Welcome to Gaia! ::

Nevermore: A Tale of Knights

Back to Guilds

A Modern Fantasy Role Playing Guild 

Tags: Knights, Fantasy, Magic, Fighting, Role Play 

Reply Profiles
Profile Submission Goto Page: 1 2 3 ... 4 ... 32 33 34 35 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Weeamoo
Captain

PostPosted: Wed Jun 08, 2016 11:44 am


PROFILE SUBMISSION

Before you begin posting, please submit your finished character profile here. It will be reviewed by the Guild Captain Weeamoo and either Accepted or Declined for posting.

Once Accepted, please create a topic for your characters in the Profiles SubForum and post it again there. This will be the space for your completed and Accepted characters. When that task has been completed, you're free to begin posting! If your character profile is Declined, we will be replying to you in this topic with requests, suggestions, or reasons why it was Declined. At this point, you may make the appropriate changes and post it again in the thread. Sorry, everyone, but I'm going to be cracking down on this. Keeping up with profile submission is difficult enough, I can't keep going back through pages and pages to find your edits. Please, please, please repost.

If you have any questions regarding Profile Submission, go ahead and refer to Ask the Crew! We'll do our best to help you there.

Can't wait to see our lovely cast!
PostPosted: Wed Jun 08, 2016 11:25 pm


User Image Username: Living Eternally
Name: Blake Trinity
Nickname: N/A
Race: Half-Elf
Ethnicity: Caucasian
Gender: Female
Orientation: Heterosexual
Alignment: CG
Affinity: Spirit
Age: Twenty Two
Birthday: May 9th
Height: 5'6"
Weapon: N/A
Knight(s): Rowan
Magic: School: Conjuration Subschool: Necromancy
Creation, Lesser: Blake is able to create simple objects using the materials around her. She typically uses this to make light weapons for combat, and the makeup will hold for about a day. The spell is very versatile. RANK C
Summoning: Calls a creature from another plane to aid in battle. Blake's specialty with the afterlife, the astral and ethereal planes are from where her help originates. Fallen summons are sent back to their original plane and cannot be reformed until its allotted time. It works backwards, as well. She can also send creatures of the material plane to the planes, as well. Doing so makes them seem ghost-like.
Familiars:
- Astral Hound: A large transparent dog familiar with fur like the night sky. Great for physical combat and tracking. The Astral Hound is able to reform in approximately one hour. RANK C+
- Psychopomp - Nevermore: The Nevermore is able to sing a gripping melody able to fascinate any soul, living and dead, in the area. It's usually viewed as a symbol of death, appearing as a four-winged black crow wearing a mask, each different. Not great for combat but a good distraction. Blake, personally likes to summon the Nevermore for funerals or clients having a harder time coming to terms. It's also helpful during the rare seance. Psychopomps are difficult to summon and call. The Nevermore takes a day to reform before it can be re-summoned. RANK D
- Psychopomp - Wrath: This skeletal omen of death is held aloft by a smokey pair of black feathered wings. Replacing its skull is a ceramic mask shaped like a bird's head. It's capable of summoning its own weapon, an adamantine scythe, striking fear in the soul of its enemies. This creature is a guardian of purgatory and the ethereal plane. They're highly adept at combat. These are powerful and important psychopomps and take a week to reform. RANK B
Bonding Heal: A spell that works on both the living and the dead. Once per day, Blake can fully heal an ally using pure positive energy or completely destroy all soulless lesser undead in the area. A very extreme version of this spell was used to bring her bond with her Knight to fruition. RANK B
Raise Dead, Lesser: Thanks to her mother's teachings, if Blake is in too much of a bind, she can call the deceased from their graves. This is typically a soulless, lesser undead, not very hardy. Blake rarely uses this spell given her lack of experience and aptitude for necromancy. RANK C

Relationships:
Cheyenne Trinity: Mother - Magus (Necromancer)
Alistair Trinity: Father - Knight
Rowan: Knight
Melody Aupere: Bestfriend/Penpal


Strengths:
Undying Will: Blake is extremely strong willed. That is a basic requirement for her line of work. It's very difficult for her to succumb to unpleasant emotions.
Mana Well: A vast amount of mana swims through Blake's veins. It allows her to provide her Knight with a large amount of it for combat as well as continue casting.
Commune with the Dead: Ever since she was a child, Blake has been able to communicate and contact those lost souls who've yet to move on to the next realm, the ones trapped in the ethereal and astral planes. Rather than dwell on the negative, she uses her gift and natural talent for conjuration to help both the living and the dead after passing.


Weaknesses:
One-track Mind: When Blake becomes set on something, she can easily become fixated on that one thing be it a person, event, or goal. It can be very difficult to get her to think about anything else once this happens.
Combat Deficiency: Mages aren't normally combat proficient in the first place, given why they need their Knights. Blake, however, is really bad at combat. Despite knowing basic martial arts, something always seems to go wrong: falling, missing hits... She summons creatures to do that part for her. Blake's trying her best, learning from weekly training with her father, and that usually ends with her covered in bruises.
Commission Job: Although services in Blake's line of work certainly aren't cheap, it is a commission career. Clients need to be available, and her name has to be mentioned. Trinity's particular services are a little unique, and not everyone requires assistance and ghosts can't pay.

Likes:
Her job: Despite it not being regular work, Blake really enjoys helping others.
Her Knight: Rowan's...nice.
Her family: Though she doesn't live with her parents, Blake visits them often.
Adventure: A life full of action, discovery, and meeting new people? Yes, please!

Dislikes:
Rowan's attitude: Seriously, rude!
Tree nuts: She's allergic
Violent or invasive spirits: They're hard to deal with. Blake's a medium not an exorcist, despite having the ability.
Being poor: You can't pay rent without cash!

Personality:
At work, Blake is a professional. She's calm and friendly, allowing family members of the deceased as well as those who've passed to remain the same. It's important to maintain a good atmosphere to grant a capability of moving forward. Blake is very respectful, and is always willing to accept a new job. Sometimes, however, her actual duties can be misinterpreted as necromancy, but if no evil's involved, she'll do her best to get the job done in an appropriate manner. Things like this can usually get her into trouble and have once or twice. For those who know the lady well, this Blake seems almost out of character. Her level of composure on the job is important. No judging, no complaining, no fear. Miss Trinity, however, is naturally very different.
The elf is definitely an upbeat young woman. She's naturally friendly and outgoing with almost anyone. Some find it rather annoying, but many find her happy attitude charming and well-placed, a bright light in this dimming world. Impulsiveness can sometimes overtake her, and her stubbornness is not easy to falter. This can lead to some light bickering or even some fighting, especially with her knight with whom she can't particularly see eye-to-eye. Despite this somewhat depressing fact, Blake tries her best to get along with him, no matter how much he tries to push her away. It can get a little upsetting at times, though...
Blake isn't immune from bad feelings, but her will allows her to get past them. This is super-helpful when certain people are being particularly rude or when she finds herself between a rock and a hard place.

History:
Born to a strong Knight and talented necromancer , Blake Trinity has always had a high affinity for the afterlife. Spirits haunted her dreams and nightmares. These things were scary, torn apart by their deaths and unfinished business, they called to her in moaning voices while she hid under the covers. Hospitals and cemeteries petrified her, and living at above her family's funeral home certainly didn't help. Her mother was the one to show her how to turn her natural gifts around. Cheyenne even inspired her to get into her current line of work, helping those with lost loved ones move on after the deaths. It did Blake's heart good knowing that she could help those both alive and dead, even aiding those who've past to move on to the next realm. To continue in this line of work, however, she'd need to go under a lot of training to better her capabilities of doing so.
Thus began her adolescent years. Blake spent a lot of her time perfecting her conjuring magic. She reached into the planes to which she had greater connection, contacting and even summoning creatures some may never even see in their lives. While doing this, she worked in her parent's funeral home as an intern, helping those torn with loss to connect with their loved ones and move on. It was during this time that she began her weekly sparring with her father. If the girl was intent on becoming a prolific magus, she'd have to learn how to take care of herself to a degree before taking on a Knight. It was then they found out that she was very bad at combat. Laughably bad. Years of training have only barely fixed that, but her competence on the battlefield really layers down to her magic capability. Toward the end of this physical and magical training, she met someone who became rather important to her.
The kid was feeling rather down one day. One of the clients had called her names because of something an ethereal client wanted to convey. The woman didn't like what she heard and decided to shoot the messenger. Training didn't go too well, either. She got a little ahead of herself and ended up getting more injured than she was used to. Smile, though, say thank you for the lesson, offer to go run errands, and cry a little before getting to town. He happened to be in the right place at the right time. The soldier caught her and saved her from falling and loosing the groceries she had collected, and after that, they began talking. They spoke often, and he was willing to help her with little mundane things, listen to her issues. She even developed somewhat of a child's crush on him, silly with their age difference at the time, but there'd be a chance to catch up. Cute, pre-teen feelings the she giggles at now. Ian hardly seemed to judge her. She wasn't annoying or weird, and this time became cherished to the girl. He helped her see the bright side of things, and inspired her to be the woman she is today. After some time...they fell out of contact. It made Blake sad, but she understood that he probably had to move around as a military man. She hoped that he had accomplished his goals of becoming a Knight. It made her think of her father.

Once Blake and her family were finally confident in her skills, she started her own business helping people. Her work began to grow over time. She felt like her life was finally beginning. The elf even moved a few towns south of her parents and rented the apartment where she currently resides. Every once in a while, she'd get the odd job, but it wasn't anything she couldn't handle. Her most recent misunderstanding did happen to get her into a particular amount of trouble. An elderly man on the outskirts of town had already paid her for a job she hadn't finished. Blake had a hard time turning him down... "You can commune with the dead, right? These fellows keep coming to my house trying to attack me. I could really use your help." There were surely people more battle proficient and capable at a job like this than her, but it was so much cash, the elf hated to have to give it back. With a confident breath, Blake nodded.
The old man lived on the outskirts of one of the not-so-explored forests between the kingdoms. The actual location was rather far out. The man had mentioned he'd found it on a walk, going too far into the forest. What he'd uncovered was a burial site and abandoned cult meeting ground. It was full of nearly a hundred undead. Blake barely escaped with her life, relying at the end solely on what she knew of martial arts, expending all of her spells. Inside on a pedestal was an armored arm that particularly caught her interest... No matter how many times she tried, Blake couldn't get it on. It seemed to actually reject her, almost propelled from her flesh like a magnet. The fey's eyes widened at her conclusion about the piece, but she was also rather frustrated with the truth... The man was thankful, but Blake came out rather wounded and out-of-commission for a week. She still has the scar along her arm from a deep wound. This event lead her to a revelation: She needed a Knight.
Only one person came to mind. He, however, had his own priorities, his own goals. Certainly playing body guard to soothe-sayer wouldn't peak his interest. She tried dawning the arm again. Maybe something like this would help her fight on her own merit. It still rejected her. Items of fable, armaments, chose their master, and this one was not a fan of Blake. What a pain. The young woman wasn't wrong. Very few Knights were willing to work for such a boring magus. It was almost disheartening. An idea struck her during a meeting with a client, one particularly upset about their death.

With a John Doe cadaver and an item as a focus, she could contact a resentful soul and tie them to it. It would take almost all of her mana to complete the spell, and getting the right item would take some time. She was sure that her mother could get a hold of a body, and a battlefield would hold something she could find for a strong soul! Undercover, Blake was accompanied by an Astral Hound as she made her way between the kingdoms. Blake found here something that she couldn't believe. For the first time in a while, the elf cried. Collapsing to the Earth, she gripped the pendant like a lifeline as she bawled horribly for what seemed like hours. This was Ian's, the only other friend she had before Melody. The photo of her locked inside...no one else but her parents had a copy. Many things ran through her mind: how he could have dropped it, how it could've been stolen by someone else, but some undeniable feeling, one she knew well, told her that he was gone. This... This would serve as her conduit. Blake would bring him back... She would help him be a Knight again.

The night she summoned Rowan was dark and warm. She hid herself in her attic with the remains in the middle of a massive summoning circle, one she'd been working on for weeks. Blake placed the pendant on the body and held tightly to the somewhat charred photo of herself. Closing her eyes and mumbling the words of her Bonding Heal, she let her own soul stretch out into the ethereal plane, looking for her lost friend. Her determination allowed her to latch onto another human, and she could swear it held the same warmth, but the person she summoned was much colder... Blake lay outside the circle, crippled with exhaustion, panting and shaking as she looked up at the stranger. The body even now somewhat resembled him! Her magic wasn't as good as she'd thought it was, though. This person, the soul she pulled, wasn't her friend. They didn't even know her. It wasn't as if Blake hadn't prepared for this, but the hope that filled her left her expectations high. Dubbing her new Knight “Rowan,” the young fey formed a bond with whoever this person was. Despite everything, she still needed him...

Outfits:
Casual Wear: Blake's favorite outfit is a serious of layered tops that still reveal her cleavage, green sleeves, and a layered green skirt. She likes to cover herself with flowers to capture her positive and outgoing demeanor. See photo above.
Funeral Wear: A simple white dress shirt, some flowers, and a simple black pencil skirt allow her to seem stylish yet professional.
Formal Wear: A floor-long lime green ballroom halter gown allows for accessorization galore.

Items:
Ian's Photo of Blake: It serves both as a reminder of her lost friend and her failure to bring him back. The feelings it brings her are solemn, but it also gives her determination to do better at her job and inspire others to follow their dreams.
Business Cards: ...What? Don't judge.

Other:
N/A, currently

Themes:
Main Theme: RE: RE: - [English Dub by] Nate Wants to Battle
Battle Theme: I May Fall
Emotional Theme: Overfly [English Dub by] Ama Lee

Weeamoo
Captain


Weeamoo
Captain

PostPosted: Tue Jun 21, 2016 12:03 pm


Rengato

Accepted!
Make your character thread, you punk! xD
PostPosted: Tue Jun 21, 2016 12:11 pm


Living Eternally

Accepted!
Get to making yours too, faerie girl!

Rengato
Vice Captain

Cunning Businesswoman


HerKarma

PostPosted: Tue Jun 21, 2016 4:19 pm


User Image

Username: HerKarma
Name: Amaria Solberg
Nickname: {Currently None}
Race: Dhampir
Ethnicity:European
Gender: Female
Orientation:Asexual (though it is likely he can still fall in love)
Alignment: LG
Affinity: Air
Age:113 (18-20 by appearance)
Birthday:October 10th
Height:5'2''
Knight(s): {Currently None}
Weapon: Old Tome: A special book that she uses for casting spells, as she must use her voice to cast spells. It also has a place where its blank pages were cut in for the cards she uses in divination.
Magic:School: Evocation / Subschool: Divination {Has an affinity to Air}
(Rank B) Reading: This is what she uses in casting her divination spells, using the cards from her tome. It's very similar to the practice of tarot; picking any few cards (four usually) can give you the past, present, future, and advice of any situation. However, these outcomes are not definite; just one way it could go.
(Rank D) Dancing Lights: With a command from her tome, Amaria can create two will-o'-wisp-like spheres of light for a small time frame. She must keep her focus on them, however, as being distracted will cause them to falter faster.
(Rank B) Gust of Wind: This spell creates a severe blast of air that originates from her outstretched hand as she recites the incantation, affecting all creatures in its path.

Relationships:
❖ Skuld Solberg: Mother - Knight (Vampire)
❖ Zidanne Solberg: Father - Magus (Human)

Strengths:
✔ Loyal: If there's one thing Amaria takes any pride in, it's loyalty. If given the opportunity, she will fight tooth and nail, but if it's for a good reason or cause.
✔ Kind: She can't learn to say 'no' to people, and while that may be setting her up to be a walking doormat, she doesn't mind. If she can make others happy, that's all there is to it.
✔ Polite: Amaria was raised to be so from a very young age, and thus always remembers to speak and act with the utmost respect.

Weaknesses:
✘ Distrusting: It takes a lot of work to actually get her to trust you, though she'll act like it's nothing, and will likely never talk about herself until you do. Otherwise, you'll only get a vague answer.
✘ Timid: Amaria has always been a very shy person, always looking at the ground and hardly ever making eye contact.
✘ Bottling-Up Emotions: Amaria has grown to be very closed off from people. It's the only way she's really known how to deal with pain, even if it's probably her most self-destructive fault. It will take a long time for others to ever find out about this, however, as she hides it rather well.

Likes:
✔ Books
✔ Night: Her skin won't get burnt nearly as easily.
✔ Music Boxes
✔ Sweets
✔ Green Tea
✔ Helping People
✔ Fairytales

Dislikes:
✘ Loud sounds
✘ Her appearance
✘ Bloodshed
✘ Spicy Food
✘ Heights
✘ Being Weak/Useless
✘ Abandonment

Personality:
❖ Amaria, at first, is a very shy and soft-spoken dhampir, and may even seem a tad mysterious. She's often glancing at the ground or has her nose in a book, hoping no one would find her suspicious. If spoken to, she'll only make eye contact for a moment before looking away again, answering them without looking at them, though her words are still polite and proper.

It's very obvious that she has a hard time trusting others, and thus will be very vague with the answers she gives if it deals with her in some way. She doesn't like talking about herself, and is a far better listener when it comes to hearing others' tales. However, she wishes to explore their world and learn about it, as she had grown tired of always being stuck inside reading books she's read two and three times over.

If someone does manage to get her trust, she will be more open. She'll laugh a lot more, speak up more in conversations, and just generally be more comfortable with the person. Her kindness and loyalty will shine through more, often doing whatever she can to help or comfort her friends, even fighting when she can barely stand bloodshed.

Those few who get to know her best, however, will see that she hides a lot of her emotions. She often sees herself as a burden, as mages cannot fight without the aid of a knight, and does all she can to hide her various insecurities so as though not to add to (what she sees as) the issue. In the end, she just wants someone who will accept her, but isn't sure who would or how it would even work as she sees very little good in herself.

History:
❖ Amaria's life can easily be summed up in one word; alone. Her parents are more wealthy than some others, and rarely ever had time to so much as speak to her; or rather, they never bothered to. She was always left alone, and never was she allowed to leave the house, as she has both the DNA of an albino human and a vampire. It was dangerous for her, so she was always stuck learning proper manners, learning her skill in mana, or reading books she's read three and four times over. Over time, she never even saw her father, and all she has left of him was a pendant; one side is a dark red, the other is a light blue. It is rumored that her mother killed him, but she has no way of knowing.

However, over the 113 years of her life, she grew more and more anxious to leave home. She never truly learned what it was like to have people truly care for her, and her work as a mage was abysmal for the longest time. Thus, began to wonder if she was somehow the reason for it. This resulted in her negativity towards herself, and she began teaching herself to bottle these things up so that as not to worry the people around her. However, the time would come that she would leave home for the first time.

It was scary, and she's too afraid to leave the town she lives in. After all, she knows mages cannot fight without a knight.

Outfits:
❖ Everyday: Amaria normally wears a light blue dress with silvery trim, white pants as well as a shirt that forms her mask underneath. Her face is normally kept masked (only when she's eating will she remove it) and she's often hiding her head under a hood of the same light blue color. Her hands are gloved as well.
❖ Funeral: She wears a rather plain black dress, with only a little bit of dark grey trim and her pendant turned to the red side showing. She will likely still hide her face, but the mask will be a dark muted color.
❖ Formal: She wears a long, white dress that has no sleeves. Her sleeves have been replaced by gloves that reach up to her elbow, and she wears a blue pendant. She does not wear her mask.

Items:
❖ Journal
❖ Father's Pendant
❖ Fairytale book

Other:
❖ She is a complete klutz. Be careful~
❖ Amaria is also very bashful and will turn red at any sort of compliment.

Themes:
Main Theme: Rabbit Heart
Battle Theme: Darkness of Fear
Emotional Theme: Dark Side
PostPosted: Tue Jun 21, 2016 8:00 pm


HerKarma

Accepted!
Well, I see nothing wrong with your character, except for two things that don't make since. I don't know how you ended up deleting the Affinity section but it should be right under alignment, so we would appreciate it if you put that right there and simply put your Air affinity there.

Second, Divination reading seems not only complex but something that requires a lot of skill and has some uses. While it isn't overly useful, I'd say it would rank as well as B. Dancing Lights, however, seems so limited in use that I'd say it was D rank, as all it does is light things up. Gust of Wind, seems like a B rank spell as well. A rank would be something of the sort like a razor gust of wind capable of shattering trees and cutting people severely and such, causing a lot of damage. Unless that's what you were going for, but if it was then could you please describe it more? Like I said, it's approved, just a few things didn't make sense in terms of Rank and where your affinity was.

Rengato
Vice Captain

Cunning Businesswoman


HerKarma

PostPosted: Tue Jun 21, 2016 8:15 pm


Rengato

Accepted!
Well, I see nothing wrong with your character, except for two things that don't make since. I don't know how you ended up deleting the Affinity section but it should be right under alignment, so we would appreciate it if you put that right there and simply put your Air affinity there.

Second, Divination reading seems not only complex but something that requires a lot of skill and has some uses. While it isn't overly useful, I'd say it would rank as well as B. Dancing Lights, however, seems so limited in use that I'd say it was D rank, as all it does is light things up. Gust of Wind, seems like a B rank spell as well. A rank would be something of the sort like a razor gust of wind capable of shattering trees and cutting people severely and such, causing a lot of damage. Unless that's what you were going for, but if it was then could you please describe it more? Like I said, it's approved, just a few things didn't make sense in terms of Rank and where your affinity was.

Ahhh I hope you don't mind me responding here! Huh, I don't really know how that got deleted, but I've fixed it! As for the rankings, I really just had to guess on them, as I could not find any information on what defined the rankings in the lore posts, so I assumed it was ranked by how well the caster could use it and not by it's usefulness/power. I'm sadly not sure how else to describe the Gust of Wind though, and Dancing Lights may be more helpful given it'd be otherwise difficult to see in the dark, be it for herself or anyone else. But all of them are fixed, and thank you both for accepting her and for letting me know what needed tweaked!
PostPosted: Thu Jun 23, 2016 3:25 pm


User Image


Username:Ivy Fantasy
Name:Zelphara Ellis
Nickname: Zell
Race:Demon
Ethnicity:European (most likely French)
Gender:Female
Orientation:Bicurious (willing to mess around with girls but will really only consider men.)
Alignment:LE.
Affinity:Spirit
Age: 254
Birthday:June 23rd
Height:5 foot 8 inches (172.72cm)
Weapon:Warlord's Gauntlet
Magic:Main schools: Conjuration/Elemental
- Mana Injection: (Rank D) an ability granted by her gauntlet that allows her to force her mana into a person or object. This allows her to cast spells from that person or object as long as the mana permits.
- Withering Ground (Rank B) The user warps and curses a selected area(1-10 meters in diameter depending on prep time) to sap the energy and mana of those who move through it. If cast directly from a living thing, the effects are worsened and radiate from that person
- Ethreal Chains (Rank B) The user summons chains from thier own being to bind an enemy.The chains do not bind an opponent physically, but do seal the flow of magic within the target if allowed to take hold. How easy they are to detach depends on the target's physical strength and how many are attached.
- Soul Flare (Rank C) A simple energy projectile mimicking fire. Sizes and applications may vary, and they have a slight explosion radius on impact based on size. Can be cast several times rapidly.

Relationships:
❖ Baron Marlon Ellis (Father) [Deceased]
❖ Lycia Ellis (Mother)


Strengths:
✔ She's clever in how she manipulates both the people and the environment around her.
✔ Being a control mage, the destructiveness of her abilities scale immensely with the area and people she's allowed to control.
✔ She's really good at seeming harmless, and is an expert liar.
✔ She has more of an affinity for tactics than she does for magic.


Weaknesses:
✘ She's overly reliant on scenery or Knights. She's much less powerful and much more predictable in open space
✘She's limited to self casting without her weapon or a Knight to help her.
✘ She's a b***h. Plain and simple she's not a nice person, which could lead to issues keeping the service of Knights.
✘She's most devastating when she can grab an opponent. Sadly, mages aren't exactly known for close combat.

Likes:
✔ control
✔ fancy dresses
✔ being center of attention
✔ being indoors
✔ men falling for her
✔ when things go as planned
✔ trash talk

Dislikes:
✘ Carmillion
✘ being defied
✘ being outsmarted.
✘ children
✘ sweets
✘ being dirty

Personality:
❖ As stated before... she's a b***h. To elaborate, Zelphara is not a nice person, and actually finds it to be an insult to be called such. She was never raised to be kind, she was never raised to care, hell, the only people she was ever taught to respect were her parents themselves. She'll only really hold her acidic tongue when she wants something from someone. Otherwise, interactions will be full of insult and sarcasm. And even then once you've exhausted your use, she'll make a point of making it abundantly clear that she doesn't want you around.

As to why she's so mean, it's mostly because she's just an overly serious person with a lot of hatred and sadism in her nature. She wants to see fighting, she wants to be challenged, because it makes it all the more sweeter to put that person in their place. It benefits her to cause unrest and quite frankly, she doesn't care who she upsets in the process. With her goal being to simply make others miserable, it makes her all the happier to ruin someone's day, or thier life. It's entirely possible that she might have some mental issues, but any talk with her paints her as being perfectly sane, so it's unconfirmed at the moment.

She does have her civil moments though and those mostly come for a rare few who actually do insist on being close to her despite her harsh nature. If anyone's ever brave or devoted enough to get that close, she actually does show a degree of gratefulness, and maybe even love. Otherwise, the only time she's civil is when it suits her needs more than causing pain.

History:
❖ Zelphara is the Daughter of , the self-proclaimed, Baron Marlon Ellis who was both a terrifying mage and shrewd businessman of repute and is among the wealthiest demons in Eldrin. While most people didn't like her father all too much, they had a grudging respect to the big blowhard, mainly because he held the money, and he held the power. His daughter was no different, a spoiled brat form the moment she could talk, she was hateful to the bone and even despite her parents giving her everything she would ever throw a tantrum about, they only really ever succeeded in quelling her rage, and eliciting a begrudging respect. Her mother had a better time given their shared love of fashion. Also her mother never really tried to force her to associate with anyone. They shared a certain degree of vanity to the point that they liked being looked at, but a haughtiness to a degree that led them to be condescending to all but the most respectable people they could associate with.

A couple of centuries later Zell has blossomed into a fine young woman, and had mellowed out to a point. While she was still as condescending as ever, she was much more tactful, and had start to make connections to those who could help her in one way or another, be it a supplier for her father's business, a guy she had her eyes on at the time, or a knight assigned to her for protection. Life continued on as normal, Though she was getting increasingly fed up with her father.

Soon she decided to do something about it. She'd set traps all around his room ans then hid in his bed, pretending to be her mother. Once he'd come in the trap was sprung and she'd murdered the man in cold blood. Why? Because the two never got along. He only bought her off for the past 200 years. Beyond that, his arrogance sickened her, as did his feigned affection for her while he was near friends. She was tired of just being another trophy to add to the collection and was already thinking of better ways to devote his time, power, and money. She'd pinned the murder on one of her Knights expertly and took "revenge" for the transgression herself. Because of the untimely death of her father, and the momentary absence of her mother, she inherited his entire estate as planned, and no one saw any issue with it. In fact, some people were happy to see him gone.

Now she's put her attention to more serious things, like toppling the heirachy of Carmillion, taking control of the two known Kingdoms and then spreading her reach further and steadily builds allies to achieve that end.

Outfits:
❖ Her favorite outfit is a purple cheongsam, a chinese dress with a dangerously high slit to it
❖ She has two simple "dirtywork" outfits one being a pair of black slacks with a matching vest with gold trim. Her other one is a dark, purple tunic and leggings.
❖ She has a list of long, flowy, expensive dresses in varying colors.

Items:
❖ She only wears the Gauntlet from her Father's armor, which is large enough to take up her whole arm, but fits well otherwise. The rest of the armor is kept in her house as it it just wa too big for her to wear.
❖ She tends to carry a purse which is enchanted to carry things significantly larger than would logically fit in a bag of that size, there is currently nothing too important in it yet though.

Other:
❖ Bonus points if you can find the hypocrisy in her story. biggrin

Themes:
Main Theme: Kill the Lights
Battle Theme: Wicked Battle
Emotional Theme: Thorn in You

Ivy Fantasy

Beloved Phantom

11,725 Points
  • Battle: Rogue 100
  • Megathread 100
  • Millionaire 200

Weeamoo
Captain

PostPosted: Fri Jun 24, 2016 8:48 am


Ivy Fantasy

Accepted!
Feel free to create your character thread and begin posting!
PostPosted: Fri Jun 24, 2016 5:15 pm


User Image


Username: Holy Hakaihin Hiroto
Name: Cael Galum
Nickname: "Dragon's Blood"
Race: Dragon Kin
Ethnicity: Caucasian
Gender: Male
Orientation: Heterosexual
Alignment: Lawful Good
Affinity: Fire
Age: 20
Birthday: November 3rd
Height: 6'5"
Weapon: Inukari: Cael wields a 7 foot blade that comes from a foreign land.
Mage: Amaria Solberg

Natural Abilities: (Name and Rank)
❖ Dragon's Heat: Thanks to his dragonic heritage, Cael wields an ability that is capable of unleashing blistering heat, protection against heat, and coating his body in heat energy. As a result, Dragon's Heat allows Cael to produce and control heat energy from all areas of the body, being able to use it in melee and ranged forms of offense. The generated heat can be manipulated in a wide array of ways: the most noticeable way being concentrating the heat in one area which allows the Cael to deal superheated damage.

Outside of the ability to produce heat, Cael is also able to absorb external sources of heat via skin contact, often resulting in the original source freezing due to it losing its heat. Which in turn, makes him immune to most types of heat, due to the ability to nullify heat-based attacks by absorption. The max heat Cael can reach and survive is 2,200 °F, any hotter and his body would likely begin to take heavy damage from his own ability. [C Rank]

❖ Phantasm Swordsmen: This ability essentially makes Cael a "copycat"; meaning before each strike and behind each attack there is a blue silhouette of him, or rather a "phantom" imitating it. Therefore even if the opponent appears to avoid the visible attack, they will need to avoid the true initial attack and the follow-up attack. This is due to Cael's every move being copied and traced by the "phantoms". So the entire space in Cael's field of vision becomes affected by this ability, even if he misses one of the other attacks one of the "phantoms" will strike in the Cael's place. This essentially allows Cael to makes the same attack three times in order to surprise unsuspecting targets. Cael also has the option of powering up their own attack by imprinting the "phantoms" attacks into his own, thus making the attack three times stronger. A alternate form of this ability allows Cael to have these "phantoms" do different attacks than him, doing so can confuse opponents who have figured out this ability and allowing him to perform fluid combos. [Rank A]

❖ Dragonic Power: The dragonic blood which is apart of Cale's body has given him the power to become more dragon-like. This power is ranked in "percentages" in order to keep track of the "safety" limit. When the ability is not employed, it still grants Cael certain characteristics of a Dragon, the primary trait is enhanced senses, especially his sense of smell, allowing him to easily distinguish the different scents of different people and creatures, as well as having above average physical attributes, strength, speed and even durability. This also applies to certain personality traits, such as being protective over things he claims to belong to him. His metabolism enables him to repair mild to moderate injuries much faster than a normal human. For instance, he can recover from minor ailments, such as a severe cold or fever within a few hours. More severe injuries, like broken bones, used to heal within a few days, whereas normal humans might take many weeks or even months. But still, he cannot regenerate destroyed organs or severed limbs. Sorai possesses enhanced, acute senses that are comparable to those of certain animals, enabling him to see and hear distant objects more clearly than a normal human, and identify and track someone purely by scent. He also possesses cat-like night-vision that also allows him to see even in near-total darkness. Cael sports retractable, 3" razor sharp claws at the tip of each finger and toe. Their natural edges, coupled with his strength, are sufficient to rend most conventional materials including flesh, wood, stone, and even metal effortlessly and enable him to climb up vertical surfaces by wedging his fingers and toes into the smallest of cracks. He possesses elongated canines that he can use, if he chooses to do so, as effective weapons in close quarter combat situations.

When using 10%-20%, the small amount of scales Cael has begins to spread which become incredibly durable, capable of withstanding the force equivalent of a car and still remain unscathed, becoming essentially bulletproof. His strength and speed also skyrocket, capable of easily crushing rubble to dust, breaking down walls with little effort on his part, and move at a Olympic athelete level speeds.

When using 30%-50% the scales spread even further while Cael grows tiny horns on the back of his head, a small tail and a small pair of wings. At this percentage his physical abilities only slightly increase compared to 10%-20%. At this point his strength is capable of smashing boulders with his bare fist and he can nearly run at highway speeds.

When using 60%-90%, Cael's appearance begins to shift further. His skin becomes almost entirely covered in scales. His hair grows longer and even whiter, in additional to growing a long, thick scaly tail, his fingers and toes also turn into sharp 3" claws, and his pupils go from being round to slits, and his teeth replaced by razor sharp fangs. While in this form, Cael becomes even more powerful, his strength becoming downright monstrous, being able to throw large boulders with ease. The sheer strength of his fists putting dents into metal. His speed also receives an incredible boost, making combat against him incredibly difficult against the standard fighter, requiring incredible reaction time and precision to properly fight him. In terms of other abilities, Cael's scales becomes even more durable, requiring even more force in order to successfully injure him.

Upon reaching 100%, which is an incredibly rare occurrence, Cael turns into something akin to a humanoid dragon, allowing his instincts to essentially take over. In this form, Cael's body is overtaken by his scales, with his head becoming like that of a dragon's, a pair of large wings, and a larger body, longer limbs and claws, as well as sharp teeth. In this form, Cael is at full power, becoming a force to be reckoned with, his strength alone achieving that, capable of overwhelming most fighters in close combat, crushing and bending humans as if they were nothing, throw boulders as if they were pebbles, and breathe fire hot enough to moderately melt rock. His speed, however, suffers, while still fairly swift in his movement, it is left arguably the same, if not worse, using his newly acquired wings to fly rather than run. While at 100% he loses all control of himself, becoming a berserk beast bent on destroying everything around him.

Among the weaknesses of this ability, Cael's eyes and chest-to-stomach area remain unprotected much like a dragon and he becomes very vulnerable to items made for dragon slaying. [Rank S]

Magus Abilities: (Name and Rank)
❖ Provis: An ability gained from



Unison Abilities: (Include Description and Rank)




Relationships:
❖ Father: Dras Galum [Deceased]
❖ Mother: Mala Galum [Deceased]
❖ Twin: Gael Galum [Deceased]


Strengths:
✔ Master Swordsman: Cael is able to demonstrate a natural aptitude for the ways of the sword. He ise able to wield a sword with incredible proficiency in speed, power, and skill, allowing him to perform feats such as stopping and deflecting projectiles, decimating large objects or areas, cutting through solid material such as steel, and even hold back his strength to deal damage to their foes without killing them. He is able to operate with little or no effort, deliver skillful strikes to weak points with great precision and cut only and exactly what he wants. This also allows them to become naturally skilled with multiple swords or any bladed weapon regardless of shape or size to suit his needs in combat. His remarkably fast weapon control may allow him to bypass obstacles in order to cut his intended target.
✔ Resilience: Cael can remain calm in virtually any situation, allowing him to think with perfect clarity even when under extreme emotional or physical distress. He can endure mental stress, and can be essentially immune to emotional manipulation and highly resistant to torture. He is even able to attack in full rage while retaining control and is able to attack with the relentless strength of a madman, while gaining the speed and precision of a surgeon.
✔ Paranormal Expertise: Cael possesses great, if not natural, experience and knowledge of how to combat and detect paranormal beings (vampires, aliens, etc.). His knowledge on monsters is encyclopedic, allowing him to identify a monster just by its tracks.
✔ Master Tracker: Cael can track others down easily via various means, ranging from scents to footprints. He can follow tracks that are days or even weeks old. He is capable enough to reconstruct what has happened by looking around the area they are searching, looking at various clues his prey had left.
✔ Acrobat: He has the agility of a cat combined with the acrobatic prowess of an Olympic level gymnast. He can walk a tightrope or a slack rope as easily as most people can walk on a sidewalk. He can also walk on his hands for many hours, or perform a complicated sequence of gymnastic stunts such as flips, rolls, and springs. He is also shown to be able to fluidly move from one motion to another

Weaknesses:
✘ PTSD: Due to the horrible things that were done to him and his parents, Cael seems to have post traumatic stress when it comes to humans, finding it incredibly hard to trust them or to be open with them, this leaves him to be poor in combat should be paired with a human as the entire time he will be worried that the human could very well back stab him, literally and figuratively. This also extends to men as they were the ones mostly behind what happened to Cael and his family.
✘ Rage: Despite his calmness, Cael at times will give into his rage and instincts, making him more beast than man and thus can lead him to do foolish actions.
✘ Ranged Combat: Cael evidently has zero experience in ranged combat, this can leave him vulnerable should his enemy wield a strong enough ranged weapon and remains out of his sight.
✘ Children and Nature: Cael is a lover of both of these things, this can be taken advantage of as he would be fully and willingly remove one of his arms if it meant a child or animal will be unharmed.
✘ Carelessness: Cael tends to fight in a way that shows he has no care of what might happen to him, this can lead him to willingly take an injury if it means he can give his opponent a injury just as bad or worse.
✘ Senses: Cael's senses can be taken advantage of.
✘ Possessiveness and Protectiveness: Much like a dragon, Cael can be very protective over what he owns and what is close to him. This means he will at times attack people that he would otherwise assume is trying to steal or harm what is precious to him.

Likes:
✔ Having time to himself
✔ Reptilians
✔ His Mage
✔ Sleeping
✔ Polishing his swordsmanship skills
✔ Nature
✔ Children
✔ Beef
✔ Women
✔ Bathing in hot water

Dislikes:
✘ Men
✘ Humans
✘ Those who think of his kind as monsters
✘ The Demonic Arm, Gram
✘ Being toyed with
✘ Cruelty
✘ Unwanted attention
✘ Swimming

Personality:
❖ Cael is a loner, to put it bluntly. He is rarely seen with others for an extended period of time, and distances himself from essentially everyone. He hates the idea of having to rely on others and prefers to work alone—something that has slowly changed thanks to his Mage but has yet to be clear and apparent. If Cael makes a threat, he has every intention of carrying it out; belittling others as well as insulting their lack of strength. He has a ruthless edge in combat, displaying a natural "killer instinct", being merciless. Alongside Cael's dark and violent demeanor, he can be smug and stubborn. He treats others in a very callous manner, throwing in his opinion no matter how cold-hearted it is and not caring for whatever the response is. He is shown to be very cold and cruel; and he is also consistently serious; possessing absolutely no regard for silliness as he stands his ground against foes. Cael is seen as a wild card amongst the other Dragon Kin, being extremely difficult to properly control—something which makes him a danger to both sides. Unlike his father, Cael has little patience for people who seem to be bending his will or trying to confuse him. Cael is shown to be rather cynical, never taking everything in with a bright outlook, but he does wish and desire one of his own with fervor; often showing that he has a certain degree of intelligence, as he is not easily fooled by people promoting "peace" and is more likely to think his actions through.

Cael believes greatly in his own power and often takes any opportunity to prove himself better than others, which in his mind means "stronger." He does not understand the notion of friendship—becoming increasingly incensed when witnessing people bonding. Cael is also a slippery individual. He has a more indirect attitude; he prefers to watch and listen, then act once he knows everything. He's highly intelligent and understands a great amount of scientific principles, mathematic equations, strategic plans of action, and even medical information that allows him to perform surgery. He doesn't have experience with most of this, but he genuinely understands it all. His extensive knowledge and tendency to hang back and watch gives him a mysterious air; this is compounded by his tendency to wear long coats.

As a man that's severely marred by his past, Cael has a complicated personality — one that's described as confusing and not too admirable by human standards; it's only when one learns of his qualm past life, the various injustices he's suffered during and after one of the most tragic incidents he's ever lived through, and his new motivation for living, that they gain a certain outlook of his perspectives. Even then, it's hard for them to form any standing relationship with him because of such views, which are somewhat described as "morbid" and "undauntingly obscene"; in fact, Cael once stated that it's best that he doesn't form any standing relationships with others, as it would only burden both parties in the near future, especially on his part, as he'll not only be riddled with guilt should he involve others in his problems but firmly believes that he alone should tread on the immoral path he's carved for himself, eloquently phrasing it as "long, bloody, and stacked with the mutilated corpses of both his enemies and the innocent alike".

Something that's considered to be his signature attribute, he's known to be a silent individual by nature, rarely saying anything to anyone unless spoken to in-turn; such silence dates back all the way to his childhood, when he was introverted and had shown signs of social anxiety disorder (SAD), better known as sociophobia. It's unknown what caused this but it may have to do with his upbringing, as he was scorned by those he knew, mainly by adults, for being not entirely human, thus seen as some sort of future threat to their well-being, ignoring his current age, his childish innocence, and his somewhat limited knowledge to their affairs. It grew progressively worse when he was constantly bullied for his race and monochrome hair; it was temporarily alleviated when he finally formed bonds with humans after they've witnessed his abilities, but reached its apex when their lives were taken in front of his eyes one-by-one by a group of Humans while their leader laughed at the onslaught and left him the only survivor of said tragedy to simply torture him, causing him to suffer a never-ending cycle of mental breakdowns and long-term states of depression, all of which culminated to his various attempts at suicide and his eventual occupation as a Assassin. Even when he got over his introverted nature, seeing it as a substantial weakness, and made the resolve to become stronger and get revenge on the man who caused his endless suffering, he still held firm to his silence, seeing it as his only solace and saving-grace, acting as a barrier protecting him from the various machinations of the outside world. However, due to it, he's unable to properly communicate with another individual; he causes mistakes that most people would naturally avoid, turning what would-be casual situations into very awkward ones. This only serves to further augment his desire to distance himself from others, having a slight fear of embarrassing himself and others.

It's been described by many that Cael's silence tends to be off-putting at times, people can't tell what he's thinking; while such a thing can be seen as a virtue in combat, his targets clueless to his mode of thought, unable to process his next moves as a result, leaving them at his mercy, this makes it hard for a person to make any attempts at getting close to him, something that he doesn't want, seeing it as not only a hindrance to his future goals but the source of their inevitable pain in the near future; in fact, a few have noted that his silence acts as a form of an "emotional repellent", something he finds rather fitting, as he makes attempts at distancing himself from the rest of the crowd, his silence being key to it. At times, such silence is taken the wrong way, with some believing that he's purposefully rude, even though this isn't the case. The only way that a person is able to have is by looking into his eyes devoid of any emotion and are described to have a deep loneliness and an incredible degree of sadness and suffering locked within; this causes others to take some pity on them, only for him to tell them off as he sees it as a form of disrespect. He's known for wearing a scowl on his face, rarely ever smiling, which is mainly caused by the internal suffering he feels at unable to form proper bonds with anyone and still being shaken up by his past; this makes him appear scarier than he actually is, another thing that most say is off-putting about him.

Considered to be an extension of his somewhat "lone wolf" nature and derived from his desire to separate himself from others, Cael always has his guard up at all times, refusing to let it down for anyone and anything; while this does have its advantages, letting him sharpen all of his senses, thus becoming more aware of his surroundings, and by extension, all possible movements within a certain vicinity, letting him react in the proper manner and making it even harder for others to catch him by surprise, it can come off as somewhat rude to those who want to get to know Tal, not unlike his somewhat deadpan silence.

History:
❖ Born along with his twin to a very poor and wandering couple, the twins lives from the moment they were born had already destined to be hell. The couple had traveled for very long and to all sorts of different places, yet no matter what place they tried to settle in, they would always be chased out because of their appearance, because of the fact of their dragon heritage. Eventually they had settled into a village. In this village of hunters, Dras had his family hide their scales as best they could, mostly with bandages and their excuse for it was that they had been horribly scared before they came here and did not want to be reminded of the incident. Dras was a man who loved his sons, calling them his greatest treasure. Despite his love for them, he had subjected his sons to harsh training, making them have notable swordsmanship skills as he knew very well that this village would one day betray them just like all the others and this time he would not let his sons be injured by the bigot and closed mind of humans. The sons like their father had inherited the ability to call upon their dragonic strength. At the age of eleven something awful had happened, while playing with some of the other village kids, one of Gael's bandages had been torn off by a branch, revealing his scales and before he could even hide them the other kids saw it. Yet the children were smart, they acted as though they didn't see his scales at all and merely continued to play. When they got home they had told each of their fathers about what they saw and with this information those fathers had planned something. When Dras and the other fathers were hunting, they had suddenly shot him with arrows, the ones aiming for his vital spots broke due to the fact that his hard scales were over them. After they noticed that they failed to kill him in one go, they began to cower and prepared to fire more arrows, yet Dras had reached a breaking point. Tired of his family being seen as monsters, Dras had decided that he would be exactly that and allowed 100% of his power to overcome him, turning him into a humanoid dragon that had mercilessly killed the other hunters and burnt down their forest and village. Sadly in his rage had had also killed his beloved wife and made his children deeply afraid of him who would flee from the village. For a few days they had wondered by their lonesome but were eventually captured by slavers.

They would be sent to a mining site where them and other races that were not human were forced to mine out diamonds and if they could not they would not be given any food what so ever. While not having parents allowed the twins to have more food, it didn't make getting it any easier as the brothers had a harder time doing jobs. It was because of the failures they often had during these assignments that the two brothers now have scars on their back from the whips the thugs had used on them. Soon other low lives and vile mages would come to where this mine was in order to purchase some of the miners to be used as slaves for their own selfish uses. With this becoming rather common, Cael had made a promise to Gael that if they were to be sold off, Cael would free them both and they would live together somewhere far away from civilization so that no one could take advantage of them again. It was not long before that Cael would unfortunately lose this promise; on a hot day the brothers could barely do any work because they were deprived of food and because of this they were whipped more than usual and out of retaliation, Gael had attempted to try to stop the whipper, only to meet his demise by the cruel human. Seeing his brother killed before him had activated Cael's latent dragonic strength, causing him to blow away his brother's killer. Sadly Cael was later apprehended and was brutally punished, being tortured and beaten to the point where he was nearly broken, the now lone child was left crucified, deprived of nourishment and sleep for several days. Yet again Cael would be saved from further pain as a band of fellow slaves had decided to rebel after Gaeli's and Cael's actions; a majority of slaves was supporting this group, helping in their escape and even helping them fight their enslavers.

However believing that they would absolutely fail, Cael had escaped by himself, sneaking into a crate that would be shipped away from his home country. For many days the ship had voyaged across the ocean until it finally reached its destination, the demon country. Once out of the crate and off the ship he made his way as far away as he could from any civilization, fearful that his enslavers would send agents to capture him and take him back and that he would be treated cruely once again. It was not until he had collapsed on a mountain trail, only to be saved by a merchant who as on his way down the peak of the mountain. After several hours of being unconscious, Cael had woken back up and found himself in some cabin and in front of a fireplace. Confused and afraid, Cael had attempted to break out but it was to no avail, making it apparent his captor foresaw Cael would try to escape. Eventually his captor, or rather his rescuer had eventually returned, informing the Dragon-Kin that he found him passed out on one of the mountain's various trails. After making a soup dinner with some bread for him and Cael, the merchant had told Cael about a sect of Monks that lived at the peak of the mountain and he often brought them food and other necessities for free out of the kindness of his heart. Evidently the merchant was going to bring some supplies to them tomorrow and had offered to introduce Cael to them. Accepting the offer, Cael had slept in that small cabin on the merchant's bed who had slept on the floor that night.

The morning that came was bothersome for the Dragon-Kin, there was a snow storm and he had to help carry the supplies while the merchant had to push some of the heavier stuff on a sled, both doing this while scaling a mountain trail. Cael was astonished that this man could do this on a daily basis with a unfit body as well, yet he was doing this as though there was no issue. Eventually the pair had made their way to the monastery where they were welcomed with kindness by the 40 Monks that lived there, all with hair which had somewhat surprised Cael. They had soon told Cael that they believed that calmness was of the utmost importance, so much so that one should remain calm even if their family died. Known as the Tranquil State, those who have mastered are known to be able to take on everything with a almost terrifying calmness. With all of the rage flowing inside of him, Cael had thought it best that he should learn how to do this, his hatred for the humans who caused him all of this pain was too much. Every moment since Gael died his thoughts had been filled with killing every human he met, yet if he did that there was no way his family would forgive him. Seeing his conviction, his desire for to control his rage and the justice that had been denied to him, the monks accepted and thus Cael's training began. Due to the amount of rage in him, Cael had to learn how to properly control it and use it in battle. This involved Cael having to meditate for many hours and days until he could feel a control over his massive amounts of rage.

It was not long after his training was completed, in the course of 6 years, Cael had masted the art completely and along the way awakened the ability to manipulate and how to use his own Dragonic power fully. After having a banquet in Cael's honor, the Grandmaster had informed Cael of a prophecy that one day a dragon shall learn from the Monks so that he could achieve serenity and would ultimately free the monks from their own rage that had lingered within themselves for so long. Although the pain was great, Cael had accepted the prophecy, killing each Monk in single hand-to-hand combat and with their deaths, Cael had become stronger. For the next few years Cael had made a name for himself, taking on Assassination Contracts, and keeping true to the Monks' teachings. His life as an assassin was bloody as one would suspect, yet he was not ruthless. He would only take on contracts for cruel humans and only if the outcome didn't involve innocent lives being ruined. He had kept his life as an Assassin well, he had earned a lot of money which he always gave the most of to the people who needed it more than him. This life however would end when he had met [Rest of bio will be filled out when Mage has been selected]


Outfits:
Cloak


Items:
❖ A damaged coin
❖ A map

Other:
❖ [any other information not covered by the stuff above]

Themes:
❖ Main Theme: daze
❖ Battle Theme: night 咄 Diseibu
❖ Emotional Theme: I Believe in You


[align=center]
[img]http://i.imgur.com/vSJpw1g.png[/img]


[color=#00C78C][size=18]🐉[/size][/color][color=black]▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬[/color][color=#00C78C][size=18]✧[/size][/color][imgright]http://i.imgur.com/J2JPGdD.jpg?2[/imgright]

[color=#00C78C][size=18]🐉[/size][/color][color=#00C78C]T[/color][size=11]ext, Text, Text


[/size][color=#00C78C][size=9][i][OOC: ][/align][/i][/color][/size]
[spoiler]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[/spoiler]


Hirio of the Hoh



Weeamoo
Captain

PostPosted: Sat Jun 25, 2016 8:08 am


Holy Hakaishin Hiroto

Just a couple things:

- A weapon that negates magic [something heavily used in this world] seems as though it would be on the level of an Armament, not an easily-found metal from the foreign kingdom
-For Phantasm Swordsmen, does the absorption give him three sets of arms? Even so, that feels somewhat off-putting to me.
-Regarding Draconic Power, would you mind separating the percentages a bit? I have a hard time accepting it as it is right meow, going straight from 50-100, but perhaps if you'd split the percentages into fours? What's the working amount for his normal state, or is that zero?
-Not really important, but his name is three different things in a couple different places :3 Was there a process? xD

This one's our fault, but we've yet to add the elemental affinity to the Knight profiles, so if you'd like to do that, it'd be great! Really sorry!
PostPosted: Sat Jun 25, 2016 10:04 am


Living Eternally

User Image


Username: Lobo IV
Name: Thoros Zahir
Nickname: The Fiery Priest
Race: Elemental (formaly human)
Ethnicity: Caucasian/Oriental
Gender: Male
Orientation: Heterosexual
Alignment: Netural Evil
Affinity: Fire (main) / Earth (minor)
Age: 558
Birthday: April 1st
Height: 5'11
Weight: 195 lbs
Weapon: "Ancient Magicks" Thoros posses a great deal of knowledge as well as mastery over fiery based magical attacks and spells. And though Thoros maybe a mage, he is a skilled enough at swordplay to defend himself. (Though not anywhere on the level of knights)
Magic:
-"Brand": Thoros set his targets ablaze upon damaging them, they are marked with a scorching wound. (Last only two post's). (C Rank)
-"Phoneix": Thoros can recite prays to the Red God, to heal his friends and companions of any wound. And if needed Thoros can even call them back from the dead. But the price for such magicks will drain Thoros to where he is to exhausted to defend himself and will generally faint from the exhaustion. (Though Thoros has rarely brought anyone back from the dead...)(A Rank)
-"Sear": Thoros launches a mighty fireball at his opponents! (distance of 5 meters, and a fireball the size of a basketball. ) ( C Rank)
-"Wall of Flame": Using his magicks, Thoros summons a 360 radius of fire. Which surrounds him blocking one normal attack, and two magical attacks. (B Rank)
-"Pillar of Flame": Thoros focus's his flame on one target that has been 'Branded' and summons a great pillar of fire to rise from the ground and set them a blaze. (B Rank)
-"Pyroclasm": Thoros channels his flame, and launches a more powerful wave of flame and lava! (distance of 10 meters, the fire shoots out like a flamethrower.) (B Rank)
-"Burning Maelstrom": Thoro's most powerful spell! Thoros channels his magical abilites and summons fireballs (the size of basketballs) to rain from the sky in a 360 degree radius of 15 meters in circumference! (A+ Rank)

Magic Schools:
❖ Arcane Schools (Heavy focus on Fire Element)
❖Divination
❖Conjuration (Primarily focus on healing)

Relationships:
❖ Father (Deceased)
❖ Mother (Deceased)
❖ Various Siblings (Deceased)
❖ Various descendant grand nieces/nephews (alive)
❖ Arch Red Priestess (Alive)

Strengths:
✔Skilled and Powerful Mage.
✔ Has lived a long life and has acquired much experience, knowledge, and skills.
✔ Thoros is also a cunning and charming character. And is great at public speaking. Able to win the hearts and minds of the people.
✔ Master Martial Artist, Thoros in his long life has learned many unarmed practices as well as Magical skills.
✔Has an advanced education

Weaknesses:
✘ No water magic resistance! Thoros can be severely injured by the use of water magics! And has no resistance once attacked by water spell attacks. 
✘ Thoro's methods and ideals can be sometimes be seen as too fanatical.
✘ Thoros suffers from a bit of over confidence at times. And will lead him to make the wrong decisions. As he isn't acting out of a clear mindset.
✘ Loves women and wine too much sometimes. To where he can become careless and let his guard down.

Likes:
✔ Warmth
✔ Watching Sunrises
✔ Learning new knowledge
✔ Staring fires
✔ Red Wine, and Red haired Women

Dislikes:
✘ Moonless nights
✘ People attacking the innocent
✘ People who attack library
✘ People who praise other gods.

Personality:
❖ Thoros is charismatic and cunning, as well as a fanatic in a religious cult of the Red God. Having walked the earth for so long he has turned governments to his religious cause, and set others to flame...

History:
❖ "My friends do not forget. The Night is Dark and full of Terrors..."

A long time ago, Thoros was born in the Free City of Myr, from the southern continent of Roenna. Being an eighth son,Thoros' father had no means to support him and gave him up to the local Temple of the Red God. There, he was raised to become a Red Priest and mage. Specifically Thoros was chosen to be trained by the Arch Red Priestess who saw a great fire in the young thoros, the Arch Red Priestess being the highest ranking member of the Red Gods temple. And so the Arch Priestess trained Thoro's in the magical arts of Divination, Elemental Arcane, and Conjuration as well as the Red God's teachings. Thoros would go on to excel in learning the Red God's ways as well as the magical arts. Unfortunately though he grew up a gluttonous and lustful young man, constantly raiding the temple kitchens and taking girls to his chambers.

When he became of age Thoros was tasked by the Arch Priestess, to turn the people of the continent Roenna, away from their hedonistic beliefs to worshiping the Red God. It would take Thoros time and many year's but eventually Thoros hard work and devotion would pay off. He would find himself in the court of the Roenna regent military governor. And through works of miracles, and prophetic visions Thoros won over the regent, and the continent's official form of belief was that of worshiping the Red God.

Though the task the Arch Priestess had charged him with was done, Thoros in his heart felt it was all lie. Thoros questioned his faith when speaking to the local people, or giving sermons to the regent and other high ranking citizens. Thoros felt he never truly saw anything prophetic in the flames or that the Red God had even spoken to him. In truth he had used his cunning, and charismatic nature, as well as hard work to win over the people. Thoros faith waned as each year passed and he forced to keep up the lie that he started. Eventually though Thoros had enough and requested to leave the service's of the Red Temple. The Arch Priestess was not pleased with Thoros decision but allowed him to leave none the less.

Thoros eventually found himself apart of a sell sword company working as a battle mage and he fought in many battles and formed my friends. He also earned a reputation as being might drinker, a charming womanizer (always chasing the red heads...), and a ferocious unarmed fighter! And on the rare occasions that he did use a blade, Thoro's would use his magick's and make the blade burn with radiant flames. And Thoros would often be the first to rush into battle with his flaming sword, the sight alone was terrifying on the battlefield to cause enemy soldiers to flee in horror!
Though one day in a particularly chaotic battle, Thoros companions were struck down. In fury Thoros chased down and set a blaze all the enemy's in his path, in the after math the only thing left of the opposing army was ash and chard corpses. Thoros knelt and wept as he held his cold and dead companions in his arms, and though he had long abandoned his faith many years ago Thoros did something he had not done in such a long time. He prayed to the Red God ..."Red Lord cast your light upon this man, your servant. Bring these men back from death and darkness.Their flame's have been extinguished, restore it!" Thoros kept reciting the prayer until to his great shock and surprise Thoros companions rose from the darkness of death. Thoro's faith was restored in that instant and in that moment a fire grew from inside Thoro's!

Rekindling his faith and his body! It was a gift from the Red God! His body burned and remolded itself into that of fiery instrument of the Red God. Thoro's was now a blazing elemental of Fire and Flame. Reborn a mist fire and smoke, Thoro's faith and purpose was restored as he walked to the Red Temple and fell to his knees and recited the old words he had learned long ago! The High Priest was proud and shocked to see that Thoros had returned and his faith restored. Now Thoro's mission was clear, there was a vision that the Red God had shown Thoro's. As the Red God spoke of the vision Thoro's could see it clear as day. It was a vision of a time that would pass, and a civil war that would come. And a horrifying darkness that would follow.

That was five hundred years ago, and Thoro's flame of faith has yet to be extinguished as he spreads the teachings of the Red God, across the world of Terra. Through sermons or sword all would come to believe in the Red God one way or another! With the embers of war whispering across the sea, Thoros will make his way to Yainder and begin his work, of a vision received long ago...

[1]
Outfits:
❖ Red Priest outfit


Items:
❖ Holy text books of The Red God
❖ Silver Long Sword
❖ Pouch of Red Wine
❖ Coin purse

Themes:
Main Theme: https://www.youtube.com/watch?v=QEBpm26tFOc
Battle Theme: https://www.youtube.com/watch?v=w1B3Mgklfd0
Emotional Theme: https://www.youtube.com/watch?v=qDxMnq0kb48

MoonKnightIV

Dangerous Hunter



Hirio of the Hoh


PostPosted: Sat Jun 25, 2016 1:24 pm


[U/C]
User Image


Username: Holy Hakaishin Hiroto
Name: Fult Sergus
Nickname: "The Blue Haired Homunculus"
Race: Homunculus
Ethnicity: Caucasian
Gender: Male
Orientation: Heterosexual
Alignment: Neutral
Affinity: Spirit
Age: 21
Birthday: December 3rd
Height: 5'10"
Weapon: Chained Blades: Fult as a 30' chained blade hidden in each sleeve. He can use these to cut his opponents from a distance or ensnare them.
Magic: Magic School: Evocation
❖ Sphaetus: This ability allows Fult to create one or more sphere made out of energy. Although creating these may seem just like a light show to one who hasn't had the bad luck of dealing with the ability, the spheres created with this ability are extremely dangerous. Each one has a unique ability and can act as projectiles. Blue spheres will alter and become a arrowhead-like blade that become as sharp as a sword and can cut through thin metal, orange spheres erupts into violent explosions upon making contact, dark turquoise (stamina) and light turquoise (magic) spheres is considered to be Fult's favorite effect as well as the only spheres similair to one another; the turquoise spheres will become arrowhead-like blades that will attempt to cut the target and when they do they cause a ray of the target's magic energy or stamina to burst out of the cut area causing a significant amount of pain for the target. However what lies in this sphere's deadliness is the fact that the target's magic supply or stamina will forcibly and constantly be releasing from that hit area until a certain amount of time passes. This will cause the target to tire out more quickly and disables them from regaining any stamina or magic as it will simply go back out through the cut area, literally making them bleed out their stamina or magic energy; white spheres will fly at the target before becoming a ray of magic energy that are capable of piercing through solid rock and will then revert back to a sphere shape whether they hit or miss. He can also control their size, making them as big as a tractor's tire or as small as a eraser head on a pencil, doing so can increase the blast radius of the orange sphere. Fult is shown to be able to control their trajectory, this allows the spheres to curve around barriers and obstacles to reach targets, attack at unsuspecting angles and blind-spots, confuse opponents as it keeps moving around before making the unexpected strike, and have it gain momentum and piercing power by flying around. This makes the ability very accurate, it is even able to avoid hostages to hit the enemy without harming the hostage at all. Fult can increase the power and speed of each sphere individually to cause more damage to places where the foe is expecting it to be minimal. He can also amplify each sphere's effect by ten by fusing ten of the same colored sphere into one powerful sphere.
Weaknesses:
They are all as durable as glass.
The sphere's effects can be prevented if attacked before activated.
The turquoise spheres' bleeding effect only lasts for 3 posts.
Can only be enlarged to the same size as the wheel of a tractor.
Reducing the size also reduces their power.
Max speed is as the same as a humming bird (34 mph).
Can only release 15 of the same sphere at a time.
When creating different spheres at once, he can only create up to five of each.
Simply takes a attack strong enough to break glass to remove the sphere.
Ability requires cool down of 5 after using different spheres at the same time after 4 posts.

Regau:

Relationships:
❖ [Who your RPC is related to]


Strengths:
✔[What you're RPC's Strong Points]




Weaknesses:
✘ [you're RPC's Flaws]



Likes:
✔ [you're RPC hates]




Dislikes:
✘ [What you're RPC hates]




Personality:
❖ [What you're RPC is like]

History:
❖ [how you're RPC's life has been so far.]

Outfits:
❖ [the stuff you're RPC wears]


Items:
❖ [the stuff you're RPC has]


Other:
❖ [any other information not covered by the stuff above]

Themes:
Main Theme: Song Name
Battle Theme: Song Name
Emotional Theme: Song Name
Reply
Profiles

Goto Page: 1 2 3 ... 4 ... 32 33 34 35 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum