|
|
jayoku generated a random number between
1 and 25 ...
15!
|
|
Posted: Fri Sep 02, 2016 9:06 am
Battle post Takoda: Soul Linker Health: 42/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. Spells: Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20 Roll for initiative: 15 + 3 = 18
|
 |
 |
|
|
|
|
|
|
|
kaname423 generated a random number between
1 and 26 ...
4!
|
Posted: Fri Sep 02, 2016 9:21 am
Battle post Aminah: Sorcerer Health: 39/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) Opponents Def:
Inventory: Lightning Mastery 25/25 Water Mastery 25/25 Ice Mastery 25/25 Health lvl2 7/7 Life lvl2 2/2
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.
Magical Surge: || It takes 1 full action to cast and another full action if you wish to change the element later. || Uses 1 spell slot every time the element is changed/initiated. || Lasts the duration of battle. || Considered a full turn action. || This attack is not effected by powering up. Earth: Will increase the caster's defense by +2 Water: Will 'repel' projectile attacks. Thrown daggers, arrows ect. Anyone using such attacks get an automatic - 2 to hit. Fire: This will target melee attacks 'burning' anyone who gets too close to the caster. This deals a +2 damage to melee attackers. Anyone using ranged attacks is not effected. Electricity: This will target ranged attackers. Dealing a +2 damage to those using ranged attacks. Anyone using melee attacks are not effected. Ice: Attackers find them slower than normal and suffer a -2 to any dodge roll attempts. Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.
Rolled: 4 + 5 = 9
Takoda goes first!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 03, 2016 8:06 am
Battle post Takoda: Soul Linker Health: 42/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 13
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. Spells: Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will cast Temporal Form!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Sep 06, 2016 5:22 am
Battle post Aminah: Sorcerer Health: 39/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) Opponents Def:
Inventory: Lightning Mastery 24/25 Water Mastery 25/25 Ice Mastery 25/25 Health lvl2 7/7 Life lvl2 2/2
Aminah uses Magical Surge: Air!
Magical Surge: || It takes 1 full action to cast and another full action if you wish to change the element later. || Uses 1 spell slot every time the element is changed/initiated. || Lasts the duration of battle. || Considered a full turn action. || This attack is not effected by powering up. Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.
|
 |
 |
|
|
|
|
|
|
|
|
jayoku rolled 3 20-sided dice:
4, 1, 8
Total: 13 (3-60)
|
|
Posted: Tue Sep 06, 2016 9:46 am
Battle post Takoda: Soul Linker Health: 42/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 13
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. Spells: Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will cast water lvl 2 at Animah! Roll to hit: 4 +9 = 13 Hit!Roll for Dmg: 1 + 9 /2 = 5 dmgTF dmg: 2.5 dmgTotal dmg: 7.5 dmgWater Effect Roll: 8 MissTF CD: 1/5
|
 |
 |
|
|
|
|
|
|
|
kaname423 rolled 3 20-sided dice:
19, 6, 9
Total: 34 (3-60)
|
Posted: Tue Sep 06, 2016 12:08 pm
Battle post Aminah: Sorcerer Health: 31.5/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) +2 Opponents Def: >13
Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.
Inventory: Lightning Mastery 22/25 Water Mastery 25/25 Ice Mastery 25/25 Health lvl2 7/7 Life lvl2 2/2
Aminah uses Elemental Blitz: Lightning!
Elemental Blitz!: || Using this attack you get a bonus +5 dmg as well a chance to cause elemental dmg (fire causes burn, lightning paralyzes, ect). Can only use one element type for this attack. This attack will use 2 uses of that particular magic element. || Can only be used every 3 turns. || Considered a full turn action.
Aminah needs 13 or more to hit. Rolled: 19 (+8 ) = 27, hit
( 6 + 8 ) / 2 = +5 = 12dmg
Takoda receives 12 dmg! (does not receive status ailment)
EB: 0/3
|
 |
 |
|
|
|
|
|
|
|
|
jayoku rolled 3 20-sided dice:
17, 10, 7
Total: 34 (3-60)
|
|
Posted: Tue Sep 06, 2016 3:55 pm
Battle post Takoda: Soul Linker Health: 24/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 13
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 5/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will cast water lvl 2 at Animah! Roll to hit: 17 +9 = 26 Hit!Roll for Dmg: 10 + 9 /2 = 9.5 dmgTF dmg: 4.75dmgTotal dmg: 14.25 dmgWater Effect Roll: 7 MissTF CD: 2/5
|
 |
 |
|
|
|
|
|
|
|
kaname423 rolled 1 20-sided dice:
8
Total: 8 (1-20)
|
Posted: Sat Sep 10, 2016 8:42 am
Battle post Aminah: Sorcerer Health: 22/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) +2 Opponents Def: >13
Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.
Inventory: Lightning Mastery 22/25 Water Mastery 25/25 Ice Mastery 25/25 Health lvl2 7/7 Life lvl2 2/2
Aminah attempts to dodge! Rolled: 8 (+4) = 12, half dmg
Received 4.75 +4.75 = 9.5 dmg total
Aminah uses health! EB: 1/3
|
 |
 |
|
|
|
|
|
|
|
|
kaname423 rolled 1 20-sided dice:
1
Total: 1 (1-20)
|
|
Posted: Sat Sep 10, 2016 8:45 am
Battle post Aminah: Sorcerer Health: 23.8/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) +2 Opponents Def: >13
Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.
Inventory: Lightning Mastery 22/25 Water Mastery 25/25 Ice Mastery 25/25 Health lvl2 6/7 Life lvl2 2/2
Aminah uses health!
( 1 + 8 ) /5 = 1.8 health restored ( D: )
EB: 1/3
|
 |
 |
|
|
|
|
|
|
|
jayoku rolled 3 20-sided dice:
6, 16, 10
Total: 32 (3-60)
|
Posted: Mon Sep 12, 2016 5:05 pm
Battle post Takoda: Soul Linker Health: 24/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 13
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 4/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will cast water lvl 2 at Animah! Roll to hit: 6 +9 = 15 Hit!Roll for Dmg: 16 + 9 /2 = 12.5 dmgTF dmg: 6.25 dmgTotal dmg: 18.75 dmgWater Effect Roll: 10 MissTF CD: 3/5
|
 |
 |
|
|
|
|
|
|
|
|
kaname423 rolled 3 20-sided dice:
5, 12, 13
Total: 30 (3-60)
|
|
Posted: Fri Sep 16, 2016 7:53 am
Battle post Aminah: Sorcerer Health: 5/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) +2 Opponents Def: >13
Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.
Inventory: Lightning Mastery 21/25 Water Mastery 25/25 Ice Mastery 25/25 Health lvl2 6/7 Life lvl2 2/2
Aminah attacks Takoda using Lightning!
Aminah needs 13 or more to hit. Rolled: 5 (+8 ) = 13, hit
( 12 + 8 ) / 2 = 10dmg
Takoda receives 10 dmg! (does not receive status ailment)
EB: 2/3
|
 |
 |
|
|
|
|
|
|
|
jayoku rolled 3 20-sided dice:
6, 19, 10
Total: 35 (3-60)
|
Posted: Fri Sep 16, 2016 8:23 am
Battle post Takoda: Soul Linker Health:9/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 13
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 3/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will cast water lvl 2 at Animah! Roll to hit: 6 + 9 = 15 Hit!Roll for Dmg: 19 + 9 /2 = 14 dmgTF dmg: 7 dmgTotal dmg: 21 dmgWater Effect Roll: 10 MissTF CD: 4/5
|
 |
 |
|
|
|
|
|
|
|
|
kaname423 rolled 1 20-sided dice:
13
Total: 13 (1-20)
|
|
Posted: Fri Sep 16, 2016 9:20 am
Battle post Aminah: Sorcerer Health: 5/39 Attk: (+0) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-26 (+5) +2 Opponents Def: >13
Air: This causes the caster to 'float', allowing them greater speed and agility. When rolling for dodge they get an additional +2 speed bonus.
Inventory: Lightning Mastery 21/25 Water Mastery 25/25 Ice Mastery 25/25 Health lvl2 6/7 Life lvl2 2/2
Aminah attempts to dodge! Rolled: 13 (+4) = 17, half dmg
Received 14 dmg
Aminah is KO'd
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Sep 16, 2016 9:24 am
Match is Over!
Takoda is the winner!
Takoda (stage 4) will receive 30 EXP Aminah (stage 4) will receive 15 EXP
|
 |
 |
|
|
|
|
|
|
|
 |
|