Nindo: N/A Personality: Nature ▬ Uisen is a very shy and introverted person. He can become more accustomed and extroverted the more he gets to know someone but he never will be able to reach that point where he can have a conversation and not show any sort sign of bashfulness or timidness in his natural state. This is helped by Caffeine. With caffeine, he is able to cause his mind to go into state of hyperness as any person would be in if they drink a high amount of caffeine. The difference is, once he reaches this, his mind stays distracted keeping thoughts that normally would hinder him to a limited quantity. So for example, a female teacher that he can't even state a full sentence to, he be able to answer her questions shyfully on a caffeinated state. For this, he always wants to know where sources of Caffeine are in case he runs low. It's advised to keep a blended drink with significant amount of expresso nearby. Especially for missions. █ Vernacular ▬ He is very southern hospitality when it comes to his speaking. Even if it may be a broken sentence, he tends to be respectful and well mannered, always choosing to show respect. █ Positive Traits ▬ Usien is very helpful and tend to always put others first instead of his own. Even if it stagnates his growth or his desires. He goes to try to cheer people up or at least try to think of the bright side of a situation even when there isn't on and always open to lend a helping hand if its ever in need. █ Negative Traits ▬ Very Timid and Introverted. Without high amounts of Caffiene, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffiene before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. .
Village: N/A Title: N/A}
Background: Prince was born to household of 3 huntsmen. The two huntsmen taught Prince at an early age about fighting, but he never truly had any real desire to learn. Even after showing skills in medical ninjutsu , he still had no desire and was more reserved. The huntsmen weren’t sure what to do. As the child grew up, he became more introverted and less concerned on fighting. He learned and participated in training still and but instead focused on gardening and learning about plants. The huntsmen didn’t consider their child as a failure, but were worried that he may be ill trained when it came to grim. Especially with their increase in strength. They decided to send him to the ninja Academy in order to help with his training, but also to help with his social skills as well.
A few months before his shipping date, he was out in the city working on discovering the limited amount of plant life that he could when he suddenly ran into a mob. A racist group of citizens that hated him for some reason. He wasn't sure why, but it had something to do with the 3 huntsmen he lived with which was his parents and his mother's other husband. The group started off just by taunting him, yelling words that didn’t really hit home to him. Being introverted gave him a good way to avoid people. Unfortunately, this only angered the mob. Soon, they would attack him. . Laying there broken, scared, and afraid, the young boy vowed to never let that occur again.
With the incident, he doesn’t like to be touched, or even talked to. At times it is out of fear and other times it just his natural timidness coming through. He is more comfortable around animals but around humans it takes an extra barrier to pierce in order to get to know him. Mixing this timidness with the regular hormones of a teenager increased his timidness 10 fold having his mind always think about what the worst thing that can happen. He found that in the morning, the thoughts slowly don’t bother him when having caffeine from a cup of coffee. After doubling down on this hypothesis, he realized that major amounts of a caffeine keeps him in a more stable condition where he can at least talk while being low on it makes it a hard challenge to get a conversation going with him. He ended up following the 3 huntsmen and left to go head towards a life away from the village. Unfortunately, he is the only one who remains at this time.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ BloodKnight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. Second Class: Medical ▱▰▱ Support Specialist → The user is capable of conferring a moderate stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing eseijutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet.
Chakra Pool: 375 Stamina Pool: 325 Chakra Element: Katon and Doton Chakra Color: Pink Chakra Materialization: Pink Dust
Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 1 →→ Stage 2 Tsume • Speed ► 1 →→ Stage 1 Tsume • Reflex ► 0 →→ N/A • Fortitude ► 0 →→ N/A
Strengths: • Bukijutsu • Endurance • Always willing to help a person in need Weaknesses: • Distance Battles • Very Timid and Introverted. Without high amounts of Caffeine, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffeine before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. Fears: • Strangers • Genjutsu
Modifiers: • Learn 1 extra Bloodline technique per post • Learn 1 extra Medical technique per post. Personal Attributes: • The user is apt with their Youton such that they can cast their Youton techniques with somatic gestures replacing handseals • Newton!?: Because of it's nature as a Non-newtonian solid, Lava techniques are all capable of being switched between lava, rubber and wet cement. This PA also gives the user access to 100 additional chakra. • Strong Body: Gives user access to 100 additional stamina
▰▰▰ JOBS AND MISSIONS
Ryo: 両0 {starts at 0} AC: 0 {starts at 0}
Missions Complete: {all start at 0} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Missions Complete: {all start at 0} D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission, Training, and Job Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, and jobs.} Missions Claim: [ x ] Training Claim: [ x ] Jobs Claim: [ x ]
▰▰▰ INVENTORY • A 3 bladed Scythe with Chain on it • Standard Shinobi ninja tools • Katana like blade • Extra set of clothes. All same style. • Metal Wire • .Rope
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.} • Ninjutsu : : 00 / 07 • Genjutsu : : 00 / 07 • Eiseijutsu : : 00 / 04 • Taijutsu Styles: : 00 / 00 • Bukijutsu Styles: : 00 / 01
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Nindo: N/A Personality: Nature ▬ Uisen is a very shy and introverted person. He can become more accustomed and extroverted the more he gets to know someone but he never will be able to reach that point where he can have a conversation and not show any sort sign of bashfulness or timidness in his natural state. This is helped by Caffeine. With caffeine, he is able to cause his mind to go into state of hyperness as any person would be in if they drink a high amount of caffeine. The difference is, once he reaches this, his mind stays distracted keeping thoughts that normally would hinder him to a limited quantity. So for example, a female teacher that he can't even state a full sentence to, he be able to answer her questions shyfully on a caffeinated state. For this, he always wants to know where sources of Caffeine are in case he runs low. It's advised to keep a blended drink with significant amount of expresso nearby. Especially for missions. █ Vernacular ▬ He is very southern hospitality when it comes to his speaking. Even if it may be a broken sentence, he tends to be respectful and well mannered, always choosing to show respect. █ Positive Traits ▬ Usien is very helpful and tend to always put others first instead of his own. Even if it stagnates his growth or his desires. He goes to try to cheer people up or at least try to think of the bright side of a situation even when there isn't on and always open to lend a helping hand if its ever in need. █ Negative Traits ▬ Very Timid and Introverted. Without high amounts of Caffiene, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffiene before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. .
Village: Konoha Title: Genin
Background: Prince was born to household of 3 huntsmen. The two huntsmen taught Prince at an early age about fighting, but he never truly had any real desire to learn. Even after showing skills in medical ninjutsu , he still had no desire and was more reserved. The huntsmen weren’t sure what to do. As the child grew up, he became more introverted and less concerned on fighting. He learned and participated in training still and but instead focused on gardening and learning about plants. The huntsmen didn’t consider their child as a failure, but were worried that he may be ill trained when it came to grim. Especially with their increase in strength. They decided to send him to the ninja Academy in order to help with his training, but also to help with his social skills as well.
A few months before his shipping date, he was out in the city working on discovering the limited amount of plant life that he could when he suddenly ran into a mob. A racist group of citizens that hated him for some reason. He wasn't sure why, but it had something to do with the 3 huntsmen he lived with which was his parents and his mother's other husband. The group started off just by taunting him, yelling words that didn’t really hit home to him. Being introverted gave him a good way to avoid people. Unfortunately, this only angered the mob. Soon, they would attack him. . Laying there broken, scared, and afraid, the young boy vowed to never let that occur again.
With the incident, he doesn’t like to be touched, or even talked to. At times it is out of fear and other times it just his natural timidness coming through. He is more comfortable around animals but around humans it takes an extra barrier to pierce in order to get to know him. Mixing this timidness with the regular hormones of a teenager increased his timidness 10 fold having his mind always think about what the worst thing that can happen. He found that in the morning, the thoughts slowly don’t bother him when having caffeine from a cup of coffee. After doubling down on this hypothesis, he realized that major amounts of a caffeine keeps him in a more stable condition where he can at least talk while being low on it makes it a hard challenge to get a conversation going with him. He ended up following the 3 huntsmen and left to go head towards a life away from the village. Unfortunately, he is the only one who remains at this time.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ BloodKnight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} Second Class: Medical ▱▰▱ Support Specialist → The user is capable of conferring a moderate stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
Chakra Pool:760 Stamina Pool: 655 Chakra Element: Katon and Doton Chakra Color: Pink Chakra Materialization: Pink Dust
Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 0 →→ • Speed ► 1 →→ Stage 3 Soul Slayer Art • Agility ► 0 →→ N/A • Endurance ► 0 →→ N/A
Strengths: • Bukijutsu • Endurance • Always willing to help a person in need Weaknesses: • Distance Battles • Very Timid and Introverted. Without high amounts of Caffeine, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffeine before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. Fears: • Strangers • Genjutsu
Modifiers: • Learn 2 extra Bloodline technique per post • Learn 2 extra of one technique type of your choice per paragraph. • Learn 2 extra Medical technique per paragraph. Personal Attributes: • The user is apt with their Youton such that they can cast their Youton techniques with somatic gestures replacing handseals • Newton!?: Because of it's nature as a Non-newtonian solid, Lava techniques are all capable of being switched between lava, rubber and wet cement. This PA also gives the user access to 100 additional chakra. • Strong Body: Gives user access to 100 additional stamina Mental Mastery: The Psychiatric Physician's understanding of the mind reduces the cost required to Kai out of a Genjutsu by [5] per their Medical Title and making it that much difficult to Kai out of their own Genjutsu by [5] per their Medical Title. They can emulate the effects of [ Diagnosis: Mental State ] and [ Mental Medicine ] without requiring chakra after spending at least [2] posts alone with a person. Usien's Medical Prowess: Usien's Medical Jutsu is able to be used medical Jutsu at a decreased cost -10 chakra/stamina. However, this comes at a cost as regular ninjutsu has increase cost of +5 Chakra/Stamina
Guild Gifts ~25 training post coupons. Allows for 25 techniques to be auto-learned at a minimum but location and class learning bonuses apply.[Holiday Awards 2019] ~Technique Scroll: 10 techniques slots or 1 taijutsu/bukijutsu style. [Holiday Awards 2019] ~50 chakra and 50 stamina.[Holiday Awards 2019] ~New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile. [Holiday Awards 2019]
▰▰▰ JOBS AND MISSIONS
Ryo: 両 3,050 XP: 635
Missions Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Missions Complete: D Rank :: 2 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission, Training, and Job Claims
Missions Claim: [ x ] Training Claim: [ x ] Jobs Claim: [ x ]
▰▰▰ INVENTORY • A 3 bladed Scythe with Chain on it • Standard Shinobi ninja tools • Katana like blade • Extra set of clothes. All same style. • Metal Wire • .Rope
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.} • Ninjutsu : : 06 / 14 • Genjutsu : : 00 / 14 • Iryojutsu :: 20/30 • Bukijutsu Styles: : 01 / 02 • Taijutsu Styles: : 0 / 02
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Katon •Fire Release: Fox Fire [ Katon: Kitsunebi) ] X •Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E •Cinder Technique [ Tanebi no Jutsu ] | Rank E •Flare Technique[ Shoumeidan no Jutsu ] E •Veil Technique [ Fukumen no Jutsu ] E •Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D •Great Fireball Jutsu C •Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C •Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C •Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X •Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
Doton •Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E •Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E •Stone Bracers [ Ishi Yoroi no Ude ] | Rank E •Swift Earth [ Tsuchi Tou Tou ] | Rank X • Bloodline • You Soujuu [ Lava Manipulation ] • • • • • • Iryojutsu • E Rank Techniques- All • D Rank Techniques- All • C Rank Techniques- All except Blood Transfusion and Medical Water release. • • • • • • • • • • • • • • Genjutsu •
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Soul Slayer Art Stage 3
• Devil's Footing | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Devil's Flight | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Outer Reaping | Rank E-C | Simple [Free From Kamakiri noTsume being replaced] • Fatal Send Off | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Executioner's Wave | Rank D | Complex [Free From Kamakiri noTsume being replaced] • Evil Moon Slash | Rank X | Simple [Free From Kamakiri noTsume being replaced] •Reaping Hook | Rank C | Simple [Free From Kamakiri noTsume being replaced] •Crypt Keeper | Rank X | Complex [Free From Kamakiri noTsume being replaced]
Kamakiri no Tsume -Dead Bukijutsu. Replaced with Soul Slayer Art.
• Nouka no Kamae [ Stance of the Farmer ][x • Kari [ Trim ] [x • Karekusa no Kamae [ Stance of the Dry Grass ][x • Sotogake [ Outside Trip ][x • Toppuu [ Squall ][x • Tsujikaze [ Whirlwind ][x • Satsushobun [ Culling ][x • [ Stance of the Hollow Stem ][x
• •
▰▰▰ FORMLESS STYLES → 00 / 04 {Find in Formless Style and Class information}
Formless Styles • {Formless style name}
Formless Techniques • {Formless technique name}
▰▰▰ ACADEMY STUDENT Learned E Rank Formless • {Formless type learning}
Posted: Thu Apr 08, 2021 9:54 pm
KONOHA DAYS : 2021 (Current Profile: Image updated)
▰▰▰ PERSONAL DATA
Full Name: Usien "Prince" Nakumara Nickname:Prince Age: 19 Birthdate: June 26 Gender: Male}
Nindo: N/A Personality: Nature ▬ Uisen is a very shy and introverted person. He can become more accustomed and extroverted the more he gets to know someone but he never will be able to reach that point where he can have a conversation and not show any sort sign of bashfulness or timidness in his natural state. This is helped by Caffeine. With caffeine, he is able to cause his mind to go into state of hyperness as any person would be in if they drink a high amount of caffeine. The difference is, once he reaches this, his mind stays distracted keeping thoughts that normally would hinder him to a limited quantity. So for example, a female teacher that he can't even state a full sentence to, he be able to answer her questions shyfully on a caffeinated state. For this, he always wants to know where sources of Caffeine are in case he runs low. It's advised to keep a blended drink with significant amount of expresso nearby. Especially for missions. █ Vernacular ▬ He is very southern hospitality when it comes to his speaking. Even if it may be a broken sentence, he tends to be respectful and well mannered, always choosing to show respect. █ Positive Traits ▬ Usien is very helpful and tend to always put others first instead of his own. Even if it stagnates his growth or his desires. He goes to try to cheer people up or at least try to think of the bright side of a situation even when there isn't on and always open to lend a helping hand if its ever in need. █ Negative Traits ▬ Very Timid and Introverted. Without high amounts of Caffiene, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffiene before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. .
Village: Konoha Title: Genin
Background: Prince was born to household of 3 huntsmen. The two huntsmen taught Prince at an early age about fighting, but he never truly had any real desire to learn. Even after showing skills in medical ninjutsu , he still had no desire and was more reserved. The huntsmen weren’t sure what to do. As the child grew up, he became more introverted and less concerned on fighting. He learned and participated in training still and but instead focused on gardening and learning about plants. The huntsmen didn’t consider their child as a failure, but were worried that he may be ill trained when it came to grim. Especially with their increase in strength. They decided to send him to the ninja Academy in order to help with his training, but also to help with his social skills as well.
A few months before his shipping date, he was out in the city working on discovering the limited amount of plant life that he could when he suddenly ran into a mob. A racist group of citizens that hated him for some reason. He wasn't sure why, but it had something to do with the 3 huntsmen he lived with which was his parents and his mother's other husband. The group started off just by taunting him, yelling words that didn’t really hit home to him. Being introverted gave him a good way to avoid people. Unfortunately, this only angered the mob. Soon, they would attack him. . Laying there broken, scared, and afraid, the young boy vowed to never let that occur again.
With the incident, he doesn’t like to be touched, or even talked to. At times it is out of fear and other times it just his natural timidness coming through. He is more comfortable around animals but around humans it takes an extra barrier to pierce in order to get to know him. Mixing this timidness with the regular hormones of a teenager increased his timidness 10 fold having his mind always think about what the worst thing that can happen. He found that in the morning, the thoughts slowly don’t bother him when having caffeine from a cup of coffee. After doubling down on this hypothesis, he realized that major amounts of a caffeine keeps him in a more stable condition where he can at least talk while being low on it makes it a hard challenge to get a conversation going with him. He ended up following the 3 huntsmen and left to go head towards a life away from the village. Unfortunately, he is the only one who remains at this time.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ BloodKnight → Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3} Second Class: Medical ▱▰▱ Support Specialist → The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
Chakra Pool:1020 Stamina Pool: 810 Chakra Element: Katon and Doton Chakra Color: Pink Chakra Materialization: Pink Dust
Passive Stats Increases: {Descriptive ranks may be used in place of numbers for this section if desired. All of these start at 0/no buff, with each increase of 1 denoting a one level increase in the descriptive rank bonus to that stat. When you gain a passive benefit, add it to these totals and denote the source in place of the N/A under the relevant stat.} • Strength ► 0 →→ • Speed ► 1 →→ Stage 3 Soul Slayer Art • Agility ► 0 →→ N/A • Endurance ► 0 →→ N/A
Strengths: • Bukijutsu • Endurance • Always willing to help a person in need Weaknesses: • Distance Battles • Very Timid and Introverted. Without high amounts of Caffeine, it sometimes hard to get a sentence out of him. Heavily bad on the battlefield as its pertenant that he is doped up on Caffeine before a battle just to make sure he can function. He can kick it into gear to fight if his life is depending on it, but it's a high risk. A very Dominant personality can trigger this, bringing anger out of him to a boiling point where he fights at his best. Fears: • Strangers • Genjutsu
Modifiers: • Learn 2 extra Bloodline technique per post • Learn 2 extra of one technique type of your choice per paragraph. • Learn 2 extra Medical technique per paragraph. Personal Attributes: • The user is apt with their Youton such that they can cast their Youton techniques with somatic gestures replacing handseals • Newton!?:Because of it's nature as a Non-newtonian solid, Lava techniques are all capable of being switched between lava, rubber and wet cement. This PA also gives the user access to 100 additional chakra.[/strike] Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra. • Strong Body: Gives user access to 100 additional stamina •Mental Mastery: The Psychiatric Physician's understanding of the mind reduces the cost required to Kai out of a Genjutsu by [5] per their Medical Title and making it that much difficult to Kai out of their own Genjutsu by [5] per their Medical Title. They can emulate the effects of [ Diagnosis: Mental State ] and [ Mental Medicine ] without requiring chakra after spending at least [2] posts alone with a person. •Bloodline – Medical:The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu. •Usien's Medical Prowess: Usien's Medical Jutsu is able to be used medical Jutsu at a decreased cost -10 chakra/stamina. However, this comes at a cost as regular ninjutsu has increase cost of +5 Chakra/Stamina
• Melting Point | All active lava techniques are so incredibly hot that they will melt metal in close proximity (30 foot radius). This includes an opponent's custom weapons, armor, and puppets unless an amount of chakra equal to the Yoton technique is expended by the opponent to coat and protect the metal. Additionally, Tier 1 burns will be applied to opponents exposed skin within this radius with an E-C rank Yoton and Tier 2 for B-S+ rank Yoton. If the Yoton user is of the ninjutsu class then dehydration can be applied in addition to the burns at Tier 1 for E-C rank Yoton and Tier 2 for B-S+ rank Yoton. Note that this passive ability only applies for lava-based Yoton techniques. Melted custom items are instantly repaired by the opponent after the battle.
• Searing Burns | All lava-based Yoton techniques (including customs), regardless of the shinobi class of the user, will apply tiered burns on direct physical contact. Tier 1 burns are applied at E-D rank, Tier 2 at C-rank, Tier 3 at B-A rank, and Tier 4 at S-S+ rank.
Guild Gifts ~25 training post coupons. Allows for 25 techniques to be auto-learned at a minimum but location and class learning bonuses apply.[Holiday Awards 2019] (18/25 remaining) ~Technique Scroll: 10 techniques slots or 1 taijutsu/bukijutsu style. [Holiday Awards 2019] ~50 chakra and 50 stamina.[Holiday Awards 2019] ~New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile. [Holiday Awards 2019]
▰▰▰ JOBS AND MISSIONS
Ryo: 両 4,050 XP: 1,015
Missions Complete: D Rank :: 5 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Missions Complete: D Rank :: 3 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission, Training, and Job Claims
Missions Claim: [ x ] Training Claim: [ x ] Jobs Claim: [ x ]
▰▰▰ INVENTORY • A 3 bladed Scythe with Chain on it • Standard Shinobi ninja tools • Katana like blade • Extra set of clothes. All same style. • Metal Wire • .Rope
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.} • Ninjutsu : : 06 / 29 • Genjutsu : : 00 / 22 • Iryojutsu :: 35/40 • Bukijutsu Styles: : 01 / 03 • Taijutsu Styles: : 0 / 03
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Katon •Fire Release: Fox Fire [ Katon: Kitsunebi) ] X •Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E •Cinder Technique [ Tanebi no Jutsu ] | Rank E •Flare Technique[ Shoumeidan no Jutsu ] E •Veil Technique [ Fukumen no Jutsu ] E •Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D •Great Fireball Jutsu C •Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C •Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C •Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X •Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
Doton •Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E •Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E •Stone Bracers [ Ishi Yoroi no Ude ] | Rank E •Swift Earth [ Tsuchi Tou Tou ] | Rank X • Bloodline • You Soujuu [ Lava Manipulation ] • • • • • • Iryojutsu • E Rank Techniques- All • D Rank Techniques- All -TRaining post • C Rank Techniques- All TRaining post • B Rank Techniques- All • • • • • • • • • • • • • Genjutsu •
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Soul Slayer Art Stage 3
• Devil's Footing | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Devil's Flight | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Outer Reaping | Rank E-C | Simple [Free From Kamakiri noTsume being replaced] • Fatal Send Off | Rank X | Simple [Free From Kamakiri noTsume being replaced] • Executioner's Wave | Rank D | Complex [Free From Kamakiri noTsume being replaced] • Evil Moon Slash | Rank X | Simple [Free From Kamakiri noTsume being replaced] •Reaping Hook | Rank C | Simple [Free From Kamakiri noTsume being replaced] •Crypt Keeper | Rank X | Complex [Free From Kamakiri noTsume being replaced]
Kamakiri no Tsume -Dead Bukijutsu. Replaced with Soul Slayer Art.
• Nouka no Kamae [ Stance of the Farmer ][x • Kari [ Trim ] [x • Karekusa no Kamae [ Stance of the Dry Grass ][x • Sotogake [ Outside Trip ][x • Toppuu [ Squall ][x • Tsujikaze [ Whirlwind ][x • Satsushobun [ Culling ][x • [ Stance of the Hollow Stem ][x
• •
▰▰▰ FORMLESS STYLES → 00 / 04 {Find in Formless Style and Class information}
Formless Styles • {Formless style name}
Formless Techniques • {Formless technique name}
▰▰▰ ACADEMY STUDENT Learned E Rank Formless • {Formless type learning}