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Brycia

PostPosted: Tue Jul 25, 2006 12:59 pm


Intro


Problems have began to come to light as it seems people do not understand how to roleplay, thus this topic is made. This thread will go over the basics of roleplaying and how to Roleplay in the guild here. It also goes over the more common problems in the guild and how to fix them. From now on anyone found breaking the rules will be given warning, and if it continoues another will be given. However if 2 warnings are given and a person continoues to break the rules you will be banned from the Main Roleplay Subforum. All members who roleplay must read all the posts in this thread and understand that if they do something that is not allowed you will be warned.

Post 1. Intro

Post 2. Application

Post 3. How To Roleplay

Post 4. Your Character(s)

Post 5. Combat

Post 6. Rank

Post 7. God-Moding

Post 8. Speed Hacking

Post 9. Character and Storyline Controling

Post 10. Life in a Roleplay

If you have any questions or comments on this thread please feel free to PM me about it.
PostPosted: Tue Jul 25, 2006 1:01 pm


Applications


EVERYONE MUST FILL OUT AN APPLICATION BEFORE ROLEPLAYING.

That can be done here!

The rules for the Application is very simple. However people as of late do not seem to read the rules thus I will go over it for everyone to understand.

A Roleplay and a Roleplay Game are very much the same. You have to start at the bottom, the reason for so many of the not allowed things if because people don't like to start on the bottom. If you Application has the word elite, expert, master or any other words that seem to make them better then a normal person it will not be accepted. To become a more skilled person is something you do in the roleplay NOT in your characters history. See Post 7. God-Moding for more information

Character History, the most important part of a application. The characters history tells more then just what they have seen, it tells who they are. The person we all are is bassed on the sum of events in our lives and our views on this. Exsample, a person sees Sith kill a number of people that picked one him/her when they were young. This act makes him/her want to be a Sith. Now lets flip that around, he/she sees Sith kill his/her parents they he/she loved, now he/she may want to be a Jedi to fight against the Sith. Just saying what happends does not help, you have to show how yout character reacts to those events.

The whole application should not be something you make up in ten minutes it should take you time to come up with a good story and history of the character. The Roleplay sample if a good way to roleplay out some of the characters history, and a good chance for us to see if you can roleplay or not. Try to keep all Speech from characters in color, that way we can clearly see what is description from talking.

Brycia


Brycia

PostPosted: Tue Jul 25, 2006 1:01 pm


How to Roleplay


Roleplay itself is simple to understand, but it does require practice. This is Guild we roleplay under the Third Person View, for those who don't know that means you are going to be speaking as if you are someone watching your character. This is party because you are not your character, see Post 4. Your Character(s) for more information. This means you do not use the word "I" or "Me" when you are describing.

Example:
First Person View
I fallowed my master as he led me down the halls of the jedi temple to begin my training. My hands shook the whole time, new to the temple I didn't know anyone and the number of new faces scared me. My master did not look back as we continoued down the hall, finaly we came to a door, which he pushed open with one hand. I could hear the door make a creeking sound as it opened and I walked in. Unsure what was next I turned to my master.

Sarah: "Is this where I am to start training?"

This would have been a good post, however the word "I" was used. This is what is called a first person view you are playing and thinking you are your character.

Third Person View
Sarah fallowed her master and he led her down the halls of the jedi temple to begin her training. Her hands shook the whole time, being new to the temple she did not know anyone here, and the large number of new faces scared her. Sarah's master did not look at as he continoued to lead her down the halls of the temple, finaly he stopped at a door. Using one hand he pushed the door open, Sarah could hear a creeking found as the door opened and she was able to enter. Unsure what to do she turned to her master.

This this where I am to start training?

Third Person is different then first person in that it is clear who is who. Speech is in first person because it is what someone is saying and you can change that.

Always Roleplay in the Third Person View while in the Main Roleplay Subforum. It is better for everyone to roleplay one way and even better if you want to write down what was posted and put it in a book to tell people later.
PostPosted: Tue Jul 25, 2006 1:02 pm


Your Character(s)


The best tip I can give anyone is DO NOT make your character yourself. Becuase he/she is not. The reason being? people tend to forget what you know and what your character knows are two VERY different things. You may know everything about the star wars world but it does not mean your character does. That is using Out Of Character (OOC) information to influence your characters choices. Using OOC knowledge is not just knowing things from the movie, if you read someone post and they describe that their character is feeling scared and not showing it, and you post that you "sensed" he/she was scared that is using OOC knowledge to influence your post, and that is not allowed.

To keep from thinking you are your character give him/her things that are like and unlike you. He/She could be quick on their feet when you arn't, or other way around. If your always quick to spot something make them fall over things or make simple mistakes. Or if you really want to test your roleplaying skills make your character a different gender then you, it is hard to think of yourself as your character if you character is a girl and your a boy, or the other way around.

When roleplaying your character try to take time to get into the mood. If your character is not you then how can you think you can roleplay in a heart beat. You have to put yourself in the midset that you are that person, how would they react to what has happend? Describe your characters emotions, because that way you can go back and remember what your character felt as well as let everyone see you have thought out your posts. It is for this main reason that there should NEVER be a one line post.

Brycia


Brycia

PostPosted: Tue Jul 25, 2006 1:03 pm


Combat


This is not a combat based Roleplay, and if you learn alot about the Jedi that is why the roleplay isn't. However combat does happen, thus we will go over ways to do combat in the Roleplay. The best was to go about if in GREAT detail, don't leave anything out. It should be simple for anyone to understand what you are doing. However you must be careful you can very quickly start God-moding if you go to far to fast. See Post 7. God-Moding for more information. Personaly I believe all combats should be done without any need to pm the person to talk about it, however sometimes it can not be helped. The only person that decides who wins is the loser. You CAN NOT say to did ANYTHING that they can not counter, everything can be countered and stopped. When someone decides to lose it means the other persons wins. Personally in training I think losing is better, a person learns more from a loss then a win. Always give the other person a chance to respond, don't try and do a great deal of thing so they can't stop you that is both God-Moding and Speed Hacking. See Post 8. Speed Hacking for more information
PostPosted: Tue Jul 25, 2006 1:05 pm


Rank


Information on ranks is explained in the Ranking System Thread.

Brycia


Brycia

PostPosted: Tue Jul 25, 2006 1:06 pm


God-Moding

God-Moding, simply being god? yes and no, God-Moding is always having what you need when you need it. Always having the skills you knowledge you need at just the right moment. If your character takes on a jedi master, and you are a padawan and you post like its a fair match that is god-moding. This is a True example of God-moding that someone posted inside the guld, it had been changed so you may not remember who wrote it.

Example
Lift off and stay high in the air. Keven spoke to his comunicater which led to Rachel who was inside the ship a few feet away. Rachel quickly did as she was told and lifted the ship high into the air so no force jump could be used to attack her. She then pressed a red button to her left and a cannon pointed right at Keven and the Dark Jedi Sarah standing in front of him. four small disk like orbs land around Keven and Sarah, a beam a light came from each of the four disks and forms a perfect force field so both Keven and Sarah were trapped inside.

Meanwhile in the air Rachel aimed the ships main blasters as the other Dark Jedi Deven that had come running to help Sarah. Keven yelled to Deven as he same running at them. Don't move Dark Jedi or there will be a hole in the ground where your standing, and no saber and block a shot from a ship. Keven then turned to Sarah who had a light saber in her hand, Keven did not want to hurt her but he had to have that saber. Now give me the saber and I won't hurt you.

The person did not think this was god-moding but it is not only god-moding but speed hacking as well. See Post 8. Speed hacking for more information

His character had come up with an item to hold both him and the dark jedi inside so they couldn't leave, and it could be shot from a cannon out of his ship, when he just so happened to have someone else on board that knew all of this. The basic reason this is god moding is because he had made it to where he thought no one could stop him, and that is god-moding. No one is god, when you make your character better then someone else out of no where that is god-moding. Things like Elite training and Expert in ANYTHING are all god-moding because you are making your character better then everyone elses.

GOD-MODING IS NOT ALLOWED
PostPosted: Tue Jul 25, 2006 1:08 pm


Speed Hacking


Speed Hacking is posting so much so no one can respond to your post. If your character goes to the temple, speaks to someone outside, then goes inside speaks to another person, then going to the council chamber speaks to a master then leaves, all in one post that is Speed Hacking. Here is an Example.

Example
Lift off and stay high in the air. Keven spoke to his comunicater which led to Rachel who was inside the ship a few feet away. Rachel quickly did as she was told and lifted the ship high into the air so no force jump could be used to attack her. She then pressed a red button to her left and a cannon pointed right at Keven and the Dark Jedi Sarah standing in front of him. four small disk like orbs land around Keven and Sarah, a beam a light came from each of the four disks and forms a perfect force field so both Keven and Sarah were trapped inside.

Meanwhile in the air Rachel aimed the ships main blasters as the other Dark Jedi Deven that had come running to help Sarah. Keven yelled to Deven as he same running at them. Don't move Dark Jedi or there will be a hole in the ground where your standing, and no saber and block a shot from a ship. Keven then turned to Sarah who had a light saber in her hand, Keven did not want to hurt her but he had to have that saber. Now give me the saber and I won't hurt you.


Never seen this before have we? His post made him do SO much SO quickly that no one had a chance to respond if they wanted to. His character took over the whole area in just one post and no one could stop him. This is also God-Moding, See Post 7. God-Moding for more information. To keep from speed hacking slimply let everyone have a chance to respond. As long as everyone has a chance to respond then your fine.

SPEED HACKING IS NOT ALLOWED

Brycia


Brycia

PostPosted: Tue Jul 25, 2006 1:10 pm


Character and Storyline Controling


As we all remember the Roleplay threads being locked this was the main reason why. At this time everyone is allowed three characters, however if this continoues to be a problem everyone will me limited to one character. Controling the storyline through many characters is a simple and common act now. Example: Keven is a Jedi and has a twin brother Deven who is a Dark Jedi. Keven "sensing" that attack on the temple because he is linked to his brother. That is using Knowledge from a different character to influence the post of another. By doing this one can control the whole storyline if their character have any rank at all. But you do not need another character to control the storyline. Other ways are just "sensing" the danger coming because you read the posts in other topics or got a letter from your other character telling of the attack or something else that is going to happen. From here on anyone found doing this will lose their right to have 3 characters and be limited to 1, the others will be deleted and the person will not be allowed to roleplay as them again, as well as not allowed to make another character unless their main character is killed off. using a jedi or Darj jedi's "sense" is not allowed anymore because of this problem. SO please do not make us have to limit you to one character.

CHARACTER AND STORYLINE CONTROLING IS NOT ALLOWED
PostPosted: Fri Aug 04, 2006 5:02 pm


Life in a Roleplay


One thing people will often forget about this roleplay is that is it based in the star wars world, a world like our own. In other words you CAN NOT always be the fastest, strongest, smartest and so on. One thing MANY people forget is that EVERYONE has their place no matter how high or low it is. To be truthful, most of the people who make it to the rank of jedi will NEVER reach the rank of Master, only those who truly understand what the roleplay is about will ever have a chance. Example: Your character is a "Master" of droids and is training to be a master of the saber. If your character if learning a form that has only been mastered by one jedi and you claim you are going to "Master" it then you are god-moding. The fact that only ONE jedi in all of history can master this form and you have no problem doing it is god-moding. Remember this roleplay is ment to be real so you can't ALWAYS have what you need at the right moment. Remember things that make your character different is good, but things that make then seem better then other people's is bad.

Brycia


K 19
Vice Captain

PostPosted: Mon Aug 14, 2006 3:38 pm


Anti-Munch Project

(K's favorite topic. ;3 No one in this guild wrote it. I'd usually have a link to the AMP, but it's constantly being put out of service. It saves us time and frustration to simply post it here.)


What AMP is all about:
The Anti Munch Project is all about roleplay awareness. With the onset of poorly skilled roleplayers growing larger all the time, we need this thread to show them where they are going wrong.

The Munch Scale
1 - Not very munch, not very annoying.
2 - Not very munch, a tiny little bit annoying.
3 - Not very munch, slightly annoying.
4 - Slightly munch, somewhat annoying.
5 - Definitely munch, annoying.
6 - Seriously munch, very annoying.
7 - Annoyingly munch.
8 - Annoying and inconvenient munch.
9 - Annoying, unfair, and inconvenient munch.
10 - The be-all-and-end-all of munching. Avoid like the plague.

Types of Roleplayers:

Oldbies: Are veterans of roleplaying. They generally know best after years of experience. Becoming an oldbie, however, is not necessarily the ultimate goal; many people are fine just settling down as Literate.

Elites: Elites are on their way to becoming Oldbies, but somehow veer off-course and become asshats instead. Elites can be recognised by their "Elites only" policy, with no lee-way whatsoever. They are generally quite cocky, think they are better, and insist on using reams and reams of detail. This can be particularly true for magic users, who are convinced that their descriptions of the traits and limits of magic are unquestionable.
Another trademark Elite sign is rejecting AMP, and claiming that "common sense" should be used instead. This is in fact pointless since the AMP is common sense. (Not all Literates become Elites before they move on to Oldbies (in fact, some Elites never become Oldbies at all. Don't worry.)

Literates: A growing minority, literate roleplayers are just that. They use correct punctuation and grammar, and roleplay fairly. Literates often refer to, and follow the AMP (Anti-Munch Project).

Proby (Probationary): Literally someone in between the 'newb' and 'Literate' stages. They combine traits of the two, in various forms, and will very probably become Literate soon enough.

Newbie: A Newbie can at first seem to be a n00b, they can though, learn to correctly roleplay fairly and adequately. Newbies are to be encouraged and treated well, and will often grow into skilled Literates.

ne0 n00b: ne0s (never use a capital 'n' for them!) at first appear to be Literates. This falsehood becomes apparent after a few posts however, as they tend to break the AMP a lot, and are actually just n00bs who can spell.

n00b: (Don't use a capital 'n' for these either!) n00bs are the worst roleplayer available. A sad and terribly derogatory approach to take, but the simple fact of the matter is that they just cannot and will not roleplay fairly, even when outnumbered, outgunned, and obviously dead in character.
They will often resort to flaming, leading to eventual bans, new accounts, and new bans.


These are types of n00bs and munchers:

Aimbotter: Especially annoying when using NPCs, as NPCs don't get to argue about munch.
Munch Rating: 7
A: Three hundred seventy of my trained assassin gymnasts crest the hill, sight you, and rush toward you.
B: Luckily, I have three hundred sixty-nine bullets in my chain gun! I quickly mow them all down, each taking a single bullet to the head, and peg the last one with a rock in the sternum.

Augustine: Far, far too prevalent. They try to carry something from one RP into another, just because they're in the same sub-forum.
Munch Rating: 8
A: Given that this RP's technology base is medieval, I happily drive my cart to the market to buy some maggot-ridden meat.
B: Too late! I already got there in my Gundam and blew up everything with my insanely overpowered weapons! And don't start whining, because my Gundam's already pre-approved in the "This Is Not a Medieval Technology Base RP" thread.

Baghdad Bobbit: An advanced (or is that "degraded"?) form of Puppetmaster and Aimbotter combined. These people soon become bored of anybody with a lick of skill, and wander off in a huff because the RP will take too long for their precious, precious time.
Munch Rating: 5
A: I fire at the stationary target, hitting twice but missing with my remaining four rounds.
B: I get tired of your realistic RPing style and poke you in the neck, collapsing your trachea. You die writhing in torment.

Boa Constrictor: Threads that have a long list of rules that prevent any characters except their own from roleplaying in that thread. No example will be given here, since that would be suggesting rules that shouldn't be used at all, and used separately these rules would be fine.
Boa Constrictors most commonly like to ban most forms of magic, guns, NPCs, technology, 'special' abilities etc. The result is, as I said, a thread in which very few characters can venture.
I do emphasise that threads should have whichever rules they want, within fairness to other roleplayers. Lists of rules which prevent too much are too, let's face it, n00bish.
Munch Rating: 4

Daydreamer: Not exactly munch, per se, but it does get annoying. They manage to turn seemingly coherent RP into a mad ramble about totally unrelated things. Which is not to say that adding a little insight in the middle of an RP is bad; but try to make it only a few lines, three at the most, as anything else just distracts from the current events taking place.
Munch Rating: 3
A: In the middle of the intense shootout, I dash across the narrow alley, ducking and weaving in hopes to avoid getting hit. I'm unsuccessful; two bullets peg me in the shoulder, throwing me back into a Dumpster.
B: The bullets make me think back to my days as a youth, when I had to melt down tin soldiers to use as musket balls against the Redcoats... or was it redskins? I can't remember. Anyway, I had to walk uphill all three ways to school and back, running from glaciers all the while. It was torture, lemme tell ya. And then there's the story of how I met my first wife...

Gaseous Snake: A combination of McFly and Lucky Irishmen. They will often attempt to alter the RP right after the fairly playing RPer has made a post that will see the Snake's demise. They are not, however, as desperate as McFlys in what they change.
Munch Rating: 6
A: I walk to the door and open it.
B: Being a fellow with a bit of foresight, I hooked that doorknob to a car battery an hour ago. You're thrown across the room.

Godmoder: A rather broad term, basically covering a character/roleplayer who can overcome any situation. They will often have flashy powers, ignore just about anything you say and do, and somehow manage to be completely unaware of their own unfairness (otherwise known as stupidity).
Munch Rating: 8
A: Now that you're strapped to the end of a naval cannon, I fire it.
B: Whoosh! I nimbly dodge, somehow forgetting the fact that I'm restrained by three-hundred-pound chain!

Hi-jacker: These are intensely annoying for thread creators. They are often members of that thread, also. These are the people that take over a thread they are roleplaying in, and either add things in, or perform actions that affect everyone roleplaying in the thread.
Munch Rating: 5
(Real example)
A: Ok! Our base is under attack and we have to defend it!
B: *Goes and activates the base's self destruct* Everybody run you have three minutes!

Hiver: So named after such things as the xenomorphs from Aliens, the Klendathu bugs from Starship Troopers (which both use hives), and the teeming hoardes they generally are. These hoardes are always fearless, will battle until dead, and quite often have some excessive weapons and/or armour. Alternate names are Beehivers or Ants.
Basically, it's the guys who have too many NPCs. [Suggested by oxymoron_02]
Munch Rating: 7
A: *He sat alone in his one-man fighter ship, quickly scanning the radar for hostiles*
B: *He sat aboard his giant flagship, with his other 1000 ships around him. He ordered them all to attack the tiny fighter in front of them*

IDKFA: Most likely people attempting to emulate Solid Snake or some other cheesy spy-novel hero. They never run out of weapons or ammo, or anything else that leads to them being victorious.
Munch Rating: 8
A: You're all out of ammo for all five of your Ingram submachine guns. Since you're buck-naked, I know I can now safely step into the open and begin returning fire.
B: Ha! Little did you know, I have twelve shuriken hidden within my afro!

Ironclad Sentinel: This is fast becoming a problem, and refers to when a thread's subject organisation/corporation/military has too many defenses, or defenses that are unrealistically powerful or just plain 'modey. [Suggested kodachi3]
Munch Rating: 7
A: I am attacking with a battalion of thirty tanks, air support of twenty gun-ships, and three submarines off the coast with Tomahawk cruise missiles.
B: Defenses - Forcefield that blocks everything but lets our weapons out, invisibility shield around the base, 100 SAM turrets, 100 machine gun turrets, 1000 guards with machine guns, 200 space fighters, 200 tanks.

Lucky Irishman: A mixture of McFly and Augustine. A person whose character performs an action at chance (with no knowledge of the way it will tip the balance) that turns events to their favour, despite the chances of such a thing happening being incredibly slim.
Munch Rating: 5
A: With your character totally surrounded in a section of corridor, my ten skilled ninja prepare to slice him to pieces.
B: My character backs up to the wall, inadvertently tripping the base's alarm.
A: ((If I'm going to be honest and fair here, I have to tell you that the alarm would trigger the corridors to be sealed by blast-proof bulkheads.))
B: ((Oh, oops. Guess my character's safe then.))

McFly: Declining in numbers now, these will alter situations (and usually first posts) drastically to give them an advantage in roleplay.
Munch Rating: 7
A: Ha! Now that the force field is down, I run inside your evil lair!
B: Um... um... there's also a super-secret second force field which causes you to die instantly! I just didn't say anything about it because... um... I had to do my laundry! Not because I just thought of it now! Honestly!

Min-maxer: Not a lot of those running around here, thank goodness... that's more of a DnD-style paper game issue. Their own strength:weakness ratio is off the charts.
Munch Rating: 8
A: I've successfully broken into the facility which gave you your incredibly 1337 power armor. Now I pull up the file on it. What does it say about weak points?
B: The metal of my armor is... um... allergic to praying mantis urine.

Miss Cleo: They use Out of Character knowledge to their own advantage.
Munch Rating: 8
A: ((OOC: There's a secret switch hidden in the lamp.))
B: I suddenly think to myself-- why not check the lamp for hidden switches? Call me now for your free reading!

NIMBY: The people who quite readily attack others' threads, but then stop all attacks on their own thread.
Munch Rating: 6
A: They attacked us! Let's go and get them!
B: *Deletes any posts related to an attack and/or bitches to a moderator*

Oblivious Oaf razz eople who don't explain how what they are using, works. Now this is fine to an extent; you're not expected to know the exact functioning procedure for a gravity-spewing railgun, but at least give a vague idea behind the mechanism.
A: Hahahahahaha my ultra shield deflects any projectile weapon
B: ((Dude, how does that work? I need some info))
A: ((Ahhhhh uhhhhhh.......it....uses......some.......weird substance......that like...........does.....something......and then it like.....deflects all projectiles! Thats how it works, its not like I never explain my gear its just that I just came up with that explanation now, I mean I just had trouble explaining it.

Oxymoron: Luckily rare. (And no relation to me. I think) They manage, somehow, to be completely contradictory in their posts.
Munch Rating: 4
A: I'm a farmer with a shotgun.
B: I'm a black hole which emits blinding pulses of visible light!
(For those of you not familiar with physics, black holes allow nothing out of their immense gravity. Not even light can escape.)

Prosecutor: People who claim every one else is Munching when they, in fact, are the only one who is. [Suggested by Asmodeus The Crow]
Munch Rating: 8
A: My character is a fire mage who casts a two-turn fire spell that will launch a fireball.
B: My character is a five year old salamander named George, who makes a funny noise when he walks. George, despite being a normal salamander, is immune to fire, and also capable of devastating mages with a single swipe of his four inch long tail.
A: Well if he's a normal salamander, he can't be immune to fire, and if he's immune to fire, he can't be a normal salamander...
B: WTF STFU N00B U CANT SAY THAT HES MY CHARACTER NOT YOURS OMG WTF FUHKIN HAX GODMODE

Puppetmaster: Another overly common occurrence. They basically take control of others' characters, often to extremes. It is usually ok to make tiny little changes to another person's character; for example if your own character launches a fireball at a tree, it is safe to assume that other characters will probably watch the tree get hit, and thus you can comment on that.
Depending upon the extent to which they puppetmaster, this is not necessarily a form of munching.
Munch Rating: 4 - 9
A: I step carefully into the room, peering around for occupants.
B: Suddenly a dragon pokes you in the eye. You run screaming from the room, whereafter you go home, make a pickle sandwich, and call your mother to cry about how she ruined your life.

Quaker: They can magically 'spawn' anything. Having a character which can retreive things from pocket dimensions is not an excuse, unless said pocket dimension has a previously listed inventory which can be checked.
Munch Rating: 9
A: My character is wearing a form of armour only vulnerable to a drop of water from a holy well in South Dakota.
B: *He pulls out the vial of water from a holy well in South Dakota* "I don't know why I always carried this, but I knew it would come in useful one day."

Revisionist: Another prevalent problem. They are akin to a McFly, but rather than trying to be an a*****e OOC, they try to be one IC instead. Their characters change their mind, thus causing an annoyance, but not necessarily munching.
Munch Rating: 4
A: You chose the blue pill? Ooh, tough luck.
B: Red! I said red!
Don't go pulling that "I can read your previous post" mind game crap, either!

Shoe elf: Pretty obvious.
Munch Rating: 10
A: ((OOC: Well, gotta go to bed. Big neurosurgery test tomorrow.))
B: Ho, ho, ho! Now that the loser's gone to bed, I can strap his character to a cross and peg him with rotten fruit!

Speedhacker: One of the worst we have to deal with.
Munch Rating: 10
A: I walk to the door and step outside.
B: Suddenly, twelve men grab you, carry you off to my secret lair in Tibet, and torture you for weeks. When you finally die from the agony, we bury you in the frozen wastes. Hundreds of years later, arhcaeologists discover your frozen body and try to determine if you're another Lucy.

Trinity: The knowledge downloaders, the omniscient Billy Joe-Bobs. [Also known as Zoicites]
Munch Rating: 8
A: My character was raised by a gang leader in the harsh conditions of a slum. From this, he learned to wield small firearms fairly effectively and has limited driving abilities.
B: My character was born on a remote jungle island and can fly or drive anything and use any gun with perfect aim.

Twink: Sometimes allowed in certain RPs. If the RP isn't specifically about invincible deities and such, a simple rule is that if the strengths aren't counterbalanced with relatively equivalent weaknesses (or if the reasoning behind the phenomenal cosmic powers isn't eloquently and appropriately explained), you're dealing with a twink.
Munch Rating: 10
A: A punch coming, eh? Well, seeing as you're a seven-year-old child and I'm riding in a twenty-meter mecha, I won't bother dodging.
B: Fooled you! I have the power to DESTROY EVERYTHING when I punch it! I'm just like an X-Man, and therefore require you to suspend all logic when RPing with me! Oh, and I have the power to steal your girlfriend, too.
PostPosted: Thu Aug 28, 2008 6:15 pm


Regarding Thread Creation
~~~~~~~~~~~~~~~~~~


The Line: Don't do it. Period.

In essence, each place in the roleplay has it's own thread. Dxun, Coruscant, Yavin IV, doesn't matter, each place has it's own.

Want to go someplace that's not already a thread? Merely inform a Roleplay mod (Guilyn, K 19, ElladanKenet, to name a few), and throw them your sales pitch. If they find the creation of a new thread justified, then they will see to creating it in the format of already existing threads.

This also applies to single-thread roleplays

ElladanKenet
Vice Captain

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