The giant snake has returned, and it bursts from the ground, chest glowing an angry red. As it moves, lightning crackles across its skin. Height: 400 feet
Shadow World Serpent HP 999/999 HP
gaia_crownBoss auto damage: 5
gaia_crown[ SPECIAL EFFECT ]ON THIS BOSS ONLY. Look at what POST NUMBER on the PAGE you posted your rp post at.
- You may use as many nulberries as you OWN in this battle. For each nulberry used, lower the boss's HP by 1 hit point. Once used, you cannot unuse it. - This boss also gives you x2 frenzy. Meaning instead of counting +1, you must count +2 frenzy - If a player rolls a miss, they become mind controlled. For the next three turns, they must target an ALLY instead of the boss and ONLY roll their attack dice. - If any player does more than 25 damage in one turn, snake will AUTOMATICALLY KILL THEM. This persists throughout the entire battle.
gaia_crownBoss loot: (On DEFEAT of boss only) Roll 1d6 and match your loot to the results below. You CANNOT roll lucky cat. Yo CANNOT roll twice the loot. Once per boss battle. 1. SACRED POINT BREAK! From this point onwards, you can obtain double the sacred points a day. 2: BLACK TICKET BREAK! From this point onwards, you can obtain double the black tickets a day. 3. Nulberryx10. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 6. Your pick of +10 black tickets or +10 sacred points. This is on TOP of the +5 per day rule.
gaia_crownCritical Areas NONE
gaia_crownFrenzy Yes. Double your frenzy counter. Instead of +1, add +2.
To fight mob: Use the code below and past it to the FIRST POST of your battle!
QUOTE PLAYERS HERE
Posted: Mon May 25, 2015 12:07 am
"WHERE DO THESE THINGS KEEP COMING FROM?!" Jason screams, running around in a panic while somehow eating a nullberry at the same time.
BATTLE DAMAGE
Your Arena Rank: G Gold Crown DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP 998/999 TURNS TAKEN: Color: Gold Items used:
YOUR SKILLS
gaia_crownRank H Full Revive: Revive all fallen party members. Can only be used once per battle gaia_crownRank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. gaia_crownRank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active)
Shadow Puppy HP 100/100
gaia_crownBoss auto damage: 10
Quote:
I'll be gone for a few hours, but I'll be back to attack it. Feel free to attack Jason if in trance
Yuki stared at the massive snake. Fine. Why the ******** not.
BATTLE DAMAGE
Your Arena Rank:G Gold Crown DAMAGE DONE: 0; Using Nullberry DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP 987/999 TURNS TAKEN: 1 Items used:
YOUR SKILLS
Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Full Revive: Revive all fallen party members. Can only be used once per battle.
HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
OOC
My character's name: Yuki Character's journal link:Here BRIEF DESCRIPTION OF MY CHARACTER Reference here; without pointed ears. Rank of character Knight Sacred Points obtained: 82/100
Posted: Mon May 25, 2015 12:26 am
Feeding the Puppies are not an easy task. Not to mention they're constantly hungry.
Fortunately, there's these giant lump of sausage. "GO FETCH!" said Rei, loosening his Puppy while downing another Nullberry. Bland.
BATTLE DAMAGE
Your Arena Rank: AR [G] DAMAGE DONE:1 (nullberry)+10 (Beast Tamer 1/5) DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP 977 TURNS TAKEN: NULLBERRY'D Items used:
YOUR SKILLS
gaia_crown[ Rank 1 ] Recover: Once per battle, recover 25% of your own max HP (round up) gaia_crown[ Rank 2 ]Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown[ Rank 3 ]Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown[ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown[ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle. gaia_crown[ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
Micheal walked in and dropped weakener and then walked off to get stuff.
BATTLE DAMAGE
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 100 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/80 BOSS REMAINING HP 887/ 999 TURNS TAKEN: 1/ Items used:
YOUR SKILLS
takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.
Shadow Devil HP 100/100
gaia_crownBoss auto damage: 10
Shadow Puppy HP 100/100
gaia_crownBoss auto damage: 10
ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
Your Arena Rank:G Gold Crown DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP 966/999 TURNS TAKEN: 2 Items used:
YOUR SKILLS
Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Full Revive: Revive all fallen party members. Can only be used once per battle.
HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
OOC
My character's name: Yuki Character's journal link:Here BRIEF DESCRIPTION OF MY CHARACTER Reference here; without pointed ears. Rank of character Knight Sacred Points obtained: 82/100
Your Arena Rank: AR [G] DAMAGE DONE:10+10 (Beast Tamer 2/5) DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP 8?? TURNS TAKEN: NULLBERRY'D Items used:
YOUR SKILLS
gaia_crown[ Rank 1 ] Recover: Once per battle, recover 25% of your own max HP (round up) gaia_crown[ Rank 2 ]Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown[ Rank 3 ]Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown[ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown[ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle. gaia_crown[ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/80 BOSS REMAINING HP 855/ 999 TURNS TAKEN: 2/ Items used:
YOUR SKILLS
takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.
Shadow Devil HP 100/100
gaia_crownBoss auto damage: 10
Shadow Puppy HP 100/100
gaia_crownBoss auto damage: 10
ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/80 BOSS REMAINING HP 855/ 999 TURNS TAKEN: 3/ Items used:
YOUR SKILLS
takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.
Shadow Devil HP 100/100
gaia_crownBoss auto damage: 10
Shadow Puppy HP 100/100
gaia_crownBoss auto damage: 10
ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 10 (auto) DAMAGE TAKEN: 5 YOUR REMAINING HP: 60/80 BOSS REMAINING HP 845/ 999 TURNS TAKEN: nuberried Items used: nulberry
YOUR SKILLS
takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.
Your Arena Rank:G DAMAGE DONE: 1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 175 BOSS REMAINING HP 844 TURNS TAKEN: na Items used: nulberry
YOUR SKILLS
Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
Your Arena Rank: G Gold Crown DAMAGE DONE: 10 + 10 = 20 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP 824/999 TURNS TAKEN: Color: Gold Items used:
YOUR SKILLS
gaia_crownRank H Full Revive: Revive all fallen party members. Can only be used once per battle gaia_crownRank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. gaia_crownRank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active)
Your Arena Rank: G Gold Crown DAMAGE DONE: 10 + 5 = 15 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165/180 BOSS REMAINING HP 809/999 TURNS TAKEN: Color: Gold Items used:
YOUR SKILLS
gaia_crownRank H Full Revive: Revive all fallen party members. Can only be used once per battle gaia_crownRank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. gaia_crownRank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active)
Your Arena Rank:- G - DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP: 799/999 Turns Taken: 1/10 Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
Your Arena Rank: G Gold Crown DAMAGE DONE: 10 + 3 = 13 DAMAGE TAKEN: 5 YOUR REMAINING HP: 160/180 BOSS REMAINING HP 786/999 TURNS TAKEN: Color: Gold Items used:
YOUR SKILLS
gaia_crownRank H Full Revive: Revive all fallen party members. Can only be used once per battle gaia_crownRank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. gaia_crownRank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active)