The Distortion World is said to be another universe or world parallel to the Pokémon world. It is a dark place with land masses floating at many different angles, as the world disobeys the normal laws of physics. Time is said to not flow and spatial relations are shown to be irregular, people who come here will soon notice that they are able to walk and Surf on walls in any direction. This is because gravity is not normal in this world. Trees and rocks can simply grow out of the ground and then disappear. The only Pokémon known to inhabit the Distortion World is Giratina, however it does not seem to be around, and pokemon are being pulled into the distortion world along with trainers via the rifts, or portals opening up all over the regions. The world's rust-colored landmass is separated into tiny islands. Trees are spiky and incredibly tall, much like giant kelp. Beneath the floating land, there is a spinning whirlpool of spatial clouds. It is theorized that this world was created by Giratina as a balance for the real world.
EXP Rules: Normally, the guild grants 1 EXP per post for each active party pokemon, however in the distortion world, EXP is now quantified by the number of words in your post. For every 100 words you write, each active party pokemon gets 1 EXP, so at 200 words, each active party member gets 2 EXP, at 300 words, 3 EXP, and so on. This stops after 1000 words however, meaning the max EXP you can get per pokemon per post is 10. Posts can have more than 1000 words in them, however the word limit for bonus EXP is 1000. If your post contains 199 words or fewer, each Active Party pokemon gets 1 EXP. Please note how many words are in your post somewhere in your post. The word count does not include coding and layout, only the words in your RP posts.
Battle Rules:
-All Battles will be Inverse Battles -Obedience Rules do not apply -Lower level pokemon will move first -Status altering moves will work in reverse, as if the pokemon using it has the ability Contrary. For pokemon who actually have the ability Contrary, status altering moves work normally.
╔═══════════════════════════════════════════════╗ Enter from vailstone city Yukie had lost conciseness almost as soon as he entered the distorted world. Veerka hadn't been so lucky. Forced to witness the effects of the transportation from one plain of reality to another. Whats more is he was first to witness the distortion of the laws of physic's as he knew them. A fear of highest was now fueled by the idea they where sat on a large floating island suspended in space above another. Gravity seemed only relative to the island they where on and ignored all others. The mother and child who had been sucked in before hand hadn't been deposited any where near by from the looks of things. Yukie slowly shifted from his resting place. After being sucked in Yukie had passed out and thus wasn't able to brace for the impact he took. Veerka had been sucked in seconds later and had been witness to what he was sure was a bone snapping impact but oddly enough Yukie hadn't even bruised. "Where are we?" Yukie asked after he came to a little and started to look about but before he had time to really noticed the oddity's around him. When he did he could only look on in awe and wonder. Looking above him he could see a floating island that stretched as far as the eye could see and land bridges that connected where he was to what was above him. A feeling of vertigo and sickness struck and he became sick. Rolling to the side and noticing he was been set under a tree that seemed to stretch into infinity but in truth simply faded into thin air the further out it went. "No clue but its not Kansas thats for sure." Veerka responded calmly as he crawled next to Yukie. Yukie noted his refusal to stand and couldn't blame him in the least. It looked like they might simply fall up ... or down or even left or right and for no logical reason. "That portal, that was it i bet." Yukie said whipping his mouth clean after voiding his stomach. "I passed out, got dizzy" Veerka nodding his understanding. "I don't blame you. I almost did when i saw the place." Veerka remarked. "I can't make heads or tails of this place." Yukie making an attempt at standing found the more he thought about the weirdness the less it made sense and the more desperate he became to escape the feeling of uncontrollable vertigo. He could stand up perfectly fine. He didn't go floating off into space. Looking down he saw a rock. Leaning down down and picking it up. He judged the items weight for a moment before chucking it into the air only to have it return. "Thats it im done, this is too weird." Veerka said standing up himself with a little help from Yukie. "Lets find a way out of here already." Yukie said holding his temple feeling a crushing pain at his temples akin to that of a migraine but with real physical force like someone was actually trying to crush his skull. "Well the portals up there from what i saw coming in." Veerka said pointing nearly straight up to the island in the sky the floated above them. "We came in over there but floated here. Worst ride of my life. I thought we would as good as dead." The dread-locked male admitted openly showing his fear at the currect turn of events. "We might still be if we don't find a way out." Yukie admitted himself. "Best thing we can do is fine a way there and see if that portals still open, maybe we can find a way back home."
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Charcoal: Fire type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Fire Spin: 35: Traps opponent, hits 2-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first. [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 1/16 its Max HP each turn. Increase by the original total each turn after the first. [ SP ]►Flame Burst: 70: also damages any pokemon adjacent to the target for 1/16 of it's Max HP [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Olm ( Murkrow ) [ M ] ❤ [ Rude ] Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ ç ]►Peck: 35 [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ][ ç ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Rahvok ( Zorua ) [ F ] ❤❤❤ [ Skittish ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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Verbaasiik ( Smeargle ) [ F ] ❤ [ Quirky ] Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed [ n/a ]► ??? [ n/a ]► ??? [ n/a ]►Sketch -Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired-
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( Koffing )[ M ] [ Jolly ] Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Lucky Egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►~Poison Gas: Poisons Opponent [ PH ]►ç•Tackle: 50: [ SP ]►Smog: 30: 8/10 Chance to Poison [ EF ]►Smokescreen: Lower targets accuracy one stage
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Demdriik ( Beautifly ) [ F ] ❤❤ [ Sneaky ] Rivalry: If the target is of the same Gender as this Pokémon, then this Pokémon's attacks do x1.25 damage, but if the target is the opposite gender, attacks do 3/4 damage. Silver Powder: Bug type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Water Shuriken: 15: hits 2-5 times (Priority +1) [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
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Kerf ( Meowth ) [ M ] ❤ [ Cunning ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ PH ][ ç ]►Scratch: 40: [ EF ]►Growl: Lower targets physical attack one stage [ PH ][ ç ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Rattata [ F ] ❤ [ Jolly ] [ OT: Sakiko-ito ] Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Tail whip: Lower targets physical defense one stage [ PH ]►Quick Attack: 40: (Priority +1) [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Ahnaak ( Abra ) [ M ] ❤ [ Calm ] Magic Guard: prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. [ SP ]►Psyshock: 80: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat [ SP ]►Shadow Ball: 80, 8/10 Chance to Lower targets special defense One Stage [ n/a ]► ???
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Spearow [ M ] [ ❤ ] [ courage's ] Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ] ►Growl: Lowers target's attack by one stage [ PH ]►Peck: 35: [ EF ]►•Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Leer: Lower targets physical defense one stage
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Von, The Never Ending [ M ] [ ❤ ] [ calm ] Inner Focus: This Pokémon will not flinch Lucky egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Wing Attack: 60: [ PH ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. [ EF ]►Supersonic: Confuses Opponent [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Prakem ( Ekans ) [ F ] [ ❤ ] [ Timid ] Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Gem: While holding this gem, a poison type attack does x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ EF ]►Glare: Paralyzes target pokemon [ PH ]►ç•Poison Fang: 50: 1/2 Chance to Badly Poison [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Personal effects / Held & Misc
x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum.
x1Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use. x3Cofagrigus coffee: Prevent the next attempt to changed or negated this pokemon's ability. Held item/Consumed upon use. x3Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x2Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x3Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use. x3Froslass Frosty: The next normal type moved becomes the same type as the pokemon. If the pokemon has two types pick one. Held item/Consumed upon use.
T-Royale-Living Allowance $500 bi weekly
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's x5Oran Berry: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic x1Net Ball:Effectiveness: Basic Effect: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
╔═══════════════════════════════════════════════╗ There wasn't a trail to follow, for that matter there weren't even any real land marks to follow. From the few couple of tree's they had landed by there hadn't been anything but open field with bright vibrant green grass. The smell of pre-rain ozone was a constant, about the only constant truth be told. The sky was filled with drifting clouds though said sky seemed to wrap them in a 360 degree cage. No sign of a sun or moon yet though the sky was turning dark. "Looks like its turning night, it that even exists here." Veerka said making the verbal observation. Yukie paused and looked up. He hadn't been paying much attention to anything but the path ahead. He'd been forced to draw a mental map from where they were to where they were going so they didn't get lost. Not that it seemed like they weren't already lost. "Lets just keep moving. Who knows what awaits us at night." Yukie said looking back to Veerka. He was genuinely concerned. "I don't know. Iv not seen any pokemon yet." He reply ed looking back the they had come. Looking down Veerka motioned to his feet. The ground was muddy here but there shoes didn't leave any print as they walked. "Lets not stick around to find out?" Yukie said taking Veerk's hand in his and leading the way. Looking up the faint twinkle of stars began stabbing through the clouds and sky as the blue turned to black and the suns glow slowly faded to be replaces with an odd glow. As if by magic the sun had begun shifting from a bright ball of fire to a glowing orb in the sky. The transition from day to night might take hours or minuets but Yukie seriously didn't want to find out.
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Charcoal: Fire type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Fire Spin: 35: Traps opponent, hits 2-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first. [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 1/16 its Max HP each turn. Increase by the original total each turn after the first. [ SP ]►Flame Burst: 70: also damages any pokemon adjacent to the target for 1/16 of it's Max HP [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Olm ( Murkrow ) [ M ] ❤ [ Rude ] Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ ç ]►Peck: 35 [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ][ ç ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Rahvok ( Zorua ) [ F ] ❤❤❤ [ Skittish ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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Verbaasiik ( Smeargle ) [ F ] ❤ [ Quirky ] Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed [ n/a ]► ??? [ n/a ]► ??? [ n/a ]►Sketch -Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired-
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( Koffing )[ M ] [ Jolly ] Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Lucky Egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►~Poison Gas: Poisons Opponent [ PH ]►ç•Tackle: 50: [ SP ]►Smog: 30: 8/10 Chance to Poison [ EF ]►Smokescreen: Lower targets accuracy one stage
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Demdriik ( Beautifly ) [ F ] ❤❤ [ Sneaky ] Rivalry: If the target is of the same Gender as this Pokémon, then this Pokémon's attacks do x1.25 damage, but if the target is the opposite gender, attacks do 3/4 damage. Silver Powder: Bug type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Water Shuriken: 15: hits 2-5 times (Priority +1) [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
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Kerf ( Meowth ) [ M ] ❤ [ Cunning ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ PH ][ ç ]►Scratch: 40: [ EF ]►Growl: Lower targets physical attack one stage [ PH ][ ç ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Rattata [ F ] ❤ [ Jolly ] [ OT: Sakiko-ito ] Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Tail whip: Lower targets physical defense one stage [ PH ]►Quick Attack: 40: (Priority +1) [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Ahnaak ( Abra ) [ M ] ❤ [ Calm ] Magic Guard: prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. [ SP ]►Psyshock: 80: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat [ SP ]►Shadow Ball: 80, 8/10 Chance to Lower targets special defense One Stage [ n/a ]► ???
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Spearow [ M ] [ ❤ ] [ courage's ] Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ] ►Growl: Lowers target's attack by one stage [ PH ]►Peck: 35: [ EF ]►•Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Leer: Lower targets physical defense one stage
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Von, The Never Ending [ M ] [ ❤ ] [ calm ] Inner Focus: This Pokémon will not flinch Lucky egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Wing Attack: 60: [ PH ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. [ EF ]►Supersonic: Confuses Opponent [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Prakem ( Ekans ) [ F ] [ ❤ ] [ Timid ] Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Gem: While holding this gem, a poison type attack does x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ EF ]►Glare: Paralyzes target pokemon [ PH ]►ç•Poison Fang: 50: 1/2 Chance to Badly Poison [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Personal effects / Held & Misc
x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum.
x1Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use. x3Cofagrigus coffee: Prevent the next attempt to changed or negated this pokemon's ability. Held item/Consumed upon use. x3Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x2Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x3Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use. x3Froslass Frosty: The next normal type moved becomes the same type as the pokemon. If the pokemon has two types pick one. Held item/Consumed upon use.
T-Royale-Living Allowance $500 bi weekly
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's x5Oran Berry: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic x1Net Ball:Effectiveness: Basic Effect: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
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Posted: Sun Apr 03, 2016 8:20 am
3/3 Movement | 30/5 Pokemon Encounter | 48/15 Trainer NPC | Item Bumps: 7/10 Heart Scale | Word Count: 807 | Need to Claim: Roman Candle, 10/10 Heart Scale x2, TM of Choice | Wishlist: Expert Belt x2, Heart Scales, Lagging Tail, Metal Coat
Team OOB:
Scarlett probably should have been scared. She was backflipping through a vortex along with all of her pokemon. The visage of the old woman floated calmly alongside Scarlett along with dozens of unown, watching calmly as Scarlett flailed in an attempt to level out. Yes, she should have been scared, but she wasn't. No, Scarlett was far from terrified. In fact she was laughing, a strange thrilled cackle as she spun through time and space. "Neu this is more like it!" She laughed. The construct frowned at Scarlett's surprisingly thrilled reaction. Being psychic creatures, the unown could sense that she wasn't just trying to talk tough, she was genuinely enjoying this change of events. Rather than getting upset over it though, the construct smirked, looking ahead as the Distortion World came into view. Scarlett saw it too, and prepped herself by twisting and turning to make sure she would land feet first. She was successful, but she landed with such force that it sent her tumbling over herself. Extending her hands, Scarlett caught the ground and used the momentum to gracefully flip back to her feet again, the entire landing looking rather acrobatic. All those years of having parkour as a hobby payed off every now and again; this was one of those times.
Her pokemon weren't quite as graceful, with the exception of Cypher since he could levitate. Mako normally could use magnetic force to float over the ground and move around as if he were in the water, but since he'd been flung towards the ground, he had too much momentum and weight to use enough magnetic force to keep himself from making impact, and ended up face planting into the ground. He even dug a little trench that got deeper and deeper as the ground fought to slow him down to a stop. Honestly, Scarlett was impressed. Luna and Nala came next, and Scarlett lunged forward to catch them both in her arms, which she succeeded in doing with a bit of a struggle, setting them both safely down on the ground. On the one hand, Scarlett felt bad for not being able to do the same for Mako, but honestly it would have been a stupid attempt if she had tried, and that trench would have been her grave. Besides, the ankalor was fine, able to rise up and shake the dirt off. With that, Scarlett straightened and turned to the trainer construct with a smirk, about to ask what else she had for her. Before she spoke though, Scarlett finally saw a glimpse of the new world they were in, and her jaw dropped, breathing in a gasp of awe. She couldn't believe it, not until it was confirmed. She looked at Cypher. "Is this place what I think it is?!" She demanded to know. "Based on my readings.... Yes Captain, I believe we are right in the heart of the Distortion World...." Cypher responded. "Time appears to be at a standstill, gravity is bending in various directions, our location is not on any map." Scarlett's eyes gleamed with dangerous excitement. First, she had been exploring those ruins, which was a delight in of itself, when she didn't think about the annoying brat and her suicune anyways. Then, she had awoken the unown within the ruins, which was all the more interesting of a find, and a tell tale sign that there was something they were protecting in the ruins. Now she was transported to the Distortion World of all places. This was an archeologist's dream come true.
"Your porygon is correct. We have brought you to the Distortion World, but do not let your excitement overwhelm you. Things are a little different here." The old woman snapped, and the unown finally stopped pouring into the strange world, beginning to float in a sphere once again to create a new psychic pokemon construct, this time in the form of a raticate. Unlike the pokemon before it, the raticate lunged forward with surprising speed and bit Nala hard with it's large fangs. Scarlett was bewildered, as was Nala, but she was quick to respond with a jolt of electricity from her thunder attack. The raticate was sent reeling back, heavily damaged but still hanging on by a thread. So the constructs were still weak, but by that logic they shouldn't be fast enough to hit Nala before she could even blink. The woman had said things were different here, Scarlett knew that gravity and physics were weird here, did that mean pokemon battles worked differently too? Before Scarlett could think too much on it, the raticate came back again, biting down hard on Nala. Clearly it hadn't learned it's lesson from last time, and Nala blasted it with another thunder to make the construct dissipate entirely. "Hm.... How interesting." Scarlett mused, clearly intrigued.
[Portal Entrance: Solaceon Ruins]
[Battle Synopsis]
Unown Illusionary Trainer would like to Battle! 18 x 4 = 72 (Max Combined Team Level) 5 level 13 Pokemon (2/5 defeated), 1 Level 7
Illusion sent out Raticate! Level 13 | Guts | Tackle, Focus Energy, Bite, Tail Whip
Scarlett sent out Nala!
Round O1 Raticate used Bite! (No Flinch) 60 - 10 (Level defense boost) = 50 total damage! Nala at 190/240HP
Nala used Thunder! 110 + 10 (level attack boost) = 120 total damage! Raticate at 10//130HP
Round O2 Raticate used Bite! (No Flinch) 60 - 10 (Level defense boost) = 50 total damage! Nala at 190/240HP
Nala used Thunder! 110 + 10 (level attack boost) = 120 total damage! Raticate fainted!
Nala gained 10 EXP! Aero gained 5 EXP!
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⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 25 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxio T Y P E: L E V E L: 24 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
240/240 HP | Status: None | 19/34 EXP | Evolves at Level 30 | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 26 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
260/260 HP | Status: None | 27/35 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Squirtle T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
140/140 HP | Status: None | 3/19 EXP | Next Move; Level 16 - Bite | Evolve at level 16
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
130/130 HP | Status: None | 5/18 EXP |
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 8 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Screech - Lowers Target's defense two stages
80/80 HP | Status: None | 5/18 EXP | Next Move; Level 9 - Supersonic, Iron Tail - Heart Scale, Zen Headbutt - Heart Scale | Evolve at level 23 (7pm - 5am) While holding Blackglasses
[Inactive]
⇨xxN A M E: Aero - Gallade T Y P E: / L E V E L: 26 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Synchronize - When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed H O L D I N G: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Confusion - 50, 4/10 Chance of confusion Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
260/260 HP | Status: None | 29/36 EXP | Next Move; Heart Scale - Zen Headbutt
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 15 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Howl - Raise user's physical attack one stage Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
150/150 HP | Status: None | 7/20 EXP | Evolves at level 24 | Next Move: Level 16 - Bite
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Snatch - Steals the effects of the targets next move (Priority +4) Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
120/120 HP | Status: None | 13/17 EXP | Next Move; Level 14 - Hidden Power
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 21 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Buzz - 90 damage, 1/2 chance of lowering the Opponent's Sp. Defense by One Stage Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
210/210 HP | Status: None | 6/25 EXP | Next Move; Heart Scale - Bug Bite
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 20 Sitrus Berry x5 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 8 Big Mushroom x 3 Heart Scale x1 Explorer Kit x1
╔═══════════════════════════════════════════════╗ As the duo pushed deeper into the distorted world in there attempt at finding an escape the more apparent it became that everything was in question. Right down to the grass itself. Veerka had thought it was a trick of the mind the first time he noticed it and pointed it out to Yukie but now he couldn't not question it knowing it wasn't a trick of the light.
The grass was in fact growing just above the dirt, hovering actually. The roots, bleached white from exposure to the sun, dangled below each stalk of grass. What made the experience far worse to comprehend mentally was the further into the field they went the taller the grass got but also how the grass would work towards not being touched. As they walked through the field the grass would shirt aside. Even attempting to reach out and grab it was pointless as the grass stalks themselves bend over or shifted out of reach. It was as if the grass was magnetically changed and they where of an opposite charge somehow.
Yukie made a full attempt to not meas with anything he saw, unlike Veerka who's curiosity knew no bounds. As if compelled to figured things out Veerka made every attempt at catching some of the grass but with no level of success no matter what he tried. He had even gone so far as to use his shirt like a net. It had worked but as soon as he went to touch the shirt the grass bolted from under it.
"Veerka, what are you going to do if you succeed ?" Yukie asked as he lead the way towards one of the far off land bridges that connected the two land masses. "Its not like it's just going to let you hold it if its put so much work into not being caught in the first place." Yukie wasn't sure if he should consider the grass a sentient creature or not. It moved with a level of intelligence at times he thought. "You can't tell me you not just a little curios." Veerka countered standing up after yet another failed attempt. This time he had been using a stick to try and direct the grass towards him. It had worked up until the grass got within grabbing distance and then bolting so fast out of the way it snapped the branch. "Who know, this might be an undiscovered species of pokemon."
"Not enough to risk loosing a finger, over no." Yukie replied back pausing to regard his "lover" for a second. He smiled with both hands on his hips. "and even if it is, who's to say it wants to be discovered or that it could survive outside of this." Yukie spread his arms out wide to indicate the distorted world. "It might need this worlds ******** up laws of physic's, who knows." He finished before turning back to the distant destination he intended to get to before night fall. Veerka shrugged but submitted to Yukies train of thought without any argument to the contrary. He could very well be right considered.
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Charcoal: Fire type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Fire Spin: 35: Traps opponent, hits 2-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first. [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 1/16 its Max HP each turn. Increase by the original total each turn after the first. [ SP ]►Flame Burst: 70: also damages any pokemon adjacent to the target for 1/16 of it's Max HP [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Olm ( Murkrow ) [ M ] ❤ [ Rude ] Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ ç ]►Peck: 35 [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ][ ç ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Rahvok ( Zorua ) [ F ] ❤❤❤ [ Skittish ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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Verbaasiik ( Smeargle ) [ F ] ❤ [ Quirky ] Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed [ n/a ]► ??? [ n/a ]► ??? [ n/a ]►Sketch -Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired-
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Gel ( Koffing )[ M ] ❤ [ Jolly ] Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Lucky Egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►~Poison Gas: Poisons Opponent [ PH ]►ç•Tackle: 50: [ SP ]►Smog: 30: 8/10 Chance to Poison [ EF ]►Smokescreen: Lower targets accuracy one stage
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Demdriik ( Beautifly ) [ F ] ❤❤ [ Sneaky ] Rivalry: If the target is of the same Gender as this Pokémon, then this Pokémon's attacks do x1.25 damage, but if the target is the opposite gender, attacks do 3/4 damage. Silver Powder: Bug type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Water Shuriken: 15: hits 2-5 times (Priority +1) [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
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Kerf ( Meowth ) [ M ] ❤ [ Cunning ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ PH ][ ç ]►Scratch: 40: [ EF ]►Growl: Lower targets physical attack one stage [ PH ][ ç ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Iisk ( Rattata ) [ F ] ❤ [ Jolly ] [ OT: Sakiko-ito ] Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Tail whip: Lower targets physical defense one stage [ PH ]►Quick Attack: 40: (Priority +1) [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Ahnaak ( Abra ) [ M ] ❤ [ Calm ] Magic Guard: prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. [ SP ]►Psyshock: 80: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat [ SP ]►Shadow Ball: 80, 8/10 Chance to Lower targets special defense One Stage [ n/a ]► ???
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Uft ( Spearow ) [ M ] [ ❤ ] [ courage's ] Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ] ►Growl: Lowers target's attack by one stage [ PH ]►Peck: 35: [ EF ]►•Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Leer: Lower targets physical defense one stage
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Von, The Never Ending [ M ] [ ❤ ] [ calm ] Inner Focus: This Pokémon will not flinch Lucky egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Wing Attack: 60: [ PH ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. [ EF ]►Supersonic: Confuses Opponent [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Prakem ( Ekans ) [ F ] [ ❤ ] [ Timid ] Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Gem: While holding this gem, a poison type attack does x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ EF ]►Glare: Paralyzes target pokemon [ PH ]►ç•Poison Fang: 50: 1/2 Chance to Badly Poison [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Personal effects / Held & Misc
x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum.
x1Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use. x3Cofagrigus coffee: Prevent the next attempt to changed or negated this pokemon's ability. Held item/Consumed upon use. x3Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x2Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x3Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use. x3Froslass Frosty: The next normal type moved becomes the same type as the pokemon. If the pokemon has two types pick one. Held item/Consumed upon use.
T-Royale-Living Allowance $500 bi weekly
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's x5Oran Berry: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic x1Net Ball:Effectiveness: Basic Effect: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
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Posted: Tue Apr 05, 2016 2:28 pm
3/3 Movement | 31/5 Pokemon Encounter | 49/15 Trainer NPC | Item Bumps: 8/10 Heart Scale | Sitrus Tree: 1/35 | Word Count: 829 | Need to Claim: Roman Candle, 10/10 Heart Scale x2, TM of Choice | Wishlist: Expert Belt x2, Heart Scales, Lagging Tail, Metal Coat
Team OOB:
Nala had taken out that rat quite handily. The normal type had sure moved quickly, but Scarlett supposed some pokemon were just naturally fast. Raticate were just one of them. Or maybe that was one of the differences that unown construct trainer was talking about. Scarlett sneered. "So yer pokemon kin move a bit faster than b'fare. Big deal." She laughed. "That's not gonna help ya much against mine." Scarlett insisted. "We'll see about that." The old worman's image smiled mysteriously, clueing Scarlett in that there was probably something she still didn't know about, and this fact pissed her off. "What is it then? Come on neu, spit it out." She demanded, but the construct only laughed. "You're so smart though, I'm sure you'll figure it out in time. It wouldn't be nearly as interesting if we just told you." The construct mocked the redhead openly, turning her own words against her. "Tch." Scarlett was annoyed, but they had a point. "Fine, let's get this over with then." She gestured for the construct to make another pokemon, and it obliged. This time the strange glass like liquid formed mid air to make a zubat. The psychically formed pokemon sprung to life as soon as it was finished forming, flapping it's wings to stay afloat, though some part of Scarlett was sure that it didn't actually need to flap it's wings. It was all just an act to make it seem real, though even Scarlett had to admit it was a good act. If she hadn't known more about unown and their powers, and hadn't seen the zubat construct be made right there in front of her, she almost certainly would have believed it to be the real thing.
Once again, the unown's pokemon was quicker on the draw, flying forward via telepathic command. Or, would that be psychic command? It was the unown's construct after all, so it didn't have a mind of it's own, and thus it probably didn't use telepathy. So psychic command it was, since the unown were controlling it with psychic. Regardless of the form of command, the zubat construct flew forward with glowing wings, imitating a wing attack. Scarlett nearly scoffed at the attack. This wasn't going to do a thing to Nala. A scratch maybe. Much to Scarlett's surprise though, the zubat's wings hit Nala and sent the little lion flying. "Ah! Nala!" Scarlett gasped in surprise, running after the electric type to make sure she was okay. Nala slowly got back to her feet before Scarlett reached her, but she was clearly quite hurt by the attack. Scarlett shot a burning glare at the unown costructs, both the Zubat and it's trainer. "What did you do?!" Scarlett demanded once again. The old woman just laughed, a light carefree laugh that still somehow came off patronizing, or maybe that was just because Scarlett's mind was tinting it that way for how stupid she felt being in the dark about all this. "Our zubat used wing attack, I thought that was pretty obvious." The construct said, clearly acting aloof.
Scarlett growled. Something wasn't right here. There was no way that under normal circumstances a wing attack would be that strong against an electric type. It was as if everything she knew about pokemon battles was backwards. Weaker pokemon were moving first, type effectiveness was reversed.... Wait. Recognition flashed in Scarlett's eyes. That was exactly what was going on. The construct itself had told her that the rules were different here. The Distortion World.... That wasn't the only name this world went by. It was also called the Reverse World. Everything she knew about battles, the opposite was now true. "Heh.... That'd be a mighty neat trick you've pulled here." Scarlett mused. "Alright, I'll play yer twisted game. I bet we'll still manage fine." She said confidently. "Nala, use bite!" Scarlett commanded. If type effectiveness was reversed now, then their electric or ice attacks on a flying pokemon wouldn't be very effective. It was a pretty simple concept to grasp, especially since Scarlett had the normal rules memorized, she just had to think in reverse. Nala leapt forward and bit down hard on the zubat construct, but it wasn't enough to make it flinch. "Here Nala, ya took a pretty hard hit there earlier, an' I'm thinkin' yer gonna need this t' survive the next one." Scarlett insisted, handing the electric type a sitrus berry to heal up her strength.
Nala felt far more invigorated after eating the berry, running eagerly back into battle. "Now you're feeling pressured." The old woman construct commented, sending it's zubat after Nala again with another wing attack, then had it circle around again for a second hit. Scarlett grimaced as Nala got knocked around, but thanks to the sitrus berry, she was still able to get back up, if only barely. The luxio growled and bit down on the zubat once again, dissolving the construct instantly in her maw.
[Portal Entrance: Solaceon Ruins]
[Battle Synopsis]
Unown Illusionary Trainer would like to Battle! 18 x 4 = 72 (Max Combined Team Level) 5 level 13 Pokemon (3/5 defeated), 1 Level 7
Illusion sent out Zubat! Level 13 | Infiltrator | Leech Life, Astonish, Bite, Wing Attack
Scarlett sent out Nala!
Round O1 Zubat used Wing Attack! 60 x 2 (effectiveness) = 120 - 10 (Level defense boost) = 110 total damage! Nala at 80/240HP
Nala used Bite! (No Flinch) 60 + 10 (level attack boost) = 70 total damage! Zubat at 60/130HP
Round O2 Scarlett used Sitrus Berry! Nala regained 150HP Nala at 230/240HP
Zubat used Wing Attack! 60 x 2 (effectiveness) = 120 - 10 (Level defense boost) = 110 total damage! Nala at 120/240HP
Round O3 Zubat used Wing Attack! 60 x 2 (effectiveness) = 120 - 10 (Level defense boost) = 110 total damage! Nala at 10/240HP
Nala used Bite! 60 + 10 (level attack boost) = 70 total damage! Zubat Fainted!
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 25 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxio T Y P E: L E V E L: 25 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
10/250 HP | Status: None | 3/35 EXP | Evolves at Level 30 | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 27 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
270/270 HP | Status: None | 35/35 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Squirtle T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
140/140 HP | Status: None | 11/19 EXP | Next Move; Level 16 - Bite | Evolve at level 16
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
130/130 HP | Status: None | 13/18 EXP |
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 8 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Screech - Lowers Target's defense two stages
80/80 HP | Status: None | 13/18 EXP | Next Move; Level 9 - Supersonic, Iron Tail - Heart Scale, Zen Headbutt - Heart Scale | Evolve at level 23 (7pm - 5am) While holding Blackglasses
[Inactive]
⇨xxN A M E: Aero - Gallade T Y P E: / L E V E L: 26 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Synchronize - When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed H O L D I N G: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Confusion - 50, 4/10 Chance of confusion Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
260/260 HP | Status: None | 34/36 EXP | Next Move; Heart Scale - Zen Headbutt
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 15 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Howl - Raise user's physical attack one stage Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
150/150 HP | Status: None | 7/20 EXP | Evolves at level 24 | Next Move: Level 16 - Bite
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Snatch - Steals the effects of the targets next move (Priority +4) Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
120/120 HP | Status: None | 13/17 EXP | Next Move; Level 14 - Hidden Power
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 21 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Buzz - 90 damage, 1/2 chance of lowering the Opponent's Sp. Defense by One Stage Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
210/210 HP | Status: None | 6/25 EXP | Next Move; Heart Scale - Bug Bite
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 20 Sitrus Berry x5 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 8 Big Mushroom x 3 Heart Scale x1 Explorer Kit x1
╔═══════════════════════════════════════════════╗ Sucked into the vortex Sonoko was sent tumbling end over end through a tunnel ripped into the very fabric of space and time. Light and color was drawn out until she reached the end of the tunnel and in a sudden lurched and thrown out into a large grassy field. The air was thick with the smell of ozone. Like a rain storm was about to hit at any moment. Collecting herself off the ground Sonoko found that almost everything she had watched getting sucked into the vortex with her was no where to be seen. Nothing but her backpack, some odds and ends from the wagon and the blanket off her bed, but nothing like what she had seen. The world around her had been so drastically changed she almost thought she had pass from life, that was until Lupoony came up to her side to help collect her things. Kiyomi wasn't to far off either. Both had already started picking up what little had been brought through. Kiyomi was the one who stuffed it all into Sonoko's bag and was about to hand it over when Lopunny came up with one last thing. "Here, you go." The pokemon said in a very deep male voice. A second had elapsed before any of them reacted, caught in total shock and amazement. No more so then the Lopunny herself. "Bahwwwhhaaaaaaaa!" Lopunny screamed clapping both paws over its mouth. Sonoko and Kiyomi where practically frozen in either in fear or awe or some mixture there in. "Whats going on!?' The pokemon demanded collapsing to the ground with bent knee's like some sort of high school anime girl over reacting to something mondain. "I, i don't know." Sonoko quivered timidly "You could apply for a job as a bass singer !" Kiyomi burst out giggling. Now that the intentional shock was gone this was fairy comical. The Zorua, in her human child disguise was practically rolling in tears laughing at the poor Lopunny. Sonoko couldn't come to terms with the idea that the once mute Pokemon was talking, the voice only made it worse, much worse. "Stop laughing Kiyomi !" Lopuuny snapped about ready to punch the zorua.
Word count: 364
"Enter from: Floaroma Town
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Companyn
Lopunny picked up the Lucky egg off the ground fyi.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon. Lucky Egg: Lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler )[ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ PH ]►Magehorn: 120: [ SP ]►Ember: 40: 4/10 Chance of Burn [ PH ]►Quick Attack: 40: damage (Priority +1)
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal Sparkle Seal: Releases an explosion of glittering sparkles upon the pokemon's release. +5 Appeal; Risk of 0 or negative appeal for Tough and Cool contests ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird )[ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x1Oran: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
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Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x4Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x9Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x5Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x2Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis / +1 Cool [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep / + 1 Smart [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison / + 1 Cute [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn / + 1 Smart [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze / + 1 Tough [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x2Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
Sonoko, finally picking herself off the ground stood up. Looking around them she couldn't help but marvel at the fantasy novel inspiring landscape. It was something right out of a madman's mind to be sure. Still a little unsure on her feet from the view. Was she up, or down. Maybe even side ways ? Like a bug on the wall or the ceiling ?
Brushing the dirt from her dress and coat sonoko then collected her bag off the ground from by Lopunny before slinging it over her shoulders and turning her attention to the pokemon. Kiyomi and Suītopī had never had a problem with each other before, but maybe it wasn't a bad idea to just suppurate them for a while. Suitupi wasn't to happy about having a returned voice that was a cosmic joke.
Pulling the Luponny's pokeball from inside her coat and holding it out. "Suītopī, It might be best if you just rest in your ball while we sort this out, ok?" She said. The Lopunny didn't object but gave a soft node of approval and a flash of light was back inside her ball for the first time in nearly a year.
Kyiomi in the mean time had gone to staring at Sonoko, her heald tilted sideways. "What, do i have something on my face?" Sonoko asked feeling around her face after setting the pokeball back to her coat holster "No, your hair .. its white." Kiyomi said but Sonoko had stopped dead looking something between overjoyed and terrified as she had caught a strand of her own hair between her fingers. Unable to look away she probably didn't even hear Kiyomi. Her eyes couldn't brake away from the hair, not yet any way.
Tears swelled up at the corner of her eyes as she dropped to her knees unable to mentally contend with the return of color and length in her hair. Kiyomi unsure what had gripped her trainer so emotionally as to elicit such a reaction could only stand and watch. Sonoko's outburst didn't last to long though. Wiping the tears away and sniffing Sonoko got back up once more and began pulling back the long strands of white silk from both sides. It hadn't been long enough to do anything with in months and now it was almost back to the length it had been at.
"Im sorry kiyomi." Snoko said using a free hand to pull two strips of cloths from inside her coat pocket and then tying a bow on both sides of her head to keep the newly regained hair out of her eyes. "Someone cut my hair off and it was very special to me. Then it started changing colors and i, well-" Sonoko stopped herself feeling if she said anything more she might lose her composer again. Sniffling again she wiped her noes on the sleeve of her coat as she finished with the bow. "Well now you can see why people call me Snow." Sonoko said with a smile unlike anything she had had sense losing her hair. A truly happy smile.
"Well, it fits you. Much better then blond anyway. " Kiyomi said rejoining her trainer and taking her hand. Sonoko Smiled. "I wonder what id look like with white hair?" Kiyomi asked "You look perfectly fine as a brunet little zorua." Sonoko interrupted before Kiyome could change the color of her illusions hair to find out. The zorua in child form was confused at first but smiled back. "If you say so. You humans sure do put a lot of effort into how you look though. Kiyomi mused pulling free and spinning to enjoy her own illusionary appearance.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon. Lucky Egg: Lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler )[ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ PH ]►Magehorn: 120: [ SP ]►Ember: 40: 4/10 Chance of Burn [ PH ]►Quick Attack: 40: damage (Priority +1)
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal Sparkle Seal: Releases an explosion of glittering sparkles upon the pokemon's release. +5 Appeal; Risk of 0 or negative appeal for Tough and Cool contests ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird )[ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x1Oran: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
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Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x4Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x9Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x5Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x2Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis / +1 Cool [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep / + 1 Smart [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison / + 1 Cute [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn / + 1 Smart [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze / + 1 Tough [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x2Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ Following in the same general direction eventually lead to a large collection of buildings and ruined structures. Each twisted and malformed to some degree. Most where small cookie cutter houses along the outer edge but the further into the "city" you looked the older the architecture became to the point the center was little more then a collecting of rocks and sticks covered in dirt.
Yukie and Veerka where on the edge of a cliff, looking out over that city. It had been "built" inside a giant near perfect circle that looked to have been cut out of the ground below with near flawless procession. Even the level ground the city was built upon was perfectly flat from up here. No way down but some how the houses had also been built on the walls that ringed the city. The building came right up the the edge of the circle and over flowed from there. Like water spilling onto the counter out of an over flowing sink. Some had even been build half on the cliff face and the other of level ground with them. Like it had been bent at a 90degree angle.
Yukie, impressed as he was that anyone might live here never mind could build such structures, didn't feel the need nor desire to admire the sights before him. As weird and concerning as this all was, it was really Sakiko's area of expertise. He was a thief not a scientist and this was the sort of thing that required testing from high tech equipment to figure out. He understood that the direction the sun set in was west and that's where he was headed, no matter what. He waited only long enough for Veerka to pull himself free of the distraction before him.
Veerka rejoining Yuking made a playful move on him by tugging at Yukie over sized sleeves. Yukies choice in clothing was much more feminine then what Veerka had honestly expected out of him back in prison. Yukie at the time struck him as the type to be out in jeans and a T-shirt. This flamboyant act of self expression wasn't anything close to what he had in mind. Not that it was a problem. Truth be told Veerka understood the reasoning as more then just a fashion statement but as a disguise. Its big baggy sleeves and lose fitting chest helped hide his breasts and gave him both a male and female appearance at a passing glance. Personal perspective would dictate if another person saw him as male or female after that.
Veerka tugging off set Yukies shoulders and forced him to stop and correct them with a humph Veerka knew was intended to say "don't do it again". Veerka ignore the humph and tugged again. Yukie stopped dead looking about to let lose on Veerka but bite his tongue. Liturally bite his tongue. "Im just teasing Yuk, Calm down. whats eating you ?" Yukie didn't respond right away. He was thinking what to say that wouldn't start an argument.
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Charcoal: Fire type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Fire Spin: 35: Traps opponent, hits 2-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first. [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 1/16 its Max HP each turn. Increase by the original total each turn after the first. [ SP ]►Flame Burst: 70: also damages any pokemon adjacent to the target for 1/16 of it's Max HP [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Olm ( Murkrow ) [ M ] ❤ [ Rude ] Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ ç ]►Peck: 35 [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ][ ç ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Rahvok ( Zorua ) [ F ] ❤❤❤ [ Skittish ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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Verbaasiik ( Smeargle ) [ F ] ❤ [ Quirky ] Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed [ n/a ]► ??? [ n/a ]► ??? [ n/a ]►Sketch -Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired-
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Gel ( Koffing )[ M ] ❤ [ Jolly ] Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Lucky Egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►~Poison Gas: Poisons Opponent [ PH ]►ç•Tackle: 50: [ SP ]►Smog: 30: 8/10 Chance to Poison [ EF ]►Smokescreen: Lower targets accuracy one stage
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Demdriik ( Beautifly ) [ F ] ❤❤ [ Sneaky ] Rivalry: If the target is of the same Gender as this Pokémon, then this Pokémon's attacks do x1.25 damage, but if the target is the opposite gender, attacks do 3/4 damage. Silver Powder: Bug type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Water Shuriken: 15: hits 2-5 times (Priority +1) [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
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Kerf ( Meowth ) [ M ] ❤ [ Cunning ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ PH ][ ç ]►Scratch: 40: [ EF ]►Growl: Lower targets physical attack one stage [ PH ][ ç ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Iisk ( Rattata ) [ F ] ❤ [ Jolly ] [ OT: Sakiko-ito ] Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Tail whip: Lower targets physical defense one stage [ PH ]►Quick Attack: 40: (Priority +1) [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Ahnaak ( Abra ) [ M ] ❤ [ Calm ] Magic Guard: prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. [ SP ]►Psyshock: 80: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat [ SP ]►Shadow Ball: 80, 8/10 Chance to Lower targets special defense One Stage [ n/a ]► ???
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Uft ( Spearow ) [ M ] [ ❤ ] [ courage's ] Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ] ►Growl: Lowers target's attack by one stage [ PH ]►Peck: 35: [ EF ]►•Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Leer: Lower targets physical defense one stage
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Von, The Never Ending [ M ] [ ❤ ] [ calm ] Inner Focus: This Pokémon will not flinch Lucky egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Wing Attack: 60: [ PH ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. [ EF ]►Supersonic: Confuses Opponent [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Prakem ( Ekans ) [ F ] [ ❤ ] [ Timid ] Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Gem: While holding this gem, a poison type attack does x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ EF ]►Glare: Paralyzes target pokemon [ PH ]►ç•Poison Fang: 50: 1/2 Chance to Badly Poison [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Personal effects / Held & Misc
x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum.
x1Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use. x3Cofagrigus coffee: Prevent the next attempt to changed or negated this pokemon's ability. Held item/Consumed upon use. x3Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x2Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x3Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use. x3Froslass Frosty: The next normal type moved becomes the same type as the pokemon. If the pokemon has two types pick one. Held item/Consumed upon use.
T-Royale-Living Allowance $500 bi weekly
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's x5Oran Berry: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic x1Net Ball:Effectiveness: Basic Effect: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
╔═══════════════════════════════════════════════╗ Sonoko giggled to herself. The Zorua wasn't wrong. Humans, herself especially, often times took a great deal of pride in appearances. For herself it wasn't as much about looking good as it was about feeling good. Her outer appearance had been an out lite, a way to coop with a traumatic childhood. After Ohmarow had vanished home life had turned so nasty she had often wondered if he had been the force that had held the family together, or at least prevented her father from being so cruel.
Sonoko didn't realize it but she was frozen in thought. Deep in remembrance of things she'd wished to forget. Kiyomi saw it though, her eyes glazed over as she stared straight ahead into the void of space beyond them. A place where nothing hung in the air. No she wasn't looking at the things around her but rather the things within her. Thoughts and places only she knew of. "Hay Sonoko, you ok?' Kiyomi asked pulling Sonoko from her thought. "huh? Oh, yeah sorry im fine." She answered shacking her head but it was a lie. She was anything but ok.
It took a great deal to cause Sonoko's normally high spirited personality to wan. Thinking back on her past however was always just shy of a full scale mental brake down on the list of things that bothered her. She put considerable effort into not thinking about her mother and father. Even Ohmarow who she now knew was alive and well she avoided to some extent. He had his own life he was working on now with Kotensa. She didn't want to intervene in his affairs anymore then she had to due to his memory lose but so far he'd not asked any questions a fact she was relieved by at least.
"Lets head that direction shall we ?" Sonoko said pointing out a rouge patch of land that seemed to be a land bridge from her land mass to another. Kiyomi nodded in agreement but said nothing. Sonoko gave a soft smile and rubbed the pokemons head braking her illusion for a split second. "Hay watch it." Kiyomi laughed as she regained her lost appearance.
Sonoko lead the way to the land bridge in question. It wasn't far off. Maybe a mile or so, a large enough distance Sonoko saw reason to enlist a little help. Rapidash, the large horse pokemon snorted as he was released and took in the world for the first time. "Calm down boy. I know it weird here huh. We need a little help getting around. Will you help?" Sonoko asked rubbing under the pokemons chin and neck to maintain his trust with her. The horse snorted again and lowered his head to say he would.
Sonoko helped Kiyomi up first then get on herself. They would have to ride bare back. A fact Sonoko dreaded dearly. "Rapidash go slow ok. My girl parts aren't going to be very happy later if im being thrown all over the place without your saddle." Sonoko said petting the horses neck and pulling a not out of his mane with her fingers. He needed a good warm bath and grooming soon.
With Rapidash helping to speed up the travel up time considerably they got to and almost over the land bridge even faster then Sonoko had expected given the slower then normal pace Rapidash was going so as to not hurt its trainer. They would have gotten all the way across had they not ran into an old "friend" "Just what i needed. Yukie Havick. what i can't even get pulled out of reality and not run into your slimy a** ?" Sonoko asked clearly agitated to be running into him of all people. Yuie didn't seem anymore entertained. He had company this time though.
The last time they had encounter Luponny had almost broke his skull but it was payback for the ilex forest events. Turning her attention from her rival and scourge to the male with him. "And who's this ? Some poor fool your convinced to help you do who knows what. Look, id ditch him before he throws you over a cliff buddy. He's dangerous." Sonoko said making a full attempt at scorning Yukie.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon. Lucky Egg: Lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler )[ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ PH ]►Magehorn: 120: [ SP ]►Ember: 40: 4/10 Chance of Burn [ PH ]►Quick Attack: 40: damage (Priority +1)
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal Sparkle Seal: Releases an explosion of glittering sparkles upon the pokemon's release. +5 Appeal; Risk of 0 or negative appeal for Tough and Cool contests ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird )[ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x1Oran: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x4Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x9Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x5Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x2Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis / +1 Cool [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep / + 1 Smart [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison / + 1 Cute [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn / + 1 Smart [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze / + 1 Tough [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x2Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
3/3 Movement | 32/5 Pokemon Encounter | 50/15 Trainer NPC | Item Bumps: 9/10 Heart Scale | Sitrus Tree: 2/35 | Word Count: 1005 | Need to Claim: Roman Candle, 10/10 Heart Scale x2, TM of Choice | Wishlist: Expert Belt x2, Heart Scales, Lagging Tail, Metal Coat
Team OOB:
It was a wonder that Nala was still hanging in there. She was clearly now very weak, whatever regenerative effects she had felt from the sitrus berry that Scarlett had given her earlier had now stopped, and what little energy she had left was slipping away fast. Her legs trembled, but somehow she still found the strength to keep standing. That double dosage of inversely effective wing attacks had really done quite a number on her though. Her legs shook with the effort she put into standing. Scarlett wanted to recall her and tag in another of her team, but knowing the proud lioness, such an act would be unforgivable. What little trust and companionship that Scarlett had drawn out of the electric type until now would be dissolved in an instant. Scarlett sighed, and together they waited for the next pokemon to be sent out. The unown's trainer construct lifted a hand to hold the small, clear, formations of a pokeball, which she tossed to open and reveal what formed into a cherrim construct that sprayed a barrage of seeds at Nala. The lioness braced herself, but felt no pain, not yet anyways. The seeds that had landed on her body bloomed into glowing luminous sprouts all over her fur. A leech seed. The unown were just toying with them now. Scarlett was furious, but it dawned on her that typically, electric type moves were weak against grass types. Did that mean....? "Nala, use thunder!" Scarlett commanded quickly before the leech seed sapped away the last of the luxio's strength.
The little lioness gathered her energy into one last electric blast, which went surging towards the cherrim construct and dissolved it instantaneously, and Scarlett gave a large victorious grin. "Ha, I guess ya were right about one thing... I'm pretty smart, so I eventually figured it out." She sneered. With a scowl, the trainer construct eventually dissolved back into nothing but psychic energy and dispersed there on the spot, though Scarlett was certain she hadn't seen the last of these trainer constructs. With the brief break, Scarlett hurried to heal Nala back up to full health with a few potions, casting wary glances at the unown that were now circling frantically in a seemingly disorganized and chaotic dance. That couldn't be a good sign. Earlier they had been far more calm and collected, and the energy emanating from their chant induced dance was far more calm as well. Now they weren't even chanting in unison, just crying out at each other as if holding some sort of furious argument. Part of Scarlett had to grin a bit at how she'd managed to get them worked up into a tizzy, but she knew that she shouldn't be smiling. One didn't taunt gods unless you knew how to beat them, and right now Scarlett was still a bit at a loss. It was more exciting this way certainly, but she was still gathering her bearings. The unown didn't give her any more time to rest either. Before long they had calmed down once again, circling each other in a sphere-like pattern and chanting their name in the same eerie sing-song fashion while three of them split off from the group and suddenly charged at Scarlett and her crew, shooting balls of hidden power at them in rapid succession. "s**t!" Scarlett began running for the edge of the platform, digging for her pokemon's pokeballs so that she could start returning them before they got lost in the chase while they followed close behind in the meantime. First Scarlett freed up her arm by returning Luna before noticing she was running towards a dead end, but if her studies of the Distortion World had taught her anything, not everything was quite the way it seemed. She continued running towards the ledge fearlessly before jumping off of it, a leap of faith if she had ever made one, and sure enough, she felt her body yanked around to a new platform. Gravity had changed on her rather quickly, which had been her plan and expected, but it still gave her a bit of whiplash. She didn't have time to think much on it though, she needed to get moving. Cypher and Mako easily floated to her side, but Nala had watched Scarlett jump across that gap and the get pulled up and to the right, and she thought the redhead was insane. She wasn't doing that! No way! Though a blast of hidden power from behind quickly changed the lioness' mind as she jumped into the air in fright and leapt off the edge as well. Soon after tumbling down where Scarlett had landed, Nala scrambled to her feet to try and catch up.
Scarlett in the meantime was totally thrilled. This was just like one of her parkour runs, except here in the Distortion World, there was a bit of a twist on gravity and physics to make it more interesting and challenging. She laughed as she scaled a half buried house and began roof hopping, the hidden power blasts from the unown continuing to miss as she weaved around chimneys to take the shots for her, and dived down off of the rooftops and in between the houses to scramble the unown pursuers for a moment before resurfacing on top again. Nala struggled to keep up, panting and keeping close to Scarlett just so that she knew how the heck she was pulling off these crazy maneuvers, following in her footsteps so she wasn't left behind in the dust. Then again, that probably wouldn't have been a bad thing. She could probably just duck into one of these houses and hide while Scarlett distracted the unown, then she wouldn't have to keep running, but.... Well, as annoying as being with her now was turning out to be, Nala liked Scarlett, and frankly the idea of being stuck in this weirdo world alone without a sure source of food and water was not all that appealing.
[Portal Entrance: Solaceon Ruins]
[Battle Synopsis]
Unown Illusionary Trainer would like to Battle! 18 x 4 = 72 (Max Combined Team Level) 5 level 13 Pokemon (3/5 defeated), 1 Level 7
Illusion sent out Cherrim! Level 13 | Flower Gift | Tackle, Growth, Leech Seed, Morning Sun
Scarlett sent out Nala!
Round O1 Cherrim used Leech Seed! Nala was Seeded!
Nala used Thunder! 110 + 10 (level attack boost) = 120 x 2 (effectiveness) = 240 total damage! Cherrim Fainted!
Nala gained 10 EXP! Aero gained 5 EXP!
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 25 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxio T Y P E: L E V E L: 25 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
250/250 HP | Status: None | 23/35 EXP | Evolves at Level 30 | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 27 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
270/270 HP | Status: None | 10/36 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Squirtle T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
150/150 HP | Status: None | 2/20 EXP | Next Move; Level 16 - Bite | Evolve at level 16
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 14 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
140/140 HP | Status: None | 5/19 EXP |
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Supersonic - Confuses Target
90/90 HP | Status: None | 5/19 EXP | Next Move; Level 13 - Bite, Iron Tail - Heart Scale, Zen Headbutt - Heart Scale | Evolve at level 23 (7pm - 5am) While holding Blackglasses
[Inactive]
⇨xxN A M E: Aero - Gallade T Y P E: / L E V E L: 27 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Synchronize - When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed H O L D I N G: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Confusion - 50, 4/10 Chance of confusion Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
270/270 HP | Status: None | 3/37 EXP | Next Move; Heart Scale - Zen Headbutt
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 15 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Howl - Raise user's physical attack one stage Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
150/150 HP | Status: None | 7/20 EXP | Evolves at level 24 | Next Move: Level 16 - Bite
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Snatch - Steals the effects of the targets next move (Priority +4) Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
120/120 HP | Status: None | 13/17 EXP | Next Move; Level 14 - Hidden Power
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 21 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Buzz - 90 damage, 1/2 chance of lowering the Opponent's Sp. Defense by One Stage Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
210/210 HP | Status: None | 6/25 EXP | Next Move; Heart Scale - Bug Bite
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
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Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 20 Sitrus Berry x5 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 8 Big Mushroom x 3 Heart Scale x1 Explorer Kit x1
╔═══════════════════════════════════════════════╗ "This place pisses me off and all i want to do is sleep and eat ok." He said "You ******** with my cloths just make it worse." Yukie hadn't moved from his spot yet. Rooted to the ground he had closed his eyes and was taking deep breaths. A calming practice he'd never practiced. Once he'd found the correct words and verbal tune to speak his mind and not simply rage it became more about not letting those things get to him rather then letting off steam. Besides he knew he was more pron to outbursts of rage being directed at those around him then the real cause of his problems and he didn't want to let lose on Veerka for something he'd not done. He was just trying to help after all. Veerka didn't know better. He'd not been around Yukie long enough to know what not to do.
"Look im sorry. Iv not eaten or slept in two days." Yukie apologized facing Veerka. He avoided eye contact. "Its fine. I got some jerky from the ship if that helps?' Veerka offered pulling out a small plastic bag of the dried and cured meats. He knew Yukie didn't partake in meat much but if he was really that hungry then he might have to make due. "No, you keep it." He said with a smile taking back the lead and heading towards the land bridge pass towards the other side and hopefully an escape.
"Then maybe we should just take a rest some place?" Veerka asked picking up the rear stuffing the meats back into his pocket. "I understand the rush i really do but you'll hurt yourself if you don't." Veerka was genuinely concerned because as a none trainer Yukie was his life line if anything happened. If he was out of commission it was instantly bad news for him if anything did happen. Call it a calculated self preservation tactic if you will but Veerka wasn't a fool and knew the risks involved.
Yukie had stopped and was about to turn and say something to counter Veerka's request when he spotted it. Someone atop a pokemon was riding over the land bridge towards them. The mouth of the bridge wasn't but a few hundreds yard away now. If they hurried they could reach it before the person could passed over the bridge. They would have to hurry though. "Vor, look." He said pointing the person out. "We can rest later. We need to get moving, now!" Yukie said redoubling his efforts leaving Veerka behind but not for long. Veerka had followed the direction of his finger to find the person coming the way. His first thought was it had to be fake but he couldn't dismiss it entirely. A chance at escape and survival was better then none at all.
Getting to the mouth of the bridge had taken a little longer then either had thought it would. By the time they had gotten there the person was almost completely in view. It was a girl, atop a Rapidash by the looks of it. They weren't running at top speed either, strange considering how badly they wanted to get out. Maybe the girl knew of a way out and was just looking for others like themselves to help lead the way. That would explain the slower then pass at least
Yukie was exhausted by the time they had gotten to the location in question. So much so he had be sat up against the wall out a contorted house to rest allowing the girl to make up the extra distance between them. Yukie refused to let himself sleep just yet though and kept an eye out as she got closer but sleep and food became secondary concerns as he releazed just who the girl was. Sonoko.
Yukie bolted upright pulling from his sleeves Koffing and Ekans pokeballs ready for the round two of the last encounter they had had. Sonoko's Lopunny wasn't insight but instead she had a small girl with her who was the only reason he didn't strike first. He remembered their last meeting painfully well. As she pulled the horse pokemon into a stop he was shocked to find her hair had fully regrown back. He stood blocking the path off the land bridge, not the best of idea's but who gave a s**t.
She shouldn't have recognized him so quickly but somehow she had. He knew Sonoko had a natural talent for that, it was pissing aggravating to say the least. She'd exhibited the skill to distinguish him even when disgused back at the Hana'Bata festival after all. "Oh yeah let me tell you how much i loved your vacation spot and just had to come see it for myself b***h." Yukie snapped back throwing the insult in for good measure. Veerka stayed out of the confrontation, for now. "Look i don't have the time or patience for your crap ok. Just tell us how to get out?' Yukie was still working off the assumption Sonoko knew the way out. "and leave him out of this, got me" Yukie continued forking a thumb back at Veerka who by now looked seriously confused but chimed in none the less. "look, lets not fight right now alright. I think we've got bigger issues then personal grudges." He said stepping in between them acting as a barrier. "What ever past you two have can wait." He paused turning to face yukie. "and you can explain to me later." He said in a more hushed tune. Yukie didn't give up his ground but at least set his pokeballs back to his sleeves. "Fine." He grumbled locking eyes with Veerka. Only then giving up the ghost and retaking his place slumped against the building wall. "But shes stays away from me, i dont need another concussion damn it."
Veerka shrugged and turned back to Sonoko. "Do you know the way out or not?" He asked blandly holding his hand to his hips
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Charcoal: Fire type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Fire Spin: 35: Traps opponent, hits 2-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first. [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 1/16 its Max HP each turn. Increase by the original total each turn after the first. [ SP ]►Flame Burst: 70: also damages any pokemon adjacent to the target for 1/16 of it's Max HP [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Olm ( Murkrow ) [ M ] ❤ [ Rude ] Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ ç ]►Peck: 35 [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ][ ç ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Rahvok ( Zorua ) [ F ] ❤❤❤ [ Skittish ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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Verbaasiik ( Smeargle ) [ F ] ❤ [ Quirky ] Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed [ n/a ]► ??? [ n/a ]► ??? [ n/a ]►Sketch -Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired-
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Gel ( Koffing )[ M ] ❤ [ Jolly ] Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Lucky Egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►~Poison Gas: Poisons Opponent [ PH ]►ç•Tackle: 50: [ SP ]►Smog: 30: 8/10 Chance to Poison [ EF ]►Smokescreen: Lower targets accuracy one stage
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Demdriik ( Beautifly ) [ F ] ❤❤ [ Sneaky ] Rivalry: If the target is of the same Gender as this Pokémon, then this Pokémon's attacks do x1.25 damage, but if the target is the opposite gender, attacks do 3/4 damage. Silver Powder: Bug type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Water Shuriken: 15: hits 2-5 times (Priority +1) [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
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Kerf ( Meowth ) [ M ] ❤ [ Cunning ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ PH ][ ç ]►Scratch: 40: [ EF ]►Growl: Lower targets physical attack one stage [ PH ][ ç ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Iisk ( Rattata ) [ F ] ❤ [ Jolly ] [ OT: Sakiko-ito ] Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Tail whip: Lower targets physical defense one stage [ PH ]►Quick Attack: 40: (Priority +1) [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Ahnaak ( Abra ) [ M ] ❤ [ Calm ] Magic Guard: prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. [ SP ]►Psyshock: 80: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat [ SP ]►Shadow Ball: 80, 8/10 Chance to Lower targets special defense One Stage [ n/a ]► ???
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Uft ( Spearow ) [ M ] [ ❤ ] [ courage's ] Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ] ►Growl: Lowers target's attack by one stage [ PH ]►Peck: 35: [ EF ]►•Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Leer: Lower targets physical defense one stage
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Von, The Never Ending [ M ] [ ❤ ] [ calm ] Inner Focus: This Pokémon will not flinch Lucky egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Wing Attack: 60: [ PH ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. [ EF ]►Supersonic: Confuses Opponent [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Prakem ( Ekans ) [ F ] [ ❤ ] [ Timid ] Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Gem: While holding this gem, a poison type attack does x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ EF ]►Glare: Paralyzes target pokemon [ PH ]►ç•Poison Fang: 50: 1/2 Chance to Badly Poison [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Personal effects / Held & Misc
x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum.
x1Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use. x3Cofagrigus coffee: Prevent the next attempt to changed or negated this pokemon's ability. Held item/Consumed upon use. x3Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x2Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x3Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use. x3Froslass Frosty: The next normal type moved becomes the same type as the pokemon. If the pokemon has two types pick one. Held item/Consumed upon use.
T-Royale-Living Allowance $500 bi weekly
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's x5Oran Berry: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic x1Net Ball:Effectiveness: Basic Effect: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
╔═══════════════════════════════════════════════╗ Sonoko wanted to leap off her Rapidash and slap the crap out of Yukie when he called her a b***h. The only thing that stopped her was Kiyomi, clinging to her back. The gray and blue Zorua was pressed into her lower spine and was shacking. Sonoko hadn't thought the encounter and exchange of words would cause him such emotional distress but it had. Fine she wouldn't slap him but she could jab at his pride one more time at least.
Before that though Yukies new companion spoke up making an attempt at preventing a full on fight between them. Probably for the best really Yukie looked tired, about ready to drop any second from exhaustion. His face, eyes especially, where sunken in ever so slightly and he had dark blue bags. A clear sight he was contending with a leak of sleep. She would utterly obliteration him like this. After their last encounter she didn't want a repeat. That hadn't been a fair fight in the least. Actually that wasn't even a fight, more like am inprompto ambush considering everything that had gone down and how quickly it had all ended.
Yukies company seemed the most level headed among them, Even more so then herself. She wanted to b***h slap him and yukie wasn't about to hug things out himself from the looks of things. "Fine, but i don't know how to get out of here myself." Sonoko said urging Rapidash to go forward passing the second yet unnamed male. He stepped aside, she was heading for a large stretch of land so she could dismount and return the pokemon. As much as she disliked Yukie it was only logical to stick together at least for the time being. See what they knew and move onward from there.
Once she was down she had to take a second or two to both recover physically and to prepare mentally. Yukie she knew could twist words into poetry if he so desired. Sonoko made the assumption the new guy had no idea who Yukie really was. Time to enlighten him. "You know Yukies a wanted criminal right ?" Sonoko asked as she passed the male looking too Yukie ready to contend with him directly but he was to busy fighting off sleep and maybe pain. He kept swaying ever so slight side to side and was holding his stomach like he was cramping. "Is he alright?"'
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon. Lucky Egg: Lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler )[ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ PH ]►Magehorn: 120: [ SP ]►Ember: 40: 4/10 Chance of Burn [ PH ]►Quick Attack: 40: damage (Priority +1)
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal Sparkle Seal: Releases an explosion of glittering sparkles upon the pokemon's release. +5 Appeal; Risk of 0 or negative appeal for Tough and Cool contests ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird )[ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x1Oran: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
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Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x4Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x9Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x5Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x2Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis / +1 Cool [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep / + 1 Smart [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison / + 1 Cute [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn / + 1 Smart [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze / + 1 Tough [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x2Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
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Posted: Fri Apr 15, 2016 10:17 am
╔══════════════════╗ ║xItem countSoothe Bell: Pokemon holding this item will gain Friendship Points every 5 posts instead of 10 1/30 -10 pick-up ╠══════════════════╣ ║xArea specific Item:Fist Plate: Fighting type attacks do x1.2 damage, but if a fighting type is using the attack, it does x1.3 instead. 1/50 -10 pick-up ╠══════════════════╣ ║xBerry Tree: ╠══════════════════╣ ║xWild Encounter's 98 ╠══════════════════╣ ║xNPC Encounter: 122 ╠══════════════════╣ ║xMoving Location: 2 ╠═══════════════════════════════╣Active Party ║xFriendship: 0/10 Hp: 130 Lv: 13 Exp: 17/17 Koffing ( L-Egg 4/7 ) ║xFriendship: 0/10 Hp: 100 Lv: 10 Exp: _8/23 Spearow ║xFriendship: 3/10 Hp: 100 Lv: 10 Exp: _7/21 Abra ║xFriendship: 0/10 Hp: 110 Lv: 11 Exp: _1/20 Rattata ║xFriendship: 6/10 Hp: 130 Lv: 13 Exp: 22/23 Meowth ║xFriendship: 5/10 Hp: 140 Lv: 15 Exp: _2/25 Ekans ╠═══════════════════════════════╣Inactive Party ║xFriendship: 3/10 Hp: 150 Lv: 15 Exp: 14/22 Smeargle ║xFriendship: 5/10 Hp: 100 Lv: 10 Exp: 14/20 Beautifly ║xFriendship: 2/10 Hp: 130 Lv: 13 Exp: 16/18 Murkrow ║xFriendship: 7/10 Hp: 180 Lv: 18 Exp: _6/23 Zubat ║xFriendship: 8/10 Hp: 210 Lv: 21 Exp: 17/20 Zorua ║xFriendship: 8/10 Hp: 210 Lv: 22 Exp: _3/33 Litwick ╠═══════════════════════════════╣ ║xAccompanying pokemon: ╠═══════════════════════════════╣ ║xMission log: ║x Collect all Type plates. Bug, Spooky, Dread, ╠═══════════════════════════════╣ Trainer ID / BagPoke'Dex♂♀
╔═══════════════════════════════════════════════╗ Yukie watched as Sonoko pushed past Veerka on her Rapidash. She had changed, grown from the girl he remembered back in Azalea town. Had he done that to her he wondered to himself. The girl was being replaces with a women coming into her own. Even Yukie had to admit she wasn't who he remembered now. Had things played out differently back then maybe they could have been friends but Yukie knew she was too highly moral to be friends with him, even back then. She was a threat, bold and strong yet shy and withdrawn. She was like a brightly colored wall flower. Had they even attempted being friends Yukie understood her way of thinking would conflict with his own. When the king took his throan Yukie would consider requesting special treatment for her if ever the day came about that she found herself at odds with him. Which for her seemed highly likely. None of this diminished his foul mood with her in the here and now though.
Yukie was too tired to fight with Sonoko anymore. Her comment about being wanted was almost enough to force him back to his feet but he was already fighting off exhaustion and hunger pains. It wasn't worth the prolonged suffering to keep up the pointless arguing and mud slinging. Besides what would it change, after all Veerka was wanted too. If anything she might end up going on the offensive again. Yukies temper and understanding of the girl on that front was a little misdirected and uninformed. He didn't know the attack by Sonoko's Luponny hadn't been her direct doing. The ambushed had happened so fast he hadn't had a split second to react. One second he had captured the thieving Beautifly after it attacked him and the next he was face down on the road with blood streaming down his face with a crowd of onlookers watching like it was a side show. One concussion and a broken laptop later he had woken up in Little root town. the last thing he remembered was questioning if her whole family had a temper like her before passing out cold.Revenge on Sonoko could and would have to wait. She had a natural gift for somehow always showing up at the worst of times, like right now. so he doubted this would be their last encounter. These chance encounters where starting to become a reoccurring thing between them after all.
Veerka had stepped up to Sonoko once she was off the pokemon to talk, his back turned away from Yukie so his words were out of ear shot and Yukie couldn't read lips anyway. He didn't like it but he trusted Vor. A rare feat of accomplishment for anyone. Besides he had bigger issues, stomach cramps. "Iv no interest in his past, but yes i know who and what he is." Veerka said looking back to Yukie to see him holding his chest doubled over. "He's not eaten or slept in two days and his vegan not the best of food options i suppose. All i have is jerky and he refuses to eat it. i was trying to convince him to rest but he refuses too." Veerka said looking back to Sonoko. "If you two have past issues drop them here. I think its a far bet to say we need to stick together. i can convince Yukie if you'll just not do whatever it was you did to piss him off." Veerka stepped aside to let Sonoko pass if she wanted but wasn't honestly sure what to expect now..
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Charcoal: Fire type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Fire Spin: 35: Traps opponent, hits 2-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first. [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 1/16 its Max HP each turn. Increase by the original total each turn after the first. [ SP ]►Flame Burst: 70: also damages any pokemon adjacent to the target for 1/16 of it's Max HP [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Olm ( Murkrow ) [ M ] ❤ [ Rude ] Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ ç ]►Peck: 35 [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ][ ç ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Rahvok ( Zorua ) [ F ] ❤❤❤ [ Skittish ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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Verbaasiik ( Smeargle ) [ F ] ❤ [ Quirky ] Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed [ n/a ]► ??? [ n/a ]► ??? [ n/a ]►Sketch -Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired-
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Gel ( Koffing )[ M ] ❤ [ Jolly ] Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Lucky Egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►~Poison Gas: Poisons Opponent [ PH ]►ç•Tackle: 50: [ SP ]►Smog: 30: 8/10 Chance to Poison [ EF ]►Smokescreen: Lower targets accuracy one stage
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Demdriik ( Beautifly ) [ F ] ❤❤ [ Sneaky ] Rivalry: If the target is of the same Gender as this Pokémon, then this Pokémon's attacks do x1.25 damage, but if the target is the opposite gender, attacks do 3/4 damage. Silver Powder: Bug type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Water Shuriken: 15: hits 2-5 times (Priority +1) [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
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Kerf ( Meowth ) [ M ] ❤ [ Cunning ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ PH ][ ç ]►Scratch: 40: [ EF ]►Growl: Lower targets physical attack one stage [ PH ][ ç ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Iisk ( Rattata ) [ F ] ❤ [ Jolly ] [ OT: Sakiko-ito ] Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Tail whip: Lower targets physical defense one stage [ PH ]►Quick Attack: 40: (Priority +1) [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Ahnaak ( Abra ) [ M ] ❤ [ Calm ] Magic Guard: prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. [ SP ]►Psyshock: 80: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat [ SP ]►Shadow Ball: 80, 8/10 Chance to Lower targets special defense One Stage [ n/a ]► ???
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Uft ( Spearow ) [ M ] [ ❤ ] [ courage's ] Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Razor Claw: Attacks have a 1/10 chance of hitting critically. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ] ►Growl: Lowers target's attack by one stage [ PH ]►Peck: 35: [ EF ]►•Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Leer: Lower targets physical defense one stage
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Von, The Never Ending [ M ] [ ❤ ] [ calm ] Inner Focus: This Pokémon will not flinch Lucky egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Wing Attack: 60: [ PH ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. [ EF ]►Supersonic: Confuses Opponent [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Prakem ( Ekans ) [ F ] [ ❤ ] [ Timid ] Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Gem: While holding this gem, a poison type attack does x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ EF ]►Glare: Paralyzes target pokemon [ PH ]►ç•Poison Fang: 50: 1/2 Chance to Badly Poison [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Personal effects / Held & Misc
x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum.
x1Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use. x3Cofagrigus coffee: Prevent the next attempt to changed or negated this pokemon's ability. Held item/Consumed upon use. x3Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x2Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x3Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use. x3Froslass Frosty: The next normal type moved becomes the same type as the pokemon. If the pokemon has two types pick one. Held item/Consumed upon use. x1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle
T-Royale-Living Allowance $500 bi weekly
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's x5Oran Berry: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic x1Net Ball:Effectiveness: Basic Effect: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
3/3 Movement | 33/5 ---> 28/5 Pokemon Encounter | 51/15 Trainer NPC | Item Bumps: 10/10 Heart Scale | Sitrus Tree: 3/35 | Word Count: 921 | Need to Claim: Roman Candle, 10/10 Heart Scale x2, TM of Choice | Wishlist: Expert Belt x2, Heart Scales, Lagging Tail, Metal Coat
Team OOB:
Scarlett was enjoying her little run through the Distortion World, but she knew she couldn't just keep running forever, and neither could her pokemon. Before when she had been fighting the unown, she had Nala using her bite attack to take advantage of the unown's weakness to dark type attacks. Here in the Distortion World though, everything was flip flopped, so using dark, bug, and ghost type attacks wouldn't be very effective against psychics. What were psychics resistant to? Scarlett was distracted from her thoughts as she jumped past a hedge and a hidden power attack came into contact with the shrubbery soon after, and the impact of the blast sent Scarlett tumbling forwards, finally stumbling and off balance. Quickly getting her feet back under her, Scarlett continued to run. Those blasts were getting closer and closer to hitting her as time went on, which meant her maneuvers were becoming predictable. She couldn't buy herself much more time to think, but she was already on the verge of a minor break through. Psychic types were resistant to psychic attacks, as was the case with most types when used on itself. They were also resistant to fighting type attacks too. She had pokemon with these kinds of moves, but she doubted that the unown would give her enough time to send them out. She had to work with the pokemon she already had out and ready. Cypher had a psybeam attack, but it wasn't very strong. She mostly had it as a backup against fighting types, because she could have Cypher convert to psychic type after being hit with a fighting type move and then turn around to use an adaptability powered psychic type attack on their a**. Here though, she was up against hidden power. Every time the attack was used, it's type varied. Their psybeam would be a hard hit, but Scarlett wasn't confident that it would do enough damage to know the unown out in one go. Given Cypher's current set up, it was probably more likely that the unown would take more damage from Return.
Skidding to a halt once they had broken past the half buried suburbia obstacle course they had been running through, Scarlett turned swiftly to face her unown pursuers, a plan of attack in mind. Though, before she could say a word, the w shaped psychic type fired a steel hidden power that came in direct contact with the robotic pokemon. Scarlett hissed angrily. Cypher was fine of course, but she was upset that they weren't quite fast enough here. That was another strange thing about this world.... "Cypher, use Return!" She commanded, much to Nala's surprise. Why was Scarlett favoring the robot now? She could totally handle these things! She was doing just fine before without maid-bot 1.0 stepping in to clean up. Nala rolled her eyes and watched as Cypher slammed into the alphabet pokemon and knocked it out, barely holding her tongue from remarking that the robot was a show off. Not only was it unhelpful in their situation, but it was inaccurate. The attack was the least flashy move ever, and Scarlett had commanded Cypher to do it, so it wasn't like the robot had a choice in the matter. The plain truth was Cypher was just stronger than her, and it irked the luxio to no end. Soon after Cypher returned to her side, Scarlett tossed a pokeball at the fainted psychic type, successfully capturing it since there wasn't any possibility of a struggle. "Cypher, would ya be so kind as t' transfer it to my PC....?" Scarlett purred. "I will attempt it captain, however this world is interfering with my connection to the database...." Cypher insisted. Scarlett looked unamused. Right, she had forgotten for a moment their situation. It was so strange, not to have that connection any longer. "Oh neva mind, I'll just carry it far now until we kin get out of here." Scarlett sighed, picking the pokeball up and inspecting it while Cypher and Mako fended off the other two unown.
In the meantime, Scarlett stood her ground. Now that she knew she could handle these unown with Cypher, there wasn't much incentive to keep running. "I'll give ya a chance t' run back to yer little circle, lest ya be wantin' t' end up like yer pal here." Scarlett smirked, waving the w shaped unown's pokeball before storing it away in her bag. The other two letter shaped pokemon simply scowled in her direction and darted in different directions, emitting small angry noises. Scarlett laughed. "Fine, have it yer way." She taunted, preparing to battle once again. She was confident Cypher could handle these two, and then they would probably have a small break while the hoard in the distance regrouped or sent more reinforcements, but Scarlett wouldn't mind. An unown alphabet collection would probably sell for a pretty penny. She wouldn't put the auction up in the black market though. No, that was for stolen paintings and artifacts. This she would obtain legally, and sell to the highest bidder within a group of rich pokemon enthusiasts. Then again, she might just keep her collection all to herself. What better artifact to have displayed on her ship than living artifacts themselves? For now though, she pulled out a potion to heal Cypher back up; that steel hidden power had made a mark, but it wasn't anything too serious. As long as it wasn't a ghost type hidden power, they were in the clear.
[Portal Entrance: Solaceon Ruins]
[Battle Synopsis]
Encountered Wild Unown W at Level 17! Scarlett sent out Cypher!
Round O1 Unown W used Hidden Power! Hidden Power became Steel Type! 60 - 10 (level defense boost) = 50 Total Damage! Cypher at 200/250HP
Cypher used Return! 110 + 10 (level attack boost) = 120 x 1.5 (Adaptability) = 180 x 1.2 (Silk Scarf) = 216 total damage! Unown W Fainted!
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 26 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxio T Y P E: L E V E L: 25 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
250/250 HP | Status: None | 32/35 EXP | Evolves at Level 30 | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 27 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
270/270 HP | Status: None | 19/36 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Squirtle T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
150/150 HP | Status: None | 11/20 EXP | Next Move; Level 16 - Bite | Evolve at level 16
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 14 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
140/140 HP | Status: None | 14/19 EXP |
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Supersonic - Confuses Target
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Bite, Iron Tail - Heart Scale, Zen Headbutt - Heart Scale | Evolve at level 23 (7pm - 5am) While holding Blackglasses
[Inactive]
⇨xxN A M E: Aero - Gallade T Y P E: / L E V E L: 27 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Synchronize - When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed H O L D I N G: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30. A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Confusion - 50, 4/10 Chance of confusion Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
270/270 HP | Status: None | 8/37 EXP | Next Move; Heart Scale - Zen Headbutt
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 15 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Howl - Raise user's physical attack one stage Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
150/150 HP | Status: None | 7/20 EXP | Evolves at level 24 | Next Move: Level 16 - Bite
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Snatch - Steals the effects of the targets next move (Priority +4) Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
120/120 HP | Status: None | 13/17 EXP | Next Move; Level 14 - Hidden Power
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 21 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Buzz - 90 damage, 1/2 chance of lowering the Opponent's Sp. Defense by One Stage Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
210/210 HP | Status: None | 6/25 EXP | Next Move; Heart Scale - Bug Bite
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
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Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 20 Sitrus Berry x5 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 8 Big Mushroom x 3 Heart Scale x1 Explorer Kit x1