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Reply [☆]...Wizard Profiles
Venceslao Altair [Lamia Scale Master]

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DragonYolk

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PostPosted: Fri Feb 12, 2016 1:17 pm


- Wizard Profile: Venceslao Altair -
User Image

Username:
Youko Kenshi

Full Name:
Venceslao Altair

Nickname(s)/Alias(s):
"The Man of Light and Ruin"
Ven

- Basic Information -

Race:
Human

Gender:
Male

Age:
47

Birthdate:
August 22nd

Weight:
185.2 lbs

Height:
6'2"

Ethnicity:
Italian

Hair Color:
Black

Eye Color:
Brown

Blood Type:
AB

- Guild Information -

Affiliation/Guild:
Lamia Scale

Previous Affiliation/Guild:
Sylph Labyrinth

Occupation:
Guild Master

Partner:
None

Team:
None

Base of Operations:
Lamia Scale HQ

Guild Tattoo Color:
Gold

Guild Tattoo Location:
Right Pectoral


- Wizard Information -

Type of Wizard:
Caster

Wizard Rank:
SS Rank

Magical Powers/Abilities:
Light Magic
It is a Magic in which the caster is able to manipulate and utilize light in various ways. Occasionally, a certain technique, usually involving the hands, is used to cast a Light spell. When used for offense, the Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the caster's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Light Magic can also be manifested for multiple usage in defense.

Light Écriture
It is a Magic that allows the caster to write runes, some times without a writing tool such as a pen or a quill,for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "law" in using Light Écriture. The properties of the magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midair for the effects to take place.

The user is able to capture their opponent within a barrier, reflect attacks that come their way, and even absorb them if they have enough skill. However that is not all as much like how Light Écriture is able to conjugate the element of darkness and poison, Holy Scripture is able to conjure the elements of light and lightning as both are considered sacred elements. This grants the user the ability to rain bolts of lightning to strike their opponent with divine judgement or unleash a blinding radiance that will leave their opponent confused and dazed for a few moments. A skilled user is able to actually to combined both elements together to create holy lightning which is twice as powerful as standard lightning, being on par with the lightning that is conjugated from a Lightning Dragon Slayer. However such a thing requires years of practice and understanding of both magics. The most powerful application of Light Écriture is being able to access an actual transformation that changes the user's appearance completely, granting them a "divine" look, and enhances their physical and magical capabilities to new heights.

Crash Magic
It is a very advanced Magic which gives the user the ability to smash everything they come into contact with. Non-elemental magics are manipulating magical power as a form of pressure, or matter; and Crash works by constantly pressurizing magic of the user's own body, or the magic surrounding them, to the point where any impact causes pulverization. Because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it, because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it. If the person is unfocused, they may destroy objects such as houses unintentionally. When used against an opponent to effect, this Magic can send the person flying several meters with incredible force. Despite being a natural offensive Magic, Crash does have other capabilities too. It can be used as a sort of deflective barrier, sending an attacker flying back.

Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it. Even the most powerful spells are rendered useless when faced with this destructive and highly advanced Magic, which is seemingly difficult to control even for an extremely powerful individual like the user.

Spells:
Light Magic
Giant Wrath
The user releases a continuous surge of destructive light, which destroys everything in its path.

Rain of Light
Incantation: Sweep away the darkness,
The user moves their hands in various ways, ultimately placing their index and middle fingers on their forehead and sequentially swiping them forward along with their other hand. From both extended palms, the user fires multiple rays of Light Magic towards the target.

Righteous Movement
Incantation: Let light give evil pause,
A spell that temporarily floods the space around the caster, adding a light property all and anything that enters. This user has free control over anything covered in their light, allowing them to slow it down or turn it away.

Flash
Incantation: Shine and cast away the darkness,
The user aims the palm of their hand at their target and generates a mass of light magic before firing it at their target. The magic moves like a direct blast or a large wave of energy, depending on the amount of power which is placed into it.

Holy Crown
Incantation: To be placed upon you an honor,
The user points their index and middle finger at their target, which summons seven thin, wide beams of light that slam into a target's midsection and hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams. On command, these beams can be detonated.

Rods of Heaven
Incantation: Overwhelm and take hold,
Generating a hundred rods around themselves, these can be launched at their target to immobilize them. They will then rain down on the target and pin them against a solid surface, completely immobilizing them.


Light Ecriture
Light Écriture: Teleportation
The user seems to be able to teleport by turning themselves into many runes. These runes float in the air freely and go to the place where they unite to form the user's body again.

Light Écriture: Reflect
By writing runes in thin air, the user can reflect an incoming projectile.

Light Écriture: Wings
After writing runes on themselves, the caster gains dark purple magical wings that allow them to fly.

Light Écriture: Destruction
The user strikes the target, inflicting great damage unto them. The impact alone causes a large burst of energy to be released upon contact which has the potential of striking bystanders.

Light Écriture: Soothe
The user writes runes on their opponent, which will cause them to be overcome by a sense of ease and comfort. As such, it numbs the victim's sense and causes their body to become lethargic. This spell can also be cast from a longer range. By creating runes, the user summons several magical beams that are directed to attack their enemy. Alternatively, this spell can be cast differently by swinging the caster's weapon repeatedly, releasing a volley of beams.


Special Attacks/Advanced Spells:
Light Magic
Holy Light: Seven Acts of Mercy
Incantation: Let thou be spared from agony in thy final moments,
This spell creates seven large orbs of light around the caster before they hone in on the target one by one. Each one results in an exceedingly devastating explosion;however, the victim will feel no pain. Even so, the damage done to their bodies will be quite severe.

Holy Light: Triskelion
Incantation: Thou shalt face the wrath of three!
The user brings their arm in front of them while gathering energy and proceeds to swing outward, swiping it in the direction of the target. This act creates three spirals of light magic around their target, all spinning against each other. Even if this attack doesn't connect, the friction of the spirals creates powerful lightning within that also randomly shoots out.

Holy Light: Judgement
Incantation: Hear me, Child of the World! Were thou righteous, let thee not be destroyed!
The spell causes a brief shockwave followed by a massive pillar of light erupting from the sky. The blast from the pillar is so forceful that it can completely obliterate all buildings within its vicinity. Use of this spell consumes quite a large amount of magic and only works on those with evil in their hearts.


Light Ecriture
Light Écriture: Absolute Radiance
By writing runes on themselves, the user and the runes begin to glow with sparks of electricity flashing around. This spell appears to increase the user's power by adding Lightning Magic to all light spells.
  • Thor's Wrath: A powerful punch infused with both light and lightning.

Light Ecriture: Brilliance
By writing runes on themselves, the user takes the appearance of a glowing silhouette. This form gives the caster an massive increase in speed, allowing him to move around swiftly.


Crash
Crash: Break
The basic ability of the Crash magic, to smash spells that come in contact with it.

Crash: Flash
A short range field expelled from the user that will crush anything within, including the ground itself.

Crash: Wall
A temporary wall that shatters whatever comes into contact with it. It can be created and remain standing even if the user isn't around. The wall will remain standing for three minutes (3 posts).

Crushing Rejection
The ultimate defensive spell; the user expels Crush magic from around himself, creating a large explosion that destroys everything around it, including the ground beneath their feet.

Crushing Ideals, Finding Your Way: Genesis
Hitting the target with a straight with Crash behind it. This spell will send the opponent flying in the direction they are hit, causing them to travel a great distance. Thanks to the Crash magic, the enemy will break through anything in their way, at least three times.

Crushing Evil, Spreading the Truth: Empyrean
The user hits the target with a powerful uppercut, imbued with Crash. The force of this spell is so powerful that it is capable of launching said opponent great distances in the blink of an eye.


Magic Color: White with a gold outline

Magical Items: None

Weapons: None

Jewels:
User Image0


- Background Information -

Personality:
Venceslao is a serious man who is usually donning a serious face as well. He doesn't enforce too many rules as he himself dislikes to be restricted. Despite his usual demeanor, he encourages his guild to dream big and never quit; to give their all toward any task as he would. The man often preaches perseverance and to live for today. If there is something that can be done today he will encourage others to pursue it. After being alone for so long at a young age, keeping to himself has come natural. Being the relaxed individual that he is, he can usually be found asleep and has a bad habit of falling asleep wherever and whenever he feels necessary. Yet and still, his cool and aloof persona takes a backseat whenever it comes to his daughter, Emalina. There is nothing else that would get him off his feet and into action faster than something that involves her. He is very protective of her and doesn't want any harm to come to the girl.

Background/Biography:
At a young age, Ven was orphaned and left in the care of Sylph Labyrinth, a treasure hunting guild. He never knew much about his parents as they were always away at work with this guild. It was hard for him to mourn their passing, especially when he felt alone all along. For years he spent working for guild, collecting treasure, rarely working in teams. Since he never felt like he belonged with them, he remained lonely. It was then that he encountered Lamia Scale while on an important mission in a small village. Specifically, he met a woman named Evelyn who was quick to accuse him of attacking the village. Following a short scuffle, he was able to explain: When he arrived, the village was in shambles after being attacked by a Dark Guild who stole their sacred artifact, his goal. In order to survive and accomplish his mission, he had no choice but to team up with Evelyn's team. And for the first time, he felt...comfortable in his own skin. He felt like he was part of their team; the way they genuinely watched his back. In the end they managed to defeat the Dark Guild and Ven decided to let the village keep their precious item.

A couple weeks passed before he finally settled with himself to leave Sylph Labyrinth and join Lamia Scale. To his surprise, many of the members were welcoming of him and even knew of him. Apparently Evelyn and her team spoke highly of him and somehow knew he intended to join someday. It wasn't long before that same girl forced him to join her team on missions every chance she got. Truthfully, he didn't mind as he had taken a liking to her and they worked well together. Over the years they got closer; becoming a couple, eventually getting married and then becoming parents. Their first child was Zane who was quickly growing and aspiring to be a mage like his parents. It was years before they thought about having a second child, Emalina. But not even five years afterward, Evelyn left on a ten year quest all of a sudden. Ven felt uneasy about it but she wouldn't listen to his pleas nor would she explain her urgency. And that was the last time he'd seen her... There was no word from her for so long many assumed she died on the mission. Yet and still, he remained faithful that she would return one day. All the while, he raised Emalina or rather babied her since she looked so much like her mother. This has; however, put an strain and distance in the relationship with his son. During that time, the guild master had chosen him to be the successor, much to his surprise. He wasn't sure if he was leader material but he couldn't decline the wishes of the master. Ven just wished he could do the title justice...

Known Relatives:
- Evelyn Altair [Wife - Deceased?]
- Zane Altair [Son]
- Emalina Altair [Daughter]

Sexual Orientation:
Heterosexual

Relationship Status:
Single

Birthplace:
Shirotsume Town

Current Location:
Margaret Town

Theme Song(s):
Main Theme:
Emotional Theme:
Reminiscing Theme:
Battle Theme:


Additional/Other Information:

PostPosted: Fri Feb 19, 2016 12:56 am


[align=center][imgleft]http://i.imgur.com/mG9eemU.png?1[/imgleft]
[img]http://i.imgur.com/0IzUp6L.png[/img]
[color=gold][b]||[/b][/color] [color=#CDCDC1]Lamia Scale[/color] [color=gold][b]||[/b][/color] [color=#CDCDC1]Guild Master[/color] [color=gold][b]||[/b][/color] [color=#CDCDC1]Caster[/color] [color=gold][b]||[/b][/color]
[color=gold][b]||[/b][/color] [color=#CDCDC1]"Live for today! Right here, right now!"[/color] [color=gold][b]||[/b][/color]
[color=gold][b]||[/b][/color] [color=#CDCDC1]Music:[/color] [color=gold][url=http://www.dailymotion.com/video/x2wwn3i]Call Your Name[/url][/color] [color=gold][b]||[/b][/color][/align]

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DragonYolk

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Hirio of the Hoh

Captain

PostPosted: Fri Feb 19, 2016 2:20 am


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