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[Senshi] Kamen Rashnaf | Super Sailor Ran of Games

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Amasis

Everyday Blob

PostPosted: Sun Sep 30, 2018 6:40 pm


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[Credits]

~*~Art~*~
Sylent Nyte (civilian)
Hazumonster (basic)


~*~Character + NPCs~*~
Amasis

~*~PCs + NPCs~*~
their respective players

~*~Sailor Moon~*~
Naoko Takeuchi
PostPosted: Sun Sep 30, 2018 6:48 pm


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*~01~* Title Post + Credits
*~02~* Table of Contents
*~03~* Kamen Nathaniel Rashnaf
*~04~* ((N/A))
*~05~* Don't Be So Rash(naf)
*~06~* Relationships
*~07~* ((N/A))
*~08~* Trivia + FAQ
*~09~* Playlist
*~10~* Gallery
*~11~* Current Roleplays
*~12~* ((N/A))
*~13~* Archive
*~14~* Reserved
*~15~* Reserved

Amasis

Everyday Blob


Amasis

Everyday Blob

PostPosted: Sun Sep 30, 2018 7:07 pm


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User ImageName: Kamen Nathaniel Rashnaf

Nickname: no one has really tried, since Kamen doesn't really lend itself

Age: 23

Birthday: September 17th, 2001

Sign: Virgo

Gemstone: sapphire

Blood Type: O+

Fav. Food: Cheese and those little cocktail sausages

Hated Food: Beef jerky; it gets stuck in his teeth

School: none, currently

Hobbies:

"It's time to d-d-d-duel!" Kamen does not like children's card games. He loves them. You wanna pit your Charizard against his Blastoise? It's on. Magic the Gathering is also fair game (ha!), but Yu-Gi-Oh! is his secret weakness. No, his deck isn't anything super special, but it's his and he loves it, and he will pit it against yours in a heartbeat. He's also an avid collector and trader, though more for the sake of completionism than having any kind of trade or sale value.

"Do the eyes look even to you?" He draws. In the margins of his notes, on important papers he was given to give to his parents, the desk, he doodles... pretty much anything that occurs to him, regardless of if he actually has the skill to make it look like it looks in his head. That being said, he has approximately a billionty mostly-filled (hey, he'll actually fill one someday!) sketchbooks. His preferred media are pencil, India ink, and oil pastels, and he likes drawing from life the most, especially subjects like animals that are hard to keep still. He feels it's harder to capture a moving subject, so doing so offers him the most practice.

"Just a little light reading, y'know?" While he doesn't have his own set of encyclopedias or anything, Kamen does love reading purely for the joy of learning new things. He reads fiction occasionally he supposes, the occasional sci fi/fantasy epic, but he's much more likely to pick up a handbook on algorithms or beekeeping. His favourite topics are information systems and security, entomology (what, he was serious about the beekeeping!), and handicrafts, the last of which he actually does things with if he has access to the materials. You can laugh at him for knitting a scarf, but you will be cold in the winter and he will be warm in a scarf. A scarf he made.


Virtues:

Sympathetic...-- Kamen has an ear for the plights of those close to him, and he'd drop everything for his family and friends in a heartbeat if he felt they needed him to. He connects easily with people he knows, and it's no trouble at all for him to understand the troubles of even people he doesn't know very well. He can definitely see where you're coming from, and you don't have to try too hard to explain your point of view to him. He has a very "do unto others" attitude, and his chief moral compass relies on referencing this motto.

Hard-working...-- If there's something that needs to get done, Kamen will do it. He'll burn the midnight oil and make sure everything gets sorted away and completed to a high standard of quality. No half-hearted jobs here - if you tell Kamen to organize the supply closet, you will come back to it sorted, labelled, grouped according to hazard category, and complemented with a way to keep a running log for supply orders. He is not satisfied until he has mastered a subject being taught to him. Bs get degrees, but it pays to get As. He's very reliable because of this, and he will make sure you're satisfied with the task before he considers it complete.

Curious...-- What is that? What is this? Who are you? Kamen is very inquisitive, and he loves learning about the world around him and the people in it. If there's a topic brought up to him, he will go out on his own to research it. If he could have a superpower, it would be to have expert-level knowledge on any topic he chooses. He fills his life with as many books, manuals, illustrated guides, and tutorials he can get his hands on. As a result, he generally doesn't have too much problem with his studies, since he genuinely wants to know this information even if it's moreso curiosity about how well his study methods work. Group research project? Leave it to him - he'll have a virtual tome of information for you in no time.

Diplomatic...-- There is no real need to make waves if it's not necessary. If someone asks him for his input, Kamen will give it to them, even if it's not good, and he will try couch it in the terms he thinks they will best understand and most appreciate. This can be difficult for him sometimes if it requires him to put himself in their shoes, but he has an extensive mental repertoire of responses to most situations. He does like people in general and does not want to make a misstep that could result in hurting someone else unnecessarily. He's naturally inclined to make sure everyone gets along and no feathers are ruffled. Not only is there no point to being rude without reason--objectively, it makes everything worse--but he just... doesn't want to hurt someone. He wouldn't want to be hurt.

Flaws:

...but Not Empathetic-- The trouble comes when Kamen sees where you're coming from and can't... care. It's not that he's cold-hearted, but understanding and synthesizing are two different things. For family and close friends, their struggles are his. Without that cognitive link, however, he's left to rely on what he knows he should do, not necessarily what actually occurs to him innately to do. This causes him to seem quite, well, cold sometimes. If you need five bucks for food, he'll give it to you because it would be wrong to let you starve... but he absolutely expects to be paid back. It's simply not in his nature to be charitable.

...and Ambitious-- Kamen is not Machiavellian, but he knows what he wants and he's going to go for it... even if someone else is in the way. Backstabbing is beneath him, but he won't lose any sleep at night if you sabotage yourself. He is going to get to the top. He is going to succeed. If someone isn't going to help him or move aside, then they're going to get stepped over. Nothing personal, you see; it's just that he has things to do and there's only so much daylight to do them in. Nothing below success is acceptable, and setbacks are merely learning experiences. "Contentment" is another word for "obsolescence".

...to a Fault-- No, seriously, who are you? Kamen can be nosy, often asking before thinking about if he really should be doing so. He doesn't mean anything by it, at least not ostensibly, but he will certainly pry if something comes up that he feels he needs to know. Asking him to justify his questions can often make him defensive ( "I was just asking!" ), and he definitely does not appreciate it when people are nosy about him in turn. That's none of their business! Yes, this is a fantastic lack of self-awareness in this area, but Kamen often justifies it by claiming he just wanted to know but they were surely up to no good with their questions. The concept of "need to know" only goes one way for him, and he is rather unabashed about this. He can be convinced if a trade is arranged, but his primary focus is always to be the asker, not the askee, and to always get as much information as possible.

...if it Benefits-- But if he needs to ruffle feathers to achieve some end goal, he will. If someone is causing a problem. and there is no reason he can see to be what he considers gentle with them, he... won't be. He runs cost/benefit analyses in his head before major decisions, and ultimately everything he says, does, and is exists for the purpose of furthering either himself or someone he cares about. If there's not going to be any purpose to it, why do it? He does do things for fun, but he views relaxation, fun, etc. as the purpose of doing that action. Additionally, he does have an awareness of the concept of being nice to someone so that you get what you want from them, and he does dabble in this from time to time; he makes an effort to keep from being manipulative, but his motives are not always pure.


PHYSICAL DESCRIPTION

Eyes: vivid turquoise, oblong and a bit narrow; long, thick eyelashes

Hair: brown-black, maintained in a cloud of [3A] curls around his face

Face: He still has a baby face, but there's hints of eventual sharp bone structure peeking out at his high, defined cheekbones, and a jawline can almost be seen there somewhere. His skin is [medium dark], with warm undertones

Clothes: some comfortable jeans and either a soft worn t-shirt (warm weather) or fuzzy sweater (cold weather); has no real colour or style preference but if you could slip him a shirt with a meme or something on it, he'd wear it just for laughs

*
He mainly got expelled for fighting. There were peers of his that would needle him (and worse) about his mothers and occasionally his sister, and that often extended to Kamen himself. But even when it was worse than needling, it was never anything obvious enough for Kamen to decisively present to school officials. After the first "adult authority figure" gave him a less than satisfactory response when he tried to report it (they couldn't prove the instigating behaviour was purposeful, and Kamen was fighting right back, so "clearly he wasn't innocent" ), Kamen didn't bother trying to get help from a second. The fighting escalated after that, and finally one time the fight was bad enough that he put one of them in the hospital. Because he was comparatively less injured and the other kid had his friends as witnesses, on top of a school record of fighting, Kamen was determined to be the aggressor and expelled. Going to Hillworth was part of the deal to keep the kid's family from pressing charges.
PostPosted: Sun Sep 30, 2018 7:10 pm


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Senshi: Sailor Ran, Senshi of Games

Uniform Color:
Main Color: ◕◕◕◕◕ #28042f (dark warm purple)
Secondary Color: ◕◕◕◕◕ #FD6A00 (bright orange)

Uniform:
(see right)

Attacks:

Sailor Scout Attack: Token Capture (based on mancala, Go, chess, etc.)
Ran summons a card and flicks it toward the target. When the card comes to rest, a shallow pit ten feet in diameter opens up around that point. The pit is no more than 3 feet deep, but is slick and difficult to simply run out of. The pit lasts for about 30 seconds and can be used three times.

Super Sailor Scout Attack: Pit of Despair Pit Trap (based on hounds and jackals, marbles, jacks, the Royal Game of Ur, etc.)
Ran summons and flicks a hand of cards all at once toward the target. The pit is fifteen feet in diameter, 4 feet deep, lasts for 30 seconds, and is just as slick as before. However, the floor of the pit is now covered in game pieces that cause the sensation of pain when stepped on, e.g. sticks, four-sided dice, jacks, etc.. The pain lasts for the duration of the attack, and the player can choose to have the character sustain damage. He can use this attack twice.

Eternal Sailor Attack:
Board Flip (based on how every game of Monopoly ends senet, go, etc.)
Ran doesn't flick any playing cards this time; instead, he flicks both wrists upward, palm up. Game pieces litter the ground in a 20-ft diameter with Ran at the center, forming a stationary field of caltrops composed of jacks, marbles, four-sided dice, sharp sticks, and square bones. The caltrops cause the sensation of pain to anyone who steps on them, which lasts for the duration of the attack (though Ran seems to move through the field with ease), with optional lasting damage. The field lasts for forty-five seconds and can be used once.

Amasis

Everyday Blob


Amasis

Everyday Blob

PostPosted: Sun Sep 30, 2018 8:42 pm


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Irikara Rashnaf (41)-- Dec. 7th,1980 -- One of Kamen's mothers, and the one that actually gave birth to him and Radiah. She would like to protest that she's not brash, she's stubborn and doesn't like people wasting her time. That being said, she is very close to their kids and--while not a lenient parent--she is unquestionably in their corner. Now, if they mess up, she calls them on it and punishes accordingly, because that's also loving them. She works as a history consultant and retouch artist for museums, having her doctorate in anthropology.

Raja Samira Zeitouni (42)-- Nov. 1st, 1980 -- One of Kamen's mothers, who provides a gentler foil for Irikara's sometimes brash nature. She is however nowhere near a pushover. She's affectionate with her wife and their two kids, commonly sending them to work or school with tokens and trinkets and notes. Her hobbies include fencing and fishing. Was a star fencer in her youth before transitioning.

Radiah Zeitouni (21)--September 17th, 2001 -- Kamen's twin sister, who has an outgoing and jovial nature. She is naturally sympathetic, though hardly naive, and is very quick-thinking. She's very clever, often reassuring Kamen that none of the people messing with him could hope to touch her, anyway. She's been in training to be a high-security officer for things like banks, casinos, and the like. In her downtime, she likes throwing pottery on a wheel and zoning out.

Taalia Rashnaf (25)--Nov. 1st, 1997 -- Kamen's aunt, though they're very close in age. She's incredibly headstrong, just like her older sister. In fact, people often note how very alike they are--something neither of them are fond of. Taalia, however, channeled her artistic muse into music. She's the co-lead of an industrial metal band and spoils her niece and nephew literally every chance she gets. The fact that she shares a birthday with her sister's wife is incredibly funny to her.
PostPosted: Fri Jan 21, 2022 4:29 pm


Artist Items Rule
"Artists will be able to use growth items to cover nearly all of their RP requirements, provided they have at least two battles per stage, at least three regulars, and can link to three pieces of art they have done while growing the character at this stage, as of January 1st 2021."


RP LISTING


Current Stage: Basic Senshi
Requirements: 5 BATTLES, 8 REGULARS, 8 SOLOS

FIRST STAGE RPS:
Battles:
[B-AWA] New Game? Y/N? (Viatrix, Encke, & Kamen/Ran) (Encke, Viatrix, and Ran)
[META ORP] Necessity (ORP)
[ORP - Battle] Summer's End
[Halloween Gameboard] Ran
Chrysocyon Chaos
[event] poison in the air - the north bridge

Regulars:
[META ORP] As Above (ORP)
[ORP-R] Dew on the grass and sunshine in the leaves (many)
[event] poison in the air - introduction
[EVENT] poison in the air - finale
[EVENT ORP] Night at the Museum
[EVENT] Night at the Museum - Side Room (The Bell House)

Solos:


CIVILIAN RPS:
Battles:

Regulars:

Solos:
???


------------------------------------------------------

RP Log


Uncompleted - ☐
Completed - ☑

Civilian
o1. solo tba, need to relocate link

Senshi
o1. [R-AWA] New Game? Y/N? (Viatrix, Encke, & Kamen/Ran) (Encke, Viatrix, and Ran) - battle - ☑
o2. [META ORP] Necessity (ORP) - battle - ☑
o3. [META ORP] As Above (ORP) - regular - ☑
o4. [ORP - Battle] Summer's End - battle - ☑
o5. [Halloween Gameboard] Ran - battle - ☑
o6. [ORP-R] Dew on the grass and sunshine in the leaves (many) - regular - ☑
o7. Chrysocyon Chaos - battle

Amasis

Everyday Blob


Amasis

Everyday Blob

PostPosted: Sun Feb 16, 2025 2:20 pm


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Calamitous Hollow Meta 2k25
While these items don’t seem to have any clear purpose or magical power, there is something uniquely powerful about each of them. They feel both ancient and new, and remind their owners of their battle with the Calamitous Hollow. They cannot be gifted or stolen. They may be useful in the future.

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Calamitous Hollow Meta 2k25
This pin no longer has any magical properties but you can do with it as you please!
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