we all come in. We, as a community, are nerds. There's no way around saying that. However, as nerds, we are an authority on s**t that comes on CDs. You know it, I know it, and the people that get payed to review this s**t knows it... yet we know that sometimes we just can't trust what they say about these things becuase they are payed to write it.

Thusly: If you get a new game. If you see a new movie. If you just saw this awesome anime/read this awesome manga and want to whore it to everyone else. For any consumer-driven need you have... write a review from your own perspective and your own experience, and hook us up, y'all.



Format
Title:
Type of media (movie, game, show, book, etc.):
Other extraneous information (genre, platform, etc.)...

Review:

Rating (X/10):

...or something like that. It really doesn't matter as long as you get it all out there.



PLEASE ONLY POST REVIEWS, NO DISCUSSION.



Nedyfay Norrell
Also, I would like to ask: Is it possible to write a review for something someone else has already written a review for? I would like to write one on Casino Royale, as I in no shape or form agree with Nye.

Yes. Yes it is.
PostPosted: Mon Nov 06, 2006 11:46 am


Index



Movies:


Games:


Shows:


Recommended Reading:


themightyjello


Dapper Elocutionist

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Hugin the Raven

PostPosted: Mon Nov 06, 2006 3:09 pm


Fearless

Yeah, the time has come. You would have thought that the dynasty would have lasted forever, but it has come to an end. Jet Li has made his final martial arts film, this time based on the actual tournament held in Shanghai, China on September 14, 1910. And while movies based on actual events are usually inaccurate (this one being no exception), it doesn't stop them from kicking a**.

Li plays Huo Yuanjia, the historical figure who was said to have started the Chin Woo Athletic Assosciation. And in the beginning of the movie, he is shown severely kicking European a** with the flair we've come to expect from him. And to my vast surprise... it doesn't look like he used any wire-fu this time.

Then I consider something. "That's because he isn't playing some freakazoid hero who has these crazy powers. This isn't wuxia, this is reality-based. You don't use wires in a situation like this."

That said, one scene had me worried a bit. The battle in the restaurant (if you've seen it). They didn't use any float tricks- just balance and precision. However, I was about to go, "Damn, another Crouching Tiger, Hidden Dragon. Typical."

However, it turned out to be one of the most dramatic fight scenes in the first half of the movie. His opponent has a humongous nine-ring broadsword and goes around cutting the place apart, trying to do the same to our hero in the process. Awesome stuff.

Soundtrack sounded a lot like House of Flying Daggers, but mostly because it was the same composer. That didn't make the music any less grand or fitting.

As for the story, It held my attention for a good part of the movie, which is the point of this whole thing. It's not just about a fight, though most of it was. People say the book is better than the movie because the movie's plot bites. This plot did not. Still, it could have used a few tweaks here and there to make it more engaging. The only downside about this film, and it's a slight downside at that.

I'm not going to spoil the last real fight in the movie for you- just know that it's extreme.

I'm giving this one an 8.5 for a good effort. The story, once again, puts it short of a 9 or 10, but the action is all good. I still think one of his bettter ones, storywise, was Romeo Must Die, but that's a different place in time.
PostPosted: Mon Nov 06, 2006 4:18 pm


American History X-
A review.


“…it will grip you in a place and not let go.”


If you thought Fight Club was edgy, you’re about to take it from behind with no remorse (Unless you’re white protestant)

American History X starts on the same day as Derek Vinyard (Norton), a former Nazi-skinhead, is released from a local prison for the murder of two black males who were attempting to steal a car. On his return he discovers his little brother Danny (Furlong) has begun to spiral down the very same path he followed. The story of the film itself is the struggle between Derek and Danny to prevent Danny from slipping deeper under the control of Nazi brainwashing and do something he disagrees with.

It is split into two main areas, present time and flashbacks (displayed as monochromatic) with Derek prominent in the flashbacks and Danny prominent in the present time, a fantastic contrast between both past and future. Danny represents Derek’s past and Derek Danny’s future.

This film is the perfect blend of gorgeous symbolism, stomach turning action and emotional conflict, the end result being something that will grip you in a place and not let go. American History X is perfect for both the casual viewer and a film aficionado, being both frank in the character of Derek who is the one who spouts the racial hatred throughout the film and subtle enough for the less distracted viewer, a good example being that Danny actually exhumes no racial propaganda of his own accord, only providing it when pressured by other people, whereas Derek was more than happy to project his views to a helpless Murray.

Norton’s performance as the reformed/neo-Nazi is superb but he is outclassed by Furlong who masterfully portrays the typical misled teenager who isn’t sure of anything but himself. Despite this outclassing, the two have absolutely perfect chemistry and as a duo they are a moving, irresistible and totally irreprehensible pair and it is easy to see why they are heralded as some of the greatest actors of this generation.


There is more to this review, but due to legal reasons I cannot post it.

Siat Dacore


Ryugi Kazamaru

Eloquent Conversationalist

PostPosted: Mon Nov 06, 2006 5:01 pm


Title: Battlefield 2142

Type of media: Online-Based PC Game

Other extraneous information: First Person Shooter, war combat.

Review: Once upon a time, a little first-person-shooter based around the player being but a single soldier among dozens of other soldiers in a wartime setting came to be. This game was called Battlefield 1942, and it quickly became one of the most beloved PC games of all time. Shortly thereafter, another game was released, called Battlefield Vietnam. Together these games worked themselves into a niche and have been a staple of internet cafes and PC gamers everywhere. And then, after a long wait, came the much anticipated sequel, Battlefield 2, which reinvented the Battlefield franchise by creating the squad system, and allowing a Commander to have full reign over the battlefield. And then, not long after Battlefield 2 was released, trailers for yet another game were shown briefly, offering tasty bits of information to our hungry gamer eyes. And the waiting is finally over, for Battlefield 2142 has arrived in all its glory, and has surpassed everything about Battlefield 2 before it.

Battlefield 2142 has the player once more taking control of a single soldier in a much greater war, however, this time, you aren't fighting simply for a country, or to defeat a crazed dictator. No, this time, you are fighting for your very survival! The storyline takes place many years in the future at the dawn of a new ice age which threatens to destroy much of humanity and civilization as we know it. As the ice spreads and takes over Northern Europe, thousands of people rush south to escape the icy clutches of destruction that loom in the distance. And those people need places to live, no matter what the cost, even if they are taken by force...

The game offers two armies to choose from. Either the European Union (EU) or the Pan Asian Coalition (PAC). Each army has weapons that differ in power and effectiveness, as well as use in combat, even for different classes. For example, both armies have an "Engineer Class" which is a mixture of the Anti-Tank and Engineer classes from Battlefield 2. The rocket launcher for the EU team fires four rockets towards an enemy target that are unguided and curve upward at extreme distances, causing some misses. These rockets do considerable damage to most targets with just one volley. The rocket launcher for the PAC team fires a single rocket, however it can be losely guided after being fired by moving the aiming reticle towards a target. This rocket does a little less damage as the pay off for its maneuverability. Both armies have a wide variety of unlocks for each class, allowing heavy customization for your particular class.

Just as with Battlefield 2, the game lags a bit when you first enter a game, however it soon smoothes itself out. Another nice thing about the game is that you don't have to have a hardcore gamig rig to play it and enjoy it. The game looks beautiful, as the graphics are superior to Battlefield 2 and sounds great even on the lowest play settings, and the controls are fully customizable just like Battlefield 2. The ranking system is immense, nearly fourty different ranks can be reached with an unlock being gained for each rank. At the moment, there are a few bugs and glitches while playing, such as stat tracking and unlocks being faulty at times, and some players randomly being kicked from games, however, these should be worked out with time, and even with them, they are still only minor annoyances. Overall, I would deffinately say give this one a try if you liked the other Battlefield games, or, if you're a fist-timer to the series it would be a great game to pick up and play with to introduce yourself to the play mechanics.

Rating: 8/10
PostPosted: Mon Nov 06, 2006 5:36 pm


Title: Phantasy Star Universe

Type of media: Online/Offline Real-Time Role Playing Adventure Game

Other extraneous information:
Availiable for the PS2, Xbox 360, and PC
Online charge for PS2 and PC is $10 a month or $50 for 180 days.
Charge for Xbox users is separate from your Xbox Live billing.

Review: Phantasy Star Universe is the long-awaited sequel to Phantasy Star Online Episodes 1 & 2 released on the Dreamcast and later the Gamecube and Xbox. The main storyline revolves around a young man by the name of Ethan Waber who lives on the Guardian Colony in the Gurhal System. The game takes place after 500 years of peace between the four races in the game when a mysterious enemy known as the SEED attack the colony and begin to infect the three planets of the system, twisting and warping the native flora and fauna into vicious creatures. The player, taking control of Ethan Waber, will play through the many story missions in order to unravel the mystery of what is going on in the Gurhal Sytem, and answer the many questions asked about the SEED, and other enemies that show themselves along the way.

Players familiar with the world of PSO won't have trouble adjusting to the game's new features and controls. Movement is controled using the thumbsticks and in some cases the shoulder buttons in combination with the thumbsticks as well. The game is VERY long and involving, as I haven't finished it yet and my play time is easily approaching ten hours when I'm not even halfway through the 12 chapters of the story mode. Players who enjoy a challenge will find some of the later missions getting quite difficult without use of strategy. And even then, the gameplay doesn't REALLY start until one accesses extra mode to play offline with their own character and goes online with their own character to experience a whole new dimesnion of play.

Additions to the game from PSO include vastly improved graphics, smoother play mechanics, and the ability to change much more of your character other than just hair color, body size, face, and outfit. Now, players can choose from four races and choose their eye color, hair color, hair style, face style, face proportion, skin tone, body proportion, and even the voice of their character. Not only that, but clothes can be choosen from with much more detail than in the previous game, and distinctive character styles are much more possible than before. The new weapon synthesis feature allows players to gather materials to make and customize their own weapons, and the weapon upgrade system allows the player's weapons to be upgraded for better attack power and performance. Also, the player can aim and fire their guns in first person, a BIG improvement from PSO allowing for specific target aiming and attacking.

I have yet to experience online play on PSU, however, I DID play online with PSO, and I can say that if they are anything alike, then the online experience will be far more fun than the single player modes. Also, a bit of advice, if buying the game for the PS2, I would suggest that you buy a cable to connect your keyboard to your PS2, or buy a PS2 compatable keyboard to allow for quick typing of messages to your party-mates. The game comes equipped with its own typing function, but it is terribly slow and can't compare to the easy use of a keyboard. Plus, as a bonus, when using a keyboard, you can have your character perform simple motions and ations inside the game lobby that are otherwise impossible to perform. Other than the online charge, and a few kinks here and there with mission difficulty, the game is pretty enjoyable and is a fitting sequel to PSO.

Rating: 8/10

Ryugi Kazamaru

Eloquent Conversationalist


Darshendros the Eternal

Malevolent Sex Symbol

PostPosted: Mon Nov 06, 2006 6:38 pm


Title: .hack//G.U. Vol. 1 Rebirth
Type of media (movie, game, show, book, etc.): Role-playing game.
Other extraneous information (genre, platform, etc.): Available for PS2 exclusively.

Review: Finally, a new .hack game! G.U. takes place on the second version of "The World", referred to as r.2, created by CC Corp. Haseo is an Adept Rogue (a Jack-of-Trades class which can use multiple weapons), a PKK known as the Terror of Death, who is hunting down another PK by the name of Tri-Edge. Later on in the game, you become a member of a guild run by some employees of CC Corp. who are investigating Tri-Edge, and other strange happenings in "The World". They all happen to be "Epitaph Users" - character with the ability to summon an "Avatar" to fight for them, each of which are one of the Phase bosses from the first .hack series. The game has all the twists and turns of the first .hack series; much better, cell-shaded graphics; and an item-customization feature that can make your weapons stronger. The ending leaves you craving for what happens next, and comes a lot sooner than you would expect. I can't wait for the next installment (and for the actual online game, if they ever make one)!

Rating (X/10): 9/10

Edit: There is an online .hack game, .hack//FRAGMENT, but it's only available in Japan. WHY MUST YOU DEPRIVE US SO?!
PostPosted: Mon Nov 06, 2006 10:25 pm


Bully
Playstation 2
Produced by Rockstar, 2006

Genre: Third person adventure(?)

Review: While there were a lot of heated arguments and fingers pointed at Bully when it was still in the development stages, those things were nothing more than conjecture and witch-hunting done by ignorant people who chose not to find out any facts about the game. Some of these issues will be addressed here, others will be completely ignored as pointless in their entirity.

Following in the tradition of the Grand Theft Auto games, Bully does have a very familiar flow and control scheme to it, as well as a plot that we can all see stemming from the typical cut-and-paste from the GTA series: missions for various factions to gain their allegience and against rivals to punish them. It's the standard fare for those games because it's been proven as an effective way of allowing controlled and episodic storytelling while making the game enjoyable to play and with specific short-term mission objectives.

As for the style of play, it's been completely rolled over from what we've seen in the GTA series. There is still the standard set: omni-directional running, sprint button, jump button, punch button, lock on and fire buttons, and the weapon scroll. However, there is also the ability to pick up items in hand now rather than simply equipping them to use them; these can be used either as blunt instruments or thrown ones usually, though some are carried for mission objectives or even held to be used (such as the fire extinguisher). The standard punch-punch-punch combo from GTA is still there... at the beginning of the game. As things progress new moves are unlocked, things such as 'specials' done by interrupting the combo sequence and various grappling moves; even dragging like in Metal Gear Solid to stuff students into lockers or trash cans.

There are no guns in Bully, at all. Not even the police have them. The closest thing that comes to a firearm is a spud cannon, and after that there's really only bottle rockets and your trusty slingshot. There are no knives either; boards, bats, trash can lids, but nothing that would (and I say this very loosely, because we all know that beatings work just as well) seriously injure someone. All in all the fighting in Bully keeps in theme with the schoolyard setting, and keeps the concept of lethality out of it.

At no point in the game does any character die, enemies that are defeated simply curl up in the fetal position and eventually despawn, there isn't even a single instance of blood being shown. There are no guns, there is no drug use, and while there is a lot of violence in the form of fighting, the majority of the game context is geared towards protecting your character's friends and allies from others, rather than bullying the weak kids.

There is a strict in-game enforcement about two things that does not change at any point in the game, even during missions: there is no violence against girls or adults. While it is possible to hit them, it instantly earns your character the maximum level on your 'trouble meter' which warrants a 'run like hell' responce, as authority figures can't be defeated and will chase you until you're Busted. As for the teachers: a number of missions come from teachers involving their relationships and rivalries, and the worst that is ever done to them is simple pranks.

As far as all the finger-pointing by the media went in regards to this game, pretty much 100% of it was unjustified and just plain wrong. It's a much more family-friendly take on the GTA series, and combined with the Mature rating it shouldn't even be in the hands of a gamer until they are out of highschool anyways.

Rating: While I would in no way call Bully a perfect game, I will readily say that it is perfectly executed. I can't think of a way that the game could have been improved in the way that it is meant to be played, and there is a great deal more to do than just the central story (I've beaten the game but still have only a 66% completion rate). It holds your attention, entertains, and keeps you wanting more when you put it down.

9/10


themightyjello


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PostPosted: Mon Nov 06, 2006 10:31 pm


Final Fantasy XII
Playstation 2
Square-Enix

They've released many titles bearing the series name, but it has been several years since Square has released a proper sequel to Final Fantasy (FFXI doesn't count; they should have called that Final Fantasy Online and call this one XI. But that's an entirely different topic). And what a sequel it is at that. Square had perfect timing when releasing this game, just before the end of the PS2's lifespan. They just had to show off the systems power one last time before moving on to bigger and better things.

Final Fantasy XII takes place in Ivalice, a world familiar to all of you who’ve played FF Tactics and FF Tactics Advance. The storyline itself breaks away from the tired-old technology base many games nowadays and went back to its fantasy medieval roots. You know the drill; evil empire rules the world, save the princess, unravel the twisted plot, etc. Cynicism aside, the story in this game is as flawless as ever. You’d think that they’d run out of ways to make you save the world after a while, but they always come back strong.

The graphics in this game are AMAZING. In cutcenes they actually outstrip quite a few 360 games I've seen, showing just how much power these older systems had. They're crisp, bright, and have an incredible amount of depth to them. The creatures and people that populate Ivalice have high detail and look especially badass. Only complaint is that some people look like they’re crying in areas with bright light. With awesome effects and backgrounds, this game delivers a high amount of eye candy, which is always welcome in a game such as this.

The voice overs in this game are clear and dynamic. They don't sound fake on any level, and bring the game to a whole new tier of awesome. The sound effects are what you’d expect from any other game from square. In fact, most of the music in this game are just updated versions of songs from the previous games. I don’t mind this at all. In fact, it gives it sort of a nostalgia factor. Very nice. At no part in the game where I thought “Geez, turn that s**t down. That beat is driving me nuts.” I’d definitely recommend getting the soundtrack.

Gameplay wise, Final Fantasy XII lives up to the hype. Battles take place in the environments you’re exploring, so you don’t have to worry about random encounters. This game takes advantage of something called ‘Gambits’, or custom tactics that tell your party members what to do in combat. That doesn’t mean you can just chill and let the AI pwn the game for you. If you leave it alone during, lets just say, a fight with a Judge, you’ll get creamed. You should max out the battle speed and make it active right away like I did. This lets you take on a more strategic role while keeping the pace of the other games. Anything else is for failures.

The lisence system is the series newest in character customization. Basically, you need a liscence to do ANYTHING in that game, whether it be equipping bronze armor, using remedies, or casting ultima. Using LP gained in battle, you have to choose which lisences wisely to pwn efficently. This adds a level to the customability to the game that aren't apparent in most RPGs.

This game is fairly long, and should keep you busy for several days. A week or so if you don’t play as much as I do. People say the game is too hard, but those people are blowing steam out of their asses. I did it severely under leveled (again), and I didn’t find the game that challenging whatsoever. Some bosses took several tries, which is good. My major beef with the game is that the Quickening (limit breaks, for you semi-old school people) make it waaaaay too easy. I’ve wiped out several bosses in one chain of attacks, two if you count switching to my reserve to pummel the thing with another stock of Combos (20+ each time).

Maybe I’m just so awesome that games don’t challenge me anymore. Or I need a life.

Verdict: 9/10

Re-Evaluation ( 4/10/08 ): The gameplay wasn't as enjoyable after a while. You can win most battles by running in circles with Balthier and shooting things with your riffle. Whoa, strategy. In a gameplay sense, it's not as good as I made it sound; I'm embarrassed to say that I got caught up in the hype. However, it's still a great game worth buying. 7.5/10

((sorry about the delay; I totally forgot about this place.))
PostPosted: Fri Nov 17, 2006 7:34 pm


Casino Royale

"I see no kills on your record. To be a Double-0, you need-"

"-Two."

That alone is a sign to buckle up as the ride of this franchise's lifetime (or anyone else's) begins. Since Sean Connery's impeccable role as the elite MI6 agent and the epitome of cool, others have tried to emulate his role. So far, the best performance (besides the man himself) has been offered via Pierce Brosnan. But since he gave up the role and liscense to kill, it was time for another.

Ladies and gentlemen, meet Daniel Craig. He had some admittedly big shoes to fill, but he filled them nicely. In fact, they fit. Perfectly. Not taking Connery's role as the professional, he offered us a look at Bond... with the clock turned back and the number still fresh. And he was good at it- a rough-around-the-edges, no-nonsense man who did anything to get his job done.

And I mean anything. Sleeping with the bad guy's girlfriend was the same as pointing the gun and shooting- they were both means to an end. Death was no stranger, especially to him. Heck, even he believes that his time will come sooner or later: "Well, I hear that Double-0's have a short life expectancy, so your mistake will be short-lived."

Eva Green plays as Vesper, this movie's Bond Girl. And here's a surprise- she's not trying to seduce him. She's just trying to figure him out. Which is awesome- it's been a while since we had a serious, well-played Bond Girl. Hey, she even helps him out at times.

Vesper is representing a bank that backs Bond's poker game at the Casino Royale in Montenegro- which turns out to be the one of the most hardcore poker games ever witnessed, for those that have watched one. If Bond comes out on top, millions of dollars in terrorist funds will be out the window, and the villain, Le Chiffre, will have nowhere left to run.

Judi Dench once again plays the role that (I swear) she was born for: M, the spymaster. God, but that woman can act. Possibly one of her best performances to date since GoldenEye.

In short... James becomes Bond. It is highly suggested that you watch the transformation for yourself. I thought it was solid enough to give it a 10.

Hugin the Raven

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