Knight Title: Angkor Wat Page of Pluto
Challenge: "Don't underestimate the power of a spider's web!”
Uniform: Top -- Grey, thigh length, steampunk coat with no sleeves. Trimmings and details may be a mixture black and other pluto gradient colors.
Bottoms -- Grey pants with a boot cut flare. Further details can be found in the reference.
Gloves -- One elbow length glove, although it looks like it was part of the original coat, just cut off and slightly altered to show off his biceps.
Belt -- Black belt with the pluto emblem themed buckle.
Shoes -- Black boots
Shoulders -- None
Accessories -- A shawl wrap with a pluto emblem design in the middle.
Weapon --
Page - A black, resin material key with black widow influences. The item looks more like a collectible funko pop than a weapon for a knight! How strange... The size is about 1 foot long and is subjected to expand slowly to a magical staff length as Angkor progresses to his future stages.
Squire - The black widow key is expanding in length to 2 feet long and the material is becoming much more sturdier. Traces of metal start to embellish the center of the key, strengthening the core of the design.
The magical property of the key allows strings of web to dispense out and slow down a single enemy from a short range distance when Angkor is reaches a state of panic. Due to the lack of power, the web seems shoot out in a sporadic manner, similar to that of silly string. While quite a bit of web strings can be released at an opponent, it does not have the power to physically stop them.
The web is primarily aimed at limbs in order to serve as a distraction. The delay in an opponents actions may include the opponent's shoes having a sticky sensation against the floor, causing slight friction while walking or running. If the web is used to towards the eyes, mouth, or hands, the opponents may have a delay in motion due to taking the time to remove bits of string from these areas.
Knight - The key has elongated to a length in which it seems like a long magical staff. The material is now much durable, and there is now some weight to it, making it a horrible short range offensive weapon, but a decent shield.
As the weapon has evolved physically, the magical properties have also enhanced from Angkor's squire days. The spider web is now thin in nature and can be near invisible if his opponents do not realize he is weaving it around them. Angkor now has a mid to long range reach with this attack and can target multiple enemies at once. When Angkor sets his trap, opponents may find it momentarily harder to move as they are stuck in the confines of his masterpiece.
The web acts as a wonderful defense mechanism as opponents appear to be momentarily entangled to the ground or against a wall. Although the webs can be broken within 10-15 seconds within a multi-use attack, the mental state and fear of an opponent could cause the effects of entanglement to prolong.
The strength of the web often depends on how much energy Angkor has left in him. If he is dealing with one opponent, the web suspension can last longer as Angkor will have time to make the web sturdier. If he can entangle his opponent with multiple layers of webbing, it is near the equivalent of being tied up with rope, that is until the opponent figures out how to loosen the holding through constant movement.
In situations of a multi-enemy attack, the web simply serves as a mechanism to give his allies a few seconds more to counter their opponents. The attack tends to weaken dramatically after 5-7 uses as it is quite draining to Angkor's pool of energy.
References:Much of the description is derived off of this character artwork in terms of color palette and inspiration:
The artist is allowed to put their own spin to this conceptual design, especially during the page stage in which the outfits are fairly simple in design.
In regards to the key, I would like the sharp edges in the reference to be blunt.
[
Original Character Art]
A way to blunt his black window key can be similar to [
Oblivion].