Senshi: Botein of
AmuletsChallenge: In the Name of Botein, I'll punish You!
Fuku Colour: Will look like she is part of a team - similar yet different. Colorest will have access to team outfits as soon as other teammates are done
Attacks:Sailor Scout Attack: Amulet of Mending
When the attack is called out an ethereal silver amulet on a thin chain necklace appears above her cupped palms. Botein can either use the amulet herself or choosing a target within 8 feet of herself to use it on. The necklace then disappears then reappears around the target's neck inactive for the next 30 seconds. When the person wearing the amulet sustains any sort of damage the piece of jewelry it will begin to glow with a soft warm radiance then disappear.
The amulet instantly heals minor bumps, scrapes, and bruises. Nothing worse than a scraped knee or a pulled muscle. It can be used three times in a battle and if not used within 30 seconds of first calling the attack the amulet fades away and counts as one of the three uses. In the event the target has already sustained an injury the necklace glows then disappears immediately.
Super Sailor Scout Attack: Amulet of Healing
When the attack is called out 3 ethereal silver amulets, each on a thin chain necklace, appears above her cupped palms. The necklace then disappears then reappears around the target's neck inactive for the next 30 seconds. When the person wearing the amulet sustains any sort of damage the piece of jewelry it will begin to glow with a soft warm radiance then disappear.
The amulets heals any minor to middling cuts, dislocated joint, or strained muscle. Nothing worse than a cut requiring a few stitches. It can be used twice in a battle and if not used within 30 seconds of first calling the attack the amulets fades away and counts as one of the two uses. In the event the target has already sustained an injury the necklace glows then disappears immediately.
Eternal Sailor Attack: Amulet of Replenishment
When the attack is called out Botein must immediately choose up to three targets (herself included) standing within 12 feet of her before her ethereal silver amulet(s) on thin chain necklaces will appear floating in front of her. The necklace(s) then disappears then reappears around the target's neck inactive for the next 60 seconds and will only glow when the need for replenishment is required.
3 targets - 3 amulets are generated and after they are placed upon their targets they have the ability to replenish a spent base attack, 5 seconds of spent magic, or give an energy boost (coffee drink rush at the end of the 60 seconds if the replenishment went unused, enough to wake you up a bit)
2 targets - 2 amulets are generated and after they are placed upon their targets they have the ability to replenish up to a spent super attack, 10 seconds of spent magic, or grant an energy boost (energy drink rush at the end of the 60 seconds if the replenishment went unused)
1 target - a single amulet is generated and after it is placed upon its target they it has the ability to replenish up to a spent eternal attack, 20 seconds* of spent magic, or grant an energy boost (adrenaline rush at the end of the 60 seconds if the replenishment went unused)
This can be used twice in a battle. The amulet will remain around the target's neck for up to 60 seconds after calling the attack before disappearing granting an energy boost if the target does not actually use the stored magic in the amulet.
*PLEASE NOTE: With regards to the strength of this part of the attack; some knight magic is designed to totally immobilize opponents, and so their magic pool is capped at 15 seconds (shop rule is that you cannot totally immobilize someone for more than fifteen seconds) and as such cannot exceed fifteen seconds of totally immobilizing magic. Any magic that totally immobilizes would still have to be cut off after 15 seconds prior to the use of the amulet before the amulet can be triggered for a further 15 seconds (for example, if they use their magic, the magic ends and the target is freed—even if just for a few seconds—and then the amulet could restore energy for them to use).