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Covenant: X (A X-men RPG)

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A literate, paragraph X-Men (Marvel) Role Playing Game 

Tags: x-men, marvel, superhero, advanced literate, story 

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Character Stats Explanation

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Taibhse
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PostPosted: Fri May 31, 2024 6:58 pm


↓ ▒█C H A R A C T ER - S T A T S - R E F E R E N C E - G U I D E█▒ ↓


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▒█KEY FOCUS POINTS:█▒ ↓

-All the stats are on a ten point system aside from the Power Mastery stat which ranges to twenty. Why aren't they all on a fifteen point scale? Because the other stats don't need to be. The main reason that the Mastery stat ranges higher is to allow for a wider range for characters to fall under and to give a more gradual growth as characters develop through the course of this roleplay.

-For the nature of this narrative, Mastery will not surpass 15. Think of it as a DND campaign with a level cap, so we do recommend having room to grow, especially since none of the characters in this story are canon.

-Think of points as being a grading system, putting stats in according to your character's physical capabilities along with their powers. That means that not everyone is going to be a perfect 10 in everything. Most stats won't be over a 5 unless affected by the mutation that the character has.

-As characters develop, stats can change. Moderators will approach these changes accordingly, allowing for certain stats to increase. If your character spends a lot of time trying to hone in their mutation, then the power mastery stat can change, or if your character is studious in their studies, their intelligence can change.

-Once you have your stats where you want them to start, remember that they may not change quickly. Changes take time, even though time may pass a bit faster in the roleplay, it's still a factor. If in two weeks after submitting your character you want to change something, be prepared to be told no.

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▒█Physical Strength (1-10):█▒ ↓
XXXX1 - Lifting Marshmallows Takes Effort
XXXX3 - Average Person
XXXX5 - Body Builder
XXXX10 - Superhuman Strength
Physical Strength Explanation: This is a base level of strength, meaning that if the character is an average person, they will have a base strength of 3. Anything above that will need to be explained with either athleticism or mutation.



▒█Speed (1-10): █▒ ↓
XXXX1 - Rolling Down Hill Produces More Speed
XXXX3 - Average Person
XXXX5 - Trained Athlete
XXXX10 - Superhuman Speed
Speed Explanation: This is another base level stat where the average person would be 3, anything above that falls under needing to be backed up by athleticism or mutation.



▒█Durability (1-10):█▒ ↓
XXXX1 - Wind Will Knock The Wind Out Of You
XXXX3 - Average Human
XXXX5 - Trained Fighter (Eg. Boxer, wrestler)
XXXX10 - Superhuman Durability
Durability Explanation: This is a base stat for the physical durability of a character. The average person doesn't take a punch to the face well since that sort of thing hurts a lot. However, a trained fighter can take multiple hits without getting dazed, and a mutation can affect that even further. This also covers how well a character can recover from injuries.


▒█Agility (1-10):█▒ ↓
XXXX1 - Ever Seen A Video of People Failing to Open Champagne with a Knife?
XXXX3 - Average Human
XXXX5 - Trained Athlete
XXXX10 - Superhuman Agility/Reflexes
Agility Explanation: This stat covers the ability to stop, start, and change the direction of the body or body parts explosively, or in a controlled manner. This also covers a character's reflexes. Any character that has specialized training made available to them through ordinary means, like dance or gymnastics, would score higher in this stat. However, mutations that affect a character's agility would allow them to surpass specialized training.



▒█Intelligence (1-10):█▒ ↓
XXXX1 - No Thoughts, Only Spaghetti
XXXX3 - Average Human
XXXX5 - Higher level thinker
XXXX10 - Super Genius
Intelligence Explanation: Here we are to the dump stat. Of course, intelligence has a few different factors and isn't measured only in testing capabilities. Street smarts and strategic thought can fall under a character's intelligence. However, anything above a 3 needs to be explained in the profile somehow.



▒█Energy (1-10):█▒ ↓
XXXX1 - Burning Out Faster Than a Camera Flash
XXXX3 - Average Human
XXXX5 - Trained Athlete
XXXX10 - Nuclear Power Plant
Energy Explanation: This is the stat that explains how long your character can actively use their ability. Abilities that wear out their uses with continuous or repeated use will have a lower stat while mutations that never really turn off will be higher. Most characters won't score above a five unless they have a good grasp on their mutation or their mutation never really powers down.



▒█Power Mastery (1-20):█▒ ↓
XXXX1- Absolutely no control over mutation. This would apply to characters who just unlocked their mutation.
XXXX5 - Some level of understanding of the nature of the ability, but there is still limitations on range, duration, energy maintenance, etc. Think of this being the starting point for a lot of students.
XXXX10 - Years of training at this point, not quite a perfect application, but using the mutation doesn't leave the user exhausted for days on end. These are senior students of the academy, those who have been on missions before.
XXXX15 - Great understanding of the mutation and it's uses, able to use it in multiple different situations. Seasoned members of staff or even members of the X-Men would fall into this range.
XXXX20 - Perfect control over the mutation and full understanding of the application of the mutation in a wide array of applications.
Power Mastery Explanation: Assign points to this stat very carefully... It is probably one of the most important areas of the stat block. If there aren't enough points in this category, there could be restrictions on the application of the mutation, however, if you have too many, then further explanation may need to be given to the mod team as to why the stat is higher than what is laid out clearly in the rest of the profile.
PostPosted: Sun Jun 02, 2024 2:53 pm


↓ ▒█C H A R A C T ER - A B I L I T Y - A N D - S T A T - E X A M P L E█▒ ↓


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▒█KEY FOCUS POINTS:█▒ ↓

-Below we have an example of a character's ability, using the very familiar Wolverine as the sample. We are prioritizing his Regenerative Healing Factor in a more defined and concise way.

-One thing that you'll notice is that his energy is rated at a 6. "But, his healing doesn't turn off and it's automatic!" And you're right. It is., However, if we set it at ten based off the energy usage, where does that leave those with energy based mutations? For an ability that is constantly running but isn't energy based, being based between 4-6 is a good range to be in.

-Durability, as you can guess, falls under his ability to recover from injury. While it does still hurt to get punched in the face, Wolverine can take the hit better than someone like Quicksilver could since the damage heals nearly instantly.

-Power Mastery is the final one to focus on. Wolverine has a very, very, very long life of using his mutation in a constant state along with the specialized training he has gotten from being a member of the X-Men. That is something that would be written into his biography to explain versus a newly appointed member of the team.

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C o m p i l i n g xx M u t a t i o n xx a n d xx A b i l i t i e s xx D a t a b a s e . . .


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            | Superhuman Ability: Regenerative Healing Factor: Users possess a regenerative healing factor, meaning that they can rapidly heal and get restored to their optimal and full health/state at an extremely fast rate. Unlike Healing, regeneration/healing factor is a process that happens unconsciously without the need for activation, resulting in a constant state of optimal health.

            xxxxxxxxxxxxxxxStrengths: Wolverine's body heals on it's own and at a rate that is much faster than natural healing. He is able to heal wounds almost instantly, depending on the severity and complexity of the wound itself. Bruises disappear instantly, while deep gashes may take a bit longer for his body to stitch back together. This also allows him to live a longer than human life.

            xxxxxxxxxxxxxxxWeaknesses: His healing factor, however, does not seem to stop Wolverine from feeling the pain of his wounds nor the pain of his body regenerating itself. Repairing a broken bone hurts more than it would to heal naturally.

            xxxxxxxxxxxxxxxOther notes:

            | Non-powered Abilities: Martial arts, weapons mastery, vehicles expert, multilingual.


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A n a l y z i n g xx S t a t xx B l o c k . . .


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            | Strength: ▅ ▅ ▅ ▅ ▅

            | Speed: ▅ ▅ ▅ ▅ ▅

            | Durability: ▅ ▅ ▅ ▅ ▅ ▅ ▅ ▅ ▅

            | Agility: ▅ ▅ ▅ ▅ ▅

            | Intellect/Mind: ▅ ▅ ▅ ▅ ▅

            | Energy: ▅ ▅ ▅ ▅ ▅ ▅

            | Power Mastery: ▅ ▅ ▅ ▅ ▅ ▅ ▅ ▅ ▅ ▅ ▅ ▅ ▅

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