█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ █OCCUPATION ▬
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'5½" █WEIGHT ▬ 130
█HAIR ▬ Lower waist length black hair that has bangs styled in a hime-cut where it covers her eyebrows along with two curved streaks at the side of her face █CLOTHING ▬ Standard school clothing, Battle outfit █ACCESSORIES ▬ █EYES ▬ Brown, but turn red when she's excited. This is a quirk of her aura, and gives her no powers. █BUILD ▬ Slender, she doesn't look like someone who could fight. █TATTOOS ▬ None █SCARS ▬ None
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Gambler's mind- Yumeko's mind is able to process ways in gambling. This means quickly picking up on moves, cheats, and other such things. █Bonus Talent ▬ Card Throwing- Yumeko is excellent with throwing cards. She can even throw normal playing cards, and use them as weapons. █Other Talents ▬ Acting- Yumeko is good at keeping her face straight to pull off a con. ▬ █LEARNT ABILITIES █Strongest Skill ▬ Psychological manipulation- Yumeko is good at pushing people past their breaking points. This can for example be to possibly push someone into gambling more, or make them feel guilty about cheating. This is not automatic, and is up to the other person on how they react to it. █Weakest Skill ▬ Yumeko is bored with things that are not a form of game or gambling. This leads her to gaze into nothingness, hoping for the next bet.
▬Yumeko is only good with her cards as a weapon. She just doesn't understand how to use other weapons.
▬ She also has low stamina █Other Skills ▬ Card tricks- This ranges from doing simple magic tricks to counting cards. She even knows several different shuffling methods. ▬ Slight of hand- Yumeko is able to hide cards on her body, and take them out as needed. This also allows her to take other items sneakily if needed ▬ Lock picking- Yumeko is able to get into and out of places she wants.
█LIKES █ ▬ (Hobbies/Talents) Gambling █ ▬ (People) People putting risk above their life █ ▬ (Foods) Cake █ ▬ (Objects) Any gambling tools █ ▬ (Animals) Fluffy animals █DISLIKES █ ▬ (People) People unwilling to take risks. █ ▬ (Foods) Sour foods. █ ▬ (Objects) Cheating tools. █ ▬ (Fears) Yumeko fears the day when gambling is no longer enough to satisfy her. █PERSONALITY TRAITS █Nature ▬ Yumeko is a kind and sweet girl, loving to make friends, even with former adversaries. However, when a gamble is set, she will bet everything on the line, even if she has to bet her life. █Vernacular ▬ Yumeko Jabami █Positive Traits ▬ Kind, loving █Negative Traits ▬ Kind of insane when it comes to gambling, kind of clumsy.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Yumeko was born into a large family. They weren't nobles, but they had money. When Yumeko was 5, her parents died in a mysterious accident, leaving her and her older sister. Her sister who was 16 at the time, took care of Yumeko, and started a gambling ring. Yumeko would be sat at some tables. She learned the art of gambling, and would try to join in on it.
When she was 10, she was running her own table, calling out cheaters, however, she felt a thrill from the gambling. It was fun winning against the odds. Then, one night, an idea came into her head. She took out a pack of Tarot cards, and separated the Major Arcana from the minor arcana. She would start to shuffle them, when they would leave her hands, and float around her. She would pick one, and she would move around to see what it was. She tried picking another, but it was like her idea, she couldn't.
With careful experimentation, she was able to find out that if anything with Aura or a warm body touched it, it would initiate the game. Yumeko decided that she wanted more people to bet with. What better than Grimm? The ultimate challenge.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Deck of cards █ ▬ These cards are the Major Arcana (22). They are made of metal, and each one looks identical. The edges are sharpened slightly to make slicing with them easier. █Melee Form ▬ These 2.75" x 4.75" metal cards can be used to slice something in Melee, but they aren't really made to do that █Ranged Form ▬ They stay in the same shape, but can be thrown. █Ammo Type ▬ Physical █ ▬ The cards can only go as far as Yumeko can throw them (30 ft). She also doesn't have a way to recall them without dust or her semblance.
█OTHER WEAPONS █ ▬ A deck of playing cards (54 normal cards) █ ▬ A full deck of Tarot cards (56 normal cards) █ ▬ █ITEMS █ ▬ Scroll █ ▬ Poker chips █ ▬ Money █ ▬ Portable roulette table.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Tarot Cards of Fate █*AURA COLOR ▬ Red with black swirls █*DESCRIPTION █ ▬ This Semblance requires tarot cards, and the cards that Yumeko uses as a weapon can be used for this. Yumeko shuffles the remaining cards in her hand, activating her aura, this causes the thrown cards to shoot back into the deck to be shuffled. Then she "Deals" then around her, as if there were a table with places for 22 cards. The cards are around her in a 5 foot circle and move with her. The cards are projected to be 3x as big then they actually are once drawn. Yumeko then picks the first card, followed by the person that she has singled out. The third card is then picked by a third party. Once all 3 cards have been picked, the cards are revealed. The total amount decides who is the winner. Reversed cards are negative, and normal cards are considered positive. The total amount between all three decides who is the winner. The only exception is the fool, if the fool is drawn upside down, then Yumeko is the loser. If it faces up, then Yumeko is the winner. If the number total of the 3 cards comes out Negative, then the cards fly inwards towards Yumeko, causing her to be cut badly. If the numbers are positive, then all 22 cards fly towards the enemy. The enemy can dodge most of them. Then the cards fly back into Yumeko's hands.
The way the cards are picked, is rolling a dice with 1-22, then a d4 to see if it's normal or inversed, Odd is normal, even is inversed. The Major Arcana are in order other than the Fool. The Fool is 22. █*LEVEL 0 ▬ The range the cards can fly is 30 ft. She can use this ability 2 times. █*LEVEL 1▬ The range the cards can fly is 50 ft. She can use this ability 3 times. █*LEVEL 2▬ Yumeko can now designate which body part she wants the cards to fly. She must make this as part of the "bet" at the beginning. This will also go after her body parts in the same way. █*LEVEL 3 ▬ The range the cards can fly is 75 ft. She can use this ability 4 times. She can still "bet" on the area to cut. █*DRAWBACKS ▬ They can not bypass Aura. ▬ If she is one on one, or no one else wants to touch the cards, she can't deal the damage. She would have to try and get them to touch the cards. ▬ The things that touch it either require a body temperature (for Grimm), or aura. ▬ The cards can only make one pass to injure ▬ If the person moves out of range of the cards, the cards will just fly back into her hands.
narxfang
xLulie
Deadly_Tiger
Ghost254
1234boo75
Eddy_Soul5
Aeval_Silvertongue
Posted: Sat Jul 04, 2020 7:22 pm
█ █ ╫ Q U E S T P O I N T S ╫
█*TOTAL ▬ 0 █*UNTIL NEXT GRADE ▬ 5 █*CURRENT GRADE ▬ (Put your current class) █*LOG OF COMPLETION ▬ (Put where you got the points from)
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█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ █OCCUPATION ▬
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'5½" █WEIGHT ▬ 130
█HAIR ▬ Lower waist length black hair that has bangs styled in a hime-cut where it covers her eyebrows along with two curved streaks at the side of her face █CLOTHING ▬ Standard school clothing, Battle outfit █ACCESSORIES ▬ █EYES ▬ Brown, but turn red when she's excited. This is a quirk of her aura, and gives her no powers. █BUILD ▬ Slender, she doesn't look like someone who could fight. █TATTOOS ▬ None █SCARS ▬ None
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Gambler's mind- Yumeko's mind is able to process ways in gambling. This means quickly picking up on moves, cheats, and other such things. █Bonus Talent ▬ Card Throwing- Yumeko is excellent with throwing cards. She can even throw normal playing cards, and use them as weapons. █Other Talents ▬ Acting- Yumeko is good at keeping her face straight to pull off a con. ▬ █LEARNT ABILITIES █Strongest Skill ▬ Psychological manipulation- Yumeko is good at pushing people past their breaking points. This can for example be to possibly push someone into gambling more, or make them feel guilty about cheating. This is not automatic, and is up to the other person on how they react to it. █Weakest Skill ▬ Yumeko is bored with things that are not a form of game or gambling. This leads her to gaze into nothingness, hoping for the next bet.
▬Yumeko is only good with her cards as a weapon. She just doesn't understand how to use other weapons.
▬ She also has low stamina █Other Skills ▬ Card tricks- This ranges from doing simple magic tricks to counting cards. She even knows several different shuffling methods. ▬ Slight of hand- Yumeko is able to hide cards on her body, and take them out as needed. This also allows her to take other items sneakily if needed ▬ Lock picking- Yumeko is able to get into and out of places she wants.
█LIKES █ ▬ (Hobbies/Talents) Gambling █ ▬ (People) People putting risk above their life █ ▬ (Foods) Cake █ ▬ (Objects) Any gambling tools █ ▬ (Animals) Fluffy animals █DISLIKES █ ▬ (People) People unwilling to take risks. █ ▬ (Foods) Sour foods. █ ▬ (Objects) Cheating tools. █ ▬ (Fears) Yumeko fears the day when gambling is no longer enough to satisfy her. █PERSONALITY TRAITS █Nature ▬ Yumeko is a kind and sweet girl, loving to make friends, even with former adversaries. However, when a gamble is set, she will bet everything on the line, even if she has to bet her life. █Vernacular ▬ Yumeko Jabami █Positive Traits ▬ Kind, loving █Negative Traits ▬ Kind of insane when it comes to gambling, kind of clumsy.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Yumeko was born into a large family. They weren't nobles, but they had money. When Yumeko was 5, her parents died in a mysterious accident, leaving her and her older sister. Her sister who was 16 at the time, took care of Yumeko, and started a gambling ring. Yumeko would be sat at some tables. She learned the art of gambling, and would try to join in on it.
When she was 10, she was running her own table, calling out cheaters, however, she felt a thrill from the gambling. It was fun winning against the odds. Then, one night, an idea came into her head. She took out a pack of Tarot cards, and separated the Major Arcana from the minor arcana. She would start to shuffle them, when they would leave her hands, and float around her. She would pick one, and she would move around to see what it was. She tried picking another, but it was like her idea, she couldn't.
With careful experimentation, she was able to find out that if anything with Aura or a warm body touched it, it would initiate the game. Yumeko decided that she wanted more people to bet with. What better than Grimm? The ultimate challenge.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Deck of cards █ ▬ These cards are the Major Arcana (22). They are made of metal, and each one looks identical. The edges are sharpened slightly to make slicing with them easier. █Melee Form ▬ These 2.75" x 4.75" metal cards can be used to slice something in Melee, but they aren't really made to do that █Ranged Form ▬ They stay in the same shape, but can be thrown. █Ammo Type ▬ Physical █ ▬ The cards can only go as far as Yumeko can throw them (30 ft). She also doesn't have a way to recall them without dust or her semblance.
█OTHER WEAPONS █ ▬ A deck of playing cards (54 normal cards) █ ▬ A full deck of Tarot cards (56 normal cards) █ ▬ █ITEMS █ ▬ Scroll █ ▬ Poker chips █ ▬ Money █ ▬ Portable roulette table.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Tarot Cards of Fate █*AURA COLOR ▬ Red with black swirls █*DESCRIPTION █ ▬ This Semblance requires tarot cards, and the cards that Yumeko uses as a weapon can be used for this. Yumeko shuffles the remaining cards in her hand, activating her aura, this causes the thrown cards to shoot back into the deck to be shuffled. Then she "Deals" then around her, as if there were a table with places for 22 cards. The cards are around her in a 5 foot circle and move with her. The cards are projected to be 3x as big then they actually are once drawn. Yumeko then picks the first card, followed by the person that she has singled out. The third card is then picked by a third party. Once all 3 cards have been picked, the cards are revealed. The total amount decides who is the winner. Reversed cards are negative, and normal cards are considered positive. The total amount between all three decides who is the winner. The only exception is the fool, if the fool is drawn upside down, then Yumeko is the loser. If it faces up, then Yumeko is the winner. If the number total of the 3 cards comes out Negative, then the cards fly inwards towards Yumeko, causing her to be cut badly. If the numbers are positive, then all 22 cards fly towards the enemy. The enemy can dodge most of them. Then the cards fly back into Yumeko's hands.
The way the cards are picked, is rolling a dice with 1-22, then a d4 to see if it's normal or inversed, Odd is normal, even is inversed. The Major Arcana are in order other than the Fool. The Fool is 22. █*LEVEL 0 ▬ The range the cards can fly is 30 ft. She can use this ability 2 times. █*LEVEL 1▬ The range the cards can fly is 50 ft. She can use this ability 3 times. █*LEVEL 2▬ Yumeko can now designate which body part she wants the cards to fly. She must make this as part of the "bet" at the beginning. This will also go after her body parts in the same way. █*LEVEL 3 ▬ The range the cards can fly is 75 ft. She can use this ability 4 times. She can still "bet" on the area to cut. █*DRAWBACKS ▬ They can not bypass Aura. ▬ If she is one on one, or no one else wants to touch the cards, she can't deal the damage. She would have to try and get them to touch the cards. ▬ The things that touch it either require a body temperature (for Grimm), or aura. ▬ The cards can only make one pass to injure ▬ If the person moves out of range of the cards, the cards will just fly back into her hands.