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Painted Moose generated a random number between
1 and 21 ...
1!
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Posted: Thu Oct 20, 2016 2:11 pm
Battle post Callum: Sentinel Health: 60/60 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
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1 + 3 = 4
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Heras Box generated a random number between
1 and 20 ...
6!
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Posted: Thu Oct 20, 2016 2:25 pm
Battle post Ming'we: Hunter Health: 30/30 Attk: (+7) || Def: (10 +2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def:
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.--------------------- 6 + 4 = 10
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Heras Box rolled 2 20-sided dice:
8, 20
Total: 28 (2-40)
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Posted: Thu Oct 20, 2016 2:28 pm
Battle post Ming'we: Hunter Health: 30/30 Attk: (+7) || Def: (10 +2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def:
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.--------------------- Uncanny Shot - 8 + 7 = 15 (Hit) DMG - 20 / 2 = 10 + 5 = 15 (Given) <3
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Painted Moose rolled 2 20-sided dice:
15, 7
Total: 22 (2-40)
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Posted: Thu Oct 20, 2016 6:17 pm
Battle post Callum: Sentinel Health: 45/60 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 12
---- Callum is going for a Full Attack with Downward Slash Need 12+ to hit 15 + 9 = 24, Hit
Dmg: 9 + 7 = 16 / 2 = 8 + 3 = 11
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Heras Box rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Mon Oct 24, 2016 12:19 pm
Battle post Ming'we: Hunter Health: 30/30 Attk: (+7) || Def: (10 +2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def:
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
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HP - 24
Dodge - 13 + 2 = 15 (Half DMG) Counter in next post.
UC Cooldown - 1/5
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Heras Box rolled 2 20-sided dice:
6, 7
Total: 13 (2-40)
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Posted: Mon Oct 24, 2016 12:23 pm
Battle post Ming'we: Hunter Health: 30/30 Attk: (+7) || Def: (10 +2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def:
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
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HP - 24
Counter Attack - 6 + 7 = 13 (Hit, barely. XD) DMG - 7 + 7 = 14 / 4 = 3.5 (Given)
UC Cooldown - 1/5
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Painted Moose rolled 2 20-sided dice:
4, 2
Total: 6 (2-40)
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Posted: Fri Nov 03, 2017 6:01 pm
Battle post Callum: Sentinel Health: 41.5/60 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 12
Callum goes in for a Full Attack 4 + 9 = 13, Hit
Dmg: 2 + 9 = 11 / 2 = 5.5
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Heras Box rolled 2 20-sided dice:
18, 6
Total: 24 (2-40)
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Posted: Tue Jan 09, 2018 5:47 pm
Battle post Ming'we: Hunter Health: 30/30 Attk: (+7) || Def: (10 +2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 13
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
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HP - 24 - 5.5 = 18.5
Counter Attack - 18 + 7 = 25 HIT DMG - 6 + 7 = 13 / 2 = 6.5
UC Cooldown - 2/5
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Painted Moose rolled 2 20-sided dice:
11, 14
Total: 25 (2-40)
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Posted: Tue Jan 09, 2018 5:51 pm
Battle post Callum: Sentinel Health: 35/60 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 12
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Posted: Tue Jan 09, 2018 5:55 pm
Battle post Callum: Sentinel Health: 35/60 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 12
Full Attack 11 + 9 = 20
Dmg: 14 + 9 = 23 / 2 = 11.5
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Heras Box rolled 2 20-sided dice:
12, 1
Total: 13 (2-40)
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Posted: Tue Jan 09, 2018 5:58 pm
Battle post Ming'we: Hunter Health: 30/30 Attk: (+7) || Def: (10 +2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 13
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
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HP - 18.5 - 11.5 = 7
Attack - 12 + 7 = 19 HIT DMG - 1 + 7 = 8 / 2 = 4
UC Cooldown - 3/5
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Painted Moose rolled 2 20-sided dice:
20, 14
Total: 34 (2-40)
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Posted: Tue Jan 09, 2018 6:04 pm
Battle post Callum: Sentinel Health: 31/60 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 12
Full Attack 20 + 9 = 29, HIt
Dmg: 14 + 9 = 11.5 (x1.5) = 17.25
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Posted: Tue Jan 09, 2018 6:13 pm
Battle post Ming'we: Hunter Health: 30/30 Attk: (+7) || Def: (10 +2) || Magic: (+1) || Spd: 1-20 (+4) Opponents Def: 13
Special Attacks: Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
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HP - 7 - 17.25 = 0
CAL WINS
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Posted: Fri Jan 19, 2018 7:12 am
Heras Box Uncanny Shot - 8 + 7 = 15 (Hit) DMG - 20 / 2 = 10 + 5 = 15 (Given) <3 When calculating your damage, you must add your attack bonus. So it would be 20 (+7) /2 = 13.5 +5 = 18.5 damage
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Posted: Fri Jan 19, 2018 7:13 am
Match is Over!
Callum is the winner!
Callum (stage 4) will receive 23 EXP Ming'we (stage 3) will receive 20 EXP
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