Non-Combat Outfit: His sister's scarf, white tee shirt, cuffed black jeans, boots. Combat Outfit: His sister's scarf, black high-collared sleeveless trench jacket, gray tank top, cuffed black jeans, combat gloves/boots.
▰▰▰ SOCIAL AND PERSONALITY
Nindo:Masanori doesn't have a nindo currently, only driven by his intentions on finding his lost sister. Personality: Masanori has not fully processed the feelings that plague him, resorting to violence as a result. This outlet however, has been directed in a way that is at least positive (depending on who you ask) - towards those who threaten the helpless or are treating others wrongly. He has a short temper and is quite impatient, prone to acting upon impulses with little to no logical thinking behind his actions. Masanori isn't very socially adept when it comes to dealing with other people, coming off as a blunt, dense and sometimes naïve individual. Due to his exposure to animals since he was young, he has a soft spot for animals that manifests towards humans in a unique way despite his rough exterior: his desire to help. Still, Masanori struggles greatly with creating bonds that aren't related to animal companionship.
Village: Kumoito Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Masanori and his twin sister Noriko were originally born and raised in Konohagakure, only to leave their home after the separation of their parents as mere toddlers. His father was a former member of the police force who lost his position due to his unorthodox and brutal methods of law enforcement, despite their effectiveness. A man stripped of his passion, found themselves succumbing to their own stubbornness, turning to vigilantism and ultimately endangering his family as a result. It was Masanori's mother who made the final decision to part ways to ensure the safety of her children, after a heated argument with their father. The following the day, Masanori, Noriko, and their mother traveled to Kumoito.
What little memories the twins had of their father appeared to fade with the passage of time, leaving only the negative portrait their mother painted of him whenever they questioned his absence. Masanori was forced to grow up quickly out of circumstance, becoming the man of the household in order to help provide for his sister and mother. Rejecting enrollment into the ninja academy when he and his sister were of age, the young Hatake resorted to performing odd jobs, and helping his mother handle animals at a local shelter. If he wasn't doing that, he occasionally participated in the beatings of abusive pet owners and bullies who were a threat to his sister or any of her friends. Masanori's disturbances on school property earned him the nickname "Trouble" by most instructors. Still, the lack of guidance from a father figure during some of the most important years of his life became more and more evident as time went on. His mother only made things worse by disapproving most of his actions and comparing them to the likes of their "father who had failed them".
This strange void and feelings of confusion that Masanori continued to struggle with for the coming years only amplified after the sudden disappearance of his sister, who had only recently graduated from the ninja academy. Her last location was the front of Shuuten Bridge, where her scarf was found by Masanori. Attempts have been made in search of her by the local police force, but has been considered dead due to the tales revolving the mysterious bridge. Masanori has blamed himself for her disappearance since then, knowing that deep in his heart had he been by her side, that she would still be here to this day.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Second Class: Tamer ▱▰▱ Perfect Breeding → Due to your training and breeding focused on your pet's strengths your pet is stronger than most other animals of it's kind and probably even stronger than you. Your pet's custom techniques gain the overwhelming quality up to S-Rank. When your pet has been allotted 6 TA, in addition to mirroring Taijutsu and Bukijutsu of the tamer your pet may gain [2] Points to 2 of their stats, which can bypass their tamer's stat cap up to 10. When they have been allotted 12 TA their remaining 2 stats also gain this benefit. In addition, the user gets [2] more tamer attribute points every other rank beginning at D-Rank. ▱▰▱ Cross Class or Specialization: → Bloodline – Tamer: Pets are able to use bloodline ninjutsu of the user if they share the required affinities. Elements required are considered locked until the pet has enough TA to access the elements. Pets share the benefits of any bloodline based PAs the user has. The user gains an additional 25 chakra per body rank.
Chakra Pool: 450 Stamina Pool: 450 Chakra Element: Lightning, Earth Chakra Color: Aquamarine Chakra Materialization: Illumination of the eyes with arcs of electricity dancing around his body.
Strengths: • Masanori has a strong sense of compassion for animals due to his upbringing, and this is especially true for canines. • While he's not the most intelligent individual, he possesses an innate prowess for combat that befits his other "barbarian-like traits".
Weaknesses: • Masanori is incapable of telling lies. Whether the truth wants to be heard or not, he will speak it. • The young Hatake will go to great lengths to help someone, even at the cost of his own safety. The same is to be said about fixing mistakes he has made.
Fears: • Never finding his sister - or worse, finding out that she has died. • His desire to help others is intensified by the fear of being thought of as a bad person by other people. He may act like he doesn't care about what others think, but ultimately he doesn't want to be anything remotely similar to the negative image his mother has created of his father.
Modifiers: • •
Personal Attributes: ▱▰▱ Chidori Specialist | Grants [3] custom techniques to be used as variants of Chidori, these custom jutsu are considered a Chidori Variant. The user may also apply clan Augment techniques to Chidori, Chidori Variant and Raikiri Jutsu. In addition, the user's chidori techniques bypass all armor entirely. Raikiri is considered a Chidori Variant technique. Only techniques with the name [Chidori] or [Raikiri] are effected by this PA. ▱▰▱ Sonic Boom | Lightning based techniques used by the Hatake are granted a concussive blast in the form of a sonic boom upon impact. This concussive blast has a range of five feet per rank of the parent technique. Those within the area of the blast have a knock-back effect applied if their body rank is lower than the parent technique. In addition, deafness is applied upon impact for two posts. ▱▰▱ Child of Lightning | As a Hatake, Masanori has a natural affinity for the lightning element, an element that has even ingrained itself into his very nature in some aspects. All lightning based techniques are reduced in chakra by one rank, down to a minimum of five chakra, and cannot be reduced beyond this. ▱▰▱ Vicious Nature | Allows the tamer to mirror the tamer attributes of one of their pets. ▱▰▱ My Darling is My Pet | Grants the pet one additional tamer attribute. If a pet has eight points invested into them then they may gain a second tamer attribute. ▱▰▱ Rip n Tear | The Inuzuka can provide one pet with an addition +50 to chakra / stamina per rank of the user. If the user does not have the tamer class then this pa grants the tamer four tamer points to use on one animal.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Beast-Man Clone [ Juujin Bunshin ] | Rank D | Augment
Raiton • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive • Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E • Earth Flash [ Jibashiri ] | Rank C • Electric Overdose [ Dendou Karyou ] | Rank C • Twitching Limb [ Hikuhiku Eda ] | Rank C • Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C • Cloud Shield [ Kumo no Tate ] | Rank C
Doton • Swift Earth [ Tsuchi Tou Tou ] | Rank X • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D • Underground Submarine Voyage [ Dochuu Senkou ] | Rank C | Augment
Hatake Clan Techniques • Way of the Hatake | Rank E | Passive • Call of Lightning | Rank E | Spiritual | Variable • Lightning Step | Rank X | Complex • Lightning Field | Rank X | Spiritual • Lightning Riposte | Rank X | Spiritual • Chidori | Rank C-A | Spiritual • Chidori Eisou | C-A Spiritual • Chidori Senbon | C-A | Spiritual • Chidori Nagashi | C-A | Spiritual • Raijin's Blade | Rank C | Spiritual | Supplementary | Augment
Inuzuka Clan Techniques • Four-Legged Technique [Shikyaku no Jutsu] l Rank E • Dynamic Marking [Dainamikku Maakingu] l Rank E • Beast-Man Clone [ Jūjin Bunshin ] l Rank D • To Challenge Myself [ Jibun ni chōsen suru ] l Rank D • Hide and Seek [ Kakurenbo ] l Rank D l Passive • Passing Fang [ Tsūga ] l Rank D-A l Complex • Dual Piercing Fang [ Gatsūga ] l Rank C-S l Complex • Fang Rotating Fang [ Gatenga ] l Rank C-S l Complex
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu Strong Fist Style Stage One • Dynamic Entry | Rank X | Simple • Dynamic Action | Rank X | Simple • Tackle Charge | Rank X | Simple Stage Two • Peregrine Falcon Drop | Rank X | Simple • Crushing Fist | Rank X | Simple • Leaf Spinning Wind | Rank X | Simple • Leaf Great Whirlwind | Rank X | Simple • Painful Sky Leg | Rank D | Simple Stage Three • Leaf Shadow Dance | Rank C | Simple • Leaf Herculean Whirlwind | Rank X | Simple • Knee Strike | Rank X | Simple • Pressure Palm | Rank X | Simple
Kaiser Fist Stage One • Heavy Punch | Rank E | Training • Sudden Straight | Rank X | Complex Stage Two • Kaiser Crown | Rank X | Simple • Crumbling Overhead | Rank X | Simple Stage Three • Kaiser Armor | Rank C-S | Spiritual • Elbow Bolt | Rank X | Simple • Guillotine Drop | Rank X | Complex • Iron Backhand | Rank X | Complex
Bukijutsu Omoi Inshou Stage One • Side Stance | Rank X | Simple • Counter Offensive | Rank X | Simple • Double Block | Rank X | Complex Stage Two • Forceful Gap | Rank D | Complex • Fluid Transfer | Rank X | Complex Stage Three • Cross Strike | Rank X | Complex • Disarming Strike | Rank X | Complex • Full Circle Slam | Rank X | Simple • Parting Waves | Rank X | Complex
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
Sleepy Senpai
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Sleepy Senpai
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Posted: Fri Oct 22, 2021 9:39 pm
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Posted: Fri Oct 22, 2021 9:39 pm
▰▰▰ PERSONAL DATA
Full Name: Jun Mahofu Nickname: Age: Nineteen Birthdate: December 18 Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: C
Hair Color: Dark Brown Eye Color: Hazel Grey Height: 5'4" Weight: 135 lbs
Bloodline: Mahofu Clan
Non-Combat Outfit: Traditional Mahofu Clan attire (when required). Prefers to wear dark colored Yukata with a pair of sandals or heels. Combat Outfit: Varies, depending on her task. Could resemble non-combat attire up to her standard combat attire: A cloak, reinforced catsuit with fishnetting down the arms, upper chest, and sides of the legs. Long gloves, knee high boots, and light armor plating for the chest, shoulders and sides.
▰▰▰ SOCIAL AND PERSONALITY
Bushido: Loyalty (Chū, 忠) Firstly, fidelity in oneself; for the future of Zaishin, my clan, and the Shogun. Personality: Jun has a coquettish and sparkling nature that is typically uncharacteristic of those with noble status. She does not care for it, in fact, despite her fierce loyalty to the Mahofu clan. Naturally, it has its perks which she'd be silly not to take advantage of, but she believes her status alone will do nothing to better the future of Zaishin and its people. While she is very capable of deception and known to be quite persuasive with her speech, Jun is also compassionate, respectful, and understanding towards those who treat her in kind. When situations are more serious, the frisky personality falls to the background, revealing a levelheaded and perceptive woman. Jun, a blooming medic, is also somewhat of a scientist, one that is extremely devoted to the discoveries of her own curiosities and interests.
Village: Zaishin Title: Okkapiki Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Recovering from the war that took away several thousands of lives to the city of Zaishin has not been the easiest. The young Mahofu clanswoman watched the once great city nearly turn to shambles, only to stumble upon pits of stagnation, striving to return to its former glory. She could watch no longer, proceeding to take action immediately. This city needed strong men and women to support it, and Jun was determined that she'd be among those individuals. Despite her parents siding with Seizo, Jun revered Kinryu as a hero - the first tide of many that could steer the country towards a brighter future. She developed a talent for the rare medical arts, continuing to build upon her foundation as she began her career to aid in the city's recuperation and to fancy her own pursuits in the art.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Blood Knight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action (E-D: 0 | C-B: 1 | A-S: 2 | S+: 3). Second Class: Medical ▱▰▱ Maladies Physician → Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. ▱▰▱ Cross Class or Specialization: → Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
Chakra Pool: 760 Stamina Pool: 655 Chakra Element: Wind, Fire Chakra Color: Dark Orchid Chakra Materialization: Wilted sakura petals falling around her frame.
Strengths: • Beauty can only go so far, but it certainly has a part to play in how charming she can be. Jun's quick-wit and silver tongue are the main factors of her incredible persuasiveness. • With her fierce - yet, not blind - loyalty to Zaishin and its people, Jun is resolute in her decision to secure its prosperous future by whatever means necessary.
Weaknesses: • With high status, comes riches. Ryo is something Jun is terrible at handling, whether it be through over-generosity or her terrible gambling habit. • Strong men and women. Not physically, per say, but spiritually, mentally, morally. Jun claims she knows how to spot them, and she has a tendency to get... excited.
Fears: • Zaishin repeating mistakes made in history's past, preventing them from achieving the greatness that she knows the city and its people are capable of. • Jun has an extreme phobia of insects, where just the thought or someone simply describing them will make her revolt. (It is also why she has fire as her secondary element, because she will not hesitate to burn them until not even the ash remains.)
Modifiers: • The user is immune to their own poisons and Tier 1 Poison of others. (Mahofu Trait) • Wind Attuned :: When the Mahofu Clansman takes either [Bloodknight] of Bloodline Class or [Elemental Mastery] of Ninjutsu class, they apply the Overwhelming Trait to all Futon Ninjutsu and Bloodline Techniques. (Mahofu Trait)
Personal Attributes: ▱▰▱ Perfect Storm | The user gains four additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded. ▱▰▱ Demonic Presence | The user's fog carries a choice of two additional factors that are scaled to the same levels as the poison's. The user may choose between the Mental Stress Status or the Insanity Status and apply these effects to those under the influence of the Miasma. The user gains an additional 4 genjutsu per body rank. ▱▰▱ Violet Delirium | The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両10,200 XP: 1020 Passive XP: 5
Shinobi Missions Complete: D Rank | 0 C Rank | 1 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Titles • Medical: Emergency || → Life Saver • Medical: Surgeon || → Life Saver • Teacher: Specialist || → Student Teacher
Career Profession Missions Complete: D Rank | 0 C Rank | 10 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: • Halloween 2021 - 2 New PAs Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuton •
Katon •
Iryojutsu •
Mahofu Clan Techniques •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Tetsu Nishikiri [ Amegakure ] : : REPLENISHED Notes • Total XP: 11,260 • 1,700 (9,560 remaining) given to Kaminari Raiu • Total Rewards: 4 PAs, 1 Academy Grad Reward
▰▰▰ PERSONAL DATA
Full Name: Tetsu Nishikiri Nickname: Age: 16 Birthdate: August 17 Gender: Male
Nindo: "If you're going to survive, live. Conquer." Personality: Self-confidence and resolution have ensured Tetsu's survival thus far, creating the former gang leader that stands here today. He goes after what he wants, and will do whatever it takes (within the limiters of his own moral compass) to get them in his grasp. The Illusion grid has had some influence on him, causing him to, somewhat unknowingly, align his goals with that of Amegakure. It is a gateway to a better life than what he once had, and with it, he strives to make a name for himself. His straightforwardness does not mean he is incapable of subterfuge - in fact, Tetsu is quite resourceful even with limited tools at his disposal and is more cunning than his character might let on. Those who find a friend in Tetsu will witness a more vulnerable side of the hardened gangster; should he catch even the smallest hint that he's being crossed, there will be hell to pay.
Village: Amegakure Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: An escapee from a laboratory located in the Sky Sector, Tetsu hid within the sewer canals of the Cistern Sector to avoid capture. Accompanied by two other 'testing subjects', the trio had to learn quickly how to fend for themselves in order to survive. This task was only made difficult due to the fact that they were actively being pursued, by the only marker that could reveal their former identities: the unfinished rune on their chests. The once scared and lost individuals would soon toughen up due to their circumstances, and encountering one of the gangs that 'ran' the Cistern Sector. They were initiated in, and immediately involved in illegal acts ranging from robbery, pit fighting, and small resistances against authority.
Years passed by, Tetsu and the two individuals he escaped with - known as Naomi and Hiro - had grown fairly close as friends while establishing themselves in the steadily growing gang. Tetsu and Hiro were acknowledged for their fighting skill and shot calling, and Naomi had the most nimble hands of the group. Their raise in fame among the group threatened the current leader of the gang, who decided to disban Hiro (the largest and presumably the most threatening of the the three) as a result. Tetsu's objection was met with violence, so he reacted accordingly, settling the dispute with a brawl. His victory ensured that Hiro would be able to stay, and he took the title of gang leader, but not without resistance from the former who had lost. Tetsu, Naomi, Hiro, and those who sided with them disbanded as a group in response.
Having re-established themselves within the short period of time after, they were still barely surviving just as they were before. The Academy was becoming a possible option with each passing day, of which he heard whispers about throughout the cistern. Unbeknownst to any of them, after so many years dwelling in the sewers, the Illusion Grid had taken a hold of them - Tetsu, more so than the others. After discussing with Hiro and Naomi about possibly changing their lives for the better by taking a chance in the Academy, the majority vote sided against it. Naomi and Hiro were too concerned about their identities being revealed as this would put them in arm's reach of literally anyone that was affiliated with the Sky Sector. Tetsu decided to go regardless, with the intentions of returning when he graduated. This life was not enough for him; he sure didn't want this for his friends and fellow members either. He was unsure if it was curiosity, stubbornness or some twist of fate which compelled him to do this.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Second Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. ▱▰▱ Cross Class or Specialization: → Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 810 Stamina Pool: 810 Chakra Element: Katon, Suiton, Doton Chakra Color: Eminence (Dark Magenta) Chakra Materialization: Falling feathers that surround the body; their clustered formation revealing the image of a Tengu within.
Strengths: • Resourcefulness • Willingness to get things done.
Weaknesses: • His own ego can get in the way. • Volatile emotions when provoked.
Fears: • Doctors, scientists, surgical equipment. • Being restrained.
Modifiers: • •
Personal Attributes: ▱▰▱ Cursed Visage | Tetsu can apply an E-Ranked amount of chakra to their natural chakra materialization, causing it to appear more realistic. Viewing the materialization acts as the trigger for genjutsu and counts as eye contact for sharingan genjutsu/hypnosis, if active. Alternatively, if no genjutsu is cast then viewing the materialization merely causes first-tier mental stress or insanity. This is not a technique and does not cost an activation. ▱▰▱ Blessed Flames | Gains the fire element. ▱▰▱ Amaterasu's Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques. The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation. Academy Graduation Rewards • New PA • New PA • [ May only claim once ] One jutsu type is overwhelming (Bukijutsu)
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Katon •
Suiton •
Doton •
Bloodline Uchiha Clan •
Wood Release •
Genjutsu
Illusory •
Enchantment •
Instance •
Chain •
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
Sleepy Senpai
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Sleepy Senpai
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Posted: Fri Oct 22, 2021 9:42 pm
▰▰▰ PERSONAL DATA
Full Name: Kaminari Raiu Nickname: Nari Age: 15 Birthdate: May 12 Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S
Hair Color: Brown Eye Color: Black Height: 5'5" Weight: 135 lbs
Bloodline: Raiu
Non-Combat Outfit: A solid black Kimono with gray Hakama pants. A dark, floral Haori tops both pieces, with plain sandals for the feet. Combat Outfit: Something resembling the picture above, should she have access to any samurai armor pieces.
▰▰▰ SOCIAL AND PERSONALITY
Bushido: Compassion & Duty. Personality: What most people will see upon a first glance, is not who Kaminari really is, but a reflection of her beloved older brother. The serious demeanor she presents; the unwavering ferocity and courage in the face of danger, carry weight as the 'representation of a true warrior of Zaishin' that her brother was often recognized for. None of which truly illuminate any of her own special qualities - at least, not in a way that uniquely shows Kaminari's true self.
Stricken by grief her since her brother's passing and the shame brought upon her by the Raiu family who blames her for it, she has locked herself away by bringing his personality to the forefront. It puts a veil over the guilt that burdens her along with it, and the sense of inferiority for her shortcomings, which she ultimately blames as the reason for his death, much like her family does. For he was everything she lacked in that dire moment that could have prevented it. Whether she might be capable of living up to the standards he and the clan had set for himself constantly plagues her mind. Still, she strives towards them in her devotion of mastery over the sword and weapon arts as a whole, in the hopes of earning her family's forgiveness.
For everything that he was, Kaminari has chosen to throw herself away in a desperate attempt to bring him back. Deep inside, a good heart continues to pump the purity of her soul into her veins. Small hints of the strong and compassionate samurai grace the surface from time to time; her dedication, leadership and ability to bring people together, appear in the subtle cracks of her facade.
Village: Zaishin Title: Okkapiki Local Reputation: 510 • A List Local Hero: You're considered a national treasure to your homeland. You're celebrated as one of the greats, equal in fame to the Kage in some senses if you aren't one yourself! This title takes the increases from the B List hero's In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.5. Since you are such a trusted figure, you are also able to learn S+ rank techniques without Kage permission. You can also create up to three legendary items for the village rather than one. Global Reputation: 0
Biography: Kaminari Raiu was born into the nobility of the Raiu clan seven years after her brother Inazuma Raiu. This particular noble family under the clan specialized in the hunting of hostile demons to maintain peace within Zaishin's borders. Training commenced immediately when the children became of age, so a majority of her life has been spent with Inazuma and their shared master who guided them as they begun their journeys as fledgling hunters. She aspired to the successes of her elder brother who could battle head-to-head with some of the most ferocious demons with courage that inspired fellow Samurai, and earned him recognition as a fine warrior of Zaishin, as well as a candidate for next clan head. Being seven years behind, Kaminari had to endure the many years of intense training and conditioning before she could ever experience the amazing tales of her brother's adventures. Her final test would finally come within those passing years, where she was tasked with taking down a very powerful Yokai. This mission was being led by her brother instead of their master, and thus made for their first mission outing together. While she was incredibly excited to display her skills to her elder brother, when it came time to confront the demon, she faltered. Her combat prowess shirked off by the Yokai quite easily had discouraged her, and that one ripple in her resolve gave the demon the upper hand they needed. This put Kaminari in danger considering the severity of the mission, requiring her brother to step up alone to defend her. The Yokai's strength was great, even for Inazuma, and he too was eventually overwhelmed by the demon. He could only demand that Kaminari flee.
Doing as she was told, she returned to her master to alert him of the news. Raiu clan members were sent for Inazuma's aid, only to return with news of his death. Ultimately, the Raiu clan family blamed Kaminari for her incompetence amidst their grief for Inazuma's death, casting her out. The guilt welling inside of Kaminari has plagued her ever since.
▰▰▰ CLASSES AND STATS
First Class: Bukijutsu ▱▰▱ Expert (Katana) → The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid. Signature Style: TBD
Second Class: Bukijutsu ▱▰▱ Juggernaut → The user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.
▱▰▱ Specialization → Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every other rank [ D Rank, B Rank, S Rank ]
Chakra Pool: 2100 Stamina Pool: 2450 Chakra Element: Raiton, Fuuton Chakra Color: Golden Yellow Chakra Materialization: Wisps of electrical energy drawing in towards her body from around her. If one looks closely, the wisps appear to be led by small butterflies.
Strengths: • A flexible combat style suitable for any range with her proficiency over an arsenal of weapons, while still being as deadly as any Samurai when it comes to swordplay. • Community-minded; wants the best for Zaishin and its people. Kaminari's strong loyalty represents her spiritual strength and philosophical view. Weaknesses: • Self-doubt and an inferiority complex that can be extremely limiting when triggering conditions are met. • Has a tendency to misinterpret recklessness as courage, leaping into danger with little care for her own well-being. Fears: • Being the cause of another person she's close to, losing their life or being in danger. • The inability in any capacity to wield a blade or cease to improve one's mastery over it.
Modifiers: • Bukijutsu techniques are overwhelming up to S-Rank. (Replenishment, Tetsu) •
Personal Attributes: ▱▰▱ Crashing Thunder | Augments all of the users bukijutsu, even those outside of the Raiu bloodline, with a basic amount of lightning chakra. By applying this chakra collisions result in a pressure wave similar to a thunderclap. For each rank of the technique, the pressure wave throws the opponent back five feet unless the Act of surface Walking is used at equal rank and potency to the user's parent technique. ▱▰▱ Iconic Blade | The user's bukijutsu and basic combat weapon strikes may be made complex to add their lightning element to the attacks. This causes tiered paralysis on contact equal to the rank of the technique it is paired with. ▱▰▱ Loyalist's Devotion | Upon creation of the character, the user may select a Village, Group, Organization, Person, or other affiliation and swear fealty. This may not be changed once declared. Any missions done in service to that selected group yields an additional 50% Ryo and AC. If a person is selected, the user's defensive techniques are treated as overwhelming when defending them. [ Zaishin ] ▱▰▱ Versatile Weapon Master | Bukijutsu styles learned can be used with any weapon (within reason) to fulfil requirements of executing its techniques. Replishment PA, Tetsu
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X • Manipulate Advancing Blades [ Soushuuha ] | Rank E-B • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B • Samurai Saber Technique [ Bushi Ken no Jutsu ] | Rank X • Flying Swallow [ Hien ] | Rank X • Aerial Shift [ Kūchū Shifuto ] | Rank X • Tool Creation [ Tsūru Sakusei] | Rank X
Raiton • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive • Earth Flash [ Jibashiri ] | Rank C • Electric Overdose [ Dendou Karyou ] | Rank C • Twitching Limb [ Hikuhiku Eda ] | Rank C • Blade Technique [ Yaiba no Jutsu ] | Rank C • Call of Lightning [ Raikou no Yobigoe ] | Rank B • Electric Fog [ Dendou Enmu ] | Rank B • Lightning Dragon Tornado [ Rairyuu no Tatsumaki ] | Rank B • Shina’s Touch [ Shina no Sesshoku ] | Rank S • Sigh of the Yellow Dragon [ Kiiro Ryuu no Tameiki ] | Rank S
Fuuton • Wind Release Stream [ Kouryuu ] | Rank D • Flower Scattering Dance [ Hana Chirimai ] | Rank X • Windfury [ Kaze no ikari ] | Rank S • Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
Monster Hunter: Slayer Techniques • Rattling Hiss | Instance | Rank X • Coercing Growl | Rank D | Simple | Variable • Anchoring Howl | Instance | Rank B • Wild Force | Rank A-S+ | Spiritual • Primal Cry | Rank S+ | Spiritual
Lightning Breath Style - Mastered Stage One • Total Concentration: Thunder Breathing | Rank E | Training • First Form: Thunder Clap Flash | Rank X | Complex • First Form Modified: Thunder Clap Flash Six Fold | Rank X | Complex Stage Two • Second Form: Lightning Ball | Rank X | Complex • Coiled Flash | Rank X | Complex • Coiled Slash Modified: Storm | Rank X | Complex Stage Three • Third Form: Buzzing Mosquito Thunder | Rank X | Complex • Twin Flash | Rank C | Complex • Twin Flash: Thunder | Rank X | Complex Stage Four • Fourth Form: Distant Thunder | Rank X | Spiritual • Flying Lightning Flash | Rank X | Spiritual • Echoing Crying Flash | Rank B | Spiritual Stage Five • Fifth Form: Heat Lightning | Rank A | Spiritual • Illuminating Lighting Flash | Rank A | Spiritual • Vortex Lightning Flash | Rank X | Complex Stage Six • Sixth Form: Electric Lightning Shower | Rank S | Complex • Seventh Form: Flaming Thunder God | Rank S+ | Complex • Raiu Secret Technique: Lightning Flash God Speed | Rank S+ | Spiritual
Genjutsu
Illusory •
Enchantment •
Instance •
Chain •
Taijutsu
Freestyle Whirlwind - Mastered Stage One • Whirlwind Movement | Rank X | Simple • Whorl | Rank X | Simple • Mach Flight | Rank X | Simple Stage Two • Acrobatic Mastery | Rank D | Training • Razor Wind Kick | Rank X | Simple • Centrifuge Strike | Rank X | Simple Stage Three • Perfecting Balance | Rank C | Training • Slicing Handspring | Rank X | Simple • Hurricane Kick | Rank X | Simple • Swinging Fury | Rank X | Simple Stage Four • Lesser Combo | Rank B | Supplemental • Standing Hurricane | Rank X | Simple • Flying Hurricane | Rank X | Simple • Vortex Drop | Rank B | Complex Stage Five • Parkour Mastery | Rank A | Training • Mach One Combination | Rank A | Spiritual • Windmill Stomping | Rank X | Simple Stage Six • Mach Two Combination | Rank S | Simple • Gale Force Twister | Rank S | Spiritual
Vital Piercing Art - Mastered Stage One • Devastation Stance | Rank X | Simple • Vitality Destruction | Rank E | Training Stage Two • Front Jab | Rank X | Simple • Horizontal Elbow Throwing | Rank X | Simple Stage Three • Rib Separation | Rank X | Simple • Severing Tendon | Rank X | Simple Stage Four • Explosive Striking | Rank X | Spiritual • Festering Chop | Rank X | Simple • Flying Jab Technique | Rank A | Simple Stage Five • Meteor Shower | Rank X | Complex • Hard Breaking Slap | Rank X | Simple • Copied Art: Sixty Four Jabs| Rank A | Simple Stage Six • Beyond the Target | Rank S | Training • Hundred Crack Fist | Rank S | Simple
Flowing Arts - Mastered Stage One • Fluid Stance | Rank X | Stance • Shifting Tide | Rank X | Complex • Crashing Wave | Rank X | Simple Stage Two • Undertow | Rank D | Training • Riptide Movement | Rank X | Complex Stage Three • Crashing Tide | Rank X | Complex • Swelling Tide | Rank X | Simple Stage Four • Repeating Wave | Rank B | Training • Tsunami Counter | Rank X | Complex • Eroding Brine | Rank X | Complex Stage Five • Tsunami Striking | Rank X | Complex • Downpour | Rank X | Simple Stage Six • Tsunami Barrage | Rank S | Complex
Kyotoryuu - Mastered Stage One • First Stance: Lilly of the Valley | Rank X | Simple • Orchid | Rank X | Complex Stage Two • Magnolia | Rank X | Simple • Bell-Flower | Rank X | Simple • Peony | Rank X | Complex Stage Three • Second Stance - Daffodil | Rank X | Simple • Poppy | Rank X | Simple • Patrinia | Rank X | Simple Stage Four • Third Stance- Iris | Rank X | Simple • Violet | Rank B | Simple • Scattered Blossoms | Rank X | Simple Stage Five • Dandelion | Rank A | Simple • Falling Blossoms, Scattered Leaves | Rank X | Complex • Cherry Blossom | Rank X | Simple Stage Six • Kyotoryuu Conditioning: Sunflower | Rank S | Training • Red Blossoms with Green Willows | Rank X | Simple • Hachiretsu Kai | Rank S+ | Simple
Bukijutsu
Phantom Slayer - Mastered Stage One • Flowing Stance | Rank X | Simple • Phantom Rush | Rank X | Complex • Phantom Blade | Rank X | Complex Stage Two • Spirit's Rising | Rank D | Simple • Spirit Assault | Rank C | Complex • Reaper Death Slash | Rank X | Complex Stage Three • Haunting Attack: Triple Slash | Rank X | Spiritual • Haunting Attack: Crashing Oni | Rank X | Complex • Tengu Assault | Rank X | Complex Stage Four • Oni's Rampage | Rank B | Complex • Possessed Strength | Rank B | Complex • Haunting Attack: Demonic Ambush | Rank X | Spiritual Stage Five • Spectral Movement | Rank A | Training • Gate of Hell | Rank A | Spiritual • Haunting Attack: Reaper's Crest | Rank A | Spiritual Stage Six • Ultimate Slayer Skill: Sōjōbō's Tengu Army | Rank S | Spiritual • Ultimate Slayer Skill: Ōtakemaru's Rampage | Rank S+ | Spiritual
Sobagai Deba Sentou - Mastered Stage One • Upward Repel | Rank X | Simple • Assisted Jab | Rank X | Complex • Knife Flow | Rank E | Training Stage Two • Knife Hand | Rank D | Spiritual • Sleight of Hand | Rank D | Simple | Supplementary • Swift Shot | Rank X | Complex Stage Three • Dirty Reflection | Rank C | Training • Knife Trick | Rank C | Complex • Two-fer-One | Rank C | Training Stage Four • Triple Assault | Rank B | Simple • Severing Nerve | Rank B | Complex • Blade’s Edge | Rank B | Training • Spectral Cloak | Rank B | Spiritual Stage Five • Hidden Kick Blade | Rank B | Complex • Submissive Lethal Strike | Rank X | Simple • Shiva Assault | Rank B | Complex Stage Six • Standing Triangle Choke | Rank A | Simple • Shadow Clone Arms Barrage | Rank A | Spiritual | Supplementary • Planetary Blade Barrage | Rank S | Spiritual
Kakumei no Hono Ryu - Mastered Stage One • Flame Wheel| Rank X | Complex • Imposing Flame | Rank D | Complex • Flame Waltz | Rank X | Complex Stage Two • Blue Heaven | Rank X | Complex • Flame Breathing Pattern | Rank D | Training • Flame Waltz: Flash | Rank X | Complex Stage Three • Blazing Crimson Mirror | Rank X | Complex • Flame Attunement | Rank C | Training • Flames of Deception | Rank C | Training Stage Four • Blazing Rush | Rank X | Complex • Incarceration Ambush | Rank X | Complex • Blazing Soul | Rank B | Complex Stage Five • Crimson Lotus Upper Arm | Rank A | Complex • Dance of the Fire God | Rank A | Complex • Fire Bearing Spirit God | Rank A | Complex Stage Six • Parhelion Rainbow | Rank S | Complex • Task of the Next Generation | Rank S | Training
Tetsuishi no Ryu - Mastered Stage One • Swift Deflection | Rank X | Simple • Soaring Flight | Rank D | Complex Stage Two • Falling Star | Rank D | Simple • Turning Swallow Cut | Rank D | Complex • Blade Attunement | Rank D | Complex • Double Lightning | Rank D | Complex Stage Three • Form Manipulation | Rank C | Complex • Drawing Cut | Rank C | Simple • Thunder Strike | Rank C | Simple • Pressure Wave | Rank C | Complex Stage Four • Helmet Splitter | Rank B | Complex • Two As One | Rank B | Complex Stage Five • Drying Pole | Rank X | Complex • Many as One | Rank A | Complex Stage Six • Divine Wind Cutter | Rank S | Complex • Void Wind Cutter | Rank S+ | Complex
Juurai Toorima - Mastered Stage One • Tabi Shift [ Tabi Idō ] | Rank E-C | Simple • Glove Launch [ Teuchi ] | Rank X | Simple Stage Two • Smoke Bomb Technique | Rank D | Simple • To Fade [ Kieru ] | Rank D | Complex Stage Three • Sight through Smoke | Rank C | Training • Hidden Line | Rank C | Simple | Supplementary • Art of Kite Flying | Rank C | Complex Stage Four • Art of Camouflage [ Meisai no Jutsu ] | Rank X | Complex • Hostage of Ten Steel Wires | Rank X | Complex Stage Five • Tornado of the Night Fog | Rank X | Simple • Fountain Multiply Illusion | Rank A | Complex Stage Six • Blade After Blade [ Kurikaeshi Ha ] | Rank S | Complex • Keep Silent [ Shizukani ] | Rank S | Training
Tetsunami Ryu - Mastered Stage One • Deflecting Stance | Rank X | Simple • Blocking Stance | Rank X | Simple • Crashing Wave | Rank X | Simple • Fluid Movement | Rank E | Training Stage Two • Twin Crests | Rank X | Simple • Crashing Wake | Rank X | Simple • Rising Tide | Rank X | Complex Stage Three • Fluid Transition | Rank X | Spiritual • Flowing Circle Stance | Rank X | Simple • Whirlpool Walking | Rank C | Training • Crashing Tide | Rank X | Spiritual Stage Four • Repeating Wave | Rank B | Simple • Disarming Wave | Rank X | Simple • Breaking Wave | Rank X | Complex Stage Five • Rip Tide | Rank X | Complex • Move As Water | Rank A | Training • Tsunami Crash | Rank A | Simple Stage Six • Riptide | Rank S | Training • Disaster Wave | Rank S | Complex • Maelstrom | Rank S | Spiritual
Arcane Knight Order - Mastered Stage One • Empowered Guard Stance | Rank X | Spiritual • Backlash Block | Rank X | Simple Stage Two • Kneeling Blade | Rank X | Complex • Archaic Smash | Rank X | Complex Stage Three • Arcane Joust | Rank X | Complex • Arcane Frenzied Bash | Rank C | Spiritual Stage Four • Banishing Blade | Rank X | Spiritual • Shield Wall | Rank X | Spiritual • Crimson Light | Rank B | Spiritual Stage Five • Order Secret: Redirection | Rank A | Training • Crimson Tether | Rank X | Spiritual Stage Six • Archaic Dominance | Rank S | Complex • Order Secret: Arcane Wisdom | Rank S | Training • Archaic Offensive Blast | Rank S+ | Spiritual
Seven Sword Dance - Mastered Stage One • Chakra Blade Connection | Rank E | Spiritual • Sweep the Leg | Rank E | Simple • Flip and Slice | Rank X | Complex Stage Two • Falling Skies | Rank X | Complex • Bee Sting | Rank X | Simple • Blade Call | Rank D | Spiritual Stage Three • Seven Sword Rhythm | Rank C | Spiritual • Vibrating Blades | Rank X | Complex Stage Four • Lightning Rod | Rank X | Complex • Blade Stepping | Rank B | Simple Stage Five • Infinite Sword Dance | Rank A | Simple • Butterfly Float | Rank A | Spiritual • Thunder Dance | Rank X | Complex Stage Six • Mad Dance | Rank S | Complex • Killer Bee Swarm | Rank S | Complex
Doki Yari - Mastered Stage One • Fighting Stance | Rank X | Simple • Thrust | Rank X | Complex Stage Two • Double Hilt | Rank D | Simple • Gatling Spear | Rank X | Complex • Counter Strike | Rank D | Simple • Spinning Counter | Rank X | Simple • Gouge | Rank D | Complex Stage Three • Dragon's Direction | Rank C | Training • Disarming Strike | Rank X | Simple • Dragon's Fang | Rank C | Complex • Burning Blade | Rank C | Complex Stage Four • Shining Spear | Rank B | Spiritual • Ancient Teachings | Rank B | Training • Rising Talon | Rank B | Complex Stage Five • Dragon Rush | Rank A | Complex • Dragon's Maw | Rank A | Complex • Dragon's Appetite | Rank A | Spiritual • Golden Spear | Rank X | Complex • Dragon's Tail | Rank A | Spiritual • Dragon's Horde | Rank A | Spiritual • Dragon's Lair | Rank X | Complex/Spiritual Stage Six • Dragon's Manifestation | Rank S | Complex • Draconic Force | Rank S | Complex
Reiken no Michi - Mastered Virtue States • First Virtue: Integrity | Rank E | Simple • Second Virtue: Respect | Rank D| Simple • Third Virtue: Courage | Rank C | Simple • Fourth Virtue: Honor | Rank B | Simple • Fifth Virtue: Compassion | Rank A | Simple • Sixth Virtue: Honesty | Rank S | Simple • Seventh Virtue: Loyalty | Rank S+ | Simple Reiken no Michi Techniques • Virtuous Swipe | Rank B-S | Complex • Flying Spirit Sword | Rank B-S | Simple • God Killing Spear | Rank A | Spiritual • Spirit Sword Iaido | Rank A | Complex • Warrior Spirit: Ambush | Rank A | Spiritual • Warrior Spirit: Enlightened Blade | Rank S | Complex • Warrior Spirit: Titan | Rank S+ | Complex
Soko Sento - Mastered Stage One • Concussive Clash | Rank X | Simple • Tank and Return | Rank X | Simple • Scoop and Toss | Rank X | Simple Stage Two • Small Shield | Rank X | Spiritual • Reflective Defense | Rank X | Spiritual Stage Three • Beating the Horse | Rank X | Simple • Megaton Landing | Rank C | Spiritual Stage Four • Explosive Tackle | Rank X | Complex • Serrated Defenses | Rank B | Spiritual Stage Five • Blockade | Rank C-A | Spiritual • Living Armor | Rank A | Spiritual Stage Six • Armored Shinobi | Rank S | Training • Armored Champion | Rank S | Training
Kote Art - Mastered Stage One • Impact Deflection | Rank X | Simple • Reverse Striking | Rank E | Simple Stage Two • Floating Smash | Rank X | Simple • Swift Smash | Rank D | Simple Stage Three • Smashing Return | Rank X | Complex • Rapid Smash | Rank X | Complex Stage Four • Fissure Smash | Rank A | Simple • Soul Smash | Rank X | Spiritual Stage Five • Soul Striking | Rank X | Complex • Buster Smash | Rank X | Complex Stage Six • Void Smash | Rank X | Complex • Spirit of the Warrior | Rank S+ | Spiritual
Kazekiri - Mastered Stage One • Two Swords Drawing Art: First Blood | Rank X | Simple • Primary Stance | Rank X | Simple • Secondary Stance | Rank X | Simple Stage Two • Shoulder Drop | Rank D | Simple | Supplementary • Hidden Thrust | Rank D | Complex Stage Three • Blade Storm | Rank C-A | Complex • Vortex Counter | Rank X | Complex • Heavy Gale | Rank C | Complex Stage Four • Gale Force Twister | Rank B | Complex • Flash Wind | Rank B | Complex • Silent Breeze | Rank B | Simple Stage Five • Twin Blade Twister | Rank A | Complex • Piercing Gale | Rank A | Complex Stage Six • Inverted Gale Strike | Rank S | Complex • Divine God of the Wind | Rank S+ | Complex
Posted: Fri Oct 22, 2021 9:43 pm
Kaminari Raiu | Passive Combat Effects
Squad Info
▰▰▰Squad Name: Heavenly Thunder Aesthetic: Kaminari's personal guards, new generation Raiu clan members. Universal Perks: ___• Flowing Gold: You gain double the Ryo from missions. In addition, fights engaged with your rpc give reward ryo equal to half the XP granted. ___• Enhanced Ego: You are able to have a [1] point increase in any one stat. ___• Even Playing Field: You are able to have your squad directly counter an opponent's squad. Doing so sacrifices any specific abilities your squad provide, but in return negates your opponent from the activation of any of their squad specific perks. Specific Perks: ___• Tinkering Teammates: Your squad is better suited to assist you in the crafting and job worlds. The squad assist in reducing crafting missions and job missions by two post. In addition, the crafting ninja may also make one additional of any item created below legendary. This decreases the total amount of crafting missions required to advance through tiers. ___• Due Diligence: Your squad focuses on sensory support, and provides you with a generic sensory range of five feet per body rank of the user. This sensory allows you to know if there are any chakra based entities in the area. In addition, once per battle you may also use this perk to analyze one opponent. This analysis details their elements, their chakra and stamina pools, body rank, and bloodline.
Careers Monster Hunter: Slayer
• Initiate Perk: Selecting a stat, the slayer gains one point per Monster Hunter Profession Rank. (Endurance) • Grand Master Perk: Monster Hunter skills are considered overwhelming against non-human opponents. • Slayer's Guide to Anatomy: +1 increase in their strength and a one rank increase for techniques when fighting Yokai and Monsters.
Bukijutsu Phantom Slayer
• Spectral Movement: After countless hours of practicing skills that utilize chakra pathways, the user is capable of leaving phantasms of their own body at the end of every phantom slayer technique they perform for no additional cost. These are considered E rank phantasms, effecting only sight.
Sobagai Deba Sentou
• Knife Flow: The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point. • Dirty Reflection: With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target. • Two-fer-One: The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary action. • Blade's Edge: The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow.
Kakumei no Hono Ryu
• Flame Breathing Pattern: The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation. • Flame Attunement: By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions. • Flames of Deception: Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post. • Task of the Next Generation: Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
Juurai Toorima
• Sight Through Smoke: The practitioner grows accustomed to the way smoke flows around them and others. The user's vision is no longer hindered by smoke or fog. • Keep Silent: During a post where a smoke related technique is utilized and the user is concealed within it, the user is able to remove all hints of their presence. Opponents who are attempting to locate or interact with the user have the same difficulties as though they were suffering deafness and tier four blindness, additionally removing the smell of the user. This effectively removes their presence from even sensory class ninja and dojutsu.
Tetsunami Ryu
• Fluid Movement: Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina. • Whirlpool Walking: The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid. • Move As Water: The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank. These can be paid individually, not requiring chakra or stamina to be paid for every split technique. • Riptide: The user has learned that movement is life, and to stop moving is to die. By adding extra effort and urgency to their techniques, the user may perform more in a given motion than an untrained individual. In the Blocking Stance, the user may perform an extra defensive activation in a given post. In the Deflecting Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style.
Arcane Knight Order
• Order Secret - Redirection: The user's tireless training with the Shield as a part of their everyday combat kit has taught them to effortlessly direct the force of an opponent's strike so that any of their added strength boosts being used when interacting with a shield is nullified. • Order Secret - Arcane Wisdom: The user has mastered their chakra during combat. This focus and chakra control allows the user to deflect ninjutsu with shield techniques equal in cost and strength. Additionally, the Empowered Guard Stance is now able to block ninjutsu equally with their complex application.
Doki Yari
• Dragon's Direction: Spiritual Doki Yari techniques can have chakra recycled for the use of another attack. This is done by reversing the flow of chakra being generated through the pole arm then exerting the chakra again for the next technique. This cannot be used to recycle chakra that is no longer in contact with the pole arm. Chakra is recycled at one rank lower in value than the technique being recycled. This chakra must be used by the end of the following post. • Ancient Teachings: Becoming more familiar with molding chakra into their attacks, the user is able to spend five less chakra per rank of a complex or spiritual technique and must pay no less than 5 chakra for a technique.
Soko Sento
• Armored Shinobi Samurai: The user must complete 5 paragraphs of training per tier of their armor ( Light, Medium, Heavy ) in order to reap the benefits of this training. The user is able to move with their armor as though they did not have it's restrictions or drawbacks. • Armored Champion: For each tier of armor ( Light, Medium, Heavy ) the user is wearing, they gain a [2] point increase to their endurance while in combat. If an armor piece is broken, this buffer is negated.
Taijutsu Vital Piercing Art
Vitality Destruction: The user's of the style have learned to strike fiercely through their focused strikes using their index and middle finger. These piercing strikes sap the stamina of their foes in the same respect as the Hyuuga destroys the chakra network. Instead of inserting their chakra into the target's tenketsu, the user is simply destroying the target's muscular system. After completing this training, the user's simple and complex attacks sap stamina from their targets. It takes no additional activation or cost to use. Techniques function the same unless stated otherwise. • Beyond the Target: The user, through practiced sessions has learned to carry their jabbing techniques beyond their physically impacted target. By applying five chakra per rank of the technique being used, the user is able to send chakra bullets through the target and extending five feet per rank of the parent technique. These bullets carry the same piercing power and act as an extension of the parent technique.
Freestyle Whirlwind
• Acrobatic Mastery: Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s. • Perfecting Balance: Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength. • Parkour Mastery: The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
Flowing Arts
• Undertow: This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post. • Repeating Wave: The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.
Kyotoryuu
• Kyotoryuu Conditioning - Sunflower: As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their speed into an agility boost for two posts with a three post cooldown. This requires no activation or resource cost.
Sleepy Senpai
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Sleepy Senpai
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Posted: Fri Oct 22, 2021 9:44 pm
- Kaminari Raiu - - 機雷
Into the Domain of Thundering Blossoms, a messenger moved with silent haste through the large castle gates, scurrying across the marbled floors into a dimly lit temple. Several rows of bowing bodies formed circles within the boundaries of four large statues accurately placed along the outer edges of the temple: A blue dragon, red bird, white tiger, and black tortoise. At the innermost center of the temple resided a statue of a golden dragon. The letter was handed to a guard, who then presented it to Kaminari who was deep in prayer. Disturbed politely as one possibly could, the young Raiu responded no differently than she always had. With a smile.
That smile however, turned into a look of softened surprise upon reading the Shogun's invitation. Promptly, Kaminari left the temple and her quarters, heading to the suggested meeting place, Eien no Hana.
The samurai moved swiftly, as one should when their presence is requested by the Shogun. Despite tradition, it was friendship that spurred her steps, for she hadn't seen Akaran in over a month. Their relationship was somewhat brief, but for Kaminari, his actions on the battlefield during the Jashin and Yokai attack on the city had left a long-lasting impression on her. His compassion for yokai and humans alike, had inspired her to seek a new purpose, in favor of her yokai hunting past, despite knowing that her family would disapprove. Spirituality was once a strong core value to the samurai, that has since fallen to simple tales and myths, which may have played a part in the rift that now divided them as a nation. Curiosity was sparked by the former Shogun. The awakening and realization of the Asaryu was causing murmurs. Kaminari knew it would only be a matter of time. All she could do was enlighten and lead by example.
Eien no Hana was as beautiful as ever. The cherry blossoms here brought Kaminari so much peace and joy, as it did many others. She'd join the rest of the crowd in the garden, her appearance looking unbothered by the hastened steps she took to get here. Not a drop of sweat or a hair out of place, even. "Lord Shogun." Kaminari immediately turned to Akaran, bowing to him respectfully in greeting. "General Chiru." Next, General Haruki Chiru, giving them the same respectful bow as they would the Shogun. It was her very first time meeting General Chiru. Kaminari had only heard stories about them from her brother, including their unrivaled beauty. She did her best not to look too awestruck by them, moving her gaze around to the others and giving them a gentle nod in greeting, "My name is Kaminari Raiu. It's an honor-" A greeting cut short upon motioning her arm to rest on the hilt of her katana as she has always done, only to realize it wasn't there. Instead, her arm fell awkwardly to her side, and soon the awareness that she had shown up in her ceremonial robes bearing the Golden Dragon crest, instead of her armor, came upon her. "...to be present here with you all."
Having rushed out so quickly that she forgot to change, she was now standing in front of the General and the Shogun, especially, in robes. Her eyes scanned around at the other guests, a faint rosy color gracing her cheeks. Some of the faces here were familiar, but only in passing. Others were completely new. The presence of relatives didn't go unnoticed, either. As much as Kaminari would have liked to address the topic of discussion, she couldn't exactly find the words amidst the bombarding feeling of embarrassment at this current moment.
Tao will be receiving 1,700 XP upon graduating to Genin from Tetsu Nishikiri's replenishment.
▰▰▰ PERSONAL DATA
Full Name: Tao Nickname: Age: Appears to be eight years old. Birthdate: Unknown Gender: Non-Binary
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E
Hair Color: Tao's hair color switches from pure white to black in random instances. The reason for this is unknown. Eye Color: Emerald Height: 4'2" Weight: 45 lbs
Bloodline: N/A
Non-Combat Outfit: Refer to picture. Combat Outfit: Refer to picture.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "..." Personality: Tao is mute, unable to communicate effectively with others who are not experienced in sign language and is not always comfortable with writing due to their inability to understand what it is that they're writing. So instead, they often perform, communicating through physical actions to convey their emotions, wants, and needs. They generally appear carefree, curious about everything that's around them, and are a bit of an oddball in general. It's not uncommon for Tao to get into places or things that they shouldn't, especially when it comes to food or shiny things - their two favorites. While possessing many generic feline personality traits, most will find that Tao is incredibly friendly and agreeable, even to those who may otherwise not deserve it. As curious as they can be, they are also incredibly naive to the world around them. Their heart is pure nonetheless, and Tao will go to great lengths to supports those in need. They do have a bit of a prankster side to them, indulging in harmless pranks and playing 'keep away' when they get their hands on something they shouldn't have.
Village: Tanigakure Title: Academy Student Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Tao has no recollection of when they were born, or who their parents are. From what their current caretaker was able to gather from the cat-child's explanation was some kind of 'curse' that was placed on them by some 'monster' that they frequently have nightmares about. Any drawings of this monster usually detail a very tall, lanky figure shrouded in darkness with a thorny staff in hand. Originally a normal citizen of Tanigakure when Tao was officially 'adopted', both Tao and their caretaker discovered the feline-child's talent to heal when the latter of the two grew very ill. By some mysterious power or miracle, simply having Tao in their presence even though they were too young to help in any way, somehow cured the caretaker of their sickness. Suspecting the child to have some special healing chakra or capabilities, Tao was enrolled into the academy, thus beginning their journey as a ninja of the Hidden Valley Village.
▰▰▰ CLASSES AND STATS
First Class: Medical ▱▰▱ Combat Medic → Shinobi of this discipline gain the ability Korabo their Taijutsu or Bukijutsu with Medical Jutsus for a single action once every [3] posts. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Seal of 100 Seal. Not only does this discipline allow the user to utilize the technique Cherry Blossom Hurricane twice, but once every [2] posts the user is able to store chakra into their Strength of 100 chakra pool without consuming an activation. The user also deals with trauma they receive at one rank less than other ninja. Second Class: Medical ▱▰▱ Support Specialist → The user is capable of conferring a 2 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for every [2] Body Ranks of the user. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them. ▱▰▱ Specialization: → Medical: If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are [1] Rank cheaper in cost. Medical Jutsu become Overwhelming. Once every [3] posts, a Medical Specialist is able to use Medical techniques for no action.
Chakra Pool: 100 Stamina Pool: 100 Chakra Element: Suiton, Doton Chakra Color: Black and White Chakra Materialization: Appears as a rippling puddle behind Tao's frame, each ripple alternating colors between white and black.
Strengths: • Tao has to get creative with their ways of communication, and as a result has become quite talented with various performances. • Despite their small stature, the feline-child can consume large amounts of food in one sitting. Weaknesses: • Curiosity; prone to get themselves into trouble due to some impulse that requires them to investigate anything that interests them. • Being mute makes communication rather difficult, and requires the receiver to be patient when interacting with Tao. Fears: • Starvation, at some point in Tao's life they may have experienced what it was like to go long periods without food. This would explain their compulsion to consume food, or their rather large appetite. • Being alone, simply because they have spent a majority of their life alone. Tao will find themselves clinging to a specific individual they grow fond of.
Modifiers: • •
Personal Attributes: ▱▰▱ Way of the Feline | Through some mystical property of the curse, Tao is able to transform into a small black cat at will. Appears as a generic cat unless a sensory technique is used at the user's body rank to reveal them. ▱▰▱ Reflection of the Mind | Through physical contact, Tao is able to mentally convey his thoughts and feelings to others. The individual on the receiving end 'reflects' those emotions and thoughts, taking them on as their own for the duration of contact. ▱▰▱ Revitalizing Touch | Whenever a healing medical technique is used on a target, whether through physical contact or at a distance, the patient receives the Adrenaline boon. Only one effect of adrenaline can affect a target per three post ▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal alloted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner. ▱▰▱ Way of the Feline ll | Tao's ears resemble that of a feline, and they also possess a tail - both of which were received upon being inflicted by a mystical curse. These are, by all definitions, real and capable of being controlled by Tao, including their tail which can operate as an additional appendage. ▱▰▱ Mystical Tail | Tao's tail can be used as an extension of their own body for basic combat and any styles learned. In the case of a bukijutsu technique, these are instead treated as taijutsu, unless wielding the appropriate weapon itself.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Suiton •
Doton •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
Sleepy Senpai
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Sleepy Senpai
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Posted: Fri Oct 22, 2021 9:46 pm
▰▰▰ PERSONAL DATA
Full Name: Shusaku Uchiha Nickname: Shu Age: 16 Birthdate: April 1 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E
Hair Color: Red Eye Color: Near featureless, but presenting a light gray color overall. Height: 5'5" Weight: 150 lbs
Nindo: "Why so serious?" Personality: A gutsy, rebellious teen with a fighting spirit to rival the gods. As an entity of pure chaos, Shusaku does as he pleases with little care for what consequences follow. He's controlled by his instincts more than anything else, but has his rare moments of genius, despite being overlooked as an airhead. A mishief-maker in every sense of the word, Shu's antics vary from absolutely harmless to borderline suicidal depending on how he's feeling on a typical day. That, along with his addiction to food (sweets in particular) and his devil-may-care attitude make him appear a little childish in comparison to his age.
Village: Konohagakure Title: Academy Student Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Shusaku was not born into the Uchiha clan. He was delivered by a vengeful deity to curse an unfortunate Uchiha couple with a red-headed blight of a child... Well, sort of, but to his parents, that's exactly what he was. Growing up, he was the exact opposite of what a typical Uchiha child raised in a typical Uchiha household would be. Shusaku's behavior confused them, let alone his genetics being unlike theirs in every way. He often got into fights with the other kids in the compound for pulling to many pranks, stealing candy, or snatching up an unattended bottle of sake. It didn't take long for other members of the clan to start shunning him, and once the word got out that he couldn't even manipulate the fire element correctly, things really went south for him.
For a few years, Shusaku wandered about aimlessly, doing what he felt like doing instead of joining the academy at a young age as most kids did. It wasn't until his mother forced him to go (to get him out of the house), that he'd finally attend at the late age of sixteen. He figured while he was here, that he could get some help learning to master the fire element. Other than that, he had no real aspirations or goals in becoming a Shinobi, besides thinking that it "might be fun".
▰▰▰ CLASSES AND STATS
First Class: Taijutsu ▱▰▱ Brawler → Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu.
Second Class: Taijutsu ▱▰▱ Battlefield Presence → The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.
▱▰▱Specialization → Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
Chakra Pool: 100 Stamina Pool: 100 Chakra Element: Fuuton, Katon Chakra Color: Crimson with an orange hue. Chakra Materialization: A large, flaming ring behind his figure.
Strengths: • Causing mischief, cracking jokes, running from the law... y'know, typical chaotic and childish stuff. • Innate combat prowess; Shusaku has a natural draw towards physical combat, excelling in this skill particularly with his instinct and physical/mental conditioning.
Weaknesses: • Terribly addicted to food; this is especially true for sweets. • Doesn't really take anything seriously, unless he's been provoked into aggression. • Shusaku falls short in one of his clan's most innate and necessary talents: control over the fire element.
Fears: • Being restricted, limited, or controlled by a ridiculous amount of rules or regulations. • Having seen one too many horror films, he's terrified of zombies, or anything related to the living dead.
Modifiers: • •
Personal Attributes: ▱▰▱ Bizarre Brawler | Shusaku's fighting style is unpredictable, as he often resorts to instinctual and unorthodox methods of combating his foes. His Basic Combat Taijutsu can be utilized as one of the three styles from his Dedicated Disciple discipline. ▱▰▱ Drunken Swagger | The Drunken Fist taijutsu style and basic combat taijutsu techniques have their costs reduced by one rank. ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuton •
Katon (Locked) •
Bloodline •
Genjutsu
Illusory •
Enchantment •
Instance •
Chain •
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}