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A Private Fairy Tail RP Centered 100 years after the original Fairy Tail Manga 

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PostPosted: Mon Sep 03, 2018 4:28 pm


PostPosted: Mon Sep 03, 2018 4:29 pm


XXXXXXWelcomeXXXXXX

"To the wonderful world of Renata Weisslicht"

NPC


User Image



Ⅰ. The BasicsXXXXX

Name: Renata Weisslicht
Nickname(s): Lady Renata, The Wraith
Birth Date: October 13th
Age: Appears 17
Gender: Female
Race: Human?
Relationship Status: Single


Ⅱ. AppearanceXXXXX

Height: 5'4"
Weight: 101 lbs.
Tattoos: None
Scars: None
Predominant Features: Abnormal blue skin.


Ⅲ. PersonalityXXXXX

Sexuality: Bisexual
Alignment ---Allegiance: Lawful Evil
Rank: A Rank
Occupation: Leader of the Knights of Dharke
Secrets: Tried to drink blood once like Evelyn and got sick.
Personality:
» Haughty
» Charismatic
» Bossy
» Heartless
» Sadistic
Skills:
» Acute memory
» Interrogation
Likes:
» Evelyn Dharke
» The cold
» Tormenting her enemies
Dislikes:
» The Kingdom of Fiore
» When it's hot
» Small homes
Fears:
» Getting killed
» The Kingdom of Fiore
» Betrayal


Ⅳ. Battle StatisticsXXXXX

Strengths:
» Acute magic control
» Highly dextrous
» Mid-range combat
Weaknesses:
» Has poor stamina
» Immense heat, more than she can cool
» Hand to hand combat

Magic Types : Caster
Weapon(s):
» Bullwhip with metal pointed tip
» Noble Brooch: Enchanted by Rosa to fire the "Hollow Night: False" spell.
Fighting Style:
» Whip oriented combat

Ⅴ. LifestyleXXXXX

Bio: The Weisslicht Family is an all but forgot name among nobles; however, was once prominent and famous for their charitable donations. Their fall from grace came from their jealousy and desire to rule the kingdom, which led them into some rather heinous practices in an attempt to defame the royal family. Ever since then, they have kept to the mountains, waiting for their chance to re-emerge as a prominent family again. Renata, the firstborn and heir to her families fortune was raised on the stories of what could have been. The girl had no choice but to hate the Fiore royals and wished to see them humiliated. Then one day, a woman named Evelyn Dharke appeared in their mountains, wishing to settle in their land. Skeptical at first, she was quickly won over by her beauty and grace after a conversation with the woman. She sought to take the kingdom of Fiore for herself, through any means necessary. The head of the Weisslicht Family was a generous and wise man who eagerly sought to bring his family out of the shadows, yet was hesitant to agree with Evelyn. It was his daughter who in fact swayed his decision, seeing this as their chance to finally get back at the Fiore Royals. Renata even went as far as to join Broken Crown and to assist them in their efforts to crush the Fiore Kingdom once and for all! Currently, she leads a team of individuals she's gathered within the guild to better serve the Empress.
Goals --- Motives: To destroy the Kingdom of Fiore
Guild Mark: Black; Back of left thigh

Relationships:
» Viktor Grigorescu | Team Partner
» Iris | Team Partner
» Alex Floros | Team Partner
» Evelyn Dharke | Empress / Guild Master / Idol
» Nebula Seth | Guild Ace / Rival

Theme:
Solo: Night Walker
Knights: From Shadows
Extra:
» Renata is skilled at extracting information from people, as well as gathering information with her spy network.
» Renata's Emblem: A brooch Renata found in the castle's "attic" and where she resides. Having been enchanted by Rosa, if she focuses, she can use it to teleport to there, along with those she has contact with.




Ⅰ. Magic ListXXXXX

Main Magic Here: Ectocorporis
This Magic can transform the user's body completely into ectoplasm. Because of its unstable, esoteric properties, ectoplasm reacts to normal matter/energy in unusual and useful ways, including being able to ignore most of them. It is often compared to Phasing Magic for this reason, although this Magic allows the caster to utilize spells of ectoplasmic blasts that can bypass defenses or even strike the target from within.
Sub Magic Here: Cold Magic
The magic to create, shape and manipulate temperature, a form of kinetic energy between particles at the atomic or molecular level: the greater the movement of these particles, the greater the thermal energy and reversed. With it, you can reduce the kinetic energy of atoms to lower the temperature and make things freeze or ice colder.


Ⅱ. Magic SpellsXXXXX

Ectocorporis
» Possession | C Rank: Firing their ectoplasma as small as a bullet, the user can surround objects, people or even themselves in the energy. The caster can them move the afflicted targets via telekinesis; though for people, it isn't so hard to break out of.
» Hollow Night: False | C Rank: The user fires a laser blast of ectoplasma from their hand that threatens to pierce the enemy. However, this blast is completely harmless and will phase through them completely.
» Hollow Night | C Rank: The user fires a laser blast of ectoplasma from their hand that can phase through any inorganic solid. It can be used to bypass defenses and strike the enemy directly.
» Hollow Night: Real | B Rank: The user fires a laser blast of ectoplasma from their hand that is completely solid, striking anything that it hits. It is identical to Faint Spell and Phantom Spell; however it poses a greater threat in its power.
» Ghost Trap | B Rank: The caster can set an ectoplasmic mine on the ground by shooting a blast at the ground. When stepped upon, the victim will be ensnared in a gooey substance that bind their movements the more they struggle.
» Poltergeist | B Rank: With a swipe of the hand, the caster can create up to 5 apparitions of their own head. The apparitions can attack with a charging headbutt or bite onto their target to slow them down.
» Poltergeist: Explosion | B Rank: After using Poltergeist, the user can snap their fingers to cause them to explode. The explosions are strong enough to detonate stone, a testament to their might.
» Hollow Body | A Rank: A spell that allows the user to transform their own body into ectoplasm, taking on an intangible form. A skilled user can be selective in what part of their body becomes intangible. Unfortunately, it is impossible to physically attack while in this form without becoming solid again. This spell can also affect whatever the caster is holding such as a weapon. They are limited to making only one other person or living thing intangible with themselves. It isn't possible to use Mirage Body with this spell.
» Mirage Body| A Rank: A spell that allows the user to hide in plain sight by becoming invisible. While it doesn't hide scent or sounds, it does affects their spells until they become visible again. They will remain invisible for 5 posts or unless they're hit by any attack or come into contact with anything other than the ground. Afterwards, it cannot be activated for another 5 posts.
» Ghost Trap: Destruction | A Rank: After ensnaring someone in a Ghost Trap, the caster can snap their fingers and set off a power explosion that can incapacitate a C-Rank wizard.
» Great Poltergeist | S Rank: The caster cups both hands together, creating a full body clone of themselves. The clone may be incapable of spells, but it is faster and physically stronger than the original. Being quite durable, it's hard to destroy; however, they can be dispatched with an A-Rank spell.
» Great Poltergeist: Explosion | S Rank: Should the Great Poltergeist grab hold of their target or happen to be close enough, the caster can make use of this spell. Snapping their fingers, the clone's body will glow and erupt with light before detonating into a massive ectoplasmic explosion. It is powerful enough to serious wound an A-Rank caught within radius.

Cold Magic
» Cold Draft | A Rank: The user can absorb cold temperatures that they themselves haven't created. The cold energy is drawn into the body, making them physically cold to the touch. This technique is so severe that it can return ice to water or even make the surrounding area humid.
» Chill | A Rank: The user can use cold air, expelling it from their bodies or blasting it from their hands and feet to repel foes. It can cause ice burns and frostbite from constant hits. This attack has no problem with freezing water on contact.
» Breaking Point | A Rank: The user adjust the cold in their hands to a temperature that causes things to become brittle and break. Specifically, once they grab a hold of their target or an object, the temperature will become that person's or item's breaking point.
» Freezing Atmos | S Rank: The user has an effect field range of fifty feet and by activating this spell, the area in that zone will become colder than the arctic. This spell will quickly freeze liquid based spells as the temperature will be too cold. Additionally, this spell will improve the power of ice spells, making them as hard as diamond. Without being canceled, the temperature will last for ten rounds.

Ultimate Magics
» Haunting Grounds: Touching the ground, the caster freezes the ground as well as lowering the temperature within 100 ft of themselves. Then from the ground, 10 Great Poltergeist rise up and rush the enemy. Upon contact, they will detonate into an icy explosion that threatens to severely injure the target.
» Dark Knights | S Rank - Unison Raid: A Unison Raid performed with all four members of the Knights of Dharke. Using the enchanted rings bestowed upon them, the Knights can give their elemental magic solid form in the shape of a weapon. In a choreographed dance, the Knights swing their blades to strike their opponent with an enhanced and synchronized power. Renata's takes the form of a rapier with ice cold properties.

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PostPosted: Mon Sep 03, 2018 4:32 pm


XXXXXXWelcomeXXXXXX

"To the wonderful world of Viktor Grigorescu"

NPC


User Image



Ⅰ. The BasicsXXXXX

Name: Viktor Grigorescu
Nickname(s): The Creator
Birth Date: August 31st
Age: 32
Gender: Male
Race: "Human"
Relationship Status: Single


Ⅱ. AppearanceXXXXX

Height: 6'3"
Weight: 250 lbs
Tattoos: None
Scars: The right side of his face, chest, arm and both legs have stitches.
Predominant Features: Right arm has been surgically attached, as well as both legs. He has the same discoloration on his face and chest due to also being surgical implants.


Ⅲ. PersonalityXXXXX

Sexuality: Heterosexual
Alignment ---Allegiance: Chaotic Neutral
Rank: A Rank
Occupation: Member of the Knights of Dharke
Secrets: He has a crush on Iris.
Personality:
» Serious
» Calm
» Independent
» Self conscious
» Smarmy

Skills:
» Tactician
» Inventing tools and machines
Likes:
» Chess
» Tinkering
» Iris
Dislikes:
» His appearance
» Accidentally short circuiting electronics
» Arguing with Alex
Fears:
» Being rejected
» Iris dying
» Failing the Empress



Ⅳ. Battle StatisticsXXXXX

Strengths:
» Impressive physical strength
» Sharp intellect
» High endurance
Weaknesses:
» Heavier than he looks
» Can be sluggish at times
» Can't control his Static Magic at times

Magic Types : Caster
Weapon(s):
» Crafted Watch: Enchanted by Rosa to hold the power of a "15% Shock" punch.
Fighting Style: Freestyle wrestling

Ⅴ. LifestyleXXXXX

Bio: Viktor was raised by his single father, a man obsessed with life. Used as a lab rat, many trials and experiments were run on the boy to see what worked and what didn't. Such experiments involved challenging the threshold of pain or bringing dead tissue back to life. Viktor lacked the power to fight back or runaway, fearful of what would happen if he did. When he was 15, he underwent his last experiment. His father removed parts of him and replaced them dead tissue, to see if it would come back to life. The experiment was a success- at the expense of Viktor's current appearance. In a rage, he killed his father with strength that even surprised him! From the replaced body parts, he was given some of its residual magic. Now free from his father's madness, Viktor left on a journey of self discovery. He would soon find that his appearance wanted a lot of unnerving looks. This pushed him to settling down and keeping away from others. Eventually he found such a place in the mountains where he met the noble Weisslicht family. They were generous enough to allow him to live in their territory, perhaps out of pity. But in his free time, he was free to discover his own passion in machinery. He spent many of his years tinkering and inventing many devices around his home. It wasn't until years later that the family came to him, asking him to repay his favor. This was how he came to be under the banner of Broken Crown. There isn't much tethering Alex to the guild; however, he prefers not to make an enemy out of his Guild Master.
Goals --- Motives: Wants a peaceful life where he's free to tinker.
Guild Mark: Green; Left pectoral

Relationships:
» Renata Weisslicht | Team Leader
» Iris | Team Partner
» Alex Floros | Team Partner
» Evelyn Dharke | Empress / Guild Master
» Kumori Toorima | Supporter

Theme:
Solo: Motor Head
Knights: From Shadows
Extra:
» Viktor helped a lot in refurbishing the castle with his various inventions.
» Viktor's Emblem: An old coin found in the castle's garden shed and where Viktor resides. Having been enchanted by Rosa, if he focuses, he can use it to teleport to there, along with those he has contact with.




Ⅰ. Magic ListXXXXX

Main Magic Here: Shock
A Magic that modifies the user's body to absorb physical damage and increase muscle mass. It can also absorb the damage from weapons, like blades; hindering their cutting ability and all around effectiveness.
Sub Magic Here: Static Magic
Unlike Lightning Magic, this Magic affects the imbalance of electric charges within or on the surface of a material. With it, it is possible to manipulate objects and electrocute, albeit, to a lesser extent.


Ⅱ. Magic SpellsXXXXX

Shock
» 7% Shock | C Rank: After absorbing damage from a C Rank spell or higher, this spell can be used. The caster's muscles and height will grow slightly, becoming 6'7". This level of power grants the caster the peak of human strength; being able to lift twice their weight, snap chains with ease and match a gorilla in physical might.
» 15% Shock | B Rank: After absorbing damage from a B Rank spell or higher, this spell can be used. The caster's muscles and height will grow slightly, becoming 7'3". This level of power grants the caster enhanced strength; just a little more than twice the amount from the previous boost in strength. They can now lift things too heavy for humans and possess enough strength to shake the Earth with a stomp. With improved endurance and durability, the user can withstand abnormal amounts of damage.
» 40% Shock | A Rank: After absorbing damage from a A Rank spell or higher, this spell can be used. The caster's muscles and height will grow slightly, becoming 8'6". At this point, the caster will develop superhuman strength; creating shockwaves with a clap of the hands, and sustaining astounding levels damage while also managing the pain. This level of strength allows them to lift large vehicle with ease, such as cars, trucks and buses.
» 75% Shock | S Rank: After absorbing damage from a S Rank spell or higher, this spell can be used. The caster's muscles and height will grow slightly, becoming 9'5". At the next level of strength, the caster can now lift structures the likes of battleships and massive air crafts.

Static Magic
» Recharge | C Rank: A passive spell that allows the used to convert lightning into static energy. It allows one to recover energy quickly as they only need to touch the lightning for it to take effect.
» Charge | C Rank: Zapping their target with static electricity, they receive a small electrocution in addition to having thing cling to them. They are also zapped every time they touch something ungrounded. With each consecutive hit from a static spell, the effects become more powerful. The spell will wear off in the 3 post unless they are hit by any static spell, which resets the counter.
» Discharge | B Rank: This spell has the user expel static electricity from their body, electrocuting anyone close enough.
» Static Lariat | B Rank: Surrounding their body in static electricity, the user charges at their opponent and wraps an arm around the opponent's upper chest or neck, forcing them to the ground and shattering it.
» Static Moonsault | B Rank: Surrounding their body in static electricity, the user faces away from the opponent and executes a backflip landing on the opponent in a splash/press position but facing towards the elevated position. The force alone is enough to crack the ground.
» Static Chokeslam | A Rank: Surrounding their body in static electricity, the user grasps an opponent's neck, lifts them up, and slams them to the ground. It's strong enough to knock the wind out of someone and place them in a small crater in the ground.
» Static Dropkick | A Rank: Surrounding their body in static electricity, the user jumps up and kicks the opponent with the soles of both feet. This technique is strong enough to send someone flying through a stone wall.
» Static DDT | S Rank: Surrounding their body in static electricity, the user has the opponent in an inverted headlock and falls down or backwards to drive the opponent's head into the ground with tremendous force.
» Static Suplex | S Rank: Surrounding their body in static electricity, the user grabs the opponent from behind and bridges backwards to slam the opponent on their back. With their immense strength, the user can literally drive the opponent into the ground up to their waist.

Ultimate Magics
» 100% Static Shock | S Rank: This spell can only be used once the user has accumulated enough damage in addition to electrocuting themselves with static electricity. Gaining a height of 10'9", the user becomes strong enough to break down entire mountains. Coursing with a shroud of electricity, they become dangerous to touch, but not as dangerous as it is to get hit by them. Unfortunately, being at 100% is the most taxing on the body and it consumes copious amounts of energy. As such, it can only be maintained for 3 posts.
» Dark Knights | S Rank - Unison Raid: A Unison Raid performed with all four members of the Knights of Dharke. Using the enchanted rings bestowed upon them, the Knights can give their elemental magic solid form in the shape of a weapon. In a choreographed dance, the Knights swing their blades to strike their opponent with an enhanced and synchronized power. Viktor's takes the form of an axe with electrified properties.
PostPosted: Mon Sep 03, 2018 4:32 pm


XXXXXXWelcomeXXXXXX

"To the wonderful world of Iris"

NPC


User Image



Ⅰ. The BasicsXXXXX

Name: Iris
Nickname(s): The Pharaoh
Birth Date: May 6th
Age: 27
Gender: Female
Race: Human / Lycan
Relationship Status: Single


Ⅱ. AppearanceXXXXX

Height: 5' 11"
Weight: 151 lbs.
Tattoos: None
Scars: Whips marks on her back, bruises around her ankles, wrists and neck.
Predominant Features: Tall, beautiful and thin


Ⅲ. PersonalityXXXXX

Sexuality: Heterosexual
Alignment ---Allegiance: Lawful Neutral
Rank: A-Rank
Occupation: Member of the Knights of Dharke
Secrets: She is terminally ill.
Personality:
» Softspoken
» Generous
» Blunt
» Pessimistic
» Low spirited
Skills:
» Sewing
» Medical practice
Likes:
» Knitting
» Flashy jewelry
» Skaldevo Palatas
Dislikes:
» Being enslaved
» Chores
» Being touched
Fears:
» Being enslaved
» Being homeless
» Birds


Ⅳ. Battle StatisticsXXXXX

Strengths:
» Proficient use of magic tools
» Understands a plethora of diseases
» Large pool of magic power
Weaknesses:
» Relies on her magic tools
» Poor health
» Poor physical strength

Magic Types : Holder
Weapon(s): Rings of Calamity
Fighting Style: None

Ⅴ. LifestyleXXXXX

Bio: Iris grew up in a clinic with her parents, learning about the practice of medicine as she got older. She lived happily in a small town with her family; but every family was not without its problems. In Iris' case, she would be diagnosed with a terminal disease at the age of 8. Her only respite was that it was not so severe yet. Her parents worked tirelessly in trying to develop a cure or medicine to stall the disease. Sadly, their efforts took a heavy toll on their psyche. Iris' father started gambling while her mother resorted to using "medicine" to manage her stress. It was terrifying for the girl to see, but not as terrifying as when her father brought chilling news one night. Having lost a bet, he was now forced to give her away as a slave to a dubious group of individuals. The years to follow were nothing short of torment and despair for the girl; treated as their servant and plaything. In addition to her illness, Iris had all but given up on living. That is, until her masters made the unfortunate mistake of upsetting a man named Skaldevo, ending in their deaths. Freed by this silent man, she felt herself indebted to him; he carried her back to his home of Broken Crown.
Goals --- Motives: Wants to repay Skal through any means necessary.
Guild Mark: Yellow; Just at the neckline above her chest.

Relationships:
» Renata Weisslicht | Team Leader
» Viktor Grigorescu | Team Partner
» Alex Floros | Team Partner
» Skaldevo Palatas | Savior / Alpha / Master

Theme:
Solo: Diva of Despair
Knights: From Shadows
Extra:
» Iris assists the guild with her medical knowledge, helping those who can't heal themselves.
» Iris' Emblem: A bone found in one of the castle's cellars and where she resides. Having been enchanted by Rosa, if she focuses, she can use it to teleport there, along with those she has contact with.



Ⅰ. Magic ListXXXXX

Main Magic Here: Rings of Calamity
This Magic consists of the use of the five calamity rings; each one causing a supernatural phenomenon to take effect. Individually, they are strong enough to pose a serious problem for any wizard. The five rings are: Blight, Storm, Weather, Disruption and Misfortune. The jade ring of Calamity Blight can cause sickness and plagues to hinder its victims. Calamity Storm, in the form of a sapphire ring, can create storms of any kind at severe intensities. In the topaz ring resides Calamity Weather which can alter the atmosphere and cause catastrophic temperatures. The ruby ring is Calamity Disruption, a power that affects the earth to make power anomalies. Lastly, Calamity Misfortune is represented by the amethyst ring and can bring about bad luck for its victims. When these rings are united, they can be used simultaneously to call upon the dangerous power to destroy.
Sub Magic Here: Urumi
A type of Magic which revolves around the use and manipulation of the black bands encircling all of the user's fingers. These bands produce flat cables, which can be manipulated at the user's whim. This comes in useful both in battle, where the produced cables can be used to strike with enough strength to shatter rock, and outside of it, enabling the user to cling onto various things from the surrounding environment to reach otherwise unreachable heights, to let themselves down slowly from the very same heights and to move around freely.


Ⅱ. Magic SpellsXXXXX

Rings of Calamity
» Calamity Ring of Blight | A Rank: The emerald stone in this ring is enchanted with a Magic that embodies Pestilence. It utilizes plagues and diseases in the spells cast from it; and if the bearer isn't careful, can become a victim of its power as well. In its dormant state, it can detect biohazards, such as poison and ward them off if weak enough. Ironically, this ring can also be used to cast healing magic. When activated, it will glow bright green to show it being used. The ring is large enough that it can be worn on the thumb and will magically adjust to fit the wearer.
»» Locust Swarm: A spell that summons a swarm of locust to attack the enemy. They will eat through anything inorganic; however, very slowly.
»» Hazard Fog: A spell that spews toxic gas from the gem, firing 10 feet away to give the caster a chance not to breathe it in. This poison renders the victim immobile for 1 post.
»» Blood Bug: Summons a giant mosquito that sucks the blood from their victim. It can then turn that blood into a projectile or use it to create another mosquito.
»» Miracle: A spell that generates a magic aura from the ring and cloaks the user's hand. The aura can remedy pain and injuries by absorbing the abnormalities.

» Calamity Ring of Storm | A Rank: From the enchanted sapphire ring comes Elemental Storm Magic. This magic allows it's user to command storms in its various forms. In its dormant state, the wearer can detect storms. When activated, it will glow bright blue to show it being used. The ring is worn on the pointer finger and will magically adjust to fit the wearer.
»» Hurricane: As the ring glows, the caster swipes their hand and causes a massive gust of wind and water that can knock people aside as well as brush other elements away.
»» Firestorm: Similar to Hurricane; however, fire takes the place of water. The waves of wind aren't as large either, but repeated use can make the surrounding environment very arid.
»» Ice Storm: The ring creates diamond shaped icicle midair above the caster's head, aimed at their target. On command, they are launched as amazing speeds to assail the enemy.
»» Sandstorm: Using wind and dust to create a blinding storm that obscures vision. At the caster's control, they can focus the storm at a single point, making the sand extremely dense and capable of violently hitting the enemy.
»» Lightning Storm: A spell that requires a bit of preparation, the caster starts by forming dark clouds in the sky. They can then summon down lightning bolts to electrocute their enemies. After setting up the clouds in 1 post, they can linger for 5 posts unless they are dispersed.
»» Cosmic Storm: This spell allows the caster to open a small portal in the air, linking to a portion of space. They can pulling forth a single large meteor to at their target or unleash a barrage of asteroid shrapnel that is fast, hard and hot enough to tear through metal.

» Calamity Ring of Weather | C Rank: This ring is embedded with an enchanted topaz stone imbued with Weather Magic. While not very versatile or offensive, the effects of this magic is great at providing support. In its dormant state,it negates weather effects to the wearer. When activated, it will glow bright yellow to show it being used. The ring is worn on the middle finger and will magically adjust to fit the wearer.
»» Drought: This spell creates extremely harsh sunlight caused by an artificial sun. This sunlight strengthens fire spells and weakens water spells by one ranking until it is destroyed or after 5 posts.
»» Torrential Rain: This spell creates heavy rain caused by dark clouds. This rain strengthens water spells and weakens fire spells by one ranking until it is destroyed or after 5 posts.

» Calamity Ring of Disruption | A Rank: The ruby ring is empowered with Disruption Magic which directly alters the earth to utilize spells. Not anything compared to Terrain Magic, the spells from this ring can alter the ground to greatly impair their enemies. In its dormant state, it allows the wearer to detect seismic activity, prevent sensations such as motion sickness and vertigo. When activated, it will glow bright red to show it being used. The ring is worn on the ring finger and will magically adjust to fit the wearer.
»» Quake: This spell causes the ground to shake and/or rupture, creating a fissure in the ground. It can also be used on a person to rattle or shake them up physically.
»» Eruption: The caster can cause a small geyser to appear beneath their target, spewing lava high into the air.
»» Landslide: Shifting the land, the user can cause a wave of earth to appear behind them and threaten to swallow their opponent.

» Calamity Ring of Misfortune | S Rank: The amethyst jewel is the smallest, but also quite powerful among the rings. It uses Misfortune Magic, hindering its victims with bad luck. This bad luck can range from dysfunctional magic to faulty body movements. Unlike the other Calamity Rings, this one must be charged over time. In other words, the caster can only use one spell every 5 posts. As the smallest ring, it is best fitted on the little finger.
»» Magic Hiccup: After the caster uses this spell, they must touch their target for it to take effect. This will cause the victim's next spell to fail. If it is a spell less than A-Rank, it will be turned against them.
»» Faulty Tool: After the caster uses this spell, they must touch their target for it to take effect. This will cause a weapon/tool to become useless for 3 posts; a blade becoming blunt, a shield becoming weak, a magic item failing to operate, etc.
»» Clumsy Spell: After the caster uses this spell, they must touch their target for it to take effect. For the next 3 post, the victim's sense of direction become askew; left becomes right, up is now down. All motor functions will also work in reverse.

Urumi
» Urumi Tangle | B Rank: The primary technique where the user manipulates each individual ring to stretch and ensnare their target. It is possible to puppet a person by grabbing hold of each limb, having enough strength to do so. The user can even grab hold of five different weapons and use them simultaneously.
» Urumi Wrap | B Rank: This technique uses two rings to wrap up a single target from head to toe. They can then carry them or violently whip them out, sending them flying.
» Urumi Smash | B Rank: Thrusting the bands forward, they harden and strike their target with incredible force. The power of this technique can smash a boulder into pieces.
» Urumi Fan | A Rank: Spinning the bands in a circular motion, it can form a makeshift shield to block attacks and repel enemies. Being hit by this fan is even worse than the Urumi Smash, as the momentum creates a greater force.
» Urumi Armor | S Rank: This unique technique involves the user wrapping themselves in the bands, creating an armor around their entire body. While it does become harder to move around, the wielder takes less damage from magic, weapons and physical attacks. Using any other magic while in this state is impossible unless they expose themselves.



Ultimate Magics
» Awakening: Upon use, this power will transform the user permanently and great them an enhanced body condition. This includes remarkable strength, speed, durability, endurance and senses.
» Calamity Destruction: When all rings are united, the caster gains the ability to use their most dangerous Magic. All of the gems become jet black and the wearer's hand is cloaked in a black energy. This energy is Destruction Magic, magic that destroys what it touches. Barriers, magic spells, weapon and even organic targets will be deteriorated by this energy. However, when used on a person, they are only severely injured as they are cloaked in the energy. This is due to the only thing the magic can't destroy is a soul or spiritual energy. Due to the power of this spell, it can only be used once per fight and afterwards, the rings become inert for 5 posts.
» Dark Knights | S Rank - Unison Raid: A Unison Raid performed with all four members of the Knights of Dharke. Using the enchanted rings bestowed upon them, the Knights can give their elemental magic solid form in the shape of a weapon. In a choreographed dance, the Knights swing their blades to strike their opponent with an enhanced and synchronized power. Iris' takes the form of a staff with destructive properties.

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  • Generous 100
  • Citizen 200
  • Battle: Knight 100
PostPosted: Mon Sep 03, 2018 4:35 pm


XXXXXXWelcomeXXXXXX

"To the wonderful world of Alex Floros"

NPC


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Ⅰ. The BasicsXXXXX

Name: Alex Floros
Nickname(s): Flow, The Creature
Birth Date: June 22nd
Age: ???
Gender: Male
Race: Human Fish Man
Relationship Status: Single


Ⅱ. AppearanceXXXXX

Height: 5'11"
Weight: 180 lbs.
Tattoos: None
Scars: A few cuts here and there
Predominant Features: He has gills, scales and green skin


Ⅲ. PersonalityXXXXX

Sexuality: Pansexual
Alignment ---Allegiance: Neutral Evil
Rank: A Rank
Occupation: Member of the Knights of Dharke
Secrets: Has tried on one of Nebula's bunny girl outfits more than once.
Personality:
» Flamboyant
» Dramatic
» Verbose
» Obnoxious
» Violent
Skills:
» Combat Expert
» Swimming
Likes:
» Swimming
» Fishing
» Fighting
Dislikes:
» Drying out
» Cats
» Being bored
Fears:
» Being stuck in a fishtank
» Being stuck a fishman
» Being eaten


Ⅳ. Battle StatisticsXXXXX

Strengths:
» Impressive physical strength
» Impressive speed in and out of water
» Scales repel sharp instruments
Weaknesses:
» Vulnerable to heat and fire
» Must stay hydrated
» Has trouble fighting long range

Magic Types : Caster
Weapon(s): None
Fighting Style: Military CQC

Ⅴ. LifestyleXXXXX

Bio: Alex was a highly trained soldier of his country's army, with high marks and adored by his countrymen. He was a man of principal who cared for his fellow man without fault. However, that all changed in a battle with a neighboring country. Bested by a woman with mastery over Take Over, the soldier was humiliated. Though he was spared at every encounter, his pride took a blow every time. Even those who once praised him began to mock him. Now how much he trained and practice, his strength was never adequate. His country was losing the war... Driven to his lowest point, Alex turned to what he felt was his only option. The next time he and the Take Over user fought, she again left him in defeat, sparing his life. But this time, the man committed taboo: Using Take Over on the woman while she was transformed, he took her power for himself; or so he thought. While he had finally bested his mortal enemy, he was now stuck in that transformation as a fish man. His king applauded his efforts, but his countrymen wanted nothing to do with him. Everything Alex did, he felt he did for the people of country and yet they still turned their backs on him. Enraged, he attacked and killed many people before fleeing the country. Anger consumed him as he wandered the world, attacking anyone who dared to look at him the way his "friends" did. That is, until he came to meet Evelyn Dharke, some woman who thought of herself as a queen. She pissed him off too, but when he tried to attack her, he didn't stand a chance. But she spared him in the end, offering him a place to be with others like himself. He wasn't entirely convinced, but considering she let him live, he decided to give her a chance. Now that he's apart of Broken Crown, Alex feels he's been able to live as he did in his glory days.
Goals --- Motives: To make others suffer as he has.
Guild Mark: Yellow; Left shoulder

Relationships:
» Renata Weisslicht | Team Leader
» Viktor Grigorescu | Team Partner
» Iris | Team Partner
» Evelyn Dharke | Empress / Guild Master
» Nebula Seth | Idol

Theme:
Solo: A Pure-Hearted Beast
Knights: From Shadows
Extra:
» Alex helps train the wizards in the guild as well as enforces security.




Ⅰ. Magic ListXXXXX

Main Magic Here: Take Over: Fishman
Take Over allows the user to, essentially, "take over" the power (or the body, in the case of a Vulcan) of an entity and use it to fight. It can increase the power, strength, and speed of the Caster sometimes adding a new skill, such as flying or breathing underwater.
Sub Magic Here: Oil Magic
Oil Magic is a form of Magic revolving around the use of oil, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of oil can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with oil. Users can also use oil as means to enhance the power of whatever weapons they may be using in battle.


Ⅱ. Magic SpellsXXXXX

Take Over: Fishman
» Ink Jet | C Rank: A spell where the user can produce their own ink and spit it out as a bullet. While not very powerful, it's useful for blinding enemies. In water, this technique creates a smokescreen.
» Shark Skin | C Rank: A spell that transforms the user's skin into shark skin. Rougher than sandpaper, it is so abrasive that it will wound anyone who touches it directly.
» Sword Arm | B Rank: A spell that transforms the user's hand into the sword of a swordfish. This blade is extremely sharp and hard enough to puncture a submarine without breaking.
» Pincer Arm | B Rank: A spell that transforms the user's hand into a massive crab claw. The force of these pincers is strong enough to break bones.
» Tentacle Arm | B Rank: A spell that transforms the user's hand into an elongated tentacle. With power suction cups, it can grab hold and keep it with ease.
» Shark Bite | B Rank: A spell that transforms the user's jaw, expanding it and filling their mouth with rows of jagged teeth. These serrated and knife like teeth can bite through swords with enough pressure.
» Thunder Fish | A Rank: A spell where the user can generate electricity from their body. It is limited to only physical contact, but it is still very dangerous to be in contact with. In water, this technique's range extends to 10 meters.

Oil Magic
» Greasy Bubble | C Rank: A spell where the user creates oil in their lungs and blows a large oily bubble.
» Oiled Skin | C Rank: A spell where the user covers their body from head to toe in oil. This allows them to repel physical and water attacks by having them slip off of them. It even grants them the ability to slide on the ground, increasing their overall speed.
» Oily Bullet | B Rank: A spell where the user creates oil in their lungs and fires it as a greasy powerful bullet from their mouth.
» Boiling Oil | A Rank: A spell where the user creates oil in their lungs and increases it's temperature to the boiling point. They can then exhale it to fire an extremely hot stream of oil that sticks to the skin.


Ultimate Magics
» Hot Oil Bath | S Rank: A spell where the user creates a giant wave of hot oil to literally cook their opponent. The size of the wave is large enough to fill an Olympic pool and hits with more than enough force to cripple metal.
» Dark Knights | S Rank - Unison Raid: A Unison Raid performed with all four members of the Knights of Dharke. Using the enchanted rings bestowed upon them, the Knights can give their elemental magic solid form in the shape of a weapon. In a choreographed dance, the Knights swing their blades to strike their opponent with an enhanced and synchronized power. Alex's takes the form of a spear with hot oil properties.
PostPosted: Sat Jan 05, 2019 5:40 pm


A P P R O V A LXXP R O C E S S
WANNA CAUSE SOME HELL?!
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