Talyc Reaper
"Life is a gift that everyone cherishes, but eventually it has to be returned... by Me."

"Life is a gift that everyone cherishes, but eventually it has to be returned... by Me."
PUBLIC INFORMATION
- Talyc Reaper:
ALIAS : Ghost, Baba Yaga
NICKNAMES: Tal
DATE OF BIRTH OR CONVERSION: October 31st
CURRENT AGE: 3,950
APPEARANCE AGE: 22
GENDER: Male
SEXUAL ORIENTATION: Heterosexual
KINGDOM: Nightvale
ROYAL STATUS if applicable: Seven Eyes of Heaven assassin
IMAGE
- HUMAN APPEARANCE: Talyc without armor
EYE COLOR: Green
HAIR COLOR: Black with some white
HEIGHT: 6 Feet 2 inches
WEIGHT: 200 LBS
VAMPIRE APPEARANCE: Vampire Form
FULL TRANSFORMATION HEIGHT: 8 Feet
FULL TRANSFORMATION WEIGHT: 225 LBS
BLOOD TYPE: AB Negative
PIERCINGS: None
TATTOOS : He has the Seven Eyes of Heaven symbol tattooed on his left breast
DISTINGUISHING FEATURES: Mark of Grima
PERSONAL INFORMATION
- PERSONALITY: Talyc is the strong silent type. He is a being of will and pure focus on a job. Smart and Tactical, always searching for an upper hand or a way to win. This mentality makes him fierce and swift, making each blow a killing blow. As an assassin and warrior, this makes him dangerous.
Though personally he is a little warmer. Kind to his friends and those he romance. He is loyal, sometimes overly loyal to his friends. With this sense of loyality he can stubborn to fualts and truth when it comes to his friends and any, if any, loved ones. He will try to be fun and funny though, making himself a likeable person to be around outside of work.
LIKES: Hunting, Tracking, Killing, planning
DISLIKES: Questions, training people, fish
STRENGTHS: Fighting, tracking, being silent
WEAKNESSES: Loyalty (overly loyal), Stubborn
HOBBIES: Hunting
EXPERTISE: Killing, Tracking, Torture
MY HISTORY: Talyc was raised as nothing more but a warrior, a creature of death. As he was on the job as a youth he ran into the future King; Robin Alexandre. He and Robin had hit it off, becoming very good friend, some would say even the best of friends. As the friendship grew Robin gave Talyc an offer he could not refuse, to join The Seven Eyes of Heaven and be his right hand for the group. Eager to help his friend Talyc agreed. Robin then bestowed upon Talyc the Mark of Grima. The Mark gave him powerful shadow abilities, though not as strong as Robin. And from that day on Talyc had dawned his armor only, becoming one with the shadows. When Robin married the Queen, Talyc stood as the best man, even receiving part of the heat from the Queens anger. After that Talyc agreed to even serve the Queen if she had any task she needed.
RELATIVES: None
MY GOALS: Serving my King and Friend
WEAPONS
WEAPON NAME: Death
TYPE OF WEAPON: spear/pike
WEAPON DESCRIPTION: Six feet long, full metal, Sharp arrow head like tip.
WEAPON APPEARANCE:

- RACIAL POWERS (Royalty:4 ,Nobility: 3, and Citizens 2 not including ones listed in laws or ones that all status group members have.):
Abilities
Improved Strength and Speed:
Vampires possess strength and speed much higher than that of a human, complete with incomparable grace, a different sort than the animalistic fluid nature of lycanthropes. Older vampires have greater power and speed than younger. Vampires often seem much faster than they truly are, however – with their mind tricks, they can be across the room in what seems like an eye-blink.
Elder.- they can harness 100% of their vampire strength
Improved Senses:
Vampires new and old possess senses much greater than that of humans. Even the newly dead have better hearing than most dogs, and their sense of sight is much greater as well. However, they do not have a sense of taste as they cannot ingest food.
Elder.-their senses are 100% better than other races
Heightened Endurance and Resistance:
Vampires are resistant to many things – in fact, regular bullets will hardly slow them down and will heal nearly instantly. Wounds dealt by silver and lycanthrope/vampire claws and fangs, however, will heal with near-human slowness. Damage inflicted by fire and holy items backed by faith, such as crosses and holy water, cause permanent scarring.
Elder.-can endure and resist 100% more than other races
Waking when Threatened:
Vampires of several hundred years of age gain the ability to wake if their bodies are threatened, even during the day time. While sunlight will still destroy them, if they are inside or underground, they can rise up to kill those who attempt to slay them
Flying/Levitation:
After a few decades as a vampire, most learn the ability of flight to varying degrees. Many have no control or grace, but others have the ability to glide, levitate, and fly with grace, speed, and power
Elder.-can glide, levitate, hover, and fly with 100% balances
Read Surface Thought -
The Vampire now has the ability to read thoughts such as telepathy, enabling them to read the victims mind and what is currently being thought. (only for parents, guardians and caretakers. They can only use it on people whom they have a close connection with i.e daughter son or someone at most 25 meters from them)
( 2 post max with 4 post cooldown)
Elder- they can read thoughts from everyone in 25 meter radius but will need 25% - 0% concentration to focus on one
Powers
Elder Rank
Mesmerization with Eyes:
With direct eye contact, a vampire can mesmerize a human, hypnotizing them. This is illegal according to human law. This can be done to keep a person in temporary stasis (called mind-rolling), or have lasting effects, giving the vampire control over the human until the vampire is killed . It can also be used to cause short-term memory loss. While crosses and other holy articles backed with faith can push back vampires, they are useless if a person is mesmerized into removing them. Even other vampires can be mesmerized with direct eye contact. Animators, necromancers, sorcerers, and alpha lycanthropes have partial or full immunity to this ability.
Elementrary - can only bring people to a temporary trance
Adolescence- can do what elementray can do as well as cause short term memory loss
Young Adult - can do all that elementray and adolescence can do as well as induce mind rolling
Adult - can do all that the previous ranks can do as well trigger commads
Elder.- can do all that the previous ranks can do as well gain control of victim
Stillness / Making no Sound:
Once a vampire has existed as a vampire for several decades, he begins to come into his own power. Old vampires gain several traits,such as the ability to remain perfectly still, beyond that of anything a human can achieve. They also learn the trick of smiling without flashing their fangs – it is considered juvenile to do otherwise. Because of their grace, vampires can move similar to lycanthropes, making next to no sound. Strangely enough, other undead such as zombies and ghouls possess this same ability to move without sound.
Adolescence can not stand still perfectly but can stand still, and makes small sounds when moving
Young Adult can stand still perfectly, and makes small sounds when moving
Adult can stand still perfectly, and has almost mastered moving without sound
Elder can do both perfectly
True Shapeshfting - For this brand of shape shifting, Vampires have attuned themselves to certain animals. Learning that animals mannerisms, they obtain the knowledge needed to shift into that form. Now, size equals to age the older you are the bigger the animal you can shift into. And in addition, the age of the vampire in question decides how many species the vampire has control of.
Elders: Master Vampires max out at 3 species at once, and can shift into elephant size animals. (1, Vampire Bat. 2, Timber Wolf. 3, Cobra Snake)
Mesmerization with Eyes:
With direct eye contact, a vampire can mesmerize a human, hypnotizing them. This is illegal according to human law. This can be done to keep a person in temporary stasis (called mind-rolling), or have lasting effects, giving the vampire control over the human until the vampire is killed . It can also be used to cause short-term memory loss. While crosses and other holy articles backed with faith can push back vampires, they are useless if a person is mesmerized into removing them. Even other vampires can be mesmerized with direct eye contact. Animators, necromancers, sorcerers, and alpha lycanthropes have partial or full immunity to this ability.
Elementrary - can only bring people to a temporary trance
Adolescence- can do what elementray can do as well as cause short term memory loss
Young Adult - can do all that elementray and adolescence can do as well as induce mind rolling
Adult - can do all that the previous ranks can do as well trigger commads
Elder.- can do all that the previous ranks can do as well gain control of victim
Stillness / Making no Sound:
Once a vampire has existed as a vampire for several decades, he begins to come into his own power. Old vampires gain several traits,such as the ability to remain perfectly still, beyond that of anything a human can achieve. They also learn the trick of smiling without flashing their fangs – it is considered juvenile to do otherwise. Because of their grace, vampires can move similar to lycanthropes, making next to no sound. Strangely enough, other undead such as zombies and ghouls possess this same ability to move without sound.
Adolescence can not stand still perfectly but can stand still, and makes small sounds when moving
Young Adult can stand still perfectly, and makes small sounds when moving
Adult can stand still perfectly, and has almost mastered moving without sound
Elder can do both perfectly
True Shapeshfting - For this brand of shape shifting, Vampires have attuned themselves to certain animals. Learning that animals mannerisms, they obtain the knowledge needed to shift into that form. Now, size equals to age the older you are the bigger the animal you can shift into. And in addition, the age of the vampire in question decides how many species the vampire has control of.
Elders: Master Vampires max out at 3 species at once, and can shift into elephant size animals. (1, Vampire Bat. 2, Timber Wolf. 3, Cobra Snake)
PERSONAL POWER:
Grima's Aura: Grima's Aura, the Mark given to him by the king, allows Talyc a few basic abilities. However it allows the King to see and hear whatever Talyc sees and hears. This turns Talyc into the Kings Eyes and Ears if the need ever presents itself. Because of the Aura Talyc has the ability to manipulate the shadows, to a lesser degree. He can manipulate the shadows in the following three ways; Shadow Travel, this skill allows him to walk in the realm of shadows. The ability can be used twelve times a day (in the RP) and move within a ten mile radius of himself. Shadow Creation, with this he can create one massive object, which will weigh up to a few tons, or a few smaller objects which can weigh close to nothing. Depending upon the size of the objects depends on how often he can use it. The bigger the object the less he can do it. Finally the last ability he calls shadow strike, useless if now shadows are presents he can use the shadows to send a spear threw a person. This ability can only be used twelve times a day and must be recovered every hour and half.