A plot contest! What do you see in the future for this catty mare?
Posted: Thu Jun 02, 2016 11:40 am
xThe Rules •Follow all of Gaia's ToS and Soquili Shop Rules •This counts as your soquili freebie for the event if you win. •If you co-own, this counts as their soquili freebie as well! •Any discouragement or harassment of other entrants/entries will result in immediate disqualification. •Anything entered past the ending time stamp will not be counted, sorry! Thread will be locked at that time. •This is a judged plot contest. •If you edit your post, please mark the last time you edited (EST) in bold red font at the top of your post. •You don't need to use all the bullets, I just thought I'd make things easier to fill in. ALSO. You may use more bullets as well! •Additional rules to be added as necessary.
Tell the gathering what your plans are for the future!
[size=18][color=mediumvioletred][u][b][/color][color=orange]Got these Tigers by the Tail![/color][/u][/b][/size] [size=10][b]Username:[/b] [b]Mare's Name:[/b] [b]Mare's Temper:[/b]
Got these Tigers by the Tail! Username: magnadearel Mare's Name: Vepkhia Mare's Temper: Fierce
Plot Points: •All That Shines- Bit of a renegade, Vepkhia takes what she wants. She’s a bit of a hoarder. Why only take one when five is better? •Fresh Prey- She journeys to a new territory seeking fresh and easy prey. •Haunted Past- Her past comes back to bite her. Vepkhia must fast talk her way out of a rock and a hard place. •Cats of a Whisker- Vepkhia runs into a mountain lion in a spot of trouble. On a whim she helps her out. (Mountain lion won from Survival of the Fittest) •Cats of a Whisker part 2- Several days later, Vepkhia runs into some trouble of her own. Who should help, but the mountain lion she rescued! The pair end up bonding. •Desperate for Company- Vepkhia establishes a territory for herself, but then comes to the realization that being alone isn’t what she really wanted. She must strike out from the place that has become so familiar. •It’s all about the Muscles- She sizes up potential sires. Just because a stallion is strong, doesn’t mean he’s the best suited to father her foals. •All it takes is Brains- Vepkhia finds a good match in a stallion with the right combination of strength and brains. •You won’t take Him/Her- A mare or stallion tries to separate the couple through devious means to get the object of their affection. •Mistaken Prey- Vepkhia is hunting when she unknowingly targets a bird familiar of another soq. Depending how badly injured the bird is, she must make amends. •They’re Missing!- Panic sets in as 1 or more of her first set of baskets is missing. •Follow the Trail- Vepkhia uses her skills to track down her foal’s kidnapper and retrieve her offspring.
Posted: Tue Jun 07, 2016 6:07 am
Got these Tigers by the Tail! Username: nekolulu Mare's Name: annaline Mare's Temper: Fierce
Plot Points: • A game of cat and mouse Annline stalks the forest and the edges of meadow looking for victims. Then plays with them. • mind games she finds someone that is willing to be come part of her plan. • aplace to protect she will slow find a place she is willing to call her own. • Fighting instict finding some hurt. She decides to help them. Fighting her own nature. • Like me? she will find someone that is like her. • growing pains Anneline will grow as a hunter and she will gain another idea of whom she is. • thing called love Anneline meets a special stallion one whom she can relate to. But gets confused about her feelings.
nekolulu
Intellectual Kitten
Offline
Dollfie
Enigmatic Mage
Offline
Posted: Tue Jun 07, 2016 9:29 am
Got these Tigers by the Tail! Username: Dollfie Mare's Name: Sidra Mare's Temper: Conflicted
Plot Points: •A Difficult Decision: Leaving the valley she lived in was a hard choice for her, as she was awaiting the return of her older brother, who had left her as a foal to seek more plentiful lands. He promised to come back for her and told her to be tough in the meantime, and she took this request to heart. Ultimately, she decides to venture out of the valley and into the Kawani lands, though hangs onto the hope that her brother has gone there already too. •More than Doubt Lingers Here: Because of her uncertainty and wondering if her brother might pass by, she lingers in the southern jungle. Secretly (except for that one jerk that found out and teased her about it!), she has a soft spot for pretty flowers, and for awhile is very distracted by the astonishing array of flora and fauna that she's never seen before. To her dismay, some of it is not as pleasant and benign as it first appears! [possible familiar acquisition] •What kind of monster do they think she is, anyway?: She has never been a particularly sociable mare, but alone in a new environment, she starts to wish that she'd left the valley earlier with the few friends she had that were enthusiastic to leave. Loneliness drives her to venture farther from the valley entrance and closer to where she may find others, but her first encounters with the Soquili of these new lands do not go well. •Natural Camouflage: Discouraged by the lack of friendly Soquili, she is more hesitant to approach any other groups, but eventually meets a lone Soquili [matriarch of my herd] near the wood's edge – accidentally, by attempting to pluck a particularly lovely blossom that is attached to the tousled green mane of a mare that is napping in the similarly green brush! The mare seems friendly, but Sidra's not so sure she wants to associate with this weird, soft seeming mare. •An odd new . . . friend?: The mare helps Sidra find the most beautiful flowers she's ever seen, and then loops them into her mane. Sidra objects at first, as so many flowers will ruin her tough image, but her new friend eventually helps her realize that it is okay to not look tough all the time. Also, that you can wear flowers in your hair and still be scary. •Family Tied: She becomes close to the small herd that she meets, even accepting their offer to stay with them, but she hesitates when invited to join them as family. She's looked for her brother so hard and waited for so long, can she really settle here when he might still be in the valley? •Wanna Fight?: When traveling to the seaside in her search, she is nervous that the Soquili she meets there will dislike her on the spot, too. Will the fierce Kelpi she runs into prove her wrong, or will it be a fight at first sight? •Whatever Will Be: Someday, somehow, she will find her brother. Won't she? But why doesn't he find her, and will the reunion be all she hopes for? The longer her search, the more she wonders, and the more she doubts. Whatever happens, she must learn to accept it.
Posted: Tue Jun 07, 2016 9:31 am
Got these Tigers by the Tail! Username: LydaLynn Mare's Name: Æthelthryth Mare's Temper: Mighty
Plot Points: • In to a New Land - Æthelthryth is sent as an advanced scout into the new lands. What does she find and how do the natives react to her? • These Words are Strange - While the language was the same long ago, time has twisted meanings and sounds from what the isolated people speak. Learning the manner of the new way of speaking will take time and effort. • Fearless Fighter - Æth has always been one of the most powerful warriors of her people. She doesn't hesitate in a fight, no matter the apparent odds. Even when the odds aren't in her favor. • What is this Strange Thing? - Æth's people are fairly primitive. Even teepees are new and different things. How does she react when she comes across some truly strange contraption or thing? • Don't you have an Oak? - She comes across a family and has a hard time understanding why they are all together and why the parents are so connected with the children. • A Swelling Sickness - Not really concerned with families, the people of Æthelthryth's tribe didn't really understand the cause and effect of baby making. Since children are not associated with their parents in any meaningful way, the facts of pregnancy and childbirth are only really understood as a sickness - one which not all mothers survived in her isolated valley. When Æth finds herself suffering from the swelling sickness she fears for her life. • A Thing Called Love - With no familial ties, love wasn't something understood by her people. They cared for each other, but relationships were just passing things of a moment's pleasure and little more. Someone has come into Æth's life who is interested in love. Will they be able to teach her and is she capable of love? • A Bitter Choice - Æthelthryth is being called back to her valley, to the Oak and her people. But she has found a new life in these lands. Will she heed the call, or will she stay? Or maybe, can she find a way to bring her people home?
In the Before times Before Time was measured by the Passing of Grains of Sand Before the Lands were Separated by Great Waters Before Summer and Winter and Balance Before Counsels, Courts and Accords There Was Darkness and Cold and Blood.
In the heart of a mountain valley, on the edge of the known lands, a great and mighty Oak stood. And a People gathered under the powerful Spirit of the Oak, who watched over them as Her children. And they worshiped Her. For Her protection and Her power. And the People let blood onto the roots of the Oak. Sacrificing animals, enemies, and even of themselves to Her power. For generations the People of the Oak were a mighty force, both as warriors and hunters, and as farmers and gatherers. Each member of the tribe worked as fit them. Children were left to the Oak for protection though the days. And as there was time, the children were fed and cared for by whoever had the time and inclination. There were no ‘parents’ or ‘siblings’, there was only the family of the Tribe, the People. And the Oak blessed the People, and a few of the children, while placed beneath the Oak for protection, were Blessed of the Oak’s power. And those Blessed of the Oak were called Wyrdlings. And they were gifted* in intelligence, strength, speed, power, and magic. The People of the Oak engaged in both war and peace, in raiding and in trade. They did not take more than they needed, but they did not want if another had. They were mighty and strong and feared no rivals. For they had not only the strength of their own arms, but the Wisdom of the Oak Spirit to guide them. And the Oak, which was ancient before the People arrived, and whose roots went deep into the path while Her branches reached into the future, gave good counsel to Her Children. And saw She a new Path opening from the south, out of the mountains. And with this Path saw the Oak her people leaving. And so she blessed a special child. One to carry her power, marked as if oak itself. A warrior strong enough to keep her people safe in the new lands.
*This is the legend of the People - archaeologist's note: Babies and small children were left under the tree and there was no consistency on who took them each night. There was no counting to see if there were as many children at the end of the day as there were at its start. It is impossible to tell if the Oak actually blessed the children or if something else was at work; If something else might have been leaving or exchanging the children; It is even possible, if not probable, that the tribe was interbreeding with other powerful creatures and beings. This is merely the legend of the tribe.
Got these Tigers by the Tail! Username: Kaya Wolf Moon Mare's Name: Ember Mare's Temper: Resourceful
Plot Points: •Strange New World- Having come from a far away land, Ember knows little to nothing of the Kawani lands. It's a new beginning for her as she buries her past and forges ahead to see what mysteries, adventures, hopes, and dreams this new land may hold. •Friend or Foe?- It has been only a month since Ember arrived here in this new world. She has managed to survive thanks to her resourceful nature. When an unexpected meeting occurs, Ember must determine whether he/she is friend or foe. It's a deep internal struggle as she tries not to let the shadows of her past blur her judgement. •A Place to Belong- Ember has grown lonely in her travels. She is used to having a large group of Soquili to converse with in her homeland. Knowing that she can't go back, the mare struggles to find a place to belong in the new world lest the loneliness overtakes her sanity. •A Weary Past- Stranded in a cave in the middle of a severe storm, Ember and her potential mate begin to tell stories of their pasts. The topic is rather light at first, but it's only a matter of time before things become uncomfortable. Each has their own burden to bear, their own scars to hide. However, if they are to make this union work, then they must learn to trust one another implicitly. And that means sharing the darkest sins of their pasts. •Love Like No Other- Months of bonding have taught Ember one thing- there is someone for everyone in this world. Love abounds as she and her chosen find themselves falling deeply for one another. Little do they know that a darkness looms ahead. It will test the bonds of their love, stretching them to their limits. •Something Wicked This Way Comes- While out hunting one day, Ember comes across a rather sly Purewalker. She is no fool though, and sees him for what he is. The mare attempts to escape but, despite an intense fight, she is quickly overcome and taken prisoner. Little does she know what lays in wait at this Purewalker's bloody lair. •Death Comes Calling- Ember remains a prisoner of the Purewalker. She has been lucky so far. Forced to battle in a gladiator style tournament, the mare has managed to survive each round put forth, though it has been draining in many aspects. Ember has never been a fan of killing for sport and being forced into something so cruel will have many repercussions. Some visible and some not so visible. •Are You Afraid of the Dark?- Finally free of her tormentor, Ember deals with the trauma inflicted upon her. Not all wounds are physical though and she struggles to cope. Old fears are rekindled while new ones take hold. Will her mate and bonded be able to draw her out of this abyss? Or will she remain forever adrift in a sea of darkness? •A Mother's Instincts- Ember is out for a stroll one day when she stumbles upon a basket left behind. Although uncertain of its contents, she feels the deep desire to take the little one home with her. So she fastens a crudely-done carrier and takes the basket home to her mate. The adventures (or perhaps misfortunes?) only get crazier from there. •My Brother, The Traitor- A familiar face from the past shows up in Ember's new home. Unbidden and unwanted, she doesn't wish to hear whatever it is he has to say. He pleads for forgiveness, saying that everything is different now. She can come home if she wishes and resume her rightful place in their herd. Torn between her family and new life, Ember is wary of her once trusted brother for everything is not as it seems with him. That is a lesson learned the hard way.
Won a Soq in the Poke-culiar contest. ^_^
Posted: Tue Jun 07, 2016 10:48 am
Got these Tigers by the Tail! Username: belloblossom Mare's Name: Kazalm Mare's Temper: Acquisitive
Plot Points: •Moth to a Flame - Similar to a locust swarm, Kazalm will devour all that lays before her-and isn't just food, but lives she will devour as well. When her old home had nothing left to offer her, she came to the Kawani lands to seek new riches to covet like a moth to a flame. •Take What You Can, Give Nothing Back! - Much to her delight, these new lands have so much to offer! She finds a cave large enough to hold her new prizes and then sets out to filling it. Whether it's flowers from the field, a woven blanket from a native, the clothes off someone's back, you name it, she wants it. Then... She fixes her sights on a real prize. •A-Tisket, A-Tasket - Kazalm tries to steal a basket. If it goes well, she'll have a basket to call her own, if not, do the parents chase her off or give her a reminder not to mess with them again? •Baskets Aren't Supposed to HATCH! (if "A-Tisket, A-Tasket" is successful) No one told her there were foals inside baskets! These new lands sure have strange customs... Kazalm, too possessive to let it wander off and leave, now gets to be a mother! Comedy ensues. •Motherhood - It's hard work to be a mom! Kazalm is about ready to go batty with all the stress (which is something she never sought to take on) when she stumbles into a flower-speckled grove and the path of a mare called Rosalyn who takes on the frazzled new mother. •True Treasures - After spending time with Rosalyn, Kazalm realizes what true treasure is: friendship. Of course, that doesn't mean she won't pinch a pretty necklace from an unsuspecting stranger every now and then.
Got these Tigers by the Tail! Username: Mare's Name: Talia Mare's Temper: Cunning
Plot Points: •Time Immemorial: A simple plot laying the backstory for this girl before she left the valley. •The Quake: This plot is the valley opening up and her subsequent memory loss thanks to a knock on the noggin. •Who Am I?: This plot is her waking to an unknown land and finding the way out of the valley. •A New Home: This is her settling in the Kawanii Lands and feeling out what's left of her memory. •A Chance Meeting with A Troubled Youth: This is her first meeting with Elysium (A Soq I own) when he is young and very troubled. He's being slowly corrupted by his kidnapper and she tries to offer him some advice. He will take it to heart and use it to change his life. •Learning a Craft: Talia is beginning to feel useless, so she seeks out someone to teach her something that can be useful to others. She settles on flower arrangement (to be taught by another Soq of mine Xiao Xing) and though it turns out its not quite useful to others Talia will find something very calming in it. •Sweet Elysium: This is her second meeting with Lys this time alongside his lovemate the Usidia Booberry Puff. She recognizes the youth now adult and finds that she is glad he changed his life for the better. After a lot of talking and a few days of her being their guest she decides that she wants to help them have children and offers her services as a surrogate. They happily accept and she comes to live with them. •The Miracle of Life: Talia and Elysium finally manage to conceive and the whole little family is just ecstatic. Soon after the baskets are weaved and the foals placed within. •Redux: This is a somewhat violent plot point where Talia has a moment of clarity and her memory is restored to her and in her panic she horribly wounds Elysium, giving him permanent scars, a limp, and blinding him in one eye. She runs away from them both and takes up refuge in a small cavern. This is the time she realizes that she was never a kind sweet mare but a violent hunter who enjoyed hurting people. She finds that she is ashamed of who she was. •I Want to be Better: This is Talia seeking solace and alone time. She finds a very isolated place high in the mountains, or deep in the desert and comes to term with who she was and who she is now. As per the title she decides she can be better, and she puts herself to it. •The Path: This is a very long time in her life, years even where she fixes what she did, makes amends with those she wronged, and just generally fixes everything he can. •Welcome Home: After she does what she can to fix her life she realizes she has one more thing to do. She tracks down Elysium, Booberry, and their children and offers her sincerest apologies, offering anything and everything she can to make it better. Ironically she finds that they were never mad at her and were actually scared for her, even had tried to find her after Elysium was feeling better. She is welcomed back into their family where she ends up staying for the rest of her life, finally and truly happy.
Posted: Tue Jun 07, 2016 1:27 pm
Got these Tigers by the Tail! Username: Strawberri Stardust Mare's Name: Areli Mare's Temper: Tempestuous
Plot Points: •Somewhere to Belong...or Not: Areli has never really had anywhere to call home and finding a mate to her means finding a home. But what happens if staying in one place just isn't for her? What if she's always been meant to wander? •An Unlikely Pet: She has no idea how or where she came across this tiny little bee-mouse but hhe started following her around so she kept him. (his name is Yahya and he's adorable but she'd never say so out loud.) •Mysterious Admirer: She's not a particularly feminine mare, but when she receives trinkets from a mystery source she must investigate! Ties into the following plot. •Opposites Attract: She falls for an extremely gentle stallion (or delicate mare!) who brings out her most protective instincts. Also possessiveness and jealousy. •Jealousy: Areli finds someone else trying to chat up her significant other! Areli takes offense and tells the intruder to move along in no uncertain terms. •Too Much: Maybe Areli's SO doesn't appreciate the level of possessiveness and jealousy their mare has. An argument ensues, but can their relationship weather the storm? •Her Secret Wish: As stated before, she's not particularly feminine. Or motherly for that matter. But she does harbor a secret wish for foals. Chaos ensues when she finds out she and her partner are expecting! •Her Secret Wish Variant: She finds a lost foal out of nowhere. The foal has no other family (that they know of) so she adopts them. •Lost Treasure: Areli doesn't know if she has any family still alive, but when she was a foal she had a necklace that had been placed inside her basket. Unfortunately the necklace got lost in a fight. Maybe she finds it? Maybe someone else is wearing it? Maybe they don't want to give it back? •Archenemy: It's no secret that Areli is not always the nicest mare. So it stands to reason that she has made enemies. But what she doesn't know is someone considers her their ARCHenemy. Clueless as she is to the fact that they're supposed to be at odds always, Areli has the tendency to dismiss the other horse. Chaos ensues? •A Misunderstanding: The archenemy from the previous plot gets their Villainous Soliloquoy in and Areli finds out why they're so mad. And it ends up being pure misunderstanding. Do they become friends? •Secrets and Lies: Someone close to Areli has kept a secret from her that could put them all in danger. Could possibly relate to the next plot. •Are You My Family?: Areli comes across someone related to her! (that doesn't include her mate/mate's family/foals)
Got these Tigers by the Tail! Username: DarkenWoodWolf Mare's Name: Apolithomeno Mare's Temper: Fiery
Plot Points: •From Desert Heat to Cool Shores: She, like other great cats, has a large territory that she calls her own. Most of hers is desert, though, dotted with an oasis or two that are filled with water, flowers, and shade. One day, though, she spots something, or someone, at the edge of her territory and decides to investigate, following this creature all the way to the sandy shores of the ocean. Which is a sight she has never seen. •Hunter to Hunted: She is an excellent hunter, though she normally only takes down smaller game because she doesn't believe in wasting the lives she takes. And just because she could take down something larger, if she couldn't eat it before it spoiled, she would feel that it was a waste. She is very confident in her abilities to hunt and defend herself, until she comes up against someone who is larger, meaner, and much more deadly. (Either a run in with a skinwalker or maybe one of the larger dinos being given out in this event. NOT a death or maiming plot, just a scare) •To The Sea: Shaken by her run in with whatever it was that tried to kill her, she starts to get edgy about having so much open space as her territory. Would she be attacked again? Would she be able to get away if she did? Rather than risk another encounter, she moves herself and claims territory along the coast. Here she finds food in the form of fish, and freshwater inland a bit, but she likes being by the water, it makes her feel safe. Because nothing bad can sneak up behind her if she sleeps with her back to the water. Right? Wrong. Maybe not someone bad, or someone with the intent to harm, but someone (probably a kelpi) would startle her and then have to deal with a freaked out cat. (The kelpi or other water oriented creature, could be evil and try to hurt her, could just have wanted to scare her, or could be completely innocent of both of those motives, and just wanted to say hi. Depending on what the intent of the other party is, will influence which way her next rps go) ----------•Is Nowhere Safe?: (this plot will only happen if she is attacked again on the water) After establishing another territory by they supposed safety of the shore, she was yet again set upon my someone who wanted to do her harm. Fleeing her new territory as well, because she wanted her home to be somewhere safe, or at least some place she felt she could defend, she stumbled upon a small network of caves with narrow entrances and pathways, that were just the right size for her, but would be difficult for anyone larger. Thinking maybe that this was a good spot, with its low ceilings and narrow walls, she started to explore with the intent of making the caves her new home when she happens upon a much smaller Soquili than she ever expected. And that small someone called these caves home. (Basically her first interaction with an Usidia, or one of the sub-breeds, can either be good or bad as she won't be staying in the caves either way.) ----------•Curiously Determined: (this happens if the kelpi she meets is friendly, only seeking to startle her for their own amusement, or more likely, just swimming up to say hi) After meeting this strange creature who calls both the sea and the land it's home, it makes her more interested in the water that all she knew about was that she couldn't drink from it. With the kelpi she met, or to the amusement of someone else, she finds out that she really doesn't like the water. Salt water and sand and just general hilarity. •A Place to Call Home: Choosing to avoid the desert in fear of running into the thing that attacked her, and being thoroughly disenchanted with the beach and sea (either because she was attacked again, or because of the water), she decides to wander a bit. (This will probably cover multiple rps) ------------------------------A run in with the Underland Herd because kitties should meet other kittes. (No idea if she would join the madness or not, but it's a possibility) ------------------------------A run in with a charmed skinwalker. She would be rather afraid at first, but might come to understand that charmed skinwalkers were not any different than others. Good, bad, and evil. ------------------------------A run in with a foal ------------------------------A run in with at least one of every species and sub-species. (These are just some of the interactions I want her to have before she settles down anywhere) •Love? She is a vain and difficult creature a lot of the times, much like a real cat, but she does crave attention and affection. However, she is not one to return it easily. It will take quite a stallion or mare to make her want to be around them for more than a day. If there was someone out there who did manage to capture her heart, she would be fiercely loyal and protective of what she felt was now hers. •Home: After her travels, she will try to find someplace where she feels she belongs. It may be in the Underland herd, or some other herd that calls to her, or it maybe on her own. Where she ends up is dependent on what happens in her rps.
Posted: Tue Jun 07, 2016 6:44 pm
Got these Tigers by the Tail! Username: ~Latonia de la Courtel~ Mare's Name: Lamiacea Tectona (Family/Genus of Teak Tree) Mare's Temper: Darkening (Named after the Family/Genus for teak, which inspired some of her plots. As the wood is known to darken as it ages, for a time her plotline will get significantly "darker", in that she continues to meet sinister beings. This will give her the option to choose the easier path of being the aggressor, or the more difficult one of becoming a protective spirit. What she chooses will depend on the interactions she has with others).
Plot Points: •A Kitten's Mistake As a kit, Tona wanders away from her mother (a solitary Sabretooth) and finds herself lost... Just as the herds around her begin panicing about the end. • From Bad to Worse As if getting lost in her youthful wanderings wasn't foolish enough, 'Tona finds herself in the presence of a charmed skinwalker or two, and they seem to think tormenting her is the perfect way to pass the time. • Finding Your Feet As a young adult Tona rebounds from all the missteps of her youth. Her run-ins with Skinwalkers have taught her caution, her missteps in her youth teaching her to be better familiar and aware of her surroundings. But her real test will be in bringing down significant game, such as deer or bison. (Hunt Plot- Potentially interacting with another hunter) • You Have Potential... Either though a successful (or less than) hunt, Tona earns the attention of an experienced hunter who teaches her how to put her skills to better use. • Alike Yet Different Encountering other felines, Tona is somewhat saddened at the lack of other sabretooths, but happy at least to find kindred of a kind. (Cheshire Cats, Potentially Feline Purewalkers?) •Join The Club, Dearie Tona gets herself into a jam and finds herself at the mercy of a Catwalker's claws... Maybe they're gemmed and see her as a useful tool or a significant ally... But they probably don't want to take no for an answer. • Turning Point After carefully extracting herself from the last scuffle with Skinwalkers, Tona has to choose her path. Will she elect to terrorize other citizens of the wood, or work against the walkers and their predatory charm? •Here Is Where I Make My Stand Choosing her path, and declaring her new territory. •You'd Only Be A Distraction Good or Evil, someone decides they want to court her... But she'd rather defend or attack (depending on her chosen path) and has no time for silly things like romance. (She'll need to be really impressed to change her mind!)