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Reply ALICE Online Beta (Emily Marneth)
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Emily Marneth

Captain

PostPosted: Mon Jan 25, 2016 1:57 am


A veritable mountain of candy was gathered together, and the Witch was positively giddy. She clapped her hands and bounced on her toes as she looked at her hoard. "This is perfect! We might have enough now!"

The girl turns to face you, beaming ear to ear. "I have all the candy I need! Thank you so much! Now, I just need to get it all home... I'm going to leave the imps here to clean up, but I'll need help getting through the woods... I know! You can escort me! It will be fun! We'll get all this loaded up and head out today!"


Once you return, the Witch has loaded all of her candy into an ebony wagon, covered with a deep purple canvas, drawn by skeletal horses.

As you set out, the Witch takes the reins, guiding the wagon deep into the woods. After a short time, twilight descends on the Gloomwood, and a shuffling is heard in the trees.

Pulling the reins softly, the Witch looks around as the wagon draws to a halt.

The girl peers into the trees, her eyes glowing softly. "Oh... Oh no. I was afraid this might happen. They must have smelled the candy! We have to stop them!" The Witch stands up, waving her hand and conjuring a twisted ebony staff, wrapped in purple strips of leather, from the air. The staff begins to glow as the Witch channels her power into the weapon. The shuffling in the trees grows louder and shapes are seen in the darkness. Soon, a horde of people are surrounding the wagon, and approach from all directions. As they draw near, you can make out the faces of the shambling creatures. They appear to have once been human, but their bodies are rotting and some are missing entire body parts. "The candy zombies! We have to stop them! There's no telling how much damage they could cause with this amount of candy!" As the zombies gather, they begin rocking the wagon, and its axle snaps as it rolls to the side, throwing the Witch to the ground, interrupting her spell as she slips into unconsciousness. "Please... You have to... Stop them..."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The candy zombies are attacking! You have to stop them from stealing all of the Witch's candy! Hold back the waves of enemies until the Witch wakes up!

1003 pieces of candy are in the wagon

First wave: 5 Candy zombies.

Candy zombie
HP: 20
attack: no attack
defense: static 50
1st round: approaching wagon
2nd round: reaches wagon
3rd round: grabs 2 pieces of candy
4th round: leaving wagon
5th round: leaves combat

Rush Candy zombie: A wiry, twitchy zombie.
HP: 10
attack: no attack
defense: static 40
1st round: approaching wagon
2nd round: grabs 1 piece of candy
3rd round: leaves combat

Tank Zombie: A massive ape-like zombie.
HP: 50
attack: no attack
defense: static 60
1st round: approaching wagon
2nd round: approaching wagon
3rd round: reaches wagon
4th round: grabs 5 pieces of candy
5th round: leaving wagon
6th round: leaving wagon
7th round: leaves combat

Charged zombie: a zombie that crackles with electricity, sparks jumping between the various bits of metal sticking out of its rotting flesh.
On death, paralyzes all monsters for one round.
HP: 20
attack: no attack
defense: static 50
1st round: approaching wagon
2nd round: reaches wagon
3rd round: grabs 1 piece of candy
4th round: leaving wagon
5th round: leaves combat

Lambent Zombie: a zombie covered with pustules that shine brightly.
On death, deals 50% of its own max health as damage to all monsters.
HP: 20
attack: no attack
defense: static 50
1st round: approaching wagon
2nd round: reaches wagon
3rd round: grabs 1 piece of candy
4th round: leaving wagon
5th round: leaves combat

Jumper: A lanky zombie bent at unnatural angles, capable of leaping great distances. Leaps directly to candy.
HP: 10
attack: no attack
defense: static 40
1st round: grabs 3 pieces of candy
2nd round: leaving wagon
3rd round: leaves combat

Juggernaut: A large zombie, capable of moving quickly despite its great size.
HP: 50
attack: no attack
defense: static 60
1st round: approaching wagon
2nd round: reaches wagon
3rd round: grabs 5 pieces of candy
4th round: leaving wagon
5th round: leaves combat

Screamer: A zombie missing its jaw. Capable of unholy screams. Its song empowers the other zombies.
HP: 15
attack: no attack
defense: static 40
all rounds: grants all monsters +10 defense

Hoarder: A zombie with a grotesque, distended stomach. On death, it explodes, evenly distributing its candy among all monsters.
attack: no attack
defense: static 10
HP: 100
1st round: approaching wagon
2nd round: approaching wagon
3rd round: grabs 20 candy
4th round: leaving wagon
5th round: leaves combat

Maggot: An utterly gigantic maggot. When it reaches the wagon, it explodes, releasing 4 standard zombies. When killed, it releases 2 zombies.
attack: no attack
defense: static 40
HP: 100
1st round: approaching wagon
2nd round: approaching wagon
3rd round: approaching wagon
4th round: releases 4 candy zombies

Slimer: A zombie whose putrescent flesh is liquefying. When it reaches the wagon, it explodes, paralyzing all players for 1 post.
HP: 20
attack: no attack
defense: static 50
1st round: approaches wagon
2nd round: approaching wagon
3rd round: explodes

Crawler: A zombie that keeps its candy in its mouth. When killed, it separates at the waist and continues crawling with its hands. Loses 1 round when killed.
HP: 30 and 30
attack: none
defense: static 50
1st round: approaching wagon
2nd round: approaching wagon
3rd round: takes 2 candy
4th round: leaving wagon
5th round: leaves combat

Roper: A zombie whose intestines have spilled out. Once it reaches the wagon, it will target the farthest monster approaching the wagon, and pull it immediately to the candy.
HP: 20
attack: no attack
defense: static 50
1st round: approaches wagon
2nd round: approaching wagon
3rd round and on: pulls one monster to wagon

Hurler: A zombie whose lower half is gone. It has gigantic arms, and uses them to throw one monster a round to the wagon.
HP: 100
attack: no attack
defense: static 60
all rounds: throws one monster that spawned this round to the wagon.

Revenant: A zombie clad in armor, dragging a sword behind it.
HP: 200
attack: roll3+20
defense: roll3+20
all rounds: attack, stops when dead.

Horseman: A headless horseman. Rides in and out of battle, collecting candy and attacking players at random.
HP: 300
attack: roll3+40
defense: roll3+40
1st round: enter combat, attack.
2nd round: grab 10 candy, attack
3rd round: leave with candy, attack.
Continues until dead.

Wraith: A spirit, wandering the battlefield and channeling unnatural energy into all creatures.
Its attack heals monsters as if their defense was 0.
HP: 100
attack: roll3+30
defense: roll3+0
1st round: ethereal, immune to damage, heals all mobs, attacks all players.
2nd round: heals all mobs, attacks all players.
repeat until dead.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

generation


1st wave: 5 candy zombies.

Once complete, roll 9d20. These decide what zombies enter combat.

1-2: candy zombie
3-4: rush zombie
5-6: tank
7: charged
8: lambent
9: jumper
10: juggernaut
11: screamer
12: hoarder
13: maggot
14: slimer
15: roper
16: catapult
17: crawler
18: revenant
19: horseman
20: wraith

Next post, roll 9d10. Each d10 decides how many of that monster show up, and when they do. Should all monsters be dead, the next set of monsters comes in immediately.

1: 1 monster after 1 round.
2: 1 monster after 2 rounds
3: 1 monster after 3 rounds
4: 1 monster after 4 rounds
5: 2 monsters after 1 round
6: 2 monsters after 2 rounds
7: 2 monsters after 3 rounds
8: 2 monsters after 4 rounds
9: 3 monsters after 3 rounds
10: 3 monsters after 4 rounds
 
Emily Marneth rolled 2 100-sided dice: 77, 58 Total: 135 (2-200)
PostPosted: Mon Jan 25, 2016 2:36 am


((attacking CZ1))

Alyx:
Level: 17
HP: 402
AP: 22
LP: 1

post 1
CZ1
HP: 20
CZ2
HP: 20
CZ3
HP: 20
CZ4
HP: 20
CZ5
HP: 20

Kneeling by the Witch's side, Alyx checked the Witch, to make sure she was alive. Satisfied, Alyx watched as the zombies shambled toward the covered wagon. He wasn't entirely sure that he understood what was going on, but he had worked way too hard to gather all of this candy to just let it get hauled off without any sort of struggle. They had to protect this candy. He darted toward the nearest zombie, slashing at it with Gloomshard. These things were already falling apart, he didn't imagine that they would be too durable. He figured that he and Rota could decimate them, and they'd be able to handle them for as long as it took.

Current skills in use:
OHSS: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +2 to all rolls against boss-type monsters
: +1 to OHSS and block rolls

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon


Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 57, 62 Total: 119 (2-200)

rotabyss
Crew

PostPosted: Thu Jan 28, 2016 2:29 am


Roll1 57+90= 147+32= 179+3= 182*1.5= 273 THSS
Roll2 0

Name:Rota
Level:18
HP: 390/390
AP: 11/21
LP: 2/2
Spin

Rota saw the creatures swarming the cart, and hoped that they were puny. he had options for these, and the least used one that wasn't BRAND new was from the stone soldier. Gods that felt a long ways away. Had he really come such a long way in such a short time? It had felt like years. Regardless, his blade charged with Red light as he dashed forward to meet the oncoming horde. He got within one step of them and pivoted on his left heel, his cloak billowing with the clockwise motion. Tiny embers escaped the Demon Warrior's teeth as he turned pack on the zombies and slashed across them from left to right. He was not going to let these ill-preserved hunks of meat get their decaying mitts on a single piece if he could help it.

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
: +2 to all rolls(group)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:
Emily Marneth rolled 9 20-sided dice: 18, 9, 16, 7, 11, 1, 3, 1, 18 Total: 84 (9-180)
PostPosted: Thu Jan 28, 2016 11:37 pm


((monster generation))


Emily Marneth

Captain

Emily Marneth rolled 9 10-sided dice: 10, 8, 4, 2, 9, 1, 2, 9, 1 Total: 46 (9-90)


Emily Marneth

Captain

PostPosted: Thu Jan 28, 2016 11:41 pm


((

18 | 10=revenant, 3 after four rounds
9 | 8= jumper 2 after four rounds
16 | 4= catapult 1 after 4 rounds
7 | 2= charged 1 after 2 rounds
11 | 9= screamer 3 after 3 rounds
1 | 1= candy zombie 1 after 1 round
3 | 2= rush zombie 1 after 2 rounds
1 | 9= Candy zombies 3 after 3 rounds
18 | 1= revenant 1 after 1 round

4|4|4|2|3|1|2|3|1))
Emily Marneth rolled 4 100-sided dice: 79, 58, 62, 65 Total: 264 (4-400)
PostPosted: Thu Jan 28, 2016 11:56 pm


((attacking Revenant1))

Alyx:
Level: 17
HP: 402
AP: 22+20=42-4=38
cover +1
LP: 2-1=1
Frost shield

post 2
CZ1
HP: 20
CZ2
HP: 20
CZ3
HP: 20
CZ4
HP: 20
CZ5
HP: 20

Revenant1
HP: 200
Revenant2
HP: 200
Revenant3
HP: 200

Alyx
77+85+6+2+1=171*1.5=256 OHSS
0
Rota
57+90= 147+32= 179+3= 182*1.5= 273 THSS

Alyx
256-50=206/4=51+10=61 damage to CZ1
Rota
273-50=223/4=55+83=138/4=34 damage to CZ2, 3, 4, 5

Alyx slashed through one of the monsters, and Rota destroyed the rest. Wondering if perhaps the fight was over, Alyx looked around. Then he saw a few knights stepping out of the trees. Looking more closely, he saw that their flesh was just as rotten as the previous zombies. Oh, God. He was beginning to understand what was happening. This was going to be an endless crushing wave of enemies until they had either lost or given up. What had they gotten themselves into now? This had the potential to be just as endless as the dungeon had been. He exhaled softly before drawing a new breath and steeling himself. As he breathed out, he noticed his breath fogging slightly. It must be colder out here than he'd noticed. His shield was coated with a subtle layer of condensation, shimmering in the low light of the Gloomwood.

THIS ROUND:

Alyx
79+85+10+1+2+12=189*1.5=283 block
0
62+20=82 attack/defense
65= all attacking Alyx

283-82-82-82=37=blocked by Alyx

Current skills in use:
block: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls in group

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon


Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 23, 49 Total: 72 (2-200)

rotabyss
Crew

PostPosted: Fri Jan 29, 2016 1:13 am


Roll1 23+90= 113+32= 145+3= 148*1.5= 222 THSS to R1
Roll2 0

Name:Rota
Level:18
HP: 390/390
AP: 11/21
LP: 2/2

With one stroke the zombies were well and truly dead...for good this time. Rota's blade had made sure of that. He turned up to see his handiwork, and saw more zombies coming at them with swords. That was fine, his was better. He had no idea how many were going to come, so he had to store up some energy for the long haul. He just hoped there was an end to this. He had had his fill of ceaseless monotony for 11 lifetimes. He saw all of them pile onto Alyx and was almost taken aback by what he saw. He couldn't focus on that right now, though, he had to peel these freaks off of his friend. He brought up Neo Abyssian above his head and forced it downward upon the nearest zombie.

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
: +2 to all rolls(group)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:
PostPosted: Sun Mar 20, 2016 10:18 pm


With a great flash, a fog poured out of the trees, filling the clearing with a miasmic cloud. As the mist wrapped around the wagon, it carried the zombies, the Witch, and the candy away with it. The fog begins to travel through the woods, like a sickly rolling wave, an ooze sliming its way across the map.

A woman's shrill voice cries out from the night: "Mine! It's all mine!"

Following the fog, the characters will see it pour into a cave, carved into the face of a cliff. The mouth of the cave was a literal mouth, a large skull opened its mouth in a silent roar as the storm was swallowed down its jagged throat.

As you enter the jagged maw, a soft howling is carried from the depths of the cavern, and moaning is heard from a much closer proximity.

A woman's voice echoes through your bones: "You would fight for her? You fools! You will never reach me, and with every second you take, I only grow stronger! Turn back if you wish to survive, venture forward if you dare!"

There are thirteen rooms to the dungeon, and they will be progressed through in order, from one to thirteen.

1: 5 standard zombies
2: 2 standard zombies, crunchy shell |
2 standard zombies, nougat center
2 standard zombies, sugar crash
3: 2 standard zombies, sugar rush
2 standard zombies, double stripe
4: 4 standard zombies, sweet tooth
5: 2 revenants, 1 screamer, 1 charged, 1 lambent
6: 1 tank, 2 wraiths.
7: 2 random mobs, 1 random effect
8: 4 random mobs, 2 random effects
9: surprise round!
10: 1 horseman, 2 screamers, 2 wraiths
11: 4 random mobs, 4 effects
12: 2 tanks, 1 wraith, 1 screamer, 1 random effect
13: BOSS ROOM

special effects

crunchy shell: +15+[candy bonus] Damage Reduction per attack
nougat center: -(15+[candy bonus] roll1 per attack that connects with zombie, for 1 round)
sugar crash: -(10+[candy bonus] roll1 per attack that connects with character for 1 round)
sugar rush: enemies get 2 actions per round
double stripe: enemies turn ethereal for 1 round when attacked (immediately, meaning as soon as the first in line hits them)
sweet tooth: double all [candy bonuses]


Each round that goes by in the dungeon adds +5 to the HP and +.5 to roll3 for all enemies in any future rooms.  


Emily Marneth

Captain

Emily Marneth rolled 12 100-sided dice: 79, 44, 74, 87, 6, 76, 12, 53, 82, 66, 67, 63 Total: 709 (12-1200)


Emily Marneth

Captain

PostPosted: Mon Mar 21, 2016 12:19 am


((attacking CZ1
1-50 Rota | 51-100 Alyx))

Alyx:
Level: 17
HP: 402
AP: 38
LP: 1

post 1
CZ1
HP: 50
CZ2
HP: 50
CZ3
HP: 50
CZ4
HP: 50
CZ5
HP: 50
+40 roll3



Alyx chased the fog without hesitation as soon as he saw that the Witch was missing. The trees raced by as his armored feet pounded the earth, and his eyes were locked on the retreating event quest. Once he reached the mouth of the cave, he stopped, looking at the wrathful, gaping maw of the skull, and its jagged fangs. He took a breath and stepped through the jaws into the darkness and listening as the voice warned them to turn back. But that wasn't really an option, now was it? Alyx wasn't going to have victory snatched away like this. Not when they were this close to the end of the event.

"No! Stay away! It's too dangerous!"

Well, that certainly made the decision easier. Alyx checked his shield, which was coated in a layer of frost, and his sword, which shone even in the low light. He began walking forward, until he saw a small group of candy zombies. "Oh, more of these things. Okay."

Current skills in use:
OHSS: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
rotabyss rolled 2 100-sided dice: 46, 35 Total: 81 (2-200)
PostPosted: Mon Mar 21, 2016 1:16 am


Roll1 46+6= 52+90= 142+32= 174*1.5= 261 THSS
Roll2 0

Name:Rota
Level:18
HP: 390/390
AP: 19/21
LP: 2/2
Spin

"Oh hell no!" This was not happening to someone Rota was supposed to protect. not again after that beast killed the only other adventurer he had ever seen around here! His blade glowed Red once more as he stepped forward swinging his blade horizontally towards the zombies, taking care to avoid his brother in arms in the process since his blade was occupied with one of them. These things were nothing more than distractions from the one controlling them, a road block to be shattered to pieces beneath their combined might. They had fought and killed stronger than whatever this force had to offer, so he was going to make damn sure these fell NOW

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
:+2 to all rolls(group)
:+3 to all rolls (dungeons)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:

rotabyss
Crew

Emily Marneth rolled 12 100-sided dice: 1, 59, 40, 73, 61, 98, 38, 84, 53, 91, 30, 47 Total: 675 (12-1200)


Emily Marneth

Captain

PostPosted: Thu Mar 24, 2016 9:07 pm


((attacking CZ1
1-50 Rota | 51-100 Alyx))

Alyx:
Level: 17
HP: 402-21=381
AP: 38
LP: 1

post 1
CZ1
HP: 50-22=28
CZ2
HP: 50-22=27
CZ3
HP: 50-23=27
CZ4
HP: 50-23=28
CZ5
HP: 50-22=28
+40 roll3



Alyx
79+85+10+2+3=179*1.5=268 block
0
CZ1
74+40=104 attack 52 defense
87=attack Alyx
CZ2
6+40=46 attack 23 defense
76=attack Alyx
CZ3
12+40=52 attack 26 defense
53=attack Alyx
CZ4
82+40=122 attack 61 defense
66=attack Alyx
CZ5
67+40=107 attack 53 defense
63=attack Alyx
Rota
46+90+32+1+2+3=174*1.5=261 THSS
35

Alyx
268 block
CZ1
104-268=-164
CZ2
46-164=-118
CZ3
52-118=-66
CZ4
122-66=56
CZ5
107+56=163/4=40-15-3-1=21 damage to Alyx
Rota
261-52=209/4=52+83=135/6=22 damage to CZ1
261-23=238/4=59+83=142/6=23 damage to CZ2
261-26=235/4=58+83=141/6=23 damage to CZ3
261-61=200/4=50+83=133/6=22 damage to CZ4
261-53=208/4=52+83=135/6=22 damage to CZ5

Alyx caught the zombies on his shield, and he was blasted back as they struck him all at once. The layer of frost that had gathered on his shield exploded, and the shards of ice glittered in the low light. Alyx' breath was visible in the air as he panted. It must be cold in here. He lifted himself to his feet and rolled his shoulders and neck, preparing for the next onslaught. He wasn't going to be able to go on the offensive. Not with this many enemies. He had to keep them busy while Rota dealt with them, at least for a moment. Rota's suckerpunch caught them full on the chin, roughly halving the total amount of hit points on the enemy's field. Alyx' own health was reduced somewhat, though not enough to truly hurt him. He shook his head. He had lost a decent amount of energy on that hit, though, even if it wasn't health. He had to be more careful.

Current skills in use:
block: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
rotabyss rolled 2 100-sided dice: 85, 5 Total: 90 (2-200)
PostPosted: Thu Mar 24, 2016 9:28 pm


Roll1 85+6= 91+90= 181+32= 213*1.5= 319 THSS to CZ5
Roll2 0

Name:Rota
Level:18
HP: 390/390
AP: 19/21
LP: 2/2

Damn. That was a lot less effective than Rota had hoped, but this was his life now. The light from his blade faded and he started to fend of the Zombies from Alyx, but one of them decided to step right in his way. Not an intelligent decision while Rota was in this state of mind. Embers danced out of his mouth as he hefted his blade up over his head and slammed it down on the offending undead. Someone's life was at stake now, and he would not allow himself to slow down if he didn't have to. Until that time he would press on as hard as his demonic form would allow him to. He was not going to lose another one. Not again.

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
:+2 to all rolls(group)
:+3 to all rolls (dungeons)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:

rotabyss
Crew

Emily Marneth rolled 8 100-sided dice: 88, 26, 10, 7, 67, 35, 95, 30 Total: 358 (8-800)


Emily Marneth

Captain

PostPosted: Thu Mar 24, 2016 10:09 pm


((attacking CZ1
1-50 Rota | 51-100 Alyx))

Alyx:
Level: 17
HP: 381-11=370
AP: 38+10=48
LP: 1

post 3
CZ1
HP: Alyx killed it

CZ2
HP: 50-22=27
CZ3
HP: 50-23=27
CZ4
HP: 50-23=28
CZ5
HP: Rota killed it

+40 roll3


Alyx
1+85+6+3+2+1=98*1.5=147 OHSS
0
CZ1
40+40=80 attack 40 defense
73=attack alyx
CZ2
61+40=101 attack 50 defense
98=attack alyx
CZ3
38+40=78 attack 39 defense
84=attack Alyx
CZ4
53+40=93 attack 46 defense
91=attack Alyx
CZ5
30+40=70 attack 35 defense
47=attack Alyx
Rota
85+6+90+32=213*1.5=319 THSS to CZ5
0

Alyx
147-40=107/4=26+10=36 damage to CZ1
CZ1
80/4=20-15-3-1=1 damage to Alyx
CZ2
101/4=25-15-3-1=6 damage to Alyx
CZ3
78/4=19-15-3-1=mitigated by Alyx' armor
CZ4
93/4=23-15-3-1=4 damage to Alyx
CZ5
70/4=17-18-6-1-1=mitigated by Rota's armor
Rota
319-35=284/4=71+83=154 damage to CZ5

Alyx' sword tore through one of the zombies like it was a sack of rotting flesh... Which is actually a pretty accurate comparison. As he focused on offense, the monsters clawed at him, and nicked away at his health. He wasn't safe in this place. He was in awe of how far he'd fallen from the top of the food chain. This was unacceptable. He needed some way to become stronger, but he'd already hit his skill caps. Without climbing higher in the game, he wasn't entirely sure how he was supposed to become a force to be reckoned with again. He certainly couldn't whittle himself something useful. He wasn't any good at working metal. He was good at killing things... Well, he used to be good at killing things. He was at a serious point in the development of his character wherein he was almost entirely unable to further his development without simply plunging through the dungeons. Which, he supposed, was an option. But he'd been pushed to his limits in the first dungeon, as short-handed as they were. This even dungeon was doing nothing to increase his confidence, either. He shook his head. Who knows? He needed to kill something. "Oh, look. A volunteer."

Current skills in use:
block: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
rotabyss rolled 2 100-sided dice: 81, 79 Total: 160 (2-200)
PostPosted: Thu Mar 24, 2016 11:22 pm


Roll1 81+6= 87+90= 177+32= 209*1.5= 313 THSS to CZ4
Roll2 0

Name:Rota
Level:18
HP: 390/390
AP: 47/21
LP: 2/2

These zombies were no match for the power Rota was throwing around. He was fairly confident he could kill these things even without the weakening from spin in one shot. Regardless he had to keep fighting. Alyx seemed to be taking some hits so he needed to get the Zombies off him. Just as he thought that, the zombies all turned to look at him. Comforting as that was, it wasn't ideal at all. One of them seemed to be particularly excited in chomping his face off, so Rota decided to deny him the hardest by thrusting Neo Abyssian at its neck of the eager zombie horizontally. This would be a fantastic decapitation if he had his way.

Current skills in use:
THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
+1 THSS
:+2 to all rolls(group)
:+3 to all rolls (dungeons)
current equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats: +10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction.
by itself, mitigates a maximum of 8 damage via medium armor skill
Durability: 9/9
Quality: 0/9

Name: Beetle Medium Lower
Type: lower
Grade: medium
Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 9 damage via medium armor skill
Durability: 9/9
Quality: 0/15

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 54/55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29

2nd set:

rotabyss
Crew

Emily Marneth rolled 4 100-sided dice: 77, 91, 54, 20 Total: 242 (4-400)


Emily Marneth

Captain

PostPosted: Fri Mar 25, 2016 12:19 am


((attacking CZ2
1-50 Rota | 51-100 Alyx))

Alyx:
Level: 17
HP: 381-11=370
AP: 48+25=73
LP: 1

post 4
CZ1
HP: Alyx killed it

CZ2
HP: Alyx killed it

CZ3
HP: 27
CZ4
HP: Rota killed it

CZ5
HP: Rota killed it

+40 roll3


Alyx
88+85+6+3+2+1=185*1.5=277 OHSS to CZ2
0
CZ2
10+40=50 attack 25 defense
7=attack Rota
CZ3
67+40=107 attack 53 defense
35=attack Rota
CZ4
95+40=135 attack 67 defense
30=attack Rota
Rota
81+90+32+6=209*1.5=313 THSS to CZ4
0

Alyx
277-25=252/4=63+10=73 damage to CZ2
CZ2
50/4=12=mitigated by Rota's armor
CZ3
107/4=26=mitigated by Rota's armor
CZ4
135/4=33-26=7 damage to Rota
Rota
313-67=246/4=61+83=144 damage to CZ4

Alyx' blade pierced the zombie's chest and ripped his blade to the side, tearing a jagged hole in the creature's torso. Unlike the typical explosion of light, though, the monsters were left strewn across the ground in pieces as Alyx and Rota carved their path through the cavern. This seemed odd to Alyx, but it may just be that they were already dead. Or it could be some sort of ludicrous bullshit that the administrators had devised to utterly ******** this entire dungeon up. They didn't have time to worry about it, though. There seemed to be a strong incentive to drive deeper into the event as quickly as possible, and that didn't leave much time for looting or thinking. He hefted his shield and aimed to intercept the next and final zombie so that Rota could dispatch it.

Current skills in use:
block: 85 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 62
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

current equipment:
Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 4/5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
Reply
ALICE Online Beta (Emily Marneth)

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