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Tags: Fantasy, Magic, Roleplay, Literate, Semi-Literate 

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Nanu Ishitari - First Year [A/A]

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Novasse

PostPosted: Wed Jun 27, 2018 11:54 pm
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              𝓦𝓱𝓸 𝓐𝓶 𝓘?
                    → Name: Nanu Ishitari
                        ↳ Nickname: Goes by Her Surname

                    → Age: 15
                    → Gender: Female
                    → Sexuality: Closeted
                    → Kingdom: Bahtavan
                    → Position: Student [First Year]
                    → Sees Fairies: No
                    → Physical Stats: 15
                        Strength: 2
                        Endurance: 2
                        Agility: 4
                        Intelligence: 2
                        Charisma: 3
                        Technique: 2

                    → Raiment Stats: 15 Points - B Class
                        Power: 5 (+1 = 6)
                        Control: 3
                        Speed: 2
                        Range: 3 (+2 = 5)
                        Technique: 2


              𝓦𝓱𝓪𝓽 𝓒𝓪𝓷 𝓘 𝓓𝓸?
                    → Knit: Elementor
                        ↳ Raiment: Gravity Rush
                            The user is able to manipulate and control the gravitational force on an object. They can do this not only to themselves but to objects and other people around them. They can increase or decrease the gravitational force on an object or person to effectively make them heavier or lighter (single target). They can also affect an area or environment around themselves with the same effect (multi-target). For example, if a man wielding a sword attacks the user, the user can target the sword and increase its the force of gravity affecting it, making it incredibly heavy and sending it flying to the ground. Many applications of this raiment rely on the user to consistently manipulate the forces of gravity affecting them in order to be able to create great feats of acrobatics such as running across walls or ceilings with enough momentum, or other surfaces temporarily along with other physical tricks and abilities. The limits and applications of this raiment draw heavily from its real life scenarios.

                            Weaknesses
                            • Using this raiment for extended periods of time will result in lightheadedness, nausea, vomiting and unconsciousness
                            • The user must be cautious of using this raiment, as allowing a sliver of control to slip could mean a misuse of gravitational forces which could adversely affect others or even herself.
                            • Misuse of this raiment can be extremely dangerous and result in serious injury or worse
                            • Uses of this raiment must be realistic in concept


                        ↳ Stat Growth:
                            ↳ Power: This stat determines the amount of force that the user has behind their raiment.
                            1 - The user is able to increase/decrease gravity by 100%
                            2 - The user is able to increase/decrease gravity by 150%
                            3 - The user is able to increase/decrease gravity by 200%
                            4 - The user is able to increase/decrease gravity by 250%
                            5 - The user is able to increase/decrease gravity by 300%
                            6 - The user is able to increase/decrease gravity by 350%
                            7 - The user is able to increase/decrease gravity by 400%
                            8 - The user is able to increase/decrease gravity by 450%
                            9 - The user is able to increase/decrease gravity by 500%

                            ↳ Control: This stat determines the amount of time the user can control their raiment for
                            1 - 10 minutes of continuous use, 20 minutes of rest
                            2 - 15 minutes of continuous use, 17 minutes of rest
                            3 - 20 minutes of continuous use, 15 minutes of rest
                            4 - 25 minutes of continuous use, 12 minutes of rest
                            5 - 30 minutes of continuous use, 20 minutes of rest
                            6 - 35 minutes of continuous use, 17 minutes of rest
                            7 - 40 minutes of continuous use, 15 minutes of rest
                            8 - 45 minutes of continuous use, 12 minutes of rest
                            9 - 50 minutes of continuous use, 10 minutes of rest

                            ↳ Range: This stat determines how large the area is around the user that they can control the gravitational resistance of.
                            1 - 10ft radius around the User
                            2 - 15ft radius around the User
                            3 - 20ft radius around the User
                            4 - 25ft radius around the User
                            5 - 30ft radius around the User
                            6 - 35ft radius around the User
                            7 - 40ft radius around the User
                            8 - 45ft radius around the User
                            9 - 50ft radius around the User


                    𝓒𝓱𝓪𝓻𝓪𝓬𝓽𝓮𝓻𝓲𝓼𝓽𝓲𝓬𝓼
                          → Body Physique: Thin
                          → Strengths:
                              Culinary Skills
                              Some Combat Experience (Hanbo)
                              Green Thumb
                              Powerful Raiment When Unleashed

                          → Weaknesses:
                              Fearful Deep Down
                              Distrusting of People
                              Lacks Control of Raiment
                              Prideful of Herself

                          → Unique Features:
                              Ishitari has multiple marks and scars on her back and wrists that she prefers to keep hidden and out of sight
                              As per a peculiar Bahtavan belief, she refuses to wear footwear of any kind in the belief that it allows her to stay attuned to the natural world
                              She also has a heavy Bahtavan accent

                          → Personality:
                              Ishitari keeps to herself on most occasions unless she requires the assistance of another person. She tends to avoid getting close to people when she can but can't help herself when no one is in need. The many lands and people she has met on her journey have helped her become a bit more trusting and social, but there is still much more for her to grow accustomed to. Her blunt and rather stubborn personality can seem stand-offish to some people.

                          → Likes:
                              Sweets (Berry!)
                              Animals
                              Stargazing
                              Flowers
                              Perfume

                          → Hates/Fears:
                              Loud Noises
                              Insects
                              Being the center of attention
                              Fear of Returning to Bahtavan
                              Haphephobia


                    𝓑𝓲𝓸𝓰𝓻𝓪𝓹𝓱𝔂

                          Ishitari began her tale in service to a Bahtavan trade prince who was her biological father. Her mother was one of the many servants who tended the garden and prepared the food for consumption for the inhabitants of her over-saturated prison. From her first steps, Ishitari carried a sort of wanderlust within her. Many of her fellow workers commented on the child's tendency to be caught exploring the manor or sneaking out to catch a view of the manor from on top of a cliff. She was caught on many outings and punished accordingly. When not wandering off she was taught by her mother how to tend to a garden and cooking. It was engrained into her mind while she watched as the prince's children receive honors for their education progressing. Envy soon took hold of Ishitari. She devised a plan to wait until the children left the house for the day. When it came time to clean their room, she brought a piece of paper and copied the problems and writing to the best of her ability. In this way she taught herself basic mathematics and writing to an extent. This thievery continued for about a year before she was caught.

                          On her 10th birthday, she received an old storybook that had been handed down from her mother's family. She wrote it off as fantasies and takes of a better life but young Ishitari would be drawn to the writing as if it were gospel. The book described scenery and landscapes that were unheard of to the girl. It planted the seed for a daring escape. The year was spent with her many attempts failing as she was continually met with failure and the usual repercussions for doing so. Her successful plan began when she had caused a small grease fore in the kitchen and snuck away to her bedroll. While panic ensued and the sudden emergency was tended too, Ishitari gathered her few belongings and left.

                          Though her escape as successful, it would be her lack of preparation that almost resulted in her untimely demise. Her rations had only managed to lost a few days and she had very little money or people she could trust. Many times she had to evade capture by a guard who happened to spot her in a crowd. This led her to be very cold and hesitant with people she has never met before. Anyone could be working for that man. Ishitari's saving grace came in the form of a bird, of all animals. She was found face down outside of the nearest town, unconscious. A falconer soon found her and took her in for the remainder of the year. It was here she learned how to survive in the wild wastelands of Bahtavan and even how to defend herself using a staff. The falconer, Qisma, was an escaped slave herself and normally kept away from the city life. During an outing for searching for tools to repair the cages Ishitari came across a parchment of Eoana, a place that was a school. Most importantly, it was a neutral territory. She wouldn't be able to be touched there. This Haven was quite a far ways away, and she told Qisma of her plan to go. The falconer was very against it but soon succumbed and agreed to help Ishitari. After a few months of gathering supplies, planning a route to a harbor and survival. When it came time for her to leave, Ishitari was gifted with a bag full of money and her her own falconer's glove along with a recent merlin hatchling she had cared for, named Entef. Ishitari then traveled in hopes of reaching Eoana in hopes of leaving this strife behind.

                          The journey was long and full of peril. She travelled across the desert and into the Trendel lands where she found some of the many sights listed in the b book given to her. Entef made for a stubborn and picky companion but the two soon grew on one another during their trip. Across the land did the two travel and soon find passage onto a supply ship en route to Eoana. It might have been stowing away beneath the deck but they were soon on their way to the island.



        The_littlest_dragonfly
 
Novasse rolled 5 6-sided dice: 2, 3, 2, 5, 3 Total: 15 (5-30)
PostPosted: Fri Jun 29, 2018 12:10 am
Raiment rolling  

Novasse

Novasse rolled 1 20-sided dice: 5 Total: 5 (1-20)

Novasse

PostPosted: Fri Jun 29, 2018 12:16 am
Fae roll  
PostPosted: Tue Jul 03, 2018 6:46 pm
Novasse


APPROVED! yum_puddi  

The_littlest_dragonfly
Vice Captain

Beloved Guildswoman

10,150 Points
  • Elocutionist 200
  • The Perfect Setup 150
  • Tycoon 200

The_littlest_dragonfly
Vice Captain

Beloved Guildswoman

10,150 Points
  • Elocutionist 200
  • The Perfect Setup 150
  • Tycoon 200
PostPosted: Sun Jan 27, 2019 10:38 am
Novasse


RE-APPROVED! yum_puddi  
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