First Character Slot 1/5 Reincarnation from Rana Grenouille (220k exp)] Patch 2.0 Redo --- 50k First Encounter Fight [Adrian, Merlin, Juusa] + 166k total loss Exp Fighting a Marine or WG Agent – 2,000,000 Bounty (Merlin) Fighting a Marine or WG Agent – 2,000,000 Bounty (Juusa) --- Tier 3 Kingdom Destruction – 27,000,000 Bounty (Lyneel) + 50k Exp Raiding Lyneel – 5,000,000 Bounty --- 30k Second Encounter Fight [Jurualum] + 140k Exp and 35 mil Bounty for winning vs another Pirate Patch 2.2 stat redo Time Skip [2018] - 10,000,000 Bounty Defeating a Chore Girl / Fighting a Marine or WG Agent – 5,000,000 Bounty (Xandria) Major Destruction of Mt. Colubo x 2 - 20,000,000 Bounty Changed Airwaves into Iron Will due to Patch 3.2 on removing Airwaves 12 Stats from Losing to Hunter [346 tsp at the time of her 594 tsp] Patch 3.4 [Redid Stats and AD Boost changed from Spd to Str]
Technique Name: Final Form Description: An Anti-Devil's final form is considered their ultimate state, where their bodies are at their peak physical and mental capacity. Aesthetic changes vary, but often times specific features of the Anti-Devil become more prominent, most notably claws, wings, horns, etc. While in this state, the Anti-Devil has high affinity with their spiritual side as well, able to physically manifest their spirit like an aura around them, adding an elemental or other unique effect to their spirit that augments their power considerably. This effect is, more often than not, subtle; a non-flashy addition to their repertoire that improves upon their existing combat skills. Examples include an aura of sharp energy across the user's body that is capable of cutting with minimal contact, or a burning effect not unlike the Chef's Diable Jambe. There are a number of possibilities, imagination and creativity being the key point. This ability is constrained around the body, or perhaps embedded in a Musician's sounds, but should not too closely parallel a devil fruit ability. For example, while giving one's spirit a rock-like texture to deal extra damage or hit with more mass is okay, literally creating rock is, by far, not okay. This should not parallel a logia ability to create infinite anything, period. Similar to a gear, this form is able to boost ( 1 ) of their stats; this boost MUST be applied to one. This boost is [+10] at 60 TSP, and increases by [10] for every 60 TSP the user has. Final Form can be sustained for [ 1] Post Per [ 25 ] Stamina and equals a cooldown to the number of posts it was sustained. Requirement: 300 TSP | Anti-Devil
Technique Name: Basic Busoshoku Haki Description: The user may cover a single part of their body (arm, leg, hand, foot, head, or torso) in an invisible armor for a single post. It is activated by the user, thus is cannot be used if the user is caught off-guard. Basic Busoshoku Haki can be used to increase the user's offense or defense by [50] points. This level of Busoshoku allows the user to touch the tangible body of a fruit user, as noted above. Basic Busoshoku can be applied to weapons the user is holding, but only for as long as contact is maintained. Furthermore, the weapon or object takes the place of the body part; i.e., Busoshoku will be applied to the weapon, not both weapon and hand, etc. Basic Busoshoku Haki can be used without the boost, but with the other effects stated in the technique, by expending [10] Spirit. Requirements: Obtainable at 150 Spirit
Technique Name:Intermediate Busoshoku Haki Description: This level of Busoshoku Haki possesses the same qualities as Basic Busoshoku Haki, as well as new additions. The user may cover their entire body in invisible armor for two posts at a time; it extends to the weapons the user is holding at the time. It can be used to increase offense or defense anywhere from [100] to [200], depending on the amount of Spirit paid. Intermediate Busoshoku Haki defends against the harmful effects of elements, such as the intense heat of the Magu Magu no Mi, or the frigid temperatures of the Hie Hie no Mi; i.e., it prevents the user form being frozen, melted, or from succumbing to the effects of temperature, etc. Intermediate Busoshoku can be used to coat projectiles or any object that leaves the user's body. This means that the attack/ object in question must, at some point, be in contact with the user's body or the weapon they are holding. Anything coated in Busoshoku Haki gains the same properties that the user gains. Intermediate Busoshoku Haki can be used without the boost, but with the other effects stated in the technique, by expending [25] Spirit. Requirements: Obtainable at 600 TSP | Basic Busoshoku Haki
Technique Name: Basic Kenbunshoku Haki Description: Attainable at 150 spirit. For a brief moment (one post), the user gains insight to the hidden world. They are granted the ability to sense the presence of hidden individuals within a bounded, spherical space whose radius is determined by the user's Spirit stat divided by 10 and represented in feet. Detection, however, is not equivalent to understanding. Kenbunshoku must be activated the post before it is used. Basic Kenbunshoku Haki can be used once every [50] Spirit the user has: i.e. someone with 150 Spirit could use Basic Kenbunshoku Haki three times a fight at this level. All Spirit costs for Haki abilities stack, meaning with 150 Spirit, one cannot use Basic Kenbunshoku Haki and Basic Busoshoku Haki three times each. Requirements: 150 Spirit
Technique Name:Intermediate Kenbunshoku Haki Description: For a short period of time (two posts), the user's prediction skills are enhanced by using Intermediate Kenbunshoku Haki to bolster their reaction stat by a set amount. By spending [100] to [200] Spirit, the user can boost their reactionary speed stat by the amount paid for 2 consecutive posts. Reactionary speed being an increase to not your actual speed, but the ability to react to something much faster than you, normally. For example, a person with 250 Spirit could use Intermediate Kenbunshoku Haki anywhere from 2 to 5 times a fight. All Spirit costs for Haki abilities stack, meaning someone with 250 Spirit cannot use Intermediate Kenbunshoku Haki five times and then use Intermediate Busoshoku Haki five times as well. Kenbunshoku must be activated the post before it is used. Requirements: Obtainable at 600 TSP | Basic Busoshoku Haki