OVERVIEW
Flourish is one part a genetics breeding game and one part dystopian roleplaying game.
Roleplay is not required and all participants are welcome to collect and breed noulicorns to
their hearts content.
Roleplaying is rewarded with a point system, that allows you to purchase items used for breeding,
additional noulicorns, and familiars!
The roleplaying game is a little different than most. Flourish focuses on exploration,
discovery, and fixing a broken planet. There are a few aspects to the RPG:
Freeform roleplaying is always permitted. Just be sure to stick to the setting!
Magic, Gifts, and Ascension. Every noulicorn can unlock a magical gift which can be
used in other aspects of the game.
Discovery & Exploration allow new aspects of the game to be unlocked. When a
roleplay thread is complete, it will be rolled for discovery clues. These clues are
rewarded to the whole forum. Everyone benefits! Once enough clues are found a new
gene, familiar, magic, or item will be added to the game.
Healing Vykeli can be done actively or passively. Every post in a location that needs
healing will help that area out, but roleplaying your character's magical abilities speed
the process along. Healing unlocks new, growing pets!
- When an area is healed a new location will also be unlocked, allowing the cycle to continue!
THE NOULICORN

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Noulicorns are deer-like unicorns, growing to 2-3' at the shoulder (roughly the size of a japanese sika deer).
Bucks are generally, but not always, larger than does. They are herbivorous, highly intelligent,
and (for the most part) a social species. Nouls do not have a formal social structure - like herds or clans.
Ascended noulicorns are looked at for guidance and leadership when it is required, but there are no
definite ranks within noulicorn society.
Noulicorns come in a variety of colors and patterns controlled by genetics. Eyes can be any color, but are
never neon or excessively bright. Horns are always a very pale shade, but can be any color.
Noulicorn are all born knowing their innate purpose is to heal Vykeli. Some are drawn to unlock their
magical gifts at a young age, and others wait until later in life. Noulicorns are considered true adults
when they make the journey to Grandfather Tree and receive their spirit vision.
It is highly unusual for a noulicorn to not feel the need to help heal the planet. These nouls are often
exiled into the barrens. They do not receive their gift from Grandfather Tree. There is something obviously
wrong with these nouls. They can be easily recognized by a dark colored horn.
SETTING & PLOT
Flourish takes place on an alien world, Vykeli, a planet that was once lush and living but is
now almost entirely dead. Humans (called "the others" by the noulicorns) attempted to
colonize the planet and in doing so killed off almost all life, polluted the air and the
water, and stripped the planet of all its resources.
The noulicorns don't know where they came from, but they know what their purpose is:
To heal Vykeli. They have magical powers called 'gifts' that allow them to fix the planet
and resurrect extinct species.
Most noulicorns live in the Homewood, the first area to be healed. The homewood is a
massive forest that stretches on for miles, filled with trees, clearings full of grass, and
winding streams of fresh water.
Surrounding the Homewood are the Barrens, the dead wasteland that makes up most of
Vykeli. As the noulicorns heal the world, new areas are created from the barrens, such as the
Blackbriar Bog.
To the east of Homewood lies the Ruins of Erli, the remains of the human colony, now
overgrown with plants as the Homewood spills into it.
Lastly, there is Grandfather Tree, a massive white oak that grows far out into the barrens.
Grandfather trees grants the noulicorns that visit it their magical gifts. It is ancient and no one knows
how it came to be or how it survives out in the barrens.
