|
|
|
|
|
|
Posted: Tue May 26, 2015 3:23 pm
This monster prowls the outskirt, looking for any strays to feed on. Known for traveling in groups. Height: 5 feet Shadow Warg HP 25/25 gaia_crown Boss auto damage: 4
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nothing 2: BLACK TICKET. Please log these in your journal. You can exchange them for prizes here. 3. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 4. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (Blue):/10
gaia_crown Frenzy No
|
 |
 |
|
|
|
|
|
|
|
shyanimegrl rolled 4 4-sided dice:
3, 2, 4, 2
Total: 11 (4-16)
|
Posted: Tue May 26, 2015 3:27 pm
Danirate attacks. BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 12 DAMAGE TAKEN: 4 YOUR REMAINING HP: 96 BOSS REMAINING HP 13 TURNS TAKEN: n/a Items used: none Color: Red [Prism casket is in effect for attacking the blue critical area.] SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
2
Total: 2 (1-10)
|
|
Posted: Thu May 28, 2015 2:48 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 3 DAMAGE TAKEN: 4 YOUR REMAINING HP: 92 BOSS REMAINING HP 10 TURNS TAKEN: n/a Items used: none Color: Red [Prism casket is in effect for attacking the blue critical area.] SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
3
Total: 3 (1-10)
|
Posted: Thu May 28, 2015 2:49 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 4 DAMAGE TAKEN: 4 YOUR REMAINING HP: 88 BOSS REMAINING HP 6 TURNS TAKEN: n/a Items used: none Color: Red [Prism casket is in effect for attacking the blue critical area.] SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
6
Total: 6 (1-10)
|
|
Posted: Thu May 28, 2015 2:50 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 7 DAMAGE TAKEN: 4 YOUR REMAINING HP: 84 BOSS REMAINING HP -1 TURNS TAKEN: n/a Items used: none Color: Red [Prism casket is in effect for attacking the blue critical area.] SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
shyanimegrl rolled 2 4-sided dice:
1, 4
Total: 5 (2-8)
|
Posted: Thu May 28, 2015 2:52 pm
1. Nothing 2: BLACK TICKET. Please log these in your journal. You can exchange them for prizes here. 3. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 4. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|